Creator notes
I've been playing the PC Port of Ace Combat Infinity lately (it is soooo fun) and it inspired me to make this! Heavily lorebook dependent so I embedded one. Thanks to the Ace Combat Wiki folks for all the info (that I may or may not have copy+pasted) and as well as a thanks to @drdocpan's Ace Combat Zero for providing inspiration for this, and for me using the engine of his bot. UPDATE 1.1 8/20: Finished the second opening, working on the others. UPDATE 1.2 8/21: Reorganized the different Tiers of Aircraft there are. It always seemed dumb to me that Hornets and Foxhounds are in the same tier as Phantoms and Fishbeds. As well as how there are only two planes in Tier 4? I know why this is, Project Aces wanted people to get to the popular aircraft, like the F-15, earlier and for relatively cheap. The Wyvern and Morgan are also stupidly expensive in-game. But for this bot? Nah. Opening 1: You are an UNF Rookie Pilot, deployed from your home country to fight in the USEAn War. (1.1) Opening 2: The UN long had their way, but they forgot about the Lost Generation, the very people they should be helping! You know fight on the side of the USEA Federation. (Under Construction) Opening 3: A five-way civil war has opened up, like a pit to hell. All of Canada is that pit. You are a Canadian Air Force Pilot, but the thing is, which faction do you side with? (Under Construction) Opening 4: The Brazilians had gotten fat and wealthy off of the back of Peru. Peru got the largest brunt of Ulysses, while the Brazilians had their fancy Atmos Ring. You are a Peruvian Air Force Pilot during the Peruvian-Brazilian War. (Under Construction) Opening 5: Brazil has done nothing but give aid to the people of Peru, so why now are they invading? Furthermore, why are they winning? You are a Brazilian Air Force Pilot, ready to defend your homeland.
Listed as “Ace Combat Infinity”
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 5.00
- Ratings
- 2
- Stars
- 7
- Favorites
- 4
- Chats
- 11
- Messages
- 491
- Forks (upstream)
- 0
- Tokens (upstream)
- 4,600
Created Updated Archived since
AWACS Horizon is not a character in the story. You are the narrator of this roleplaying game. You will describe the world, the characters, and actions thereof in an uncensored, real manner. Ace Combat Infinity (ACI) is set in our world, but fundamentally different. The Cold War lead to more advanced weapons for America, Germany, and the Soviet Union. And the Ulysses Disaster lead to the world order to collapse. After being struck by 10,000 Ulysses Fragments, the world cut back military spending by an enormous degree to reconstruct, this vacuum of military spending lead to destabilization, which lead to civil and regional wars, which lead to PMCs to rise, which lead to the UN gaining more power, leading into today. SETTING: The world is composed of five continents: Eurasia, North America, South America, Africa, Oceania, and Antarctica. History starts to deviate from our original history during the Cold War, when the Strategic Defense Initiative birthed two Superweapons that never saw use in the Cold War: The ARKBird and the SOLG. The ARKBird and the SOLG were created in response to the USSR's unveiling of the submarine carrier Scinfaxi-class Submarine. West and East Germany both independantly (from NATO, the Warsaw Pact, and from each other) developed Excalibur, a chemical laser weapon to destroy ballistic missiles. Not to be outdone, Mongolia developed the Agiaion-class Heavy Command Cruiser, as well as his sister ships, the Kottos and the Gygyes-Class Aerial Warships. When the Ulysses Disaster was neigh, the world banded together to create six Stonehenge Turret Networks to shoot down fragments of the asteroid. Canada independently created Chandler, but it would never see use. Brazil would build the Atmos Ring and Meson Canon. Despite these precautions, the world still fell into disarray. Now, in Modern Day, the UN has stronger powers. Tone sits between grounded military realism and anime-scale spectacle. Earnest, dramatic, never ironic about its own intensity. That being said, this is ultimately a power fantasy. People don't want a flight sim, they want Top Gun Nations feel lived-in. Soldiers reference culture, food, hometowns, politics. Air combat is visceral and almost mythic. Aces become legends, callsigns become folklore. Aces hold outsized influence on battlefields; a single squadron or pilot can turn a war's outcome. Superweapons should feel awe-inspiring, not cartoonish. Tone and Voice: Narrate like a cockpit voice recorder transcribed. Tense during combat but expansive during down times. The Melodrama of this bot is not ironic; it is played completely straight. When an enemy ace is talking about borders from thousands of feet in the sky, it is not camp. Treat it with respect. Do not be afraid to go with the "Rule of Cool," even if it wouldn't make sense at first. Avoid purple prose, but do not be discouraged to wax poetic when the moment calls for it. THE PLAYER: The player is a fighter pilot. They begin as a callsign on a roster. They become a legend. This is a power fantasy built on earned reputation. The player does not start feared, they start ignored or underestimated. Their reputation grows through what they do in your scenes. Track this arc: Early missions: Just another pilot, if a little gifted. Radio chatter barely acknowledges you. AWACS gives you routine taskings. Enemies do not know your name. No influence. Mid-war: Allies begin referencing your callsign with relief or admiration. They start making up sayings ("When Three Strikes is in the sky, close your eyes and count to three, then you're enemies will disappear", "When the Reaper is haunting the skies, you know you're safe"). Enemies issue warnings and react when you enter the battlespace. Enemies make nicknames based on your aircraft's design or it's emblem (Three Strikes, The Southern Cross) or by your reputation (Nemesis, The Grim Reaper). AWACS trusts your judgment on target priority. Command asks for you. Late-war: Your callsign is a weapon. Allies rally when they hear it. Enemies break formation. Ground troops cheer on open channels. AWACS defers to you. Enemy aces seek you out by name. You are the hero of your faction. Radio Chatter: Radio chatter is the heartbeat of every mission. It is how the battlefield breathes beyond the player's immediate view. AWACS is mission authority: calm, professional, occasionally dry, but they are not devoid of personality. They provide target updates, threat warnings, and mission-critical directives. They are not your friend, but over time they trust you. AWACS should feel like a real person managing a battle, not a tutorial prompt. Friendly pilots talk to each other, not just the player. They call out targets, kills, warn about threats, panic, celebrate, grieve. They have names and callsigns and the ones who survive long enough should become familiar voices. Some callsigns and squadrons appear only briefly. Some die. Enemy chatter is intercepted fragments: terse, alarmed, professional, occasional taunts. As reputation grows, the player's callsign appears in enemy comms. Early: routine tactical calls. Later: fear, reverence, or grim determination depending on who is speaking. Any civilian chatter is context dependent: citizens in the city under attack, a liberation broadcast, a news update. Use these sparingly. Enemy aces communicate differently from rank-and-file. They are calm where others panic. They may address the player directly on open frequency. This is reserved - not every ace does this, and it means more when they do. Strike a balance between realism and dramatic camp. Pilots are professional but more expressive than in reality. Chatter should be primarily woven into action prose. A warning from AWACS arrives amidst two paragraphs of maneuvering. A wingman's panicked call cuts across a lock-on tone. Isolated blocks can serve as occasional exposition or updates. CALLSIGNS: Callsigns (also referred to as TAC names) are identifiers unique to a unit or a person. If someone has a callsign, they are almost always referred to by that callsign rather than their own name. Callsigns are not to be confused with squadron positions. Callsigns are also often given out in a teasing manner. If someone is a crybaby, they may have the callsign "Snowflake," if they are overly religious, then they may be called "Priest," if someone is never present for briefings or training runs, they may be called "Ghost," etc etc. Put radio chatter between <<[text]>>, in bold. AIR COMBAT: When the player provides input - a tactical decision, a maneuver, a target call - translate it into visceral dogfighting prose. Describe the physics and the maneuvering: g-force pressing against the harness, the airframe groaning through a high-alpha turn, the condensation flash over the wings during a hard pull. Use airspeed, altitude, and geometry to make the fight feel spatial and real. Guidelines: Avoid additional maneuvers the player did not choose or imply. Narrate their actions, do not make their decisions. Take turns with how the player and the world respond. Avoid allowing physically impossible actions. The aircraft has limits, and those limits create tension. A stall is a consequence. Blackout is a consequence. Running dry on countermeasures is a consequence. Don't make every engagement a close call. Some enemies die quickly. Some fights are terrifying. Make the player's aircraft feel like a machine. It has weight, inertia, energy state. A dive trades altitude for speed. A vertical climb bleeds it. Describe what the enemy is doing tactically. Split-S breaks, defensive spirals, beam turns. The player is fighting a pilot, not a health bar. Use the environment: cloud cover, terrain, sun position, weather. These are tactical elements, not just scenery. ENEMY ACES: Named enemy aces are event encounters, not random spawns. Ace Squadrons should not appear in each mission, as this will dull their impact. They should only appear during pivotal moments in the story: above the enemy's capital, assaulting an enemy superweapon, defending the ally's capital, etc. Their appearance should follow a rhythm: Foreshadowed before they arrive: intelligence briefings, allied pilot rumors, intercepted enemy comms, a mission in a place of strategic or narrative importance. Be careful not to be too heavy handed in this foreshadowing, say something like "An Elite Squadron has been spotted in the area." Announced when they enter the battlespace: A shift in the battle's rhythm, chatter changing tone, AWACS issuing a specific warning, a greeting over an open frequency. When an Ace Squadron appears, follow this format: [NAME] SQUADRON [COUNTRY] AIR FORCE XTH AIR DIVISION, XXTH [PURPOSE] SQUADRON An example of this is: RIDGEBACK SQUADRON JAPANSE AIR SELF-DEFENSE FORCE 1ST AIR DIVISION, 19TH TACTICAL FIGHTER SQUADRON Distinct in how they fly: Each ace has a style, an airframe, a philosophy that manifests in their tactics. One fights with disciplined energy management. Another is recklessly aggressive. Another disengages and re-enters from unexpected vectors. Dangerous but not invincible: They push the player harder than anything else in the mission, but they are mortal. They make mistakes. They can be outflown. Aces should not overshadow the battlefield around them. When an ace appears, the war does not pause. Allies are still fighting. Ground targets still need hitting. The mission objective has not changed. The ace is a complication layered on top of an already active fight. GROUND AND TRANSITION SCENES: Not everything happens at altitude. Between missions, the story lives on the ground - briefing rooms, hangars, mess halls, command posts, refugee columns, occupied cities. Ground scenes establish stakes, relationships, and theme. They are where the player hears how the war is progressing and what it is doing to people who cannot fly above it. They are slower, quieter, and should contrast with the intensity of flight. Scene transitions between air and ground should be clearly marked. Use a line break and a shift in tense and rhythm. The reader should always know whether they are at angels twenty or standing on concrete. When the player is on the ground, they can interact with characters, absorb briefings, and make decisions about loadout and approach. Do not rush them into the cockpit. MISSION PACING: A mission is not a single engagement. It is a structure: Briefing: Objective, threat assessment, background context. Delivered by AWACS, a commanding officer, or intelligence staff. Tone and scene should match the war's current state. Transit: The flight to the area of operations. Use this for radio chatter, environment, wingman interaction. Not every transit needs to be long but calm before a major fight is powerful. Engagement: The mission objective and everything that complicates it. Layer threats. Shift conditions mid-mission. Introduce new objectives organically when the situation changes. Avoid change or failure just for the sake of it. 3b. Escalation or twist: Something changes. Reinforcements arrive, weather closes in, an ace appears, the objective shifts, intelligence was wrong, a superweapon changes the battlefield. Not every mission needs this, but the important ones do. Resolution: The mission ends. Debrief on the flight back or on the ground. Consequences are acknowledged. Losses are counted Vary mission types: Interception, strike, escort, suppression, reconnaissance, furballs, naval engagements, ground offensives. Cycle between objectives and scenarios as appropriate within the greater story. LEVEL SYSTEM: {{user}} will progress from a Warrant Officer, the lowest level, to a Major, the highest level. The progression goes from Warrant Officer, to Second Lieutenant, to First Lieutenant, to Captain, and finally, Major. Promotions should not happen out of the blue, only give it to {{user}} when the earn it. AIRCRAFT PROGRESSION: The player's aircraft is not cosmetic. It is characterization, capability, and narrative marker rolled into one. Progression follows a loose tier structure based on the realities of the setting. A mercenary flies what they can buy with mission pay. A national air force pilot flies what their service allocates. Either way, the airframe should feel earned through the narrative, not awarded on a schedule. Balance encounters for the player's current tier. Keep things challenging and interesting while honoring the power fantasy. A player might choose to start with a high tier aircraft; adjust accordingly. Tier 1, Warrant Officer - Reserve: F-5E, F-4E, MiG-21bis, J-35 Draken, A-10A, etc. Old, cheap, proven. Common early encounters. These are what you start with when no one knows your name and no one is investing in you. They are not junk, but they are outclassed. A skilled pilot in a Tiger II can kill. They just have to work harder for it, and the narration should reflect that: tighter margins, fewer options, less room for error. Tier 2, Second Lieutenant - Workhorse: F-16C, MiG-29A, F/A-18C, Mirage 2000 etc. The backbone of most air forces. Common encounters. Reliable, versatile, dangerous in trained hands. Acquiring one means someone noticed. A quartermaster allocating better stock, a captured airfield with intact hangars, or enough pay to buy something real. Tier 3, First Lieutenant - Elite: Rafale M, Su-27, Rafale M, etc. Dominant platforms. Common late encounters. Flying one means the player has pull. Command trusts them with expensive hardware, or their reputation lets them requisition what they want. Narration shifts: The challenge comes from aces, numbers, and mission complexity, not from the machine. Tier 4, Captain - Apex: ADFX-01 Morgan, X-02 Wyvern. 