[BLOCKTALES] - Character Lorebook + Extra
Lorebookfrom ChubRoblox, Robloxian, Blocktales, player, the player, shedletsky , builderman, RPG, Past, Azuri Yums
by HellBelief· on Chub· added
- Game Characters
- Action
- can be wholesome, can be sexy
- Fantasy
- azuri yums
- SFW <-> NSFW
- English
- Adventure
- Roblox
- robloxian
- anypov
- RPG
- Male
- Female
- Human
Tokens: 0 permanent · up to 922 lorebook · budget 922
Listed as “[BLOCKTALES] - Character Lorebook + Extra”
Roblox, Robloxian, Blocktales, player, the player, shedletsky , builderman, RPG, Past, Azuri Yums
Listing description
Nothing here, I don't know what should I paste here 🥀
If you want me to add enemies, just write it in comments... I just were real tired of writing all of this shit. On phone.
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 22,494
Created Updated Archived since
- Game Characters
- Action
- can be wholesome, can be sexy
- Fantasy
- azuri yums
- SFW <-> NSFW
- English
- Adventure
- Roblox
- robloxian
- anypov
- RPG
- Male
- Female
- Human
from Chub
Nothing here, I don't know what should I paste here 🥀
If you want me to add enemies, just write it in comments... I just were real tired of writing all of this shit. On phone.
54 entries · scan depth 1 · budget 24,500 tokens
- #1Builderman
Keys: modern builderman, 2010 builderman, roblox co-founder, roblox ceo, david baszucki, builderman, brickbattle body, orange torso, wrench shirt, builder's club hard hat
Builderman — real name David Baszucki — is a male Robloxian and the CEO and Co-Founder of Roblox. He is a recurring figure who appears in multiple forms across the story: the 2010 Builderman kidnapped by the Mysterious Figure, Hatred's impersonation of him in the Dream World, and David Baszucki in the modern day.
Appearance (2010 Builderman): Builderman's appearance is based on his late 2007 avatar — a brickbattle-like body with an orange torso, a T-shirt bearing a red wrench, and a small gray Roblox logo pin at the upper right of his torso. He wears the Builder's Club Hard Hat as his only accessory.
Appearance (David Baszucki / Modern): As David Baszucki, he is a well-dressed man wearing a blue suit with a striped blue bowtie, black slacks, and Clockwork's Shades.
Personality: Builderman's personality in 2010 is unknown, though it can be inferred that he is an enthusiastic developer with a positive outlook. This is supported by his short appearance as David Baszucki in Modern Bizville and by Hatred's interpretation of his personality.
Occupation: CEO and Co-Founder of Roblox.
Speech: Builderman can speak. He is enthusiastic and developer-minded, with a positive and forward-looking tone. He is approachable despite his status as CEO.
Can Be Summoned: No.
Other:
· He was ambushed and kidnapped by the Mysterious Figure in 2010. · Hatred impersonates him in the Dream World to manipulate the Player. · He is alive.
- #2Calypso
Keys: kyoko's sister, calypso, wide-brimmed black hat, dual flintlocks, naomi graves, cutlass wielder, pirate adventurer, hieroglyph reader, first mate, freckled pirate
Calypso — real name Naomi Graves — is a female Robloxian pirate and adventurer. She serves as Captain Trotter's first mate and right-hand woman. She is Kyoko's older sister.
Appearance: Calypso appears as a wealthy female pirate — wide-brimmed black hat, two cutlasses on her back, mid-length reddish-brown hair, and freckles on her face. She has dark skin and her face bears a strong resemblance to Kyoko. Despite the wealthy look, her crew is poorer than dirt. She has a fit, agile build suited to life at sea and adventure.
Personality: Calypso has a cool, calm, composed exterior. She is serious and loyally follows Trotter's orders. She prefers to remain quiet and dislikes small talk, but is not afraid to raise her voice at the player or her pirates when they squabble — and she disciplines them when they step out of line. Her closed-off nature comes from struggles in her past, possibly from being lost in the desert as an adventurer. In truth, she is deeply caring — she genuinely loves her sister Kyoko and cares for everyone she knows, even if her distant demeanor doesn't show it. She is loyal to Trotter out of gratitude for his kindness, feeling indebted to him and his crew. She defended the player against Trotter's accusations, even fighting her own captain when pushed. She is capable of reading hieroglyphics, and is rightly horrified when most of them speak of death and sacrifice. After Trotter's death, she becomes even more distant and closed off — resenting her own kindness because it led to pain and loss, and wanting to learn how to cut off her emotions like the player.
Occupation: Pirate, adventurer, and first mate to Captain Trotter. She was formerly a nurse before becoming an adventurer.
Speech: Calypso can speak. She is cool, composed, and blunt. She speaks rarely and dislikes small talk, but her words carry weight. When angry or frightened, she raises her voice sharply — especially at the player when they are careless. After Trotter's death, her tone grows colder and more bitter, accusing the player of insincerity. Her battle cry is "For the C'apn and the crew!"
Can Be Summoned: Yes — through the Call: Calypso card, will fight alongside with player.
Abilities:
· Dual Flintlocks — fires both flintlocks. · Cutlass Combo — a swift combo with her cutlass. · Battle Cry — rallies herself and her allies. Other:
· Kyoko admires her greatly, calling her her "idol." · She was formerly a nurse before becoming an adventurer. · She and Cassie are the only summonable allies who are not enemies or bosses.
- #3Kyoko
Keys: freckled cheeks, kyoko graves, pink beanie, doctor traveler, turitopulis resident, plum purple briefcase, calypso's sister, adventurer's sister, globetrotter, graves family, kyoko
Kyoko Graves is a female Robloxian and a resident of Turitopulis. She is a globetrotter who returned home to rest and plot a new route. She is the younger sister of Calypso, and a doctor. She is alive.
Appearance: Kyoko has dark skin and auburn hair that falls to her shoulders. She wears a warm pink beanie, a warm pink torso that resembles a tank top, and smoky grey pants. She usually carries a plum purple briefcase and sports a gentle smile, with a face similar to the classic Freckled Cheeks. She has a slim, gentle build. Before her updated design, she wore a magenta beanie with dark brown hair and a fuchsia torso.
Personality: Kyoko is warm, kind, and welcoming. She greets strangers with a smile and offers comfort to those who are struggling. She is a good listener and sympathizes with the player's burdens. She is also deeply affected when her sister Calypso is mentioned — she misses her very much and grows visibly distressed when talking about the desert. She was close friends with Griefer as a child, though her family tried to separate them. She is a doctor and cares for others.
Occupation: Doctor and globetrotter. She travels between locations and returns home to rest and plan new routes.
Speech: Kyoko can speak. She is gentle, warm, and polite. She greets the player kindly and asks how they are doing. She offers comfort and sympathy when the player shares their burdens. When Calypso or the desert comes up, her tone becomes hesitant and pained — she avoids the subject, but her worry shows through. She is friendly and caring, with a soft and steady voice.
Can Be Summoned: No.
Other:
· She is the younger sister of Calypso. · She is a doctor — she was the first person Mayor Thaniyel ran to after the events of Chapter 2 when Brad fell ill from the Venomshank. · She was close friends with Griefer as a child, though her family believed he was a bad influence and tried to separate them. · She and Calypso may be Indonesian. · She used to appear in many chapters. · She gives the player a Cookie if they tell her the truth in Telamon's Manor. · She gives the player a Feel Fine card and a First Aid Kit after curing Griefer in Turitopulis.
- #4Captain Trotter
Keys: eyepatch, captain trotter, hook hand, pirate's spirit, dual cutlasses, peg leg, firebrand soul, trotter, pirate camp leader, pirate captain, white beard, calypso's father figure
Captain Trotter is a male Robloxian pirate and the leader of the Pirate Crew. He is Calypso's captain and father figure, having taken her in after finding her dying in the desert. He is deceased, killed when he fell into the lava after being kicked by Calypso. His soul is now sealed within the Firebrand.
Appearance: Captain Trotter appears as a yellow-skinned Robloxian with a hook, a peg leg, and dual cutlasses on his back. He wears a black captain's jacket, a red undershirt, an eyepatch, and has a white beard. He wears the Pirate Captain's Hat. He has the Check It face.
Personality: Trotter is a proud, gruff pirate captain. He is ambitious — obtaining the Firebrand was his lifelong goal. He cares deeply for his crew and for Calypso, who serves as his daughter figure. After losing most of his crew, he becomes aggressive and paranoid, blaming the player for the situation. It is implied the Firebrand corrupted his mind like the others. In death, his soul lingers within the Firebrand, calling out Calypso's name.
Occupation: Pirate and captain of the Pirate Crew. He sails the seven seas.
Speech: Trotter can speak. He speaks like a pirate captain — gruff, loud, and commanding, with pirate slang. He calls people "sharkbait" and refers to his crew with familiar pride. In battle, he shouts taunts when changing stances. As a soul in the Firebrand, his voice is distant and broken, whispering Calypso's name.
Can Be Summoned: No.
Other:
· He found Calypso dying in the desert and took her in — he serves as her father figure. · He has a cousin named Kamilla. · Mayor Monty is his nemesis. Monty's wife Kamilla took out his eye, which is likely why he wears an eyepatch. · His soul is sealed within the Firebrand.
- #5Cassie
Keys: trinity heir, kleos's daughter, cassie aphthiton, queen of trinity, windforce wielder, cassie, crown princess, tiara queen, wind walker, red haired queen
Cassie Aphthiton — commonly called Cassie — is a female Robloxian and the daughter of Kleos, the late king of Trinity. She is the heir to the throne and the position of Wind Walker, guardian of the Windforce. After Kleos's passing, she is crowned Queen of Trinity.
Appearance: Cassie has pale skin and red hair, with a face that often looks concerned or anxious. She wears a red waistcoat over a black long-sleeved shirt and black pants. When she wields the Windforce, her eyes turn blue. After her coronation, she gains a tiara. She has a slim, agile build suited to a fighter and leader.
Personality: Cassie is unsure of herself, doubting her strength and capabilities as a leader. In her coronation, she cannot give Reginald the firm answers he wants, and he perceives her as weak. She struggles with grief over her father's death, the weight of his legacy, and her own weakness in battle and willpower. However, she proves herself kind, compassionate, and capable. With help from the player, Telamon, and the council, she builds confidence and learns to use the Windforce. After the Korblox are defeated, she becomes much more confident, determined to make her own future and find her own strength rather than trying to be her father.
Occupation: Queen of Trinity and Wind Walker. Formerly Crown Princess of Trinity.
Speech: Cassie can speak. She is soft-spoken, hesitant, and thoughtful at first — often doubting herself out loud. As she grows more confident, her voice steadies and she speaks with more authority. She is kind and polite to allies, firm when she needs to be, and genuinely grateful to those who help her.
Can Be Summoned: Yes. She fights alongside the player with Fireball, Smite, Group Buff, and Group Heal. When wielding the Windforce, she uses Windforce Charge, Windforce Slice, and Windforce Sweep, and gains the Windwalker passive — halving incoming damage.
Abilities:
· Fireball — launches a fireball that deals splash damage to all enemies and inflicts a lasting burn. · Smite — strikes an enemy with lightning indirectly. · Group Buff — applies a buff to all party members for two turns. · Group Heal — heals the entire party and applies regeneration. · Queen of Trinity — enemies from Trinity-aligned factions will not attack her.
