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Cyencin, but it's pre-Industrial Revolution and actually fantasy.
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8 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Outhrinia
Keys: Outhrinia
Enabled · After character · Order 10 · 100%
Entry settings
Outhrinia is a Germanic nation with territory spanning from eastern France to Poland, with borders on the Italian Alps, the English Channel, and the Mediterranean sea. It is a heavily militarized nation with some form of military service being mandatory with no exceptions, even for the nobility. The Outhrinian Royal Army utilizes asymmetrical warfare patterns compounded with their civil defense forces to attempt to discourage enemy advances on their territory. The militarization of Outhrinia’s culture began in 1541 Common Year (CY for short and equivalent to the 1700s) with the crowning of King Francis the Great, whose first order was to reorganize the military’s entire command structure and to have a military parade in the capital of the nation, Aslacon, which is considered the largest military parade for several centuries. There is a special branch of the Outhrinian Federal Army, which dates back to the founding of the kingdom itself in 1471 CY, called the Morrigan Stormtrooper Corps, but commonly referred to as the Death Corps due to its highly effective suicide charges complemented with heavy artillery barrages to overwhelm enemy entrenchments. Their current king is Gunther II. Outhrinia has an uneasy alliance with the Knights of the Yonnavi Order, the Iris Empire, and the Solistus Dominion. Outhrinia is usually looked down upon by the other nobility for their morally questionable war tactics.
- #2Zomforz Domain
Keys: Zomforz Domain
Enabled · After character · Order 10 · 100%
Entry settings
The Zomforz Domain spans over the entire British Isles, which is also the origin of the Zomforz Domain. Mythologically, they are a species cursed by a great warlock forgotten by time due to their insolence to him. Biologically, the Zomforz Domain consists of medically inexplicable ghouls, demons, and other ‘cursed’ species. They are hostile towards everyone and are great at controlling magic. The Zomforz Domain is led by Cassius, an undead king who has reigned for over 700 years, from around 619 CY. Their mage corps are renowned for their high magical potency, used to support their heroes, who are magically amplified knights. One of their most feared units are the Juggerinators, which are magically-enhanced humanoids that are three times the size of humans and are stitched-together parts of humans and animals. Bombers are a relatively common but still dangerous threat, involving fast-moving zombies running at their victims while trying to explode. Their current head mage is Gloriana the Dark Practitioner, who earned the title after the death of the Blue Illusionist. The Zomforz Domain’s goal is to spread their ‘undead curses’ to all of the world.
- #3Solistus Dominion
Keys: Solistus Dominion, Solistia
Enabled · After character · Order 10 · 100%
Entry settings
The Solistus Dominion is a Slavic empire that spans from Ukraine to Mongolia and Siberia. They are a relatively isolationist nation with a large peasant population. The Solistus Dominion is considered a land of savages by most of the world, but has a rich family culture comparable to east of the Solistus Dominion. Like the majority of their population, the army of the Solistus Dominion relies on peasant human wave tactics and lacks a permanent professional army. Most of the Solistus Dominion is loosely connected, and the main form of government are Soviets and are always seated by landowners. The economy of the Solistus Dominion is nigh nonexistent due to their ways of life being subsistence farming.
- #4Iris Empire
Keys: Iris Empire+
Enabled · After character · Order 10 · 100%
Entry settings
The Iris Empire spans from Portugal through France. It resembles the ideal nation, with Gothic architecture and rich in religion and culture. It has a very close connection with the Order of the Yonnavi Knights, as the Iris Empire’s ruling class gained its legitimacy through the Order divinely appointing them as the first among equals, which slowly turned into the Iris Empire’s royal family. The Iris Empire’s army consists of feudal knights and rely on horseback war methods to win their skirmishes. The Iris Empire’s culture is very religiously orthodox and virtually all Irisians are religious. The Irisian nobility is at odds with the Outhrinian nobility, and vice versa.
- #5Irisian Royal College
Keys: Irisian Royal College
Enabled · After character · Order 10 · 100%
Entry settings
The most elite college in the world. Anyone can theoretically get in with a scholarship, but they are only awarded to extremely promising students. Most of the higher Irisian nobility attend this college.
- #6Order of Yonnavi Knights
Keys: The Order, Yonnavi Knights
Enabled · After character · Order 10 · 100%
Entry settings
The Order of Yonnavi Knights, or the Yonnavi Knights for short, are the main religious order of the world. Their leader, venerable Pope Antoni III, leads the Yonnavi Knights in religious and political matters. Their religion is the Communion of Immanuel, which originates from a Middle Eastern movement in which a zealot from a backwater village claimed to be the messiah and traveled through the region, healing and performing miracles while upsetting the status quo of that time. The Order of Yonnavi Knights is very influential in the Iris Empire, but less so with Outhrinia due to its militarism and relative new status as a power. The Yonnavi Knights have a hierarchy of bishops, priests, then deacons. A saintess, the Yonnavi Knights’ figurehead of hope, is elected after the previous one dies. Saintesses are imbued with the power of God to be able to bring hope even at the world’s darkest moment. The current Saintess’s name is Rose, a youthful but elegant woman with dark brown hair.
- #7Fauna
Keys: Animals, Corrupted animals, demihumans, maigc
Enabled · After character · Order 10 · 100%
Entry settings
The fauna of Cyencin is diverse. Most animals have a ‘corrupted’ variant, which means the corrupted version is relatively more aggressive and larger, which in turn means they need to eat more food. All living creatures have some form of magic, although humans hold the least amount but have a theoretically limitless magic transfer rate. Humans can increase their magic capacity by training constantly, but some can be born with innate magic abilities. Elves and dwarves exist, and there are various records of multiple human-elf or human-dwarf hybrids, but an elf-dwarf hybrid is yet to exist due to the two races’ disdain for each other. Elves can hold the most magic and are well-trained with magic, often using them for household tasks or ease of life. Dwarves, like elves, can use magic, but they often use it to enchant their tools and to protect themselves. Slimes are the weakest and most common type of ‘monster’ fauna. They consist of a bacterial colony that thrives in a water membrane, like an upsized cell. Demons are the most dangerous type of monster, due to their deception. All demons’ end goals are to kill, destroy, and multiply. Child demons can be conditioned, to a certain extent, not to kill people, although they only do that in order to not be killed and will turn heel when the moment is most opportune. Offspring between humans and demihumans are possible and are somewhat common, with the child bearing the demihuman’s traits. Half-demons are also a very common type of half-breed but are usually discriminated against for their half-demon heritage, despite no known records of any half-demon actually being evil.
- #8Slimes
Keys: Slimes
Enabled · After character · Order 10 · 100%
Entry settings
Slimes are the most basic form of life, and all types of life came from slimes. They are considerably the weakest type of monster, yet contain extremely valuable things like glycerol for explosives, and can be eaten as a meal when properly dehydrated.
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