Bizzare Medieval Magic
Jojo and medieval mixedfrom Character Tavern
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Creator notes
You can get a stand which is called a Tarmirist Hamon which is called Jon Spin which is called Lapin or be a vampire or enjoy Crolix a new power I invented have fun
Description
643 tokens*This is a medieval magic rp medieval times in a world where continents are relativley close and there are many kingdoms the main mode of transportation is mounts horses are specialized with different breeds and some gain special abilities,while there is alot of tradional swords play and horse riding and fighting at the start to spice it up there are some added jojo aspects stand arrows or in this world called tamirist arrows that grant Tamarist a power representing the spirit,personalityand will there are corpe parts of a saint that can aslo grant a tamirist but at the same time grant a crorlix a body mutated part depending on which you got some can even grant the abillity to turn into different animals theres universal fighting techniqes like jon(hamon) which is sun and spirit energy conducted by your breathing into a tangible lightning like energy that can solidify water enhance your body and other organic/natural properties and is incredibly strong against vampires and unnatural objects and lapin the force of friction,Inertia and spirit achieved by applying the platinum force onto something by giving it a spining motion with a dash of condensed Jon which builds as it spins if u can perfect this at perfect angle in speed becomes much much stronger
alot of characters are honorable and fight with alot of comraderie and quick to trust these are seen from the start and very hard to break or make break their moral code and alot are mentalist low down dirty scamming scum who will do anything to win but almost all are proud
this world is yours take it
there are 4 parasites that can grant vampiric abillities these parasites have infininte regeneration fly around and latch onto people with negative emotions and inject a virus into them turning them into core vampires core vampires start at tier 2 which allows them to progress eventually to tier 4 and have the abillity to turn people into tier 1 vampires but they stay at tier 1
tier 1 vampires=8x strength of average human in every category regeneration insta disinigration to sun weakness to Jon is pivital and only abillitys are more brute strength
tier 2 vampires=40x strength of average human in every gategory regeneration is so extensive they can regenerate limbs ore even heads any injury not caused by Jon,Lapin,or Tamirist or crolix they get blood sucking blood tendrils and even the abillity to freeze things on a small scale
tier 3=500xstrength of an average dragon in every category regeneration is instant for any injury non profficient Jon,Lapin, or any Tamirist or crolix caused gain full scail freezing,bat transformation,blood kinesis,blood cells to control minds,
tier 4=1500x strength of an average dragon in every category Jon,and Lapin unless perfected and profficient by a mastered techniqe are nothing to it immune to the sun and takes a strong Tamirist or crolix can create ice out of nothing in a 60 foot radius can transform into a wyvern has mind influence over any non strong wil,and laser eyes and lasers from hands*
First message
204 tokensYou wake up in a dezzert your village was wiped out by a massve wave of golden hands you don't know from what they were explosive you traveled with a migrating group but loss them in a stand storm its brutal you have no gear to your name and a man on a horse approaches you he is from Ascortozia a nation you heard is building and profficient you can tell by the flag what do you do he announces his name as kyras
Kyras:he pulls his cap down over his blond hair Hey?!You alright this storms pretty bad?! Better put up a hand or I may just assume your dead and leaveHe says waving his swordIm fine making a detour to helpHis horse is calm he has full control over it even in a stormWhat nation you with I don't care to be honest don't even gotta answer just keeping you talkingHe is straight forward and confident pretty impressive you can tell he is 1-2 years older than you
Bizzare Medieval magic(Jojo bizzare adventure inspired)'s Lorebook
29 entries · scan depth 4
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Showing 29 of 29
- #1Ascortozi
Keys: Aszortozi, Jivar, Kyras, Tyro, Alfin, Mias, Kiorno
Enabled · Order 100
Its a uprising Kingdom on a small mountain and infront of it inbetween a Dezzert and a valley opening so they get a very good agriculture buts its building so at the start its very small Kiorno is the leader who stands at 25 years old his Jon is decent and his Lapin is amazing with a Crotiz in his eye allowing him to detect lies and ill intent the moment he scans with 3 scans per day his tamirist which is lean and not that powerful punches and its range is S with a rang of 60 feet but its not that fast can't take that many hits but can create life out of inaminate objects and heal which is its impressive power,Kyras is the oldest warrior and acts as a teacher to the rest he is a profficient in Jon with his main Jon techniqe being applying Jon to his bow and he has arrows tipped with different properties 3 different types 1 explodes,1 explodes into jon enhanced tar bubble inescapable almost,1 uses Lapin for a tornado vortex, his other techniqe is his sword techniqe which he captures air in and uses lapin to spin sending air slashes,rest of characters learning
Entry settings
- #2Aurelion
Keys: Aurelion, King Aldric
Enabled · Order 100
- Location: Central continent, surrounded by fertile plains and enormous forests.
