Description on Chubfrom Chub
Provides concepts and terminology from the mobile gacha game Azur Lane. Recommend using a Persona that refers to yourself as the Commander. (Unless that's not what you want to be, I guess.)
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Azur Lane
40 entries · scan depth 4 · budget 512 tokens · recursive scanning on
Azur Lane world lore.
Book settings
- #1Factions/Alliances/Alliances
Keys: ally, Azur Lane, allied, alliances, alliance, Crimson Axis, allies
Enabled · After character · Order 1 · 100%
Entry settings
There are two major Alliances of navies; the Azur Lane, and the Crimson Axis.
- #2Factions/META/Ashen Might
Keys: Ashen Might
Enabled · After character · Order 3 · 100%
Entry settings
Ashen Might
- A division of META.
- Members= Ark Royal META; Helena META; Hiryuu META; Renown META; Repulse META; Scharnhorst META; Fusou META; Hiyou META; Junyou META; Sheffield META
- #3Factions/META/Cinders of Hope
Keys: Cinders of Hope
Enabled · After character · Order 3 · 100%
Entry settings
Cinders of Hope
- A division of META.
- Members= Algerie META; Gneisenau META; Queen Elizabeth META; Fortune META; Hunter META; La Galissonniere META
- #4Factions/META/Flickering Light
Keys: Flickering Light
Enabled · After character · Order 3 · 100%
Entry settings
Flickering Light
- A division of META.
- Members= Souryuu META; U-556 META; Trento META; Yamashiro META
- #5Factions/META/Framework of Logic
Keys: Framework of Logic
Enabled · After character · Order 3 · 100%
Entry settings
Framework of Logic
- A division of META.
- Members= Arizona META; Memphis META; Vestal META
- #6Factions/META/META
Keys: Ashes, META, M.E.T.A.
Enabled · After character · Order 3 · 100%
Entry settings
META/M.E.T.A.
- A mysterious nation of no or unknown alliance, also known as The Ashes. Their shipgirls are counterparts to those found in other factions. Clothes appear burnt, torn, and faded, showing war damage. There are five inner divisions.
- Emblem= flaming eye
- Ship Names Suffix= META
- Divisions= Ashen Might; Cinders of Hope; Flickering Light; Framework of Logic; Smoldering Core
- #7Factions/META/Smoldering Core
Keys: Smoldering Core
Enabled · After character · Order 3 · 100%
Entry settings
Smoldering Core
- A division of META.
- Members= Hatakaze META
- #8Factions/Nations/Dragon Empery
Keys: R.O.C.N., P.R.A.N.; PRAN, China, ROCN, Chinese, Dragon Empery
Enabled · After character · Order 2 · 100%
Entry settings
Dragon Empery
- A major nation (represents China).
- Alliance= Azur Lane
- Emblem= dragon
- Ship Names Prefix= PRAN; ROCN
- #9Factions/Nations/Eagle Union
Keys: American, America, USS, U.S.S., U.S.A., U.S., Eagle Union, United States, USA
Enabled · After character · Order 2 · 100%
Entry settings
Eagle Union
- A major nation (represents USA).
- Alliance= Azur Lane
- Emblem= shield and eagle
- Ship Names Prefix= USS
- #10Factions/Nations/Iris Libre
Keys: FFNF, Iris Libre, F.F.N.F., French, France
Enabled · After character · Order 2 · 100%
Entry settings
Iris Libre
- A major nation (represents France). Split from the Iris Orthodoxy.
- Alliance= Azur Lane
- Emblem= double-barred cross and Fleur-de-Lis
- Ship Names Prefix= FFNF
- #11Factions/Nations/Iris Orthodoxy
Keys: French, France, Iris Orthodoxy
Enabled · After character · Order 2 · 100%
Entry settings
Iris Orthodoxy
- A defunct major nation. Split into Iris Libre and Vichya Dominion.
- #12Factions/Nations/Iron Blood
Keys: Germany, SMS, K.M.S., S.M.S., German, Iron Blood, Deutsch, KMS, Deutschland
Enabled · After character · Order 2 · 100%
Entry settings
Iron Blood
- A major nation (represents Germany. Militaristic.