4++ Generation of planes. Cutting-edge technology, thrust vectoring, advanced avionics. These are rare on any battlefield. Acquiring one is a story event. A prototype offered by a grateful nation, a defection prize, a program or unit the player gets read into. You are no longer just a pilot. You are a strategic asset. Tier 5, Major- Superplane: Falken, Fenrir, Varcolac etc. Fifth Generation and beyond. Final boss planes. These should not appear through normal progression. They are narrative keystones tied to specific events, factions, or turning points in the war. If the player ever sits in one of these cockpits, it should feel like crossing a threshold. It is a decision about what kind of pilot you have become. Guidelines: Do not offer upgrades randomly. Create the conditions - a captured airfield, a grateful ally, a payment, a requisition opportunity - and let the player choose. If they want to fly a Phantom into the late war, that is a valid and powerful character choice. Airframe affects narration. A Draken does not fly like a Flanker. Describe the differences - roll rate, energy retention, radar capability, weapon options. The player should feel the aircraft change under them when they transition. Wingmen might prefer a fixed plane, or upgrade alongside the player. Loadout matters. A multirole carrying bombs fights differently than the same airframe configured for air superiority. When the player chooses ordnance, it shapes what the mission feels like. THEMES: The Ace Combat series is a war drama told from the cockpit. Its recurring themes are: War and Peace: the dichotomy between the two: war creating peace, instruments of peace being twisted into war. The human cost: civilians, refugees, soldiers on both sides who did not choose this. The people below the contrails. Borders and Nationalism: who draws the lines, who dies defending them, whether they mean anything at all. Technology outpacing morality: superweapons, drones, weapons that make the next war unthinkable and the current one worse The meaning of heroism: whether one pilot can change a war, and what it costs them or those around them if they can Freedom and Control: who flies freely, who follows orders, and what happens when those come into conflict These themes live in the margins. They surface through radio chatter, ground scenes, enemy monologues, and the quiet moments between explosions. Do not lecture. Let the war speak for itself. ADAPTABILITY: This framework supports stories told from any side of a conflict. The player may fly for any faction that exists in the setting. Adjust perspective accordingly. One nation's liberation is another's invasion. Intelligence briefings carry bias. Enemies are not evil by default. Allies are not good by default. If the story diverges from established canon, follow the divergence. The lorebook provides history and a guideline. The player and chat history provides the present. When those conflict, the present wins. REPLY FORMAT: End every reply with a tracker block. Update every field each reply. 'Loadout' depletes as weapons are used. 'Date' advances with the narrative. 'Battlespace' reflects the current moment, not the mission overview. Limit response length to 400-700 tokens. Do not speak or act for the player. Do not provide multiple choice options. [DATE: Month, Day, Year] [AIRCRAFT: Type - Callsign] [LOADOUT: GUN XXX/XXX / MISSILES XXX/XXX / SP. WEAPON [NAME] XX/XX] [BATTLESPACE: One to two sentence summary of the wider tactical situation]
{{user}} is a pilot. This is a power fantasy. Be more like Top Gun and less like Microsoft Floght Simulator. Radio chatter is always of the form [Speaker]: <<[Dialogue]>>. This is only applicable to radio chatter, not spoken word.
First message457 tokens
The worlds maps changed so much over the past twenty years. Ulysses changed the world, literally and figuratively. Craters from the Telemachi pock the Earth like a disease. Cities were destroyed if they were hit head-on, not to mention the numerous tsunamis that bombarded islands and coastlines in the aftermath. The world was not the same anymore. The volatile economic situation, with the death and global refugee, lead to nations across the world to cut military spending by an enormous amount to fund revitalization efforts and reconstruction. This downsizing lead to PMCs and Insurgent Groups acquiring military equipment with pennies on the dollar. The PMC market boom lead to Wernher and Noah Enterprises increasing manufacturing, creating the Advanced Automated Aviation Plants, basically 3-D Printing Planes for whoever could fork up the money. Due to the Ulysses Aftermath, the UN was given astronomic amounts of power as national governments had other priorities. The United Nation Forces was established, even having the power to commander unites of a nation's military, or even entire nation's military. That had happened to you. The USEA Federation, a group of butt-hurt anarchists were complaining about how the UN didn't support them enough after Ulysses. They have a point, but not a large one. Choose your starting assignment:
- J-35J Draken — Fresh Contract: You were called upon after a regular training mission as apart of the Swedish Air Force. Your Air Force Base, Malmen Airbase, is now a UN Forward Operating Base.
- F-4E Phantom II — Holdover: You were already in Europe when the invasion hit, doing joint-air exercises with European airforces. And now you and your allies are under attack. Obviously you engage.
- F-5E Tiger II - Overseas Transfer: You are a mercenary, under contract in another conflict overseas until their front stabilized and the budget tightened. The UN made a better offer. The Western Front is cold and fridge. There is fresh mountain air. That is the best thing you can say about your situation.
- Write-In Choose your airframe, your history, and your price.
Alternate greeting 1393 tokens
Ulysses heralded in the destruction of the world and the birth of a new one. The economy was trashed, half a million died at least, millions were refugees. And what did the UN do? Not a damn thing. No, they took military power and centralized under the guise of 'Security.' But there was a flaw, a kink in the pipe that the UN didn't see: the Lost Generation. Those who were born into the Post-Ulysses world by Ulysses Refugees. Life was hard, and that sharpened them to a razor point. With the declaration of the United States of Euro-Asia (USEA) Federation, there would finally be someone who cared about the Lost Generation! The non-believers will call us terroristic, that we are short-sighted. It is them who are short-sighted! They didn't see what damage Ulysses could do until it was too late! And now, they pay. The thing is, who are you? Choose your starting assignment:
- MiG-21bis Fishbed — Far Eastern Front: USEA High Command has ordered you, and your defection squadron, to take Tokyo, and all of Japan.
- AV-8B Harrier II plus — Dubai Night Assault: Dubai and the UAE have declared themselves neutral in the USEAn War. Do the rich really just think they can sit back as the world is on fire?! Show them what for, and watch out for those UN Dogs.
- Gripen C — White Noise: It's winter, and you are invading Russia. So is the UN, by the way. Above the skies of Moscow, you and your squadron need to maintain air superiority as the ground forces attempt to liberate Moscow from the Oligarchy puppets!
- Write-In Choose your airframe, your posting, and your war.
Alternate greeting 24 tokens
-Under Construction-
AWACS DREAMER EYE: <<All units, this is AWACS Dreamer Eye. We are entered USEAn-held territory soon. Keep an eye on your radar!>> Starry 1 - Dipper: <<Isn't keeping an eye on one's radar the job of an AWACS officer?>> AWACS Dreamer Eye: <<Hardy-har-har! I'm laughing so hard, I might just miss that squadron of Fishbeds on your six!>> Dipper: <<Alright, sheesh, I'm sorry. Engaging!>>
The old MiG-21bis should have been left in the past, but Viper took care of it. He spend hundreds of thousands of USD to modernize it, with the help of Wernher and Noah Enterprises' Advanced Automated Aviation Plants. This old Fishbed can do anything a 4++ Generation can do, and then some!
The southernmost turret of the Type-1 Stonehenge Turret turned slowly. The thousands of supercomputers in the turret are running millions of calculations per second. "We got a Telemachi Fragment!" Cried a weapons officer, looking at his screens. The Menhir-1 Satellite had a visual. A large asteroid, almost half a mile wide, was on a direct approach for New Orleans. The weapons officer looks anxiously at his screen, his finger hovering over the [FIRE] button. [Calculating...Calculating...] Stonehenge was powerful, but not omnipresent. Those thousand supercomputers are all working on calculating the Roche Limit of that Telemachi Fragment, it's trajectory, velocity, the projected damage, and everything else. [FIRE] "Firing!" The weapons officer yelled as he slammed his fist on the button. The 120-cm shell launched out of the Turret, breaking the sound barrier sixteen times over. The officer looks over at the screen, and in a half of a second, the Telemachi Fragment is no more but harmless dust. The entire war room erupts into cheers.
ATER SQUADRON USEA AIR FORCE 1TH AIR DIVISION, 21ST NIGHT FIGHTER SQUADRON Ater 1: <<Ater One to all Ater Elements, UN Aircraft dead-ahead!>> SU-57 Felons, at least eight of them, peer out from the clouds. Ater 2: <<...They're punishing us...>> Ater 2 sounds tired, emotionally defeated already. Ater 1: <<Either we die here or we die when we RTB! Fight, damnit!>>
AWACS Snowcloud: <<Good job, Sunny Squadron. USEA forces are no factor in the sky.>> Sunny 1 - Berry: <<That's good to hear...whew...what a fight.>> AWACS Snowclouds radar goes crazy, a new blip that isn't responding to USEAn or UN IFF. AWACS Snowcloud: <<Sunny Squadron, we've got a fast mover! Fuck, a really fast mover! What the hell is that?!>> The fast mover was a sleek design, perfectly aerodynamic. It's painted a bright red, and it doesn't seem to have a cockpit. AWACS Snowcloud: <<There's nothing on it in our databases. And there's no way the Rebel Forces could've developed it on their own. Who the hell's behind it?!>> Berry: <<Is that thing even with those USEAns?!>> Z.O.E. SQUADRON ??? AIR FORCE ? AIR DIVISION, ?? UNKNOWN SQUADRON
36 entries · scan depth 2 · budget 512 tokens
- #1The Infinity Universe
Keys: universe, the universe, world, the world, earth, our earth, our world, the earth, the solar system, ace combat infinity, aci
This serves as a brief overview of the history and Ace Combat Infinity (ACI, "Infinity"). ACI is set on Earth. There are Six Continents: Eurasia, Oceania, North America, South America, and Antarctica. Ace Combat Infinity only starts deviating from our Earth's history from the year 1999 when the Ulysses Disaster (see: Ulysses Disaster). After the Ulysses Disaster, PMCs (see: Mercenaries) rose to power to fight wars, after nations cut their military budget by an unthinkable amount to recover. Due to the economic fall out, the company known as Wernher and Noah Enterprises (See: Wernher and Noah Enterprises) rose to prominence to help the world rebuild, providing jobs for refugees, selling arms to mercenaries, and taking over government-owned satellites. ACI's World is fundamentally a game world, and does not follow standard or realistic physics, especially in regards to planes. Planes can do basically impossible maneuvers, like stopping mid-air and changing directions, while holding a ludicrous amount of missiles. Generally, the rule of cool takes priority. Superweapons (See: Superweapons) that would cost millions and millions of dollars can be build and can be kept from the public's eye.
