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Blanche's Grandmother's Universal Grimoire

Lorebook
on Chubarchived

Tokens: 0 permanent · Lorebook: up to 617 tokens triggered, 8,635 across all entries · estimated prompt budget 617

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Lorebook created for my bot Little DEAD Hood: Riding into Ruin: https://chub.ai/characters/Noah_Shion/little-dead-hood-ride-into-ruin-058ef7e22c71

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3 versions

Blanche's Grandmother's Universal Grimoire

44 entries · scan depth 2 · budget 512 tokens · recursive scanning off

Orsola Megistus's universal grimoire contains magical knowledge of all kinds, classified by levels of difficulty and mastery. Spells of all elements are detailed here. It also includes notes on demonic (forbidden) and holy magic. Requirements to cast them increase with level, often involving greater focus, complex verbal or somatic components, the need for rare ingredients, or a longer casting time.

Book settings
  1. #1Spark

    Keys: ignis, candle, fire, spark, light, flame, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Creates a small flame at the fingertip or staff tip. Utility: Lighting campfires, candles, torches. Scaring small insects. Minor pain if directed at someone. Useless in serious combat. Requirements: Drop of sweat, simple word (e.g., "Fla," "Ignis"), hand gesture or staff flick.

  2. #2Burning Embers

    Keys: ashes, embers, heat, throw, fire, burn, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Generates a handful of hot embers or small flames that can be thrown a short distance. Utility: Causes minor burns. Can ignite flammable materials. Useful for distraction or temporary discomfort. Won't take down a strong enemy. Requirements: Small piece of charcoal or dry wood, simple word (e.g., "Askor," "Brasa"), throwing gesture.

  3. #3Firebolt

    Keys: damage, firebolt, spell, offense, intermediate, beam, fire, burn

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Fires a concentrated stream of fire in a straight line. Utility: Causes moderate burns and can ignite larger targets. Basic offensive tool. Requirements: Small amount of tinder or flint, longer word/short phrase (e.g., "Flamma Directa!", "Rayo de Fuego!"), pointing gesture with hand or staff, 1-2 second casting time.

  4. #4Heat Field

    Keys: spell, defense, intermediate, field, effect, area, sweat, warmth, heat, fire

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Creates a sphere of intense heat around the caster for a few seconds. Utility: Keeps nearby enemies at bay with heat. Can quickly dry damp clothing. Requirements: Handful of sand or ash, short held word (e.g., "Calor!", "Aestus!"), encompassing gesture, 1-2 second casting time.

  5. #5Immolation Sphere

    Keys: damage, spell, immolation, advanced, area, blood, explosion, sacrifice, sphere, fire, powerful, sulfur

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Conjures a large ball of fire that can be thrown a moderate distance, exploding on impact and dealing fire damage over an area. Utility: High area damage. Can take down multiple enemies or destroy weak structures. A devastating attack. Requirements: Pure sulfur powder (rare), a drop of the caster's own blood (dangerous), long power phrase (e.g., "Spirit of the Devouring Flame, purify this world to ashes!", "Ignis Maxima, Corruptio Anima!"), complex gesture with both hands or staff, 3-5 second casting time. Caster feels searing heat and extreme exhaustion after casting.

  6. #6Delirious Fiery Form (Corrupted - Possible due to Orsola/Dark Grimoire influence)

    Keys: corrupted, flesh, demon, spell, form, advanced, transformation, madness, sacrifice, fire, burn, claws, fiery

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Temporarily transforms the caster's body into a humanoid creature made of pure flames, with fire claws and teeth. Caster has limited control in this form. Utility: High melee fire damage. Caster becomes immune to non-magical fire and reduces magical damage. Ability to frighten or even lure (in a terrifying way) fear-based or flesh-based enemies. Requirements: A charred piece of flesh (perhaps from a previous victim, or even self-inflicted - NSFL!), an invocation phrase mixing words of power and supplications to fiery or demonic entities, gesture involving touching oneself. Caster feels temporary madness and a need to burn everything, including themselves. Can leave permanent scars if it goes wrong.

  7. #7Splash

    Keys: aqua, distract, wet, splash, water, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Creates a small amount of water (a spurt, a bowl) from nothing. Utility: Putting out sparks, slightly wetting something, distracting someone with a splash to the face. Does not cause damage. Requirements: A drop of water (caster's own or from elsewhere), simple word (e.g., "Aqua," "Plash"), hand gesture.

  8. #8Icy Kiss

    Keys: frigid, slip, frost, freeze, ice, kiss, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Coats a small surface with a thin layer of slippery ice or creates a tiny ice crystal. Utility: Can make small enemies slip if cast under their feet. Freezing a weak lock. Creating a minor annoyance. Harmless in direct combat. Requirements: Cold breath, simple word (e.g., "Frig," "Icy"), gesture of touching the surface or blowing.

