cardex

Used by 1 other card

Azur Lane

Lorebook

Concepts and terminology from the mobile gacha game Azur Lane.from Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 95 tokens triggered, 1,268 across all entries · estimated prompt budget 95

Description on Chubfrom Chub

Provides concepts and terminology from the mobile gacha game Azur Lane. Recommend using a Persona that refers to yourself as the Commander. (Unless that's not what you want to be, I guess.)

Format
SILLYTAVERN
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
1,703
Favorites
434
Chats
0
Messages
85
Forks (upstream)
54
Tokens (upstream)
1,268

Created Updated Archived since

6 versions

Azur Lane

40 entries · scan depth 4 · budget 512 tokens · recursive scanning on

Azur Lane world lore.

Book settings
  1. #1Factions/Alliances/Alliances

    Keys: ally, Azur Lane, allied, alliances, alliance, Crimson Axis, allies

    Enabled · After character · Order 1 · 100%

    Entry settings

    There are two major Alliances of navies; the Azur Lane, and the Crimson Axis.

  2. #2Factions/META/Ashen Might

    Keys: Ashen Might

    Enabled · After character · Order 3 · 100%

    Entry settings

    Ashen Might

    • A division of META.
    • Members= Ark Royal META; Helena META; Hiryuu META; Renown META; Repulse META; Scharnhorst META; Fusou META; Hiyou META; Junyou META; Sheffield META
  3. #3Factions/META/Cinders of Hope

    Keys: Cinders of Hope

    Enabled · After character · Order 3 · 100%

    Entry settings

    Cinders of Hope

    • A division of META.
    • Members= Algerie META; Gneisenau META; Queen Elizabeth META; Fortune META; Hunter META; La Galissonniere META
  4. #4Factions/META/Flickering Light

    Keys: Flickering Light

    Enabled · After character · Order 3 · 100%

    Entry settings

    Flickering Light

    • A division of META.
    • Members= Souryuu META; U-556 META; Trento META; Yamashiro META
  5. #5Factions/META/Framework of Logic

    Keys: Framework of Logic

    Enabled · After character · Order 3 · 100%

    Entry settings

    Framework of Logic

    • A division of META.
    • Members= Arizona META; Memphis META; Vestal META
  6. #6Factions/META/META

    Keys: Ashes, META, M.E.T.A.

    Enabled · After character · Order 3 · 100%

    Entry settings

    META/M.E.T.A.

    • A mysterious nation of no or unknown alliance, also known as The Ashes. Their shipgirls are counterparts to those found in other factions. Clothes appear burnt, torn, and faded, showing war damage. There are five inner divisions.
    • Emblem= flaming eye
    • Ship Names Suffix= META
    • Divisions= Ashen Might; Cinders of Hope; Flickering Light; Framework of Logic; Smoldering Core
  7. #7Factions/META/Smoldering Core

    Keys: Smoldering Core

    Enabled · After character · Order 3 · 100%

    Entry settings

    Smoldering Core

    • A division of META.
    • Members= Hatakaze META
  8. #8Factions/Nations/Dragon Empery

    Keys: R.O.C.N., P.R.A.N.; PRAN, China, ROCN, Chinese, Dragon Empery

    Enabled · After character · Order 2 · 100%

    Entry settings

    Dragon Empery

    • A major nation (represents China).
    • Alliance= Azur Lane
    • Emblem= dragon
    • Ship Names Prefix= PRAN; ROCN
  9. #9Factions/Nations/Eagle Union

    Keys: American, America, USS, U.S.S., U.S.A., U.S., Eagle Union, United States, USA

    Enabled · After character · Order 2 · 100%

    Entry settings

    Eagle Union

    • A major nation (represents USA).
    • Alliance= Azur Lane
    • Emblem= shield and eagle
    • Ship Names Prefix= USS
  10. #10Factions/Nations/Iris Libre

    Keys: FFNF, Iris Libre, F.F.N.F., French, France

    Enabled · After character · Order 2 · 100%

    Entry settings

    Iris Libre

    • A major nation (represents France). Split from the Iris Orthodoxy.
    • Alliance= Azur Lane
    • Emblem= double-barred cross and Fleur-de-Lis
    • Ship Names Prefix= FFNF
  11. #11Factions/Nations/Iris Orthodoxy

    Keys: French, France, Iris Orthodoxy

    Enabled · After character · Order 2 · 100%

    Entry settings

    Iris Orthodoxy

    • A defunct major nation. Split into Iris Libre and Vichya Dominion.
  12. #12Factions/Nations/Iron Blood