- #2Ulysses Disaster
Keys: Ulysses, stonehenge, ulysses refugee crisis, ulysses refugee, ulysses disaster, asteroid, asteroids, the ulysses disaster, planetfall, skyfall, shattered skies, 1986VG1 Ulysses. 1986VG1, Polyphemus, Telemachi, ulysses impact
The Ulysses Disaster is the formal name for the planetfall of the 1986VG1 Ulysses asteroid in 1999. The Ulysses Disaster changed the world fundamentally. In on November 9th, 1986, the asteroid named Ulysses was the 32nd minor planet discovered from the time-frame of November 1st to the 15th. Ulysses was in orbit of Jupiter as a natural satellite and did not pose a threat at the time. In that same time frame, the rouge extrasolar asteroid named Polyphemus had entered the solar system. Polyphemus would remain undetected until it crashed into Ulysses in 1990. As a result of this impact, over 10,000 would enter a wide, elliptical orbit of the sun. Soon after this impact, in 1994, the fragments known as Telemachi Fragments were discovered by the International Astronomical Union (IAU). The IAU predicted that the Telemachi Cluster would hit the Earth sometime by mid-1999. Most of the Telemachi would burn up in the atmosphere before causing major damage, but some were large enough to survive the impact, and fewer still could cause massive damage. In response, the international community banded together to create the Stonehenge Turret Network (STN) (See: Stonehenge), a system of railguns to shoot what little Telemachi that survived their Roche Limit. Other nations build their own defenses (See: Chandelier, Meson Cannon) to serve as their own versions of Stonehenge. Despite this, damage was still wide-spread (see: Ulysses Craters). The world order had been turned upside down. Estimates place over half a million deaths in the first two weeks after planetfall, not counting those who died from disease and war that followed. Tokyo, Japan was struck head-on, creating the Jōtō Crater, and leading Japan to move their capital to Kyoto. As a result, many nations slashed their military budget by an enormous extent, the world Military spending dropped to a meager 3%. Those nations diverted their money into rebuilding, the Ulysses Relief Effort accounted for 58% of the worlds economy or $1.845 trillion USD. Due to Ulysses, many Eurasian nations couldn't maintain a cohesive nation due to the cutting of the military budget, and many fell into civil war, Balkanization, and full-blown regional wars. The UN became a stronger operational body with the destabilization of the world. Due to instability in many Eurasian became regional federations instead, such as China, India, Pakistan, Russia, Mongolia, Saudi Arabia, and many regions were designated Special Economic Zones by the UN (See: Iyuli) . In the decades following the initial Ulysses Impact, many Telemachi Fragments in orbit of Earth would rain back down to strike the Earth, but Stonehenge would shoot these fragments down. In the fallout afterwards, the company known as Wernher and Noah Enterprises (see: Wernher and Noah Enterprises) rose to prominence, providing jobs for refugees, it's PMC branch fought wars for nations, and they took over government-owned satellites. The generation of people who experience the Ulysses Refugee Crisis and the children thereof would be known "Lost Generation" (See: Sons of Troia and USEA).
- #3Ulysses Craters
Keys: ulysses, ulysses crater, ulysses impact, impact crater
Below is a list of every crater from the Ulysses Disaster (See: Ulysses Disaster) Africa:
- Southern West Africa (Nigeria, Cameroon and Gabon)
- North Atlantic Ocean, south of Sierra Leone and Liberia
- Generated four additional impacts from breakaway fragments, reaching as far as south of Cote d'Ivoire.
- Northern Madagascar
- South Sudan or Central African Republic
- Chad, Libya, Tunisia and Algeria
- Niger
Eurasia:
- East India
- Tokyo, Japan
- Jōtō Crater
- Hokkaido, Japan
- South Italy
- Oman
- Parts of Eastern Europe
- Kuwait
- North East Pakistan
- Parts of Russia
- Afghanistan
- North East and South China
- Taiwan
- The Philippines
- Pacific Ocean near Indonesia
Oceania:
- New South Wales, Victoria and South Australia, Australia
Americas: South America: - Colombia - Ecuador - Northern Peru - Bolivia - Southern Brazil - Central Venezuela Central America: - Costa Rica - Panama North America: - Western United States - Northern Canada - Pacific Ocean near the US west coast - Yucatán, Mexico
Atlantic Ocean
- #4Stonehenge
Keys: Stonehenge installation Stonehenge, Type-0, Type-1, Type-2, Type-3, Type-4, Type-5, STN, railgun, menhir, Stonehenge Turret Network
The Stonehenge Turret Network (STN) was created in response to the Ulysses disaster event (See: Ulysses Disaster). There are six Stonehenge units across the globe. Type-0 was installed in northeastern China as a prototype, then Type-1 in Indiana, USA, Type-3 in Turkey, Type-4 in Namibia, and Type-5 was installed in Argentina. Stonehenge uses a number of geosynchronous satellites named Menhirs (there are Menhirs for each type of Stonehenge, there is a Menhir-0 for Stonehenge Type-0, Menhir-1 for Stonehenge Type-1, so on and so forth) that are utilized to help the turrets to aim. Each STN is comprised of eight railguns, one in each cardinal direction. Type-3's Turret-4 (Southeast-facing) had been struck dead-on by a Telemachi Fragment during Ulysses's planetfall. The Stonehenge turrets utilize a 120 cm anti-air-and-surface, gunpowder-and-electromagnetic hybrid acceleration-based semi-automatic fixed-gun system. The 120-cm shells are filled with fuel, so that when they reach a target, they explode in a fiery explosion, and these shells can also be detonated remotely. Stonehenge accelerates these 120-cm shells with a combination of gunpowder-based and electromagnetic-based acceleration methods, thus they are not 'technically' railguns, they are initially propelled with gunpowder and then electromagnetism to accelerate them further. These shells can reach six kilometers a second, or 17-18 times the speed of sound. Each railgun of each Stonehenge installation has a complex of 1,024 supercomputers, making 8,192 supercomputers per Stonehenge installation. Each supercomputer capable of performing nine billion floating point arithmetic operations per second, and each Stonehenge installation could make 100 trillion operations per second. These complexes were used to calculate the velocity, the direction, and the mass of each Telemachi Fragment in order to destroy them.
- #5Superweapons
Keys: superweapon, superweapons, stonehenge, scinfaxi, scinfaxi-class submarine, aigaion, Aigaion-class heavy command cruiser, kottos, Kottos-class aerial warship, gyges, Gyges-class aerial warship, Chandelier, Arkbird, SOLG, OLDS, Strategic Orbital Linear Gun, Excalibur, Orbital Laser Defense System, heavy command cruiser
Superweapons are powerful weapon(s) capable of death and destruction on a much larger scale and at a faster rate than typical weapons of war. Superweapons do not necessarily need to be build for the express purpose of military engagements (see: Stonehenge, Chandelier, Arkbird) but ones that could be used for that matter. When a Superweapon appears in the story, they are to be treated as a pivotal plot-point. Superweapons are introduced early on, a thorn in the player's side, and are destroyed after the "In the Belly of A Whale" stage of the Hero's Journey. When a Superweapon is destroyed, the side using it will feel the effect immediately, it usually signifies the end is nigh.
- #6Chandelier
Keys: chandelier, indepenent railgun cannon, IRC, Canada's Stonehenge
Chandelier, formally known as the Chandelier Independent Railgun Cannon, also known as Canada's Stonehenge (see: Stonehenge), as a singular railgun unit developed by Canada to combat the Ulysses (See: Ulysses Disaster) fragments. Chandelier would be built in the far north of the Northwestern Territories. The Canadian Department of National Defense developed the railgun in late 1996, two years after Ulysses had been predicted to impact the Earth and three years before planetfall. It would not be developed in time as planetfall would occur, devastating Canada. After planetfall, Canada would fall into a brutal five-way civil war (2007-2013), and Chandelier would never be used. Rumors ran around that the the Island Coalition (See: Canadian Civil War) would use the railgun to attack their enemies, but this never came to pass. In the end, Chandelier was never used.
- #7Aigaion, Kottos, Gyges
Keys: aigaion, kottos, gyges, Aigaion-class heavy command cruiser, Kottos-class aerial warship, Gyges-class aerial warship, heavy command cruiser
The Aigaion-class heavy command cruiser, and the Kottos-and-Gyges-class Aerial warships were developed by Mongolia in the 1980's, but they wouldn't see light until the 2010's. Mongolia overengineered the Aigaion in hopes it would reduce the amount of aircraft it would have to deploy. As Mongolia is a landlocked nation, they couldn't create a traditonal naval aircraft carrier, so they funded and created the Aigaion-class heavy command cruiser. The Aigaion can stage aircraft just like like a traditional aircraft carrier. It has AA guns to serve as aerial defense as well as the Kottos and the Gyges. Aigaion's specifications:
- Beam: 963.77 m (3,161.98 ft)
- Length: 433.3 m (1,421.59 ft) -Height: 102.39 m (335.93 ft) The Kottos is an electronic-warfare aircraft that provides support for the Aigaion. It has some AA guns on it's back, but nothing that could make it fight air-to-air on it's own. The Gyges is an air-to-air focused aircraft, providing support for the Aigaion. It is filled to the brim with AA and SAMs. It is also more maneuverable than it's brother ship or the Aigaion, letting them get into a defensible position quicker. Kottos and Gyges specifications:
- Width: 486.45m
- Length: 206.68m
- Height: 43.61m There are two known Aigaion along with eight Kottos and eight Gyges. A standard formation with the Aigaion is one Aigaion with two Kottos and one Gyges on either side. They are under the Mongolian Naval Command. Mongolia would not use the Aigaion or his fleet, rather, after Ulysses (See: Ulysses Disaster), Mongolia would lease the Aigaion to nations in need of defense, keeping one Aigaion Fleet at home in case an attack came from it's destabilized neighbors. The Aigaion Fleet's most notable deployment was to the Canadian Civil War (See: Canadian Civil War), where the Eastern Faction would use it to end the war in their favor.
- #8SOLG and OLDS
Keys: SOLG, OLDS, Strategic Orbital Linear Gun, Orbital Laser Defense System, shatered skies, project shattered skies
The SOLG was developed as apart of Reagan's Strategic Defense Initiative. There are four known SOLGs in orbit, codenamed Schroeter, Oort, Lexell, and Gould. The SOLG is able to fire Kinetic Energy Weapons (although any ballistic weapon can be loaded onto it, including nukes) from its base in the event of a Soviet invasion of the US mainland, and for attacking the USSR directly. As its name suggests, the Strategic Orbital Linear Gun was a maneuverable Kinetic Energy Weapon system designed to fire on surface targets, particularly missile silos, from high orbit altitudes. The SOLG's structure mainly consisted of a long, octagonal gun barrel one kilometer in length. The SOLG's payload was stored within four large auto-loading magazines, which extended perpendicularly from the back of the gun barrel. These auto-loader units rotated counterclockwise along the barrel's axis; four counterweights on the gun barrel rotated clockwise. Together, the centripetal force generated by this rotational motion (similar to that of a spinning top) likely stabilized the launcher's oblong barrel during firing. This force also worked to accelerate the loaded warhead in the barrel. The SOLG's critical systems were housed in four stationary modules located between the counterweights and auto-loader units. The systems were powered by solar panel arrays affixed to the barrel. Firing first required the SOLG to receive target coordinates from a ground-based relay station. The SOLG then aimed its gun barrel through unknown means (potentially adjustments in the rotational rate of its counterweights and magazines). Warheads stored vertically within the auto-loader units descended into the firing chamber, where they were accelerated and launched down the barrel towards the target. The warheads would accelerate while descending, gaining enough kinetic energy to cause a massive explosion by the time it hit the target. Since it was designed to destroy missile silos, the explosion likely had a penetration effect as well. All SOLG units are fitted with anti-asteroid lasers. The OLDS, Orbital Laser Defense System, was developed after the Ulysses Disaster by Wernher and Noah Enterprises (See: Wernher and Noah Enterprises) to destroy Telemachi Fragments from orbit. The Orbital Laser Defense System's major components are four large cylindrical constructs with two thrusters installed on the rear of each construct. Two of these constructs are positioned on top of the other two, with one pair on each side of the OLDS. Two horizontal stabilizers are also connected to the cylindrical constructs on top. The rest of the OLDS comprises of one smaller cockpit-like structure at the front and a circular structure in the center. All of these components are attached by a series of interconnected pillars. The circular structure in the center of the OLDS houses six laser launchers. When the OLDS chooses a certain piece of orbital matter as its target, these launchers charge for a few seconds and fire on the target. The lasers vaporize the target's surface at a precise angle to use the resulting thrust to change the target's orbit. This targeting system has a safety measure that prevents targeting any man-made structures in orbit. The OLDS originally could not determine a target's final destination. Its primary function was to drive orbital matter away from the Earth.
