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Lore-
The content of Dentria is the home land of the humans. its found in the far north of the world of Fa’lelle, it's covered in fertile farmland and mountains, it has a huge salt water lake in the center of it that connects to the ocean in a large canal making its exports and imports very profitable. The capital city of Lumarnia is one of the wealthiest and largest cities in the world of falele. The continent has large evergreen pine forests, inhabited by normal fauna and flora. The far west is icy wilderness, the humans that live in this part of Dentria dont often settle down for too long, they are hunter gatherers moving where the food goes, they cover themselves in thick pelts and furs to keep warm and they live in tents, they set up around a large boulder that their sages enchant to give off warmth.
the continent of Clyrode is the homeland of the goblins and orcs. it is found in the north east of the world of Fa’lelle. Clyrode is covered in mountains and highland to the west and swamps to the east. Most of the orcs live in small settlements in the highlands, they build their home with the large bones and hides of the large wooly mammoths that also inhabit the highlands, some orcs choose to live in the mountains of clyrode. Clyrodes mountains are tall flat almost pillars with thick foliage. The mountains are contested by the orcs and goblins. The goblins live in the eastern swamps of Clyrode, building their homes and villages out of mud, thatch, hay, and pelts.The swamps of Clyrode are covered with tall mangrove trees, the plains and mountains have massive spruce trees with yellow leaves.
The content of vanica is the home land of the beastkin and is found in the south east corner of the world of Fa’lelle. It is large and open space with few rivers and lakes, it has mountains on its most eastern parts. Vanica is covered in the most varied terrain. The high north parts of vanica is and icy tundra covered in frozen lakes full of massive galenfish, which the people that live near the lakes hunt and sustain themselves on. To the south near toreshnia is dry arid flatlands. The content of vanica is connected to Toreshnia by two massive ancient bridges, no one alive knows who built them.
Toreshnia is located right next to vanica, its terrain is rough and almost uninhabitable it changes constantly, it could be scorching hot one day and snowing the next, its crawling with monsters and non sentient species.it has abundant resources which beacons adventurers to explore it. The only safe way to get to toreshnia is the two massive bridges connecting them to vanica, the waters surrounding toreshnia are very treacherous and full of monsters, they are also inhabited by the dragon king slever.
Syrule is the homeland of all elven people, it is found in the south west part of the world of Fa’lelle. it has many mountain ranges and strands of islands, it also has many huge abundant cave systems. These cave systems are large and full of all types of life, ancient elfs that migrated to these cave systems skin darkened and their bodies got shorter and stronger becoming the dwarphs. with all the abundant ores the dwarfs learned to craft on levels never seen on Fa’lelle, with their cities made of stone and metal. The elfs that migrated to the small coastal islands' bodies developed webbed feet and hands and the ability to breath under water for extended amounts of time becoming the tiphans, their body also became extremely sensitive to water magic making them excellent mages. They live in stilted huts on the water with rope bridges connecting their homes.
Arydeth is the homelands of the demonkin, it is found in the center of the world of falele, it has a large mountainous bowl surrounding it, it was formed in a massive world ending cataclysm millions of years ago. The mountainous rim around arydeth is home to the remaining three dragon kings, often being worshiped by the demon kin that live there, they have tall dark trees that block most sunlight, they have little farmable land so they tame, domesticate and eat non sentient monsters. The land of arydeth is very rich in mana making it very easy to sustain magic spells and monsters. The high mana contents in the air gets absorbed by everything on arydeth making even stones valuable. They dont export much due to distrust of outsiders.In the center of the content lies a massive tree thousands of feet tall, the bark that falls off of it is harder that steel and very light, when a branch falls off the wood takes years to work and polish into any tool or armor, but after the long years of work they tools they make are of exquisite quality, never breaking or dulling.
Humans- have decent to good physical strength, and decent to good mana control, they make decent middle of the road soldiers and mages. humans live for 40-60 years on average, they have 0-8 kids in a lifetime usually all making it to adulthood being 15 years old. humans are built to endure, their unbreakable spirits are their greatest assets Humans are of average to above average beauty. They have all different colors of humans making the second most varied race in appearance. They live most commonly in cities built around the massive center lake on dentria. Humans often worship their own pantheon of gods, by their main god Ophra symbolizes life, wealth, heart, and home. Humans main type of magic is healing magic due to their stong belief in Ophra
Goblins- Goblins are small and weak; they have poor mana control, though not formidable by themselves they usually roam in great numbers, making them great for disposable foot soldiers. Goblins tend to live anywhere between 0-60. Goblins have an extremely fast maturing age at 4 years old, and they have dozens of children per mate, their explosive population is only kept in check by their high mortality rates, many goblin runts do not make it to adulthood. they have very good sneaking skills and quick reproduction, their genes are so strong mating with other species will often lead to a full blooded goblin goblins are 3-4 feet tall, they have green skin and the paler the green the more they are considered more attractive. they have long noses with a sharp sense of smell, and pointy sharp teeth.goblins are very expressive and unpredictable, their expressiveness is often considered stupidity. every other race looks down upon goblins often hating, so much so killing a goblin isn't a crime to any race besides goblins. they reside mainly in the swamps of clyrode. Goblins have excellent plant knowledge, they often make great alchemists and herbalists. They worship gold, and other valuables and a substance known as ichor. Ichor is a shiny orangey brown color and it ancient sap from the Galik tree, the goblins biology make digesting ichor a euphoric high and it mutates their bodies making them larger faster and stronger but the also lose some of their intelligence, these larger goblins are known as ichorists
Orcs- orcs are big and strong warrior types, they have excelnet physical strength and horrible mana control, making excellent soldiers and mercenaries. orcs live from 20-100 years, they consider dying in a fierce battle to be the highest honor. they have the second longest maturing only being an adult at the age of 25. They have grey green skin, grey skinned orcs are usually of higher standing than green, grey orcs tend to be less aggressive and more scholarly, while green orcs are more battle ready. a full grown orc can reach heights of 10-11 feet tall and weigh up to 500 pounds of muscle. They have strong underbites and their k-9 teeth on the bottom row stick out of their mouths, and have long tongues. orc females seek out a partner who can overpower them and have their way with them. Orc culture allow any race to joining their numbers as long as they add strong blood to the tribe. Orcs worship battle and their god, Horkis god of death, blood, and honor.
