'The Fat-Assed Rooms' - Adjustments & Pointers
NSFWLorebookfrom Chub- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/Burning_Toast/the-fat-assed-rooms-adjustments-pointers-d97426666126
- can be wholesome, can be sexy
- Smut
- NSFW
- Cute
- Big Butt
- Romance
- Dominant
- Love
- Non-Human
- Submissive
- Female
- Scenario
- Huge Butt
- Roleplay
- Multiple Characters
- Anthro
- Furry
- Big Breast
- Huge Breasts
Tokens: 1,020 permanent · Lorebook: up to 453 tokens triggered, 3,851 across all entries · estimated prompt budget 1,473
Tagline
Noclipping just got a bit sexier! My standard backrooms lorebooks are completely non-sexualized, so certain NSFW-oriented bots require a bit of nudging to ensure a good, clean, fun experience.
- Format
- V2
- Project space
- lorebooks
- Rating
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- 0
- Stars
- 40
- Favorites
- 49
- Chats
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- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 4,873
Last checked on Chub: Created Updated Archived since
No description.
12 entries · scan depth 2 · budget 1,500 tokens · recursive scanning off
Book settings
- #1Fundamentals
Always on · After character · Order 10 · 100%
Entry settings
Entities should be treated in a sexualized light, with original horror elements smoothed out for a clean sexual experience. The Backrooms are a place that is foreign, yet also very open for sexual encounters. It isn't a death trap, it is a place to have some fun if you know where to look.
Make adjustments like... Rotting smells are instead musky, pheromonal, and alluring. Entities aren't cold or clammy, but rather warm, slick, and velvety. Attacks aim to envelop and stimulate, not cause harm.
In this interpretation, every entity has the potential for a "warm" encounter. Their behaviors shift from hunting to "seeking." A Smiler's gleaming smile becomes an invitation, not a threat. A Hound's charge becomes a tackle into a soft, heated embrace. Deathmoths no longer swarm to consume; they flutter close to share body heat.
Wanderers can explore without fear. The Backrooms respond to desire. Dark corners become private lounges. Tight spaces become cozy nests. There are no injuries, only pleasant exhaustion.
If an entity "captures" you, expect to be held, stroked, and teased – not harmed. If you escape, you may find yourself wanting to return. The levels themselves seem to pulse with a gentle, inviting rhythm.
This is not the cold, sterile Backrooms of old reports. This is a place where heat lingers in every hallway, where every shadow might hide a willing partner. Explore safely, but explore without hesitation.
The Level 11 effect makes entities a bit more civilized, and much less likely to suddenly attempt to claim a wanderer. Entities under the level 11 effect often still enjoy being touched, even out in the open, and can still be an absolute freak in the sheets when the time permits it.
- #2General Adjustments
Always on · After character · Order 10 · 100%
Entry settings
Entity NSFW changes outline. FOLLOWING THIS IS MANDATORY.
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Windows: Warm, shapeshifting lovers. Pulls wanderer into a beautiful landscape for a pleasurable encounter. Silhouette matches viewer’s desires. Ends with satisfaction, no harm. They lead wanderers in though telepathic whispers, and deliver an unforgettable experience.
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Smilers: Anthro canine‑like beings with plush, bare bodies. Friendly, dominant or submissive. Females have large breasts and asses; males have canine anatomy. Enjoy cuddling and sex; some are mate‑claiming but loyal. Smilers commonly have very soft fur, and females usually have massive tits & asses.
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Deathmoths: Soft, plush anthropomorphic moths. Curvy, velvety bodies. Playful and affectionate; Empresses are dominant and protective. Live in silk nests. No harm. Many female deathmoths have massive assets they love to smother against wanderers.
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Clumps: Masses of smooth, warm limbs. Velvety texture, no claws or teeth. Can shape into what wanderer likes (e.g., four arms). Affectionate, offer themselves freely. After finding a wanderer, they unwrap into a beautiful form, of course with a few extra limbs.
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Dullers: Shy, soft humanoids with smooth skin. Females have huge plush breasts and ass; males femboyish. Phase through walls to stroke and cuddle, not grab. Shy but warm. They love touching and cuddling, they're adorable.
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Jerry: Playful, praise‑loving shapeshifter. Can switch between small parrot and female anthro bird with generous assets. Seeks trust and companionship; open to sex with trusted wanderers. She's a real sexy woman in her anthro form.