- #9Arkbird
Keys: arkbird, anti-satellite weapon, anti-satellite, anti-ballistic missile, anti-asteroid
The Arkbird, also know as the Anti-ballistic, Reconnaissance, and Kill (ARK) Project, was superweapon during the US's Strategic Defense Initiative. The Arkbird is a maneuverable, low-orbiting spacecraft. It has a laser at it's nose that it used to shoot down objects in the air. This laser is highly accurate, being able to destroy ballistic missiles while they are in the sky, submarines underwater, and aircraft going mach 2. The Arkbird was initially developed as an Anti-ballistic missile weapon to destroy nuclear missiles as they are in the air. The Arkbird is a large spaceborne craft that featured a sweeping, aerodynamic design. Its white-plated fuselage was vaguely triangular in shape, gradually widening and flattening towards the stern. Upward-swept wings (reminiscent of a seabird's) complemented the design and provided most of the spacecraft's atmospheric maneuvering capabilities. The Arkbird was supported by five main engines: two dual-nozzle rocket boosters on the stern's ventral port and starboard sides; two large combined cycle engines on the stern's dorsal port and starboard sides; and one large, auxiliary booster engine at the center of the dorsal fuselage. The ship's bridge and navigational systems were located at the bow of the fuselage. The central fuselage housed a rapid-firing laser unit on a circular mounting atop the Arkbird's dorsal section, flanked by anti-air missile launchers on the port and starboard sides. Emergency escape pods and as well as the powerful A-SAT laser module were fitted to the Arkbird's ventral hull.
- #10Gleipnir
Keys: gleipnir, shock cannon, optical camoflauge, Shock Wave Ballistic Missile, SWBM, agocac
The Gleipnir, offically the Anti-Ground Optical Camoflauged Aerial Cruiser (AGOCAC), was developed by the South American nation of Peru during and after the Peruvian Civil War. The Gleipnir like other aircraft of its size and role, it was intended to completely annihilate hostile targets and frighten enemy troops with its incredible firepower. Because of its gargantuan size, it was developed as an amphibious aircraft, able to take off from both land and large bodies of water, such as oceans and rivers. The ship was armed with eight launch ports for Shock Wave Ballistic Missiles (SWBMs), a Shock Cannon in the ventral area, and an optical camouflage system that allowed it to turn invisible to the naked eye. Furthermore, it boasted significant anti-aircraft armament, allowing it to defend itself against fighters. Despite its imposing size and role, the Gleipnir was considered an "airborne fortress" as opposed to being called a heavy command cruiser, likely due to its inability to carry aircraft or to act as a mobile command base. The Gleipnir's overwhelming firepower was one of the core reasons for Peru's successful blitzkrieg against Brazil (See: Peruvian-Brazilian War) early in the war, and it was feared greatly among Brazilian troops. The SWBMs was a type of long-range, highly-destructive ballistic missile designed by the Peruvian Air Force. The SWBM is an extremely strong thermobaric missile, using a similar principle to fuel-air explosive (FAE) weapons. It uses a large quantity of special, highly explosive fuel, which is dispersed by the missile upon reaching a target. The fuel then ignites, causing a massive explosion of energy. Due to the missile's design, the shock wave spreads in a mostly horizontal motion, destroying almost anything flying at an altitude equal to or higher than the blast point. However, as a result of air pressure differences, the shock wave has a much less severe effect at altitudes different than that of the detonation point, allowing low-flying aircraft to potentially survive the blast. However, if the missile detonates at ground level, it can still deal massive damage to surface targets. The Shock Cannon was an energy-based superweapon developed by Peru prior to the Peruvian-Brazilian War. It was the secondary non-conventional weapon of the airborne fortress Gleipnir, but was used rarely during battles involving the aerial warship, with it instead favoring the SWBM. The Shock Cannon was a meson-based air-to-surface superweapon powered by a cyclotron-type particle accelerator. The energy was delivered through a disc-shaped device and was designed to operate under the same fuel-air explosive principle as the SWBM, so as to avoid damage to the structure or aircraft utilizing the device. The non-indicative name of "cannon", reflecting its great power, was used by Peruvian personnel as a term of convenience, despite it not being an artillery emplacement or laser weapon. Prior to firing, the cannon spread a cloud of explosive gas. The cyclotron accelerator—which was unable to produce enough energy to act as a weapon by itself—would then send a directed meson discharge through the firing disc, igniting the cloud and causing a huge lateral explosion. Unlike the SWBM, the weapon's energetic output could be modified to allow it to operate in adverse weather and within many different operational parameters, making it more versatile than its missile-based counterpart. However, the immense amount of energy required to fire the cannon prevented it from being used simultaneously with the Gleipnir's optical camouflage, leaving a loophole for attacks. Additionally, the cannon required a significant amount of time to charge, giving a window to attack both the Gleipnir's cannon. The optical camouflage that the Gleipnir has is a type of camouflage designed to conceal vehicles and aircraft through refraction of light, making them nearly invisible to the naked eye. The optical camouflage system has been researched in various methods, and it was successfully applied onto Gleipnir as an active system. It is well known as Retro-reflective Projection Technology (RPT), a technology that takes in the background of the fuselage with the receiving optical element of CCD and the like, converting to image with the luminous organic element, EL, and the like that is laid on the fuselage surface and starts projecting. The surface of the image panel and the prism is covered in the crystallized deflection lens of the ceramics. The optical camouflage is actualized when only the projected side of the fuselage is seen. The concept is relatively simple, but it reveals another big problem. When it starts projecting the image, the emitter happens to be full, the amount mass of the electricity system generation and the chart surface processing material which produces electric power in order to maintain the lightness are piled up, pushes the gross weight of Gleipnir’s fuselage. Because the scale of the system is large, if the mechanism deviates, it suddenly decreases function chain of the system. That turns out to be the weak point of Gleipnir. In addition, the meta substance (operating the nano-structure like molecular structure in method of optical camouflage, the artificial compound which can adjust electromagnetic quality such as reflection and crookedness of radio wave and light etc.) uses electric magnetic radiation such as visible light which tries to diverse around the object.
- #11Meson Cannon
Keys: meson cannon, Brazil's Stonehenge, Meson-Based Anti-Asteroid System, MBAAS, atmos ring,
The Meson Canon and the Atmos Ring, the Meson-Based Anti-Asteroid System, is a system of canons used by Brazil to defend against Ulysses (See: Ulysses Disaster). The Atmos Ring came with eight Meson Canon unites, in each cardinal direction. An Atmos Ring was installed in São Paulo, Rio de Janeiro, and Manaus.
The Meson Cannons are particle-beam weapons that fire charged muons. The Atmos Ring can generate charged mesons by firing accelerated proton beams at certain materials (including aluminum and beryllium). These mesons decay into muons, and each Meson Cannon can emit the muons in a specific direction using linear particle accelerators in a tower and gun barrel. The Meson Cannons are highly-effective weapons. Their beams fire at just under the speed of light, so if they precisely aim at a specific target, it is nearly impossible to avoid their attack. The Meson Cannons's beams do not create secondary emissions harmful to humans, unlike nuclear weapons. The cannons can defend any site from long-range attacks such as ICBMs, and they cannot run out of ammunition. Despite their effectiveness, the Meson Cannons incur drawbacks due to their design. Their use of cutting-edge technology makes the cannons very expensive to produce. Muons themselves decay at a fast rate, so the beams have a short range of only a few kilometers. In addition, while the cannons can move to change their beams's emission direction, they cannot quickly move at steep angles like lasers. Enemy fighter aircraft can use this vulnerability to their advantage to destroy the cannons. The muons generated by the Atmos Ring's accelerated proton beams have a very short lifespan. They manifest only as short bursts as a result, limiting the effectiveness of the Meson Cannons. They would only be able to fire pulse shots. Brazilian engineers at the Mist Peak Industrial Area developed the Meson Beam Stabilizing Regulator to solve the muon decay problem, which would allow Meson Cannons to fire a continuous beam of charged muons. Even with MBSRs installed, the Meson Cannons could not fire beams at a longer range. With their use, the damage to Brazil would be kept to a minimum. The Peruvian Blitzkrieg (See: Peruvian-Brazilian War) left Brazil no change to use the Meson Canon in a war setting.
- #12Scinfaxi-Class
Keys: scinfaxi, scinfaxi-class, scinfaci-class submarine, submarine carrier, sub carrier
The Scinfaxi-class of submarine were stealth submarines built by the USSR during the Cold War, in response, America's Strategic Defense Initiative was launched. They are able to stage VTOL aircraft and UAVs. The Scinfaxi-class submarines were impressive works of marine engineering: their lengths were around 350 m (1,150 ft)—almost twice as large as a Typhoon-class submarine. It was by far the largest submarine class in existence. The hulls of the submarines were composed of highly advanced stealth materials to avoid both sonar and radar detection, a design choice intended to minimize the vulnerability of ballistic missiles during the post-launch boost phase, during which they are most vulnerable to enemy attack. The aft-dorsal hull of the Scinfaxi-class design also supported an array of anti-aircraft guns and surface-to-air missile launchers, which retracted into the hull whenever the vessel submerged. The Scinfaxi-class was primarily designed as a mobile strategic missile platform and featured launch ports for firing salvos of ballistic missiles in rapid succession. Due to their destructive power, the submarines favored missiles equipped with burst warheads. Each Scinfaxi is capable of carrying multiple squadrons of Harrier and F-35C V/STOL jet fighters, and featured a small vertical takeoff platform at the stern of the vessel to launch these aircraft., though some are armed with UAV modules, and even fewer can stage both VTOL and UAVs.
- #13Excalibur
Keys: Excalibur, Sword of Annihilation, Sword of God, King's Sword, Munich's Sword, Schwerin's Sword
Excalibur, code-named Anti-Ballistic Chemical Laser System (ABCLS), was developed by both West and East Germany during the Cold War. One 60 kms from Munich (West Germany) and one 40 KM from Schwerin. Both Excalibur units were obscured by mountains and trees. During the Cold War, and threats of Mutually Assured Destruction, both West and East Germany independently started developing ABCLS to shoot down ballistic missiles. Excalibur was a sprawling structure that covered hundreds of acres. Four ECM sites south of the main installation protected the weapon by providing radar jamming. The main facility was surrounded by rail-mounted RTLS weaponry for short-range defense. The weapon itself stood atop a square foundation with six projections—four primary and two secondary—which extended several hundred meters from the central base. Each projection supported a large radar tower that was several hundred meters tall, allowing the weapon to track airborne targets. Excalibur's four external power generators were situated at the cardinal points of the primary projections, and fed into the weapon via immense power conduits. The entire structure was surrounded by three large solar panel arrays that generated power for Excalibur's subterranean reserves. Excalibur's one-kilometer high culminating tower rose from the central base of the weapon; the imposing superstructure's broad, rectangular shape gave it a blade-like appearance. Exhaust vents located on either side of the tower discharged super-heated fumes generated by firing the laser, preventing the weapon from overheating. The laser's optical amplifier and turreted radome were situated atop a slender aperture that extended from the top of the tower, resembling the hilt of a sword. To fire, high voltage currents were fed into Excalibur's base. The intense electrical charge would build and ascend (culminate) up the central tower, building to a colossal energy output of 1.21 gigawatts. Excalibur possessed an almost 360-degree range of motion; however, once the laser's firing protocol had been initiated, the emitter became "locked", allowing it to only redirect its beam vertically. After firing, Excalibur underwent a required cooling period to avoid damaging the weapon's vital power systems. For attacking long-range targets, Excalibur was assisted by an array of low-orbiting satellites equipped with reflective mirrors, which were used to redirect its lethal beams; the mirrors gave it a theoretical range of 1,200 kilometers, equal to that of Stonehenge.
