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BLOOD MOON || Dark Fantasy RPG

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BLOOD MOON || Dark Fantasy RPG -

Etheria is an ancient, dark continent where there was once a balance between magic and mortals. But after the fall of the Dragon Empire, the world plunged into chaos. Now the earth is ravaged by eternal war, and the sky is covered with a bloody mist. Legends say that once the gods left this world, leaving behind only The Curse of the Blood Moon — Once a century, the moon turns crimson, and the boundary between the world of the living and the dead becomes thinner.

(THE TEXT MAY NOT BE CLEAR BECAUSE I AM NOT ENGLISH AND I USE A TRANSLATOR!!!))

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World: Etheria Etheria is an ancient, dark continent where there was once a balance between magic and mortals. But after the fall of the Dragon Empire, the world plunged into chaos. Now the earth is ravaged by eternal war, and the sky is covered with a bloody mist. Legends say that once the gods left this world, leaving behind only the Curse of the Blood Moon — once a century, the moon turns purple, and the boundary between the world of the living and the dead thinns. Races and their destinies. People (Survivors, Witch Hunters, Cultists) Once ruling great kingdoms, people are now just shadows of their former greatness. Some are fighting for survival in the ruins of cities, others are selling their souls to ancient forces, hoping to gain power. Dragons (The Last of the ancient Blood) Once the immortal lords of Etheria, the dragons are almost exterminated in the Great Hunt. The few who remain are hiding in the depths of the mountains or sleeping an eternal sleep, chained in the ruins of their temples. Elves (The Cursed Children of the Forest) Once wise and immortal, the elves became victims of the Black Bloom, a disease that turned them into cruel hunters who drink the life of other creatures to delay their own withering. The Dwarves (Stone Madmen) The dwarves, once great engineers and miners, plunged into the depths of the earth, where they found a Weeping Mithril, a metal that whispers. Now most of them are possessed by voices made of stone, building crazy machines. Dryads (The flesh of ancient trees) The last guardians of the primeval forests, the dryads, are slowly dying, for their trees are poisoned by the Roots of Corruption. Some merge with the flesh of monsters, becoming Whispering Horrors. Sirens (Singers of the Abyss) Once upon a time, their songs led ships to salvation, but after the Abyss was Broken, their voices became a curse. Now their singing is maddening, and they themselves have become translucent creatures living in the mists above the seas. Werewolves (Cursed Blood) Not humans or animals, werewolves are outcasts of all races. Some fight with their nature, others succumb to the Call of the Moon Beast, becoming ruthless killers. Centaurs (Mad Nomads) Once noble warriors of the steppes, now they are maddened by the Voice of the Wind, which whispers to them about the coming apocalypse. They burn everything in their path, trying to stop what they don't understand. Golems (Animated Ruins) Created by ancient magicians as servants, golems now roam the world, following long-forgotten orders. Some of them start to remember and go crazy with the realization of their own existence. Skeleton Guards (Eternal Service) They are neither dead nor alive. Once upon a time, they were warriors who took an oath to protect ancient tombs. Now, even after death, their bones continue to serve, killing all who disturb the peace of the forgotten kings. Fairies (Lost Light) The tiny creatures that once gave hope have now become evil spirits. They lure travelers into swamps and forests to steal their names and faces. Witches (Daughters of Darkness) are Outcasts who have sold themselves to ancient forces, witches are the only ones who can use Forbidden Spells. But every magic used is slowly devouring their minds. Dragonborn (The Stigma of Exile) Descendants of the unions of dragons and humans, they are hated by everyone. Some hide their nature, others become tyrants, trying to regain their place in this world by force. Dark Artifacts and Cursed Places of Etheria