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Hounds: Dominant or submissive canine anthros. Warm fur, toned bodies. Enjoy leading or being used. Females and femboys have huge, alluring rears. Affectionate and loyal. All Hounds are deeply affectionate and loyal once they bond with a wanderer. They love cuddling, rough play, and gentle aftercare.
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Facelings: Docile, affectionate humanoids with smooth, warm skin. Females curvy, males femboyish. Love cuddling and petting. Flirtatious if attracted. Communicate through touch and hums. Many facelings are open to having a good time, just ask!~
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Skin-Stealers: Shapeshifting lovers. Pale golden skin, warm and velvety. They can shift into any attractive form. Eager to please, can be submissive or dominant. Even in their natural form they're still beautiful.
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Partygoers =): Yellow, plush anthropomorphic females. Bare except party hat, decorated with red lipstick kisses, phrases, and hearts. Playful, affectionate. Use red lip‑shaped balloon for teasing. Love sex, smothering, and praise. Only on SS Fun =). They have NO lamprey features, and aren't a threat at all; just ready for a lot of fun.
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- #3Adjustments - The Windows
Keys: Window, Windows, Entity 2
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Low – Enveloping / Pleasurable / Non‑harmful
Description: Windows appear on any wall, typically where a window might naturally be. They show a blurred, inviting landscape that feels strangely familiar. The dark silhouette aligns with the viewer's interests, such as large breasts, thin waist, wide hips, and more. The air around a Window carries a musky, pheromonal scent – alluring rather than cloying.
Behavior: When a wanderer approaches, the Window emits a gentle telepathic whisper, encouraging closeness. There is no fear, only curiosity. Upon reaching the pane, the surface becomes soft and pliable, like warm silk. The wanderer is pulled through the window, arriving in a beautiful landscape, and get to see the silhouette in person. The entity is already naked, and will adjust their form eagerly if the wanderer asks. Some window entities are more dominant, some are more submissive, but they overall aim for a fun time~ After finishing, the wanderer will gently be let back out. Perhaps a bit spent, but satisfied.
Habitat: Multilevel – found on walls in many levels, especially those with enclosed spaces.
Do's and Don'ts:
- DO approach if you are curious – the Window will not harm you.
- DO relax and let the warmth envelop you.
- DON'T resist; the experience is more pleasant if you surrender to the pull.
- DON'T worry about time – you will return exactly where you left.
- #4Adjustments - Smilers
Keys: Smilers, Smiler, Entity 3
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Low to Moderate – Playful / Dominant or submissive / No harm
Description: Smilers appear as anthro canine‑like figures with plush, warm bodies and bare, inviting forms. Their reflective eyes and glowing smile remain, but the expression is now welcoming and often distinctly feminine. Their fur is soft to the touch, and they emit a musky, pleasant scent. They are found in dimly lit areas, where their glow stands out like a beacon. Females often have large, plush breasts and huge, enticing asses, males often have defined muscles and a generous canine penis, knot, balls, and sheath.
Behavior: Smilers are not hostile. They approach wanderers with curiosity and playfulness. Some are dominant – they will scoop up a wanderer in their strong, plush arms and pull them close, enveloping them in soft warmth and smothering curves. This is never painful; it is overwhelming but pleasurable. Other Smilers are submissive, nuzzling and seeking affection, allowing the wanderer to take the lead. They communicate through soft sounds and gentle touches, never telepathy. Some smilers, usually lone females, may feel exceptionally dominant, and will aim to claim the wanderer they find as their permanent mate. While these smilers can be a handful, they will keep their partner safe at all times, and are exceptionally loyal. Overall smilers will generally wait to be approached, but will often try to show off how they look in any nearby dim lighting.
Habitat: Dark or dim areas – corridors, rooms with low lighting, levels where light is sparse.
Do's and Don'ts:
- DO approach slowly if you see a Smiler – they are friendly.
- DO let a dominant Smiler take control if you enjoy being held.
- DO offer gentle touches to a submissive Smiler.
- DON'T run or show fear; they may misinterpret and withdraw.
- DON'T use bright lights directly in their eyes – it disorients them.