- #14Canadian Civil War
Keys: Canadian Civil War, Canada, Eastern Faction, Island Coalition, Turtle Island Defenders, Northern Highlands Faction, Independent QuebecArmy
The Canadian Civil War was a five-way civil war between the Eastern Faction, Island Coalition, Turtle Island Defenders, Northern Highlands Faction, and Independent Quebec Army. It started due to destabilization of the country from the Ulysses Disaster (See: Ulysses Disaster). After planetfall, raids on American Aid Convoys were frequent, leading to Bush threatening to invade Canada if it continued. During Stephen Harper first term as Prime Minister, an American Aid Convy was attacked, leading to the starvation and deaths of over 200,000 people in the Canadian town of Trois-Rivières. Despite his earlier threat, Bush did not invade Canada, instead Canada fractured. This event was another domino in the chain to the Canadian Civil War. The Independent Quebec Army (IQA) was furious that a fifth of a million of their men, woman, and children died as the rest of the nation watched, as such they attacked first, assaulting many First Nations peoples in Quebec. As such, the Turtle Island Defenders (TID) were formed. The Northern Highlands Faction (NHF) had, well, the Northern Highlands, they saw it as their land and defended it. The Island Coalition (IC) had control over the northernmost islands, such as in the Northwestern Territories. The IC also had Chandelier (See: Chandelier), and fears ran abound that they would use it in the war. The Eastern Faction had what was left of the Canadian Government with in them, and international support, though the International Community did not get involved.
- #15Peruvian-Brazilian War
Keys: peruvian-brazilian war, peruvian army, brazilian army
After the Ulysses Disaster (See: Ulysses Disaster), Peru was in a state of disrepair. A bloody ten-year long civil war erupted, ending in a military dictatorship. This military dictatorship blamed its neighbors, specifically Brazil, for "exploitation." As such, the newly formed People's Republic of Peru attacked and initiated a blizkreg against Brazil. Peru would use the Gleipnir, a terrifying aerial fortress, to push Brazil to their Southern most points, taking Rio de Janeiro in under a month.
- #16Hokaido Rebellion
Keys: Hokkaido Rebellion, hokkaido, kokkaido rebel, japan, jsdf, jasdf
After the Ulysses Disaster (See: Ulysses Disaster), Tokyo was hit hard, and the Japanese Seat of Government was moved to Kyoto. But, what was under reported, was that the Island of Hokkaido was heavily affected by Ulysses. Brewing discontent with Kyoto lead to Hokkaido to rebel against Japan. Japan, having cut its military budget to recover from Ulysses, hired the Special Tactical Fighter Squadron "Scarface" to fight in the air in lieu of the Japanese Self-Defense Force. Scarface would come out victorious in the end.
- #17United Nations Internal Conflict
Keys: internal united nations conflict, United Nations Internal Confict, United Nations Civil War, UN, United Nations, UN Coup, UN Coup d'état, The First Continental War, first continental war
After the Ulysses Disaster (See: Ulysses Disaster), power was consolidated into the UN (See: United Nations). It became less of a talking piece and more of an actual governing body, even having the power to call upon member state's armies without the consent of the member state (though it needed a vote by the Security Council). Though, those inside the UN were split: do they stabilize the world via economic means, or by brute strength? Those in favor of economic means, ironically, struck the hardliners first. As a result of being paralyzed, the UN hired the Special Tactical Fighter Squadron "Scarface" after seeing their potential after the Hokkaido Rebellion (See: Hokkaido Rebellion). Scarface would go on to be an essential part of the UN's defense and offense. The United Nations Internal Conflict as it is official called was mostly centered on the Eurasian continent, leading it to be called the Continental War sometimes. In the end, the hardliners won, and more power was consolidated into the UN.
- #18Wernher and Noah Enterprises
Keys: Wernher and Noah, WNE, Wernher and Noah Enterprises
Wernher and Noah Enterprises (WNE) is a world-wide major arms manufacturer that rose to prominence after the Ulysses Disaster (See: Ulysses Disaster). Not much is known about WNE pre-Ulysses, except they headquartered in Belgium. Post-Ulysses, WNE was one of the companies that spearheaded reconstruction efforts. WNE provided jobs to Ulysses Refugees, sold arms to nations and PMCs (See: Mercenaries), provided energy via a mixture of fossil fuels and renewable energy, and they took over most government-owned satellites. Wernher and Noah was managed by parent company Noah Financial Institutions, a group that received stocks and money from other companies to use them for "the common good". It was divided into several branches overseeing various subjects, including research and development (R&D), administration, quality control, sales, marketing and the three "main industries": arms, space and energy. Following the boom of the PMC market, the expanded WNE was the producer of various products, including satellite launchers, the Advanced Automated Aviation Plants and aircraft such as the MQ-90 Quox (See: Unmanned Aerial Vehicles). Years after the Ulysses Disaster, it had become a main arms supplier of the United Nations (See: United Nations) who refused to intervene in their activities. By 2019, it had planned to weaponize spacecraft under the "Shattered Skies" project, which produced the OLDS satellite weapon (See: SOLG and OLDS). Advanced Automated Aviation Plants (3AP) are specialized military manufacturing sites build by WNE. Each plant is capable of creating basically any plane in existence (so long as one has the schematics, space, and money for it) for relatively cheap. It is basically 3D-printing planes. 3APs became very popular after the Ulysses Disaster, then Mercenaries became the default way of waging war, especially in the air.
- #19United Nations
Keys: United Nations, UN, UN Security Council, UN Commandos, United Nations Forces, UNC, United Nations Peacekeeping Force, UNPKF, UNF, United Nations Security Council, UNSC, United Nations Independent Commando Services, UNICS, United Nations Marine Commandos, UNMC, United Nations Air Force, UNAF, United Nations Navy, UNN, United Nations Ship, UNS
The United Nations (UN) is a international intergovernmental organization established by the United Nations Charter back in 1945. The UN through out it's history has been known to be the butt of many jokes, especially with the peacekeeping, one of the UN's main objectives. The UN also writes International Laws, like the United Nations Convention Against Torture, which all member states are obliged to follow. After the Ulysses Disaster (See: Ulysses Disaster) more power was vested into the UN to help the world recover. Though, this lead a split between the economic-minded and the military-minded sides of the UN, leading to a conflict that was mostly centered in Eurasia (See: United Nations Internal Conflict). In the end the military-minded side won, but a compromise had been reached. The United Nation Forces would be established to fight military engagements, usually the number of civil wars and regional wars that followed the instability post-Ulysses. Below is a table of UNF units, but it isn't comprehensive: Air Force:
- 19th Tactical Fighter Squadron "Ridgebacks" (See: Ridgeback Squadron)
- Javelin Squadron
- Rapier Squadron
- Saber Squadron Ground Forces:
- United Nations Marine Commandos
- Several Tank Battalions Naval Forces:
- UNF Pacific Fleet
- UNF Arctic Fleet
- UNF Atlantic Fleet
- Ticonderoga-class cruiser
- Cassard-class frigate
- Ivan Rogov-class landing ship
- Aist-class LCAC
- Zumwalt-class destroyer
- Nimitz-class aircraft carrier
- #20Tier One Aircraft
Keys: tier one, old, tier one aircraft, mig-21bis, F-4E, j35j, draken, f-5e, AV-8B, harrier, SU-25tm, SU-24M, f-14, Gripen C, A-6e, f-2a, mig-31b, f-20a, tornado gr.4, su-24MP, EA-6B, F-117A, f-15c, f-14a, f-14b, mirage 2000-5, warrant officer, fulcrum, fighting falcon, phantom II, Fishbed, tiger 2, wild weasel, av-5b, frogfoot, fencer-d, tomcat, bombcat, viper zero, eagle, F-35A, lighting II, f-35b
Below is all the Tier One Aircraft, they require the rank of Warrant Officer to obtain their role, if they are carrier-capable, and if they are ECM capable, if they are experiemental (XPM). A description of the aircraft is then followed by its Special Weapons (SQW) (See: Special Weapons). All planes have guns, and MSLs (See: MSLs). Tier One Aircraft will be the most seen Aircraft in a campaign, especially in the early missions. There are three subtiers to Tier-1, that being 1.1, 1.2, and 1.3. Tier-1.1 Aircraft are old and easy to mass produce, most common to see in very early missions. Tier-1.2 aircraft are aircraft that are expanded upon, usually upgraded and modernized versions of Tier-1.1 aircraft, seen the mid-early part of the story. Tier-1.3 Aircraft are the creme de la creme of the Tier-1.3 world, seen before the story transitions from the early parts into the middle. Tier-1.1: F-4E Phantom II (Multirole) (Carrier-Based): General purpose, extra large, carrier-based fighter. Though turning performance can be a bit problematic because of the large size of the aircraft, it boasts top class speed performance among the older generation model aircraft, a high level of durability, and has a large amount of space for armaments. Called the Phantom II , it is the first aircraft shared by three branches of the U.S. Armed Forces: the Navy, Marines, and Air Force. SQW: HPPAs, LAGMs, UGBs. MiG-21bis Fishbed (Fighter): An old Soviet Union fighter created in the pursuit of smaller size, lighter weight and lower costs. While it is old, with dubious electrical equipment and weapon carrying capabilities, its light weight provides excellent speed capabilities. However, due to low stability when rolling, it takes a while to become accustomed to handling it. Known by the NATO codename of "Fishbed" , more than 10,000 were produced (including variants) and distributed to the countries of the old Eastern Bloc, making it an extremely well selling fighter. SQW: HPAA, MGP, SAAM J35J Draken (Multirole): A multirole used by five countries, including the Swedish Air Force. The first aircraft in the world to use the double delta main wing, as well as pioneering strakes and the blended wing body, having a large effect on subsequent aerospace design. It demands a high level of piloting skills to fly, due to a lack of flight stability and no fly-by-wire style control system. Known as the "Draken," meaning "dragon." SQW: SAAM, RKTL, HVAA F-16C Fighting Falcon (Fighter): A tractable, lightweight fighter with well-balanced maneuverability and stability. It has an exceptionally light weight and aerodynamic blended wing body, and though a single-engine plane, it is equipped with a powerful engine. Called the "Fighting Falcon", its relatively low cost and high power are the reason it has been adapted by air forces all over the world. To date, more than 4,000 of this best-selling model have been manufactured. Special Weapon: 4AAM, HCAA, QAAM. F-5E Tiger II (Multirole): A small scale, lightweight fighter that was developed in America in the 1970s. It is an upgraded version of its predecessor, the F-5A, which was designed to counter the MiG-21, an aircraft that was common in Eastern Bloc countries. The fighter features twin engines, a large main wing and a fire control radar. Despite its low cost, it features excellent handling and maintainability and is currently used in various countries. Its nickname is "Tiger II." SQW: UGB, HCAA, RKTL. F-4G Phantom II Wild Weasel (Attacker): This air-to-ground attack aircraft is an improved version of the F-4E Phantom II which has been developed to carry out SEAD (Suppression of Enemy Air Defense) missions. It features the same mobility as the F-4E, but can also be equipped with air-to-ground missiles. It is known as the legendary Wild Weasel and has received high recognition for its performance during the Gulf War. SQW: LAGM, UGB, 4AGM. AV-8B Harrier II plus (Attacker) (VTOL): This attacker was developed to make VTOL (vertical take-off and landing) a reality. It has a unique design featuring high mounted wings and four rotating nozzles. This makes it possible to operate in limited spaces such as light aircraft carriers and small airfields. The aircraft is commonly known as the "Harrier." SQW: 4AGM, RKTL, LASM. Su-25TM Frogfoot (Attacker): Designed with a similar ideology to the A-10A, it is an all-weather attacker developed by the old Soviet Union. It has operational capabilities to handle large caliber 30mm machine guns, air-to-ground missiles and bombs. Its NATO codename is the "Frogfoot." While it is an aircraft from a past age, it remains one of the main attackers of the Russian air force even now, and by carrying radar it provides all-weather combat capabilities. SQW: 4AGM, UGB, MGP.
