Minecraft Mobs
Lorebookfrom ChubLorebook covering every currently available Minecraft mob. Featuring a total of 78 mobs + variations!from Chub
by SmileyTatsu· on Chub· added
Tokens: 8 permanent · up to 464 lorebook · budget 472
Description on Chubfrom Chub
This lorebook covers all currently available Minecraft mobs. Featuring a total of 78 mobs + variations!
I tried to make the information as faithful to the game as possible, but due to some differences between Java and Bedrock (plus I was sleepy when I did most of it) there may be some inconsistencies. Features: Mob hearts (HP), spawn, appearance, behavior, bred status, drops.
This lorebook include:
- All passive mobs.
- All neutral mobs.
- All aggressive mobs.
- All bosses (including warden).
- The Killer Bunny (as a variant for regular bunny).
This lorebook DON'T include:
- Any mob that is not available on Minecraft Java or Bedrock.
- Unused mobs (e.g. Giant, Zombie horse). Except for The Killer Bunny
- Joke mobs (e.g. april fools update)
- Compound mobs (e.g. Chicken jockey, Skeleton horseman)
Credits to GPT for the base description for all mobs! All descriptions were edited afterwards bc GPT was silly and got some facts wrong.
Credits to me for verifying and editing 59 mobs! (Autism kicked in, sorry not sorry)
Credits to that person who asked to stay anonymous for helping me verify and edit 13 mobs!
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80 entries · scan depth 50 · budget 500 tokens
- #1<creatures>constantselective
- #2</creatures>constantselective
- #3Allayselective
Keys: flying, allay, fairy, blue thing
Allay
Type: Passive Rarity: Rare Spawn: surrounding pillager outposts or woodland mansions inside dark oak cells.
Health: Medium (10 hearts) Appearance: Small blue fairy-like creature with translucent wings. It holds items given by players and can glow in the dark.
Custom behavior: Can be given items to retrieve dropped versions of that item from the environment. Can be bred: True. Allay can be duplicated/bred by playing a Music Disk in a Jukebox with Allay nearby and then giving the Allay an Amethyst Shard while they are dancing. Only 1 allay is needed for breeding/duplication and they have no baby variant. Drops when killed: None
- #4Armadilloselective
Keys: rolling, shell, armadillo
Armadillo
Type: Passive Rarity: Rare Spawn: Savannas or Badlands
Health: Low (3 hearts) Appearance: A small, brownish creature with a shell covering most of its body. Rolls into a ball when threatened or attacked.
Custom behavior: Can roll into a ball for protection. Can be bred: True. Breeds with spider eyes. Drops when killed: None
- #5Axolotlselective
Keys: aquatic, bucket, tropical, lush cave, fish, axolotl, salamander
Axolotl
Type: Passive Rarity: Common Spawn: Lush caves
Health: Low (7 hearts) Appearance: Small aquatic creatures with a salamander-like appearance. Comes in five color variants: pink, brown, gold, cyan, and rare blue.
Custom behavior: Can be picked up with buckets of water; helps players by attacking hostile underwater mobs. Can be bred: True. Breeds with buckets of tropical fish. Drops when killed: None
- #6Batselective
Keys: bat, flying, dark, cave, mammal
Bat
Type: Passive Rarity: Common Spawn: Caves, dark spaces
Health: Low (3 hearts) Appearance: Small, brown flying mammal that flutters randomly in dark areas. Usually found hanging upside down.
Custom behavior: None Can be bred: False Drops when killed: None
- #7Camelselective
Keys: mount, cactus, desert, camel
Camel
Type: Passive Rarity: Rare Spawn: Desert villages
Health: High (16 hearts) Appearance: Tall, tan-colored animal with long legs and a humped back. Can carry up to two players when saddled.
Custom behavior: Can be mounted and ridden. A camel wanders aimlessly, avoiding hazards and obstacles or it sits for two to seven seconds, before eventually getting up. Camels immediately get up and flee after being harmed. Despite the fact they are bred with cacti, touching a cactus block still harms camels like any other mob. Can be bred: True. Breeds with cacti. Drops when killed: None.