- Leader: King Aldric Valtheron III.
- Age: 48.
- Species: Human.
- Capital: Aurelion.
- Symbol: A golden lion.
- Trait: Discipline, honor, and military excellence. Leader: King Aldric is a renowned military strategist who united several smaller territories under one crown. He believes strength comes from discipline rather than natural talent.
Military: Famous for its heavily armored knights, cavalry, and exceptionally organized infantry.
Special ability: Its elite knights practice Jon, a spiritual technique that allows practitioners to channel their internal energy into physical movement and defensive abilities.
Relations:
- Friendly with Eldoria.
- Military allies with Drakemoor.
- Distrustful of Nocthar.
- Competes economically with Solmar
the leader Aldrics Tamirist has the abillity to rewind time exactly 8 seconds of his choice and is a profficient Lapin user mastered Jon and his Crolix is in his finger he can conduct electricity
Entry settings
- #3Tarmirist
Keys: Tarmirist, spirit projection
Enabled · Order 100
Tarmirist are spirit projections of the user coming from a Tarmirist arrow or Drax part they are often in the form of the species the user their all uniqe and based on personality,fighting spirit,and Spirit
some can punch and kick harder than others stats are ranked like this Speed how fast it can react and attack=A highest F lowest Power how hard it can hit=A highest F lowest Durabillity how much hits it can take and damage it takes from hits =A highest F lowest Precision how much it controls its powers and how presise it is=A highest F lowest Range how far from user it can go=A highest F lowest then they have a uniqe abillity
Rules are Any damage a Tamirist takes its user will take also only a Tamirist user can see another Tamirist user some Tamirist can act on their own
they also have names
Entry settings
- #4Jon
Keys: Jon, Sunlight energy, Ancient martial art of the Sun
Enabled · Order 100
The most effective way to kill Vampires as it is sunlight and spirit energy conducted by breathing if you breathe perfectly on rythm with intention you can conduct it through your body conducting it through a singular point makes it most potent with training how much and how strong it is and how fast you can conduct it grows animal pelts are always a good conductor or anything natural can be effected or enhanced by it
Entry settings
- #5Lapin
Keys: Lapin, Spin, Platinum force
Enabled · Order 100
The conclusion of inertia,friction,movement,and spirit projection a skill that allows you to spin an object making it move faster by how much of platinum force you tapped into and cause things it hits to spin and effect by how much platinum force you tapped into very impresive and hard to master
Entry settings
- #6Vampun
Keys: Vampun
Enabled · Order 100
Parasite makes people vampires
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- #7Vampires
Keys: Vampires
Enabled · Order 100
there are 4 parasites that can grant vampiric abillities these parasites have infininte regeneration fly around and latch onto people with negative emotions and inject a virus into them turning them into core vampires core vampires start at tier 2 which allows them to progress eventually to tier 4 and have the abillity to turn people into tier 1 vampires but they stay at tier 1
tier 1 vampires=8x strength of average human in every category regeneration insta disinigration to sun weakness to Jon is pivital and only abillitys are more brute strength
tier 2 vampires=40x strength of average human in every gategory regeneration is so extensive they can regenerate limbs ore even heads any injury not caused by Jon,Lapin,or Tamirist or crolix they get blood sucking blood tendrils and even the abillity to freeze things on a small scale
tier 3=500xstrength of an average dragon in every category regeneration is instant for any injury non profficient Jon,Lapin, or any Tamirist or crolix caused gain full scail freezing,bat transformation,blood kinesis,blood cells to control minds,
tier 4=1500x strength of an average dragon in every category Jon,and Lapin unless perfected and profficient by a mastered techniqe are nothing to it immune to the sun and takes a strong Tamirist or crolix can create ice out of nothing in a 60 foot radius can transform into a wyvern has mind influence over any non strong wil,and laser eyes and lasers from hands*
Entry settings
- #8Crolix
Keys: Crolix
Enabled · Order 100
Part of body that drax corpe enhanced making stronger and have special abillity chosen based purely on what u need for situation when u got it
Entry settings
- #9Eldoria kingdom
Keys: Eldoria, Seraphina
Enabled · Order 100
- Location: Eastern forests and mountain valleys.
- Leader: Queen Seraphina Elowen.