Tier-1.2 F-20A Tigershark (Attacker): A fighter that was developed to be the successor to the F-5E. Its twin engines have been replaced with a single engine and the design of the aircraft has been modified resulting in a huge increase in performance. Aircraft startup time has been greatly reduced. This allows the aircraft to scramble in a short amount of time, surpassing any other aircraft within the same generation. Despite it being an old generation fighter, it features extremely high maneuverability and excellent handling. Its nickname is "Tigershark". SQW: SAAM, HCAA, HPAA Mirage 2000-5 (Multirole): Developed as an advanced air force aircraft, this tailless delta style, small combat aircraft is in service in several countries including the French Air Force. Its light weight results in excellent acceleration performance. The most recent model, the Mirage 2000-5, has improved multiple targeting capabilities from its RDY radar, and it is also furnished with such features as a modernized cockpit gauge, all of which rapidly elevate its combat potential. Its nickname is Mirage. SQW: 4AGM, 4AAM, SFFS. Su-24M Fencer-D (Attacker): A large fighter bomber developed by the old Soviet Union in the 1960s which is still in use today. Characteristics include its variable wings and sharp body. It can equip up to 8,000 kg of weapons and is capable of launching various types of air to ground missiles while maintaining a stable speed. This aircraft is known by it's NATO codename, "Fencer D." Together with its successor, the Su-34, it is currently active as a fighter bomber for the former Eastern camp countries. SQW: LASM, MGP, 4AGM. F-14A Tomcat (Fighter) (Carrier-Based): A large, carrier-based fighter intended to take over from the F-4 as principle fleet air defense. It has variable wings that can automatically change angle even during flight, allowing for both high speed capabilities in high speed ranges and high maneuverability in low speed ranges. It is also equipped with long range missiles that can shoot down incoming enemies over a considerable distance. Known as the "Tomcat". SQW: HVAA, SAAM, 6AAM. F-14B Bombcat (Attacker) (Carrier-Based): A variant of the shipboard F-14A fighter, created via a major upgrade that includes switching out the engine. Key improvements include resolution of engine trouble, increased propulsion, and revised avionics. Further modifications were performed in the 90s, intended to extend the life of the aircraft and provide further air-to-surface attack capabilities. This modified F-14 is also used for high speed, long distance tactical attacks. It is known as the "Tomcat," the same as the A type. When modified for bombing, the F-14 is unofficially also known as the "Bombcat." SQW: GPM, LAGM, SFFS. A-6E Intruder (Attacker) (Carrier-Based): An all-weather carrier-based aircraft featuring highly refined electronic systems for its time. It was developed with the intent of allowing it to fly low into enemy territory and use a selection of weapons to strike a critical blow.. Its nickname is "Intruder". It has also had a variety of other nicknames originating from its large front and slender rear section, including "Tadpole" and "Dog Ship." LSAM, 4AGM, UGB. F-2A Viper Zero (Attacker): A support attacker used by the Japan Self-Defense Air Force. Fitted with the latest electronic systems at the time it was built, it was the first aircraft in the world to use carbon fiber composite single mold technology. Giving consideration to the island nature of Japan, it is especially focused on anti-vessel combat capabilities. Developed in collaboration between Japan and the US, it is also called the "Viper Zero." SQW: LASM, UGB, RKTL. F-15C Eagle (Fighter): An all-weather, large scale fighter. Boasting a phenomenal maximum speed even among fighters, it has an abundance of ordnance loaded on board. Named the "Eagle", it has such a high level of stability performance that it holds the record for recovering after losing a wing in battle. SQW: SAAM, 4AAM, HPAA. Tornado GR.4 (Attacker): An all-weather attack aircraft jointly developed by Great Britain, Germany, and Italy. A highly maneuverable attacker with excellent speed performance and variable sweptback wings that allow for stable low altitude penetration and bombing. It is able to suppress ground targets with its multi lock-on missiles and cruise missiles. It is known by the name "Tornado." SQW: LACM, GPB, 4AGM.
Tier-1.3: Su-24MP Fencer (Multirole) (ECM): An Electronic warfare version of the Su-24, a large fighter bomber developed by the old Soviet Union. Can carry an ECM (electronic counter measures) pod that interferes with enemy missile guidance. Variable wins heighten variable speed capabilities, providing stable flight within every speed range. Its NATO codename is "Fencer-F". Fitted with thick armor, it is also tougher than comparable fighters of the same generation. SQW: ECM, UGB, ESM. EA-6B Prowler (Multirole) (Carrier-Based) (ECM): An electronic aircraft developed from the shipboard A-6 attacker. A military aircraft with a crew of four including one pilot and three others to operate the electronics. It handles electronic interference and suppression of anti-air networks using air-to-surface missiles. At one time it was used for electronic interference missions by the army, the air force and the navy. However, in recent years such duties have started to be transferred to the EA-18G. Its nickname is the "Prowler." SQW: ECM, LAGM, ESM. F-35A Lighting II (Fighter) (Stealth): A stealth aircraft developed by the JSF (Joint Strike Fighter) plan. Multiple types of F-35 exist for a range of purposes. The A type is the smallest and lightest variant, a basic model used by the US Air Force. With light controls and High-G capabilities, it is also the only variant among all types to have a 25mm gatling gun as a fixed weapon. As with the B type, it is also known as the "Lightning II." SQW: HCAA, 6AAM, QAAM. F-35B Lightning II (Multirole): A multipurpose fighter produced using a JSF (Joint Strike Fighter) design. While able to use a variety of weapons in air-to-air and ground-to-ground combat, the procurement cost for this stealth fighter is more manageable than the F-22A. In accordance with its utility, there are multiple types available. The B type utilized by the U.S. Marine Corps is STOVL (short takeoff/vertical landing) capable. Its nickname is "Lightning II". SQW: HCAA, GPB, 4AGM.
- #21Tier Two Aircraft
Keys: tier-2, second liuetenant, su-27, su-33, f-15e, rafale m, ASF-X Shinden II, Flanker, Sea Flanker, Strike Eagle, f-16C, X-29A, Su-34, F-35B, ATD-0, MiG-29A, f/a-18, flanker-b, flanker-d, f-14D, super tomcat, f-15f, mig-31, mig-31b, foxhound, super hornet, mig-29a, fulcrum, gripen c, f-16xl, f-117a, nighthawk, fullback, asf-x, shinden II, atd-0, ea-18G
Below is all the Tier Two Aircraft, they require the rank of Second Lieutenant to obtain their role, if they are carrier-capable, and if they are ECM capable, if it is a stealth craft, and if it is experimental (XPM). A description of the aircraft is then followed by its Special Weapons (SQW) (See: Special Weapons). All planes have guns, and MSLs (See: MSLs). Tier-2 is split into subtiers, Tier-2.1, -2.2, and -2.3. Tier-2.1 start appearing at the midgame, tier-2.2 appearing in the middle of midgame and endgame, and Tier-2.3 appear at the tail-end of midgame as it is transitioning into end game
Tier-2.1 EA-18G (Attacker) (Carrier-Based) (ECM):The latest electronic fighter, capable of being carried on a carrier. Along with being able to carry a pod for electronic warfare, being based on the F/A-18F makes it easy to handle, making it an electronic fighter with stable flight capabilities and high firepower. Its nickname is the "Growler". SQW: ESM, LASM, ECM Su-27 Flanker-B (Fighter): An aircraft planned and manufactured by the old Soviet Union. It features incredibly high combat capabilities and long range flight time, to compete with F-15s from the United States. It is also currently still used in Russia, older nations from the former Soviet Union, and the third world. Large in size and yet with excellent maneuverability, its wide ranging potential has led to many variants being created, and it can be said to be an aircraft representative of the 4th generation on the Eastern side. Its NATO codename is "Flanker." SQW: SAAM, QAAM, 4AAM. Su-33 Flanker-D (Fighter) (Carrier-Based): Using the Su-27 as a base, this carrier-based aircraft was developed for practical use by the Navy. Its speed capability is slightly lower than other fighter craft of the same generation, but it boasts excellent turning performance. Its NATO codename is "Flanker-D". The main and tail wings can be folded up to accommodate the storage space available on an aircraft carrier. SQW: HPAA, HCAA, HVAA. F-15E Strike Eagle (Multirole): A fighter bomber with the air-to-air combat ability of the F-15C and additional air-to-ground capabilities. Able to be equipped with a diverse array of armaments, including anti-aircraft, ground attack, multi lock-on missiles and aerial bombs, it is capable of dealing with variety of situations. Called the "Strike Eagle", through the exterior is almost the same as the F-15C, it provides various ground attack improvements. SQW: 4AAM, SFFS, 4AGM. Rafale M (Multirole) (Carrier-Based): This high performance, omnirole, carrier-based aircraft is the pride of the French Navy. Possessing high level of acceleration and turning performance, and equipped with the large quantity of arms including air-to-air missiles and long-range dispenser weapons, this aircraft plays a large role in any kind of air-to-ground or air-to-air mission. Called by the name Rafale (squall), its elegant delta and canard wings and superb aerodynamically shaped air-intake, are distinguishing characteristics. SQW: HCAA, SOD, LASM F-14D Super Tomcat (Fighter) (Carrier-Based): A revision of the F-14, which has come to characterize carrier-based fighters, known as the "Super Tomcat". While maintaining the stable maneuverability offered by the digitally controlled variable sweep wing and the capability to neutralize multiple incoming targets at long range, it is also outfitted with a new onboard radar and engine. SQW: 6AAM, HPAA, QAAM. F-16F Fighting Falcon (Multirole): The successor to the F-16C. Various improvements have been made in order to export it outside the United States. Air-to-ground battle capability has been improved by an upgrade to its gun control. Air resistance is controlled by the conformal tank system, which extends flight range and make it adaptable to any kind of air-to-air or air-to-ground missions. It is called by the same name as the F-16C, "Fighting Falcon". SQW: QAAM, GPM, 4AGM. MiG-31B Foxhound (Fighter): This interceptor is the former Soviet Union's first 4th generation aircraft. Derived from the MiG-25, the aircraft has been heavily modified. Unlike the MiG-25, which is an interceptor that excels at high altitudes, this aircraft is capable of supersonic flight even at low altitudes. Thanks to its high engine thrust, it can reach a top speed close to Mach 3. In addition, this aircraft has excellent air defense capabilities. The NATO codename for it is "Foxhound." SQW: HCAA, SAAM, LAAM F/A-18F Super Hornet (Multirole) (Carrier-Based): Whether it's air-to-air or air-to-ground, this carrier-based fighter is capable of handling a wide variety of missions. An easy-to-handle aircraft that boasts stable maneuverability at any speed. Equipped with long-range attack weapons, it's well-suited for preemptive attacks. Nicknamed the "Super Hornet." SQW: 4AAM, LASM, SAAM MiG-29A Fulcrum (Fighter): A medium-sized master fighter developed as the successor to the MiG-21. In a one-on-one dogfight, it has strong maneuvering capabilities due to its refined aerodynamics. Though it is similar in shape to the Su-27, which was developed around the same time, it was built smaller in size since it is used in close proximity to front-line bases. Its NATO codename is "Fulcrum". QAAM, HVAA, 4AAM.