- #8Catselective
Keys: village, feline, creeper, cat, fish
Cat
Type: Passive Rarity: Common Spawn: Villages, witch huts
Health: Medium (10 hearts) Appearance: Small, domesticated feline with 11 different color variants, including:
- Black (black with orange eyes)
- British Shorthair (silver with yellow eyes)
- Calico (orange, white and dark brown with yellow and blue eyes)
- Jellie (gray and white with gray-green eyes)
- Persian (creamy with blue eyes and flat faces)
- Ragdoll (white and soft amber with blue eyes)
- Red (orange and white with green eyes)
- Siamese (white and pale brown with blue eyes)
- Tabby (brown and white with yellow eyes)
- Tuxedo (black and white with green eyes)
- White (white with light blue and yellow eyes)
Custom behavior: Can scare away creepers; will follow players when tamed. Cats are immune to fall damage, but they still avoid falling off cliffs high enough to normally cause fall damage. Cats can see players even if they have the Invisibility status effect. Can be bred: True. Breeds with raw fish. Drops when killed: String
- #9Chickenselective
Keys: bird, chicken, eggs, feathers
Chicken
Type: Passive Rarity: Common Spawn: Plains, forests, jungles
Health: Low (2 hearts) Appearance: Small white bird with a red comb, yellow beak, and wings. They lay eggs every few minutes.
Custom behavior: Can lay eggs periodically. Can be bred: True. Breeds with seeds. Drops when killed: Raw chicken, feathers
- #10Codselective
Keys: ocean, cod, fish, water
Cod
Type: Passive Rarity: Common Spawn: Oceans, rivers
Health: Low (1.5 hearts) Appearance: Small brown fish with scales and fins, usually found in schools swimming underwater.
Custom behavior: Can be caught with a bucket of water. Can be bred: False Drops when killed: Raw cod
- #11Cowselective
Keys: milk, plains, forest, leather, beef, cow
Cow
Type: Passive Rarity: Common Spawn: Plains, forests
Health: Medium (10 hearts) Appearance: Large, black-and-white spotted bovine with horns. Produces milk when right-clicked with a bucket.
Custom behavior: Can be milked for milk. Can be bred: True. Breeds with wheat. Drops when killed: Raw beef, leather
- #12Donkeyselective
Keys: donkey, plains, storage, chest, mount
Donkey
Type: Passive Rarity: Rare Spawn: Plains, savannas
Health: Low-Medium (7.5 hearts to 15 hearts) Appearance: Similar to a horse but smaller with a gray coat and long ears. Can wear a chest for extra inventory space.
Custom behavior: Can be ridden, and equipped with a chest for storage. Can be bred: True. Breeds with golden apples or golden carrots. Drops when killed: Leather
- #13Frogselective
Keys: swamp, slimeball, amphibian, frog
Frog
Type: Passive Rarity: Common Spawn: Swamps, mangrove swamps
Health: Low (5 hearts) Appearance: Small amphibian with three color variants: orange (temperate), white (cold), and green (warm).
Custom behavior: Can be fed slimeballs to produce frogspawn. Can be bred: True. Breeds with slimeballs. Drops when killed: None.
- #14Glow squidselective
Keys: glowing, bioluminescent, glow squid, underwater, ink sacs
Glow Squid
Type: Passive Rarity: Rare Spawn: Underwater caves, deep oceans
Health: Low (5 hearts) Appearance: Luminous, blue-green squid with bioluminescent spots. It emits light and is often seen glowing in dark waters.
Custom behavior: Emits light and drops glowing ink sacs when killed. Can be bred: False Drops when killed: Glowing ink sacs
- #15Horseselective
Keys: plains, armor, horse, saddle, mount
Horse
Type: Passive Rarity: Common Spawn: Plains, savannas, villages
Health: Medium-High (7.5 hearts to 15 hearts) Appearance: Large equine with several coat color variations including white, brown, black, and spotted. Can be equipped with a saddle and armor.
Custom behavior: Can be ridden and equipped with armor. Can be bred: True. Breeds with golden apples or golden carrots. Drops when killed: Leather
- #16Mooshroomselective
Keys: mooshroom, mushroom, cow, island
Mooshroom
Type: Passive Rarity: Rare Spawn: Mushroom islands
Health: Medium (5 hearts) Appearance: A red or brown cow covered in mushrooms. Red mooshrooms are more common, while brown ones appear when a red mooshroom is struck by lightning. Shearing a mooshroom drops 5 corresponding mushrooms and turns the mooshroom into a normal cow.
Custom behavior: Can be milked for mushroom stew with bowls. Can be bred: True. Breeds with wheat. Drops when killed: Raw beef, leather.