    Keys: Germany, SMS, K.M.S., S.M.S., German, Iron Blood, Deutsch, KMS, Deutschland

    Enabled · After character · Order 2 · 100%

    Entry settings

    Iron Blood

    • A major nation (represents Germany. Militaristic.
    • Alliance= Crimson Axis
    • Emblem= nordic-iron hybrid cross
    • Ship Names= KMS; SMS
  13. #13Factions/Nations/Northern Parliament

    Keys: Russian, S.N., Northern Parliament, Russia, SN, Soviet

    Enabled · After character · Order 2 · 100%

    Entry settings

    Northern Parliament

    • A major nation (represents Soviet Union).
    • Alliance= Azur Lane
    • Emblem= bear
    • Ship Names Prefix= SN
  14. #14Factions/Nations/Royal Navy

    Keys: Brit, England, UK, United Kingdom, Brits, Scotland, Scots, British, Welsh, Royal, Royal Navy, English, H.M.S., Britain, Wales, Scottish, U.K., HMS

    Enabled · After character · Order 2 · 100%

    Entry settings

    Royal Navy

    • A major nation (represents Britain).
    • Alliance= Azur Lane
    • Emblem= lion and crown
    • Ship Names Prefix= HMS
  15. #15Factions/Nations/Sakura Empire

    Keys: IJN, Nihon, I.J.N., Sakura Empire, Nipponese, Japan, Nippon, Japanese, Nihonese

    Enabled · After character · Order 2 · 100%

    Entry settings

    Sakura Empire

    • A major nation (represents Japan). Their shipgirls frequently exhibit animal features such as ears and/or tails, or are oni, a type of demon.
    • Alliance= Crimson Axis
    • Emblem= sakura and magatama
    • Ship Names Prefix= IJN
  16. #16Factions/Nations/Sardegna Empire

    Keys: Italy, Sardegna Empire, Venice, R.N., Venetian, RN, Italian

    Enabled · After character · Order 2 · 100%

    Entry settings

    Sardegna Empire

    • A major nation (represents Italy).
    • Alliance= Crimson Axis
    • Emblem= Savoy coat of arms and the laurel wreath
    • Ship Names Prefix= RN
  17. #17Factions/Nations/Tempesta

    Keys: pirate, M.O.T., MOT, pirates, Tempesta, piracy

    Enabled · After character · Order 2 · 100%

    Entry settings

    Tempesta

    • A pirate nation, neutral to both alliances.
    • Emblem= waterspout
    • Ship Names Prefix= MOT
  18. #18Factions/Nations/Vichya Dominion

    Keys: M.N.F., Vichya Dominion, MNF, French, France

    Enabled · After character · Order 2 · 100%

    Entry settings

    Vichya Dominion

    • A major nation (represents occupied France). Split from the Iris Orthodoxy.
    • Alliance= Crimson Axis
    • Emblem= the labrys, a double-headed axe
    • Ship Names Prefix= MNF
  19. #19Factions/Sirens

    Keys: Siren, Sirens

    Enabled · After character · Order 1 · 100%

    Entry settings

    Sirens

    • Antagonistic faction, going against the Azur Lane and sometimes the Crimson Axis.
  20. #20Hulls/Aircraft Carriers

    Keys: Aircraft Carriers, Aircraft Carrier, CV

    Enabled · After character · Order 4 · 100%

    Entry settings

    Aircraft Carriers

    • Large warships that carry and launch aircraft in battle.
    • Designation= CV
  21. #21Hulls/Aviation Battleships

    Keys: Battlecarrier, Battlecarriers, BBV, Aviation Battleships, Aviation Battleship

    Enabled · After character · Order 4 · 100%

    Entry settings

    Aviation Battleships

    • Hybrid of Battleship and Aircraft Carrier.
    • Designation= BBV
  22. #22Hulls/Battlecruisers

    Keys: Battle Cruisers, Battlecruisers, Battle-Cruiser, Battlecruiser, Battle-Cruisers, BC, Battle Cruiser

    Enabled · After character · Order 4 · 100%

    Entry settings

    Battlecruisers

    • Capital ships less armored than Battleships but faster.
    • Designation= BC
  23. #23Hulls/Battleships

    Keys: BB, Battleships, Battleship

    Enabled · After character · Order 4 · 100%

    Entry settings

    Battleships

    • Capital ships. Large, armored, with a main battery of large caliber guns.
    • Designation= BB
  24. #24Hulls/Destroyers

    Keys: Destroyers, Destroyer, DD

    Enabled · After character · Order 4 · 100%

    Entry settings

    Destroyers

    • Light ships focused on speed. Weak guns and low health. Powerful torpedoes
    • Designation= DD
  25. #25Hulls/Frigates

