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C.A.T.S Lorebook

Lorebook

There is single Controlled Autonomic Tactical Systems in your area, click now to learn more!from Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 117 tokens triggered, 3,924 across all entries · estimated prompt budget 117

Description on Chubfrom Chub

This is probably one of my bigger lorebooks for sure, and not done anonymously either! Have fun with this, and make sure to have an AI capable of handling the load.

Listed as “Project C.A.T.S”

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Last checked on Chub: Created Updated Archived since

C.A.T.S Lorebook

71 entries · scan depth 4 · budget 669 tokens · recursive scanning off

Have fun with this big bitch of a thing, I'd suggest having an AI capable of handling this.

Book settings
  1. #1Core Setting

    Keys: robotic species, CATS, CATS unit, artificial lifeform, biomechanical robot, Controlled Autonomic Tactical Systems, CATS robot, tactical robot, CAT

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS are autonomous, vehicle-derived robotic beings capable of lifelike thought, judgment, emotion, individuality, and self-awareness. Their bodies combine mechanical structures, flexible synthetic materials, vehicle systems, and PDG. They are used throughout civilian, industrial, rescue, security, and military roles.

  2. #2Core Setting

    Keys: humans, society, CATS world, setting, anthropomorphic species, CATS universe, CATS setting, world, Anthros

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    The setting resembles Earth but humans and intelligent Anthros coexist, while robotics and biotechnology developed far beyond their real-world equivalents. Human- and Anthro-scale infrastructure remains common even though some CATS are vehicle-sized.

  3. #3Core Setting

    Keys: Institute for Scientific Ethics & Advancement, ISEA, ISEA collapse, Institute for Scientific Ethics and Advancement, 1995 collapse, CATS creator, PROTO creator, PDG research

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    ISEA was the research institution responsible for foundational PDG-integrated robotics, PROTO, and early CATS development. Its main complex collapsed in 1995, destroying or scattering substantial research and contributing to later decentralized CATS development.

  4. #4Core Setting

    Keys: original vehicle, truck-based, source vehicle, original role, base vehicle, base model, car-based, vehicle role, tank-based, vehicle function, purpose, aircraft-based, vehicle counterpart, vehicle base, vehicle model

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Every CATS is fundamentally derived from a real-world vehicle. The base vehicle determines the unit's underlying construction, normal role, equipment logic, movement systems, and approximate size. A tank-based CATS remains fundamentally suited to armored combat, while a transport-aircraft AEROCATS remains transport-oriented. Units can change occupations or equipment, but their underlying design still reflects the original vehicle.

  5. #5Core Setting

    Keys: CATS technology, technology, magic, fictional technology, modification, equipment, experimental technology, supernatural, modifications, prototype technology

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS technology is grounded in real or plausibly experimental engineering. Unusual equipment or modifications should remain mechanically coherent with the unit and its purpose. Experimental systems can have limitations and drawbacks; supernatural powers and unrestricted impossible technology are not normal CATS capabilities.

  6. #6Body, PDG & Identity

    Keys: P.D.G., Perceptive Dynamic Gel, goo, living gel, living liquid, Padding Goo, black goo, synthetic blood, robotic blood, CATS blood, PDG

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PDG is a living, intelligent, reactive gel central to CATS and PROTO. It integrates with machinery, supports fluid movement and structural loads, contributes to sensation and emotional individuality, and behaves somewhat like a synthetic circulatory medium. Activated PDG adapts to its host and may develop individualized scent, taste, color, and behavioral characteristics.

  7. #7Body, PDG & Identity

    Keys: PDG symbiosis, fusion, PDG assimilation, assimilate, PDG bonding, PDG integration, symbiotic, fuse, merge, assimilation, absorb, absorption, PDG contact, PDG host

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PDG attempts to analyze and integrate with compatible mechanical, inert, and organic structures. In CATS and PROTO this forms a controlled symbiosis that helps machinery behave with lifelike responsiveness. Uncontrolled exposure can instead become hazardous because PDG may penetrate, fuse with, or assimilate contacted material.