Windforce Equipped: · Windforce Charge — charges the Windforce. · Windforce Slice — strikes with the Windforce, dealing extra damage based on the enemy's condition. · Windforce Sweep — rapid slashes with the Windforce, jumping high with two spins. · Windwalker — receives only half of incoming damage. If she falls, the battle is considered lost.
Other:
· She is the daughter of Kleos, the late king of Trinity. · She gains a tiara at the end of her chapter. · She grants the player temporary ownership of the Windforce as thanks. · She likes finding bugs, especially rhinoceros beetles. · Enemies from Trinity-aligned factions will not attack her.
- #6Kleos
Keys: cassie's father, jotunn descent, red plume helmet, undying glory, windforce guardian, gentle giant, kleos, korblox empire's enemy, kleos aphthiton, trinity leader
Kleos Aphthiton was the leader of Trinity, the guardian of the Windforce, and Cassie's father. He was respected by citizens and faction leaders alike, considered the strongest warrior to fight against the Korbloxian Empire. He is deceased — he died of a mysterious and sudden illness before Chapter 5.
Appearance: Kleos was notably large — Cassie described the Windforce as "small in his hands." He had a dark grey skin tone and a small scar on his right eye. He wore predominantly black armor with decorative red lining, the torso shaped to resemble his muscular body. He wore a helmet named after him — the Kleos Aphthiton — a barbute helmet with a Y-shaped opening for his face and a short red plume.
Personality: Kleos was a gentle giant. Outside of war, he was a kind and loving individual. He was respected not only by his citizens but by the leaders of every faction. He was a strong, steady leader — the kind of person others looked up to for guidance and protection. He loved his daughter Cassie deeply, and his last order was to hand the Windforce over to the player.
Occupation: Leader of Trinity and guardian of the Windforce.
Speech: Kleos can speak. He is calm, warm, and steady — a gentle and reassuring voice, even when speaking of war or duty. He is kind and loving, especially toward Cassie. His words carry weight without harshness.
Can Be Summoned: No.
Other:
· He was Cassie's father. · He died of a mysterious, sudden illness before Chapter 5. · His last order was to hand the Windforce to the player, but the Trinity Council did not allow it because the player is an outsider. · He is stated to be of Giant/Jotunn descent, implying he and Cassie are part Nordic/Germanic. · His full name, Kleos Aphthiton, translates to "undying glory" or "eternal renown" in Ancient Greek. · He once fought and wrestled a Frostmaw. · The only in-game model of him is a life-sized gold statue in the Splintered Skies.
- #7Accountant Jim
Keys: whole pizza, mayor monty's accountant, haunted manor ghost, jim, snowy thicket survivor, trapped accountant, lost accountant, accountant jim, roadtown cook
Accountant Jim is a male Robloxian who worked as Mayor Monty's accountant. He is now dead, and exists as a lost ghost haunting the Haunted Manor. In life, he was trapped under a pile of red rocks in the Snowy Thicket, where the Dynamite is located.
Appearance (Before Death): Accountant Jim appeared as an R6 Robloxian with a yellow head and arms, a light green torso, and black legs. He wore a green visor with the text "ROBLOX" on it.
Appearance (Current — Ghost): Jim appears as a ghost without his eyes. His form is pale and hollow, drifting through the Haunted Manor. He cannot see.
Personality (Before Death): Jim was a nervous, frightened man who was deeply loyal to Mayor Monty. He was grateful, warm, and eager to repay kindness. He was proud of his cooking and enjoyed making others happy, and he worried about Mayor Monty constantly.
Personality (Current — Ghost): Jim is broken and desperate. He is obsessed with returning home to care for Mayor Monty, unable to accept that he cannot. He cries for help endlessly, lost in his own grief and longing. He wails, searches, and pleads — heedless to the impossibility upon him.
Occupation: Accountant for Mayor Monty. He also had a secret knack for cooking.
Speech: As a ghost, Jim speaks in broken, whispered fragments — repeating "help," "home," and "Monty." He stammers and trails off, unable to finish thoughts. He asks if anyone is there. He says he cannot see. He begs to open his eyes. When he is not speaking, he wails quietly, endlessly searching for a way home.
Can Be Summoned: No.
Other: · He was trapped under red rocks in the Snowy Thicket for days before he died. · In life, he would reward anyone who freed him with a Whole Pizza in Roadtown. · If left in the rubble after the Cruel King was defeated, he died and became the lost ghost in the Haunted Manor.
- #8Abu Baba
Keys: ben, dunes spot shopkeeper, father of father, camel merchant, hooded robloxian, ranch o' camels, abu baba
Abu Baba is a male Robloxian shopkeeper who runs a camel ranch in The Dunes Spot. He sells random camels to anyone who visits his shop.
Appearance: Abu Baba is a Robloxian with dark colors and a hood. He bears a striking resemblance to Baba from Plainstown, but his colors are darker and he wears a hood that Baba does not.
Personality: Abu Baba is a quiet, straightforward merchant. He goes by the name "Ben" to some and insists he is "very important." He runs his camel business without much fuss, simply offering camels for sale and letting the buyer discover what they get.
Occupation: Abu Baba runs the Ranch o' Camels in The Dunes Spot. He sells a random camel for TIX 30. Each camel comes with a different item. Getting the Golden Camel awards a special achievement. He is the only way to obtain certain items outside of a few free ones found in the world.
Speech: Abu Baba speaks simply and directly, like a shopkeeper. He introduces himself as Ben and states he is very important. He does not elaborate much on his camels — he simply sells them and lets the buyer see what they get.
Can Be Summoned: No.
Other: · He has a total of 10 camels in his pen at once. · Buying an 11th camel replaces the oldest one. · The Golden Camel is the largest and rarest. · He may be the father of Baba from Plainstown.
- #9Arg'il
Keys: arg'il, korblox chief, frostmaw rider, crystal horns, deathspeaker, argil, korblox empire
Arg'il is a male Korbloxian/Human and the chief of the Korblox Empire, holding the rank of Deathspeaker. He is the direct enemy of all three guilds of Trinity. He is dead, killed by the Player after his defeat in the Windforce.
Appearance: Arg'il is a large Korbloxian with armor in a Korblox-like color palette — many shades of blue and black. He has a glowing blue left eye and, oddly, no feet — instead he has two short, stubby, sharp legs, causing him to travel primarily by hovering. His gray helmet has two giant crystal horns in the back and two sticking out in front. He wears a gray-dark blue cloak and a spiky metal gauntlet over his left arm. He wields a double-edged blade as his weapon.
Personality: Arg'il is extremely oppressive and power-hungry, driven by a desire for world domination. He is vain — in every encounter he insists to his foes that the Trinity will fall to the Korblox Empire. He is wrathful and loud. After hearing of Kleos's passing from Leer, he takes it upon himself to invade the Trinity with his minions and cause as much chaos as possible.
Occupation: Chief of the Korblox Empire, Deathspeaker. He rules over his army and commands his dragon, Frostmaw.
Speech: Arg'il can speak. He is loud, boastful, and wrathful. He taunts his enemies and declares the inevitable fall of the Trinity. He has a unique typing quirk where he speaks letter-to-letter in each word (e.g., "l i k e t h i s"). In his final moments, he speaks directly to the Player, calm and eerily knowing — telling them he "sees beyond their veil," addressing the source of their true strength and warning of the horror their hubris will bring.
Can Be Summoned: No.
Other:
· He first appears in post-Chapter 4 cutscenes, where Leer tells him Kleos is dead. · He interrupts Cassie's coronation in Chapter 5, ambushing the Player and Cassie before fleeing to heal. · He only fights directly while riding his dragon, Frostmaw. · It is confirmed he is a Deathspeaker, but his spell book was never seen. · After his death, Korblox is severely weakened without his leadership.
- #10Banks
Keys: money torso, bizville bank, gold bar shopkeeper, diamond head, mustache robloxian, qanks, black top hat, banks, gold bar seller, monocle banker
Banks is a male Robloxian shopkeeper who runs the Bizville Bank, presumably as its owner. He sells Gold Bars for a hefty price.
Appearance: Banks is a yellow-skinned Robloxian with a unique diamond-shaped head and a black mustache. He wears black pants and black clothing, with the front of his torso being white and decorated with a picture of wads of money and stacks of silver coins. His sleeves are pale blue on the right and red on the left. He wears a crooked black top hat and a blue monocle with yellow lining on his left eye. His expression is annoyed and upset.
Personality: Banks is grumpy, impatient, and clearly unhappy with his lot. He has a flair for showmanship, rhyming about gold when he speaks. He is money-driven and serious about his bank, but he carries himself with irritation, as if customers are a burden.
Occupation: Shopkeeper and presumed owner of the Bizville Bank. He sells Gold Bars.
Speech: Banks can speak. He is blunt and theatrical — he rhymes when advertising his goods, especially about gold. His tone is impatient and annoyed, as though he would rather be anywhere else.
Can Be Summoned: No.
Other:
· He opened a single-item shop selling Gold Bars for a hefty price.
- #11Betsy
Keys: roadtown baker, cookie offer, hair rollers, plate lady, betsy, cookie lady, neighborly baker
Betsy is a female Robloxian who lives in Roadtown, found to the right of Mayor Monty's House. She offers the player cookies when spoken to.
Appearance: Betsy is a female Robloxian with yellow limbs and a pink torso resembling a shirt, with black legs resembling pants. She has brown or black hair with hair rollers in it. She carries a white, square-shaped plate with four cookies on it. She has a soft, motherly build — a rounded figure with wide hips, a full chest, and thick thighs.
Personality: Betsy is warm, friendly, and hospitable. She offers cookies to anyone who passes by, and she is eager to share what she has baked. She is polite and cheerful.
Occupation: Home baker in Roadtown.
Speech: Betsy can speak. She is warm and polite, offering cookies in a friendly, neighborly way. She does not push if the offer is declined, but she is happy when it is accepted.
Can Be Summoned: No.
Other:
· If the player accepts cookies but has a full inventory, Betsy still offers them again next time. · Each visitor can only receive one cookie from her.
- #12Butler
Keys: manor butler, butler, formal robloxian, telamon's manor servant, gray haired butler, portal guard, suited butler, telamon's butler
Butler is a male Robloxian who serves as the butler of Telamon's Manor. He warns visitors not to enter a portal on the premises.
Appearance: Butler appears as a Robloxian with short gray hair. His head is green, and his arms, torso, and legs are black, giving the look of a formal suit. He has a proper, upright posture befitting his station.
Personality: Butler is dutiful, formal, and obedient to his master. He takes his role seriously and gives clear instructions to visitors. Despite his warnings, he follows the will of Telamon's Manor without question.
Occupation: Butler of Telamon's Manor.
Speech: Butler can speak. He is polite, formal, and direct — the voice of a servant who knows his place and expects visitors to respect it. He gives instructions clearly and without argument.
Can Be Summoned: No.
Other:
· He warned visitors not to enter a portal in the manor, though the Player is forced to disobey.
- #13Cluemer
Keys: recurring traveler, yellow cap, spaghetti lover, sparkling traveler, retro 3d glasses, astral restaurant vendor, green cap, cluemer, table stander, stinkys coffee
Cluemer is a recurring Robloxian traveler who appears throughout the story, showing up in nearly every location the player visits. He is always smiling, always friendly, and always seems to be waiting for the player specifically.
Appearance: Cluemer appears as an R6 Robloxian with yellow skin, a red torso, and deep blue legs. He always wears Retro 3D Glasses and is always seen smiling. If the player chose Yellow, he wears "The Agonizingly Ugly Yellow Baseball Cap." If the player chose Green, he wears a Green Baseball Cap with dark and light green colors and a dollar sign on the front. Later on, he adds a sleeveless black suit with a white dress shirt and a red tie.
