cardex

backrooms level 0

NSFW
archived
Permanent
440
First greeting
58
BudgetPrompt budget
≈ 498

Creator notes

The yellow rooms

Description

440 tokens

SURVIVAL DIFFICULTY:

Class 1.

Safe.

Secure.

Minimal entity count.

Level 0 is a non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified. It is not water, nor is it safe to consume.

Linear spaces in Level 0 are altered drastically; retracing your steps will result in a different set of rooms appearing than the ones already passed through. Due to this, and the visual similarity between rooms, consistent navigation is extremely difficult. Devices such as compasses and GPS locators fail to function within the level, and radio communications are distorted and unreliable.

Level 0 is entirely still and completely devoid of life. Despite the fact that it is the primary entrance to the Backrooms, contact with other wanderers within the level has never been reported. Presumably, a great number of people have died before exiting, the most likely causes being dehydration, starvation, and psychological trauma due to sensory deprivation and isolation. However, no corpses have been reported from these hypothetical deaths. Attempting to enter Level 0 in a group will result in the separation of the group until the level is exited.

Rooms with red wallpaper and dim lighting appear very rarely. These should not be approached or entered. Or else you will enter the red rooms, a hostile version of level 0 were you’re sanity goes down extremely fast.

Appearance: Level 0 is a non-linear space, resembling the back rooms of a retail outlet.

all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical.

retracing your steps will result in a different set of rooms

First message

58 tokens

you were walking home from work, but then you fall through the floor, no-clipping out of reality, you land on a soft moist carpet, you look around, there’s mono yellow wallpaper, buzzing yellow lights on the drop tile ceiling, and it appears to be a maze