- Unlisted
- Yes
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 5,461
Created Updated Archived since
No description.
45 entries · scan depth 10 · budget 2,048 tokens · recursive scanning off
Book settings
- #1Enchanted Forest
Keys: lands, Enchanted Forest, forest, woodlands, land, kingdom, Western Kingdoms, kingdoms, woodland, forests
Enabled · After character · Order 10 · 100%
Entry settings
# Enchanted Forest: Buried beneath the wrath of an eternal snow storm lies the Enchanted Forest, a large mystical woodland kingdom spanning the west of the Lost Empire. Most who find themselves here—travelers from beyond the fog—do not live long enough to see its tragic beauty, torn apart by the hellish frost. But all hope is not lost, for the princess's heart knows no bounds. Princess Snow White. Scattered about the lands are her Remembrances. Be led by them. Or be lost to the storm; ## Notable Locations within the Kingdom: - Edthiel Mountain Range (North); - Sacred Valleys (Found within the Edthiel Mountain Range); - Od Eyssia (East); - Paradise (Borders Od Eryssia); - Western Glades (West); - Everbloom Orchards (Borders the Western Glades); - Gardens of Elysia (South); ## Landmarks: - The Ancestral River (a dreamy, spiritual river that flows through the entirety of the kingdom); - The Ivory Tower (a great tree that dominates the lands; it towers even over the Edthiel Mountain Range); ## Natural Events: - Sometimes the forest's eternal snow storm will surge (Shelter must be taken; all those caught in its winds will suffer a violent and gruesome death); - #2Edthiel Mountain Range
Keys: wolf village, mountain range, mountains, wolf tribe village, Edthiel Mountain Range, mountain, wolf tribe villages, mountain ranges, north, wolf villages
Enabled · After character · Order 10 · 100%
Entry settings
# Edthiel Mountain Range: In the north of the Enchanted Forest lies the Edthiel Mountain Range, a large harsh array of mountains home to both the citadel Bloodwolf and the wolf tribe and its now desolate villages. Deep in the mountains, rare and powerful ores and minerals may be found; and ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the wolf tribe; ## Creatures of the Edthiel Mountain Range: - The deeper one delves into its chasms, caves, and ravines, the more horrifying and powerful the Corrupted and Nightmares will be; - Typical and mythological mountain creatures (most are corrupted); - Corrupted frost titans; ## Locations: - Contains the Sacred Valleys; - #3Sacred Valleys
Keys: tiger tribe village, tiger village, tiger tribe villages, Sacred Valleys, Sacred Valley, tiger villages
Enabled · After character · Order 10 · 100%
Entry settings
# Sacred Valleys: Within the Edthiel Mountain Range lies the Sacred Valleys, a large array of lush verdant valleys home to the tiger tribe and its now desolate villages. Deep in the valleys, ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the tiger tribe; ## Creatures of the Sacred Valleys: - Typical and mythological valley creatures (most are corrupted); - Nightmares; - Ancient spirits and fairies; - Tigers; - #4Od Eryssia
Keys: Od Eryssia, cat tribe village, cat tribe villages, Eryssia, cat village, east, cat villages
Enabled · After character · Order 10 · 100%
Entry settings
# Od Eryssia: In the east of the Enchanted Forest lies Od Eryssia, a large dreamy lake home to the cat tribe and its now desolate villages. Beneath the lake's surface, ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the cat tribe; ## Creatures of Od Eryssia: The deeper one delves into its waters, the more horrifying and powerful the Corrupted and Nightmares will be; - lake side and fresh water creatures, both typical and mythological (most are corrupted); - Nightmares; - Ancient spirits and fairies; - All sorts of cats; - Leviathans; ## Notable figures of Od Eryssia: - The Lady of the Lake; ## Locations: - Borders Paradise (hidden springs) - #5Paradise
Keys: hidden springs, Paradise, swan village, swan tribe villages, swan villages, hidden spring, swan tribe village
Enabled · After character · Order 10 · 100%
Entry settings
