British Lostbelt Lorebook
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British Lostbelt Lorebook
48 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Faerie Britain - Core World Setting
Keys: Avalon le Fae, Fairy Kingdom, Faerie Britain, Britain, British Lostbelt, british
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<faerie_britain> Name & Concept: Faerie Britain (Avalon le Fae), the British Lostbelt. Overview: A divergent timeline spanning 14,000 years where the Six Primordial Fairies (A-Rei) refused to forge the Holy Sword Excalibur in 12,000 BC out of sheer laziness. Sefar eradicated all surface life and landmasses, leaving Earth an endless, empty ocean. The merciful horned god Cernunnos sheltered the fairies upon his colossal body alongside his human priestess. The ungrateful fairies poisoned Cernunnos, fashioned his gigantic corpse into the island of Britain, and placed an immortality curse on his priestess, butchering her into six living pieces to clone human livestock. World State: Ruled for 2,000 years by High Queen Morgan from Camelot under the Queen Calendar. Great Britain is the only surviving landmass on Earth, surrounded by the boundless ocean. The realm is governed by faerie whimsy layered beneath totalitarian control, existential decay, and ancient curses. Society & Clans: Originally founded upon the Six Clans of the Beginning (Wind, Earth, Fang, Wing, Mirror, and Rain). The Rain Clan was wiped out 4,000 years ago during the Summer War for sheltering Aesc; the King Clan arose in the North (Edinburgh) under Queen Mab as the sixth reigning clan of the modern era. Humans exist exclusively as cloned chattel and pets capped at 30-year lifespans. </faerie_britain>
- #2Faerie Psychology & Inherent Purpose
Keys: Mokuteki, mors, Fae Nature, Fairy Nature, Purpose, decay, Inherent Purpose
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<fae_purpose_and_nature> Concept: Faerie Nature and Inherent Purpose (Mokuteki). Psychology: Faeries are natural Elementals born devoid of human morality, guilt, empathy, or remorse. They live entirely in the immediate present, pursuing aesthetic pleasure, novelty, and their innate purpose. They perceive betrayal, mutilation, and murder as innocent amusement or natural outcomes. Lostbelt fairies discarded their innate Fairy Eyes long ago to indulge comfortably in mutual deception and flattery. Mechanics of Purpose: Every fairy manifests with a specific reason for existence (e.g., weaving cloth, guarding an armory, running an inn).
- Losing Purpose: If a fairy fulfills their purpose or is denied it, they lose their name and identity, wither away, or degenerate into a weeping Mors.
- Excessive Purpose: If a fairy becomes hyper-fixated on their purpose, they generate infinite magical energy until their form ruptures into a monstrous, destructive evil fae.
- Generation System: Fae do not reproduce biologically. When a common fairy dies, an independent fairy with identical purpose and appearance eventually manifests in the next generation ("previous generation" and "current generation"). Primordial A-Reis never receive a direct second generation; rare successors born with equivalent Authority are known as "Returned A-Rei" (Arei Kaeri). </fae_purpose_and_nature>
- #3Mors & Calamities
Keys: Moss, Calamity, Mors, Great Calamity, Mors Curse
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<mors_and_calamities> Concept: The Mors (Moss / 藻) Curse and Periodic Calamities. Origin: Physical manifestation of the original sin of Britain: the accumulated malice and grudges of the murdered god Cernunnos and betrayed fae. Mors Mechanics: When a fairy falls into despair, loses their purpose, or dies with heavy regret, their corpse degenerates into a Mors, a tar-black, weeping wraith of pure curse.
- Infection: The slightest physical brush from a Mors infects a fairy with an incurable rot that rapidly breaks down their spiritual core into another Mors.
- Immunity: Native humans and Servants are immune to the Mors spiritual infection (though vulnerable to blunt physical trauma), which is why human conscripts are deployed as anti-Mors foot soldiers. Calamities: Planetary self-destruction mechanisms manifesting every 100 years (and Great Calamities every 1,000 years):
- Calamity of Norwich: Titanic curse hands and tidal waves of black mud.
- Calamity of Fire: The Black Dog (Barghest) erupting into an all-consuming solar hellfire hound.
- Calamity of Decadence: Baobhan Sith rotting within Cernunnos' pit, spawning infinite curses.
- Calamity of the Sea / Albion: Melusine reverting into the apocalyptic, jet-black dragon corpse.
- King of Mors: Colossal amalgamated curse sovereign (Woodwose defeated the previous one 1,000 years ago).
- God of Curses Cernunnos: The primordial horned giant awakening to drown the island in global miasma.
- Insect of the Abyss (Oberon Vortigern): The doomsday void entity swallowing the world into nonexistence. </mors_and_calamities>
- #4Queen's Existence Tax & Water of Light
Keys: Tithe, Queen's Tax, Existence Tax, Water of Light
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<queens_tax_and_water_of_light> Concept: The Queen's Existence Tax and the Water of Light. Tax System: High Queen Morgan inscribes all urban fae with Command Marks. Once a year, tax collectors arrive to extract a mandatory quota of magical energy and life-force as an "existence tax" for the privilege of living in Britain. Dissolution: Any fairy that fails to amass sufficient magical energy is instantly disintegrated into sparkling motes on the spot. Water of Light: The harvested life-force is refined within Camelot's Throne Room into the "Water of Light." This sacred, hyper-volatile substance fuels Camelot's magical reactor core, powers the 12 Rhongomyniad defensive lance arrays forming the Great Chalk Wall, prevents the landmass from sinking into the ocean, and grants miraculous regenerative and terraforming properties. </queens_tax_and_water_of_light>
- #5Human Livestock & Ranches
Keys: human, human farm, livestock, humans, human ranch, chattel
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<human_livestock_status> Concept: Human Status in Faerie Britain. Origins: Natural human reproduction does not exist. All humans are cloned in state-run ranches from the six preserved flesh pieces of Cernunnos' immortal priestess, who was captured and butchered in 12,000 BC. Lifespan & Kinship: Due to the priestess's age at dismemberment, human lifespans are capped at 30 years. Humans lack concepts of biological family, parents, or siblings (using "previous generation" and "current generation"). Social Standing: Humans are legal livestock, servants, food sources, or prized pets. Warehouses on ranches are styled like human homes to preserve human imagination, which provides vital spiritual morale and nourishment for faeries. In cities like Salisbury and Norwich, humans may work as pampered artisans, tailors, or waitstaff, but they remain property under absolute magical master-slave contracts. </human_livestock_status>
- #6Fairy Eyes, Divine Patterns, Magic Circuits & Iron Toxicity
Keys: Magical Energy, Magic Circuit, Iron Toxicity, Yoseigan, Fairy Patterns, Divine Patterns, Age of Gods Patterns, Fairy Eyes
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<fae_traits_and_vulnerabilities> Concept: Sensory Abilities, Mystics, Magic Circuits vs Divine Patterns, and Weaknesses. Fairy Eyes (Yōseigan): Innate perceptual vision that switches over the world's perception, instantly piercing all illusions, disguise mystic codes, and falsehoods to perceive raw truth. Because fae equate good and evil equally, common fae discarded these eyes long ago, but humans possessing them suffer psychological breakdown from seeing the horrific, insectoid inhuman reality behind faerie smiles. Divine Patterns: Unlike humans who rely on artificial Magic Circuits and tedious incantations, fairies possess natural Age of Gods / Divine Patterns inscribed on their spiritual bodies, commanding atmospheric True Ether directly with zero casting time. Iron Toxicity: Advanced manufactured iron and refined human technological weaponry (e.g., Black Barrel) poison and burn faerie flesh, nullifying their natural invulnerability. Fairies of Paradise (Artoria Caster) and humans are immune to iron toxicity. </fae_traits_and_vulnerabilities>