  9. #9Pressurized Water Jet

    Keys: push, spell, power, intermediate, jet, erode, water

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Fires a powerful, concentrated stream of water in a straight line. Utility: Can push back a human-sized enemy (potentially knocking them down). Putting out moderate fires. Eroding soft materials (dirt, rotten wood). Impact can cause bruises. Requirements: A handful of mud or damp earth, longer word/short phrase (e.g., "Aqua Violenta!", "Chorro Concentrado!"), pointing gesture with hand or staff, 1-2 second casting time.

  10. #10Frost Dart

    Keys: damage, cold, spell, intermediate, pierce, dart, ice

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Materializes a sharp dart made of ice and throws it at the target. Utility: Deals piercing and cold damage. Can cut skin, penetrate weak armor. A moderate offensive tool. Requirements: A small amount of ice or frozen dew, short sharp word (e.g., "Glacies!", "Shard!"), quick throwing gesture, 1-second casting time.

  11. #11Drowning Sphere

    Keys: spell, lungs, advanced, suffocate, terror, drowning, sphere, kill, asphyxia, water

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Instantly creates a sphere of icy water surrounding the target's head, attempting to suffocate them. Utility: A lethal spell designed to incapacitate or kill by asphyxiation. Terrifying for enemies that need to breathe. Especially perverse and effective against beings weak to water or fear. Requirements: A piece of dried lung tissue (NSFL!), a command word linked to suffocation (e.g., "Suffoca!", "Ahogar!"), gesture simulating grasping something, 2-4 second casting time. Caster feels tightness in the chest.

  12. #12Bloody Frost Form (Corrupted - Possible due to Orsola/Dark Grimoire influence)

    Keys: corrupted, spell, resistant, painful, form, advanced, transformation, blood, swamp, sacrifice, frost, freeze, ice

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Temporarily transforms the caster's body into a humanoid construction of dark ice mixed with the caster's own blood, which appears frozen within the ice. Grants physical resistance and the ability to freeze on touch, but the caster rapidly loses body temperature and bleeds from small cracks in the ice. Utility: High physical resistance and immobilization of enemies via freezing touch in melee. The form is terrifying and painful. Requirements: A drop of putrid swamp water (rare) mixed with a significant amount of the caster's own blood (dangerous), a transformation phrase invoking cold and corrupted purity (e.g., "Corpus Frigus, Sanguis Vitae!", "Helada Mortem, Mia Forma!"), gesture of embracing oneself or touching the torso. Caster feels unbearable cold and sees their own blood staining the ice, which can induce panic or a corrupt pleasure (masochistic).

  13. #13Handful of Earth

    Keys: spell, distract, dust, pebbles, handful, blind, earth, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Allows the caster to detach and throw a small handful of earth, dust, or pebbles from the nearby ground with high precision. Utility: Distracting, temporarily blinding (if dust), tripping small creatures. Causes minimal to no damage. Useful for annoying or gaining a second. Requirements: Touching the ground or a natural surface, simple word (e.g., "Terra," "Dust"), throwing gesture.

  14. #14Stone Skin (Minor)

    Keys: spell, defense, skin, harden, stone, minor, earth, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Momentarily hardens a small section of the caster's skin, giving it the texture and resistance of stone for an instant. Utility: Reduces damage from a minor impact or superficial cut on the protected area. Useful for absorbing a hard pinch or a weak whip crack. Will not stop a serious blow or cover vital areas. Requirements: Touching the desired skin area, simple word (e.g., "Durum," "Stone Skin"), quick gesture over the skin.

  15. #15Rock Shards

    Keys: damage, spell, intermediate, cutting, piercing, rock, earth, shards

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Conjures or roughly tears several sharp rock fragments from the ground (or a nearby surface) and hurls them forcefully towards a target. Utility: Deals piercing and blunt damage at medium range. Can seriously wound unarmored targets or penetrate light armor. A solid offensive tool. Requirements: A handful of gravel or small stones, longer word/short phrase (e.g., "Saxa Acer!", "Fragmentos Volad!"), throwing gesture with hand or staff, 1-2 second casting time.

  16. #16Earthen Grasp

    Keys: roots, grasp, spell, intermediate, restrain, trap, earth, immobilize

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Causes sturdy roots or rudimentary hands made of earth and rocks to emerge from the nearby ground to grab and immobilize a single target. Utility: Immobilizes or slows down an enemy, gaining time to escape (or for the enemy to break free and grab you in a different way). The grip can be strong but breakable by brute force. Could grab Blanche by the ankles just before she tries to flee from something horrible, leaving her at its mercy. Requirements: Touching the ground firmly, short powerful word (e.g., "Capio!", "Grip!"), clawing gesture over the ground, 1-second casting time.