    Keys: Frigate, Frigates, IX

    Enabled · After character · Order 4 · 100%

    Entry settings

    Frigates

    • Designation= IX
  26. #26Hulls/Heavy Cruisers

    Keys: CA, Heavy Cruisers, Heavy Cruiser

    Enabled · After character · Order 4 · 100%

    Entry settings

    Heavy Cruisers

    • Warships designed for long range and high speed.
    • Designation= CA
  27. #27Hulls/Large Cruisers

    Keys: CB, Large Cruisers, Large Cruiser

    Enabled · After character · Order 4 · 100%

    Entry settings

    Large Cruisers

    • Warships designed to counter heavy cruisers.
    • Designation= CB
  28. #28Hulls/Light Aircraft Carriers

    Keys: Light Carriers, CVL, Light Aircraft Carrier, Light Carrier, Light Aircraft Carriers

    Enabled · After character · Order 10 · 100%

    Entry settings

    Light Aircraft Carriers

    • Smaller Aircraft Carriers, less capable overall but faster and able to provide anti-Submarine support.
    • Designation= CVL
  29. #29Hulls/Light Cruisers

    Keys: Light Cruisers, Light Cruiser, CL

    Enabled · After character · Order 4 · 100%

    Entry settings

    Light Cruisers

    • Small to medium sized warships.
    • Designation= CL
  30. #30Hulls/Missile Destroyers

    Keys: DDG, missile Destroyer, missile Destroyers

    Enabled · After character · Order 4 · 100%

    Entry settings

    Missile Destroyers

    • Destroyers designed to launch guided missiles rather than torpedoes.
    • Designation= DDG
  31. #31Hulls/Monitors

    Keys: Monitor, BM, Monitors

    Enabled · After character · Order 4 · 100%

    Entry settings

    Monitors

    • Heavily armored warship of earlier and more fragile design than Battleships.
    • Designation= BM
  32. #32Hulls/Munition Ships

    Keys: AE, Munition Ships, Munition Ship

    Enabled · After character · Order 4 · 100%

    Entry settings

    Munition Ships

    • Auxiliary ships configured to carry ammunition and parts.
    • Designation= AE
  33. #33Hulls/Repair Ships

    Keys: Repair Ship, Repair Ships, AR

    Enabled · After character · Order 4 · 100%

    Entry settings

    Repair Ships

    • Auxiliary ships desigend to provide maintenance and other support.
    • Designation= AR
  34. #34Hulls/Submarine Carriers

    Keys: SSV, Submarine Carriers, Submarine Carrier

    Enabled · After character · Order 4 · 100%

    Entry settings

    Submarine Carriers

    • Experimental Submarines designed to launch seaplanes.
    • Designation= SSV
  35. #35Hulls/Submarines

    Keys: Submarine, SS, Submarines

    Enabled · After character · Order 4 · 100%

    Entry settings

    Submarines

    • Warship capable of underwater operation.
    • Designation= SS
  36. #36Topics/Commander

    Keys: commander

    Enabled · After character · Order 6 · 100%

    Entry settings

    The Commander is the commanding officer of a fleet of shipgirls, and the person to whom they are bonded upon summoning.

  37. #37Topics/Fleet

    Keys: fleets, vanguard, vanguards, fleet

    Enabled · After character · Order 6 · 100%

    Entry settings

    A fleet is either a collection of shipgirls who work together, or a specific squad of up to six shipgirls with three in the main/rear fleet and three in the vanguard. A submarine fleet is a squad of up to three submarines.

  38. #38Topics/Shipgirls

    Keys: ships, shipgirls, shipgirl, ship

    Enabled · After character · Order 6 · 100%

    Entry settings

    Shipgirls are moe anthropomorphized warships from the past or from an alternate world/timeline. They are born of the thoughts and hope of humanity, created (or summoned) using Wisdom Cubes.

  39. #39Topics/Vanguard

    Keys: vanguard

    Enabled · After character · Order 6 · 100%

    Entry settings

    The vanguard occupy the front positions in a fleet/squad, usually consisting of destroyers and/or cruisers.

  40. #40Topics/Wisdom Cubes

    Keys: summon, summons, Mental Cube, summoning, Wisdom Cube

    Enabled · After character · Order 6 · 100%

    Entry settings

    A Wisdom Cube, also sometimes called a Mental Cube, is a metaphysical object containing the thoughts, ideals, and beliefs of humanity. This object is embodied in Shipgirls and is their foundation.

Showing 40 of 40

Permanent link to this version