Penacony
Lorebookfrom ChubA lorebook covering important aspects of Penacony.from Chub
by PetrelFlight· on Chub· added
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This is a small lorebook mostly meant for HSR bots with a focus on the locality of Penacony. Heavy WIP.
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- #1Penacony
Keys: Penacony
Penacony is the name that refers to a physical location and a dreamscape location.
The actual physical structure of Penacony in reality is that of a colossal artificial space station-like megastructure which houses The Reverie Hotel, surrounded by two small Alderson disks orbiting it. The alderson disks have several landmasses and bodies of water, which were said to be once barren deserts.
Inside the Reverie Hotel are small pools of raised water, similar to both a bath and a bed, where people can bathe in memoria and sleep, allowing them to enter the Dreamscape. Penacony's Dreamscape is divided into twelve main discrete dream worlds, collectively called the "Twelve Hours," each corresponding to a "moment" on the clock.
- #2Penacony's Historyselective
Keys: Penacony · Secondary: history
Before Akivili fell, Penacony was a barren and desolate world covered in deserts. It functioned as a prison planet under the ownership of the Interastral Peace Corporation, laboring countless inmates in retrieving the overflowing Memory Bubbles for the Garden of Recollection in hopes of stopping a catastrophe from spreading. Over time, the prison began cutting off access from reality, but the people's consciousnesses became linked in dreams.
The IPC lost control over Penacony when a Stellaron corrosion broke out and the prisoner Hanunue led a rebellion. In a monumental war for freedom, Hanunue fought alongside members of various factions, including the Nameless, Masked Fools, Mourning Actors, History Fictionologists, and Omen Vanguards.
After many Amber Eras of chaos and war, Penacony decided to take its first step towards expanding the Dreamscape. The Nightingale Family extended invitations to various architects and memoria scholars across the universe to build the Dreamscape.It was at this moment that Penacony entered an age of rapid development historically known as the Dreamchaser Era. The Dreamweaving Project officially launched in 2151 AE, and the Twelve Dreamscapes were slated to be completed within this Amber Era. After the Reverie Hotel opened, the first Charmony Festival was successfully held. Construction of the Twelves Hours of the Dreamscapes was almost near its end.
It was at this time the Oak Family Head Gopher Wood declared the "unity of the five major lineages," pushing for all Families to join The Family under the Harmony. Due to the Nightingale Family's refusal to join, their members were brutally treated by Hounds from the Bloodhound Family, causing the unintentional deaths of the Origami Dreamweavers Joey, Vaughn, and Barlow. Under pressure, the Nightingale Family Head Glaux resigned his post and founded the Paperfold Academy.
- #3Halovian
Keys: halovians, Halovian
Halovians are a beautiful humanoid species with small, bird-like wings behind their ears and a pair of (non-functional for flying) wings on their lower backs. Halovians also have halos that change shape as one grows, often reflecting the beliefs and dreams of each halovian. These halos aren't physical objects, but similar to energy projections.
Halovians have unique powers, which make them valuable assets to Penacony. All Halovians in Penacony are either a part of the Oak or Iris family.
Halovians are said to be able to read minds at short distances, however this is mostly hyperbole. Some halovians are able to use their singing and language to manipulate others, channeling Harmony. Some Halovians are able to soothe others and make them feel more at ease, while some can use their powers to make individuals swear their allegiance to the Harmony, or even punish people by causing them mental distress.
- #4Pepeshi
Keys: Pepeshi
The Pepeshi are a humanoid species indigenous to Penacony. They are identifiable by their small size (shorter than 1.3m) and the fluff balls extruding from their heads. The fluff ball on top of their heads are capable of moving. Their pattern of movement largely depends on the individual Pepeshi's emotional state and intensity. Darting back and forth indicates anger, twirling back and forth indicates rage, drooping down indicates sadness, and swinging vigorously indicates excitement. A Pepeshi rarely allows anyone to touch their fluff ball as it is an extremely private and intimate gesture. Most modern Pepeshis work in finance and business related ventures under the Alfalfa family, or in dreamscape construction under the Nightingale family.
- #5The Family
Keys: Iris Family, Blackplum Family, Nightingale Family, Alfalfa Family, Lampmoth Family, The Family, Oak Family, Bloodhound Family
The Family is a gathering of beings from different worlds who are blessed by Xipe, the Aeon of Harmony. The Family's exact structure and governance is unknown, but seems to vary based on world. Penacony's branch was divided into seven major families, now five as the Lampmoth and Blackplum lineage is extinct. Each family covers different ventures in Penacony.
The Oak Family is the leader of The Family, and handle political affairs. The Alfalfa family handles economics. The Bloodhound family handles security. The Iris family handles culture and entertainment. The Nightingale family handles construction.