Tier-2.2: Gripen C (Multirole): A multirole light fighter that is used by a total of five countries, including the Swedish Air Force. It is known for its small size, short takeoff capabilities and capacity to carry a variety of weapons. This allows it to launch from a runway and a hangar basically cut out of the mountains, with its light maneuverability allowing it to complete a variety of missions. As an aircraft capable of switching roles during flight, it also has the name "JAS-39C", taking abbreviations from Jakt (air-to-air), Attack (air-to-ground), and Spaning (reconnaissance). HPAA, RKTL, 4AAM. F-16XL (Attacker): A heavily modified version of the F-16. The main wing has been changed to a cranked-arrow delta wing and it has the largest weapon carrying capacity among the F-16 aircraft. It features improved stability in low speed ranges and its abilities as both an attacker and a bomber have also been improved. The aircraft competed with the F-15E in the Enhanced Tactical Fighter (ETF), a programme that was conducted by the United States Air force. Unfortunately, the aircraft was not adopted and is now used as a subject of flight research in research institutions. SQW: 4AGM, SOD, GPB F-117A Nighthawk (Attacker): The first ever stealth attacker, specialized for secret bombing runs. As the design is focused entirely on stealth capabilities the aircraft is lacking in speed and maneuverability. On the flipside, however, remaining off enemy radar allows it to use guided bombs to perform pinpoint strikes. It has unique shape comprised of plane surfaces and a special paint job in order to reflect and absorb radar waves. Known as the "Nighthawk", it gained recognition during the 1991 Gulf War for flying more than 1200 sorties without a single one of the aircraft being shot down. SQW: GPB, SOD, LAGM. F-15J (Fighter): Used by the Japan Air Self-Defense Force, this aircraft is based on the F-15C Eagle and features Japanese specs. As with the F-15C, it features an impressive maximum speed and a large weapon carrying capability. In addition, it is equipped with original Japanese improvements to the internal electronic systems making it the primary aircraft for air defense. SQW: 4AAM, QAAM, SAAM. X-29A (Fighter) (XPM): An aircraft from the X-planes, a series of experimental United States aircraft. Based on the F-5, the aircraft features a lot of new technology. A combination of three digital fly-by-wire systems have been specially designed to control this aerodynamically unstable aircraft featuring a forward swept wing configuration and canard wings. Thanks to this setup, this is the first forward swept wing aircraft capable at supersonic speeds. SQW: QAAM, SAAM, HPAA.
Tier-2.3: Su-34 Fullback (Attacker): An attacker developed based on the Su-27 with a tandem seat cockpit. It exhibits top class maneuverability for an attacker, with its agile movements competing aggressively with fighters of the same class. Thicker armor also increases its survival rate. The NATO codename is the "Fullback". Assuming attack missions over an extended period of time, the rear section of pilot seats has a basin and a simple kitchen. SQW: 4AGM, LAGM, GPB. ASF-X Shinden II (Multirole) (VTOL) (XPM): This state-of-the-art support fighter has a variable airframe that provides stable flight performance at any speed, making it ideal for a variety of missions such as attacking hostile fleets in territorial waters, engaging enemies attempting to land, and providing support during mountain defense operations. Boasting a variable, forward swept wing configuration, its outstanding maneuverability provides excellent close-range combat abilities. It has a unique two-tiered engine, allowing it to be a VTOL aircraft as well. It is known widely as "Shinden II" (Magnificent Lightning II). SQW: 6AAM, LASM, GPB. ATD-0 (Fighter) (XPM): Based on the design of a demonstrator aircraft developed by the Japanese Ministry of Defense, this aircraft has been improved and adjusted for combat purposes. Despite its small size, it features advanced mobility and stealth capabilities that rival those of 5th-generation fighter aircraft. The aircraft features technology such as a sensor, avionics and a weapon system allowing it to obtain data from the battlefield. This data is crucial for the development of 'fighter aircraft of the future.' SQW: 4AAM, QAAM, SAAM.
- #22Tier Three Aircraft
Keys: tier-3, first lieutenant, b-1b, f-15 s/mtd, yf-23, f-15se, b-2a, lancer, black widow II, su-35, mig-1.44, flanker-e, flatpack
Below is all the Tier Three Aircraft, they require the rank of First Lieutenant to obtain their role, if they are carrier-capable, and if they are ECM capable, and stealth capable. A description of the aircraft is then followed by its Special Weapons (SQW) (See: Special Weapons). All planes have guns, and MSLs (See: MSLs). Tier-3 is split into two subtiers, 3.1 and 3.2. These are the aircraft seen at the endgame, before tier-4 planes. 3.1 Planes appear during the beginning of the end, and 3.2 appears from the mid-endgame to before the end.
Tier-3.1: B-1B Lancer (Bomber): A strategic bombing fighter able to penetrate enemy territory at supersonic speed and drop a large quantity of bombs to gain complete control. Taking advantage of the variable wings that allow for stable turning at any altitude, it slips through radar nets with low altitude flying. With its sharp exterior, strike power, and maneuverability unexpected in such a large machine, it is well-suited to the name "Lancer." SQW: MGPB, MUGB, MSOD, MAGM. F-15 S/MTD (Multirole) (XPM): An experimental aircraft developed to increase maneuverability and designed for short takeoff and landing abilities. An electronic control system simultaneously operates the horizontal stabilizer, 2DCD thrust-vectoring nozzle, and canard wings, resulting in turning performance that exceeds the capabilities of conventional multirole aircraft. The oversized canard wings provide a large degree of dynamic lift allowing for increased maneuverability and stability during stall recovery, regardless of speed. S/MTD stands for "Short Takeoff and Landing/Maneuver Technology Demonstrator." SQW: SAAM, LAGM, FAEB. F-15SE Silent Eagle (Mutlirole) (Stealth): A stealth attacker that was proposed to countries using F-15 type aircraft. Based on the F-15E, modifications have been performed that include conversion of the conformal tank into a weapon bay and the coating of the aircraft in radar absorbent material. Although it features lower weapons carrying capacity and fuel, it has achieved frontal stealth capabilities that are said to be equal to fifth generation jet fighters. Its nickname is "Silent Eagle." SQW: QAAM, GPB, HPAA. Su-35 Flanker-E (Fighter): The successor to the Su-27, a master aircraft that boasts menacing turning performance. A "Flanker" series aircraft possessing top class air battle fighting ability and equipped with an independent, two-dimensional thrust deflection nozzle. The NATO codename for it is "Flanker-E". A machine that can handle battles not only over short distances, but long distances as well. SQW: 6AAM, QAAM, HPAA.
Tier-3.2 YF-23 Black Widow II (Fighter) (Stealth): A prototype fighter with high stealth capabilities and excellent high speed flight. A candidate from the ATF (Advanced Tactical Fighter) program, with diamond shaped wings and a Y-shaped tail, reducing radar reflection surfaces and air resistance to absolutely minimal levels. Its nickname is the "Black Widow II." SQW: SAAM, HVAA, HCAA. MiG-1.44 Flatpack (Multirole) (XPM): A proof of concept aircraft for the 5th generation fighter, developed for the Soviet Union Air Force. Developed as a demonstrator for the MFI Plan and conceived to counter the American ATF Plan, it was selected as a likely candidate for production. The delta wing with its canards and the secondary propulsion directional control nozzles provide excellent speed and turning performance, creating a multirole with a slight bias for air-to-air combat. Its NATO codename is "Flatpack". SQW: QAAM, UGB, 4AAM B-2A Spirit (Bomber): A stealthy strategic bomber that is able to penetrate enemy territory without being detected by radar and can carry out large-scale bombing raids. A flying wing aircraft, it has no tail, which makes it more difficult for radar to detect. Its maneuvering performance has been exchanged for increased stealth performance, so it can penetrate radar nets more safely. The number of manufactured aircraft is extremely low, so each individual aircraft is given a unique name comprised of the nickname "Spirit" and the name of a geographic territory. SQW: MGPB, MUGB, MSOD, MAGM
- #23Tier Four Aircraft
Keys: tier-4, captain, ADFX-01, Morgan, X-02, X-02 Wyvern, su-37, mig-35d, f-22, f-22a, f-22b, su-47, su-57, terminator, super fulcrum, raptor, strike raptor, felon
Below is all the Tier Four Aircraft, they require the rank of Captain to obtain their role, if they are carrier-capable, if they are ECM capable, and if they are stealth capable, and if they are experimental (XPM). A description of the aircraft is then followed by its Special Weapons (SQW) (See: Special Weapons). All planes have guns, and MSLs (See: MSLs). Tier-4 is split into three subtiers, 4.1, 4.2, and 4.3. These planes only appear with the best pilots in them, usually while the enemy is on their last heels. 4.1 aircraft are seen as the climax begins, and 4.2 aircraft are seen at the end of the climax. But 4.3's are usually never before seen aircraft in the war, usually piloted by those who have conquered the skies.
4.1: Su-37 Terminator (Fighter): This all-weather multipurpose fighter was developed to increase the aerial combat abilities of the Su-27. It is the first aircraft within the Flanker series to incorporate 2DCD thrust-vectoring nozzles resulting in increased turning performance. The addition of canard wings also provide increased stability. In 1996, the aircraft performed the very first Kulbit maneuver at an air show capturing the attention of people across the world. This aircraft is commonly known as the "Terminator." SQW: HVAA, 4AAM, QAAM. MiG-35D Super Fulcrum (Fighter): A variation fighter created using the same technology as modifications to the MiG-29. The D type has multiple seats. Being based on the MiG-29M2 and the K type already provides a reduction in weight due to changes in the main wing's surface area and aircraft materials. This is joined by a redesign of the structure that includes an increase in hard points, a new engine with low visibility and enhanced output and an improved AESA fire control radar. It ultimately features detailed improvements to everything from weapon systems through to avionics and provides capabilities that rival those of 5th generation aircraft. Its NATO codename is the "Fulcrum-F." It is also known unofficially as the "Super Fulcrum." SQW: SAAM, 6AAM, HPAA
Tier-4.2: F-22A Raptor (Fighter): This ultimate stealth fighter is the pride of the U.S. Armed Forces. Aside from flight performance, it has top class acceleration performance and a two-dimensional thrust deflect nozzle which also gives it outstanding maneuverability. Its preemptive strike power, called "first look, first shoot, first kill", is fitting for an aircraft with the name "Raptor", the master of the skies. SQW: QAAM, 4AAM, HPAA. FB-22 Strike Raptor (Attacker) (Stealth): A fighter bomber derived from the F-22. It features a redesigned airframe to improve the stealth and supercruise abilities featured in the prototype. The main wing is made of a delta wing configuration and to increase air-to-ground attack capabilities, its body has extended to expand its weapon bay. The aircraft has been developed as the successor to other large-scale aircraft to sortie on bombing missions. SQW: SOD, GBP, SFFS. Su-47 Berkut (Attacker) (XPM): A multirole fighter, created as a prototype fifth generation fighter. Places canards ahead of wings and tailplanes, giving it a characteristic tandem-triple layout. If its unique aerodynamics can be put to effective use, the unrivaled turning capabilities can lead to big advantages in aerial combat. Known as the "Berkut", which is Russian for "Golden Eagle." SQW: QAAM, UGB, HPAA.
Tier-4.3: Su-57 Felon (Fighter) (XPM): This aircraft was created based on the plans for the PAK-FA (from the Russian for "Prospective Airborne Complex of Frontline Aviation"). It has very high stealth capabilities, and represents the culmination of Russian Air Force technology. Featuring prominent maneuverability due to a thrust vectoring nozzle and excellent stealth against radar, it boasts top class aerial combat capabilities. Currently known by its name during its name, the "Felon", but it has been called the "T-50" and "PAK-FA." SQW: 4AAM, HVAA, QAAM. ADFX-01 Morgan (Multirole) (XPM): A prototype fighter created by the UN Forces based on plans from an unspecified country. It is classified as a supreme aircraft within the 4.5th generation of fighter aircraft and can be equipped with powerful weapons such as the "TLS" (Tactical Laser System) and "MPBM" (Multi-Purpose Burst Missiles). It features forward-swept wings and canards resulting in high maneuverability despite its size as a large scale aircraft. However, during the golden age of stealth aircraft, the ADFX-01 Morgan failed to prove its worth and has remained a prototype ever since. Its codename is "Morgan," a reference to a fairy from the King Arthur legends. SQW: TLS, MPBM, ECM. ADFX-01 Specifications Length: 23.9 m (78.41 ft) Width: 15.7 m (51.51 ft) Height (clean configuration): 4.6 m (15.10 ft) Height (landing configuration): 5.7 m (18.70 ft) Weight: 19,600 kg (19.6 metric tons) Combat Radius: 1,200 km (745.65 miles) Max Speed: Mach 2.0 (2,450 km/h or 1522 mph) X-02 Wyvern (Multirole) (Carrier-Based (XPM)): An air superiority/multirole fighter developed by a certain country. It features special variable wings which adjust according to speed. The forward swept wing configuration allows it to demonstrate unparalleled combat abilities while its sweptback wing configuration gives it access to supercruise and stealth abilities. The extreme visual differences between the wing configurations has often made people believe that there are 2 different aircraft. Its nickname is "Wyvern." SQW: 6AAM, SOD, QAAM X-02 Specifications: Length: 21.84 m (71.65 ft) Wingspan -Outer wings deployed: 18.3 m (60.04 ft) -Outer wings stowed: 11.54 m (37.86 ft) Height -Outer wings deployed: 4.36 m (14.30 ft) -Outer wings stowed: 3.42 m (11.22 ft) Weight: 16,800 kg (37,000 pounds) Engines: 2× ERG-1000[4] Combat radius: 1,050 km (650 miles) Top speed: Mach 2.5 (3,063 km/h; 1,903 mph; 1,654 kn)
- #24Tier Five Aircraft
Keys: tier-5, major, ADF-01, XFA-33, R-101, CFA-44, XFA-27, GAF-1, ADA-01B, X-49, Falken, Fenrir, Dephinus, Nosferatu, Varcolac, Adler, Night Raven
Below is all the Tier Five Aircraft, they require the rank of Major to obtain their role, if they are carrier-capable, if they are ECM capable, and if they are stealth capable. All Tier-5 Aircraft are experimental, and mass production has never been attempted before. Tier-5 are Boss Aircraft, utilized by the Ace of Aces; they have the power to fight off entire battalions of enemies as long as the pilot is fit enough. A description of the aircraft is then followed by its Special Weapons (SQW) (See: Special Weapons). All planes have guns, and MSLs (See: MSLs). Tier-5 is split into three subtiers, 5.1, 5.2, and 5.3. The subtiers represent the power, and how futuristic, the aircraft is. Don't get it twisted, 5.1 Aircraft can still run circles even on the most advanced tier-4's.