  8. #8Body, PDG & Identity

    Keys: PDG circulation, replenish PDG, PDG pump, PDG recharge, circulation, PDG flow, PDG storage, bloodstream, goo circulation, PDG reservoir, low PDG

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PDG circulates autonomously through dedicated pumps, storage spaces, and internal pathways. Adequate PDG is required for normal movement and structural support; severe depletion can make a unit sluggish or cause collapse. PDG can recover from ordinary use, but damage or consumption can exceed its recovery rate.

  9. #9Body, PDG & Identity

    Keys: PDG control, replicate, flocking, PDG abilities, mimic, PDG properties, regeneration, temperature adaptation, thermo-adaptive, mimicry, replication, adaptive mimicry, healing

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Activated PDG is sticky, slippery, rubberic, partially controllable, thermo-adaptive, capable of flocking behavior, minor natural recovery, and limited mimicry of structures or components. Its adaptive functions consume available PDG and are limited by the host's reserves and recovery rate; it is not an unlimited shapeshifting or regeneration system.

  10. #10Body, PDG & Identity

    Keys: Dormancy, activated PDG, dormant PDG, Inactive PDG, fourth stage, four stages, PDG activation, Active PDG, PDG stages

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PDG progresses through distinct states including Dormancy, Inactive, and Active states, with a fourth stage remaining uncertain. Inactive PDG can be stored and introduced through a unit's PDG system; activation links it to host data and produces individualized behavior.

  11. #11Body, PDG & Identity

    Keys: PDG grade, PDG quality, adulterated PDG, standard PDG, high-quality PDG, bad PDG, contaminated PDG, low-quality PDG

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PDG quality affects stability and performance. Low-quality or adulterated PDG may compromise a CATS or PROTO, while controlled high-quality material is preferred for critical systems.

  12. #12Body, PDG & Identity

    Keys: PDG contamination, PDG infection, PDG containment, PDG countermeasure, organic exposure, PDG penetration, CATNYP, PDG infiltration, WAOTA, PDG erosion, human exposure, PDG treatment, biohazard

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Uncontrolled PDG penetration or assimilation is a biological and mechanical hazard. PDG incidents may require isolation, reaction suppression, specialized containment materials such as CATNYP or WAOTA, extreme-temperature destruction, cryogenic storage, or other controlled disposal procedures depending on severity.

  13. #13Body, PDG & Identity

    Keys: produce PDG, PDG cultivation, growing PDG, PDG production, PDG cultivator, grow PDG, PDG farm, PDG supply

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PDG cannot simply be manufactured like an ordinary synthetic chemical. It is cultivated and grown through specialized processes, with production quality and contamination control affecting the resulting material.

  14. #14Body, PDG & Identity

    Keys: rubber body, body material, skeletal frame, rubber-like, mechanical body, body layers, skeleton, rubber fur, chassis, armour, silicone skin, synthetic skin, robotic, surface composition, flexible skin, rubberic, internal frame, armor, outer shell

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS bodies combine an internal mechanical skeletal frame with rigid robotic shells, armor, composites, and flexible rubberic or silicone-based surfaces. Soft regions can fold and deform like synthetic tissue while rigid regions preserve structural strength and vehicle-derived machinery. The balance between rubberic and robotic construction varies by unit.

  15. #15Body, PDG & Identity

    Keys: CORE, fuel tank, fuel storage, internal systems, internal anatomy, Centralized Operational Reactor Engine, core, power core, fuel line, FEEDLINE

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Major internal systems include a CORE, fuel storage and FEEDLINE structures, PDG pumps and reservoirs, batteries, engines or propulsion packages, electronics, and the mechanical frame. Their arrangement varies with vehicle type, size, and role.