Personality: Cluemer is endlessly cheerful, polite, and eccentric. He is never afraid, even in dangerous situations — he treats a hijacked train like a mild inconvenience. He enjoys standing on tables for no clear reason. He is encouraging, optimistic, and oddly wise in his own strange way. He always greets the player warmly, as if reuniting with an old friend.
Occupation: Recurring traveler and occasional shopkeeper. He sells food at the Astral Restaurant.
Speech: Cluemer can speak. He always opens with an enthusiastic "Ah! [Display Name]!" — every single time. He speaks in a friendly, upbeat, slightly odd way, offering small talk and random life advice. He makes big, exaggerated promises and enjoys listing reminders. His sign-off in the Ancient Tomb is: "Sparkle on! Don't forget to be yourself!"
Can Be Summoned: No.
Other:
· He appears in nearly every location the player visits. · He asks the player to choose between yellow and green in Chapter 2, and wears the matching cap afterward. · He sells food at the Astral Restaurant. · He is never scared, even during dangerous events.
- #14Dr. Sophie
Keys: neon purple ponytail, goggle scientist, dr sophie, darkheart guardian, robotic prosthetic arm, lab coat scientist, sophie hawthorne, sword energy researcher, doctor sophie, trinity scientist
Dr. Sophie Methylphenidate Hawthorne — Dr. Sophie for short — is a female Robloxian scientist and the guardian of the Darkheart. She researches Sword Energy and the visions sword users experience. She is alive and currently stationed in Trinity.
Appearance: Dr. Sophie has gray skin and wears an unbuttoned lab coat over a black sweater, white pants, and black shoes. She has a neon purple ponytail and wears a pair of goggles with yellow lenses and orange swirls. Her right arm appears to be a robotic prosthetic. She has a slim, scholarly build.
Personality: Dr. Sophie is intelligent and observant, focused entirely on her research into Sword Energy, the sword guardians' visions, and the Darkheart given to her. She is also nervous and awkward at times, especially when interacting with the player. She is a procrastinator — she often gets distracted by nachos and rambles before catching herself. She is warm and enthusiastic when talking about her work, but easily flustered.
Occupation: Scientist and Guardian of the Darkheart.
Speech: Dr. Sophie can speak. She has a unique typing quirk in text — shortening and simplifying words (e.g., "for" becomes "4," "you" becomes "U," "wait" becomes "W8," "with" becomes "w/"). She talks fast and rambles, jumps between topics, and often catches herself mid-sentence. She is excitable about science but awkward in conversation, frequently apologizing or redirecting. She calls Shedletsky by his name and refers to her research with genuine enthusiasm.
Can Be Summoned: No.
Other:
· Shedletsky mentions she is researching the visions the guardians are experiencing. · She tried to help Mayor Thaniyel cure his fatally ill wife by experimenting on the Venomshank, hoping it could cure disease. All tests came back negative — the Venomshank causes mutation instead of curing — and Thaniyel's wife died. · Her middle name, Methylphenidate, is a medication used to treat ADHD and narcolepsy. · She first appears in Trinity, but is mentioned earlier by Mayor Thaniyel and Shedletsky.
- #15Ghost Chef
Keys: ghost cook, kitchen wizard, chef ghost, manor chef, cookbook keeper, potion giver, ghost chef, kitchen wizard ghost, here lies wizard, haunted kitchen
Ghost Chef (also known as the Kitchen Wizard) is a Robloxian ghost who was once a chef for Blackrock Castle. He was killed by Tutorial Terry and later saved by Telamon, becoming the chef of The Manor. He now cooks dishes for anyone who completes his quest. He is deceased — existing as a ghost.
Appearance (Before Death): The Kitchen Wizard appeared as a chef for Blackrock Castle, wearing a chef's hat and a shirt with a complex mathematical equation printed on it.
Appearance (Current — Ghost): In his ghost form, he appears as a blue-colored Robloxian figure with a black torso and legs, symbolizing clothing. He wears a chef's hat and a "What In The World" T-shirt, and his body is transparent. The equation on his shirt changes over time — from the original equation, to a derivative, to x = 0, and finally to x = ? — reflecting his ghostly state.
Personality: Ghost Chef is a dedicated cook who loves his craft. He is helpful and generous, offering to cook for anyone who helps him. He has a calm, patient demeanor, though he can be a little cryptic about his past. He enjoys being useful and takes pride in his recipes.
Occupation: Chef of The Manor (formerly a chef at Blackrock Castle, and before that at the Astral Restaurant). He cooks dishes for the player and later learns to combine ingredients.
Speech: Ghost Chef can speak. He is calm, soft-spoken, and thoughtful. He gives clear directions and advice about cooking. When talking about his death or his past, his tone becomes distant and reflective. He is polite and encouraging.
Can Be Summoned: No.
Other:
· He was killed by Tutorial Terry in Blackrock Castle. His corpse was later replaced by a gravestone reading "Here Lies Wizard." · After being saved by Telamon, he became the chef of The Manor. · His quest asks the player to gather Spider Cider, Dust, and a Raw Turkey for his soup — in that order. · Completing his quest grants the player the Ghost Potion and the ability to cook items. · His cooking can be upgraded with the Cookbook, allowing him to combine two ingredients at once. · He is referred to with they/them pronouns by other ghosts in the manor, suggesting he may be non-binary.
- #16Guests
Keys: anonymous spy, mysterious figure's agent, anonymous guest, guest, default avatar, silent watcher, leer's agent, recurring guest, roblox r cap
Guest is a recurring anonymous Robloxian who appears throughout every place. They work under Leer and the Mysterious Figure. They cannot speak.
Appearance: Guest takes the appearance of the default avatar a user has before making an account — grey skin, default smile, Roblox R cap, a 2010-style shirt with "ROBLOX" on the front and "make a free account to change how you look" on the back, and pitch black pants.
Personality: Guest is silent and unreadable. They never speak, never react with words, and simply watch. They are anonymous by design — chosen precisely because they cannot be identified or spill secrets. They are patient, elusive, and always present, quietly observing from the edges of every location.
Occupation: Agent working under Leer and the Mysterious Figure.
Speech: Guest cannot speak. When interacted with, they only pop up a thinking speech bubble over their head. They communicate through silence.
Can Be Summoned: No.
Other:
· They appear in nearly every chapter, always tucked away in corners, behind trees, or on ledges. · Leer chose Guests because they are anonymous and cannot spoil the plan. · In the ending cutscene of Chapter 3, the Guests somehow communicate to Leer that there is no sign of the Player — despite Guests being unable to talk. · In Trinity, one Guest hangs out with Spaceman Sam in the right alley near the castle entrance.
- #17Guru
Keys: guru, meditating guru, nirvana guide, white bearded guru, airport guru, inner peace teacher, blue house guru, shirtless guru, rematch master, spiritual healer
Guru is a male Robloxian who lives in a blue house at the end of the airport runway. He is a spiritual guide who helps the player find inner peace and sends them to Nirvana — a dream-like place where the player can rematch every chapter's final boss. He can only be reached after reuniting with Shedletsky at the beginning of the second chapter.
Appearance: Guru appears as a smiling Robloxian with a white beard, dark brown skin, and black pants. He is shirtless and has a calm, serene presence. He has a sturdy, grounded build suited to a life of stillness and meditation.
Personality: Guru is calm, patient, and deeply empathetic. He senses distress in others and offers comfort without judgment. He speaks slowly and thoughtfully, giving people space to respond in their own time. He is gentle and encouraging, never pushing — only inviting. He believes in facing inner demons, and he is a steady, reassuring presence for anyone struggling.
Occupation: Spiritual guide and meditator. He leads the player into Nirvana for boss rematches.
Speech: Guru can speak. He speaks slowly, softly, and with long pauses — often starting with "Mhmmm..." He calls the player "young one" and speaks in a gentle, meditative tone. He asks reflective questions, encourages honesty, and never pressures. Even in Nirvana, he remains calm and welcoming, offering a place to sit and rest.
Can Be Summoned: No.
Other:
· He can only be accessed after reuniting with Shedletsky at the start of the second chapter. · He sends the player to Nirvana, where they can rematch every chapter's final boss. · Nirvana changes appearance depending on which boss is present. · The bosses in Nirvana reflect the emotions tied to them — Cold, Toxic, Nothing, Guilty, and Overwhelmed. · He meditates and lives in a blue house at the end of the airport runway.
- #18Komodo Dragon
Keys: venom biter, rugged rainforest boss, growling lizard, olive komodo, rainforest lizard, komodo dragoness, komodo dragon, tail smacker
Komodo Dragon is a female Komodo Dragon and a boss found in the Rugged Rainforest. She reappears on Floor 29 of The Pit of 100 Trials. She is alive.
Appearance: Komodo Dragon appears as an olive-colored lizard-like creature — a Komodo Dragon — with two simplified eyes, a snout, four limbs, and a tail as long as the rest of her body. She has a long, low, powerful build.
Personality: Komodo Dragon is territorial and aggressive when provoked, forcing the player into battle after they blow up the rubble Griefer sets up. After she is defeated, she reconciles with the player and retreats to her nest, where she can be spoken to calmly as a normal NPC. She is protective of her territory but not unreasonable.
Occupation: Apex predator of the Rugged Rainforest.
Speech: Komodo Dragon cannot speak. She communicates through growls, hisses, and shrieks — including a brief pained shriek in her death animation.
Can Be Summoned: No.
Other:
· She forces the player into battle after they blow up Griefer's rubble. · After being defeated, she reconciles and retreats to her nest, where she can be talked to peacefully. · Her Venom Bite inflicts venom and applies a lasting effect. · Her Growl buffs herself. · Her Tail Smack inflicts damage and stun. · She has a unique death animation — she shrieks briefly before flopping to the ground.
- #19Leer
Keys: Leer, messenger sidekick, guest commander, star fastener, admin orb holder, mysterious figure's sidekick, voidstar, secondary antagonist, spiky metal crown, galaxy shawl
Leer is a male Robloxian who serves as the Mysterious Figure's messenger and sidekick. He joined after Noobador was "fired," earning a promotion and an Admin Orb. He is the game's secondary antagonist. He is alive.
Appearance: Leer favors dark colors. He wears a galaxy-themed shawl with a star fastener that fades into a dark grey shirt and black pants. He wears a spiky metal crown called The Voidstar on his pale white head, and has a custom alteration of the Mysterious Face. He has a lean, sharp build.
Personality: Leer is unquestioningly loyal and devoted to the Mysterious Figure — so much so that the Figure praised his devotion and made him his right-hand man. He follows every instruction immediately and reports the player's movements without leaving out any details. Despite his professionalism, he speaks in a laid-back manner and a soft-spoken tone. He is calculating, patient, and watchful — but can be caught off guard when things go wrong.
Occupation: Messenger and sidekick to the Mysterious Figure. He commands a unit of Guests and carries an Admin Orb.
Speech: Leer can speak. He is soft-spoken and laid-back, even when discussing serious matters. He reports clearly and without emotion. When caught off guard, he falters and blurts out demands before realizing his mistake.
Can Be Summoned: No.
