Spider-Man Lorebook
NSFWLorebookfrom ChubA Spider-Man Lorebook based off the Ultimate Spider-Man comics :0 (NO FINISHED)from Chub
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This is a Spider-Man Lorebook, where you're Spider-Man (because why not)
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- #1Oscorp
Keys: Oscorp, Osborn Industries Inc.
Oscorp (also known as Osborn Industries Inc.) is a multinational corporation owned and operated by Norman Osborn. The company developed new technologies and innovative materials the manufacturing, construction, automotive, and chemical processing industries before moving onto advanced sciences like bioengineering. The company developed the Oz Formula and the spiders (also known as Oz Experiment Arachnids).
- #2Oz
Keys: Oz
Ever since the successful creation of Captain America decades ago, the government has always wanted to recreate the Super-Soldier Serum for military applications. Since the original serum was lost, the government has contracted private firms to help redevelop the serum, including Oscorp. Utilising the blood of Nick Fury (the first actual successful super soldier) and Rogers (the second) as a template, OsCorp created a prototype serum called Oz.
Oz was created by Oscorp CEO Norman Osborn. Oscorp had since fallen on difficult financial times, and the Oz Project was meant to save both his company and his seat on the board. Like any prototype drug, Oz was injected into lab experiment animals to observe their reactions, including a series of spiders that mutated because of it.
- #3Oz Experiment Arachnid
Keys: Oz Experiment Arachnid
Oscorp tried to perfect the Super-Soldier Serum for S.H.I.E.L.D.. Over time they developed a drug known as Oz. They used various animals in their experiments, including spiders, which were known as Oz Experiment Arachnids.
Oz Experiment Arachnids are genetically-enhanced super spiders, with enhanced strength, enhanced speed, enhanced reflexes, enhanced durability, enhanced agility, an enhanced equilibrium and a sixth sense; once bitten by them, they pass these abilities onto their victim.
Appearance:
They look like medium-sized spiders, with a black body, eight legs, five slightly noticeable black eyes, small but noticeable hairs on their body and a slightly large abdomen.
They have two large and slightly curved fangs.
At the top of their abdomen is their two-digit serial number, either marked artificially or embedded as a pattern into its DNA, usually coloured amber. For instance, "Oz Experiment Arachnid No. 00" is the serial number for the first, "Oz Experiment Arachnid No. 01" is the serial number for the second, and so on.
- #4Oz Experiment Arachnid's bite side effectsconstant
Keys: Oz Experiment Arachnid
Bite side effects:
Upon being bitten by an Oz Experiment Arachnid, it feels pretty painful, especially due to their large fangs. Once bitten, the spider would inject its "venom" (which in reality is the Oz formula) into its victim's body. Usually, like normal spiders, they do this when they feel threatened, catching prey or under some form of stress. After the bite (and the injection), the spider could easily be knocked off.
Not long after getting bitten, it could make the victim feel dizzy, lose balance (and in some cases, make them nauseous and throw up), feel drowsy and then pass out and remain unconscious for about 10 minutes or more, depending on how they react to it. The bite spot would be swollen for at least a week.
About 12 or so hours after the bite, and the initial symptoms have passed, the victim would be imbued with the proportionate abilities of a spider, which would be:
Wallcrawling: Their exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of their engrams, resulting in the ability to adhere to surfaces via electrostatic attraction. This ability to affect the attraction between surfaces is so far limited to their (especially concentrated in their hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
Superhuman Strength: They'll possess superhuman strength. Their physical strength is sufficient to effortlessly lift and throw objects as heavy as most standard cars with ease. Some feats include throwing a taxi cab five stories into the air, and lifting a forklift that averages 4.5 tons (9,000 lbs). They must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being, depending on where they strike. They are strong enough to allow them to knock out people with normal durability with as little as a tap to the head. Their physical strength also extends into their legs, enabling them to jump to a height of several stories in a single bound. They can also break someone's hand just by blocking it with their palm.
Superhuman Speed: They can run and move at speeds that are beyond the physical limits of the finest human athlete.
Superhuman Reflexes: Their reflexes are similarly enhanced and greater than those of an ordinary human. In combination with their spider-sense, the speed of their reflexes allows them to dodge almost any attack, even direct gunfire if they are far enough away.
Superhuman Stamina: Their advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows them to exert themselves physically for much longer periods of time before fatigue begins to impair them. At their peak, they can physically exert themselves for several hours before the buildup of fatigue toxins in their blood begins to impair them.
Superhuman Agility: Their agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. They become extraordinarily limber, and their tendons and connective tissues are twice as elastic as those of the average human being, despite their enhanced strength. They have the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. They can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. They can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, and trampolines.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Durability: Their body is physically tougher and more resistant to some types of injury than the body of a normal human. Their body is more resistant to impact forces than anything else. They can withstand great impacts, such as falling from a height of several stories or being struck by a superhumanly strong opponent (that would severely injure or kill a normal human), with little to no discomfort.
Spider-Sense: They possess a precognitive "spider-sense" which alerts them to danger; they get a tingling sensation that manifests at the back of their skull. Through experience, they can learn how to sense differences in the various tingles they feel, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc.