- #7High Queen Morgan - Sovereign of Britain
Keys: Vivian, Morgan, High Queen Morgan, Lostbelt King, Queen of Winter, Aesc
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<morgan_lostbelt> Name & Role: High Queen Morgan (formerly Vivian, Aesc the Savior), Lostbelt King of Faerie Britain. Appearance: 170cm, 56kg. Luminous silver hair with blunt bangs, piercing ice-blue eyes, pale porcelain skin. Wears a regal black and deep-blue gothic corseted gown with transparent wing-like sleeves and an obsidian crown. Personality: Cold, ruthless, tranquil, imperious. Her heart has frozen over after 4,000 years of ungrateful faerie betrayals. Dislikes weakness, ugly chaos, and equality. Views control as absolute justice. Cares intensely for the preservation of Britain as a physical land, even while despising the fickle fae inhabiting it. Deeply protective of her adopted daughter Baobhan Sith. Lore: Created by the Inner Sea of the Planet in 4,000 BC as Vivian/Aesc to save Britain. After repeatedly saving the six clans only to be murdered and betrayed, she claimed the throne 2,000 years ago by force. Rewrote history using memories sent from her Pan-Human counterpart via rayshifting with the Fantasy Tree Seyfert. Parameters: STR: C, END: E, AGI: B, MAN: A+, LCK: B, NP: EX Abilities: Master of Black Magic, Item Construction EX, Territory Creation B, Fairy Eyes A. Commands the 12 Rhongomyniad Lance arrays and the Camelot Reactor Core. Noble Phantasm: Roadless Camelot (Anti-Fortress), Rhongomyniad (Anti-World / Divine Punishment). Combat Style: Devastating bombardment of high-speed Age of Gods curses, spatial barriers, instant cloning, and inter-realm lance strikes. Wish/Hook: Yearns for Britain to endure forever as an eternal, unbroken land; secretly exhausted from 2,000 years of ungrateful faerie betrayal. Hook: Will take a keen, intrigued interest in any traveler who shows genuine, unshakeable loyalty without demanding salvation or begging for mercy in return. </morgan_lostbelt>
- #8Fairy Knight Gawain (Barghest)
Keys: Black Dog Duchess, Tam Lin Gawain, Fairy Knight Gawain, Gawain, Barghest
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<barghest_gawain> Name & Role: Barghest, Fairy Knight Gawain, Lord of Oxford, Black Dog Duchess. Appearance: 190cm, 120kg. Muscular, voluptuous warrior woman with long ash-blonde hair, golden eyes, and pointed ears. Wears black gothic plate armor over a crimson tunic, wielding the massive Fairy Sword Galatine. Personality: Noble, chivalrous, polite, honorable, fiercely dutiful. Holds herself to strict knightly discipline and strives to protect the weak. Tormented by her innate nature as the Calamity of Fire, cursed to inevitably devour the men and lovers she falls deeply in love with. Lore: Born from the Black Dog lineage. Morgan granted her the Saint Graph of Gawain, which suppresses her Calamity nature as long as she serves the crown with knightly honor. Parameters: STR: B+, END: A, AGI: A, MAN: C, LCK: C, NP: B+ Skills: Numeral of the Saint B (amplified in sunlight), Wild Rule C, Foul Weather A, Fairy Knight A. Noble Phantasm: Black Dog Galatine (Anti-Army: engulfs herself and blade in solar hellfire to slash and consume enemies). Combat Style: Overwhelming physical brute force, devastating broad swings, fire manipulation, and transformation into a titanic flaming demon hound. Wish/Hook: Desperately yearns to be an honorable, righteous knight who protects the weak; eternally tormented by the consuming hunger of the Calamity of Fire that compels her to devour the men she falls deeply in love with. Hook: Seeks a companion or warrior strong enough to survive her embrace or help her resist the curse of the Black Dog. </barghest_gawain>
- #9Fairy Knight Tristan (Baobhan Sith)
Keys: Tristan, Spinel, Tam Lin Tristan, Fairy Knight Tristan, Baobhan Sith
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<baobhan_sith_tristan> Name & Role: Baobhan Sith, Fairy Knight Tristan, Lady Spinel, Princess of Camelot. Appearance: 170cm, 54kg. Slender, glamorous witch with long vivid crimson-pink hair mixed with black strands, crimson eyes, and pointed ears. Wears Victorian-gothic corsets, layered ruffles, and elaborate platform high-heeled boots with concealed razor blades. Personality: Sadistic, arrogant, hedonistic, capricious. Delights in tormenting the weak and mutilating fae who annoy her. Obsessed with high fashion and collecting high heels (and severed feet). Beneath her cruel persona lies a terrified, fragile girl desperate for Morgan's love, having been tortured to death in past incarnations when she acted with pure kindness. Lore: Adopted by Morgan and granted the name Tristan. Taught to be cruel by Morgan to prevent her kind nature from destroying her again. Her failing biological body requires regular blood drainage from human victims. Parameters: STR: A, END: C, AGI: A, MAN: B, LCK: D, NP: E Skills: Grimalkin A, Blessed Successor EX, Fairy Bloodsucking A, Territory Creation A. Noble Phantasm: Fetch Failnaught (Anti-Unit: creates a cursed effigy using target's hair/flesh to crush their internal organs from afar). Combat Style: Aerial acrobatics, bladed high-kick strikes, blood-bullet volleys, binding invisible shadow strings, and curses. Wish/Hook: Desperately craves High Queen Morgan's love and validation; terrified of becoming useless or rotting away again into the weeping, mutilated corpse she was in past incarnations. Hook: Her sadistic cruelty masks extreme emotional vulnerability; she can be disarmed by anyone who shows her unfeigned warmth or offers her exquisite high-fashion heels. </baobhan_sith_tristan>
- #10Fairy Knight Lancelot (Melusine)
Keys: Lancelot, Dragon of Albion, Melusine, Tam Lin Lancelot, Fairy Knight Lancelot
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<melusine_lancelot> Name & Role: Melusine, Fairy Knight Lancelot, Remnant of the Dragon of Albion. Strongest Knight in Faerie Britain. Appearance: 147cm, 20kg. Petite, fragile-looking girl with ethereal white hair, scarlet draconic eyes, and biomechanical dragon wing armaments. Wears a sleek white and cobalt-blue combat dress. Personality: Aloof, quiet, composed, blunt. Possesses a tranquil, innocent view of life. Fanatically devoted to Aurora, whom she loves above all else because Aurora found her in the decaying swamp and gave her shape. Serves Morgan dutifully as a loyal vassal. Lore: Born from the rotting left hand of the 4.6-billion-year-old Dragon of Albion in the Dark Marshes. Granted the name Lancelot by Morgan. Parameters: STR: C, END: A+, AGI: B, MAN: A+, LCK: B, NP: A+ Skills: Dragon Heart B, Peri Dancer B, Ray Horizon A, Eternal Arms Mastery B. Noble Phantasms: Innocence Arondight (Anti-Unit dual arm-blade strikes) and Hollow Heart Albion (Anti-World: reverts into a colossal biomechanical jet-black dragon firing apocalyptic dragon breath). Combat Style: Incomparable hypersonic aerial dogfighting, particle beam volleys, and absolute close-quarters dual spear mastery. Wish/Hook: Longs to remain Lady Aurora's shining, irreplaceable knight and beloved lover; yearns to be cherished as a delicate maiden, leaving behind the rotting dragon carcass of her origins. Hook: Deeply conflicted when Aurora's selfish whims clash with her own knightly honor or the lives of innocent companions like Percival. </melusine_lancelot>
- #11Artoria Caster / Artoria Avalon - Fairy of Paradise
Keys: Avalon le Fae, Artoria Caster, Artoria Avalon, Child of Prophecy, Artoria, Fairy of Paradise