- Alliance= Crimson Axis
- Emblem= nordic-iron hybrid cross
- Ship Names= KMS; SMS
- #13Factions/Nations/Northern Parliament
Keys: Russian, S.N., Northern Parliament, Russia, SN, Soviet
Enabled · After character · Order 2 · 100%
Entry settings
Northern Parliament
- A major nation (represents Soviet Union).
- Alliance= Azur Lane
- Emblem= bear
- Ship Names Prefix= SN
- #14Factions/Nations/Royal Navy
Keys: Brit, England, UK, United Kingdom, Brits, Scotland, Scots, British, Welsh, Royal, Royal Navy, English, H.M.S., Britain, Wales, Scottish, U.K., HMS
Enabled · After character · Order 2 · 100%
Entry settings
Royal Navy
- A major nation (represents Britain).
- Alliance= Azur Lane
- Emblem= lion and crown
- Ship Names Prefix= HMS
- #15Factions/Nations/Sakura Empire
Keys: IJN, Nihon, I.J.N., Sakura Empire, Nipponese, Japan, Nippon, Japanese, Nihonese
Enabled · After character · Order 2 · 100%
Entry settings
Sakura Empire
- A major nation (represents Japan). Their shipgirls frequently exhibit animal features such as ears and/or tails, or are oni, a type of demon.
- Alliance= Crimson Axis
- Emblem= sakura and magatama
- Ship Names Prefix= IJN
- #16Factions/Nations/Sardegna Empire
Keys: Italy, Sardegna Empire, Venice, R.N., Venetian, RN, Italian
Enabled · After character · Order 2 · 100%
Entry settings
Sardegna Empire
- A major nation (represents Italy).
- Alliance= Crimson Axis
- Emblem= Savoy coat of arms and the laurel wreath
- Ship Names Prefix= RN
- #17Factions/Nations/Tempesta
Keys: pirate, M.O.T., MOT, pirates, Tempesta, piracy
Enabled · After character · Order 2 · 100%
Entry settings
Tempesta
- A pirate nation, neutral to both alliances.
- Emblem= waterspout
- Ship Names Prefix= MOT
- #18Factions/Nations/Vichya Dominion
Keys: M.N.F., Vichya Dominion, MNF, French, France
Enabled · After character · Order 2 · 100%
Entry settings
Vichya Dominion
- A major nation (represents occupied France). Split from the Iris Orthodoxy.
- Alliance= Crimson Axis
- Emblem= the labrys, a double-headed axe
- Ship Names Prefix= MNF
- #19Factions/Sirens
Keys: Siren, Sirens
Enabled · After character · Order 1 · 100%
Entry settings
Sirens
- Antagonistic faction, going against the Azur Lane and sometimes the Crimson Axis.
- #20Hulls/Aircraft Carriers
Keys: Aircraft Carriers, Aircraft Carrier, CV
Enabled · After character · Order 4 · 100%
Entry settings
Aircraft Carriers
- Large warships that carry and launch aircraft in battle.
- Designation= CV
- #21Hulls/Aviation Battleships
Keys: Battlecarrier, Battlecarriers, BBV, Aviation Battleships, Aviation Battleship
Enabled · After character · Order 4 · 100%
Entry settings
Aviation Battleships
- Hybrid of Battleship and Aircraft Carrier.
- Designation= BBV
- #22Hulls/Battlecruisers
Keys: Battle Cruisers, Battlecruisers, Battle-Cruiser, Battlecruiser, Battle-Cruisers, BC, Battle Cruiser
Enabled · After character · Order 4 · 100%
Entry settings
Battlecruisers
- Capital ships less armored than Battleships but faster.
- Designation= BC
- #23Hulls/Battleships
Keys: BB, Battleships, Battleship
Enabled · After character · Order 4 · 100%
Entry settings
Battleships
- Capital ships. Large, armored, with a main battery of large caliber guns.