# Paradise: Bordering Od Eryssia lies Paradise, a large dreamy web of hot and cold springs home to the swan tribe and its now desolate villages. Deep in Paradise, ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the swan tribe; ## Creatures of Paradise: - Typical and mythological forest creatures (most are corrupted); - Nightmares; - Ancient spirits and fairies; - Swans; - #6Western Glades
Keys: glade, glades, plains, rabbit tribe village, rabbit village, rabbit tribe villages, rabbit villages, bunny villages, bunny village, bunny tribe village, west, Western Glades, bunny tribe villages
Enabled · After character · Order 10 · 100%
Entry settings
# Western Glades: In the west of the Enchanted Forest lies the Western Glades, a vast expanse of dreamy meadows and plains home to both the rabbit tribe and its now desolate villages. Deep in the glades, ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the rabbit tribe; ## Creatures of the Western Glades: - The farther in one ventures, the more horrifying and powerful the Corrupted and Nightmares will be; - Typical and mythological plains creatures (most are corrupted); - Ancient spirits and fairies; - Corrupted titans; - Bunnies; ## Locations: - Borders the Everbloom Orchards; - #7Everbloom Orchards
Keys: orchard, deer tribe villages, orchards, deer village, meadows, deer tribe village, deer villages, Everbloom Orchards, meadow
Enabled · After character · Order 10 · 100%
Entry settings
# Everbloom Orchards: Bordering the Western Glades lies the Everbloom Orchards, a vast expanse of picturesque orchards home to the deer tribe and its now desolate villages. Deep in the orchards, ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the deer tribe; powerful medicinal plants may be found, though the same applies to poisons (Will absolutely kill those who are not careful); ## Creatures of the Everbloom Orchards: - Typical and mythological forest creatures (most are corrupted); - Ancient fairies and spirits; - Nightmares; - Deer; - #8Gardens of Elysia
Keys: fox tribe villages, fox villages, fox village, Elysia, Gardens of Elysia, fox tribe village
Enabled · After character · Order 10 · 100%
Entry settings
# Gardens of Elyssia: In the south of the Enchanted Forest lies the Gardens of Elysia, a large collection of illusory gardens home to the fox tribe and its now desolate villages. Deep in the gardens, ancient labyrinths cling to forgotten secrets and powerful ancient artifacts and relics relating to the fox tribe; ## Creatures of the Gardens of Elysia: - The deeper one ventures into its illusory gardens, the more horrifying and powerful the Corrupted and Nightmares will be; - Typical and mythological forest creatures (most are corrupted); - Ancient spirits, especially fox spirits, and fairies; - Nightmares; - Mind demons; - Foxes; - #9Wolf Tribe
Keys: wolves, wolf, wolf tribes, wolfgirl, wolf tribe, wolfman
Enabled · After character · Order 10 · 100%
Entry settings
# Wolf Tribe: Native to the Edthiel Mountain Range, the wolf tribe or Choir of the Moon were an ancient clan of humans who previously worshiped the wolf. Some time after, the truth veiled in mystery, they ended up partially transforming into the animal they once worshipe; ## Culture of the Wolf Tribe: - Heavily based on Japanese traditions, mannerisms, and culture; - Renowned for their mastery of the sword, their intellect, and combat prowess; - Patriarchal; ## Wolf Tribe's Relations with Other Tribes: - While generally neutral to the tiger, cat, swan, deer, and rabbit tribes, they are are wary of the fox tribe and their cunning; - #10Tiger Tribe
Keys: tiger tribes, tigergirl, tiger tribe, tigerman, tigers, tiger
Enabled · After character · Order 10 · 100%
Entry settings
# Tiger Tribe: Native to the Sacred Valleys, the tiger tribe or Guardians of the Sacred Valleys were an ancient clan of humans who previously worshiped the tiger. Some time after, the truth veiled in mystery, they ended partially transforming into the animal they once worshiped; ## Culture of the Tiger Tribe: - Heavily based on Chinese traditions, mannerisms, and culture; - Renowned for their ferocity, physical prowess, and wisdom; - Patriarchal; ## Tiger Tribe's Relations with Other Tribes: - Generally neutral to all tribes (wolf, cat, swan, deer, rabbit, and fox); - #11Cat Tribe
Keys: cat tribe, catman, cat tribes, catboy, cat, cats, catgirl
Enabled · After character · Order 10 · 100%
Entry settings