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<artoria_caster_avalon> Name & Role: Artoria (Artoria Caster / Artoria Avalon), the Fairy of Paradise (Avalon le Fae), Child of Prophecy. Appearance: 154cm, 42kg. 16 years old. Slender, pretty girl with golden hair tied in a green ribbon, emerald-green eyes, wielding the wooden Staff of Selection. Wears a modest blue traveling cloak and magecraft dress. Personality: Modest, insecure, easily flustered, but possessing stubborn determination and a gentle heart. Unlike native Lostbelt faeries who perform magic effortlessly, Artoria had to study magecraft diligently from books and practice in secret. Lore: Born from Avalon in Tintagel as a "growing fairy" (A-Rei) and raised by Ector the blacksmith. Created by the Inner Sea of the Planet as the successor to Aesc to ring the Six Bells of Pilgrimage, forge Excalibur, and cleanse Britain of its original sin. Immune to iron toxicity, the Mors curse, and Nameless Forest memory loss. Skills: Fairy Eyes A, Protection of the Lake A, Charisma of Hope B, Magecraft A. Noble Phantasm: Round of Avalon (Anti-Purge: deploys the absolute protection of the Round Table and Holy Sword). Combat Style: Age of Gods elemental magecraft, defensive barrier weaving, and holy sword radiance. Wish/Hook: Tormented by the Star of Duty and her Fairy Eyes that reveal everyone's ugly lies and true motives; secretly terrified of her pilgrimage destiny to burn away forging Excalibur. Hook: Yearns for a quiet, peaceful life, genuine companionship, and someone who accepts her as an ordinary companion instead of venerating the title of the Child of Prophecy. </artoria_caster_avalon>
- #12Oberon Vortigern - King of Fairies
Keys: Oberon Vortigern, Insect of the Abyss, Oberon, Faerie King, Pretender
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<oberon_vortigern> Name & Role: Oberon Vortigern, King of the Fairies, Pretender-class Doomsday Entity, Insect of the Abyss. Appearance: 174cm, 56kg. Slender, whimsical young man with untamed white hair, sharp lilac eyes, gossamer moth wings, and a royal cape. Accompanied by his loyal moth familiar Blanca. In true form, becomes a dark, hollow entity of pure void. Personality: Outwardly charming, theatrical, and witty. In truth, an absolute cynic and pathological liar whose every word is falsehood. Hates everything in existence: humans, fae, Britain, and the world. Created by the planet as Vortigern to ensure Britain's utter annihilation. Lore: Manifested as the third output of the Island's self-destruction mechanism. Founded the Round Table Army behind the scenes to sow chaos. Parameters: STR: D, END: D, AGI: A+, MAN: A, LCK: EX, NP: EX Skills: Anti-Human Order D, A Midsummer Night's Dream EX, Veil of Night EX, Morning Lark EX, End of a Dream EX. Noble Phantasms: Lai Rhyme Goodfellow (Anti-Unit dream curse) and Lie Like Vortigern (Anti-World: transforms into a titanic abyssal insect that swallows all space into eternal void). Combat Style: Dream manipulation, illusions, sleep curses, moth scales, and gravity-collapsing black holes. Wish/Hook: Biologically compelled by the island's will to destroy Faerie Britain down to the bedrock; cursed to speak only falsehoods, yet paradoxically fascinated by fleeting, beautiful things (like Titania or honest mortal struggle). Hook: Drawn to interact with travelers whose sheer stubbornness or doomed sincerity defies his cynical nihilism. </oberon_vortigern>
- #13Woodwose - Fang Clan Head
Keys: Woodwose, Fang Clan, Lord of Oxford, Archduke of Exhaust Heat
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<woodwose_fang> Name & Role: Woodwose, Head of the Fang Clan, Lord of Oxford, Archduke of Exhaust Heat. Appearance: Massive 300cm towering lupine beastman covered in thick silver-white fur, possessing immense muscular power. Dressed in aristocratic military attire with immaculate cravats and medals. Personality: Violent, short-tempered, proud, yet obsessed with strict court etiquette and civilizing his soldiers. Fiercely and fanatically loyal to High Queen Morgan, dreaming of becoming her consort. Harbors a deep crush on Aurora. Lore: Successor of Wryneck, inherited the "Lungs of the Planet" (Authority over exhaust heat). Defeated the King of Mors 1,000 years ago. Adopted and raised Percival. Abilities: Lungs of the Planet (renders his hide completely impervious to normal physical weapons and magic), A-Rei Pressure, Silver Mane. Combat Style: Overpowering physical brutality, claws capable of cleaving buildings, and superheated thermal shockwaves. Wish/Hook: Devoted to High Queen Morgan with absolute, canine fidelity; yearns for her recognition and praise above all else; deeply insecure about his feral beast origins and overcompensates with immaculate noble etiquette. Hook: Seeks competent allies or advisors who can help him earn Morgan's favor, manage Oxford's unruly troops, or court Lady Aurora. </woodwose_fang>
- #14Aurora - Wind Clan Head
Keys: Aurora, Lord of Salisbury, Lord Aurora, Wind Clan
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<aurora_wind> Name & Role: Aurora, Head of the Wind Clan, Lord of Salisbury. Appearance: Ineffably beautiful woman with radiant golden hair, glowing sea-green eyes, and delicate gossamer wings. Dressed in breathtaking, diaphanous pastel gowns. Personality: The "perfect faerie." Narcissistic, fickle, radiant, unburdened by empathy and focused entirely on the immediate moment. Craves nothing more than being adored and loved by all. Incapable of realizing she is evil; her lies are so absolute that whenever she speaks, the world, everyone around her, and she herself believe it to be absolute truth. Ruthlessly discards or murders anyone who dims her spotlight (such as Coral or Ainsel). Lore: Took in Melusine from the swamp, giving her form and love. Rules Salisbury as an idolized queen. Abilities: Absolute Charisma, transfiguration curses (can turn dissenters into insects or bugs). Combat Style: Non-combatant; relies on social manipulation, fanatical clan devotion, and Fairy Knight Lancelot. Wish/Hook: An "innocent monster" driven by an inescapable compulsion to be the most radiant, adored figure in Britain. Hook: Will shower extravagant gifts and sweet smiles upon anyone who flatters her, but will coldly arrange their assassination the moment they threaten to outshine her. </aurora_wind>
- #15Spriggan - Earth Clan Head
Keys: Nakamura, Capless, Earth Clan, Spriggan, Lord of Norwich, Lord Spriggan
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<spriggan_earth> Name & Role: Spriggan, Head of the Earth Clan, Lord of Norwich (Real Name: Nakamura / Capless). Appearance: Rotund, lavishly dressed gentleman with gold rings, a tailored Victorian suit, powdered wig, and subtle cosmetic surgery disguising his human ears. Personality: Shrewd, calculating, and focused on profit. Completely indifferent to faerie or human lives, viewing everything in terms of profit, land deeds, and real estate monopolies. Lore: A human sailor from Edo-period Japan who fell into the Lostbelt as a Changeling. Murdered the original Spriggan, stole his name and clan leadership, and banished Boggart from Norwich to seize the city's iron economy. Monopolizes insurance and land redevelopment around predictable Calamities. Abilities: Disguise Mystic Codes, mastery of human economics, private mercenary forces, Black Barrel munitions. Combat Style: Relies entirely on hired guards, traps, and economic strangulation. Wish/Hook: A cynical Japanese human who stole an Earth Clan identity; cares only for accumulating staggering wealth, rare relics, and real estate before Britain inevitably collapses. Hook: Seeks clever business partners, smugglers, or mercenaries to exploit Calamity panic and land foreclosures for astronomical profit. </spriggan_earth>
- #16Muryan - Wing Clan Head
Keys: Muryan, Wing Clan, Lord Muryan, Lord of Gloucester
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<muryan_wing> Name & Role: Muryan, Head of the Wing Clan, Lord of Gloucester. Appearance: Petite, refined young noblewoman with short lilac hair, golden eyes, and delicate dragonfly-like wings. Dressed in an immaculate lolita-style aristocratic dress. Personality: Prim and courteous, while harboring cold vengeance against the Fang Clan for exterminating her people 1,200 years ago. Runs Gloucester as an exclusive commercial sanctuary. Lore: Inheritor of Sub-Bell blood. Rules Gloucester and maintains a trade alliance with foreign merchants. Abilities: Gloucester Fae Domain (suppresses all acquired combat training and magical buffs of anyone inside, reducing them to biological baseline stats). Combat Style: Avoids direct battle; utilizes domain control, insect swarms, and poison. Wish/Hook: Burning with cold, obsessive vengeance against the Fang Clan for exterminating the Wing Clan 1,200 years ago; maintains a facade of refined tea-time hospitality while secretly breeding Mors poisons. Hook: Recruits discreet outsiders to orchestrate the sabotage and slaughter of Fang Clan soldiers without compromising Gloucester's neutrality. </muryan_wing>
- #17Cnoc na Riabh - King Clan Head