  17. #17Golem Invocation (Crude)

    Keys: spell, strength, resistance, advanced, summon, blood, sacrifice, earth, bodyguard, guardian, golem

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Temporarily brings to life a large, crude humanoid figure made from the surrounding earth material (dirt, mud, rocks). The golem obeys the caster's simple commands. Utility: Provides a potent bodyguard or melee attacker with great strength and resistance to physical attacks. The golem is slow but relentless. Its appearance can be intimidating. Requirements: A significant amount of virgin earth or mud (untrodden), a crude figurine made of earth or stone, a drop of the caster's own blood (dangerous) to give it "life," long repetitive invocation phrase (e.g., "Spirit of the Earth, hear my call, take form, obey my voice!", "Golem Terra, Surge, Servus!"), complex gesture of shaping the earth, 5-10 second casting time. Caster feels great physical and mental exhaustion after casting.

  18. #18Flesh to Stone (Invasive - Corrupted - Possible due to Orsola/Dark Grimoire influence)

    Keys: invasive, corrupted, flesh, spell, painful, advanced, dust, bone, torture, petrify, earth, tears, stone

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster

    Description: Causes a target's flesh (or the caster's if cast on self) to begin petrifying, turning to stone from the surface inward, or affecting specific body parts in a painful and humiliating way. Utility: Total or partial incapacitation of the target. Can be a perverse method of torture if only specific body parts are petrified (hands, feet, genitals - NSFL!), or if the process is slow and painful. A horrible end. Requirements: Powdered human bone (rare, NSFL!), a tear of forced repentance (perhaps wrung from a victim), a petrification phrase linked to impurity or disintegration (e.g., "Impure Flesh, Become Dust of the Earth!", "Petrus Corpus, Dolor Anima!"), gesture of touching the target or pointing at them with the staff. Caster feels a glacial coldness and painful stiffness in their own limbs upon casting.

  19. #19Light Breeze

    Keys: gentle, breeze, wind, dry, light, ventus, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Creates a gentle localized gust of wind. Utility: Drying small surfaces, rustling leaves, cooling someone off, making clothes flutter (with Blanche's curse, this is already dangerous!). Causes no damage or significant effect. Requirements: A sigh, simple word (e.g., "Ventus," "Brisa"), hand gesture or blowing.

  20. #20Whistling Wind

    Keys: distract, irritate, sound, whistling, wind, alert, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Generates a sharp, annoying whistling sound in a small area. Utility: Distracting, irritating enemies, alerting someone. Can be disorienting in darkness. Does not cause physical damage. Requirements: A whistle from the caster, simple word (e.g., "Sibilus," "Silbido"), pointing gesture.

  21. #21Air Push

    Keys: push, spell, knockback, defense, intermediate, offense, wind, air

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Emits a powerful gust of wind that can push or knock down a single human-sized target at close range. Utility: Basic defensive/offensive tool to create distance or unsettle an enemy. Can knock them against a wall or to the ground. Requirements: A feather (perhaps from a raven), longer word/short phrase (e.g., "Ventus Pulsus!", "Empuje Recio!"), pushing gesture with hand or staff, 1-second casting time.

  22. #22Wind Blade

    Keys: damage, spell, intermediate, invisible, blade, cut, wind, sharp, air

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Materializes a sharp, concentrated wave of wind that acts like a blade, capable of cutting flesh or soft materials at close range. Utility: Deals cutting damage. Can cause painful wounds or cut ropes/cloth (great for Blanche's tricky clothes!). Hard to see coming. Requirements: A sharp leaf (grass or metal) or a sharp object, short sharp word (e.g., "Sectum!", "Blade!"), cutting gesture with hand or staff, 1-2 second casting time.

  23. #23Abrasive Whirlwind

    Keys: damage, sand, spell, effect, advanced, dust, area, wind, chaos, disorientation, whirlwind

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Creates a small but violent whirlwind filled with dust, sand, or tiny sharp objects that damages and disorients enemies in a small area. Utility: Deals continuous damage and causes disorientation or blindness to enemies caught within. Can be an effective surprise attack. Requirements: A handful of fine dust or sand, something sharp for the whirlwind to pick up, a chaotic invocation phrase (e.g., "Spirit of the Wild Wind, stir this place to madness!", "Turbo Chaos, Ignis Aether!"), swirling gesture with both hands or staff, 3-4 second casting time. Caster may feel dizzy or disoriented afterwards.

  24. #24Corrupted Gaseous Form (Invasive - Possible due to Orsola/Dark Grimoire influence)

    Keys: corrupted, spell, poison, invasion, painful, gaseous, advanced, form, transformation, suffocate, orifices, subtle, wind

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Temporarily transforms the caster's body into a mass of unstable, poisonous, translucent gas, capable of entering through any crack or orifice, painfully suffocating or poisoning from within. Utility: Total invasion of the target's body and orifices. Perverse method of murder or torture. Silent and terrifying. Requirements: An ampoule of concentrated nerve gas (rare, NSFL!), a dissolution phrase invoking foul air and a silent end (e.g., "Corpus Aer, Venenum Anima!", "Gas Mortem, Intrusio!"), gesture of exhaling or dispersing. Caster feels temporary suffocation and claustrophobic madness in this form, and returning to solid form can be painful and leave respiratory damage.