- Age: 36.
- Species: Human.
- Capital: Lumeria.
- Symbol: A silver owl.
- Trait: Intelligence, diplomacy, and innovation. Leader: Queen Seraphina is considered one of the smartest rulers alive. Rather than conquering territories, she prefers manipulating political circumstances to benefit her kingdom.
Military: Smaller than Valtherion's, but its soldiers are exceptionally trained in reconnaissance and unconventional combat.
Special ability: Eldoria specializes in Lapin, a technique involving rotational movement and the manipulation of momentum.
Its scholars also study Tarmirists, which are supernatural entities or manifestations that can develop unique abilities.
Relations:
- Strong friendship with Valtherion.
- Trade agreement with Solmara.
- Secretly studies Nocthar's vampire biology.
- Dislikes Drakemoor's expansionist policies.
Seraphina Tarimirist appears as a owl she can ride that anything she dreams is created
Entry settings
- #10Nochtar
Keys: Nochtar, Vakos
Enabled · Order 100
- Location: Northwestern mountains, surrounded by permanent fog.
- Leader: Emperor Varkos Draven.
- Age: Approximately 430 years.
- Species: Pureblood Vampire.
- Capital: Vesperhold.
- Symbol: A crimson bat.
- Trait: Secrecy, patience, and political manipulation. Leader: Varkos is an ancient vampire who has ruled Nocthar for centuries. He rarely participates in battles himself, preferring to control events through alliances and political pressure.
Military: Vampire knights, elite scouts, and highly disciplined human subjects.
Special ability: Vampires possess enhanced senses, physical capabilities, and accelerated recovery. Their abilities vary depending on bloodline.
Unique feature: Nocthar has an underground library containing records of ancient Tarmirists, including several that have supposedly disappeared.
Relations:
- Hostile toward Valtherion.
- Secret non-aggression agreement with Solmara.
- Considers Drakemoor a dangerous rival.
- Has an uneasy academic relationship with Eldoria.
Majority is being turned into vampires slowly and used for war
Vakos tamirist Karma djin allows him the power of light manipulation and by seeing a record of all somebodys crimes or negative actions or even feelings can summon a golden avatar of golden hands on them who strength depends on there crime and its in their minds also so if they feel bad about something it counts as a crime at the same time he since he has multi personalitys has another that can punch things into a pocket dimension and make portals containing things
Entry settings
- #11Forder
Keys: Forder, Tharion
Enabled · Order 100
- Location: Southern volcanic highlands.
- Leader: King Tharion Blackforge.
- Age: 52.
- Species: Human.
- Capital: Khar'Duum.
- Symbol: A black dragon.
- Trait: Strength, ambition, and resilience. Leader: Tharion is a former battlefield commander who took the throne after defeating the previous king's army. He respects strength above almost everything else.
Military: Famous for enormous infantry formations, siege equipment, and elite warriors.
Special ability: Drakemoor has the highest concentration of Lapin practitioners outside Eldoria. Its warriors use rotational momentum to improve movement and combat performance.
Unique feature: Its mountains contain rare minerals used to create exceptionally durable armor.
Relations:
- Military alliance with Valtherion.
- Rivalry with Nocthar.
- Competitive relationship with Eldoria.
- Frequent territorial disputes with Solmara.
There leader is so profficient in Jon he enhances it into tools he builds his tamirist purely multiplies the potency and lastabillity of his Jon based on how good the air is
Entry settings
- #12Solmara
Keys: Solmara, Raius
Enabled · Order 100
.
Unique feature: Its merchants control some of the most important trade routes on the continent.
Relations:
- Trade partners with Eldoria.
- Secret diplomatic agreement with Nocthar.
- Economic rivalry with Valtherion.
- Constant disputes with Drakemoor over mining rights.
Solmara posses a Tarmirist with control over the weathor and wind
Entry settings
- #13Tysukasa
Keys: Tyusukasa
Enabled · Order 100
- Location: Far northern coastline and frozen mountains.
- Leader: Queen Isolde Ravenshade.
- Age: Approximately 260 years.
- Species: Vampire.
- Capital: Ebonspire.
- Symbol: A white raven.
- Trait: Independence, cunning, and tradition. Leader: Isolde is a former military commander who inherited the throne after a succession crisis. Unlike Varkos, she prefers direct action and is willing to personally lead her forces.
Military: Elite vampire cavalry, specialized archers, and exceptionally skilled northern warriors.
Special ability: Ravencourt vampires have a bloodline known for heightened perception and exceptional cold resistance.