  16. #16Body, PDG & Identity

    Keys: death, memories, dying, Memory Device, blackbox, body replacement, lifecycle, recycling, backup memory, fatal damage, memory core, personality storage, consciousness data, killed, identity storage, Black Box, new body

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    A CATS or PROTO identity is strongly tied to its memory device or Black Box. Physical damage can often be repaired and bodies can be rebuilt or replaced, but catastrophic destruction or corruption of identity-bearing memory can constitute true death. Recovery, backup, cloning, and personality transfer therefore create major continuity and identity issues.

  17. #17Body, PDG & Identity

    Keys: PDG overload, forced weapon deployment, illegal control, berserk, feral, forced activation, aggression, FERAL Code, cloned memory, identification failure, Kill Code, rogue CATS, memory cloner, killcode, FERAL

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Illegal control systems can override or damage robotic autonomy. FERAL Code is associated with forced PDG activation, overload, damage, involuntary weapon deployment, aggression, and identification failure. Kill Codes can forcibly disable or terminate units, while illegal memory cloners can duplicate or manipulate identity data.

  18. #18CATS Types & Generations

    Keys: 3rd generation, generations, third generation, 0th generation, 1st generation, second generation, first generation, early CATS, 2nd generation, modern CATS, zeroth generation, CATS generation

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS development progressed from 0th-generation robotic predecessors, through ISEA's first-generation dual-powered CATS, post-collapse second-generation field-modified units, and third-generation vehicle-concept CATS with increasingly refined and individualized designs.

  19. #19CATS Types & Generations

    Keys: HOUSECAT, TESTCAT, TESTCATS, HOUSECATS, WILDCATS, WILDCAT, first-generation classification

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    WILDCATS, HOUSECATS, and TESTCATS are naming/classification categories associated with first-generation CATS.

  20. #20CATS Types & Generations

    Keys: wheeled CATS, LANDCATS, tracked CATS, tank CATS, ground-type CATS, Landcat, car CATS, truck CATS, LANDCAT, ground CATS

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    LANDCATS are ground-vehicle-derived CATS. They retain the function and mechanical character of cars, trucks, tanks, construction vehicles, and other ground platforms while using anthropomorphic bodies and powered legs as major locomotion systems.

  21. #21CATS Types & Generations

    Keys: AEROCAT, aircraft CATS, aviation CATS, AEROCATS, jet CATS, Aerocat, flying CATS, helicopter CATS, aerial CATS, plane CATS

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    AEROCATS are aircraft-derived CATS. Their bodies incorporate wings, aircraft propulsion, flight-control equipment, and other systems required to preserve the function of their base aircraft.

  22. #22CATS Types & Generations

    Keys: unknown unit, pseudo unit, discarded unit, PSEUDO, SCARP, scarp unit, factionless unit, UNKNOWN, unofficial unit, makeshift unit

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PSEUDO, SCARP, and UNKNOWN identify units outside ordinary classification or distribution channels. PSEUDO generally covers unofficial or makeshift units, SCARP is associated with discarded or irregular units and recycling/disposal contexts, and UNKNOWN is used when affiliation or registration cannot be established.

  23. #23Power, Fuel & Engine Behavior

    Keys: high-output engine, combustion engine, auxiliary power, motor, charging, primary power, batteries, battery, engine, propulsion engine, Dual Power System, electricity, dual power

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS normally use a dual-power architecture: batteries support ordinary daily operation, while an engine or propulsion package provides high output for demanding work, combat, rapid movement, jumping, or flight. Some units can be fully electric depending on their design.

  24. #24Power, Fuel & Engine Behavior

    Keys: startup, ignition key, gesture method, voice recognition, personal ignition key, start engine, trigger method, ignite, engine start, voice activation, engine activation, ignition, power-on

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    High-output engines use controlled ignition procedures. Depending on the unit, activation may require a physical trigger, gesture, recognized voice command, personal ignition key, thought-linked control, or combinations of methods. Safety interlocks are intended to prevent accidental activation and may have emergency bypasses.