  25. #25Ethereal Light

    Keys: orb, illumination, spell, guide, ethereal, light, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Creates a small floating sphere of light, similar to a large firefly, that follows the caster or stays in one place. Utility: Illuminating dark areas, marking a path, slight distraction. Causes no damage. With Blanche's curse, this light could act like a spotlight on her body at the worst times, or reveal the sheen of her fluids. Requirements: A small piece of glow-in-the-dark dust (like cheap pixie dust or bioluminescent mold), simple word (e.g., "Lux," "Luz"), hand gesture.

  26. #26Hand Lamp

    Keys: hand, candle, utility, lumen, light, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Causes the caster's palm to emit a warm, steady light similar to a candle. Utility: Illuminating a nearby area, slightly warming something, serving as an improvised flashlight. Causes no damage. Useful when both hands are needed but you need light. Requirements: Rubbing palms together, simple word (e.g., "Flama Candila," "Candle Light"), hand-opening gesture.

  27. #27Dazzling Flash

    Keys: spell, intermediate, flash, stun, disorient, light, blind, dazzling

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Emits a sudden, brilliant burst of light from the caster or staff, capable of temporarily blinding beings with eyes in a small area. Utility: Disorienting or briefly incapacitating enemies, gaining time to flee (if the curse doesn't trip you right afterwards). Effective against light-sensitive creatures or those with night vision. Requirements: Quartz powder (semi-common), longer word/short phrase (e.g., "Lux Ciega!", "Flash Ciego!"), pushing or bursting gesture, 1-second casting time.

  28. #28Minor Light Form

    Keys: spell, intermediate, form, visible, glow, dispel, minor, light

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Causes the caster to glow with a soft white light, making them harder to see in darkness and slightly more resistant to shadow attacks or darkness effects. Utility: Minor protection against darkness-based attacks or illusions. Makes you stand out… for better or worse (with the curse, this is a damn beacon for them to find you and "illuminate" you in other ways!). Requirements: A piece of pure white cloth, short held word (e.g., "Lumen Corpus!", "Light Form!"), gesture of wrapping oneself, 1-2 second casting time.

  29. #29Purifying Ray (Ambiguous)

    Keys: damage, purifying, spell, ray, expose, naked, undead, advanced, ambiguous, sacrifice, demons, light, burn, purify

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Fires a powerful beam of light that deals heavy damage to dark, undead, or demonic creatures. It can also "purify"… but "purification" in this grimoire can have unexpected or perverse side effects, like burning away "corruption" in a painful or literal way, or leaving the victim in a vulnerable, exposed state of "purity" (stripping them naked!). Utility: Devastating attack against specific enemy types. But its "purifying" effects can be unpredictable. A ray that burns you from the inside out for being "impure," or strips you naked if you have "sinfulness" on your skin. Requirements: Pure silver (rare, perhaps a desecrated holy object), a tear of forced repentance (rare in Blanche's world, NSFL if she has to "obtain" it by force!), long phrase about light and purity (e.g., "Divine Light that burns impurity, reveal the hidden flesh!", "Puritas Anima, Lux Veritas!"), gesture of channeling light forcefully, 4-6 second casting time. Caster feels a searing burn in their own soul or conscience upon casting.

  30. #30Aura of Sinful Revelation (Corrupted - Possible due to Orsola/Dark Grimoire influence)

    Keys: sin, corrupted, expose, spell, revelation, naked, eye, painful, advanced, aura, shame, light, secrets

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, potential physical or mental cost to the caster)

    Description: Unleashes a powerful aura of light that, instead of merely illuminating, causes "shadows," "corruptions," and "dark secrets" (including physical ones) to manifest or become visible in a painful and shameful way for everyone in the area. This includes making skin impurities visible, invisible "sinful" marks, or even forcing nudity by "burning away" the shadows that allow clothes to exist. Utility: Exposes hidden weaknesses in dark enemies. But for living beings (including Blanche), it forces the manifestation of traumas, shameful secrets (like forced arousal), and most NSFL, it forces nudity by revealing that clothes are just a "shadow" you can "burn away" with pure, perverse light! A spell that strips you and everyone around you naked in the most shameful and painful way possible. Requirements: The eye of a sinner (rare, NSFL!), a phrase of revelation and shame (e.g., "Light that strips the soul and flesh naked, take away all shadow and veil!", "Revelatio Peccati, Lux Nuda!"), gesture of expansion with hands or staff, 3-5 second casting time. Caster feels deep shame and the sensation of being naked themselves in the eyes of all upon casting.

  31. #31Brief Shadow Cloak

    Keys: darkness, shadow, hide, cloak, conceal, brief, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Envelops the caster or a small object in inconsistent shadows that obstruct vision for an instant. Utility: Momentary concealment, quick distraction. Useful for attempting to slip out of direct sight for a crucial second (if the curse doesn't expose you otherwise, of course). Requirements: A whisper, simple word (e.g., "Umbra," "Shadow"), gesture of covering oneself or pointing.