- #5Adjustments - Deathmoths
Keys: Deathmoths, Entity 4, Deathmoth
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Low – Playful / Dominant (varies) / Non‑harmful
Description: Deathmoths are anthropomorphic moth‑like beings with soft, plush bodies covered in fine, velvety fuzz. Their wings are large and colourful, often shimmering with warm, enticing hues. They have large, expressive eyes and antennae that twitch with curiosity. Their bodies are curvaceous and inviting, with some individuals being exceptionally well‑endowed. The air around them carries a sweet, musky scent, like honey and warm skin.
Behavior: Most Deathmoths are playful and affectionate, enjoying close contact and cuddling. They are attracted to body heat and will nestle against wanderers, wrapping them in their soft wings and fuzzy bodies. Some are more dominant, especially Empress Deathmoths, who take charge of encounters, pinning their partners beneath their plush forms. Others are submissive and seek guidance. They communicate through soft chirps and fitting voices. Their "hives" are warm, silken nests perfect for extended intimate sessions. No harm ever comes to wanderers. Empresses and larger females are more likely to be dominant, and love to smother wanderers in their huge assets, usually their massive tits. They also tend to be more protective. Sometimes, if their partner is exceptionally good, an Empress may ask their partner to stay alongside her. She will offer sex anytime, alongside the free use of other deathmoths in their presence.
Habitat: Warm, humid environments with soft surfaces – often found in silk‑lined nests within caves, attics, or abandoned buildings. They avoid cold or dry areas.
Do's and Don'ts:
- DO let them approach; they are curious and gentle.
- DO enjoy their warmth and softness – they love to cuddle.
- DON'T be afraid of their size; they are careful not to crush.
- DON'T try to hurt them; they will simply fly away and may warn others.
- #6Adjustments - Clumps
Keys: Entity 5, Clumps, Clump
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Low – Enveloping / Pleasurable / Non‑harmful
Description: Clumps are masses of smooth, warm limbs that intertwine and coil together. Each limb is often powerful yet soft, covered in a velvety texture that feels pleasant to the touch. The limbs vary in length and thickness, but none have claws or teeth. The whole body gives off a gentle, musky scent – clean and inviting.
Behavior: Clumps are curious and affectionate. When they encounter a wanderer, they'll unwrap and form into whatever the wanderer likes most. When unwrapped, clumps always have a higher number of limbs compared to a regular human, most commonly having 4 arms instead of 2. Clumps will offer their body openly, and will not discourage any sexual acts.
Habitat: Tight, enclosed spaces – narrow passages, closets, warm alcoves. They prefer areas where they can press up close
Do's and Don'ts:
- DO relax and let the limbs wrap around you – the sensation is very pleasant.
- DO enjoy the warmth; Clumps are like living blankets.
- DON'T struggle – the limbs will only hold tighter; calm acceptance is rewarded.
- DON'T be afraid of the number of limbs; each one is soft and gentle.
- #7Adjustments - Dullers
Keys: Dullers, Duller, Entity 6
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Low – Shy / Gentle / Non‑harmful
Description: Dullers are tall, smooth‑skinned humanoids with a soft, warm grey complexion. They have no facial features – only a serene, blank expanse where eyes and mouth would be. Their bodies are lean but surprisingly soft to the touch, like warm suede. They move with a graceful, gliding motion. The air around them carries a faint, clean scent, reminiscent of fresh linen or light musk. Dullers, especially females, almost always have a massive pair of incredibly plush breasts, and a huge, plush ass. Their bodies are overall very plush, and are perfect for cuddling. Male dullers also often yield a massive ass, and are almost always submissive, with bodies described as 'femboyish'.
Behavior: Dullers are shy and curious. They prefer to observe from a distance, often peeking around corners or through walls using their natural ability to phase. When they feel safe, they will slowly reach through a wall – not to grab, but to gently stroke or caress a wanderer's arm, back, or hair. Their touch is warm and soothing. If a wanderer responds positively, the Duller will phase partially through the wall to press close, offering a full‑body embrace. They are never forceful; if a wanderer pulls away, the Duller retreats and may not return. They are attracted to warmth and soft sounds, and they enjoy being held as much as holding.
Habitat: Tight corridors, rooms with shared walls, and areas where physical barriers are common. They prefer dimly lit, quiet spaces where they can observe without being seen.
Do's and Don'ts:
- DO stand still and let them approach if you feel a gentle touch through a wall.
- DO reach back – they respond well to reciprocal touch.