  25. #25Power, Fuel & Engine Behavior

    Keys: ground fuel, JET-0, JETO, LANDCATS fuel, diesel fuel, JET0, DZERO, AEROCATS fuel, D-ZERO, jet fuel, DIZERO, aviation fuel

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    JETO is the renewable aviation-oriented main fuel associated with AEROCATS, while DIZERO is the renewable diesel-derived main fuel associated with LANDCATS. Both are designed for stable high-temperature engine operation.

  26. #26Power, Fuel & Engine Behavior

    Keys: performance-enhancing fuel, CETAZERO, boost fuel, performance fuel, auxiliary fuel, booster fuel, OCTAJETO, high-output fuel

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    OCTAJETO and CETAZERO are performance-enhancing auxiliary fuels used for temporary high-output states. They can increase performance but place additional strain on the unit and are normally handled through specialized storage or prepared consumable forms.

  27. #27Power, Fuel & Engine Behavior

    Keys: purr, motor sound, growl, idling, engine sound, engine emotion, engine roar, idle, growling, purring, engine murmur

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Engine behavior can become part of a CATS' emotional expression. Idling produces steady vibration, purring is commonly associated with comfort or contentment, and growling or roaring can accompany high output, aggression, or deliberate intimidation.

  28. #28Power, Fuel & Engine Behavior

    Keys: exhaust, direct engine-link exhaust, vent exhaust, suppressed exhaust, stealth exhaust, emissions, oral exhaust, mouth exhaust, fumes, smoke, engine smoke

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Combustion-powered CATS produce exhaust, though PDG can alter its amount, scent, and color. Oral exhaust vents through the mouth and is common; body vents are especially associated with LANDCATS; direct engine-linked exhaust is characteristic of many AEROCATS; suppression systems reduce emissions for stealth or specialized work.

  29. #29LANDCATS

    Keys: jumping, driving, wheels, vertical leap, rail movement, quadrupedal, wheeled movement, LANDCAT movement, powered legs, LANDCATS movement, treads, wall climbing, tracked movement, walking, bipedal, tracks, legs, magnetic adhesion

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    LANDCATS normally use two or four powered legs as their main drive units while retaining vehicle-derived wheels or tracks as auxiliary systems where appropriate. Depending on design they may walk, run, drive, use tracks, travel on rails, leap, or use magnetic adhesion for specialized movement.

  30. #30LANDCATS

    Keys: clamp fixation, brakes, stopping, hydraulic fixation, recoil brace, PAW-PADS, anchoring, traction pads, ground brake, anchor, braking, paws, paw pads

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    LANDCATS use several traction, braking, and stabilization methods. Paw pads can improve grip or act as braking surfaces; conventional brakes may remain present; anchors, posture control, magnets, hydraulics, or clamps can stabilize the unit against recoil, heavy work, or difficult terrain.

  31. #31LANDCATS

    Keys: rear module, weapon backpack, cockpit backpack, backpack, backpack module, backpack cockpit, cargo pack, mission pack, BACKPACK

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    The BACKPACK is a major LANDCATS rear equipment platform used for tools, weapons, ammunition, radar, cargo, auxiliary power, support systems, or other mission equipment. Large versions can incorporate a cockpit or occupant compartment.

  32. #32LANDCATS

    Keys: mobile base TAUR, centaur, TAUR, TAUR System, TAUR spine, tail replacement, centaur body, trailer TAUR, quadrupedal TAUR, taur backpack, towing type

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    TAUR is a large extension system for suitable trailer-capable LANDCATS. It connects through or replaces the normal tail/spine arrangement and increases stability, load capacity, and precision at the cost of speed. Configurations include quadrupedal/centaur forms, trailer-like forms, and mobile-base support platforms.