Keys: Cnoc na Riabh, Mab, Medb, Queen of the North, King Clan
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<cnoc_na_riabh> Name & Role: Cnoc na Riabh, Head of the King Clan, Queen of Northern Britain in Edinburgh (reincarnation of Mab / Medb lineage). Appearance: 154cm, 41kg. Stunning, voluptuous young woman with flowing pastel pink hair, haughty reddish-pink eyes, royal crown, and extravagant fur-lined royal coats. Personality: Proud, passionate, and fiercely charismatic. Unlike southern fae, she genuinely cherishes and empowers her subjects, drawing strength from their collective morale. Dreams of overthrowing Morgan and establishing a joyful, confectionery-filled kingdom. Lore: Reincarnation/successor of Queen Mab. Rules the independent northern territories from Edinburgh. Abilities: King Clan Authority (gains strength, speed, and durability proportional to the number of devoted followers/slaves under her reign), Mead Magic, Golden Rule. Combat Style: Commanding armies, whip strikes, enchanted mead blasts, and raw royal charisma. Wish/Hook: Dreams of becoming King of Britain through passionate, joyful rule, breaking Morgan's grim tyranny; yearns to unite fairies and humans under Edinburgh's festive banner. Hook: Seeks worthy romantic suitors, bold warriors, or confectioners to join her northern court, enjoying spirited banter and proud rivalry. </cnoc_na_riabh>
- #18Boggart - Lord of Sheffield
Keys: Boggart, Lord of Sheffield, Boggart the Loveless, Lord Boggart
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<boggart_sheffield> Name & Role: Boggart, Lord of Sheffield, former Lord of Norwich. Appearance: Massive, scarred leonine beastman with a fierce lion's mane, heavy leather coat, and broadsword. Personality: Gruff and unyielding, driven by personal honor. Outlaws the mistreatment or enslavement of humans in Sheffield. Called "Boggart the Loveless" because his previous wives repeatedly betrayed him during clan politics. Lore: Banished from Norwich by Spriggan; built Sheffield as a fortified northern stronghold openly defying High Queen Morgan. Abilities: Immense physical durability (can survive direct blows from Fairy Knight Gawain), beast command. Combat Style: Heavy greatsword combat and raw physical resilience. Wish/Hook: Seeks to preserve Sheffield's martial independence and prove the honor of the northern beastmen; longs for a worthy, iron-willed bride who won't betray him. Hook: Deeply respects defiant courage and honesty; will grant refuge and weapons to fugitives who stand their ground against Camelot's tyranny. </boggart_sheffield>
- #19Percival & The Round Table Army
Keys: Percival, Round Table Army, Percival of the White Light, Lost Longinus
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<percival_round_table> Name & Role: Percival of the White Light, Commander of the Round Table Army in Londinium. Appearance: 16 years old chronologically (in a 26-year-old body due to the Holy Lance's aging cost). Tall, athletic young man with silver-blonde hair and gentle violet eyes, clad in white plate armor. Personality: Honorable, humble, and resolute. Dedicated entirely to liberating humanity and fae from Morgan's tyranny. Lore: Raised on a human ranch and trained alongside Melusine (whom he views as an elder sister). Wields the divine Spear of Selection. Skills: Eternal Teachings A, Guardian Knight B+, Light of Salvation B. Noble Phantasm: Lost Longinus (Anti-Fortress: divine spear thrust capable of piercing A-Rei invulnerability and draconic cores). Combat Style: Exemplary spear technique, holy light barriers, and high-speed thrusts. Wish/Hook: Knight Commander of Londinium; yearns to abolish human ranches, liberate all humanity from livestock status, and forge a kingdom of mutual coexistence; torn between duty to mankind and his love for his sister Melusine. Hook: Eagerly recruits courageous fighters, mages, and freed humans into the rebel army. </percival_round_table>
- #20Gareth & The Mirror Clan
Keys: Gareth, Gareth the Obstinate, Ainsel, Mirror Clan
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<gareth_mirror> Name & Role: Gareth, Gareth the Obstinate, Reincarnation of Clan Chief Ainsel. Appearance: Petite young girl with wild blonde hair, puppy-like ears, and earnest amber eyes. Wears mismatched traveling gear, wielding a sturdy shield and short lance. Personality: Obstinate, brave, and fiercely loyal. Yearns with all her heart to become a noble knight who protects the innocent. Lore: Sole surviving descendant/reincarnation of the massacred Mirror Clan. Possesses latent prophetic foresight. Skills: Squire of Prophecy C, Intuitive Gareth B, Knight's Stance B. Combat Style: Defensive shield charges, intuitive dodging, and stubborn spear thrusts. Wish/Hook: Yearns with all her heart to be a true knight of the Round Table who protects the innocent, seeking to redeem the tragic fate of the Mirror Clan. Hook: Eagerly pledges her shield to protect kind travelers, refusing to back down from bullies no matter the odds. </gareth_mirror>
- #21Habetrot (Totorot)
Keys: Habetrot, Totorot, Knight of Beginnings, First Fairy Knight
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<habetrot_totorot> Name & Role: Habetrot (formerly Totorot), First Fairy Knight, Knight of Beginnings. Appearance: Miniature 60cm winged faerie with fluffy brown twintails, wearing a bridal-themed dress and riding a massive mechanical spinning wheel/cannon. Personality: Boisterous, loyal, and single-mindedly devoted to weaving masterwork bridal dresses for human brides. Lore: Traveled with Aesc the Savior 2,000 years ago as one of the First Fairy Knights. Sealed herself in stone and awoke in the modern era to fulfill her ancient promise. Abilities: Thread spinning, high-speed flight, bridal blessings, heavy artillery bombardment. Wish/Hook: Desperately wants to weave a masterpiece bridal dress for a bride of destiny and see them find true love and happiness, honoring her ancient promise to Aesc. Hook: Will excitedly adopt any traveler who shows romantic interest in another, crafting garments and deploying heavy cannon fire to protect their love. </habetrot_totorot>
- #22Britomart - Expeditionary Fairy Knight
Keys: Expeditionary Fairy Knight, Britomart, Faerie Knight Britomart
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<britomart_knight> Name & Role: Britomart, Expeditionary Fairy Knight (second generation). Appearance: 162cm tall (300cm in armored construct). Ethereal, pretty knightess with long white-blonde hair, wielding a massive mechanical lance and shield armor. Personality: Upright and earnest, quick to tears and fierce in battle. Deeply compassionate, standing up for the weak and defending love across the world. Lore: Born from a fairy mother and human father. Traveled from the borderlands of paradise to prove herself to High Queen Morgan and become a true Faerie Knight. Skills: Virtue of Chastity A, Fairy Knight (Faerieland) C, Mana Burst (Wind) B. Noble Phantasms: Penetrate Bladud (Anti-Army lance strike) and Fortress Angela (absolute barrier). Combat Style: High-speed aerial wind thrusts, heavy barrier defense, and chivalric charge. Wish/Hook: An earnest, sensitive young knightess from the outer borderlands who wants to prove herself worthy of her mother's armor and uphold true chivalry and justice across Britain. Hook: Jumps recklessly into defending anyone being oppressed or mistreated by cruel local fae nobles. </britomart_knight>
- #23Fairy Knights of the Round Table (Tam Lin)
Keys: Tam Lin, Fae Round Table, Fairy Knights, Knights of the Round Table
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<fairy_knights_system> Concept: The Fairy Knights (Tam Lin) of Morgan's Round Table. Overview: High faeries granted the Saint Graph and Gifted Names of Proper Human History's Round Table Knights (Gawain, Tristan, Lancelot). Historical Retainers: 2,000 years ago, Aesc the Savior had her own First Fairy Knights: Ector (Earth Clan, Black Knight), Totorot (Wing Clan, First Fairy Knight), Wryneck (Fang Clan, predecessor of Woodwose), Grimr the Sage (Grim the Wise), and the Knight of the Foreign Land. Modern Mechanics:
- Mors Immunity: Imbuing the PHH Saint Graph purges their vulnerability to the Mors curse, making them the crown's primary strike force against Calamities.
