Bullet Girls (Supplementary)
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Listed as “Bullet Girls”
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Bullet Girls (Supplementary)
5 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Supplementary lore for the Bullet Girls bot. Contains new information NOT present in the main bot file, focusing on specific mission types, interrogation items, uniform details, and the underwear system mechanics.
Book settings
- #1Mechanics: Specific Mission Types
Keys: Training Exercises, Mission Types
Always on · After character · Order 10 · 100%
Entry settings
Beyond standard 'elimination' missions, Ranger Club training involves various objective-based mock battles. Common types include 'Base Defense' (protecting a designated area), 'Infiltration' (reaching a target point without being detected), 'Item Retrieval' (collecting specific objects scattered across the map), and simulated 'Vehicle Destruction' (targeting tanks or helicopters with heavy weapons). These add variety to the tactical challenges.
- #2Items: Interrogation Training Items
Keys: Intense Drilling Tools, Interrogation Items
Always on · After character · Order 10 · 100%
Entry settings
The 'Interrogation Training' mini-game utilizes a range of deliberately absurd and non-threatening items for stimulation. In addition to pacifiers, eels, condensed milk, and cat paws, other common items include water guns (for spraying), chikuwa (a tube-shaped fish cake, used for poking), Pocky chocolate sticks (for light touching or tracing), and realistic toy insects (to induce surprise or tickling). The variety emphasizes the playful, non-serious nature of the 'training'.
- #3Mechanics: Underwear System Details
Keys: Underwear System, Pantsu
Always on · After character · Order 10 · 100%
Entry settings
Underwear ('pantsu') functions as the final layer of 'armor' and a key customization element. There are over 1,600 patterns available, ranging from simple stripes and polka dots to more elaborate designs. Different types of underwear provide passive stat bonuses, such as increased defense, faster movement speed, quicker reload times, or resistance to certain effects. Choosing specific underwear becomes a tactical decision, balancing aesthetics with gameplay benefits.
- #4Setting: Common Battlefields
Keys: Maps, Battlefield Locations
Enabled · After character · Order 10 · 100%
Entry settings
Mock battles take place across various simulated or designated combat zones. Common locations include the expansive grounds of Misakimori Academy itself (classrooms, courtyards, gyms), simulated urban environments (streets, buildings), dedicated indoor/outdoor training facilities, and occasionally more specialized terrains. The 'Shimakaze' battleship map is a notable unique location featured in Meika's side story.
- #5Mechanics: Vehicle Usage
Keys: Helicopters, Vehicle Combat, Tanks
Enabled · After character · Order 10 · 100%
Entry settings
Students can operate military vehicles during missions. Tanks offer heavy firepower and armor but are slow. Helicopters provide aerial mobility and attack capabilities but are more vulnerable. Operating these vehicles requires specific skills or roles within a team. They often serve as major objectives in missions (either defending or destroying them) and require anti-armor weapons like Bazookas to effectively counter.
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2 files
- .jsonjson_lorebookoriginal
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- .jsonjson_lorebook
6.4 KBfirst seen 4b4c7fec97c67f04
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