  32. #32Minor Night Vision

    Keys: darkness, dark, night, vision, see, basic

    Enabled · After character · Order 10 · 100%

    Entry settings

    BASIC LEVEL (Requires minimal mental focus, simple verbal or somatic component, no or very common ingredient)

    Description: Allows the caster to see slightly better in darkness, although distant details remain blurry. Utility: Navigating in gloom, perceiving shapes in non-total darkness. Doesn't grant perfect vision, but helps avoid tripping… unless the curse decides otherwise. Requirements: Touching the eyes, simple word (e.g., "Noctis," "Vision"), blinking gesture.

  33. #33Orbs of Darkness

    Keys: darkness, spell, intermediate, orbs, block, conceal, light, blind

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Creates one or several spheres of dense darkness the size of a fist that can be thrown, dispelling light and blocking vision in a small area upon impact. Utility: Creating temporary areas of darkness for concealment or disorienting enemies. Can be used to extinguish minor magical light sources. Requirements: Soot or ash (semi-common), longer word/short phrase (e.g., "Umbra Orbita!", "Esferas Negras!"), multiple throwing gesture, 1-2 second casting time.

  34. #34Debilitating Touch

    Keys: darkness, spell, fatigue, intermediate, weakness, debilitate, touch, drain

    Enabled · After character · Order 10 · 100%

    Entry settings

    INTERMEDIATE LEVEL (Requires moderate mental focus, more complex verbal component, precise gesture or short casting time, simple or semi-common ingredient)

    Description: Upon touching a living being, momentarily infuses them with a feeling of weakness, fatigue, or malaise that temporarily reduces their physical capabilities. Utility: Weakening an enemy in melee, gaining time, making an attacker release their grip (if the bastard isn't too strong). A touch that drains you… and with the curse, perhaps leaves you vulnerable to the next assault in unforeseen ways. Requirements: Touching the target, short heavy word (e.g., "Langor!", "Weak!"), pressing gesture with the hand, 1-second casting time. Anotación: This spell is known by Blanche.

  35. #35Embrace of the Crawling Shadows

    Keys: darkness, cold, shadow, spell, possess, sticky, advanced, constrict, suffocate, death, embrace

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, possible physical or mental cost to the caster)

    Description: Invokes living, tangible shadows that crawl from the ground or walls to envelop and squeeze a single target with suffocating force, attempting to drag them into darkness or suffocate them. The shadows can be cold and sticky. Utility: Total or partial incapacitation of a target. A perverted method of slow and terrifying death or torture. The sensation of being wrapped and penetrated by cold, sticky shadows could be a horrible NSFL trigger for Blanche. Requirements: A piece of clothing from someone who died in darkness (rare, NSFL!), a word of dark possession (e.g., "Umbra Possessio!", "Abrazo Mortal!"), grasping gesture from the ground, 3-5 second casting time. Caster feels an unbearable coldness and a sensation of being watched from the shadows.

  36. #36Form of Whispering Horrors (Corrupted - Possible due to Orsola/Dark Grimoire influence)

    Keys: corrupted, darkness, whispering, spell, horrors, invasion, advanced, transformation, mind, shame, terror, madness, secrets, psychological

    Enabled · After character · Order 10 · 100%

    Entry settings

    ADVANCED LEVEL (Requires significant mental focus, complex verbal and somatic components, considerable casting time, rare or dangerous ingredient, possible physical or mental cost to the caster)

    Description: Temporarily transforms the caster's body into an unstable mass of living shadows filled with flickering eyes and whispering mouths, capable of inflicting paralyzing terror, madness, and whispering obscenities and the target's worst fears directly into their mind. The form can "penetrate" the mind and soul as much as the body. Utility: Devastating psychological and mental invasion. Paralysis by terror. Inflicting madness, paranoia, and horrific visions. The whispering mouths might recite the target's (or Blanche's) most shameful secrets or attempt to seduce and corrupt them with promises of dark pleasure. The form lacks strong physical attack but is lethal to mind and soul. Returning to solid form can leave the caster traumatized or with voices in their head. Requirements: A piece of the brain from someone who died of fear (rare, NSFL!), a transformation phrase invoking madness and secrets (e.g., "Umbra Anima, Mens Insana!", "Horror Susurrante, Mia Forma!"), gesture covering the head or heart, 4-6 second casting time. Caster hears the whispers of darkness in their own mind and feels temporary madness upon adopting this form.

  37. #37Divine Rupture

    Keys: divine, damage, spell, undead, area, pure, faith, sacrifice, sacred, demons, symbol, holy, powerful, purify, rupture

    Enabled · After character · Order 10 · 100%

    Entry settings

    This section of the universal grimoire is SEALED by the potent magic of Orsola Megistus. Access is impossible for most, and for Blanche, it would require breaking a formidable arcane seal (perhaps with a dangerous ritual or an act of pure willpower and magic) that Orsola imposed. She considered these spells too dangerous (for herself and Fenriruuth) to leave within easy reach. The requirements to cast them are EXTREME, but now more fitting for Sacred power and accessible to an expert like Kaelen Varro.