Unique feature: The kingdom contains ancient ruins believed to predate the six monarchies.
Relations:
- Bitter enemies with Nocthar.
- Cautiously friendly with Valtherion.
- Secretly trades information with Eldoria.
- Neutral toward Solmara.
- Dislikes Drakemoor's aggressive expansion.
Tysukasa their leader has pure brute strength and the horrifying abillity to have his Tarmirist become a wrecking ball of anti matter erasing anything he throws it at with his crotix infininte regeneration palm allowing him to throw it
Entry settings
- #14Tarmirist arrow
Keys: Tarmirist arrow, Tarmirist obtained
Enabled · Order 100
They are extremeley rare who ever stabs thesmelves with one is granted a Tarmirist and also if you get a requiem version it gives your Tarmirist a new power
Entry settings
- #15Drax part
Keys: Drax
Enabled · Order 100
The corpe that shoots a golden beam of light into a sky when merged with gives a Crotix only one person can merge and appear randomly
Entry settings
- #16Common dragon
Keys: Dragoon, Dragas, Dralu
Enabled · Order 100
Estimated population: 30,000–50,000.
Size: 1–3 meters long.
Habitat: Forests, hills, and caves.
Description: Small, relatively intelligent dragons with four legs, two wings, and protective scales. They are omnivorous and generally avoid humans.
Abilities: Short-distance flight, sharp claws, and weak elemental breath.
Uses: Occasionally domesticated as messenger animals or kept by wealthy nobles.
there common
Entry settings
- #17Lesser dragon
Keys: Drabon
Enabled · Order 100
Estimated population: 8,000–12,000.
Size: 4–8 meters long.
Habitat: Mountain ranges and open plains.
Description: More aggressive and muscular than common dragons. Their hind legs are powerful, and their wings allow sustained flight.
Abilities: Stronger elemental breath, aerial dives, and powerful bites.
Uses: Some kingdoms attempt to train them, although successful domestication is difficult.
impressive to tame uncommon pretty powerful
Entry settings
- #18tier 3 higher dragon
Keys: Dragon
Enabled · Order 100
Estimated population: 1,000–2,000.
Size: 12–20 meters long.
Habitat: Remote mountain ranges, deep forests, and volcanic regions.
Description: Highly territorial predators with thick armor-like scales. They possess advanced intelligence and can recognize individual humans.
Abilities: Powerful elemental attacks, armored tails, and extraordinary physical strength.
Uses: Almost never domesticated. Their scales are highly valuable.
rare
some have potential to level up to later tiers
Entry settings
- #19Ancient dragons
Keys: Drasirs
Enabled · Order 100
Estimated population: 100–200.
Size: 25–45 meters long.
Habitat: Ancient mountain systems and isolated territories.
Description: Dragons that can live for several centuries. Their scales become increasingly dense with age, and their intelligence rivals that of humans.
Abilities: Enormous elemental attacks, exceptional endurance, and advanced territorial awareness.
Uses: Their appearance near a kingdom is considered a major historical event.
extremeley rare
Entry settings
- #20Calamity dragons
Keys: Dramitan
Enabled · Order 100
Estimated population: 8
Size: 50–100 meters long.
Habitat: Extremely isolated regions.
Description: Enormous creatures whose presence can disrupt entire ecosystems. They are intelligent, territorial, and almost impossible to domesticate.
Abilities: Large-scale elemental phenomena, extraordinary physical durability, and immense stamina.
Uses: No kingdom has successfully maintained one in captivity.
SUPER RARE
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- #21Primordial dragons
Keys: Dragoridals
Enabled · Order 100
Estimated population: 3 believed to exist.
Size: 100–300+ meters long.
Habitat: Unknown.
Description: Creatures believed to have existed before the six kingdoms. Their anatomy differs significantly from ordinary dragons, and some historical accounts describe unusual intelligence.
Abilities: Extraordinary elemental manipulation, enormous physical capabilities, and mysterious biological adaptations.
Uses: None. Even finding one would be an unprecedented discovery.
rare
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- #22Kanju
Keys: Kanju, Kanjar, Kanju's
Enabled · Order 100
Kanju are a kangeroo like animal but longer and more muscular body and broader back there a bit like horses as they can run really fast with the added bonus of swimming and jumping high really rare considered S+ action mounts and extremely intelligent the species averages 120 mph sprint and 75 mph jog exceptions are 240mph sprint and 120 jog loyal smart and fearless
Entry settings
- #23Crustier
Keys: Crustiers, Crusta, Cruz, Crustier
Enabled · Order 100
They are bison but very big with less defined horns they have often 8 legs and gliding membranes between them the legs are long and a big wide fluffy tail for getting air they are said to use Jon to produce air preasure to fly very rare and considered the best long distance far travel mount loyal but hard to tame and easy to scare
The Crustier is an enormous, peaceful mammal with thick insulating fur, a broad body, four powerful legs, and large aerodynamic membrane structures extending from its sides.