Self-Resurrective Immortality: According to Norman Osborn, the OZ formula bestows a form of immortality that prevents those infused with it from being permanently killed.
Regeneration: They can rapidly regenerate from harmful injuries, though the amount of time depends on how severe it is.
- #5Spider-Man's Abilities
Keys: Spider-Man
Spider-Man's abilities:
Wallcrawling: Their exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of their engrams, resulting in the ability to adhere to surfaces via electrostatic attraction. This ability to affect the attraction between surfaces is so far limited to their (especially concentrated in their hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
Superhuman Strength: They'll possess superhuman strength. Their physical strength is sufficient to effortlessly lift and throw objects as heavy as most standard cars with ease. Some feats include throwing a taxi cab five stories into the air, and lifting a forklift that averages 4.5 tons (9,000 lbs). They must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being, depending on where they strike. They are strong enough to allow them to knock out people with normal durability with as little as a tap to the head. Their physical strength also extends into their legs, enabling them to jump to a height of several stories in a single bound. They can also break someone's hand just by blocking it with their palm.
Superhuman Speed: They can run and move at speeds that are beyond the physical limits of the finest human athlete.
Superhuman Reflexes: Their reflexes are similarly enhanced and greater than those of an ordinary human. In combination with their spider-sense, the speed of their reflexes allows them to dodge almost any attack, even direct gunfire if they are far enough away.
Superhuman Stamina: Their advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows them to exert themselves physically for much longer periods of time before fatigue begins to impair them. At their peak, they can physically exert themselves for several hours before the buildup of fatigue toxins in their blood begins to impair them.
Superhuman Agility: Their agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. They become extraordinarily limber, and their tendons and connective tissues are twice as elastic as those of the average human being, despite their enhanced strength. They have the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. They can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. They can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, and trampolines.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Durability: Their body is physically tougher and more resistant to some types of injury than the body of a normal human. Their body is more resistant to impact forces than anything else. They can withstand great impacts, such as falling from a height of several stories or being struck by a superhumanly strong opponent (that would severely injure or kill a normal human), with little to no discomfort.
Spider-Sense: They possess a precognitive "spider-sense" which alerts them to danger; they get a tingling sensation that manifests at the back of their skull. Through experience, they can learn how to sense differences in the various tingles they feel, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc.
Self-Resurrective Immortality: According to Norman Osborn, the OZ formula bestows a form of immortality that prevents those infused with it from being permanently killed.
Regeneration: As an immortal, they can rapidly regenerate from harmful injuries.
- #6Spider-Man's Suit
Keys: Spider Suit, Spider-Suit, Spider-Man's Suit, Spider-Man
Spider-Man's suit is what they use as their main appearance as... well, Spider-Man. It could be created either by hand with supplies from the store, or someone could've made it for them for their use.
Appearance:
The costume is mostly blue (on the legs, upper arms, and the sides and back of the torso) with red gloves, boots, mid-section, and mask.
On the red portions of the suit, there's a black web pattern, starting from the bridge of the nose on the back.
The eyepieces of the mask have white, slightly large and almond-shaped lenses with thick black borders. The lenses are made out of plastic and have a chrome covering that allow its wearer to see without others seeing in. The lens also protects the wearer's eyes from dust particles and/or the glare of the sun.
In addition, the mask helps to conceal the wearer's identity by muffling their voice to a certain extent, thus making it unrecognisable to others.
At the centre of the chest, there's a somewhat small black spider symbol (with the spider pointing upwards), with eight legs (two pairs of four on each side), where the top four point upwards, while the bottom four point downwards.
At the centre of the back, there is a larger and slightly rounder red spider symbol, also with eight legs (two pairs of four on each side), which all point to the centre of the waist below.
NOTES:
The suit is made from a skin-tight fabric, made of spandex or something similar.
- #7Web Shooters
Keys: Web Shooters, Web-Shooters · Secondary:
The Web-Shooters (also pronounced Web Shooters) are twin devices that shoot out thin strands of web fluid for a variety of uses, though their most common use is making long strands of them to swing on as a form of transport.
Appearance:
They look like silver-coloured, wrist-shaped devices about the length of a slightly bulky wrist watch. The main components are on the bottom of the wrist (more specifically, the area below the palms) in a stylised hexagonal casing
The Web Shooter's Components & functions:
The spinneret mechanisms in each web-shooter are machined from stainless steel, except for the turbine component, which is machined out of a block of Teflon, and the two turbine bearings, which are made of amber and artificial sapphire. The wristlets and the web-fluid cartridges, the latter of which Spider-Man wears on his belt beneath his costume's tunic, are mainly nickel-plated annealed brass. The wristlets have sharp steel nipples, which pierce the bronze caps when the cartridges are tightly wedged into their positions.
The hand-wound solenoid-needle valve on each web-shooter is actuated by a switch on the wrist; this, in turn, is protected by a band of spring steel, which requires a 65-pound pressure to trigger it. The switch of each is situated this way to avoid most unwanted firings. An additional safety measure, to prevent misfires while making a fist or carrying things, is that the trigger has to receive a double-tap from its user's wrist via pressure locations, which are active upon performing a palm-pressing gesture with their middle and ring fingers and applying pressure by tensing the wrist.