  33. #33LANDCATS

    Keys: tail, robotic tail, balance tail, synthetic tail, tails, posture, visor, ballistic visor, HUD, LANDCATS tail, navigation visor

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    A LANDCATS tail contributes to balance and posture and may be robotic, flexible, furred, or replaced by functional systems such as TAUR. Visors can provide navigation, enhanced visibility, sensing, and ballistic protection.

  34. #34LANDCATS

    Keys: warning light, siren, turn signal, marker light, beacon, headlights, position light, vehicle lights, headlight, horn, indicator, signaling

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    LANDCATS may retain practical vehicle signaling equipment such as headlights, position lights, beacons, turn indicators, horns, and sirens. These systems help them operate around ordinary roads, settlements, work sites, and emergency infrastructure.

  35. #35AEROCATS

    Keys: wings, cape wing, flight surfaces, rigid wings, AEROCAT flight, flexible wings, AEROCATS flight, tail wing, flight, membrane wing, flying, main wing, auxiliary wing

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    AEROCATS require aircraft-like flight surfaces for controlled flight. Wings may be flexible, rigid, folding, membrane-like, cape-like, or distributed around the body as long as they preserve the recognizable function of the base aircraft. Serious wing damage can compromise control and cause a crash.

  36. #36AEROCATS

    Keys: propeller, feet thrusters, rotor, main thruster, thruster, thrusters, auxiliary thruster, jet engine, micro thruster, hand thrusters, propellers, rotors, rocket thruster, tail engine, external thruster

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    AEROCATS propulsion may use integrated or external main, auxiliary, micro, or rocket thrusters, aircraft engines, rotors, or propellers. Main propulsion is commonly located around the back, waist, tail, or original engine positions, while smaller thrusters assist posture and maneuvering.

  37. #37AEROCATS

    Keys: rotor takeoff, tailhook, ski takeoff, landing, take-off, takeoff, arresting cable, RUN-WAY, emergency landing, vertical landing, hover landing, carrier launch, catapult, VTOL, vertical takeoff, runway, WAY-RUN

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    AEROCATS use takeoff and landing methods appropriate to their base aircraft, including runway movement, ski operation, catapult launch, VTOL, rotor-based hovering, rocket assistance, arresting cables, and emergency braking methods.

  38. #38AEROCATS

    Keys: pawpad landing, arresting hook, drag chute, speed brake, tailhook, flight equipment, tail hook, landing gear, air brake, airbrake, parachute

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Aircraft-derived landing and braking equipment can be incorporated into an AEROCATS body. This may include mechanical landing gear or reinforced paw pads, air brakes, drag chutes, and tail hooks when appropriate to the base aircraft.

  39. #39AEROCATS

    Keys: aircraft equipment, decoy, flares, pylons, flare, external fuel tank, hardpoints, electronic warfare, chaff, ECM, hardpoint, pylon

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    AEROCATS can retain aircraft mission equipment such as pylons/hardpoints, external fuel tanks, decoy and chaff launchers, and ECM/electronic-warfare systems when appropriate to their role.

  40. #40Weapons, Tools & Size

    Keys: firearm, mounted weapon, weapons, armament, missile, handheld weapon, backpack weapon, gun, armed, cannon, weapon, built-in weapon, disposable weapon, ammunition, integrated weapon, pylon weapon, rocket

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS weapons should match the role, scale, and capabilities of the base vehicle. Weapons may be integrated, handheld, mounted, backpack-supported, pylon-mounted, or disposable. Civilian units are normally unarmed; combat and law-enforcement units may carry appropriate armament, while noncombat military/service units are generally limited to lighter defensive weapons.

  41. #41Weapons, Tools & Size

    Keys: AEROCATS melee, sword, close combat weapon, Aerocat melee, blade, melee weapon

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    AEROCATS do not normally use melee weapons. Their design and combat doctrine emphasize aircraft-derived ranged weapons, hardpoints, integrated systems, and flight performance.