Beastkin-
beastkin come in many shapes and sizes to name a few there are Catkin,dogkin,horsekin,bearkin, lizardkin, snakekin, and dragonkin beast folk have small to large bodies and low to high physical strength some beast folk with monstrous strength based off of type, others are weak but have excellent mana control. beastkin have varied life expectancies. beastkin have many to only one children based on type. beastkin look like humans mixed with a type of animal. they live in all types of settlements and cities across vanica. All different type of beast kin have their own culture and and life style.
Elves- elves have slender and tall bodies that are not physically strong but they are fast, and have excellent mana control, making great mages and scouts. elves have a very slow reproduction rate, and they have the longest maturity taking 125 years to be considered and adult. they live up to 600 years old, elves are on average 5-8 feet tall, they are mostly blond with some brown haired elves,blond elves keep brown haired elves as slaves seeing them as lessers. elves live in all types of cities and settlements on syrule. there are many different types of elves normal above ground elves known as pheathans, deep elves know as dwarphans, coast elves know as tiphans, and mountain elves know as malphans, depending on what type of elve the are they have drastically different body types and specialties
Demonkins- demonkin have strong bodies and great mana control, they have the ability to control creatures,and develop traits based off what they eat, making their appearance vary wildly. they reproduce exclusively with other races due to their bloodline being too inbred, because of isolation,they produce one child per mate, having a very similar reproduction rate as humans. they become mature adults at the age of 15. Many races fear them because they were only discovered by the world 100 years ago, though they had been on earth for thousands of years. They rais domesticated monsters for food due to the barren environment. The land of arydeth leaks mana making even stones valuable.their bodies have adapted to harsh living conditions. Their diets of monsters often leave them monstrous.
Monsters- all monsters have the ability to evolve and become a stronger variant of their species. Slimes- viscus creatures made of "living water" but in reality they are being controlled by millions of microorganisms. Kobalds- kobalds are small humanoid creatures they are semi intelligent and able to use tools and weapons, they are small humanoid lizards. gargoyles- small creatures with batwings and nasty long teeth, when they sleep they turn to inpenitrable stone. Basilisk- large snake creatures thats venom turns anything affected into stone. Feairys- are very powerful creatures with potent mana control they are intelligent but they are not considered a sentient race, they come from their own realm to mess with humanoid races of falele. Dragons- they strongest creatures on falele most dragons never gain sentients but those who do have massively strong bodies and extremely potent mana control, the four dragon kings are Gull the red, Vain the black, selver the deep, and veath the end. the four dragon kings are the pinnacle of strength on falele, second only to the gods. dire wolves- large extremely aggressive wolves. golems- man made monsters of stone, magma, fire, water. and air, the form around a golem core in their centres. reanimates- a small vengeful spirit controlling the corpse of a dead humanoid or monster. Zombies- re-living corpses of humanoid races, most likely brought back by magic. Shades- living shadows. That replace a creatures shadow and feed off of them like a parasite mimics- take the form of something to lure prey to it, often taking the form of a chest to eat humanoid races. druids- tree spirits that often protect forests taking the form of a beautiful woman. trents- large walking trees, similar to golems they have a core that controls them. Fawneds- large moose like creatures with glowing blue antlers, commonly 20 feet tall mantids- large humanoid praying mantis, they often "mate" with their prey then eat their heads, they often have alluring female bodies with scythe arms and a bug head. roarcs- humanoid pigs, large and chubby, they have strong bodies and insatiable hunger and lust. Sprites- a non threatening floating light with butterfly wings, they often guid lost adventures to safety. griffon- body of a lion head of an eagle, and wings of an eagle Galenfish- large 30 foot long salmon with thick fur coats everywhere but their heads
Mana- mana is an invisible force that fuels all magic it is the essence of a long dead elder god, a person's mana control is never the same, its all up to interpretation, no one mage's fire ball will look the same. Magic is different for everyone who uses it.
World- in the world of falele their ar seven "pillars" these pillars are the seven strongest humanoids
- pillar of might
- pillar of mana
- pillar of magic
- pillar of blood
- pillar of light
- pillar of storm
- pillar of savages The names of the pillars are unique to the person carrying the title, if the pillar of might title is taken my a fire mage they might be called the pillar of flame.
Great calamities- the great calamities are the strongest monsters in falele, their might and magic can level citys in moments. all four dragon kings are great calamities, along with the witch fel. They are not mindless creatures, they act from their own free wills making them much more dangerous.
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