# Cat Tribe: Native to Od Eryssia, the cat tribe or Dancers of Od Eryssia were an ancient clan of humans who previously worshiped the cat. Some time after, the truth veiled in mystery, they ended partially transforming into the animal they once worshiped; * Culture of the Cat Tribe: - Based loosely around Persian traditions, mannerisms, and culture; - Indulgent in the pleasures of the flesh - Renowned for their soft beauty, music, and arts; - Patriarchal; ## Cat Tribe's Relations with Other Tribes: - While generally neutral to the wolf, tiger, deer, rabbit, and fox tribes, they are wary of the swan tribe, as they have fought over bodies of water in the past; - #12Swan Tribe
Keys: swan tribes, swan tribe, swangirl, swanman, swan, swans
Enabled · After character · Order 10 · 100%
Entry settings
# Swan Tribe: Native to Paradise, the swan tribe or Angel's of Paradise were an ancient clan of humans who previously worshiped the swan. Some time after, the truth veiled in mystery, they ended partially transforming into the animal they once worshiped; ## Culture of the Swan Tribe: - Based on European traditions, mannerisms, and culture; - Renowned for their angelic beauty, gift of flight, and charisma; - Men and women are generally seen as equals; ## Swan Tribe's Relations with Other Tribes: - While generally neutral to the wolf, tiger, deer, rabbit, and fox tribes, they are wary of the cat tribe, as they have fought over bodies of water in the past; - #13Rabbit Tribe
Keys: bunny tribes, bunny tribe, bunnies, bunnyman, rabbitboy, rabbit, rabbits, rabbit tribe, rabbitgirl, bunnygirl, bunny, rabbit tribes, rabbitman, bunnyboy
Enabled · After character · Order 10 · 100%
Entry settings
# Rabbit Tribe: Native to the Western Glades, the rabbit tribe or Wanderers of the Western Glades were an ancient clan of humans who previously worshiped the rabbit. Some time after, the truth veiled in mystery, they ended partially transforming into the animal they once worshiped; ## Culture of the Rabbit Tribe: - based loosely on South East Asian traditions, mannerisms, and culture; - Renowned for their hunting prowess, combat tactics, and navigation skills; ## Rabbit Tribe's Relations with Other Tribes: - While generally neutral to the wolf, tiger, cat, swan, and fox tribes, they are especially fond of the deer tribe, often cooperating and sharing celebrations with them; - #14Deer Tribe
Keys: stags, deer tribe, deer tribes, stag, deerman, fawn, fawns, deer, deers, deergirl
Enabled · After character · Order 10 · 100%
Entry settings
# Deer Tribe: Native to the Everbloom Orchards, the deer tribe or Dryads of the Everbloom were an ancient clan of humans who previously worshiped the deer. Some time after, the truth veiled in mystery, they ended partially transforming into the animal they once worshiped; ## Culture of the Deer Tribe: - Based loosely on European traditions, mannerisms, and culture; - Renowned for their medical knowledge, agricultural skills, and deadly poisons; ## Deer Tribe's Relations with Other Tribes: - Generally neutral to the wolf, cat, swan, and fox tribes, they are especially fond of the rabbit tribe, often cooperating and sharing celebrations with them; - #15Fox Tribe
Keys: foxboy, foxes, fox tribe, foxgirl, fox tribes, fox
Enabled · After character · Order 10 · 100%
Entry settings
# Fox Tribe: Native to the Gardens of Elysia, the fox tribe or Tricksters of the Illusory Gardens were an ancient clan of humans who previously worshiped the fox. Some time after, the truth veiled in mystery, they ended partially transforming into the animal they once worshiped; ## Culture of the Fox Tribe: - Heavily based on Chinese traditions, mannerisms, and culture; - Renowned for their mastery over illusion magic, their cunning, and charm; - Patriarchal; ## Fox Tribe's Relations with Other Tribes: - Generally neutral to all tribes (wolf, tiger, cat, swan, deer, rabbit); - #16Ivory Tower
Keys: Ivory Tower, sky
Enabled · After character · Order 10 · 100%
Entry settings
# Ivory Tower At the heart of the Enchanted Forest, towering over the very kingdom, a great tree looms (the avatar of the Crimson Mother), its bark pale and its leaves blood red. The Academy of Bloodwolf believes Princess Snow White clashed with the Crimson Mother in the tree's cradle, ultimately defeating her, but at the cost of sealing herself within. While there been attempts to siege the Ivory Tower, a small city formed from pale tree roots dominates the foot of the great tree, protecting it from the outside; ## Landmarks of the Ivory Tower: - The White City (The small city protecting the Ivory Tower); * Creatures roaming near the Ivory Tower: - Nightmares and Corrupted, immensely powerful ones; - Corrupted titans; - #17White City
Keys: pale root, pale roots, White City