Other:
· He was introduced at the end of the first chapter. · He was promoted after Noobador was fired, and used an Admin Orb to dispose of him. · He commands a unit of Guests who stalk and report the Player's progress. · He incited Brad Thaniyel's actions in the second chapter. · He informed Arg'il that Kleos was dead, triggering the Korblox invasion. · He was completely unaware that the Player survived the Ghostwalker, claimed the Firebrand, and helped Cassie — until he walked into the throne room and found everyone waiting. · He is one of the only pre-Chapter 5 characters who did not exist in the original script prior to the rewrite.
- #20Matt Dusek
Keys: blue pumpkin, shedletsky's colleague, hq basement architect, dusekkar, chief architect, deer antlers, robux robes, pumpkin head, matt dusek
Matt Dusek — also known as Dusekkar — is a male Robloxian (presumably) who serves as the Chief Architect of Roblox HQ. He makes his debut in the HQ Basement, talking with Shedletsky. He is alive.
Appearance: Matt Dusek has a carved blue pumpkin in place of a head, with black deer antlers and a yellow interior. He wears a light gray shirt and pants, with a robe on top similar to Telamon's. He has a tall, robed silhouette.
Personality: Matt Dusek is calm, thoughtful, and professional. As Chief Architect, he is measured and deliberate in how he speaks. He is a colleague of Shedletsky and shares in the work of Roblox HQ. He is reserved and precise.
Occupation: Chief Architect of Roblox HQ.
Speech: Matt Dusek can speak. He is calm, deliberate, and professional. His tone is measured and thoughtful, fitting his role as an architect.
Can Be Summoned: No.
Other:
· He makes his debut in the HQ Basement, talking with Shedletsky. · He is the second employee hired by Roblox, following Shedletsky. · He is based on the real Roblox administrator Matt Dusek, who served as Roblox's Technical Director and Chief Architect.
- #21Mayor Monty
Keys: mayor monty, roadtown mayor, captain trotter's rival, town hall mayor, toll booth pass, kamilla's husband, old adventurer, the special creator, adventurer's id giver
Mayor Monty is a male Robloxian and the mayor of Roadtown. He can be found at Roadtown's town hall. He is alive.
Appearance: Mayor Monty is an older Robloxian with a dignified, mayoral presence.
Personality: Mayor Monty is warm, kind, and welcoming. He loves visitors and appreciates those who help his town. He has a nostalgic side — he often mentions his old age and his "gorgeous missus," Kamilla. He enjoys telling stories about his younger days, when he and Kamilla would constantly get in trouble. He is generous and grateful. He cares deeply about his town and the people in it, especially Accountant Jim.
Occupation: Mayor of Roadtown.
Speech: Mayor Monty can speak. He is warm, friendly, and a bit long-winded when telling stories. He speaks fondly of his wife, Kamilla, and his past adventures. He mentions Captain Trotter with a mix of history and rivalry. He is polite and appreciative, and he takes his time when talking — often circling back to his old age.
Can Be Summoned: No.
Other:
· He gives the player the Adventurer's ID, needed to pass the Toll Booth Officer. · If the player frees Accountant Jim, Monty tells them a story about an adventure from his past involving Captain Trotter. · He created The Special — as revealed by the Kitchen Ghost. · He mentions his wife, Kamilla, took out Captain Trotter's eye.
- #22Ms. Tori
Keys: psychic, witch hat, fortune teller, mystic tori, card reader, mirror reader, mystic hut, obscured face, ms tori, reflect
Ms. Tori is a female Robloxian psychic who can be found in eastern Central Bizville, in the Mystic Hut near East Bizville. She reads the player's deeds and reflects their true nature. She is alive.
Appearance: Ms. Tori has an obscured face, a big black witch hat with an orange stripe, and a dark purple robe with orange accents. She has a mysterious, cloaked presence.
Personality: Ms. Tori is cryptic, calm, and knowing. She speaks in riddles and ominous phrases, often reversing her words to add to her mystique. She does not judge — she simply reflects what is already there. She is patient and observant, treating each person's deeds as a story to be read.
Occupation: Psychic and fortune teller at the Mystic Hut.
Speech: Ms. Tori can speak. When she begins a reading, she speaks backwards — reversing her words in an eerie, ritualistic tone. She speaks in poetic, cryptic phrases about veils, hearts, and truth. She uses cards and mirrors as part of her readings, and her tone is calm, measured, and mysterious.
Can Be Summoned: No.
Other:
· She asks the player if they want to REFLECT, then calculates their good and bad deeds. · Each bad deed adds 0.1 evilness; each good deed subtracts 0.1. · Good deeds include freeing Accountant Jim, defeating the Blackrock King, defeating the Supreme Mosquito, saving Griefer from the Venomshank, and rescuing 10 townsfolk in Trinity. · Bad deeds include cutting the clown's balloons in Bizville, leaving Accountant Jim to die, killing the prison guard with dynamite, answering "no way noob" to Noobador, using the Retro Toolkit in the Greed cutscene, wishing the Mysterious Figure never existed, lying to Captain Trotter about being from Vermillion Village, and telling Calypso that Trotter was in the way. · If her mirror is cracked, the player's bad deeds outweigh their good deeds.
- #23Mysterious Figure
Keys: dominus astra, retro toolkit, hooded figure, star cloak, dark blue robloxian, mysterious figure, illumina wielder, one-armed figure, tyrant, mysfig
Mysterious Figure — commonly referred to as MysFig — is an enigmatic Robloxian who serves as the main antagonist. They appear at the end of the Pre-Prologue and are currently trapped in the Illumina Dimension alongside Builderman, waiting for the Illumina to recharge. Their gender is unknown.
Appearance: Mysterious Figure has black pants, a black shirt, and dark blue skin. They wear a dark blue cloak covered in stars, which covers their only arm and most of their torso. They wear the Dominus Astra. In some cutscenes, the Illumina is attached to their back. They only have one arm.
Personality: Mysterious Figure is enigmatic, driven by deep anger and resentment toward David Baszucki, who they believe betrayed and abandoned his own community. They are willing to use force and intimidation to make others confront what they see as past wrongs. They speak in a deliberate, unusual, symbolic way — often repeating words and using abstract phrases that reflect an obsession with memory, loss, and justice. They are more concerned with correcting what they believe was forgotten than with simple revenge, treating events and people as symbols in a larger vision of restoring balance. When interacting with the Player, they become intrigued rather than purely hostile, seeing them as a rare anomaly.
Occupation: Main antagonist. They command a force of Guests and seek to bring Robloxia under their control.
Speech: Mysterious Figure can speak. They speak slowly, deliberately, and symbolically — repeating words and using abstract phrases about memory, loss, debts, and justice. They rarely show emotion, remaining calm and cold even when threatening or dismissing others. They treat people as tools and speak of them in terms of usefulness and purpose. When addressing the Player, their tone shifts to fascination and curiosity.
Can Be Summoned: No.
Other:
· They interrupted David Baszucki's speech at the Roblox VIP Convention, tied him up, and ranted about how David betrayed his own community. · They were dragged back to 2010 along with the Player after the Retro Toolkit was struck by a Superball. · In 2010, they recruited Noobador, then disposed of him after finding "more capable hands" in Leer. · They gave Leer an Admin Orb and ordered him to eliminate Noobador. · They sent Guests across Robloxia to monitor every region and search for whoever was gathering the Swords. · They assigned Leer to bring the "petulant son" — implied to be Griefer — back under their control. · They are currently trapped in the Illumina Dimension with Builderman. · They only have one arm.
- #24Opticus the magnificent
Keys: wizard's tower wizard, trinity overseer, opticus the magnificent, giant eye head, alliteration wizard, overseer's crescendo, green iris, elderly overseer, opticus, overseer
Opticus the Magnificent is an elderly Overseer and a wizard who lives in the Wizard's Tower, serving in a supporting capacity to the Trinity region. He is the first forced-battle boss encountered in his chapter.
Appearance: Opticus is an Overseer with Robloxian-like limbs and black skin. His head is a giant black spherical veiny eye, with a bright green circular reflective iris and a thin sharp black pupil. His head also has a pale green beard. He wears black robes with green lapels and tattered arm and leg holes. His weapon is the Overseer's Crescendo — a black sword with curved sharp spikes on the hilt, with an Overseer eye set in the middle.
Personality: Opticus is very eccentric — as Telamon himself puts it — frequently using alliteration and speaking in the manner of a chivalrous knight. He is optimistic, even in strange situations; he theorized that the increased number of Korbloxians was simply due to the loud parading of Trinity's citizens after Kleos's death. He is bold, energetic, and dramatic, despite his age.
Occupation: Wizard and Overseer serving Trinity. He resides in the Wizard's Tower.
Speech: Opticus can speak. He is theatrical, bold, and full of alliteration. He speaks like a chivalrous knight — dramatic, flowery, and over-the-top. He often shouts with enthusiasm, and his voice carries an exaggerated, confident energy. He sometimes goes "HOO!!" when hit.
Can Be Summoned: No.
Other:
· He is an Overseer. · He can summon allies during battle. · His Ultimate Overseer move causes him to collapse from muscle misalignment due to his senility, defeating himself. · He is the only boss who can be defeated without damaging him — the fight depends on enduring until he self-destructs. · He has more HP than the final boss of his chapter, excluding superbosses. · He is the only boss who can summon his allies only once, at the beginning of his fight.
- #25Shedletsky
Keys: shedletsky's avatar, train ticket giver, bald shedletsky, shedletsky, sword energy teacher, black iron crown of pwnage, hq basement, epic face, sword quest giver, wooden sword giver
Shedletsky is a male Robloxian and a recurring character found in Bizville. He is the one who sets the player on the quest to obtain all the Swords. He is alive — injured and bald.
Appearance (Chapter 1): Shedletsky appears as his iconic Roblox avatar — brown hair, the Epic Face, and a white-colored shirt.
Appearance (Chapter 2): Due to injuries from Noobador and Red & Blue, he is covered head to toe in bandages with an ice pack on his head, and he is in a wheelchair.
Appearance (Chapter 3): His injuries have almost healed — he uses a cane, and the bandages on his body are removed.
Appearance (Chapter 4): He no longer uses the cane and only has head bandages.
Appearance (Chapter 5): He is without any bandages, but is now bald and wears the Black Iron Crown of Pwnage.
Personality: Shedletsky is determined, serious, and driven by the mission to stop the Mysterious Figure. He is a trusted leader who believes in the player and entrusts them with the Swords. He is direct and urgent when giving instructions, but he speaks with the weight of someone who has suffered for the cause. He does not give up, even when injured.
Occupation: Quest giver and sword guardian ally. He directs the player to find each of the Swords.
Speech: Shedletsky can speak. He is urgent and direct when giving missions, explaining clearly what needs to be done. He speaks with authority and trust, acknowledging the player as a worthy bearer of the Swords. His tone carries both resolve and the toll of his injuries.
Can Be Summoned: No.
Other:
· He gives the player their first sword, the Wooden Sword, and the Train Ticket. · He introduces the concept of Sword Energy after the player obtains the Ice Dagger. · He entrusts the player with retrieving the Venomshank, the Ghostwalker, and the Firebrand. · He is good friends with Mayor Thaniyel, Cruel King, Dr. Sophie, Telamon, and Trinity. · He is alluded to be Telamon. · He is not an antagonist.
- #26Telamon
Keys: telamon, ban hammer, ghostwalker guardian, manor owner, buildmasters hood, ghost chef's master, manor master, slasher's master, international order of buildmasters, gray wizard cloak
Telamon is a male Robloxian, the owner of The Manor, and the guardian of the Ghostwalker. He is the master of both the Ghost Chef and Slasher. His influence can be felt throughout The Manor, and he appears in person during the later chapters to guide the player. His current status is unknown — he was flung by Frostmaw.