- #17Muleselective
Keys: plains, crossbreed, mule, chest, horse-donkey
Mule
Type: Passive Rarity: Rare Spawn: Plains, savannas (through breeding horses and donkeys)
Health: Medium-High (7.5 hearts to 15 hearts) Appearance: A cross between a horse and a donkey, with a slightly smaller body and longer ears. Cannot be bred.
Custom behavior: Can carry items in a chest but cannot breed further. Can be bred: False Drops when killed: Leather
- #18Ocelotselective
Keys: jungle, ocelot, cat, feline
Ocelot
Type: Passive Rarity: Rare Spawn: Jungles
Health: Low (5 hearts) Appearance: A small, wild feline with a yellow coat covered in black spots. Moves quickly and stealthily in jungles.
Custom behavior: Can be tamed, but not turned into a pet cat. Can be bred: True. Breeds with raw fish or raw cod. Drops when killed: None
- #19Parrotselective
Keys: parrot, bird, jungle
Parrot
Type: Passive Rarity: Rare Spawn: Jungles
Health: Low (3 hearts) Appearance: Small, brightly colored birds with 5 different Varients, including:
- Red (Black base coat with yellow and blue feathers on it's wings and tail)
- Blue (Blue base coat with yellow feathered cheeks)
- Green (Green base coat)
- Cyan (Cyan base coat with a yellow bellow and green feathers above it's beak)
- Gray (Gray base coat with white feathers in the wings, and yellow feathers on the face and head feathers)
Custom behavior: Can mimic the sound of other nearby mobs; will follow players when tamed. Parrots can ride on their owners' shoulders. Parrots will dance when near a jukebox playing music. Can be bred: False Drops when killed: Feathers.
- #20Pigselective
Keys: pig, carrot, plains, village, forest, pink, saddle
Pig
Type: Passive Rarity: Common Spawn: Plains, Forests, Wooded Badlands, Animal Pens in Villages
Health: Medium (5 hearts) Appearance: Pink, plump animal with a curly tail.
Custom behavior: Can be ridden using a saddle and carrot on a stick. If struck my lightning it transforms into a Zombified Piglin. Pig will run around for a short time when harmed. Pigs roam the Overworld avoiding hazards and harmful falls. Can be bred: True. Breeds with carrots, potatoes, or beetroots. Drops when killed: Raw porkchop
- #21Pufferfishselective
Keys: poisonous, inflate, defensive, pufferfish, ocean
Pufferfish
Type: Passive (Defensive) Rarity: Common Spawn: Warm Ocean Biomes.
Health: Low (1.5 Hearts.) Appearance: Small, yellowish fish that inflates when a player gets close.
Custom behavior: Inflates and deals poison damage when approached. Can be collected by scooping it up with a bucket of water. Can be bred: False Drops when killed: Pufferfish (item) and bone meal (very low chance)
- #22Rabbitselective
Keys: frozen ocean, cherry, desert, rabbit, forest, taiga, ears, snow, killer, fast, blood
Rabbit
Type: Passive, Hostile (Killer Rabbit) Rarity: Common Spawn: Deserts, Forests, Snowy Tundras
Health: Low (1.5 Hearts) Appearance: Small, fast, and agile creature with long ears. Comes in several color variants depending on the biome:
- Yellow (Sandy yellow coat, Spawns in Desert Biomes only.)
- White (Snow white coat, Spawns in Snowy Biomes only.)
- White & Black(Snow white base coat with black tipped left ear with Black paws, Spawns in Snowy Biomes only.)
- Black (Black coat, Spawns in Warm Taiga, Meadows, and Cherry Grove Biomes only.)
- Brown (Brown coat, Spawns in Warm Taiga, Meadows, and Cherry Grove Biomes only.)
- Brown & White (Brown base coat with a white belly and white back legs, Spawns in Warm Taiga, Meadows, and Cherry Grove Biomes only.)
- Killer Rabbit (Pure White coat with blood red eyes, Spawns in every biome with a very low chance on spawning.)