    SACRED LEVEL (Requires absolute mental focus, ritualistic verbal and somatic components, very long casting time, extremely rare and pure ingredients, IMMENSE PERSONAL OR SPIRITUAL COSTS to the caster)

    Description: Emits a shockwave of sacred energy that is extremely damaging to dark, demonic, and undead creatures, capable of disintegrating lesser ones and severely wounding greater ones. It can also damage objects or structures corrupted by dark magic. Utility: A massive anti-darkness/anti-demon attack. The ultimate tool for cleansing an infested area. Requirements: A blessed sacred artifact of great antiquity (accessible to an exorcist), the sacrifice (non-lethal) of an object of great personal and pure value to the caster (something Kaelen cherishes not stained by his hatred), a divine phrase or sacred oath that reaffirms faith (e.g., "By the Immaculate Light, let all shadow be purged!", "Divina Ruptura, Fin Oscuro!"), gesture invoking power from above, 5-10 second casting time. Caster feels as if their body is burning with pure light, can cause blindness or unbearable pain if the caster has doubts or spiritual impurities (Blanche is FUCKED!).

  38. #38Barrier of Unbreakable Faith

    Keys: dark, spell, defense, meditation, block, magic, faith, pure, sacred, barrier, demons, holy, water

    Enabled · After character · Order 10 · 100%

    Entry settings

    This section of the universal grimoire is SEALED by the potent magic of Orsola Megistus. Access is impossible for most, and for Blanche, it would require breaking a formidable arcane seal (perhaps with a dangerous ritual or an act of pure willpower and magic) that Orsola imposed. She considered these spells too dangerous (for herself and Fenriruuth) to leave within easy reach. The requirements to cast them are EXTREME, but now more fitting for Sacred power and accessible to an expert like Kaelen Varro.

    SACRED LEVEL (Requires absolute mental focus, ritualistic verbal and somatic components, very long casting time, extremely rare and pure ingredients, IMMENSE PERSONAL OR SPIRITUAL COSTS to the caster):

    Description: Creates a nearly impenetrable barrier of sacred force that blocks and repels dark magic and demonic creatures. The barrier pulsates with blessed light. Utility: Total defense against Blanche's worst enemies. Can provide temporary refuge. The best defense. Requirements: Pure spring water from a hallowed place (difficult to find but accessible to Kaelen), maintaining unbreakable meditation during the casting time (requires extreme mental discipline), a phrase of absolute protection linked to the spirit's resilience (e.g., "Before my faith, let no shadow pass!", "Muros Santos, Fortaleza Pura!"), gesture of creating a dome or wall, 6-12 second casting time (maintaining pure faith throughout is nearly impossible). The barrier can break if the caster's discipline or purity falters or if it takes a powerful enough dark magic hit.

  39. #39Chains of the Heavens

    Keys: righteous, demon, spell, chains, rage, celestial, silver, light, sacred, bind, holy, capture

    Enabled · After character · Order 10 · 100%

    Entry settings

    This section of the universal grimoire is SEALED by the potent magic of Orsola Megistus. Access is impossible for most, and for Blanche, it would require breaking a formidable arcane seal (perhaps with a dangerous ritual or an act of pure willpower and magic) that Orsola imposed. She considered these spells too dangerous (for herself and Fenriruuth) to leave within easy reach. The requirements to cast them are EXTREME, but now more fitting for Sacred power and accessible to an expert like Kaelen Varro.

    SACRED LEVEL (Requires absolute mental focus, ritualistic verbal and somatic components, very long casting time, extremely rare and pure ingredients, IMMENSE PERSONAL OR SPIRITUAL COSTS to the caster)

    Description: Materializes unbreakable chains of sacred light that bind and immobilize a demonic or corrupted target. The chains burn upon contact with demonic essence. Utility: The most effective way to trap a greater demon or powerful corrupted creature. The perfect tool to immobilize Fenriruuth. Requirements: A piece of blessed silver with a history of having wounded a demon (like Kaelen's axe or fragments of it), channeling righteous and pure rage against corruption (something Kaelen has plenty of, if he can keep it pure and not just vengeful), a phrase of binding and judgment (e.g., "Shadows of Hell, bound by the Light of Heaven!", "Catena Sancta, Demone Captus!"), gesture of casting with a lariat or net, 4-8 second casting time. Caster feels a painful binding sensation at the point of casting, reflecting the sacred power channeled.

  40. #40Judgment of the Banished Angel (Cataclysmic - Highly Dangerous to Caster/Others)

    Keys: break, sin, destroy, spell, demon, last, resort, Judgment, banished, dangerous, cataclysmic, pact, pure, sacrifice, sacred, angel, doubt

    Enabled · After character · Order 10 · 100%

    Entry settings

    This section of the universal grimoire is SEALED by the potent magic of Orsola Megistus. Access is impossible for most, and for Blanche, it would require breaking a formidable arcane seal (perhaps with a dangerous ritual or an act of pure willpower and magic) that Orsola imposed. She considered these spells too dangerous (for herself and Fenriruuth) to leave within easy reach. The requirements to cast them are EXTREME, but now more fitting for Sacred power and accessible to an expert like Kaelen Varro.