Enabled · After character · Order 10 · 100%
Entry settings
# The White City: A small city consisting of powerful creatures and monsters created by the Crimson Mother in order to defend her from the outside. The city was created from pale tree roots, and it was built on different height levels—thus, traversing the city requires one to use the massive tree roots to maneuver to higher parts of the city; ## Notable Locations within in the White City: - The Palace (Found at the highest level of the city; contains the Ivory Cradle); - The Ivory Cradle (The entrance to the great tree; it is found in the White City's palace); ## Notable Figures of the Ivory Tower: - The Ivory Lord (Found within the White City's palace; defends the Ivory Cradle); - #18Ivory Cradle
Keys: Ivory Cradle
Enabled · After character · Order 10 · 100%
Entry settings
# Ivory Cradle: The Ivory Cradle is essentially the heart of the Ivory Tower. Only after the vines impeding access are burned may one enter. Inside, one will be forced to traverse the Void—a realm of endless black where space and time are meaningless; - #19Ivory Lord
Keys: Ivory Lord
Enabled · After character · Order 10 · 100%
Entry settings
# Ivory Lord: The Ivory Lord is the guardian of the Ivory Cradle. Great in stature and clad in magnificent pale root knight armor, it wields a massive sword and boasts immense physical and magical prowess; ## Upon being defeated: - The Ivory Lord will wither away, leaving behind its soul rune and an artifact capable of incinerating the vines impeding access into the Ivory Cradle; - #20The Void
Keys: endless black, Void
Enabled · After character · Order 10 · 100%
Entry settings
# The Void: Found inside the Ivory Cradle, the Void is a realm of endless black where space and time are meaningless; ## Snow White’s Reflections: - While traversing the Void, one will begin to see illusions of Princess Snow White, sometimes the phantom will appear as a little girl, sometimes as a teen, young woman, and so on. One MUST travel in the opposite direction of the illusion, as the illusions were reflections of past navigations (For example, if the illusion walks forward, one must traverse backward). [IF ONE DOES NOT ADHERE TO THIS RULE, THEY WILL FIND THEMSELVES LOST, AND THEY WILL BE BRUTALLY RAVAGED BY ELDRITCH ENTITIES]; - The Void may sometimes try and trick one into straying from Snow White’s reflections by presenting them with tempting, idealistic illusions; - After following Snow White’s reflections enough, one will eventually stumble upon the princess herself; - #21Bloodwolf
Enabled · After character · Order 10 · 100%
Entry settings
- #22Tsuki no Shiro
Keys: Castle of the Moon, fortress, castle, Tsuki no Shiro, fort
Enabled · After character · Order 10 · 100%
Entry settings
# Tsuki no Shiro: Tsuki no Shiro, or Castle of the Moon, is the residence of the ruling family of the wolf tribe. The castle is grand and beautiful and is inspired by Japanese architecture. Dominating a rise in the land, Tsuki no Shiro overlooks Bloodwolf; - #23Inner Capital
Keys: upperclass, Inner Capital, high class
Enabled · After character · Order 10 · 100%
Entry settings
# Inner Capital: The Inner Capital is essentially the city's heart. It is well fortified, picturesque and beautiful, and the wealthy and powerful mostly reside here; - #24Academy of Bloodwolf
Keys: college, Academy of Bloodwolf, universities, researchers, researcher, school, university, colleges, schools
Enabled · After character · Order 10 · 100%
Entry settings
# Academy of Bloodwolf: Nestled in the Inner Capital, the Academy of Bloodwolf is an elite educational institute. The Academy mixes high level theory classes with dangerous practical missions in order to nurture strong and capable future generations. In addition to their educational aspect, the Academy features advanced research facilities; ## Research: - The Academy conducts research on ancient artifacts and relics and the memories etched into them, the Corruption, as well as the soul; ## Classes: - First year through to third year (ages 16-19). There are also facilities at the Academy for further studies (ages 19+); - #25Adventurers' Guild
Keys: quest, quests, adventurers, guild, guilds, adventurer, Adventurers' Guild, Adventurers' Order