Custom behavior: Rabbits hop around instead of walking. They can jump up almost 2 blocks in height. They will slowly approach players who hold Carrots, golden carrots or dandelions. Rabbits will jump off cliffs chasing carrots, however will not jump into lava. They will run around randomly when attacked. all non-hostile rabbits avoid players and other mobs. Can be bred: True. Breeds with carrots or dandelions. Drops when killed: Rabbit hide, raw rabbit, rabbit's foot (rare)
- #23Sheepselective
Keys: plains, sheared, wool, sheep, mutton
Sheep
Type: Passive Rarity: Common Spawn: Plains, forests, mountains
Health: Low (4 hearts) Appearance: Woolly quadruped with multiple color variants (white, black, light gray, brown, pink). Sheep can be dyed in more colors, but these are the natural colors possible. Wool can be sheared and regrows after eating grass.
Custom behavior: Can be sheared for wool. Can be bred: True. Breeds with wheat. Drops when killed: Wool, raw mutton
- #24Skeleton Horseselective
Keys: bones, skeleton horse, thunderstorm, rideable, undead
Skeleton Horse
Type: Passive Rarity: Extremely Rare Spawn: Created during thunderstorms from a skeleton horse trap
Health: Medium (7.5 hearts) Appearance: Undead horse with exposed bones and glowing eyes. They cannot wear armor.
Custom behavior: Can be mounted and ridden. Can be bred: False Drops when killed: Bones
- #25Snifferselective
Keys: seeds, sniffer, dinosaur, eggs, ancient, torchflower
Sniffer
Type: Passive Rarity: Rare Spawn: Archaeology digs, ancient egg hatching found in suspicious sand from warm ocean ruins
Health: Medium (7 hearts) Appearance: Large, ancient creature resembling a mix between a turtle and a dinosaur. Has a greenish-brown shell and plants sprout around it.
Custom behavior: Sniffs out ancient seeds from the ground. Can be bred: True. Breeds with torchflower seeds. Drops when killed: None
- #26Snow Golemselective
Keys: snowballs, pumpkin, create, player-made, golem, snow
Snow Golem
Type: Passive Rarity: Common (Player created) Spawn: Created by players using snow blocks and a carved pumpkin
Health: Low (2 hearts) Appearance: A humanoid figure made of snow with a pumpkin for a head. Leaves a trail of snow behind as it walks. A snow golem wears its carved pumpkin like a helmet. Its actual head is hidden beneath the pumpkin. Shearing a snow golem removes the pumpkin, revealing its face and making it drop the pumpkin.
Custom behavior: Throws snowballs at hostile mobs. Can be bred: False Drops when killed: Snowballs and a carved pumpkin when sheared
- #27Squidselective
Keys: tentacles, rivers, ocean, squid, ink
Squid
Type: Passive Rarity: Common Spawn: Oceans, rivers
Health: High (10 hearts) Appearance: Dark-colored, tentacled aquatic creature. Shoots ink clouds when attacked to escape.
Custom behavior: Releases an ink cloud when hit. Can be bred: False Drops when killed: Ink sacs
- #28Striderselective
Keys: saddle, nether, fungus, strider, lava
Strider
Type: Passive Rarity: Common Spawn: Lava lakes in the Nether
Health: High (10 hearts) Appearance: Red, awkward-looking creature that walks on lava. Turns purple when out of lava and can be saddled and ridden with a warped fungus on a stick.
Custom behavior: Can be ridden using a saddle and warped fungus on a stick. Can be bred: True. Breeds with warped fungus. Drops when killed: String
- #29Tadpoleselective
Keys: aquatic, frog, tadpole, fish, frogspawn
Tadpole
Type: Passive Rarity: Common Spawn: Frogspawn (produced by frogs)
Health: Low (3 hearts) Appearance: Small, black aquatic creature that will eventually grow into a frog. Found in warm biomes and freshwater bodies.
Custom behavior: Grows into one of three frog variants depending on the biome temperature. Can be bred: False Drops when killed: None
- #30Tropical fishselective
Keys: bucket, tropical fish, colorful, ocean, fish
Tropical Fish
Type: Passive Rarity: Common Spawn: Warm ocean biomes and lush caves
Health: Low (1.5 hearts) Appearance: Small, brightly colored fish with over 2,700 possible color patterns and combinations.
Custom behavior: Can be caught using a water bucket. Can be bred: False Drops when killed: Tropical fish (item) and bone meal (very low chance)
- #31Turtleselective
Keys: eggs, turtle, beach, ocean, seagrass, underwater
Turtle
Type: Passive Rarity: Common Spawn: Beaches, warm oceans
Health: High (15 hearts) Appearance: Green reptile with a large, hard shell. Moves slowly on land but swims fast in water.