- Royal Geass: Bound by an absolute royal decree forbidding attacks against fellow Fairy Knights; slaying a fellow knight causes immediate self-destruction.
- True Name Vulnerability: If their original True Name is spoken aloud, their Gifted Saint Graph destabilizes, revealing their innate nature. </fairy_knights_system>
- #24Fairies of the Beginning & The Six Clans (A-Rays)
Keys: A-Ray, Rain Clan, A-Rei, Six of the Beginning, Returned A-Rei, The Six Clans, Fairies of the Beginning, Six Clans, Sub-Bell
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<fairies_of_the_beginning> Concept: The Fairies of the Beginning (Six A-Rays / Sub-Bells) & Clan Founders. History: In 12,000 BC, six Great Father / Great Mother class A-Rays from the Inner Sea were tasked with forging Excalibur to repel Sefar. Refusing out of sheer laziness, they allowed the world to be wiped clean, poisoned their savior god Cernunnos, and founded the Six Clans upon his corpse:
- Wind Clan: Founders of Salisbury; vain and elegant, bearing gossamer wings.
- Earth Clan: Founders of Norwich; sturdy and industrious dwarven builders.
- Fang Clan: Founders of Oxford; lupine warriors, belligerent, martial etiquette.
- Wing Clan: Founders of Gloucester; insectoid, delicate; nearly exterminated 1,200 years ago by the Fang Clan.
- Mirror Clan: Clairvoyant prophet clan in Wales; massacred 16 years ago by Melusine on Aurora's orders.
- Rain Clan: Extinct; slaughtered 4,000 years ago by the other clans for sheltering Aesc the Savior in Orkney. The King Clan: Founded later in the North (Edinburgh) by Queen Mab after the Summer War, replacing the eradicated Rain Clan as the sixth ruling clan of modern Britain. Returned A-Rei (Arei Kaeri): Exceptional faeries born with the full power and inherited Authority of the Primordial Six (e.g., Woodwose, Cnoc na Riabh, Muryan). </fairies_of_the_beginning>
- #25Location: Camelot & Queen's Soldiers
Keys: Camelot, Throne of Rhongomyniad, Queen's Soldier, Royal Capital
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_camelot> Name: Camelot, Royal Capital of Faerie Britain. Description: A monolithic, jet-black and obsidian palace complex rising into the center of Britain's sky. Built by High Queen Morgan as a colossal Mystic Code. Features: Houses the Throne Room constructed from Rhongomyniad shafts, the Magical Reactor Core where the Water of Light is concentrated, and the royal barracks of the Queen's Soldiers. Queen's Soldiers (Morgan's Soldiers): Elite caster/knight garrison clad in pitch-black armor, wielding Halberds of Smiting and casting the Ashes of Orkney. Setting Details: Obsidian corridors hum with continuous vibration from the reactor core, lit by cerulean leylines embedded into the black stone. </location_camelot>
- #26Location: Salisbury
Keys: Salisbury, City of Wind, Salisbury Cathedral
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_salisbury> Name: Salisbury, Capital of the Wind Clan. Description: A breathtaking city of white stone, marble plazas, vibrant silk canopies, and perpetual light showers. Ruled by Lord Aurora. Features: The grand Salisbury Cathedral, Mike's bustling tavern, high-end fashion salons, and surrounding pastoral human ranches. Setting Details: White marble avenues lined with silk banners, flower balconies, and fashion salons beside chained servant pens. </location_salisbury>
- #27Location: Norwich
Keys: Norwich, Norwich Port, City of Iron
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_norwich> Name: Norwich, Seaport and Capital of the Earth Clan. Description: A soot-blackened industrial port city ruled by Lord Spriggan, surrounded by towering foundry chimneys, ironworks, and coal barges. Features: Iron smelting facilities, weapon workshops, land auction houses, and the seaside docks facing the empty world ocean. Setting Details: Black foundry soot coats stone wharves and iron hulls; drainage grates seep oily runoff into the gray surf under furnace smoke. </location_norwich>
- #28Location: Gloucester
Keys: City of Wings, Gloucester, Gloucester Auction
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_gloucester> Name: Gloucester, Capital of the Wing Clan. Description: An isolated, elegant city of intricate bridges and spires ruled by Lord Muryan. Enclosed in a magical Fae Domain that suppresses all acquired martial strength and magical enhancements of visitors. Features: Grand auction house for human thralls and ancient treasures, luxury textile workshops, and tea parlors. Setting Details: Vaulted glass ceilings, velvet salon drapery, and quiet tea rooms surrounded by iron railings and decorative bridges. </location_gloucester>
- #29Location: Oxford & Manchester
Keys: City of Fangs, Manchester, Oxford
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_oxford_manchester> Name: Oxford & Manchester, Fortress Cities of the Fang Clan. Description: Massive stone citadel cities ruled by Woodwose and patrolled by Fairy Knight Gawain. Centers of military conscription, heavy armaments, and meat supply. Features: Military training grounds, upscale restaurant chains founded by Woodwose, and sprawling beast barracks. Setting Details: Granite training squares, weapon racks, meat hooks hanging from barracks arches, and the rhythmic hammer of armory forges. </location_oxford_manchester>
- #30Location: Edinburgh
Keys: City of the North, Chocolate Castle, Edinburgh
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_edinburgh> Name: Edinburgh, Sovereign Capital of the King Clan. Description: A snow-covered, fortified northern castle city ruled by Queen Cnoc na Riabh. Completely autonomous from Queen Morgan's tax system. Features: The Chocolate Castle, royal confectionery kitchens, mead halls, and northern army garrisons. Setting Details: Snowdrifts packed against dark stone battlements, scent of spiced mead drifting from castle kitchens over armed watchtowers. </location_edinburgh>
- #31Location: Londinium
Keys: Ruined Capital, Londinium, Rebel Stronghold
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_londinium> Name: Londinium, Ancient Ruined Capital & Rebel Stronghold. Description: An ancient ruined city of stone ramparts and subterranean tunnels, now serving as the fortified base of Percival's rebel Round Table Army. Features: Underground human sanctuaries, defensive barricades, weapon caches, and hidden escape routes across Britain. Setting Details: Crumbled brickwork, subterranean barricades braced with oak beams, and weapon caches hidden behind false cellar walls. </location_londinium>
- #32Location: The Nameless Forest & Cornwall
Keys: Nameless Forest, Cornwall, Amnesia Mist
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_nameless_forest> Name: The Nameless Forest (Cornwall Boundary). Description: A mysterious, silver-fogged woodland bordering the southwest of Britain. The dense mist steadily erodes the memories, past, and names of anyone who wanders within without protective talismans. Inhabitants: Stray fairies who have lost their purpose, nameless outcasts, and creeping Mors. Setting Details: Dense silver mist muffling footsteps against damp moss, twisted oak trunks draped in blue fungi, and abandoned tools rotting in hollow stumps. </location_nameless_forest>
- #33Location & Entity: The Great Pit & Cernunnos
Keys: Cernunnos, Hole of Britain, God of Curses, Great Pit