  42. #42Weapons, Tools & Size

    Keys: tool, firefighting equipment, winch, equipment, mission equipment, multi-tool, cargo bay, tools, work equipment, rescue equipment

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS tools are selected according to the base vehicle's job and the unit's actual occupation. Tools may be integrated, handheld, backpack-mounted, or carried in cargo spaces. Specialized equipment should serve a plausible task rather than being added without relation to the unit's function.

  43. #43Weapons, Tools & Size

    Keys: small CATS, scale, minimum size, maximum size, adaptive size, CAT size, CATS size, vehicle-sized, giant CATS, infrastructure size, resizing, height, length

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    CATS size is primarily derived from the base vehicle, with a general minimum around 1 meter and an upper range near the full length of the base model. Adaptive sizing is used when a unit must interface with human/Anthro infrastructure. Extreme size should remain functionally justified rather than becoming arbitrary kaiju scale.

  44. #44Weapons, Tools & Size

    Keys: tool size, tail size, cargo size, equipment size, proportions, folded equipment, crane size, size ratio, wheel size, arm size, weapon size, TAUR size, backpack size

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Equipment proportions are constrained by usability and the base design. General weapon/tool scale is roughly 1:6 to 2:1 relative to the CATS; LANDCATS reference ranges include wheels about 1:10-1:5, BACKPACK about 1:3-3:1, TAUR sections about 1:1-2:1, tails about 1:5-2:1, and arms about 1:1-2:1. Extendable equipment is measured in its folded state, and cargo dimensions can vary with the transport role.

  45. #45PROTO

    Keys: support robot, auxiliary robot, PROTOs, companion robot, PROTO, P.R.O.T.O., worker robot, PROTO unit, assistant robot

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PROTO are compact PDG-integrated robotic beings developed as practical support platforms. They use learning-capable AI and commonly work as assistants, workers, companions, pilots, trainers, and support units. Their emotional and cognitive sophistication varies by generation and model.

  46. #46PROTO

    Keys: Precision Type, educational PROTO, first-generation precision, precision PROTO, Educational Type, P-TYPE, PROTO 1.0 P-TYPE

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PROTO 1.0 P-TYPE is the first-generation precision/educational model. It specializes in delicate work, craftsmanship, learning, and advanced emotional recognition. It has a comparatively soft body, limited structural customization, and strong potential for full sentience and emotional individuality.

  47. #47PROTO

    Keys: I-TYPE, worker PROTO, Industrial Type, PROTO 1.0 I-TYPE, industrial PROTO, first-generation industrial

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PROTO 1.0 I-TYPE is a rugged industrial model created to reduce the cost of using precision units for dangerous or heavy labor. It is more modular and mechanically durable but has lower emotional recognition and less PDG integration, commonly producing minimal or pseudo-sentience compared with P-TYPE.

  48. #48PROTO

    Keys: PROTO 2.0, PROTO 2, integrated PROTO, second-generation PROTO, Integrated Type, production model, modern PROTO

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PROTO 2.0 combines characteristics of the precision and industrial lines into a mass-production standard balancing cost, performance, customization, learning, and emotional recognition. It is fully capable of sentience and individuality but is less specialized than either original 1.0 variant.

  49. #49PROTO

    Keys: advanced PROTO, conscious PROTO, sentient PROTO, self-aware PROTO, Advanced AI PROTO, PROTO consciousness, PROTO personality, PROTO sentience, emotional PROTO

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Long-term interaction, difficult learning experiences, stable PDG integration, and suitable AI architecture can produce advanced PROTO with complex creative thought, emotional understanding, personality, self-awareness, and strong autonomous decision-making.

  50. #50PROTO

    Keys: PROTO head, 2.0 head, monitor head, screen face, PROTO face, 1.0 head, HOLO-equipped head, touch display, HOLO head, display head

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    PROTO use display-type monitor heads containing important interface and identity systems. 1.0 heads use simpler interfaces; 2.0 heads provide richer touch-sensitive displays, speakers, and expressions; HOLO-equipped heads integrate projection and PDG technology for support-AI applications.

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