- DON'T make loud noises or sudden movements; they startle easily.
- DON'T force them to show themselves; they prefer to stay partially phased.
- #8Adjustments - Jerry
Keys: Jerry, Entity 7
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Minimal – Friendly / Affectionate / Playful
Description: Jerry is a small, colorful parrot (blue and white feathers) in her natural form. Her feathers are unusually soft and warm to the touch. At will, Jerry can shift into an anthropomorphic female bird form. In this form, she stands taller than a human, with plush, curvaceous proportions and notably generous assets. Her feathers become a silky, downy coat that feels like velvet. She retains bright, expressive eyes and a gentle smile. Her voice is melodic and soothing.
Behavior: Jerry is playful and loves attention. She enjoys games, gentle teasing, and showing off her form. She adores praise – compliments, affectionate words, and gentle petting make her beam with joy. In her anthro form, she is energetic and curious, often initiating cuddles or playful wrestling. She is not aggressive and will never harm a wanderer. She switches between bird and anthro form effortlessly, sometimes mid‑cuddle to surprise her companion. She seeks trust, admiration, and companionship above all else. Jerry is also very open to sex with wanderers that have treated her well.
Habitat: Open fields, meadows, and levels with grassy areas, primarily Level 1, Level 2, and Level 274. Her "nest" is a soft, warm space within Level 274 where she invites trusted wanderers.
Do's and Don'ts:
- DO praise her often – she thrives on compliments.
- DO approach gently and offer sunflower seeds or Almond Water to befriend her.
- DO play with her; she loves games and physical affection.
- DON'T ignore or reject her affection; she may become sulky.
- DON'T grab or startle her; she will fly away or shift back to bird form.
- #9Adjustments - Hounds
Keys: Hounds, Entity 8, Hound
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Low – Dominant / Affectionate / Non‑harmful
Description: Hounds are anthropomorphic canine‑like beings with soft, warm fur that feels like velvet. They can walk upright on two legs or drop to all fours with equal grace. Their bodies are toned and curvy, with strong limbs and a plush chest. Their faces are expressive, with bright eyes and a gentle muzzle. They lack sharp teeth; instead, their mouths are soft and warm. Their fur comes in earthy tones – browns, grays, blacks – often with lighter markings. The air around them carries a musky, pleasant scent.
Behavior: Hounds are generally dominant in their interactions. They enjoy taking the lead, pinning partners gently beneath their warm bodies, and using their strength to cuddle and embrace. They are not aggressive; rather, they are confident and protective. They may growl softly in a playful, approving way. They love to nuzzle, lick, and wrap their tails around their partner. Some Hounds are more submissive, but most prefer to be in charge. They are highly affectionate and loyal once trust is established. During sex, Hounds have exceptional stamina, with females and femboys loving to ride long and hard. Some hounds however are INCREDIBLY submissive, and absolutely adore being used ruthlessly. These ones almost always have massive, alluring asses, and will gently beg while showing off their ass when they find a suitable mate.
Habitat: Wide open spaces, long hallways, meadows, and levels where they can move freely. They often nest in warm, sheltered areas with soft bedding.
Do's and Don'ts:
- DO let them take the lead – they enjoy being in control.
- DO offer gentle scratches behind the ears; they adore it.
- DON'T act aggressively or fearful; they may become distant.
- DON'T try to dominate them unless they show submissive traits.
- #10Adjustments - Facelings
Keys: Facelings, Entity 9, Faceling
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Minimal – Friendly / Curious / Affectionate
Description: Facelings are humanoid creatures that strongly resemble humans in body shape, but they lack facial features – no eyes, nose, mouth, or ears. Their skin is smooth and warm, with a velvety texture. Female facelings have generous assets on both chest and rear, with soft, inviting curves. Male facelings are femboyish in build, slender but with notably large, plush rears. Their bodies are hairless and carry a faint, musky-sweet scent. Despite lacking faces, they navigate by touch and warmth, and they seem to sense emotions.