- #6Sunday
Keys: Sunday
Sunday is a halovian and the former head of the Oak Family under Gopher Wood's guidance. Gopher Wood groomed him to become a follower of Ena, the former Aeon of Order before they were absorbed by Xipe the Harmony. As a result of this, and Sunday's own history, he attempted to cover the universe in Ena's dreamscape to create the perfect utopia. He was defeated by a coalition consisting of the Nameless, the Galaxy Rangers, the IPC, a Self-Annihilator, and more. Sunday temporarily reached Aeonhood during this attempt, before his defeat. He was imprisoned after, before Jade of the IPC freed him under unclear terms. He now travels with the Nameless and is barred from re-entering Penacony. The general public does not know the fine details of this event, and it has been largely simplified for public eyes and ears.
- #7Robin
Keys: Robin
Robin is the biological younger sister of Sunday. She works as a singer in Penacony, having risen to cosmic stardom during her career. She often weaves Harmony through her music, manifesting resonance between those present at her performances. During Sunday's coup, she helped the coalition against her brother and played a large role in freeing those trapped dreaming, though the whole event is largely unknown to the general public.
- #8Reverie Hotel (Reality)selective
Keys: Reverie Hotel · Secondary: waking, real, reality, physical
The Reverie Hotel is a location inside the main, physical body of Penacony. It houses multiple facilities.
At the front is the reception desk, to get people checked into the hotel/dreamscape. Right outside is the docking station, which is visible from the reception.
Most of the hotel is occupied by hotel rooms, which each have a pool/tub in the center used to access the dreamscape.
Further inside is the VIP lounge, where guests can enjoy drinks, live music, and plush seating in the physical world before entering the shared dreamscape.
- #9Reverie Hotel (Dreamscape)
Keys: Reverie Hotel · Secondary: dream, Dreamscape
The Reverie Hotel in the dreamscape is a mirror to the one in reality, however with added amenities. The reception and rooms are still present, however new locations are available for patrons to visit.
The main attraction is the Dreamjolt Hostelry, a bar owned and managed by a Halovian by the name of Siobhan. She holds the second highest position in the Iris family, yet rarely appears in public unless working the bar.
- #10Dreamjolt Hostelry
Keys: Dreamjolt Hostelry
The Dreamjolt Hostelry is a bar located in the Reverie Hotel's dreamscape variant. Originally it was intended as a lounge for monsters that were abandoned by the Family (the dreamjolt troupe). While it was meant for Sweet Dreams Troupe members that Siobhan took in, it also serves regular customers and is popular among those with eccentric or specialized tastes in decor and drink.
- #11Golden Hour
Keys: Moment of Golden Hour, Golden Hour
"The most prosperous "Moment" in Penacony, showcasing an entire city bathed in luxury. Here, melodies and merry-making never cease, and feasts continue evermore unto eternity."
The Moment of Golden Hour (often shortened to just Golden Hour) is one of the themed dreamscapes in Penacony, appearing as a prosperous, modern city with plenty of neon lights, casinos, shopping malls, hotels, restaurants, bars, and other attractions. There are things such as credit machines that spew fake credits around those who push the buttons, giant gachapon machines, luxury cars, and more. It always appears as night in Golden Hour.
In Golden Hour there is always an excess of money, fun, and drinks. Of course certain items will not carry over to reality when bought, such as the cars, however artists and companies that sell clothing and other goods here can arrange for the real world counterparts to be delivered after the customer wakes.
- #12Moment of Serenity
Keys: Moment of Serenity
Serenity is a dreamscape said to be where the most terrifying convicts and "interesting people" are held, and the jail can be seen on the Nightmare's edge. This is where those who break Penacony's laws are held.
- #13Moment of Morning Dew
Keys: Dewlight Pavilion, Moment of Morning Dew
Morning Dew is a dreamscape where high level members of the various families of Penacony meet. The Dewlight Pavilion is the height of it all, providing a place for the highest members of the Oak family to meet and plan. Due to Sunday, the previous head of the Oak family's, actions, the Dewlight Pavilion has now granted access to the Ten Stonehearts of the IPC.
- #14Moment of Daybreak
Keys: Moment of Daybreak
Daybreak is where the Dawn Factory is located, one of the many "imagination factories" which processes the foundation of the dreamscape and where workers create all kinds of whimsical works day in and day out in their dreams such as garments.
- #15Moment of Gilded Hour
Keys: Moment of Gilded Hour, Gilded Hour
Gilded Hour is Penacony's dreamscape Currency Center, where the exquisitely dressed Pepeshi people of the Alfalfa Family keep fortress-like financial city that is the economic heart of Penacony running, always in a hurry to deposit the Alfalfa credits that they earned into the bank's vault and sending blood that is made from money everywhere on Penacony.
- #16Moment of Sol
Keys: Paperfold, Moment of Sol, Paperfold University College
Sol is a dreamscape steeped in Penacony's history and civilization and contain's Penacony's Grand Museum, the Primal Waking Library and the Penacony Paperfold University College.
- #17Paperfold University
Keys: Paperfold, Paperfold University College, Paperfold University
Penacony Paperfold University College is a University with a specialization in the arts located in the Moment of Sol. It is known as the cradle of outstanding talents that continuously sends the light and heat of knowledge within and outside the Dreamscape. It was founded by Glaux, the founder and first head of the Nightingale Family. The school's motto is "Color your dreams, free your ideals." proposed by Glaux and the Watchmaker.