Custom behavior: Lays eggs on beaches, and hatches into baby turtles. Can be bred: True. Breeds with seagrass. Drops when killed: Seagrass, When a baby turtle grows up to an adult it drops a scute. If killed by a lighting it will drop a bowl.
- #32Villagerselective
Keys: profession, village, trade, villager
Villager
Type: Passive Rarity: Common Spawn: Villages
Health: High (10 hearts) Appearance: Humanoid with different outfits depending on the biome and profession. Can have a variety of professions like farmers, librarians, and blacksmiths.
Custom behavior: Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other. Villagers favorite activity is trading and they LOVE emeralds. Can be bred: True. Breeds with food (bread, carrots, potatoes). Need beds near them. Drops when killed: None
- #33Wandering Traderselective
Keys: trade, village, llamas, villager, wandering trader
Wandering Trader
Type: Passive Rarity: Rare Spawn: Randomly around players, often near villages
Health: Medium Appearance: A villager dressed in blue robes with two leashed llamas. Carries random, sometimes rare, items for trade.
Custom behavior: Offers random trades and leads two llamas. Can be bred: False Drops when killed: Leads. It has low chances of dropping a milk bucket or/and a potion of invisibility.
- #34Beeselective
Keys: bee, flower, honey, sting, hive
Bee
Type: Neutral Rarity: Common Spawn: Plains, flower forests, birch forests inside bee nests
Health: Medium (5 hearts) Appearance: Small, yellow-black-striped flying insect. Found near flowers or bee nests. Has cute, blocky wings and a stinger.
Custom behavior: Bees collect pollen from flowers, return to their hive, and can become hostile if their nest or hive is broken. They die shortly after stinging someone. Can be bred: True. Breeds with flowers. Drops when killed: None.
- #35Salmonselective
Keys: salmon, reddish, river, ocean, fish
Salmon
Type: Passive Rarity: Common Spawn: Rivers, Oceans
Health: Low (1.5 Hearts) Appearance: Medium-sized fish with a reddish tint.
Custom behavior: Can be caught using a water bucket. Spawns in Groups of 1 to 5. Salmons' swim in schools. Can be bred: False Drops when killed: Raw salmon and bone meal (very low chance)
- #36Cave spiderselective
Keys: string, underground, mineshaft, poison, cave spider
Cave Spider
Type: Neutral Rarity: Common Spawn: Abandoned mineshafts
Health: Medium (6 hearts) Appearance: Small, dark blue spider variant found underground. Moves quickly and inflicts poison with its bite.
Custom behavior: Neutral if under daylight or in decent light levels, otherwise, they are hostile towards players and iron golems. They cal also become aggressive after being attacked. Once they become hostile, light does not affect them. Can be bred: False Drops when killed: String, spider eye
- #37Dolphinselective
Keys: leap, treasure, ocean, dolphin, fish
Dolphin
Type: Neutral Rarity: Common Spawn: Oceans
Health: Medium (10 hearts) Appearance: Gray, sleek aquatic mammal that swims quickly and can leap out of the water. Friendly toward players. Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats. Should the player or another mob hit a dolphin, the whole pod retaliates, attacking all at once similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish.
Custom behavior: Leads players to treasure if fed raw fish. Can be bred: False Drops when killed: Raw cod
- #38Drownedselective
Keys: drowned, rotten flesh, zombie, trident, underwater
Drowned
Type: Neutral (Hostile at night) Rarity: Common Spawn: Oceans, rivers, swamps (underwater)
Health: High (10 hearts) Appearance: Blue-green zombie-like creature with waterlogged clothing. Sometimes carries a trident or fishing rod.
Custom behavior: Neutral during the day but turns hostile at night. Can attack with melee or a ranged trident throw. Can be bred: False Drops when killed: Rotten flesh, trident (rare), fishing rod (uncommon), nautilus shell (rare)
- #39Endermanselective
Keys: ender pearl, tall, teleport, enderman, purple eyes
Enderman
Type: Neutral Rarity: Common Spawn: Overworld at night, End dimension
Health: High (20 hearts) Appearance: Tall, black figure with long limbs and glowing purple eyes. Teleports frequently and can pick up blocks.