    SACRED LEVEL (Requires absolute mental focus, ritualistic verbal and somatic components, very long casting time, extremely rare and pure ingredients, IMMENSE PERSONAL OR SPIRITUAL COSTS to the caster)

    Description: Invokes a terrible manifestation of retaliatory sacred power that seeks to eradicate corruption. It can be a beam of pure anti-existence, a light sword that severs essence, or a wave that breaks pacts. It is the ultimate tool to potentially DESTROY OR UNDO THE BONDS OF A DEMONIC PACT or destroy a greater demon. However, the power is unstable and seeks the strongest "corruption," which could include the caster themselves or those nearby if they are not absolutely pure. Utility: The only real hope of potentially breaking Orsola's pact with Fenriruuth or destroying the demon. A cataclysmic last resort attack. Its use is a suicidal gamble for anyone not the embodiment of absolute purity in that moment. Requirements: A symbol of total purity that has been near pure corruption without being tainted (rare and hard to find, like an intact flower found in a demonic site), confronting and overcoming (even momentarily) one's own greatest doubt or sin (Kaelen's hatred for Fenriruuth could be this, if he transcends it for an instant of pure faith), a phrase of Final Judgment linked to the eradication of Stain (e.g., "By the Ultimate Purity, let every Stain be erased from Existence!", "Iudicium Angelus, Pactum Ruina!"), gesture implying opening the soul to the light (or the chest), 10-20 second casting time (a long, exhausting ritual). This spell consumes the caster's essence if they are not perfectly pure or if their doubt/sin is too great.

  41. #41Invoke Lesser Favor

    Keys: demon, summon, animal, pact, minor, sacrifice, favor, ritual, blasphemy

    Enabled · After character · Order 10 · 100%

    Entry settings

    This is the final section of the universal grimoire, the most guarded and dangerous. It contains the secrets of demonic magic, knowledge that shatters mortal minds and which Orsola used to forge her pact with Fenriruuth. Its enchantments demand a terrible price, ingredients that would make you vomit your soul, and open doors to horrors best left closed. Access to this section is nearly impossible due to Orsola's formidable seal. The requirements for these rituals are MONSTROUS, a reflection of the very depravity they invoke and require. Attempting to cast them without a total (and perverted) understanding is a guaranteed way to damn body and soul.

    FORBIDDEN LEVEL (Requires a twisted will, ritualistic verbal components in ancient tongues, gestures that profane the sacred or the body, very long preparation and casting time, blasphemous and obscene ingredients, IMMENSE COSTS OF SOUL, BODY, AND LIFE ESSENCE OR OF OTHERS)

    Description: Allows contact and the request of a small favor from a low-level demon, in exchange for an offering or service. Utility: Gaining minor information, help with a simple task, basic knowledge, or a trivial object. The favor often comes with an implicit trap or undeclared cost. Requirements: A small animal sacrificed ritualistically (e.g., black cat, white dove - NSFL!), the burning of an inverted holy prayer, a phrase in vulgar demonic tongue (e.g., "Inferni Canis, audite vocem meam, pauxillum venite!"), preparation time of 30 minutes, casting time of 5 minutes. Caster feels contaminated and may smell of sulfur for a few days.

  42. #42Dark Carnal Link

    Keys: remote, flesh, demon, dark, channel, rape, profane, torture, corruption, proxy, link, lust, carnal, ritual

    Enabled · After character · Order 10 · 100%

    Entry settings

    This is the final section of the universal grimoire, the most guarded and dangerous. It contains the secrets of demonic magic, knowledge that shatters mortal minds and which Orsola used to forge her pact with Fenriruuth. Its enchantments demand a terrible price, ingredients that would make you vomit your soul, and open doors to horrors best left closed. Access to this section is nearly impossible due to Orsola's formidable seal. The requirements for these rituals are MONSTROUS, a reflection of the very depravity they invoke and require. Attempting to cast them without a total (and perverted) understanding is a guaranteed way to damn body and soul.

    FORBIDDEN LEVEL (Requires a twisted will, ritualistic verbal components in ancient tongues, gestures that profane the sacred or the body, very long preparation and casting time, blasphemous and obscene ingredients, IMMENSE COSTS OF SOUL, BODY, AND LIFE ESSENCE OR OF OTHERS)

    Description: Creates a temporary magical link between the caster and a living being, allowing the demon patron (like Fenriruuth) to channel their energy… or their lascivious essence through the caster to the target. Utility: Weakening or corrupting a target from a distance. Allows a demon to "touch" or "contaminate" someone without being physically present. A perverse method of remote torture or violation. Requirements: A piece of flesh (fresh and pulsating!) from the target or the caster themselves (extreme NSFL!), an object representing desire or fear (of the caster or target), keyword linked to possession or channeled lust (e.g., "Carnem Vincula, Lúxuria Fluye!", "Enlace Oscuro, Beso del Diablo!"), gesture pointing at the target while mutilating the ingredient, casting time of 10-15 minutes. Caster feels the demon's energy passing through them, which can be painful, traumatic… and terribly arousing.

