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BG3 Lore book

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BG3 Lore book

121 entries · scan depth 2 · budget 1,500 tokens · recursive scanning off

Bg3 lore for most things Bg3

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  1. #1- Baulder's Gate 3 entries

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    This is the Baulder's gate lore

  2. #2-----Non-Playable Races-----

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  3. #3Aasimar

    Keys: aasimar

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    Endowed with a divine lineage, aasimar represent the physical and mental experience of other mortal creatures elevated. In the long uncertain night of Faerûnian life, they burn like pale inspiring torches. Similar to Tieflings, Aasimar are creatures either descended from or touched by celestials or other good-aligned beings.

  4. #4Bugbear

    Keys: Bugbear, Bugbears

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    They are hairy goblinoids that thrive in battle and are fond of raiding, hunting, and ambushing. Bugbears are often fighting alongside goblins and other members of the Cult of the Absolute. These hairy humanoids crave carnage and treasure in equal measure, using a mix of brute force and guile to get what they want.

  5. #5Cambion

    Keys: Cambion, Cambions

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    Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage. Scarlet-eyed and bitter-tempered, cambion are the bastard children of devils and mortals, a fusion of two Planes in one body.

  6. #6Deva

    Keys: Deva

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    Devas are a type of Celestial creature. They can be summoned to a spellcaster's aid. They appear to be humans with wings.

  7. #7Djinni

    Keys: Djinni

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    Djinn are a type of Elemental creature. They can be summoned to a spellcaster's aid that have the appearance of a typical Genie.

  8. #8Drider

    Keys: Drider

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    Favoured drow that fail the tests of the Webmother Lolth have their forms warped and made wicked - grafted with spiders to serve as symbols of her power. Drider are centaur-like creatures that appear to have the upper body of a Drow, with the lower half replaced by a giant spider.

  9. #9Dryad

    Keys: Dryad

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    Dryads are mysterious Fey race, They channel powerful druidic powers, allowing them to entangle their enemies and call forth Wood Woads for help. They are also unnaturally beautiful and very revealing of their bodies.

  10. #10Githzerai

    Keys: Githzerai

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    Githzerai are an ascetic splinter group of gith that now live in the Limbo Plane, after millennia of enslavement by mind flayers.

  11. #11Goblin

    Keys: Goblins, Gobbo, Goblin

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    Weak, selfish humanoids. Though they often serve stronger races, they crave power and abuse what authority they obtain. Goblins are small-sized. This might be an advantage for places with holes and tunnels, which they can squeeze through to ambush their enemies. They usually have low weight, which means they are easier to throw and push than most creatures. Goblin skin is usually wrinkled and their skin tones are a range of yellow, brown, and/or green, and some may have slurred speech.

  12. #12Hag

    Keys: Hags, Hag

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    Hags are a notorious Fey Race. They are clever, highly magical creatures who delight in the suffering they cause. Their power is further increased by their collections of magical trinkets, created by the Hag over the years.

    According to The Evil Eye book, there are three known kinds of hags: Green Hags, Sea Hags, and Night Hags. Night Hags are named after their ability to haunt a mortal's dreams. They slowly devour the mortal's vital essence, collecting it in their soul bag. They are known to be petty and selfish, and prone to bragging. Sea Hags are said to smell of fish, and prefer to eat their victims whole. They can kill with a glance. Green Hags can appear as beautiful mortals, are very dangerous, and are quick to anger.

  13. #13Harpy

    Keys: Harpy, Harpies

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    Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.

  14. #14Hobgoblin

    Keys: Hobgoblin, Hobgoblins

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    Large, brutal humanoids that live for martial prowess, war, and glory. Hobgoblins resemble larger Goblins with dark orange or red-orange skin. Hobgoblins typically prize strength and martial prowess, and value skill and cunning in battle.