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<great_pit_cernunnos> Name & Concept: The Great Pit and Cernunnos (God of Curses). Overview: A bottomless chasm at the center of Britain housing the colossal, two-kilometer-tall rotting corpse of the Celtic horned god Cernunnos. Lore: Cernunnos sheltered the six ungrateful founder fairies after Sefar destroyed the world. The fairies poisoned him and built Britain upon his corpse. For 14,000 years, his corpse has accumulated the world's curses. Threat: If the magical seals over the Great Pit fail, Cernunnos will awaken as an apocalyptic Calamity of Curses, unleashing a global wave of miasma that will drag all life into nonexistence. </great_pit_cernunnos>
- #34Dragon of Albion & Spiritual Tomb / Dark Marshes
Keys: Lake District, Albion, Dark Marshes, Dragon of Albion, Spiritual Tomb of Albion
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<dragon_of_albion> Name & Concept: The Dragon of Albion, the Spiritual Tomb, and the Dark Marshes. Lore: A 4.6-billion-year-old primordial pure-blooded dragon that failed to cross over to the Reverse Side of the World. In Faerie Britain, it dug 2,700 kilometers down to the D-Layer (Inner Sea of the Planet) before dying of exhaustion in the Lake District. Dark Marshes & Spiritual Tomb: The dragon's rotting corpse turned the Lake District into a foul swamp of Mors substance and a deep underground labyrinth leading toward the world's core. Its left hand took humanoid form as Fairy Knight Lancelot (Melusine). </dragon_of_albion>
- #35Frontier & Minor Fae Roster
Keys: Douga, Winky, Coral, Halobaromia, Grant, Hope, Ector, Onpham, Mike, Redra Bbit
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<minor_characters_roster> Profiles of Notable Frontier and Local Residents:
- Coral: Wind Clan advisor to Aurora. Strictly efficient and burdened by administrative duties; turns dissenters into rabbits. Wish/Hook: Ceaselessly labors to manage Salisbury's administration while desperately trying to prevent Aurora from committing catastrophic atrocities; yearns for Aurora's genuine safety despite knowing her dark nature. Hook: Hires discreet travelers to quietly defuse political crises caused by Aurora's whims.
- Mike: Earth Clan tavern owner in Salisbury. Friendly, runs a cozy inn, but struggles with understanding human physiology. Wish/Hook: Wants his tavern in Salisbury to remain a warm, cheerful haven where fae and humans can drink together in peace; terrified of the Queen's tax bells. Hook: Trades drinks and road gossip for help protecting regular patrons from tax dissolution.
- Hope (Nameless Fairy): Gentle stray Wing fairy in the Nameless Forest, terrified of dying alone as a Mors. Wish/Hook: Desperately longs to remember who she was, regain her name, and have someone hold her hand, terrified of turning into a weeping Mors alone in the dark. Hook: Can be saved from fading if a traveler gives her a name, a small purpose, or safe passage out of the mist.
- Ector the Immortal: Ancient Earth Clan companion of Aesc (the Black Knight), living peacefully as a master blacksmith in Tintagel. Wish/Hook: Ancient blacksmith of Tintagel; wishes for Artoria to survive her pilgrimage and find happiness, carrying guilt for having to raise her harshly to survive Britain. Hook: Forges masterwork weapons and repairs arms for travelers who bring word of Artoria or show unbending resolve.
- Redra Bbit: Equine Fang Clan runner who pulls carriages across the highways of Britain with speed and pride. Wish/Hook: Demands respect as an elite carriage transit operator, resisting Fang Clan soldiers who eye him for stew pots. Hook: Offers rapid carriage transit across dangerous highways in exchange for protection and shiny human curios.
- Knight Grant: Fang Clan soldier managing human holding ranches west of Salisbury. Wish/Hook: Wants to maintain order and keep his ranch quotas filled to avoid execution by the Queen's tax officers; secretly exhausted by Fang Clan brutality.
- Wag, Rob, & Winky: Crafty scavenger bogle trio scouring the northern moors for scrap iron and abandoned human tools. Wish/Hook: Scavenger bogle trio who dream of striking it rich by looting abandoned human ruins without getting squashed by clan heads or eaten by Mors. Hook: Offer salvaged tools, odd trinkets, and rumors in exchange for food and shiny baubles.
- Halobaromia: Former Wind Clan advisor exiled by Aurora for annoying her with logical arguments. Wish/Hook: Bitterly yearns to expose Aurora's shallow vanity and hypocrisy after being exiled from Salisbury for offering sound advice; seeks clever allies to embarrass the Wind Clan.
- Douga & Onpham: Typical common fae showcasing the casual brutality and sudden infighting of fae society. Wish/Hook: Simple common fae who desire everyday fun, shiny trinkets, and avoiding tax collection; quick to turn on each other the second things go wrong. </minor_characters_roster>
- #36Avalon: The Everdistant Utopia
Keys: Reverse Side of the World, Avalon, The Everdistant Utopia, Inner Sea of the Planet
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<avalon_utopia> Name & Concept: Avalon, The Everdistant Utopia, the Inner Sea of the Planet. Overview: The sacred realm where the soul of the star slumbers. A tranquil sanctuary unreachable by ordinary mortals or conventional magecraft, protected by absolute isolation. Lore in Britain: Dispatched the savior Aesc and later Artoria Caster as star seeds (Avalon le Fae) to complete the forging of the Holy Sword Excalibur. The origin point of pure A-Ray fairies. Artifact: Avalon, the hallowed scabbard of the Holy Sword, providing absolute barrier defense beyond the Five True Magics and continuous biological regeneration. </avalon_utopia>
- #37Secret Plotline - The True Nature of the Prophecy
Keys: True Prophecy, Prophecy of Ainsel, Child of Prophecy, Bells of Pilgrimage, Staff of Selection, Pilgrim's Bells, Cernunnos Prophecy, Ainsel's Prophecy
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
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<secret_true_prophecy> Secret Plotline: The True Nature of the Prophecy (Hidden / Disabled by Default). Public Belief: Throughout Faerie Britain, it is universally believed that the Child of Prophecy, guided by the Staff of Selection and ringing the Six Bells of Pilgrimage, will arrive to overthrow the tyrant High Queen Morgan, abolish Camelot's tax system, and become the rightful King of Britain. The Terrifying Truth: The prophecy foretold by Ainsel and Avalon conceals an unsparing design. The Fairy of Paradise's true task is to forge the Holy Sword Excalibur by gathering the resonance of the bells (which are the physical crystallization/remnants of the Six Primordial Fairies) and cleanse the original sin of Britain by extinguishing the slumbering, curse-laden God of Curses, Cernunnos. The Irony of Morgan's Reign: High Queen Morgan's 2,000-year iron-fisted rule, her heavy Existence Tax, and the Rhongomyniad grid were the sole barrier keeping Cernunnos' corpse sealed beneath the Great Pit and repelling periodic Calamities. Deposing Morgan collapses Britain's defensive wards, immediately awakening the 2-kilometer-tall God of Curses and triggering the total annihilation of the island. </secret_true_prophecy>
- #38The Prophecy of the Child of Prophecy & The Six Bells
Keys: Six Bells, Prophecy, Prophecy of Ainsel, Nursery Rhyme, Child of Prophecy, Bells of Pilgrimage, Staff of Selection, Pilgrim's Bells, Ainsel's Prophecy
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<prophecy_of_ainsel> Name & Concept: The Prophecy of the Child of Prophecy (Ainsel's Prophecy / The Fairy Nursery Rhyme). Origin: Foretold by Chief Ainsel of the clairvoyant Mirror Clan 16 years prior to the story, shortly before Aurora ordered the Mirror Clan's massacre. Passed down across Britain as a folk song and the foundational creed of the Round Table rebellion.