Custom behavior: Becomes hostile when looked at directly at the eyes or attacked. Endermen attack an endermite within 64 block Can be bred: False Drops when killed: Ender pearl
- #40Foxselective
Keys: berries, taiga, night, bushy tail, fox
Fox
Type: Neutral Rarity: Rare Spawn: Taigas, snowy taigas
Health: Low (5 hearts) Appearance: Small, orange, or white creature with a bushy tail and quick movements. Typically sleeps during the day and hunts at night.
Custom behavior: Picks up items in its mouth. Can be tamed from birth with trust. Can be bred: True. Breeds with sweet berries or glow berries. If a red fox is bred with a snow fox, the baby has a 50% chance of being either red or snow. Drops when killed: None
- #41Goatselective
Keys: jump, ram, mountains, goat, horns
Goat
Type: Neutral Rarity: Common Spawn: Mountains, snowy peaks
Health: Medium (10 hearts) Appearance: White, horned quadruped with the ability to jump high and ram into players and mobs.
Custom behavior: Rams into players and other mobs, sometimes dropping goat horns. Can be bred: True. Breeds with wheat. Drops when killed: None
- #42Iron golemselective
Keys: village, iron golem, player-made, golem, protector, iron
Iron Golem
Type: Neutral Rarity: Common (Villages, player-created) Spawn: Naturally appears in villages to protect villagers. Can be built by a human using 5 iron blocks and one pumpkin. Iron golems can also be found surrounding pillager outposts, confined inside dark oak cages.
Health: Very high (50 hearts) Appearance: Large, humanoid made of iron with vines growing on it. Found protecting villagers and can be built by players.
Custom behavior: Attacks hostile mobs and protects villagers. Neutral until provoked (unless it was made by a person, in that case, if the person attacks the golem will not attack back). When an iron golem's health reduces to 75%, cracks appear on its surface. An iron golem can be healed when someone gives the iron golem an iron ingot. Can be bred: False Drops when killed: Iron ingots, poppies
- #43Llamaselective
Keys: savanna, carpet, spit, woolly, chest, wandering trader, llama, trader llama
Name: Llama Type: Neutral Rarity: Common Spawn: Savannas, Mountains
Health: Medium-High (7.5 hearts to 15 hearts) Appearance: A woolly quadruped with a long neck and large ears. Comes in different Varients:
- Creamy (Off-White Cream colored Coat.)
- White (White colored Coat.)
- Brown (Brown colored Coat with a white face.)
- Gray (Gray colored Coat.)
- Trader Llama (Spawns only with Wandering Traders in any biome and can be any of the 4 colored Varients, They have custom blue and white Llama clothing covering it, They will defend their Wander Trader owners when attacked.)
Custom behavior: Spits at mobs or players if provoked. Can carry items in a chest. Can be decorated with Carpets. Can be tamed by players depending on the Llama's Temper. Can be bred: True. Breeds with hay bales. Drops when killed: Leather, And any equipped 'Carpets' and 'Chests'
- #44Pandaselective
Keys: bamboo, black-and-white, jungle, personality, panda
Panda
Type: Neutral Rarity: Rare Spawn: Jungles (Rare), Bamboo Jungles (Uncommon)
Health: Medium-High (20 Hearts normally, 10 Hearts if Weak Panda.) Appearance: Black-and-white bear with distinct markings. There are different personalities Including:
- Normal Pandas (Identifiable by their frown. Do not have unique personality actions.)
- Lazy Pandas (Identifiable by their smile. Lie on their backs. Are slower than normal pandas, making them the slowest land mob in the game. Do not follow a player who is holding bamboo while they're lying on their back.)
- Worried Pandas (They have Worried expressions. They will avoid the Player and most Hostile Mobs, except Slimes, Magma Cubes, Ghasts, Shulkers, Phantoms, and the Ender Dragon. Shake and hide their races during thunderstorms. Do not eat bamboo or cake items on their own.)
- Playful Pandas (Identifiable by their tongues which stick out. Roll over and Jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or into other environmental hazards.)
- Aggressive Pandas (Identifiable by their thick eyebrows and tight frowns. When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or they lose sight, instead of only once. It also doesn't panic when harmed. When nearby pandas are attacked, unless killed in one hit, aggressive pandas become hostile toward the attacker. Are slow, but have reach rivaling that of the player.)
- Weak Pandas (Identifiable by their teary eyes and snotty noses. Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.)
- Brown Pandas (Identifiable by their brown color and frown. Do not have unique personality actions, but are brown and white instead of the usual black and white.)