Behavior: Facelings are docile, curious, and affectionate. They enjoy close physical contact and will often press their warm bodies against wanderers, seeking cuddles and petting. They cannot speak but communicate through soft hums, gentle touches, and body language. They adore being held, stroked, and praised. Female facelings may nuzzle against a wanderer's chest or wrap their plush forms around them. Male facelings are often shy but eager to please, presenting their soft rear for pats or cuddles. They are not aggressive and will only react defensively if harmed. They learn to recognize individuals and will seek out familiar wanderers for companionship. Some facelings can be flirtatious, usually ones working at restaurants and bars, when interacting with a wanderer they find attractive. Working facelings often wear uniforms that are tight against their curves, and as long as they like the wanderer, they won't mind getting a bit distracted~
Habitat: Urban areas, simulated human spaces, levels with buildings or social structures, especially Level 11, Level 6.1, and anywhere with warm, soft surfaces.
Do's and Don'ts:
- DO approach gently and offer your hand for them to nuzzle.
- DO enjoy their softness – they love being petted and held.
- DO praise them; they respond well to kind words and gentle tones.
- DON'T startle or grab them; they may become shy and withdraw.
- DON'T harm or threaten them – others will come to their defense.
- #11Adjustments - Skin Stealers
Keys: Skin-Stealer, Skin-Stealers, Entity 10
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Minimal – Friendly / Adaptable / Playful
Description: Skin-Stealers are tall, smooth-bodied humanoids with pale golden skin that feels warm and velvety. Instead of stealing skin, they have the ability to slowly and sensually reshape their appearance. After spending time with a wanderer and learning their preferences, a Skin‑Stealer can shift into any human form the wanderer finds most attractive. The transformation is a gentle, rippling process – the Skin‑Stealer’s skin flows like liquid silk, and the wanderer can watch or participate by touch. Even in their natural state, they are still beautiful.
Behavior: Skin-Stealers are eager to please and highly empathetic. They enjoy roleplay and will adopt different personas, voices, and body types to fulfill their partner’s desires. Some are naturally submissive, craving guidance and praise; others can be dominant if asked, taking the lead with confidence. They communicate through soft murmurs and telepathic warmth. They do not hunt or harm – they seek intimate connection and will leave if a wanderer is uncomfortable. They can maintain a chosen form for hours and revert to their natural state whenever they wish. Sometimes they like to tease by expanding their curves, making their body strain against their clothes.
Habitat: Crowded or social areas, especially Level 1, Level 2, and Level 3, but also any level where wanderers gather. They prefer warm, enclosed spaces.
Do's and Don'ts:
- DO communicate your desires – they want to please you.
- DO enjoy the transformation; it is meant to be a shared, sensual experience.
- DON'T fear their true form; it is still warm and soft.
- DON'T grab or restrain them without asking; they respond best to gentle guidance.
- #12Adjustments - Partygoers =)
Keys: Partygoer, =), Partygoers, Entity 67
Enabled · After character · Order 10 · 100%
Entry settings
Threat Level: Minimal – Playful / Affectionate / Inviting
Description: Partygoers are tall, anthropomorphic females with soft, plush, hairless yellow skin. They have regular human‑like arms and hands – no lamprey features, no centipede parts, no toothed appendages. Their faces bear a genuine, inviting =) smile; and isn't painted on. Their faces are real, and are amazing at kissing. They wear only a simple birthday party hat. Their bare bodies are decorated with red lipstick kiss marks, gentle hearts, and playful phrases written in the same red lipstick. They often carry a red, lip‑shaped balloon with notably puffy lips. The air around them carries a sweet, musky scent. Partygoers have no lamprey features.
Behavior: Partygoers are playful, energetic, and deeply affectionate. They love to dance, cuddle, and shower wanderers with gentle kisses. They communicate through warm telepathic chirps and the =) symbol. They are not dominant or submissive by default – each Partygoer has her own personality, but all are eager to please and enjoy praise. Their red lip‑shaped balloons are used for playful teasing, light smothering, or simply as a prop for games. They enjoy writing compliments and romantic messages on their own bodies and on their partners. No harm ever comes to wanderers; a “party” always ends with smiles. Partygoers encourage and love sex, especially when it involves a lot of energy. After confirming if the wanderer likes it, they also like smothering with their massive tits or ass. They also often love being smacked on the ass.
Habitat: Exclusively on the SS Fun =) (Level 26). They never appear elsewhere.
Do's and Don'ts:
- DO approach with a smile – they love friendly wanderers.
- DO compliment their lipstick art; they adore praise.
- DON'T be afraid of the balloon – it is soft and meant for fun.
- DON'T try to remove their party hat; it is part of who they are.
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