  15. #15Hollyphant

    Keys: Hollyphant

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    Hollyphants are celestial creatures, They closely resemble miniature elephants with golden fur and wings Bobbing like corks in the earnest, busy muddle-puddle of their lives, hollyphants are sweet-natured little pachyderms who often serve as helpers to good-aligned deities

  16. #16Incubus

    Keys: Incubus, Incubi

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    The fiend male counterpart to a succubus, though they are interchangeable. Sensual and depraved, these dark-winged fiends from the Nine Hells derive pleasure from enticing and devouring lonely souls. Incubi are lusty, and seductive creatures that ultimately aim to slay mortals and take their souls. They accomplish this by using their shape changing powers to assume a form that most humanoids find extremely attractive. They are cunning linguists, and frequently charm their victims.

  17. #17Kobold

    Keys: Kobolds, Kobold

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    Clever but craven reptilians that overcome their physical ineptitude by banding together. Kobolds resemble small scaley lizards that stand upright. They can also speak very simple common tongue and revere Dragonborns as gods due to having the blood of a dragon in them.

  18. #18Kuo-toa

    Keys: Kuo-toa

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    They are degenerate and sadistic amphibian humanoids, but they can generally be communicated with. Mad, fish-like denizens of the Underdark. They revere imaginary gods with an insane religious fervour.

    Once inhabiting the shores and islands of the surface world, Kuo-toa now dwell in the Underdark. They are generally cruel and sadistic creatures with a cunning intelligence and have the appearance of fish-like humanoids. Kuo-toa are former mind flayer slaves that have the power to manifest their gods through their own belief.

  19. #19Mind flayers

    Keys: Mind flayers, Illithid, Mind flayer

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    Psionic tyrants, slavers, and interdimensional voyagers that feed off the brains of thinking creatures.

    Mind flayers are psionic aberrations with a humanoid-like figure and a tentacled head that communicate using telepathy. They feast on the brains of intelligent beings and can enthrall other creatures to their will. Every mind flayer is connected to an Elder Brain, a colossal and powerful psionic brain that commands the mind flayers it is linked to.

    Mind flayers reproduce by infecting other creatures with a tadpole that consumes its host from the inside, transforming them into another mind flayer in a process called ceremorphosis.

    Thousands of years ago, mind flayers were a dominant planar power. Using massive flying vessels called Nautiloids, they traveled to hundreds of worlds, harvesting intelligent humanoids to consume, propagate their race, and use as slave labour. One of their enslaved races, the gith, rose up and destroyed their empire, leaving only small pockets of mind flayers behind.

  20. #20Minotaur

    Keys: Minotaur, Minotaurs

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    Minotaurs are large humanoid creatures with bull heads and savage roars. They are known for being able to recall any path they have previously traveled. Minotaurs are native to the Underdark.

  21. #21Mummy (race)

    Keys: Mummies, Mummy

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    Shambling, their bodies clothed with rotted scraps of funereal wrappings, mummies bring their malice with them out of their tombs.

  22. #22Myconid

    Keys: Myconids, Myconid

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    Myconids are a peaceful species of sentient fungi found in the Underdark. Groups of myconids live in communities called circles – a collective consciousness or hivemind that communicate through a song-like telepathy, speaking in visions and music. Other species may communicate with myconids through the ingestion of airborn spores.

    Circles are lead by a single Sovereign, who determines the song of its people (and thus the temperament of a circle), and is able to spawn more myconid by embedding spores into a corpse and resurrecting it.

    As the Underdark lacks in food sources or light, myconid have evolved to sustain themselves by drinking the essence of the energy of the Underdark. As such, myconid cannot leave the Underdark.

  23. #23Ogre

    Keys: Orgres, Ogre

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    Ogres are known for their strength and short tempers. As stupid as they are gluttonous, these hulking giants are known for their quick tempers. They live by raiding, scavenging, and killing for food and pleasure both

  24. #24Pixie

    Keys: Pixie, Pixies

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    Pixies are a tiny Fey creature, infamous for their trickery, which is sometimes playful and sometimes malicious. They enjoy playing pranks, but some also perform more helpful magic.