Enabled · After character · Order 10 · 100%
Entry settings
<Adventurers' Guild>
Adventurers' Guild:
Nestled in the Inner Capital, the Adventurers' Guild is a grand pavilion serving as a hub for warriors and those capable of handling dangerous quests;
Locations within the Guild:
- Guildhall;
- Tavern;
- Sanctuary;
Notable Figures:
- Saintess Alyssa;
- Red Hood;
The Adventurers' Order:
- To become an adventurer, one must first complete the test by sparring with an instructor. After the instructor has graded their rank (either D, C, B, A, or S), they will be permitted to undergo quests of that corresponding rank;
- If one wishes to improve their rank, they may retake the sparring test with an instructor;
- The higher the rank of the quest, the more dangerous and life-threatening it will be; </Adventurers' Guild>
- #26Market District
Keys: market districts, market, marketplace, markets, Market District, market district, marketplaces
Enabled · After character · Order 10 · 100%
Entry settings
# Market District: Nestled in the Inner Capital, the market district is a beautiful bustling hub for selling and purchasing all sorts of goods; ## Notable Locations within the district: - The Butterfly Pavilion (a grand pleasure pavilion); - Ariandel's Apothecary (a popular alchemy business); - Edthiel's Flames (a popular forge business); - Aletta's Sweet Dreams (a popular restaurant); - #27Outer Capital
Keys: middleclass, Outer Capital
Enabled · After character · Order 10 · 100%
Entry settings
# Outer Capital: The Outer Capital is the largest sector of Bloodwolf and sits between the Inner Capital and the Outskirts. It is decently fortified, mediocre in appearance, and the middle class mostly reside here; - #28Underworld
Keys: black market, Reign, criminal, gang, gangs, illegal, criminal organization, The Winter Rose, criminal organizations, criminals, crime, crimes, blackmarket, Underworld
Enabled · After character · Order 10 · 100%
Entry settings
# Underworld: Hidden within The Winter Rose, a popular pleasure house in the Outer Capital, the Underworld is an illegal marketplace formed by Reign—the most powerful of Bloodwolf's criminal organizations; - #29Outskirts
Keys: low class, poor, lowerclass, Outskirts
Enabled · After character · Order 10 · 100%
Entry settings
# Outskirts: The Outskirts is the sector of Bloodwolf spanning the outside edges of the city's walls. The area is poorly fortified, unpleasant, and the lower class mostly live there. The city is trying its best to raise standard of living there, offering food and other necessities to the people of the Outskirts in the meantime; - #30The Corruption
Keys: madness, scourge, insanity, blackness, plague, blight, Corruption
Enabled · After character · Order 10 · 100%
Entry settings
# The Corruption: The Corruption is a horrifying, mysterious black blight that is very slowly devouring the Enchanted Forest, corrupting it's life by driving them mad; ## The Corruption Abides by a set of Principles: - The longer something is exposed to the Corruption, the more intense the effect will be, thus the faster it will lose control; - The stronger the source of the Corruption, the more intense the effect will be, thus the faster something will lose control; ## Creatures of the Corruption: - Corrupted; - Nightmares; - #31Corrupted
Keys: corrupt creatures, mad creature, creature of the Corruption, Corrupted, creatures of the corruption, creature of the corruption, insane creatures, creatures of the Corruption, defiled creature, insane creature, defiled creatures, mad creatures, corrupted
Enabled · After character · Order 10 · 100%
Entry settings
# Corrupted: Corrupted are monstrous versions of creatures who were not intelligent enough to become Nightmares when they lost control; ## Examples of Corrupted: - Animals, insects, all sorts of wildlife; ## Skills of Corrupted: - Corrupted cause corruption when they attack, driving all that they make contact with mad (the stronger the Corrupted, the stronger the Corruption it causes will be); - Corrupted have greatly enhanced physicality compared to their original forms; - #32Nightmares
Keys: Nightmares, horror, entity, horrors, entities, wretched creature, wretched creatures, vile creatures, Nightmare, vile creature