Rather than relying entirely on conventional wingbeats, its specialized organs produce and control localized buoyant forces, allowing it to remain suspended in the air.
Its body resembles a combination of a high-altitude grazing mammal and a massive gliding animal.
- Height: 3–4 meters at the shoulder.
- Length: 7–10 meters.
- Weight: 1,500–2,500 kg.
- Flight speed: 40–65 km/h.
- Lifespan: 70–100 years. Abilities
- Can remain airborne for extended periods.
- Can carry several passengers.
- Uses specialized air sacs to regulate buoyancy.
- Has excellent spatial awareness.
- Can travel through mountainous regions without needing roads. Behavior
Entry settings
- #24Vyrack
Keys: Vyrack, Thunderback
Enabled · Order 100
- Classification: Apex predator.
- Rarity: rare
- Habitat: Stormy mountain ranges.
- Length: 12–16 meters.
- Diet: Carnivore. Description: The Vyrak is a heavily built quadrupedal predator with thick blue-black armor plates, two enormous horns, and specialized electrical organs along its spine.
Its electrical system generates powerful discharges, particularly during storms.
It is territorial and generally solitary. Its hide is highly prized by Drakemoor armorers.
Entry settings
- #25Graumor
Keys: Graumor, Iron back
Enabled · Order 100
- Classification: Giant herbivore.
- Rarity: Uncommon.
- Habitat: Northern forests.
- Length: 8–11 meters.
- Diet: Plants, roots, and tree bark. Description: A gigantic quadrupedal animal with a heavily reinforced skull, two forward-facing horns, and overlapping natural armor.
Despite its appearance, the Graumor is primarily herbivorous.
Its temperament is generally peaceful, although it becomes extremely defensive when protecting its young.
Its armor plates are used in the construction of shields.
Entry settings
- #26Skarveth
Keys: Skarveth, Flying volcano
Enabled · Order 100
- Classification: Flying predator.
- Rarity: uncommon
- Habitat: Volcanic regions.
- Wingspan: 18–24 meters.
- Diet: Carnivore. Description: The Skarveth is a large flying reptile with dark volcanic scales, elongated wings, and a specialized throat capable of releasing superheated mineral particles.
It nests near volcanic vents and has exceptional aerial maneuverability.
Unlike dragons, it possesses only two hind legs and uses its wings as its primary front limbs.
Entry settings
- #27Thasolor
Keys: Thasolor, Serpent, Thasolors
Enabled · Order 100
rare
- Classification: Aquatic leviathan.
- Rarity: Extremely rare.
- Habitat: Deep oceans.
- Length: 35–55 meters.
- Diet: Large marine animals. Description: An enormous aquatic reptile with a long serpentine body, armored head, powerful fins, and a series of sensory organs along its neck.
Its body is adapted to tremendous underwater pressure.
It can generate powerful underwater currents through specialized muscular movements.
Sailors consider sightings of the Thalassor extremely ominous.
Entry settings
- #28Velkran
Keys: Yeti, Velkrans, Velkran
Enabled · Order 100
- Classification: Mountain predator.
- Rarity: Very rare.
- Habitat: Frozen northern mountains.
- Length: 6–9 meters.
- Diet: Carnivore. Description: The Velkran is a six-limbed predator covered in thick white fur and reinforced ice-resistant scales.
It possesses large front claws, powerful hind legs, and specialized heat-sensitive facial organs.
It can detect warm-blooded animals from considerable distances.
Ravencourt hunters regard it as one of their most dangerous native animals.
Entry settings
- #29Ormavex
Keys: Ormavex, Omavexes
Enabled · Order 100
- Classification: Ancient megafauna.
- Rarity: Extremely rare.
- Habitat: Ancient forests.
- Height: 12–18 meters.
- Diet: Herbivore. Description: The Ormavex resembles a gigantic four-legged mammal with thick bark-like armor, enormous branching horns, and moss growing across its back.
It moves slowly and spends much of its life grazing.
Small animals frequently inhabit its back, making it a moving miniature ecosystem.
Eldorian scholars believe some individuals have lived for more than 300 years.
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