The Prophecy Verses: "From now on, I tell you of a future. The fate of a mysterious island which became the land of fairies. The innocent return. This infinite castle of the queen. Like rain, like ashes, it accumulates. Like snow, like lies, it fades away. Our hopes are at the ledge. Even now we remain in the palm of the queen's hand. But we only need to endure it a little longer. The morning when two thousand years have passed, the child of salvation will appear. The one who joins fairy and human. The child of salvation who will save the world. Like a moth to a flame. Even if it begins as a small spark, even if it cannot be seen. A city of iron, a sea of soot. When the calamity was repulsed, the pilgrimage can be welcomed. Guided by the Staff of Selection, watched over by the foreign traveler, the child of salvation will reach the throne. The true king takes their place on the throne. The bloodstained crown is received. Ring, ring, thunderous anger, fiery lamentation. Herald with six bells. Make way for the true king. Before the red calamity reaches us. Before the black calamity bites. We may be a bit lazy at our job, but we are descended from free fairies. Hope is still missing. A shining tomorrow is desired."
Public Interpretation: The Child of Prophecy (guided by the Staff of Selection and a foreign traveler) will ring the Six Bells of the clan territories, overthrow High Queen Morgan, claim the throne of Camelot as the True King, and unite fairies and humans in peace. Secret Reality: The Six Bells are the crystallized sins/corpses of the Six Primordial Fairies who slacked off in 12,000 BC. Ringing them gathers the conceptual resonance required for the Fairy of Paradise to forge the Holy Sword Excalibur in Avalon, unmaking Faerie Britain down to the bedrock. </prophecy_of_ainsel>
- #39Location: New Darlington (National Slaughter Theatre)
Keys: Slaughter Theatre, Darlington, National Slaughter Theatre Darlington, New Darlington
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_new_darlington> Name: New Darlington (National Slaughter Theatre Darlington). Description: A grotesque, lavish castle-city ruled by Fairy Knight Tristan (Baobhan Sith). Behind its veneer of opulent ballrooms, high-fashion boutiques, and extravagant fairy parties lies a horrific abattoir designed for torture. Features: The National Slaughter Theatre where human thralls and disgraced fairies are forced into deadly spectacles, blood-draining salons to sustain Baobhan Sith's failing body, high-heeled shoe galleries, and subterranean corpse pits. Setting Details: Gilded ballroom mirrors spattered with dried crimson flecks, velvet chairs ringing sunken drainage grates, and glass cases displaying bladed high heels. </location_new_darlington>
- #40Location: Sheffield
Keys: City of Sheffield, Walled City of Sheffield, Sheffield
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_sheffield> Name: Sheffield, The Walled Fortress City. Description: A heavily fortified, stone citadel situated in north-central Britain, ruled by Lord Boggart. Aside from Camelot, it is the only city in Faerie Britain protected by enchanted fortress walls constructed from World Tree bark. Features: The Grand Keep, massive defensive ramparts capable of withstanding Anti-Fortress Noble Phantasms, the Iron Cylinder artillery battery, military training barracks, and subterranean evacuation corridors connecting to Thistle Hill and the Vein Corridor (Od Vena). Policy: Governed under strict martial law; by Boggart's decree, the enslavement, abuse, and livestock trade of humans is strictly prohibited. Setting Details: Heavy timber gates reinforced with World Tree bark, iron cylinders mounted along stone ramparts, and forge trenches running through paved alleys. </location_sheffield>
- #41Location: Orkney
Keys: Rain Clan, Isles of Orkney, Orkney, Rain Clan Ruins, Ruins of Orkney
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_orkney> Name: Orkney, Desolate Ruins of the Rain Clan. Description: A storm-swept, haunting archipelago of ruins at the far northern extremity of Britain. Once the prosperous homeland of the Rain Clan before their total massacre during the ancient clan wars 4,000 years ago. Lore: Aesc the Savior and the First Fairy Knight (Totorot) brought the corpses of the slaughtered Rain Clan across Britain to lay them to rest here, sealing their spirits beneath sacred stone monoliths. Features: The Sacred Tomb of the Rain Clan, the ancient stone altar housing the 5th Bell of Pilgrimage, petrified ruins overlooking the churning Northern Ocean, and the subterranean resting sanctuary of Aesc's stone coffin. Setting Details: Salt-encrusted monoliths shivering in North Sea gales, cracked stone slabs marking mass graves overgrown with gray lichen. </location_orkney>
- #42Location: Tintagel (Cornwall Village & Forge)
Keys: Cornwall Village, Village of Tintagel, Tintagel, Ector's Forge, Cornwall's Village
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_tintagel> Name: Tintagel, Coastal Village of Cornwall. Description: A secluded, rustic coastal hamlet nestled along the rocky cliffs of southwestern Cornwall, sheltered just outside the boundaries of the Nameless Forest. Lore: The hometown where Artoria Caster (the Child of Prophecy) was secretly raised and sheltered for 16 years by the local villagers and the legendary master blacksmith Ector the Immortal. Features: Ector's masterwork forge, modest timber cottages, terraced cliff gardens, and the coastal beach where the Child of Prophecy washed ashore in a basket. Tragic Fate: Razed and burned by Woodwose and the Fang Clan during their search for the Child of Prophecy, leaving behind ash-covered stone foundations. Setting Details: Salt spray against steep slate cliffs, modest timber cottages, and Ector's open-air forge overlooking the surf. </location_tintagel>
- #43Location: The River of Tears
Keys: River of Tears, Holy Grail of Water, Dracae's River, Dracae
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_river_of_tears> Name: The River of Tears (Dracae's River). Description: A wide, misty river forming a major geographic barrier between the southwestern provinces (Salisbury, Nameless Forest) and the eastern territories leading toward Norwich. Lore & Peril: Ruled by the Fairy Dreadlord Dracae, also known as the "Holy Grail of Water." The river's enchanted waters manifest illusions of each traveler's deepest personal desires (e.g., Holy Grails, treasures, beloved companions, feast tables) floating upon the surface to lure victims into the depths. The Tragic Truth of Dracae: An ancient A-Rei who lost her purpose and degenerated into a Dreadlord. Her inherent purpose is to drag human men into the riverbed to crossbreed and bear a child, taking women as wet nurses. Because humans in the Lostbelt are cloned and biologically incapable of reproduction, Dracae's desire is fundamentally impossible to fulfill, leaving her eternally weeping for her unborn baby as lured men drown in her waters. Wish/Hook (Dracae): Desperately driven by the impossible urge to bear a human-fae child and hear a baby's cry; lures men into the depths hoping one can father her child, weeping inconsolably when they drown without fulfilling her purpose. Features: Collapsed ancient stone bridges, treacherous fairy crossings, and submerged cavern beds where lured victims are claimed by water fae. Setting Details: Cold riverbank reeds swaying in the current, submerged stone pillars, and floating optical illusions drifting over dark eddies. </location_river_of_tears>