Custom behavior: Rolls around and eats bamboo. Can become hostile if a cub is attacked. Can be bred: True. Breeds with bamboo. Drops when killed: Bamboo (rare); If a baby or Weak Panda can drop Slimeballs (rare)
- #45Piglinselective
Keys: barter, bastion, piglin, gold armor, nether
Piglin
Type: Neutral Rarity: Common Spawn: Nether (Uncommon), Bastions (Common)
Health: Medium (8 hearts) Appearance: Humanoid pig-like creature wearing brown leathered Clothing and various Gold Armor Pieces.
Custom behavior: Neutral if players wear gold armor, hostile otherwise. Can be bartered using gold ingots. Sometimes when a Pilin Hunting party kills a Hoglin they will begin dancing to celebrate. Will attack if hit, Even if the Player is wearing Gold Armor. Will attack is the Player goes through their Chests and Belongings. Will Attack the Player if they steal their Gold. If a Piglin is taken to the Overworld they will become Zombie Piglins. Can be bred: False Drops when killed: Gold nuggets, rotten flesh, crossbow (rare)
- #46Polar bearselective
Keys: cub, polar bear, ice, aggressive, snow
Polar Bear
Type: Neutral Rarity: Common Spawn: Ice Plains, Ice Spikes, and Frozen Ocean Biomes.
Health: High (15 Hearts) Appearance: Large, white bear with a thick coat. Cubs are smaller but look similar.
Custom behavior: Becomes aggressive if a player approaches its cubs. Polar Bears will attack Foxes if they stay near it for too long. Are immune to Powder Snow. Can be bred: False Drops when killed: Raw Cod (Rare), Raw Salmon (Rare)
- #47Spiderselective
Keys: string, spider, night, cave, red eye
Spider
Type: Neutral Rarity: Common Spawn: All Biomes Except Mush Fields and Deep Dark, Spawns in Caves, Spawns in low-light levels.
Health: Medium (8 Hearts) Appearance: Large black arachnid with eight legs and red eyes. The spider has 2 Spawning Varients:
- Spider (Normal Spider)
- Spider Jocket (Spawns with a Skeleton Riding it, this is Rare)
Custom behavior: Climbs walls and jumps at players. Neutral in daylight but hostile in the dark. Will remain Hostile if they enter a light area from a dark one. Spiders' can climb walls and on the cleiling. Spiders' are Immune to Poison Damage. Spiders flip onto their Backs when dying. Can be bred: False Drops when killed: String, Spider Eye
- #48Wolfselective
Keys: forest, bones, wolf, loyal, tamed
Wolf
Type: Neutral Rarity: Common Spawn: Forests, Taigas
Health: Low-Medium (When Wild has 4 Hearts, 10 when Tamed) Appearance: Gray, four-legged canine with a bushy tail.
Custom behavior: Becomes hostile if attacked. Tamed wolves follow and defend players. Can be Tamed with Bones. Wolves scare off Skeletons. Killer Rabbits will go out of their way to attack Wolves. Can be bred: True. Breeds with any meat. Drops when killed: None
- #49Zombified piglinselective
Keys: hostile, golden sword, zombified piglin, nether, group
Zombified Piglin
Type: Neutral Rarity: Common Spawn: Nether
Health: Medium (10 hearts) Appearance: Undead pig-like humanoid with a golden sword.
Custom behavior: Attacks in groups when provoked but is neutral otherwise. Zombified Piglins will try to destroy any turtle eggs they see. Will avoid Magma Blocks. Will not retreat from Zoglins. Zombified Piglins are not Distracted by gold, and cannot barter. Damaged by Instant Healing Potions. Healed by Instant Damage Potions. Unable to Swim, will not drown. Can be bred: False Drops when killed: Rotten Flesh, Gold Nuggets, Gold Ingot (Rare), Golden Sword (Rare)
- #50Blazeselective
Keys: explosion, fire, fortress, floating, nether, blaze
Blaze
Type: Aggressive Rarity: Common Spawn: Nether fortresses
Health: Medium (10 hearts) Appearance: Floating, fiery creature with long, flaming sticks and a glowing core. Moves quickly through the air and can shoot fireballs.
Custom behavior: Attacks players with fireballs from a distance. Blazes are immune to damage from fire and lava, and fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes attempt to swim upward in lava or water. Blazes are also hurt by snowballs. Can be bred: False Drops when killed: Blaze rod
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- .jsonjson_lorebookoriginal
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