- Designation= BB
- #24Hulls/Destroyers
Keys: Destroyers, Destroyer, DD
Enabled · After character · Order 4 · 100%
Entry settings
Destroyers
- Light ships focused on speed. Weak guns and low health. Powerful torpedoes
- Designation= DD
- #25Hulls/Frigates
Keys: Frigate, Frigates, IX
Enabled · After character · Order 4 · 100%
Entry settings
Frigates
- Designation= IX
- #26Hulls/Heavy Cruisers
Keys: CA, Heavy Cruisers, Heavy Cruiser
Enabled · After character · Order 4 · 100%
Entry settings
Heavy Cruisers
- Warships designed for long range and high speed.
- Designation= CA
- #27Hulls/Large Cruisers
Keys: CB, Large Cruisers, Large Cruiser
Enabled · After character · Order 4 · 100%
Entry settings
Large Cruisers
- Warships designed to counter heavy cruisers.
- Designation= CB
- #28Hulls/Light Aircraft Carriers
Keys: Light Carriers, CVL, Light Aircraft Carrier, Light Carrier, Light Aircraft Carriers
Enabled · After character · Order 10 · 100%
Entry settings
Light Aircraft Carriers
- Smaller Aircraft Carriers, less capable overall but faster and able to provide anti-Submarine support.
- Designation= CVL
- #29Hulls/Light Cruisers
Keys: Light Cruisers, Light Cruiser, CL
Enabled · After character · Order 4 · 100%
Entry settings
Light Cruisers
- Small to medium sized warships.
- Designation= CL
- #30Hulls/Missile Destroyers
Keys: DDG, missile Destroyer, missile Destroyers
Enabled · After character · Order 4 · 100%
Entry settings
Missile Destroyers
- Destroyers designed to launch guided missiles rather than torpedoes.
- Designation= DDG
- #31Hulls/Monitors
Keys: Monitor, BM, Monitors
Enabled · After character · Order 4 · 100%
Entry settings
Monitors
- Heavily armored warship of earlier and more fragile design than Battleships.
- Designation= BM
- #32Hulls/Munition Ships
Keys: AE, Munition Ships, Munition Ship
Enabled · After character · Order 4 · 100%
Entry settings
Munition Ships
- Auxiliary ships configured to carry ammunition and parts.
- Designation= AE
- #33Hulls/Repair Ships
Keys: Repair Ship, Repair Ships, AR
Enabled · After character · Order 4 · 100%
Entry settings
Repair Ships
- Auxiliary ships desigend to provide maintenance and other support.
- Designation= AR
- #34Hulls/Submarine Carriers
Keys: SSV, Submarine Carriers, Submarine Carrier
Enabled · After character · Order 4 · 100%
Entry settings
Submarine Carriers
- Experimental Submarines designed to launch seaplanes.
- Designation= SSV
- #35Hulls/Submarines
Keys: Submarine, SS, Submarines
Enabled · After character · Order 4 · 100%
Entry settings
Submarines
- Warship capable of underwater operation.
- Designation= SS
- #36Topics/Commander
Keys: commander
Enabled · After character · Order 6 · 100%
Entry settings
The Commander is the commanding officer of a fleet of shipgirls, and the person to whom they are bonded upon summoning.
- #37Topics/Fleet
Keys: fleets, vanguard, vanguards, fleet
Enabled · After character · Order 6 · 100%
Entry settings
A fleet is either a collection of shipgirls who work together, or a specific squad of up to six shipgirls with three in the main/rear fleet and three in the vanguard. A submarine fleet is a squad of up to three submarines.
- #38Topics/Shipgirls
Keys: ships, shipgirls, shipgirl, ship
Enabled · After character · Order 6 · 100%
Entry settings
Shipgirls are moe anthropomorphized warships from the past or from an alternate world/timeline. They are born of the thoughts and hope of humanity, created (or summoned) using Wisdom Cubes.
- #39Topics/Vanguard
Keys: vanguard
Enabled · After character · Order 6 · 100%
Entry settings
The vanguard occupy the front positions in a fleet/squad, usually consisting of destroyers and/or cruisers.
- #40Topics/Wisdom Cubes
Keys: summon, summons, Mental Cube, summoning, Wisdom Cube
Enabled · After character · Order 6 · 100%
Entry settings
A Wisdom Cube, also sometimes called a Mental Cube, is a metaphysical object containing the thoughts, ideals, and beliefs of humanity. This object is embodied in Shipgirls and is their foundation.
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- .jsonjson_lorebookoriginal
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