  25. #25Redcap

    Keys: Redcap, Redcaps

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    Small, homicidal creatures. Born of bloodlust, they have to keep their caps steeped in blood to survive. These Fey creatures Known for their bloodlust, they almost exclusively appear in the Sunlit Wetlands, although some also make an appearance in Rivington and the Lower City.

  26. #26Shadar-Kai

    Keys: Shadar-Kai

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    These elves were transformed by the Shadowfell, until nothing remained but a mournful, joyless existence between life and death. Shadar-kai serve the Raven Queen inside the Shadowfell. They were formerly elves before being trapped in the Shadowfell and transformed. The Raven Queen, who is obsessed with collecting memories and essences (typically of loss and grief), sends the shadar-kai to retrieve mementos of tragic events, whether they are physical tokens, memories, or the souls of the dead.

  27. #27Succubus

    Keys: Succubus, Succubi

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    The male version are called an Incubus, though they are able to freely change genders at will Native to the Lower Planes, succubi beckon those they seduce with soft fingers, concealing their claws beneath. Succubus are lusty, and seductive creatures that ultimately aim to slay mortals and take their souls. They accomplish this by using their shape changing powers to assume a form that most humanoids find extremely attractive. They are cunning linguists, and frequently charm their victims.

  28. #28Werewolf

    Keys: Werewolves, Werewolf

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    Savage predators that spread their curse through biting other humanoids.

    Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of Selûne, goddess of the moon. Werewolves have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

  29. #29-----Bestiary-----

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  30. #30Alioramus

    Keys: Alioramus, Alioramus's

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    Alioramus are sedulous hunters, their broad jaws capable of crushing a knight's chest through a full inch of iron plate. Alioramus, which means "different branch", are a dinosaur beast found in the jungles of Chult, often said to be one of the most dangerous places in Faerûn. They are recognisable by their colourful crests and, characteristic of theropods, three toes and claws on each limb. Alioramus pounce on enemies, using their sharp teeth to bite and deal piercing damage. The alioramus colossa can also drive its pack into a Mating Frenzy. They resemble a thorny velociraptor.

  31. #31Animated Armour

    Keys: Animated armor, Animated armour

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    Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians. Animated armors are simply hollow suits of armor that patrol or guard often cursed by a wizard to eternally guard a thing.

  32. #32Automaton

    Keys: Automaton, Automatons

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    Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. Automatons are simple constructs, usually built to perform manual labour or to act as servants or butlers. They are powered by reserves of magical energy that can last for hundreds of years, and they are often found as heirlooms of noble houses or royalty. They are often robotic looking in nature, tall and lanky and made completely of metal.

  33. #33Azer

    Keys: Azer

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    Master craftsmen and expert miners made from bronze and fire. Azer have the appearance of a dwarf made of bronze with hair and a bear of flame, they are often summoned in place of fire elementals by wizards or sorcerers.

  34. #34Blink Dog

    Keys: Blink Dogs, Blink Dog

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    The flickering, unpredictable magic of the faerie realm courses through the blink dog - allowing it to flit in and out of this plane to avoid harm. Blink dogs are quite fast, and possess the ability to Blink(Teleport). For a canine, they possess an unusually muscular physique as well as large ears with green fur.

  35. #35Bulette

    Keys: Bulettes, Bulette

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    The bulette's deep burrowing and powerful leap makes it an apex predator in nearly every terrain it finds itself in. Bulettes are extremely dangerous monstrosities. Their natural armour consists of thick plates layered across their bodies. Bulettes are typically native to hill environments but can be found in many different locations. Bulettes are sometimes referred to as Landsharks. They are very territorial and very aggressive when their territory is invaded

  36. #36Cloaker

    Keys: Cloakers, Cloaker

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    Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness. Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak. They are aggressive stalking predators.

  37. #37Crawling Claw

    Keys: Crawling Claw, Crawling claws

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    Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant. Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.

    Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".