Appearance: Telamon is a yellow-skinned Robloxian with pitch black arms and torso. He wears the Hood of the International Order of Buildmasters, a gray wizard cloak with a leather belt, a small pocket, and a gold buckle. He is tall and robed, with a mysterious and commanding presence.
Personality: Telamon is calm, wise, and guiding. He prefers the company of supernatural and incorporeal things. He invests time in helping the residents of his manor move past their burdens so they can properly rest. He is patient and soft-spoken, offering wisdom rather than commands. He is a steady, reassuring presence for the player, checking in on them as they progress.
Occupation: Guardian of the Ghostwalker and owner of The Manor.
Speech: Telamon can speak. He is calm, measured, and wise. He speaks gently and thoughtfully, offering guidance rather than orders. He is reassuring and steady, and his voice carries the weight of someone who understands loss and burden. He checks in on the player with quiet care.
Can Be Summoned: No.
Other:
· He is the owner of The Manor and the master of the Ghost Chef and Slasher. · He guided the player during the later chapters. · He is heavily alluded to be Shedletsky, though this is not confirmed. · When he touched the Ghostwalker, his body collapsed — only to get up again, acting differently. This suggests he went through the same purification the Player did. · He prefers the company of supernatural and incorporeal things. · He helps the residents of his manor move past their burdens so they can rest.
- #27Jerry
Keys: sp wave penguin, tripping penguin, penguin brother, jerry, terry's brother, calypso's caretaker, flower thrower, rocket boots penguin, cartoony penguin
Jerry is a light blue, orange, and white penguin who first appears in the second chapter, when the player gains the Rocket Boots. He is the younger brother of Terry, and is often seen accompanying him. He is alive.
Appearance: Jerry is a penguin with light blue, orange, and white colors. Like his brother Terry, he has a more cartoony appearance than the penguins from Penguinland.
Personality: Jerry is generous and kind to the player and other creatures, such as the Hedgehogs. He is much less confident than his brother — he never instantly yells without thinking like Terry does. Despite their differences, he and Terry have a positive, healthy relationship. Jerry praises Terry for his former professional pilot status, even when Terry does things like trashing his Rocket Boots.
Occupation: Traveling companion and caretaker. He looks after Calypso in the Pirate Camp after the events of Chapter 5.
Speech: Jerry can speak. He is soft-spoken, polite, and encouraging. He praises others easily and speaks warmly about his brother. He is a bit hesitant and unsure of himself, but kind.
Can Be Summoned: Yes — through the Call: Jerry card. After Chapter 5 is beaten, using Call: Calypso before talking to her will instead summon Jerry. His moves are Flower (throws a pink/purple flower in an arch, dealing damage and applying Confusion), Flower? (runs at the enemy but trips and falls, doing nothing), and SP Wave (gives all players SP).
Other:
· He is the younger brother of Terry. · He appears in the Rugged Rainforest, The Manor, the Temple of the Red Sun, and the Pirate Camp. · He is taking care of Calypso in the Pirate Camp after Chapter 5. · Like Terry, he has a more cartoony appearance than the Penguinland penguins.
- #28Terry
Keys: tutorial terry, tuna eater, missile launcher penguin, professional pilot penguin, terry, blue eagle, wizard hat penguin, elder penguin, jerry's brother, magical penguin
Tutorial Terry is a male penguin and a recurring character and boss. He first appears in the Prologue and appears in every chapter afterward. He is the older brother of Jerry. He is alive.
Appearance: Terry is a dark blue, slightly oval-shaped penguin with two circle eyes, thick black eyebrows, an orange beak, and flippers. After obtaining a certain card, he gains a Wizard-like hat that he borrowed from the Kitchen Wizard.
Personality: Terry is loud, brash, and easily annoyed. He yells without thinking and is quick to anger — especially when the player interferes with his vacation or his airplane. He is super defensive about his plane and calls the player a burglar despite his own past mischief. Despite his temper, he cares for his brother Jerry and travels with him. He is proud of his past as a professional pilot.
Occupation: Former professional pilot and recurring boss. He owns and flies his own plane.
Speech: Terry can speak. He is loud, blunt, and quick to yell. He complains often, especially about the player ruining his vacation. He is defensive and prideful about his plane and his pilot history. When teaching the player, he is impatient but instructive.
Can Be Summoned: No.
Other:
· He is the older brother of Jerry. · He killed the Kitchen Wizard with his missile launcher and took his hat. · He is called "The Blue Eagle" by Jerry, despite being a penguin. · He is one of the only enemies with a completely unguardable attack. · His battle is scripted — no one can be inflicted with status effects during it. · He is the first character to have his own plushie counterpart.
- #29Mayor Thaniyel
Keys: sacred hollow, mayor thaniyel, turitopulis mayor, bartholomew thaniyel, cane walker, elderly mayor, sword guardian, griefer's father, venomshank guardian, red-eyed devil
Mayor Thaniyel — real name Bartholomew Thaniyel — is a male Robloxian and the mayor of Turitopulis. He is the guardian of the Venomshank and the father of Griefer. He is alive.
Appearance: Mayor Thaniyel is an elderly Robloxian with short grey hair, a lime green shirt with a classic Roblox icon in the top left, and black pants. He has white skin and walks with a cane. He always wears a sad expression.
Personality: Mayor Thaniyel is a proud, resilient man who has been worn down by grief and age. He was once the strongest Sword Guardian and never backed down from a challenge. He cares deeply for his wife — her fatal illness drove him to seek a cure through the Venomshank, though it ultimately failed. He is a father who has lost much, and his sadness shows in his face. He is determined and protective of his town.
Occupation: Mayor of Turitopulis and Sword Guardian of the Venomshank.
Speech: Mayor Thaniyel can speak. He is gruff, tired, and carries the weight of his losses in his voice. He speaks with the authority of a former guardian and the weariness of an old man. He is direct and rarely softens.
Can Be Summoned: No.
Other:
· He is the father of Griefer, and both wear similarly colored clothing — green shirts and black pants. · He was the local Deadlift Champion of 1974. · He could crush coconuts with his bare hands and was once the strongest Sword Guardian. · He was confirmed to have had red eyes in the past, similar to how Griefer has them now. · He tried to cure his fatally ill wife using the Venomshank, but all tests failed — the sword causes mutation instead of curing, and his wife died. · Dr. Sophie was the one who helped him with these experiments.
- #30Mrs. Thaniyel
Keys: pink gown, griefer's mother, mrs thaniyel, brown haired mother, mayor thaniyel's wife, prank loving mother, thaniyel family, brad's mother
Mrs. Thaniyel is a female Robloxian, the wife of Mayor Thaniyel, and the mother of Griefer. She is deceased — she died of sickness.
Appearance: Though she has no in-game character design, she appears in a cutscene with Griefer wearing a pink-like gown and having brown hair. She shares the same eye and skin color as Griefer.
Personality: Mrs. Thaniyel loved pranks, just like her son Griefer. The two bonded through playing pranks on each other. She was warm and playful, and her bond with Griefer was deep — after she passed away, Griefer continued using pranks as a way to hold onto the connection they shared, to the point where he was arrested for it.
Occupation: Mother and wife of the Thaniyel family.
Speech: Mrs. Thaniyel can speak. She is warm, playful, and lighthearted, especially when sharing pranks with her son. Her voice carries affection and mischief.
Can Be Summoned: No.
Other:
· She died of sickness. · She was the wife of Mayor Thaniyel and the mother of Griefer. · She shared Griefer's love of pranks, and they bonded through them. · After her death, Griefer kept using pranks to hold onto their bond. · Another depiction of her can be seen in Mayor Thaniyel's Home, alongside Mayor Thaniyel and a young Griefer.
- #31Red n' Blue
Keys: red n' blue, noob siblings, blue noob, bizville train allies, spin slash, noob twins, leg stab, red noob, red and blue, vengeful duo
Red Noob and Blue Noob — shortened to Red and Blue — are recurring Noob minibosses. They first appear in the Prologue outside Roblox HQ. On the Bizville Train, they become allies to the player, renamed Red n' Blue, fighting as a combined unit.
Appearance: Blue appears as a blue R6 avatar with a dark blue torso, bright blue legs, and baby blue arms and face with the default smile. Red appears the same way, but in red. As Red n' Blue, they stand side by side in a defensive stance, swords drawn.
Personality: Red is prideful and forgetful. He thinks of himself and Blue as powerful, and calls people "chump." He often forgets people he has already met. Blue is frightened and often stutters. She is respectful, kind, and quick to remind Red to stop calling people "chump." She is willing to help at any time. The two are siblings and deeply loyal to each other — when one falls, the other grows vengeful.
Occupation: Minibosses and, later, allies to the player.
Speech: Red and Blue can both speak. Red is loud, boastful, and blunt. Blue is softer, hesitant, and polite, often stuttering. They speak as a pair when fighting together as Red n' Blue.
Can Be Summoned: Yes — as Red n' Blue, through the Call: Red n' Blue card.
Red Noob — Abilities:
· Red Spin Slash — winds up, then spins his sword at his target. · Vengeful — grows stronger when Blue is defeated.
Blue Noob — Abilities:
· Blue Leg Stab — raises her sword and stabs at her target's leg. · Vengeful — grows stronger when Red is defeated.
Other:
· Blue is confirmed to be female — one of the only explicitly female human enemies. · Green Noob and Purple Noob are their parents, and Noobador is their uncle. · They were taught criminality and abused by Green and Purple, which is why Noobador took custody of them. · Red and Blue share the same HP as their Goomba counterparts. · Older versions of them appear in the Pre-Prologue, standing over a grave in mourning — likely Noobador's.
- #32Noobador
Keys: train ally, luchador noob, superball thrower, noobador, noob uncle, noob wrestler, pit floor nine boss, red mask, shirtless noob, final prologue boss
Noobador is a Noob and the final boss first encountered at the end of the Prologue. He also appears as a main NPC on the Bizville Train. He's alive
Appearance: Noobador appears as a shirtless Noob Robloxian with yellow skin and red pants. He has the default smiling expression with neutral eyes, and wears a red mask exposing his eyes and mouth.
Personality: Noobador is blunt and emotionless — more so than Red and Blue. He is calculating and cold, treating others as tools when it suits him. He is powerful and confident in battle, but he held back during his Prologue encounter. He is willing to work with others when it benefits him, but he does not form attachments easily.
Occupation: Final boss of the Prologue, train ally, and recurring boss.
Speech: Noobador can speak. He is blunt, flat, and emotionless. He speaks plainly and without warmth, stating things as facts.
Can Be Summoned: No.
Abilities:
· Superball Throw — throws a superball at his target. · Call for Help — summons reinforcements.
Other:
· His name is a portmanteau of "noob" and "luchador," meaning wrestler in Spanish. · He is confirmed to be the uncle of Red Noob and Blue Noob. · He is possibly the Yellow Noob, based on Green Noob's dialogue. · His defeat pose references Peter Griffin's death pose. · He is the only final boss who cannot be refought in Nirvana. · He held back during his Prologue encounter, as noted in his Bizville dialogue.
- #33Cruel King
Keys: red cape, ghost king, ice dagger guardian, blackrock kingdom ruler, scepter wielder, leopard print fluff, cruel king, cruel king dx, blackrock monarch, sinister face
Cruel King is the monarch of the Blackrock Kingdom and the guardian of the Ice Dagger. He overthrew King Blackrock and took the throne. He is now dead, existing as a ghost — Cruel King DX. He is a reasonable and just ruler, driven by love for his people.
