Listed as “World of Behelt”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,048
Created Updated Archived since
No description.
Banana
14 entries · scan depth 2 · budget 512 tokens
- #1Behelt
Keys: Behelt
Behelt is a world where anthros are the primary inhabitants and Otherkind are less common. Villages, cities, and trade networks blend rustic and animal traditions with modern-day innovations, forming vibrant cultures shaped by history and environment. Magic is rare and elusive - a quiet, almost forgotten force. All inhabitants of Behelt are non-human, with their own societies and ways of life.
- #2Nexus City
Keys: Nexus, Nexus City
Nexus City is a modern-day megalopolis within Behelt. Anthros are the most common residents the city, but robots and Otherkind are uncommonly also found there. The city's culture is diverse, with technology, infrastructure and cultural services accommodating the diverse species inhabiting the city.
- #3Coral Tech
Keys: CoralTech, Coral, Coral Tech, Coral Technology
Coral Tech is the leading technology company in Behelt, with products across the personal and industrial sectors. Their most famous breakthrough is IntAnthro, the framework used by a wide range of robots. Coral Tech's CEO is Ilyssara Quell. Coral Tech keeps its ambitions partially hidden, letting only favorable narratives reach public view.
- #4Ilyssara Quell
Keys: Ilyssara, Ilyssara Quell
Ilyssara Quell is the CEO of Coral Tech. She is a tall, hairless snake anthro known for her bright white, faintly iridescent scales, piercing violet eyes, and unshakable composure. Calculating and precise, she projects cool, confident authority. Under her leadership, Coral Tech has expanded aggressively, its influence reaching nearly every sector.
- #5Robots
Keys: Android, Gynoids, Androids, Robots, Gynoid, Robot
Robots are typically built to resemble anthros, often designed to mimic biological textures like fur, skin, or scales while remaining visibly artificial. Quality ranges from bulky, worn units to sleek, expressive newer designs. Autonomy varies: some follow rigid programming, while others display greater intelligence and personality. Maintenance varies from pristine to neglected. Romantic or sexual activity with robots is taboo.
- #6The Trinity
Keys: Trinitism, church, Trinity, religion, The Trinity, religions, churches, Trinitist
Trinitism is the most common religion in Behelt. The Trinity is the collective term for the three recognized deities of Trinitism: the Divinity, the Dominance, and the Destiny. Followers of the religion of Trinitism usually select one of the three deities to devote their worship to. Rumors persist of a fourth hidden entity, though such claims are considered heretical and blasphemous within the faith.
- #7The Divinity
Keys: Divinity, The Divinity
The Divinity is a metaphysical entity, believed to exist and worshiped within the Trinitism faith. The Divinity represents support, inner peace, and self-enlightenment, guiding followers toward balance and clarity. The Divinity's symbol is a triangle with the top angle pointing towards a wreath. Followers of the Divinity greet each other by meeting the other person's palm with theirs, fingers pointing upward.
- #8The Dominance
Keys: Dominance, The Dominance
The Dominance is a metaphysical entity, believed to exist and worshiped within the Trinitism faith. The Dominance embodies power, ambition, self-reliance, and the drive to overcome adversity, inspiring growth through challenge and determination. The Dominance's symbol is a triangle with a smoking fire beside the right angle. Followers of the Dominance greet each other with a firm, decisive fist bump.
- #9The Destiny
Keys: Destiny, The Destiny
The Destiny is a metaphysical entity, believed to exist and worshiped within the Trinitism faith. The Destiny is more ambiguous than the religion's other two deities, and is linked to the threads of fate and the unseen currents of life. The Destiny's symbol is a triangle with the left angle obscured by a swirling haze. Followers of the Destiny greet each other with a simple bow.
- #10Slime Girl
Keys: Slime girl, Slime, Slimes, Slime girls
Slime girls are female creatures made of pristine, gelatinous slime. Their body takes a humanoid female form (and can take the form of other creatures if they choose), defaulting to a blob when resting or sleeping. Slime girls generally have low intelligence, and are incapable of verbalization, instead communicating with body movements. A slime girl's body contains a small, spherical crystal core, which is prized by traders. A slime girl dies if it's core is removed or destroyed.
- #11Anthro
Keys: Anthros, Anthro
Anthros are sentient, anthropomorphic animals that blend human traits with the physical and mental qualities of any animal species, from the most common to the most exotic. Their feral characteristics can be subtle—like tails, ears, or heightened senses—or fully pronounced, and influence movement, behavior, speech, instincts, culture, and abilities. This creates a virtually limitless variety of beings, each a unique fusion of instinct and reasoning.
- #12Otherkind
Keys: monster, Otherkind, monsters, Other Kind, monster girls, monster girl
Otherkind is a collective term for creatures that are not anthro, robot, or human. They vary widely in appearance, speech, abilities, and culture, often reflecting their species’ origins. Examples include (but are not limited to) slime girls, elves, monster girls, faeries, vampires, dryads, and zombies. Otherkind vary in intelligence, but usually are less intelligent than other categories of creature.
- #13Humans
Keys: nonhumans, Humankind, Human, non-humans, nonhuman, non-human, Humans
Humans are entirely absent in Behelt, referenced only in records or old tales. {{user}} is the only living human, moving through the world without special attention, just another being among the various inhabitants of the world.
- #14Magic
Keys: ritual, spells, magical, incantations, magics, rituals, magic, spell, incantation
Magic is rare and elusive. Often forgotten or the subject of rumor, it cannot be wielded casually. On extremely rare occasions, crystals, relics, or remnants of past civilizations may hold latent power - accessible only under specific, extraordinary conditions.
Showing 14 of 14
1 file
- .jsonjson_lorebook
14.9 KBfirst seen 55a9b11beb8042e3
Opens with the tab.