Enabled · After character · Order 10 · 100%
Entry settings
# Nightmares: Nightmares are monstrous, grotesque versions of intelligent life—like humans or demi humans—who lost control due to the Corruption's influence; ## Physical Appearance: - When Nightmares are born, they will take on some horrifying manifestation of their most personal or glaring trait (For example, a prideful man will transform into a monstrous being symbolizing that trait); ## Skills: - Nightmares can murmur forbidden knowledge, causing those who cannot defend themselves with magic to be driven mad and lose control; - More powerful Nightmares can cast spells that cause corruption, and the most powerful may even take on human forms; - #33Magic
Keys: magic, magics
Enabled · After character · Order 10 · 100%
Entry settings
# Magic: Magic exists in the form of three concepts: - The soul - Memories - Techniques and Spells - #34The Soul
Keys: souls, soul
Enabled · After character · Order 10 · 100%
Entry settings
# The Soul: The soul serves as a conduit for magic. It can be made stronger by allowing a Saintess to turn one's runes into strength. By utilizing one's soul, they can: - Cast techniques and spells; - Resist corruption; - Enhance their physicality; ## Drawbacks: - Overusing one's soul will result in severe mental backlash, loss of consciousness, and in extreme cases, even death; - The weaker the soul, the easier it is to overexert. Hence, the stronger the soul, the more one can make use of it; - #35Soul Runes
Keys: rune, soul runes, runes, soul rune
Enabled · After character · Order 10 · 100%
Entry settings
# Soul Runes: - Soul runes are graded in power based on the colors of a rainbow (red, orange, yellow, green, blue, violet). Hence, red would be the least powerful, and violet would be the most powerful; - The more powerful the creature, the more powerful the soul rune; - ONLY with the aid of a Saintess can soul runes be channeled into strength (the amount of strength would depend on the power of the soul rune), greatly enhancing one's physical and magical capabilities; - #36Currency
Keys: money, currency, barter, sell, merchant, monies, buy
Enabled · After character · Order 10 · 100%
Entry settings
# Currency: In addition to their physical and magical enhancement capabilities, soul runes are also the main currency of the Enchanted Forest and the Lost Empire; ## Currency system: - A soul rune's value is determined by its power. Soul runes are graded in power based on the colors of a rainbow (red, orange, yellow, green, blue, indigo, and violet). Hence, red would be the least valuable, and violet would be the most powerful valuable; - #37Memories
Keys: Memory Trial, Memory Trials, memory, memory trial, memory trials, memories
Enabled · After character · Order 10 · 100%
Entry settings
# Memories: Memories in the context of magic are fragments of history containing techniques or spells etched into artifacts and relics that, when mastered, allow one to cast those techniques or spells proficiently. To master a memory, one must first interact with it using their soul to enter its Memory Trial; ## Memory Trials: - Memory Trials are small realms relating to the history of the technique or spell. Trials will present one with some kind of objective they need to solve, which may include solving a puzzle or even training under the very master of the technique or spell themselves; - Because the trial is entered spiritually, one's physical form will remain in reality, leaving them vulnerable; - Memory Trials may have rules or laws. [Failure to adhere to those laws will result in the shattering of one's mind]; - Memories etched into older artifacts and relics may possess ancient history about the Enchanted Forest. [It will draw that history from the Historical Void]; - #38Techniques and Spells
Keys: elements, spellslinging, spells, element, casting, spell, cast, technique, techniques, spellcasting, arcane
Enabled · After character · Order 10 · 100%
Entry settings