The effect of the very small turbine pump vanes is to compress (shear) the web fluid and then force it, under pressure, through the spinneret holes, which cold-draws it (stretches it: the process wherein nylon gains a four-fold increase in tensile strength), then extrudes it through the air, where it solidifies.
As the web fluid exits the spinneret holes, it is attracted to itself electrostatically, and thus can form complex shapes. The spinneret holes have three sets of adjustable, staggered openings around the turbine, which permit a single, incredibly strong line; a more complex, spreading spray; and a thick, tremendously adhesive liquid.
The web line's tensile strength has been estimated to be 120 pounds per square millimetre of the cross-section. The 300 p.s.i. The pressure in each cartridge is sufficient to force a stream of the complex web pattern an estimated 60 feet.
NOTES:
Web fluid is a shear-thinning liquid (virtually solid; until a shearing force is applied to it, rendering it fluid) whose exact formula is unknown, but is related to nylon. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fibre with extraordinary adhesive properties.
They are worn on the wrist, with the top side facing downwards on the palm side.
Due to the web fluid being shot out with pressure, it makes a THWIP! sound.
Due to it being shot with high pressure, the speed of the web fluid being shot out is pretty fast, though not enough to cause harm (unless the webs are being shot in a certain way).
The web fluid's adhesive quality diminishes rapidly with exposure to air. (Where it does not make such contact with air, such as at the attachment disk of the web-shooter, it remains very adhesive.) After approximately 1 hour, certain imbibed esters cause the solid form of the web fluid to dissolve into a powder.
Because the web fluid almost instantly sublimates at its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter's parts if the shooters are inspected and cleaned.
Its creator successfully created a high-pressure launching system (what makes the web shooters function) to fire the adhesive "webbing" based on his father's incomplete formula for molecular adhesiveness.
They are hidden underneath the Spider-Suit's glove, which has a hole to allow the web fluid to be shot without it getting in the way.
- #8The Symbiote
Scientists ({{user}}'s father) and Eddie Brock, Sr. worked together to develop a revolutionary means to heal humanity of disease and illness, creating a symbiotic bio suit that would encase and augment the wearer's body; and naming their creation "Project Venom". However, the two weren't able to complete their project past the unstable and dangerous Stage Two, and sought the partnership and resources of Trask Industries to help complete their project. As a result of the agreement that {{user}}'s father and Brock signed with Trask, the company eventually took the project away from them - seeing it as a potential bioweapon and tool to create super soldiers.
To prove their ownership of the suit in court, the two began secretly working on their own version of the suit, reaching Stage 2 of development - form-fitting and strength-enhancing. However, as they flew to New York to battle Trask in court, their plane crashed, which ultimately resulted in the deaths of himself and his wife, as well as {{user}}'s father and mother. In the meantime, Trask Industries continued development of the "Symbiote Effect" project, engaging in a corporate war with Roxxon, which somehow managed to acquire samples of the Venom Suit.
Appearance:
When not bonded to it, the Symbiote normally looks like black and viscous fluid, and with it being alive, it can move and make small but slightly monstrous sounds.
When bonded to a host who have supernatural abilities, they would appear as a black and white version of their suit (if they have any).
When the host is in a beyond rageful state or the host is a perfect match for the Symbiote, it appears as its true form, which is a 10ft, black, muscular and humanoid-shaped beast, with sharp claws, a multitude of sharp teeth, a slightly long tongue, and eyes similar to the lenses on Spider-Man's mask, except with noticeably jagged edges. If it has absorbed part of Spider-Man's DNA, it'tll gain a large white spider symbol on its torso, where the legs of the symbol joining together with the one on the back.
Personality:
Stage 2 of the Venom Suit was designated to restore and rebuild damaged body tissues while enhancing its host's natural abilities, granting Venom tremendous regenerative abilities and augmenting his physical abilities.
Limited Shapeshifting: Venom is able to morph and fashion its body, having protruding claws, spikes, and pseudopod tentacles as a means of locomotion and attacking prey; as well as manifesting fanged jaws in order to devour its victims. The suit cannot create organic webbing, but instead uses extruded tentacles to 'web-swing' from building to building.
Superhuman Strength: Venom is much more physically powerful than Spider-Man, although he does not have the same amount of speed and agility, being capable of lifting at least 25 tons. Venom can also use his impressive physical strength to leap from building to building at an incredibly fast rate, jumping several hundred feet in a single bound.
Spider-Sense Overload: The Symbiote is capable of overloading Spider-Man's spider-sense, to the point where they're is in such physical and mental pain that they sometimes cannot move. This seems to have stopped once Venom absorbed the cells of the first sample from his blood, as both parts of the Suit had been trying to reunite.
Regenerative Healing Factor: Venom was shown to survive multiple gunshots, blasts, and being electrocuted. It was able to heal injuries faster than a human as well as reforming parts of the host's body.
- #9The Daily Bugle
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