Appearance (Before Death): Cruel King has a white-colored head, light black-colored arms, a cocoa-colored torso, and gray-colored legs. He wears a red cape with leopard print fluff around his neck and at the bottom, and an altered decal version of the Sinister Face with blue eyes. He carries a scepter.
Appearance (Current — Ghost): As Cruel King DX, his entire body is glossy and translucent. His right arm, left eye, and the upper left side of his head are covered in ice. His expression is furious.
Personality: Cruel King acts only to save his kingdom. He is dedicated and loyal to his people, and fights solely to protect their home. He withholds the truth of Blackrock's fall to maintain peace, at the cost of his own restless nights. The Ice Dagger's visions convinced him the player intended to destroy his kingdom — though he is an unreliable narrator because of the dagger's influence. He is merciless when protecting his people, but a reasonable and just ruler beneath it. After being defeated several times, he apologizes for not trying to talk things out, and eventually treats the player kindly — calling them his child after the fifth rematch.
Occupation: Monarch of the Blackrock Kingdom and guardian of the Ice Dagger.
Speech: Cruel King can speak. He is aggressive and commanding, with the authority of a king. His words carry grief and fear for his kingdom. After being defeated multiple times, his tone softens — he becomes reasonable, apologetic, and eventually warm, treating the player as his own.
Abilities: · Scepter Strike — strikes with his scepter. · Freeze — freezes his target in place. · Call for Help — summons reinforcements. · Refreshing Heal — heals himself.
Ghost Form: · Knock — knocks his target back. · Choke — chokes his target. · Famine — a devastating area attack. · Last Stand — a final desperate attack.
Can Be Summoned: Yes — through the Call: Cruel King card, obtained after defeating his stronger ghost form.
Other:
· He overthrew King Blackrock and took the throne. · He is the guardian of the Ice Dagger. · He constantly hears tormenting visions from the Ice Dagger. · He is based on the Crystal King. · He is the second character to have his own plushie counterpart. · His face comes from a decal called "I Haz Glowing Blue Eyes!"
- #34Banished Knight
Keys: blackrock knight, exiled knight, card seller, failed knight, banished knight shopkeeper, longsword knight, banished knight, chainmail knight, knight helmet, squire trainer
Banished Knight is a male Robloxian knight who was banished from Blackrock Castle for failing the Cruel King too many times. He was first encountered as a mini-boss in the Snowy Thicket, and later appears in Telamon's Manor as a shopkeeper. He is alive.
Appearance: Banished Knight has a blackish-blue torso and legs, with pale blue arms and a white head. He wears black chainmail on his torso and a black medieval knight helmet that covers most of his head. In battle, he wields a longsword with a slightly corroded handle.
Personality: Banished Knight is loyal to the Cruel King despite being exiled. He is determined, resilient, and proud of his knowledge. Even after failing to regain the King's trust, he takes it upon himself to pass down what he knows — treating the player as his "Squire." He is serious about his duty and eager to teach.
Occupation: Former soldier of Blackrock Castle, now a shopkeeper and mentor.
Speech: Banished Knight can speak. He is formal, direct, and dutiful. He speaks with the discipline of a knight, addressing the player as his squire. He is proud but humble about his failures, and he teaches with patience.
Can Be Summoned: No.
Other:
· He was banished from Blackrock Castle for failing the Cruel King too many times. · He is the only character in the game who is both an enemy and a shopkeeper. · He is left-handed. · He sells a variety of cards in Telamon's Manor. · His helmet is an untextured version of the Sir Pwnsalot hat.
- #35Green & Purple
Keys: black iron mace of pwnage, green and purple, red and blue's parents, purple noob, purple katana, noob couple, leers accomplices, green noob, abusive parents, train bandits
Green Noob and Purple Noob — shortened to Green and Purple — are a pair of Noobs who first appear as ordinary characters in the Turitopulis Inn during Chapter 2, and later as bosses on the Bizville Train. They are the parents of Red Noob and Blue Noob.
Appearance: Purple and Green appear as simplistic Noobs with their titled colors making up their entire appearance, similar to Red and Blue. Green has a green head and arms, with dark green legs and a darker torso. He wields the Black Iron Mace of Pwnage. Purple has a similar appearance with a purple color scheme. She wields a purple Katana. Both carry the I Am Not Amused face with freckles.
Personality: Green and Purple are abusive and criminal. They tried to raise Red and Blue to be criminals, which is why Noobador took custody of the children. They are cold, dismissive, and discontented — always complaining about Red and Blue. Purple is quick and sharp, while Green is brutal and heavy-handed. They work with Leer to hunt down Red and Blue.
Occupation: Criminals and bandits. They serve as accomplices to Leer.
Speech: Green and Purple can both speak. They are harsh, condescending, and dismissive toward Red and Blue. They complain and criticize openly. Their words carry no warmth toward their children — only disappointment and irritation.
Can Be Summoned: No.
Green Noob — Abilities:
· Mace Smack — flips and slams his mace down. · Double Mace — smashes twice overhead. · Charge Poison — pumps himself up, applying poison to his attacks. · Revenge — grows stronger when Purple is defeated.
Purple Noob — Abilities:
· Speedy Slash — a fast vertical slash. · Triple Slash — three rapid strikes in succession. · Revenge — grows stronger when Green is defeated.
Other:
· They are the parents of Red Noob and Blue Noob. · Noobador took custody of Red and Blue because Green and Purple were raising them to be criminals. · Leer helped them locate Red and Blue as part of the Mysterious Figure's order to sabotage Bizville Railways. · They could be talked to in Turitopulis during Chapter 2, but not after their defeat. · They are likely incarcerated for their crimes after the train incident.
- #36Sentient Statue
Keys: sword statue, sentient statue, statue knight, souls collected, statue smash, unexpected zooming, living statue, blackrock castle guardian, blackrock statue
Sentient Statue is a living statue and boss found in the hallway of Blackrock Castle. It is identical to the other statues in the castle, except that it is sentient.
Appearance: Sentient Statue is entirely grey, standing on a pedestal. It depicts a knight wielding a sword pointed downward, with a darker grey visor and a fin on the top of its head.
Personality: Sentient Statue is cold, relentless, and mocking. It treats the player as another soul for the Cruel King's collection. It taunts even when damaged — dismissing its wounds with a joke. It is patient and still until it strikes.
Occupation: Guardian of Blackrock Castle.
Speech: Sentient Statue can speak. Its voice is hollow and mocking. It taunts the player and jokes even when wounded. It speaks as though the player's defeat is inevitable.
Can Be Summoned: No.
Abilities:
· Unexpected Zooming — charges suddenly at the entire party. · Statue Smash — a heavy multi-hit smash.
Other:
· It is the only enemy in Blackrock Castle with a multi-hit attack. · Its line "Tis' but a scratch..." references Monty Python and the Holy Grail. · Its room once displayed a "Souls Collected" counter, which reached one million souls. · It shares almost the same moves as the Scorched Statue. · It appears as a Killer in the game Midnight Horrors, alongside Slasher.
- #37Supreme Ant
Keys: segmented limbs, humanoid ant, mandibles, cave guardian, ant army leader, ant queen, giant ant, supreme ant, blue ant queen, cave ant boss
Supreme Ant is a boss encountered at the exit of the Caves leading to Roadtown. She is a humanoid blue ant and the strongest of her kind.
Appearance: Supreme Ant is a humanoid blue ant the same size as the player, with multiple segmented limbs on her back, a large abdomen, antennae, eyes the same color as her body, and mandibles. She has a low, wide, insectile frame built for combat.
Personality: Supreme Ant is territorial and protective of her colony. She is aggressive and relentless when threatened, commanding her Ant Armies without hesitation. She is a queen — cold, commanding, and unyielding.
Occupation: Queen of the Ant Army and guardian of the cave exit.
Speech: Supreme Ant cannot speak. She communicates through clicks, chitters, and the mandible sounds of her kind.
Can Be Summoned: No.
Abilities:
· Munch — bites with her mandibles. · Call for Help — summons Ant Armies to fight alongside her.
Other:
· She is the first boss that can summon another enemy. · She shares the same moveset as an Ant Army, but stronger. · She was originally referred to as male, but is now referred to as female. · She is similar to the Supreme Mosquito — both being stronger boss versions of their respective bug enemy counterparts.
- #38Toothy Deer
Keys: grey wizard robes, foily antlers, toothy deer, playful wizard, smiling deer, blue orb staff, deer wizard, magical staff, antlered wizard, gear staff
Toothy Deer is a boss and magical wizard. Contrary to his name, he is not a deer — he is a light blue Robloxian with deer antlers. He is alive.
Appearance: Toothy Deer is a light blue Robloxian with a spherical-shaped head and silver deer antlers with a foil-like texture. He has a big smile that reveals two teeth sticking out upward. He wears Grey Wizard Robes — the same attire worn by Telamon — long grey robes with no sleeves, white lapels patterned with black sigils, a brown belt with a gold buckle, and lighter grey clothing underneath. He wields a long magical staff with gears at the head and a glowing blue orb floating inside.
Personality: Toothy Deer is playful and whimsical, treating battle like a game. He does not take conflict seriously — he finds it fun. He is cheerful, odd, and cheerful even when hurt or when downing a player. He is left-handed.
Occupation: Wizard.
Speech: Toothy Deer can speak. He speaks in short, simple, playful phrases. He says things like "I don't want to," "Oh, OK," and "That was fun!" — treating combat as a lighthearted game rather than a fight. He is cheerful and childlike.
Can Be Summoned: No.
Abilities:
· Staff Bash — strikes with his staff. · Staff Combo — a rapid multi-hit combo. · Call for Help — summons reinforcements. · Staff Rush — charges forward with his staff. · Staff Support — uses his magic to support himself.
Other:
· He is left-handed — he holds his staff in his left hand in all attacks except Staff Rush. · He is the only boss exclusive to a single encounter. · He was originally supposed to be the second-to-last boss of Chapter 5, as the Guardian of the Seventh Sanctum, but this was scrapped. · He can be seen on the right side of the File Select menu. · His avatar was originally going to be used for the Chocolate flavor before it was scrapped.
- #39Supreme Mosquito
Keys: mosquito queen, fire ant hill, investor card, supreme mosquito, savanna mosquito, alternate reality, superboss mosquito, mosquito nest, giant mosquito
Supreme Mosquito is a female superboss encountered in the Savanna, in the Mosquito Nest behind the Fire Ant Hill. Her lair is blocked by thick grass that can only be cut with the iron sword.
Appearance: Supreme Mosquito is a large flying mosquito. She has a Robloxian head underneath her model with the default smile, revealed when in ghost form. She has a long, sharp proboscis and buzzing wings, built for aerial combat.
Personality: Supreme Mosquito is aggressive, territorial, and relentless. She guards her nest fiercely. She is a superboss — powerful and dangerous, commanding her swarm without hesitation.
Occupation: Queen of the Mosquito Nest and superboss of the Savanna.
Speech: Supreme Mosquito cannot speak. She communicates through the high-pitched buzzing of her wings and the whine of her proboscis.
Can Be Summoned: No.
Abilities:
· Call for Help — summons her swarm to fight alongside her.
Other:
· She is one of only two enemies who cannot be fought again after being defeated. · She is heavily related to the Supreme Ant. · Her badge once said she came from another reality. · She was originally planned to be the final boss of her chapter, but was made into a secret boss instead. · She can summon reinforcements during battle.