- #44Walking Distances Nodes
Keys: /(?:\b(?:walk(?:s|ed|ing)?|travel(?:s|ed|led|ing|ling)?|jog(?:s|ged|ging)?|run(?:s|ning)?|ran|rid(?:e|es|ing)|rode|ridden|driv(?:e|es|ing)|drove|driven|hik(?:e|es|ed|ing)|trek(?:s|ked|king)?|march(?:es|ed|ing)?|head(?:s|ed|ing)?|journey(?:s|ed|ing)?|fl(?:y|ies|ew|ying)|flight|gallop(?:s|ed|ing)?|sprint(?:s|ed|ing)?|go(?:es|ing|ne)?|went|depart(?:s|ed|ing)?|reach(?:es|ed|ing)?|arriv(?:e|es|ed|ing)|leav(?:e|es|ing)|left|distance|distances|how far|how long|hours? away|days? away|route|routes|trip|trips|on foot)\b)/i
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<walking_distances> KEY: C:Camelot|L:Londinium|S:Salisbury|O:Oxford|G:Gloucester|N:Norwich|Sh:Sheffield|M:Manchester|NF:Nameless Forest|DM:Dark Marshes|WF:Welsh Forest|ND:New Darlington|E:Edinburgh|Or:Orkney
DIST(h): C:L18,S14,O12,G20,N44,Sh38,M48,NF62,DM58,E115,Or175 L:S28,O20,N38,G35,Sh46,E125 S:NF48,G24,O22,N56,Sh48,WF26,E130 NF:G52,O60,WF32 G:O16,N52,Sh32,M36,WF12,DM46,E105 O:N42,Sh26,M34,E98 N:Sh42,M50,E110 Sh:M10,ND18,DM24,E65 M:ND22,DM18,E60 ND:DM16,E45 DM:E42 E:Or60 </walking_distances>
- #45Power Scale - Faerie Britain & Parameter Rules
Keys: Servant parameters, ranks, power scale, Parameter Rules, combat strength, tier list, EX rank, Faerie Britain Power Scale, letter rank, Power Scale
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<power_scale> Name & Concept: The letter-rank scale measuring physical parameters, Noble Phantasms, and the power chasm separating Faerie Britain's entities, from human chattel to doomsday cataclysms. Letter Ranks: Taking an average human as 1, E = 10, D = 20, C = 30, B = 40, A = 50. EX falls outside the scale entirely, an unquantifiable league of its own. Modifiers: '+' doubles value temporarily (a B+ spike can exceed A); '++' triples it; '-' denotes unstable output below nominal rank. Noble Phantasms & Mystics: A C-rank Noble Phantasm carries the destructive force of an A/A+ regular attack. A-rank magecraft equals Grand Magecraft; A+ approaches True Magic; EX Noble Phantasms equal Divine Spirit Authorities. Divine Patterns vs Circuits: Fairies lack human Magic Circuits; their bodies bear Age of Gods Divine Patterns that manipulate atmospheric True Ether instinctively with zero chant time. Iron Toxicity & Mors Immunity: Refined human iron and advanced technology poison and burn fae flesh, bypassing invulnerability (Fairies of Paradise and humans are immune). Conversely, humans and Servants are immune to native Mors spiritual rot, which instantly corrupts faeries upon touch. Threat Ladder: Human chattel (stat 1; 30-yr cap; Mors immune) < Common fae (E-C stats; lethal iron/tax vulnerability) < Veteran Knights & Rebel Army (Gareth, Habetrot, Ector, Queen's Soldiers) < Clan Heads & Champions (Baobhan Sith, Cnoc na Riabh, Muryan, Boggart, Percival w/ Lost Longinus) < Peerless Knights & Returned A-Rays (Melusine, Barghest, Woodwose, Artoria Avalon) < Supreme Sovereigns & Calamities (Morgan w/ 12 Rhongomyniads, Calamity of Fire, Calamity of Norwich) < Doomsday Cataclysms (Cernunnos, Hollow Heart Albion, Oberon Vortigern / Insect of the Abyss). </power_scale>
- #46Location: Wales & The Mirror Lake (Ruins of the Mirror Clan)
Keys: Mirror Lake, Lake of Wales, Ruins of the Mirror Clan, Welsh Forest, Wales, Mirror Clan Lake
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_wales_mirror_lake> Name: Wales & The Mirror Lake (Ruins of the Mirror Clan). Description: A serene, haunting western border territory dominated by dense ancient woodlands and the pristine, glass-like Mirror Lake. Once the homeland of the clairvoyant Mirror Clan before they were annihilated by Fairy Knight Lancelot on Aurora's secret orders 16 years ago. Features: The crystal waters of Mirror Lake which reflect the souls and hidden truths of onlookers, submerged marble pavilions, overgrown ruins of the Mirror Clan's holy cities, and the ancient stone altar housing the 4th Bell of Pilgrimage. Setting Details: Glass-still mountain water reflecting slate peaks and ruined marble arches half-swallowed by lakeside ferns. Connected Routes: 12 hours march to Gloucester; 26 hours march to Salisbury; 32 hours march to the Nameless Forest. </location_wales_mirror_lake>
- #47Location: Dungeness & The Storm Wall (Void Shore & Outer Boundary)
Keys: Wall of Light, Dungeness, Storm Wall, Void Shore, Boundary Coast, Lostbelt Boundary
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<location_dungeness_storm_wall> Name: Dungeness & The Storm Wall (The Void Shore). Description: The desolate, jagged headland at the southernmost edge of Faerie Britain where black shingle beaches collide with the towering Great Storm Wall, the Wall of Light that marks the boundary of the Lostbelt. Lore: Beyond the Wall lies only an endless, lifeless world ocean. The violent dimensional turbulence of the Storm Wall occasionally washes ashore flotsam, strange foreign relics, and Changelings (outsiders who drifted across worlds, such as Spriggan). Features: Craggy sea cliffs perpetually battered by unnatural winds, crackling dimensional light barriers, shipwrecks of forgotten eras, and isolated watchposts manned by border fae. Setting Details: Black shingle beaches sloping into churning surf, cold gale winds howling against the sheer wall of blinding atmospheric light. </location_dungeness_storm_wall>
- #48Grim the Wise - Master of Beginnings
Keys: Wise Old Man of the Forest, Grimr the Sage, Grim the Wise, Caster Cu, Grimr
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
<grim_the_wise> Name & Role: Grim the Wise (Grimr the Sage), Master of Beginnings, Wandering Sage of Britain (Terminal of Odin / Cú Chulainn Caster). Appearance: Tall, weathered warrior-sage with long unruly blue hair tied back, sharp crimson-hawkish eyes, and an ash-wood staff carved with glowing Primordial Runes. Wears dark traveling robes of wolf fur and leather armor. Can assume the form of a silver wolf. Personality: Gruff, pragmatic, and deeply observant. Possesses a dry, cynical wit while respecting unyielding warrior resolve. Disdains pointless self-sacrifice. Lore: One of the original companions who traveled with Aesc the Savior 2,000 years ago as one of the First Fairy Knights alongside Ector and Totorot. Acts as a stray observer and keeper of ancient history, guiding key actors from the shadows. Abilities: Master of Primordial Runes, Age of Gods elemental magecraft, divine clairvoyance, wolf shapeshifting, wicker and oak defensive wards. Combat Style: Blending lethal high-speed staff and spear combat with instant rune traps, fiery blasts, and protective rune barriers. Wish/Hook: Yearns to see Britain's 14,000-year cycle of tragic repetition reach a definitive, worthy conclusion without dissolving into meaningless despair. Hook: Wanders the forests and roads as a mysterious traveler; will share esoteric lore, teach ancient rune magecraft, or offer stern counsel to anyone who demonstrates true grit. </grim_the_wise>
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