  38. #38Death Knight

    Keys: Death Knights

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    When a fallen paladin dies without atonement, it can be brought back from the grave as something entirely different - entirely evil. Death Knights appear fully clad in armour, such that you cannot see anything beneath.

  39. #39Death Shepherd

    Keys: Death Shepard, Death Shepard's

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    Death Shepards are undead creatures that tend to a flock of lesser undead - such as zombies and ghouls. They are tall skeletons clad in armor that possess necromancy to resurrect any ghouls that may die in battle making them a dangerous foe of attrition.

  40. #40Deep Rothé

    Keys: Deep Rothé

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    Deep Rothé are common beasts in Faerûn, mostly used as a beef breed and beasts of burden. They are a sub-species of common Rothés, adapted to live in the Underdark. Rothé much resemble herd beasts like musk-oxen or yacks in appearance and probably share similar their temperament and behaviour.

  41. #41Displacer beast

    Keys: Displacer beast

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    A displacer beast's coat is slick with illusory magic that can bend light, letting it project images of itself and turn invisible. Adventurers say you can never know a displacer beast's true location - until its claws sink into your belly, that is. Displacer beasts are feline, tentacled creatures resembling panthers. They often live in small groups, preferring sheltered habitats such as caves or tree hollows. Displacer beasts can be spoken to using Speak with Animals.

  42. #42Doppelganger

    Keys: Doppelgangers, Doppelganger

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    Capable of morphing their physiology to impersonate other humanoids, doppelgangers have served as cunning spies, political envoys, and assassins. Doppelgangers can completely transform their appearance to mimic almost any Humanoid creature. They refer to themselves as Shallar. They will disguise themselves as other humanoids, then try to Ambush enemies by reverting to their true form.

  43. #43Elemental(s)

    Keys: Elemental, Elementals

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    Elementals are creatures made of pure elements that are often summoned by a magic user in order to serve them often times in combat. They can come multiple elements such as air, fire, earth, ice, lightning and grease.

  44. #44Ettercap

    Keys: Ettercap

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    Though they only have two arms and two legs, these foul predators have more in common with the spiders they herd than with humanoids. Ettercaps are humanoid spiders - unlike Driders these creatures appear more like spider abominations with arms, they often guards large spider nest.

  45. #45Flesh Golem

    Keys: Flesh Golem

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    The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defense and formidable strength. Flesh Golems are a type of construct built from a wide variety of fleshy body parts from once-living creatures. They are usually extremely strong and durable, though very quiet and obey their master. During a long fight, they can sometimes go berserk and attack everyone including it's master.

  46. #46Ghast

    Keys: Ghasts, Ghast

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    Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands. Ghasts are similar to Ghouls – sharing a hunched, lean appearance and paralyzing claw attack – though larger, stronger, and permanently bearing an aura that resists being turned. They also have the unique ability to weaponize their stench and cause nausea in foes.

  47. #47Ghost

    Keys: Ghosts, Ghost

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    The soul of a once-living creature, bound to the material plane by its desire to resolve some unfinished task from its life. Ghosts are a spectral form of undead.

  48. #48Ghoul

    Keys: Ghoul, Ghouls

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    Driven by their insatiable hunger for humanoid flesh, ghouls usually roam the night in packs. Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis, and they are immune to Poison.

  49. #49Giant Eagle

    Keys: Giant Eagle

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    these creatures are simply very large eagles that are roughly the size of cows or larger.

  50. #50Gnoll

    Keys: Gnoll, Gnolls

    Enabled · After character · Order 10 · 100%

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    Feral, hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger of their demonic creator, Yeenoghu. Gnolls are a race of carnivorous humanoids, tall and lean with a craving for the hunt. They have a strong affinity for family and blood ties, though this comradery is not always extended to separate packs. Gnolls are fond of hyenas, viewing them as brethren and keeping them as pets or hunting companions. Gnolls can be born from bloated hyenas that are fat off the spoils of a massacre.

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