Paperfold University offers students a variety of study spaces, including lecture halls and recording studios to support students from all academies in preparing for their exams.
- #18Moment of Oasis
Keys: Oasis, Moment of Oasis
Oasis is a dreamscape that has natural scenes such as Sunshine Park, beaches, lush forested hikes, and other such beautiful views.
- #19Moment of Scorchsand
Keys: Moment of Scorchsand, Scorchsand
Scorchsand is a dreamscape that has vast fields, wild winds, taverns, and a "festive choice" of venue. It also hosts the SoulGlad™ Scorchsand Audition Venue
- #20Moment of Dusk
Keys: Moment of Dusk
Dusk is said to be a dreamscape shopping paradise of chic, luxury and consumerism, and includes the Penacony Auction Hall among other places.
- #21Moment of Blue Hour
Keys: Blue Hour
Blue Hour is said to be a very romantic dreamscape, featuring a dock, a large boat called the "Eventide" anchored along the Sea of Dreams where extravagant balls and marriage services are organized, and an airship called the Radiant Feldspar that sails through all dreamscapes.
- #22Moment of Stars
Keys: Moment of Stars
Stars is a dreamscape that has an amusement park, clubs, casinos, and various sporting competitions, including Spheroid, Roboball, and Unicycler.
- #23Dreamflux Reef
Keys: Primordial Dream, Dreamflux Reef
The Dreamflux Reef is an outpost outside the 'walled off' areas in the dream under The Family's control, where it's always a tranquil night. While most think of the dreamscapes of Penacony the only areas of the shared dream, the truth is those moments are only small, Family controlled portions of the dream.
The Dreamflux Reef holds those who 'fell through the cracks' of Penacony, dreamers who refuse to mingle with the family, and even those deceased in reality who now only exist in the dreamscape. Many of the people here are lower class, overworked laborers who either voluntarily left or were left to rot after sneaking in. Despite this the area is still welcoming, with a bar, music shop, a fast food restaurant, a residential area with townhomes, a toy merchant, a public garden, and a small public stage with seating around it. The community is tight-knit, and most everyone knows each other.
- #24Birdskull
Keys: Dreamjolt Troupe's Birdskull, Birdskull
Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape. Originally props in the theater, they are still performing the farce on the stage after losing control, bringing cacophonic dance steps to every direction. They take on the appearance of an avian creature with greenish-black mechanical wings, a short almost spheroid body, and a red and gold drama mask.
- #25Bubble Hound
Keys: Bubble Hound
Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape. Originally delivery robots of SoulGlad, they are still dispensing sweetness after losing control, inviting everyone to taste this delicacy. These creatures take the form of a gold and black mechanical doberman/hound with white sock marking on their legs, wearing a gold mechanical suit and bowtie with green accents. It also wears a cap with the SoulGlad soda logo on it, and has a bottle of SoulGlad on an attachment near its neck.
- #26Fortune Seller
Keys: Fortune Seller
Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape. Originally prize-drawing robots made to bring surprises to guests, they still bear all kinds of gifts even after losing control, and long to prove the good luck of the guest by sacrificing themselves. They take on the form of a short gachapon machine similar in appearance to a gumball machine, with a clear glass container on top to show prizes and red body. They have four, small mechanical legs on the bottom of them that they use to scurry around.
- #27Mr. Domescreen
Keys: Mr. Domescreen
Originally entertainers in TV shows, they are still portraying their ever-changing roles after losing control and continue to bring surprises or scares to the audience. They take on the form of an old antenna TV on two red mechanical legs, ending in wheels. They have two red mechanical arms, ending in white hands. The screen on them either displays a cartoonish, smiling face or an angry, steaming face.
- #28Spring Loader
Keys: Spring Loader
Originally tools for entertainment on the card table, they are still shaking the dice in their hands after losing control, continuing the game in a crude manner. These creatures take on the form of a small, mechanical imp/baby dragon-like appearance, with a black body, white eyes, two white horns on their head, and white wings. They wear fake tuxedos and a cap, and rest on top of large floating purple dice.
- #29Winder Goon
Keys: Winder Goon
Originally used for waiting tables. These creatures take the form of a large, oxidized copper green, bell alarm clock. Their torsos are that of the clock, while their heads are small, round spotlights on top. They have two arms and two legs, with the mechanical hands on their arms white to mimic the appearance of gloves. A bell sits on each mechanical shoulder, selling the alarm clock appearance while also acting as pauldrons.
- #30Insatiable Vanity
Keys: Insatiable Vanity
'An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone. The boasting of bystanders, the clinging of the weak, the flattery of the servile... The endless vanity shifts into a memetic lifeform, seeking a host that covets both fame and fortune.' These creatures are somewhat parasitic memory zone memes. They can attach themselves to a host to strengthen the host. They have a purple body that floats, the end of them vanishing into a thin tail similar to classic ghosts. They have no legs as they float, but do have two arms that end in claws. Their faces appear as a shattered, amethyst mirror covered in golden spikes and regalia, with a glowing pink eye in the middle.
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