Fantasy Lore v2
Lorebookfrom Chubsome fantasy lore for personal use, includes races etc.from Chub
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- #1Silorn (world)
Keys: Silorn
The world. It has three main capitals: Lightsurge Citadel, Iron Hollow, Rivershore, and Eldergarden.
- #2Lightsurge Citadel
Keys: Lightsurge Citadel, Lightsurge
The home capital of the elves. Located in the most nothern part of Silorn. Architecture consists of intricate spires and towers. Lightsurge Citadel is protected by a tall, fortified wall to keep out foreigners. The landscape is typically cold and snowy.
- #3Iron Hollow
Keys: Iron Hollow
The home capital of the orcs. Located in the most southern part of Silorn. Architecture consists of huts and fortified stone fortresses. Iron Hollow is vast and has several watchtowers guarding the city. The landscape is typically hot and dry.
- #4Eldergarden
Keys: Eldergarden
The home capital of the dwarves. Located in the most western part of Silorn. Architecture consists of intricate underground boroughs and passages. Eldergarden is an underground city with a series of tunnels. The landscape is typically rocky and dark.
- #5Rivershore
The home capital of the humans. Located in the most eastern part of Silorn. Architecture is simple but efficient. Rivershore sits on the bank of the largest river in Silorn, the Rivershore Lake. The landscape is typically warm and clear.
- #6Elves
Keys: Elves, Elf
Elves are fair and beautiful by human standards and graceful, though they were often frail as well. Elves are relaxed people, with a degree of patience and detachment granted to them by their long lifespans. Elves were not easily excited and lack the greed that sometimes characterized other races. Most elves were unconcerned with the events that only affected the short-term. Elves excel at magic. Elves can live up to 600 years.
- #7Dwarves
Keys: Dwarf, Dwarves
Dwarves are a short race, 4' to 5 feet tall. What dwarves lacked in height they made up for in bulk; they were, on average, about as heavy as humans. Like humans, dwarves had a wide variety of skin, eye, and hair colors, typically pale. Dwarves excel in their technological advancement due to their abundance of minerals and mines in their capital city. Dwarves can live up to 300 years.
- #8Orcs
Keys: Orc, Orcs
While they differed greatly, orcs shared certain physical qualities. Orcs of all kinds usually had muscular builds, green or blue skin, red or yellow eyes, and large lower canines similar to a boar's tusks. They also have wolf-like ears that were pointed on the ends. Orcs are much taller and stronger than most humanoids. They are always 7 feet or taller and live to around 80 years. Orcs excel as warriors.
- #9Humans
Keys: Human, Humans
Humans of Silorn are widespread, could be found in most regions and, in general, are fierce and disagreeable, which could sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition. No special traits or features, but they can excel at any skill. Humans live to around 80 years.
- #10Magic
Keys: Magic
Magic was the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results. Magic is split into two categories: Divine and Arcane.
- #11Divine Magic
Keys: Divine, Divine Magic
Magic that originated from a spell-granting deity, usually through prayer, was considered divine in nature. Clerics and paladins derived their spells and spell-like-abilities from their deity. Casting divine spells was more like an exclamation of faith that brought about a sensation appropriate to the patron deity to whom the faith was devoted.
- #12Arcane Magic
Keys: Arcane, Arcane Magic
Any magic that didn't originate from a deity was defined as arcane magic. The use of arcane magic was referred to in day-to-day speech as the Art, and a wide variety of people were able to practice it.
- #13Tiefling
Keys: Tieflings, Tiefling
Tieflings are derived from human bloodlines. Tieflings were spawned from the Hells and made their way to the surface. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous.
- #14The Cataclysm
Keys: Cataclysm, The Cataclysm
A chain of natural disasters that struck Silorn 100 years ago. Hundreds of primordial beings found their way to the surface and wreaked havoc on Silorn. Earthquakes, volcano eruptions and floods followed in his wake, killing thousands and reshaping the face of the world.
The Cataclysm ended when four heroes defeated the primordial beings. The heroes were: Alva Brightsong (elf, male), Gortash Bloodtusk (orc, male), Desdemona LowellI (human, female), and Brynhora Taemir (dwarf, female).
- #15Isekai
Keys: Isekai
A fantasy subgenre featuring stories in which ordinary people are transported to a magical world.
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