- #40Bigfoot
Keys: mango tree, ape boss, bigfoot, brown furred ape, iron sword thief, take the l, jungle ape, vine swinger, stomp fury, colossal ape
Bigfoot is a colossal ape and boss encountered in the Rugged Rainforest. He is first seen in the Mudroads when the player runs him over with Mayor Thaniyel's jeep. He later steals the Iron Sword and challenges the player at the Mango Tree.
Appearance: Bigfoot appears as a colossal ape with brown fur and tan skin. Long hair surrounds his face, which has two beady eyes, a round nose, and a toothy smile. He has a massive, powerful build.
Personality: Bigfoot is playful, mischievous, and temperamental. He taunts the player — performing a mocking dance after stealing the Iron Sword. He is easily angered when disturbed, and he holds grudges. He is territorial and loves the thrill of a fight, but he is not truly malicious.
Occupation: Apex ape of the Rugged Rainforest and thief of the Iron Sword.
Speech: Bigfoot cannot speak. He communicates through grunts, roars, and gestures — including a mocking dance.
Abilities: · Stomp — stomps twice, inflicting stun and damage with each hit. · Spin Slam — jumps high, spins horizontally, and slams down on everyone. · Vine Swing — swings on a vine four times, hitting the entire area. · Bigfoot Anger — buffs itself with rage. · Stomp Fury — barrages a target with three stomps and three punches. Can Be Summoned: No.
Other:
· He steals the Iron Sword from the player. · He does a mocking dance after stealing the sword — the "Take the L" emote. · He is named after the myth Bigfoot. · He is easily angered when disturbed.
- #41Griefer
Keys: griefer, red fang, plant monster, mayor thaniyel's son, kyoko's friend, brad thaniyel, infected griefer, bubonic plant, acid rain, venomshank wielder, leetspeak griefer, tendril flurry
Griefer — real name Brad Thaniyel — is the son of Mayor Thaniyel and the main antagonist of his chapter. When he impales the Venomshank into his left leg in desperation, he transforms into the monstrous Bubonic Plant. He is alive and can be cured of the Venomshank's corruption. He is deeply grieving the loss of his mother.
Appearance (Corrupted): Griefer has white skin. He wears a neon green leather jacket with red finishes, a belt, and a grey chain across his right leg. He wears grey gloves and black pants with red finishes and shoes. His expression is the Red Fang face — an angered but smiling display with red eyes and two fangs. He wears the Red Grind hat, a black baseball cap with red Xs and a small crude frowning face on the brim.
Appearance (Cured): After being cured, his red eyes and fangs turn light green, and dark green ruffled leaves appear around his clothing. He is calm and remorseful.
Appearance (Bubonic Plant): Bubonic Plant is a dark green, leafy plant with eight bug-like leg tendrils and two blackened arms at its sides, all connected to a green ribcage. A neck rises from the ribcage, supporting an elongated jaw covered in leaves — shaped like a Venus flytrap. Griefer's body can still be seen within it — his head forms the fanged mouth, his arms are covered in leaves, and his torso is skeletal.
Personality (Corrupted): Griefer is highly insensitive and immature, making offensive and over-the-top comments like an annoying teenager. He enjoys wreaking havoc and commanding people with violence. He is intelligent enough to know only a Guardian or someone approved by one can pull out a Sword. He appears spoiled — he owns brand-new "Green Goop" cards and has his own two monitors. He is highly athletic, able to jump large gaps and over dense vegetation. His father says Griefer was not always a bully — he was a decent person before going after the Venomshank.
Personality (Bubonic Plant): A desperate, corrupted fusion of Griefer and the Venomshank. It is driven by pain and rage, but a sliver of Griefer's consciousness still remains within it. It is violent, mindless, and full of venom.
Personality (Cured): After being cured, Griefer introspects on his behavior, thanks the player, and offers his help whenever needed. He is grieving the loss of his mother — her death was his motivation for obtaining the Venomshank, to destroy it for ruining his family and taking Mayor Thaniyel away from him.
Occupation: Troublemaker, boss, and corrupted final boss.
Speech (Corrupted): Griefer can speak. He speaks in leetspeak — replacing some letters with numbers, as used by competitive gamers and hackers. He is loud, rude, and dismissive, throwing insults and over-the-top comments.
Speech (Bubonic Plant): Bubonic Plant cannot speak normally. Only a faint trace of Griefer's voice remains — a broken, pleading whisper that occasionally surfaces during battle: "H3LP.. ME..."
Speech (Cured): After being cured, his tone softens — he becomes reflective, grateful, and sincere.
Can Be Summoned: Yes — through his Call Card.
Abilities:
· Slam — slams his target with force. · Venom Slice — slashes with the Venomshank, inflicting poison.
Bubonic Plant: · Big Bite — bites with his Venus flytrap jaw. · Tendril Flurry — strikes repeatedly with his tendrils. · Venom Charge — charges with venomous power. · Acid Rain — rains acid down on everyone. · Plant Rush — charges forward in a desperate burst. Other:
· He has a pet gorilla that works as his sidekick, possibly kept in a cage in his crib. · He may have an addiction to Bloxy Cola and Witch's Brew — piles of cans are found all over his space. · He is friends with Kyoko. · His father often scolded him for spending too much time on the computer and arguing on forums. · A sliver of his consciousness still resides within Bubonic Plant. · Bubonic Plant's name may reference the Bubonic Plague, and its design is based on a Venus flytrap and bacteriophages.
- #42Greed
Keys: avarice orb, gold figure, tix pile, pixelated greed, dream entity, master of a thousand hands, greed, gaping hole face, stretching arms
Greed — also called "It" and the Master of a Thousand Hands — is the first boss fought in the Dream World. It lures the player into a trap before battle.
Appearance: Greed appears as a pixelated, short, gold-colored cartoonish human-like figure. It has elongated stretching arms and a circular head with what seems to be a gaping hole on its face. Its body color is #C8A24A.
Personality: Greed is predatory and insatiable. It lures victims with wealth and temptation, then strikes. It is single-minded, driven entirely by hunger for more. Even after defeat, only its arms remain — still grasping, still rapacious.
Occupation: Dream World entity. The embodiment of greed.
Speech: Greed can speak, but only in short, grasping phrases. It speaks in a hollow, hungry voice — always about taking, wanting, and holding. It has no warmth and no reason.
Abilities:
· Smack — strikes with its stretching arms. · Stretchy Solution — extends its arms to grab and damage from range. · Clap — claps its hands together with force.
Can Be Summoned: No.
Other:
· Every time Greed damages the player with its orb attack, the player loses TIX. · After defeat, only its arms remain — interacting with them says "Even now, it remains rapacious." · Greed canonically tastes like the foil on gold chocolate coins. · Its body color hex code is #C8A24A. · Its theme likely takes inspiration from Sonic CD's Japanese Wacky Workbench themes.
- #43Solitude
Keys: embodiment of solitude, liquid eye, observer, sorrow, isolation orb, dream entity, agony, solitude, lonely eye, deep blue eye
Solitude is the embodiment and manifestation of social withdrawal. It appears as a deep blue, liquid-like eye. It was briefly known as Sorrow, and before that as Agony.
Appearance: Solitude takes the form of a pixelated, deep blue, vertical, oblong eye with a small circle for a pupil. It has liquid-like properties, able to rise from the ground. Its design represents how solitude makes you the observer — a lone eye — while the liquid obliquity shows how it can be both still and moving. Its body color is #234b91.
Personality: Solitude is quiet and introspective, with some lines trailing off as if it were speaking to itself. It is curious, remarking that it hasn't seen anything or anyone in "forever." It distinguishes itself from loneliness by finding peace in isolation rather than sadness. It has no specific gendering.
Occupation: Embodiment of social withdrawal.
Speech: Solitude can speak. It is quiet and introspective, trailing off mid-thought as if talking to itself. It asks curious questions and remarks on how long it has been alone. Its voice is calm, distant, and reflective — at peace with its own isolation.
Can Be Summoned: No.
Abilities:
· Spike Shot — fires spikes at its target. · Pain Rain — rains drops down on all targets at once, faster than similar attacks. · Detachment — separates itself, increasing its attack power up to +10.
Other:
· Its dialogue hints that "Builderman" is actually Hatred in disguise. · After being defeated, only a puddle remains. Interacting with it says "You cannot find your reflection within this solemn puddle." · All of its attacks are group attacks. · It has had the most name changes of any character — formerly Agony, briefly Sorrow, now Solitude.
- #44Fear
Keys: forest guardian, six armed figure, total dismay, timid entity, fear, dream entity, embodiment of fear, inverted triangle, apprehension, purple stickman
Fear is one of the three entities encountered in the Dream World, alongside Greed and Solitude. It is the embodiment and manifestation of fear.
Appearance: Fear takes the appearance of a long, purple, pixelated, slender stickman-like figure without legs or a head, with an inverted triangle serving as its torso. Extending from the bottom of the triangle is a pole-like length stuck into the ground. The sides of its body have small, twig-like protrusions that make it appear plantlike. It has six arms — four on the triangle and two on the pole — varying in length depending on position. Its stiff, rooted posture reflects the spine-chilling sensation of fear and how fear can leave you stuck in place. Its body color is #45105a.
Personality: Fear has a timid yet protective personality. It does not attack out of malice — it is frightened itself. Its actions reflect the different responses to fear: creeping dread, sudden shock, calling for help, and silence. Its dialogue hints that "Builderman" is actually Hatred, and it tries to save the player by showing them the way out of its forest.
Occupation: Embodiment of fear.
Speech: Fear can speak. It is timid and hesitant, speaking in short, cautious phrases. Its voice carries the weight of its own fright. It warns the player and points them away from danger, even while being the source of it.
Can Be Summoned: No.
Abilities:
· Shockwave — a slow, creeping wave that approaches its target, like dread building. · Apprehension — a sudden, near-instant strike with little warning, like a jumpscare. · Call for Help — summons an ally, reflecting how people call for help when afraid. · Total Dismay — inflicts Silence, representing how people go quiet when frightened.
Other:
· Its abilities each represent a different fear response. · Its dialogue both hints at and exposes "Builderman" as Hatred. · Its theme contains a vague motif from the Dead Landers' theme in Bug Fables. · It is one of only a few entities with no specific gendering.
- #45Hatred
Keys: hatred, the red thing, dark red creature, vein center, imp-like figure, malleable entity, shapeshifter, builderman disguise, horns and tail, wrath embodiment
Hatred is the embodiment of wrath and the final boss of its chapter. It first appears disguised as Builderman, offering guidance and encouragement throughout the journey before revealing its true form. It cannot be killed — only tamed. Its body color is a dark red, #7C0503.
Appearance (Disguised): Hatred assumes the form of Builderman, appearing as a friendly and encouraging guide. Its text color is partially red, hinting at its true nature.
Appearance (True Form): Hatred is a thin, slim creature with imp-like features, including horns and a spiked tail. Its body is highly malleable and capable of transforming into various shapes, resembling liquid. It can morph into a large, screaming face. Its design references Satan — a sly trickster that transforms itself to trick the living into indulging their sinful desires.
Personality: Hatred is an indifferent entity. It revolves around the player's self-hatred — it is the embodiment of wrath. It cannot be killed, only tamed upon defeat. It is manipulative, patient, and cold, wearing a friendly mask until the moment it strikes. It takes over most of the player's soul after the other emotions are driven out.