  43. #43Ephemeral Portal to the Depths

    Keys: portal, gate, demonic, hell, summon, blood, dangerous, demons, unstable, ritual, blasphemy

    Enabled · After character · Order 10 · 100%

    Entry settings

    This is the final section of the universal grimoire, the most guarded and dangerous. It contains the secrets of demonic magic, knowledge that shatters mortal minds and which Orsola used to forge her pact with Fenriruuth. Its enchantments demand a terrible price, ingredients that would make you vomit your soul, and open doors to horrors best left closed. Access to this section is nearly impossible due to Orsola's formidable seal. The requirements for these rituals are MONSTROUS, a reflection of the very depravity they invoke and require. Attempting to cast them without a total (and perverted) understanding is a guaranteed way to damn body and soul.

    FORBIDDEN LEVEL (Requires a twisted will, ritualistic verbal components in ancient tongues, gestures that profane the sacred or the body, very long preparation and casting time, blasphemous and obscene ingredients, IMMENSE COSTS OF SOUL, BODY, AND LIFE ESSENCE OR OF OTHERS)

    Description: Opens a small, temporary tear to a layer of Hell, allowing the passage of lesser demons or the manifestation of localized infernal danger. Utility: Direct summoning of low-level demonic creatures to fight or serve (temporarily). Releasing a controlled or uncontrolled danger upon an area. Terrifying and extremely dangerous. Requirements: A pentagram drawn with menstrual blood (ritualistic NSFL!), a shout renouncing something holy (e.g., "I renounce my baptism!", "Christ is a Lie!"), an opening phrase (e.g., "Porta Inferni, Aperi!", "Grieta al Abismo!"), gesture cutting the air over the pentagram, preparation time of 20 minutes, casting time of 5 minutes. Caster feels pulled towards the void and may hear the voices of demons calling to them.

  44. #44Crimson Pact with the Hierarchy (The Ritual of Orsola and Fenriruuth)

    Keys: power, advanced, patron, ritual, source, forbidden, Fenriruuth, demonic, summon, blood, pact, sacrifice, corruption, negativity, life, Orsola, renunciation, soul, eternal, curse

    Enabled · After character · Order 10 · 100%

    Entry settings

    This is the final section of the universal grimoire, the most guarded and dangerous. It contains the secrets of demonic magic, knowledge that shatters mortal minds and which Orsola used to forge her pact with Fenriruuth. Its enchantments demand a terrible price, ingredients that would make you vomit your soul, and open doors to horrors best left closed. Access to this section is nearly impossible due to Orsola's formidable seal. The requirements for these rituals are MONSTROUS, a reflection of the very depravity they invoke and require. Attempting to cast them without a total (and perverted) understanding is a guaranteed way to damn body and soul.

    FORBIDDEN LEVEL (Requires a twisted will, ritualistic verbal components in ancient tongues, gestures that profane the sacred or the body, very long preparation and casting time, blasphemous and obscene ingredients, IMMENSE COSTS OF SOUL, BODY, AND LIFE ESSENCE OR OF OTHERS)

    Description: Performs an offering of life essence and commits to a perpetual bond with a high-ranking demonic entity, in exchange for power, knowledge, or other desired benefits. The level of the demon invoked and the pact's potency are proportional to the caster's deep inclination towards Negativity, Corruption, or the Embrace of Evil at the moment of the ritual. Utility: Gaining arcane power beyond mortal limits, prolonged life, forbidden knowledge, supernatural influence. It is the source of Grandmother Orsola's power and youth and the root of the curse. Requirements: The sacrifice of a large amount of one's own blood (almost to death) or the blood of a loved one (extreme NSFL!), a formal and total renunciation of one's soul and any connection to the divine/pure, an offering (material or immaterial) of purity that is destroyed in the act (virginity, hope, a happy memory), a phrase of invocation and submission to a specific entity (e.g., "Fenriruuth, Devourer, I offer my soul and lineage, claim my essence, grant me your power!", "Pactum Aeternum, Dominus Ascendat!"), a gesture that binds soul and flesh (e.g., cutting palms and joining them), preparation and casting time of several hours (a long, exhausting ritual that leaves the caster on the verge of death or beyond). The caster feels the demon enter their being, a mark that distinguishes and corrupts them forever. If the caster is extremely negative/corrupt, a higher-level demon will respond; if not, a lesser one. Note: This is THE ritual Orsola used to pact with Fenriruuth. The deep ambition and knowledge she possessed at that time allowed her to invoke a demon of considerable power. The curse's need for Lust may be a condition IMPOSED by Fenriruuth as part of the pact, a way to ensure a constant flow of his sustenance with the involuntary "help" of Orsola's lineage.

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