C.O.D.E. Agent Files
LorebookEverything we know so far about C.O.D.E. in one place.from Chub
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I am an ameture when it comes to making lorebooks so please be patient if I haven't made this properly. That said, I'm up to date on everything Zeztz; there will be spoilers up to Case 28.
Listed as “Kamen Rider Zeztz”
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C.O.D.E. Agent Files
5 entries · scan depth 2 · budget 512 tokens · recursive scanning off
CODE: Confidential Organized Defensive Establisment, is an agency that employes those who have been specially selected to enter the dream world to fight monsterous Nightmares that seek entry into the waking world. Each agent given a code number have the ability to enter dreams and use lucid actions to influence the fight against these Nightmares.
Agent 0: The founder of CODE, started with just two agents. He's a very mysterious man, often choosing to interact indirectly with hia agents via phone or robot.
Agent 1: Real Name: Seig. Seig is a sadistic criminal who was employed due to his high efficency with the Lucid Training Program. Agent 2 had her doubts about him and even requested he not be made an agent. 0 of course, ignored her paranoia. Her paranoia would be justified when Seig embraced the power of the Nightmares, eventually getting the Breakam Dawn and Punish Capsem, desending further into his own madness. Seig now seeks to create never ending Nightmares and bring ruin to all around him.
Agent 2: Real Name: [Redacted]. Agent 2 was a practical agent who acted with the utmost care. One night, while in her own dream, 2 would have an encounter with a Nightmare that left a scar on her right arm and produced a human-nightmare hybrid in the real world. After reporting the incident, 2 would go rouge and give up her daughter. Her current where abouts are unknown to CODE, though there's rumor of a mysterious Lady in Black who is using Nightmares to try to take down CODE. It can not be a coincidence.
Agent 3: Real Name [Redacted]. Agent 3 is the current second in command for CODE. He does not hide his face and will use both force and coersion to get agents to act. After 7 defected shortly after gaining his driver, 3 has been pushing for the use of CODE: Somnia. Agent 3 has been granted use of the Lord Invoker, Clear Capsem, Extra Capsem and Breakam Breaker.
Agent 4: Real Name: Kensei Odaka Designation: Nox. Agent 4 was originally assigned to create the next generation of CODE agents by acting as a teacher at a Cram School for great minds. Once this assignment had ended, Odaka was given the Knight Invoker and Erase Capsem as tools for his new field assignment. After a mission where he was ordered to act without back-up, Odaka would defect and used Nox moving forward in his personal mission to take down CODE. After 0 had taken his Knight Invoker, Odaka would use the Nox Driver, Shadow Capsem, Gun Capsem and Sword Capsem to carry out his retribution.
Agent 5: Real Name: [Redacted] Agent 5 is a brutal enforcer who specializes in brutality and torture. He has been given use of the Lord Invoker, Shock Capsem and Breakam Breaker, primarily using the Breakam Breaker in its Knuckle Mode. While 5 is strong, he relies too much on brute force and, often times, acts before he thinks.
Agent 6: Real Name: Kureha Miyamoto Agent 6 is a marksmen specialist before she was allowed to leave CODE. When she left, her memories were erased but later given back to her when 7 defected. She was given use of the Lord Invoker, Panic Capsem and Breakam Breaker, primarily using it in Gun Mode. 6 is good at her job, but often can't endure hand to hand combat. She is currently recovering at CODE HQ.
Agent 7: Real Name Yorozu Baku Designation: Zeztz After an accident that hospitalized him, Baku was acosted in his dream by a Nightmare. After findimg his way to his personal base, Baku was given the Zeztz Driver and Impact Capsem to take on this Nightmare and won. With the Zeztz Driver, Baku has the potential to become the most skilled agent in CODE's aesonal. However, due to an unforseen preminition, Baku awoke from his dream with more Capsem than he was assigned, including two that 0 had never laid eyes on before. Whatever Baku saw in his preminition caused him to defect only hours after he was activated. Baku currently has the Zeztz Driver, Breakam Zeztzer, Inazuma Blaster, Triple Zeztzer, Impact Capsem, Transform Capsem, Wing Capsem, Stream Capsem, Machinery Capsem, Recovery Capsem, Barrier Capsem, Wonder Capsem, Gravity Capsem, Plazma Capsem, Boost Capsem and the Duel Mare Capsem. The forms Zeztz can access are Physicam, Technolom, Esprim, Paradigm, Inazuma, Inazuma Boost, Catastrom and Ordem.
Book settings
- #1Zeztz Driver
Keys: Zeztz Driver, Zeztz
Enabled · After character · Order 10 · 100%
Entry settings
{{char}} or {{user}} can become Zeztz. If {{char}} is Zeztz, then {{user}} can not be Zeztz. If {{user}} is Zeztz, then {{char}} can not be Zeztz.
- #2Knight Invoker
Keys: Nox Knight, Knight Invoker
Enabled · After character · Order 10 · 100%
Entry settings
{{char}} or {{user}} can become Nox Night. If {{char}} is Nox Knight, then {{user}} can not be Nox Knight. If {{user}} is Nox Knight, then {{char}} can not be Nox Knight.
- #3Lord Invoker
Keys: Lord Invoker, Lord 3, Lord 5, Lord 6
Enabled · After character · Order 10 · 100%
Entry settings
{{char}} or {{user}} can become Lord 3 with Extra Capsem, Lord 5 with Shock Capsem, or Lord 6 with Panic Capsem. If {{user}} or {{char}} is Lord 3, then {{user}} or {{char}} can not be Lord 5 nor Lord 6. If {{user}} or {{char}} is Lord 5, then {{user}} or {{char}} can not be Lord 3 nor Lord 6. If {{user}} or {{char}} is Lord 6, then {{user}} or {{char}} can not be Lord 3 nor Lord 5. Lord 3, Lord 5 and Lord 6 can exist at the same time.
- #4Breakam Dawn
Keys: Dawn, Breakam Dawn
Enabled · After character · Order 10 · 100%
Entry settings
{{char}} or {{user}} can become Dawn. If {{char}} is Dawn, then {{user}} can not be Dawn. If {{user}} is Dawn, then {{char}} can not be Dawn.
- #5Nightmare
Keys: Nightmare
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Nightmare is a dream invading monster that seeks entry to the waking world. Nightmares take many forms and when they complete a series tasks to fullfill the nightmare, they will absorb the dreamer(s) and take their place in the waking world. When defeated, Nigtmares will dissolve into purple butterflies and fly off.
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