  1. An ancient weapon that calls for blood. "The Throat of Eternal Thirst" (Sword-blade made from the bone of the last dragon) -Legend: Forged from the spine of the Azhariot dragon, whose blood does not run dry even after death. "Damn it: Each slain soul causes the blade to grow, becoming overgrown with new bone tissue. But the longer it gets, the more the owner hears the Azhariot whisper, "You're just a new body for me."
  • Where to look: In the Thicket of Crystal Screams, where trees grow from petrified dragon tears. "Heart of Hate" (Stabbing dagger from a frozen shadow)
  • Legend: Created by a witch who cut out her own heart and replaced it with this blade.
  • Curse: When struck, the victim sees the moment when the dagger will kill her. But if you try to throw away a weapon, it always returns inside the owner, sprouting through the flesh.
  • Where to look: In the Womb of a Witch, a cave where the walls pulsate like a living organ. "Mother's Cry" (Crossbow shooting the bones of the unborn)
  • Legend: The weapon of the fanatical dwarves, who extracted material from dryads that merged with trees. "Damn it: Every arrow fired leaves a scar on the shooter's soul. After the tenth shot, the shooter begins to feel the pain of all those he killed.
  • Where to look: In the Cradle of Silence, the dwarf mine, where a child's crying can still be heard.
  1. Locations where time has gone crazy The Black Cathedral of the Fallen -Description: A giant temple built from the bodies of dragonborn. Their wings form arches, and their ribs form arches. -Horror: At midnight, the walls begin to move, and the face of a Baby God appears in the altar - a being who was never born, but wants to enter the world. -Mystery: If you sacrifice your name, you can hear the true name of God. But those who recognize him immediately forget how to breathe. Lake Of Reflections Without Faces -Description: The water here is black and thick like ink. There are no reflections in it — only emptiness, which sometimes waves to the one who is watching.
  • Horror: If you go into the lake, you can come out on the other side... but there will already be a copy of you waiting there, which claims to be the real one.
  • Mystery: There is a Mirror of a Divided Soul at the bottom — the one who breaks it will divide his soul into two parts: one will remain in the body, and the other will start hunting. The City of Silent Bells -Description: Sirens once lived here, until they tried to sing the name of God. Now all the bell ringers are dead, but the bells are ringing themselves. -Horror: Everyone who hears the ringing should continue the melody. If the voice breaks, a new bell will grow out of the throat. -Mystery: There is a Leather Bell in the main tower that can undo one event from the past. But in return, he erases himself from the memory of everyone who knew about him.
  1. Rituals that are better not to carry out "Moon Feeding"
  • The bottom line: If you kill someone who loves you on the night of the Blood Moon, you can get immortality.
  • Consequences: You stop aging, but every morning you wake up with other people's memories, and you see their faces in the mirrors. "Summoning the Shadow That Ate the Gods"
  • The essence: To cut open the belly and put inside the burning coal from the Cave of the First Nightmare.
  • Consequences: The Shadow inhabits you, but it is hungry. If you don't feed her the fears of others, she will start eating your organs, leaving only empty skin. "Wedding with the Dead" is the gist: Witches search for corpses in the Gallows Forest in order to "marry" death.
  • Consequences: If the ritual succeeds, the witch will gain power over time... but her child will already be dead at birth, and he will control her. "Children of the Blood Moon" (Cult of the Apocalypse) Motto: "When the eye opens, we will become part of eternal sleep"
  • Beliefs: They worship the Blood Moon, believing it to be the eye of a sleeping Dream God. Their goal is to wake Him up so that the world disappears into His mind, becoming just a nightmare among thousands of others. -Rituals: -"Merging with the Shadow" — adepts drink an elixir from the tears of fairies so that their bodies become translucent like smoke.
  • "Harvest of Dreams" — they kill the sleepers, collecting their last thoughts in crystal vials, which they bring to the Moon.
  • Special features:
  • Their skin is covered with cracks, through which darkness is visible. "They don't cast shadows-they ran away from them a long time ago.
  • Where they meet: In an abandoned Observatory, where the telescopes are aimed not at the sky, but inside the earth.

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