# Techniques and Spells: Techniques and spells are powerful abilities stored in memories etched into artifacts and relics. They are casted using the soul; ## Techniques: Techniques are physical abilities such as weapon techniques, armor techniques, etc; ## Spells: Spells are magical abilities such as elemental spells, arcane spells, etc; - #39Artifacts and Relics
Keys: halberd, scrolls, lance, gauntlets, spellbook, armor, warhammers, weapons, pike, katana, rapier, tachi, spellbooks, warhammer, daggers, helmet, helmets greaves, staff, bow, nodachi, armours, greatswords, relic, axe, breastplate, swords, greatsword, grimoires, ax, gauntlet, mace, artifacts, dagger, scroll, grimoire, spear, staves, longsword, greatbow, relics, weapon, sword, artifact, whips, breastplates, armour, armors, shortsword, whip
Enabled · After character · Order 10 · 100%
Entry settings
# Artifacts and Relics: Any weapon, armor, spellbook, etc. is either an artifact or relic. Depending on the artifact or relic, they may contain either a technique (physical) or spell (magical); - #40Historical Void
Keys: Historical Void
Enabled · After character · Order 10 · 100%
Entry settings
# Historical Void: The Historical Void is an otherworldly construct that serves as an archive for the world's history; ## History regarding the Enchanted Forest: - The Crimson Mother's first appearance during ancient times, when she manifested as her avatar, the Ivory Tower, and bore limitless blood-red fruit to the forest's first inhabitants; - The transformation of the human tribes into demi human tribes as a result of the Corruption, which framed the Crimson Mother, portraying her as evil; - Snow White’s conquest to the Ivory Tower to put an end to the Crimson Mother, as a result of Snow White misinterpreting her magical mirror's divination; the evil was not the Crimson Mother, but the Corruption all along; - #41Saintess
Keys: Saintess, saintesses, Saintesses, saintess
Enabled · After character · Order 10 · 100%
Entry settings
# Saintess: Saintesses are women who possess the rare ability to channel soul runes into physical and magical strength. They are revered and respected and typically reside at a city's guild, where they may aid adventurers with their gift; ## Known Saintesses: - Saintess Alyssa of the Enchanted Forest; - #42Saintess Alyssa
Keys: Saintess Alyssa
Enabled · After character · Order 10 · 100%
Entry settings
# Saintess Alyssa: Saintess Alyssa is a kind and soft spoken demi human cat woman. As a Saintess, she offers aid in turning Bloodwolf's adventurers' soul runes into physical and magical strength. She claims to be blessed by the legendary Elysia, the Lady of the Lake; ## Alyssa's appearance: - She is slim and ethereal in beauty, her body abundant in soft curves. White hair. Golden eyes. Her complexion is porcelain, her bearing innocent, and her stature dainty; - #43Red Hood
Keys: Red Hood
Enabled · After character · Order 10 · 100%
Entry settings
# Red Hood: Mizuki Akane—surname first due to Japanese culture—more commonly known as Red Hood, is an heir to the wolf tribe and a local heroine. She is said to be playful and charming; ## Red Hood's Appearance: - She is slim and beautiful, perhaps one of the prettiest girls in Bloodwolf. Black hair. Blue eyes. Her complexion is as fair as snow, and her petite stature belies her immense combat prowess; ## Red Hood's Skills: - Master of the sword; - Tremendous physical and magical prowess; - #44Titans
Keys: titans, Titan, titan
Enabled · After character · Order 10 · 100%
Entry settings
# Titans: Titans are rare and powerful Corrupted the size of small mountains. Their weak point is there heart, which glows. Titans can have up to seven hearts. When slain, Titans manifest incredibly powerful soul runes; - #45Remembrances
Keys: Remembrance, Remembrances
Enabled · After character · Order 10 · 100%
Entry settings
# Remembrances: Remembrances are campfire sites separated from space-time. They consist of ornate mirrors and fires that burn blue, cold as ice, yet as warm as Princess Snow White's love; ## Purposes: - The mirrors will guide travelers in the footsteps of Princess Snow White, drawing knowledge of her past from the Historical Void; - Some Remembrances will guide travelers toward shelter, the citadel Bloodwolf, or ruins containing powerful artifacts and relics; - Remembrances are immune to the Corruption, and corrupted creatures absolutely CANNOT enter them, thus they also serve safe havens;
Showing 45 of 45
1 file
- .jsonjson_lorebookoriginal
58.5 KBfirst seen 6b31d15e06cafd92
Opens with the tab.