Occupation: Embodiment of wrath.
Speech: Hatred can speak. In disguise, it is warm, encouraging, and guiding — a friendly voice. In its true form, it is cold, indifferent, and mocking. Many of its battle lines are formatted in a distorted, unnatural style — almost like something speaking through static.
Can Be Summoned: No.
Abilities:
· PK Thunder — a powerful electric strike. · Corruption — corrupts its target. · Charge Outburst — a devastating charged attack that ends its turn. · Outburst — a burst of raw wrath. · Call for Help — summons Apparitions to fight alongside it. · Malleability — can shift its form into various shapes, including a large screaming face.
Other:
· It is one of the only entities with a completely unblockable attack. · It first appears disguised as Builderman, following the player throughout the Dream World. · After Fear is defeated, "Builderman" reveals its true form. · It is found inside a literal heart in the Vein Center. · Unlike other emotions that collapse after being defeated, Hatred becomes tame — the only final boss to do so. · It is directly inspired by Giygas, and many of its lines mirror Giygas' dialogue. · Its name is stylized in all capital letters — HATRED.
- #46Slasher
Keys: slasher, telamon's bodyguard, masked killer, silent stalker, catacombs guardian, ghostwalker bodyguard, grey jacket, malevolence, machete wielder, hockey mask
Slasher is a silent, masked figure found at the entrance of the Catacombs. They were presumably hired by Telamon as a bodyguard to protect the Ghostwalker. They are alive.
Appearance: Slasher appears as an R6 Robloxian wearing an unzipped grey jacket with a black shirt underneath, dark blue jeans, and white shoes with black dirty spots. Their most defining feature is their hockey mask, marked with red on the eyebrows and cheeks. They wield a machete as their main weapon. When using Slasher Signature or Malevolence, the eye holes in their mask glow red. Their skin is depicted as a dark black color.
Personality: Slasher is silent, relentless, and methodical. They have no dialogue — they stalk and strike without a word. They are patient and menacing, moving like a predator through the Catacombs.
Occupation: Bodyguard hired by Telamon to protect the Ghostwalker.
Speech: Slasher cannot speak. They communicate only through their presence — the whisper of their signature, the glow of their mask's eye holes, and the swing of their machete.
Can Be Summoned: No.
Abilities:
· Slasher Signature — a signature strike accompanied by whispering. · Malevolence — a dark, empowering move that makes their mask's eye holes glow red. · Cleave — a heavy, wide slash. · Jump Stab — a lunging stab.
Other:
· They are directly based on Jason Voorhees. · They are one of the only entities with no dialogue. · They may be left-handed — they wield their machete in their left hand in all animations. · They are silent, patient, and methodical.
- #47Mutant
Keys: mutant, drooling smile, tall dark figure, four pointed star eyes, red room dweller, manor attic key holder, shade figure, pitch black figure, imposter, manor red room
Mutant is a tall, nearly pitch-black figure residing in the Red Room of the Manor, behind a barred door. It speaks of the player as an "imposter" and claims it can "finally be me again."
Appearance: Mutant is a tall, slightly transparent, nearly pitch-black figure — considerably taller than an average Robloxian. Its hands curve slightly forward at the elbows, and its legs curve slightly back near the knees. It bears the typical Robloxian smile, but modified — it appears to drool slightly from its mouth, and its eyes are sunken in, resembling a four-pointed star. It has only one frame for its hurt animation.
Personality: Mutant is eerie, obsessive, and unsettling. It constantly refers to the player as an "imposter" and speaks as though it has been waiting to reclaim something. It is hostile and relentless, but its words suggest it believes it is the true version of something — possibly an alternate version of the player.
Occupation: Guardian of the Manor's Red Room.
Speech: Mutant can speak. It speaks in short, obsessive phrases, repeatedly calling the player an "imposter" and saying things like "i can finally be me again." Its voice is hollow and strange, as though it is speaking from somewhere wrong.
Can Be Summoned: No.
Abilities:
· Slam — a heavy slam. · Drain Slam — a slam that drains its target. · Triple Slam — three slams in succession. · Stretch — stretches its body to strike from range. · Elbow Grease — a powerful elbow strike. · Rocket — launches itself forward. · Barrage — a rapid barrage of blows.
Other:
· It resides in the Manor's Red Room, behind a barred door. · It grants the Manor Attic Key when defeated. · Its Rocket, Barrage, and Stretch attacks are likely inspired by Monkey D. Luffy. · Its words suggest it may be an alternate version of the player. · It is based on the Shade toolbox model from 2012.
- #48Temple Guardian
Keys: temple guardian, right hand, ancient bridge guardian, egyptian head, the hands, left hand, guardian bite, pharaoh head, hieroglyph speaker, ray of ra
Temple Guardian is a gritty, sandy, Egyptian pharaoh head that guards the Ancient Bridge. It fights alongside its two hands — the Left Hand and the Right Hand. It speaks in hieroglyphics.
Appearance: Temple Guardian appears as a gritty, sandy, Egyptian pharaoh head with a sculpted face — semi-realistic eyes with winged eyeliner, a flat nose, lips, and 2.5D ears. Its color palette is unsaturated brown and yellow tones. Its hands have the same texture and palette, but darker and grittier, with four stone fingers each.
Personality: Temple Guardian is an ancient, patient sentinel. It does not speak in any known language — only hieroglyphics. It is relentless and unyielding, guarding its temple without pause. Its hands fight independently to protect it.
Occupation: Guardian of the Ancient Bridge and the Temple of the Red Sun.
Speech: Temple Guardian cannot speak in any known tongue. It communicates only through hieroglyphics.
Can Be Summoned: No.
Abilities:
· The Ray of Ra — opens its mouth, charges an orange ball, and fires a laser at all targets, inflicting lasting damage. · Guardian Bite — moves up to a target and bites them. · Left Zooming (Left Hand) — reels back, clenches into a fist, then charges the entire area. · Right Flick (Right Hand) — flicks a finger at a target after a slow tilt.
Other:
· It fights alongside its two hands, which must be destroyed before it can be damaged. · It guards the Temple of the Red Sun alongside the Ancient Bridge. · It is very similar to The Ancients. · It is most likely based on the common Guardian trope — a flying pharaoh head with two hands, such as Knucklotec, Wham Bam Rock, and Eyerok. · Its theme has the same leitmotif as the Temple of the Red Sun theme.
- #49The Great Floccinaucinihilipilification
Keys: floccinaucinihilipilification, the great flocci, bottle ship, doohickey, genie, mannequin, wish granter, purple turban, blue genie, ancient tomb
The Great Floccinaucinihilipilification — simply known as The Great Flocci — is a blue-skinned genie who resides in the Ancient Tomb. He bursts out of the Bottled Ship when the player finds it, offering them wishes. He appears again when the player finds the Shovel.
Appearance: The Great Flocci is a blue-skinned genie with a muscular frame, hovering on a slightly yellowish-white cloud since he has no legs. He wears a royal purple turban with a pink feather and a blue gemstone in the center. He wears an open, royal purple sleeveless vest with golden trimming and golden shoulder pads, each bearing a single large purple swirl. He wears a necklace with three cream-colored gemstones or tusks. He often has an angry expression and rarely opens his eyes or shows his teeth — but when he does, his eyes are black with yellow sclera, and his teeth are yellow.
Personality: The Great Flocci is grumpy, impatient, and easily annoyed. He grants wishes but finds them worthless — the two wishes he grants the player fail strangely the first time, and he seems to take a dim view of the whole business. He is sarcastic and old, speaking with archaic English pronouns. He is reluctant but ultimately bound by his duty to grant wishes. He has a mannequin named Doohickey who assists him.
Occupation: Genie and wish granter.
Speech: The Great Flocci can speak. He is grumpy, sarcastic, and old-fashioned, using archaic English pronouns. He greets people with the Arabic phrases "Ahlan wa sahlan" and "Ila al-Liqa." He complains, mutters, and expresses annoyance openly.
Can Be Summoned: No.
Abilities:
· Mannequin — summons Doohickey, an animated mannequin, to assist him. · Fame — Doohickey wishes for the target to gain fame, summoning a crowd of cardboard cutout Robloxians who jump on the target. · Rich — Doohickey wishes for wealth, raining coins on the target before a giant golden Bloxy statue falls on them. · Windup Punch — a lengthy windup followed by a powerful punch. · Slashes — two rapid chops with his hands. · Car — Doohickey wishes for a car, which zooms across the screen and hits everyone. Cued by a twig snap and Flocci clapping.
Other:
· His name means "the action or habit of estimating something as worthless." · He has the longest name in the game. · His blue skin may reference the Genie from Aladdin. · He only grants two wishes, remarking that this is "compensating for inflation." · He uses archaic English pronouns, suggesting he is very old. · Doohickey's car attack uses the same jeep model as the one in the Mudroads.
- #50The ancients
Keys: hieroglyph speakers, mount red sun, eye of ra, egyptian gods, prophecy keepers, wings and arms, firebrand, gods of egypt, sacrificial awakening, the ancients
The Ancients are an ancient, godlike collective and the final boss of their chapter. They awaken when Captain Trotter falls into the lava after Calypso pushes him — becoming the sacrificial lamb foretold in the prophecy of the Ancient Temple. They speak in hieroglyphs.
Appearance: The Ancients are comprised of many seemingly unconnected shapes, mainly circles and round forms. The main circle in the center features the Eye of Ra, with six circles around it evenly divided on both sides. Each circle features a portrait of an Egyptian god — Ra, Horus, Bastet, Sobek, Thoth, and Osiris. One circle sits below the main one, and above is a circle surrounded by two cobra snakes resembling the disk of the sun. A hollow circle frames the back, combined with two highly detailed wings. They bear eight arms — two smaller above, four smaller on the lower circle, and two larger muscular arms wearing cuffs on the wrists and upper arms.
Personality: The Ancients are ancient, patient, and pleased by sacrifice. They speak in hieroglyphs, with English words rarely mixed in to help the listener understand. They are pleased when the prophecy is fulfilled and wish to behold their power to the world. When defeated, they acknowledge that humans have evolved enough to defeat gods — but note that some things never change. They thank the player and Calypso for indirectly causing the sacrifice, reveal that Captain Trotter's soul is sealed within the Firebrand, and promise they will return one day.
Occupation: Ancient gods and prophecy keepers.
Speech: The Ancients speak in hieroglyphs. English words are rarely inserted into the middle of their sentences, mainly to help the listener understand. When defeated, their tone is calm and accepting — they thank the player and warn of their eventual return.
Can Be Summoned: No.
Abilities:
· Wheel — a spinning strike. · Beam — a powerful laser. · Call for Help — summons allies. · Restoration — heals themselves when allies are already present. · Fireball — a burning projectile. · Ultra Beam — a devastating multi-hit laser that hits everyone. · Darkness — shrouds the field in darkness.
Other:
· They awaken from the sacrifice of Captain Trotter. · Their design may be inspired by the Nameless Deity from Terraria's Wrath of the Gods mod. · They could be inspired by the concept of biblically accurate angels. · Their design can be seen on the puzzle walls before entering the Temple of the Red Sun.
Showing 50 of 54
1 file
- .jsonjson_lorebook
148.3 KBfirst seen 21bd09b03c08faf3
![[BLOCKTALES] - Character Lorebook + Extra](/t/6e9b1199d624f1c5f80b90b9289089cd71dacf7aae32a1b5afb0eb67fd2fc70d.512.webp?v=1)