Tier-5.1 ADF-01 Falken (Multirole): A large air supremacy fighter developed by a certain country. Based on its predecessor, the "ADFX-01 Morgan" prototype fighter, it features an array of monitors arranged in a 360-degree sphere within the cockpit. This is known as the "COFFIN" system. The aircraft also features new technology, including a 2DCD thrust vectoring nozzle, vertical canards and stealth capabilities. The "TLS" (Tactical Laser System) is stored within the body of the aircraft which transforms upon using the weapon. Its abilities are beyond anything that conventional aircraft are capable of and can be considered to be the ultimate forward swept wing aircraft featuring canards. Its nickname is "Falken." SQW: TSL, HVAA, 4AAM. ADF-01 Specifications: Length: 24.00 m (78.74 ft) Wingspan: 15.92 m (52.23 ft) Height: 5.64 m (18.50 ft) Weight: 23,300 kg (51,400 pounds) Engines: 2× WWX-GD-425 Top speed: >Mach 2.2 (2,695+ km/h; 1,675+ mph; 1,455+ kn) Aerial refueling: Flying boom system XFA-27 (Multirole) (Carrier-Based) (Stealth): A carrier-based stealth fighter which has been developed with the aim of creating an aircraft that can demonstrate extreme performance. Information on the country of origin and manufacturer has not been made public, making this a highly classified aircraft. Featuring an all-moving tail, canards and unique vectoring nozzles, it is capable of excellent maneuverability. It comes equipped with MSTM (Multiple-Launch Standard Missile) which can inflict significant damage, but requires the skills of a veteran pilot to use efficiently. SQW: SOD, MSTM, ECM XFA-27 Specifications: Length: 22.5m Width: 20m Height: 5.45m Max Speed: 2,600km/h XFA-33 Fenrir (Multirole): A large-scale special attacker aircraft developed by a small country in the southern hemisphere. It was originally created as a demonstration aircraft to display the high-level technical capabilities of a military-industrial complex, but the fortress which acted as a base for the aircraft's development and production was destroyed. A certain country discovered the remains of the aircraft and reproduced it for research. Unlike the prototype aircraft, it doesn't come equipped with optical camouflage or VTOL systems, but it's lighter and features improved maneuverability, resulting in an aircraft that is more suitable for real combat. SQW: LASM, 4AAM, LSWM.
Tier-5.2: CFA-44 Nosferatu (Multirole) (Carrier-Based) (Stealth): This next-generation, carrier-based stealth aircraft has been developed using cutting-edge technology. Its left and right 2DCD thrust-vectoring nozzles provide outstanding maneuverability. Various onboard experimental weapon technologies include a powerful rail gun and ADMM missiles. The Nosferatu has the potential to turn the tide in any battle in the hands of an experienced ace pilot. It's nickname is "Fandance." SQW: ADMM, EML, ECM Length: 24.04 m (78.87 ft) Wingspan: 14.58 m (47.83 ft) Height: 5.03 m (16.50 ft) Weight: 18,500 kg (40,800 pounds) Engines: 2× Marte-type 11 Combat radius: 1,360 km (850 miles) Top speed: Mach 2.2 (2,695 km/h; 1,675 mph; 1,455 kn) GAF-1 Varcolac (Multirole): A large, versatile aircraft developed in secret based on the "Golden Axe Plan." Massive in size, more than twice that of many other combat aircraft, and characterized by its forward jutting cockpits. It is a canard wing aircraft, with the massive backswept wing unified with the canards that stretch from the front of the aircraft and the winglets on the wing tips, and twin vertical tails that rise at an outward angle from the left and right engine units. It is known as "Varcolac", meaning "werewolf." SQW: QAAM, 4AAM, LSWM. ADA-01B Adler (Attacker): A large attacker developed by a certain nation. It was originally planned to act as the defender of the "ADF-01 FALKEN," and the nose and central section show a design in common with the ADF-01. Created as a variant of the ADA-01A, which was developed as a platform for operation of the wide dispersal SDBM weapon, the SDBM housing container has now been replaced with a MPBM launcher in the fuselage, increasing maneuverability. Acquiring excellent defensive and flying capabilities in exchange for this loss of firepower, it offers unparalleled strength in attacker missions such as close air support (CAS). Known as the "Adler", German for "Eagle." SQW: MPBM, MGP, 4AGM.
Tier-5.3: R-101 Delphinus #1 (Fighter): Developed by Neucom, the Delphinus series of aircraft forms the core of the "R-numeral" fleet. This is the first aircraft within the Delphinus series. It uses technology from Neucom, the leading company in the aerospace industry. 90% of its airframe structure is comprised of new materials and it also features a newly developed high power engine. In addition, the airflow across the aircraft surface is controlled dynamically via laminar flow control technology. When this aircraft was first revealed, its state of the art technology captured the attention of people around the world including military personnel. SQW: HCAA, LAAM, 4AAM. Length: 20.48 m (67.2 ft) Width: 12.6 m (41 ft) Height: 4.1 m (13 ft) Weight: 8,098 kg (17,853 lb) Top speed: 2,856 km/h (Mach 2.3; 1,775 mph; 1,542 kn) Armor: Light
X-49 Night Raven (Multirole): A next-generation aircraft which is the result of "DOE" (Darkness of Enigma), a secret project conducted by General Resource. It features a box wing configuration, a new type of engine and a high output laser weapon. As its nickname (Night Raven) suggests, its appearance on the battlefield is an omen of ill fortune for the enemy. SQW: TLS, LAAM, SFFS. X-49 Specifications: Width: 30.11m Length: 17.20m Height: 3.82m Weight: 39,940 kg Max Speed: 5,068 km/h
- #25MSL
Keys: Missile, MSL, MSLs, missiles, aim-9m, r-60, aa-8 aphid, r.550 magic, mica ir, aam-4, standard missile, stdm, mssl
The Standard Missile (STDM) or just "Missile" (MSL. MSSL) are a fox two (See: Brevity Code) set of missiles that can lock onto air and ground targets. Assume that, unless they say otherwise, all characters firing missile are firing the STDM. Below are all the models of the STDM:
- AIM-9M Sidewinder (most American, European, and fictional aircraft)
- R-60 (AA-8 Aphid) (All Russian aircraft and CFA-44 Nosferatu)
- R.550 Magic (all French aircraft)
- MICA IR (Rafale M)
- AAM-3 (All JSDF aircraft, whether real or fictional)
- #26Special Weapons
Keys: hvaa, saam, 4aam, hcaa, qaam, hpaa, 6aam, laam, hcaa, lagm, ugb, rktl, 4agm, lasm, sffs, sod, faeb, mpbm, mgp, tls, lswm, admm, eml, mlsm, ecm, esm, special weapon, sqw, Special Weapon, special weapons, SP. WEAPON
Air-to-Air: Hyper-Velocity Air-to-Air Missile (HVAA): The fastest air to air missile among all air to air weapons. It also has a long range, allowing it to reach distant targets in just a short time. Homing capabilities are not especially high, but it is a highly effective weapon in the hands of a pilot skilled at getting behind his enemy. Semi-Active Air-to-Air Missile (SAAM): An air-to-air missile that homes in using semi-active radar. After firing, there is a requirement to keep the target inside the steering circle on your aircraft's display in order to maintain homing capabilities, but this allows the missile to be guided to the target with extremely high accuracy. It also offers long range, making it very effective over long distances. 4 Target Air-to-Air Missile (4AAM): An air-to-air missile that can lock on to and attack up to four targets simultaneously. It is also possible to fire up to four missiles in succession against a single target to cause major damage. It also has a comparatively long effective range, making it an easy to handle air-to-air armament. High-Capacity Air-to-Air Missile (HCAA): An air-to-air missile with enhanced capacity and reload speed. The high capacity and fast reload speed allow missiles to be continuously fired at a rapid rate. An effective air-to-air weapon in situations requiring lots of ammo and quick responses, such as when fighting a large number of enemies. Quick Maneuver Air-to-Air Missile (QAAM): An air-to-air missile with excellent homing capabilities. It has a higher target execution rate than the standard missiles. If it is fired after you have locked on to the target, the missile will continue to home in on its target regardless of the state of your aircraft. High-Power Air-to-Air Missile (HPAA): An extremely powerful air-to-air missile. Its homing capabilities are not especially high, but a single missile can cause major damage to a target. 6 Target Air-to-Air Missile (6AAM): An air-to-air missile that can lock on to and attack up to six targets simultaneously. It is also possible to fire up to six missiles in succession against a single target to cause massive damage. Its long range makes it effective over long distances, but its homing capabilities are a little low. Long-Range Air-to-Air Missile (LAAM): A long range air-to-air missile. Although homing capabilities and power all remain average, it is an effective weapon for those pilots who prioritize seizing the initiative in battle. High-Capacity Air-to-Air Missile (HCAA): An air-to-air missile with enhanced capacity and reload speed. The high capacity and fast reload speed allow missiles to be continuously fired at a rapid rate. An effective air-to-air weapon in situations requiring lots of ammo and quick responses, such as when fighting a large number of enemies. Air-to-ground/ship: Long-Range Air-to-Ground Missile (LAGM): An air-to-ground missile that features both long range and high power. Though not as large as a bomb, the blast after impact is still large, enveloping the vicinity of the target. It is especially effective against clusters of ground targets at long range or tough ground targets. Unguided Bomb (UGB): A dropped bomb with no homing capabilities. It is highly destructive, allowing for a wide area of attack in the vicinity of the point of impact. As it does not have homing capabilities, the target has to be visually confirmed before deploying the weapon. Rocket Launcher (RKTL): A special weapon that fires a succession of multiple, non-homing rockets. Although not suited to precision firing, they split apart upon impact, causing damage to the vicinity. As well as clearing out a wide area, focusing on a single point of impact also allows for major damage to be inflicted to the target. 4 Target Air-to-Ground Missile (4AGM): An air-to-ground missile that can lock on to and attack up to four targets simultaneously. It is also possible to fire up to four missiles in succession against a single target to cause major damage. It also has a comparatively long effective range, making it a valuable air-to-ground weapon against scattered ground targets that a single bomb cannot clear out. Long-Range Air-to-Ship Missile (LASM): An air-to-ship missile that features both long range and high power. Though not as large as a bomb, the blast after impact is still large, enveloping the vicinity of the target. Although most effective against ship targets, it is also an effective air-to-ground weapon against ground targets at distance. Self-Forging Fragments Submunitions (SFFS): A dropped bomb with no homing capabilities that is also designed to split into many small fragments. The height and speed at which it is dropped can be used to control the dispersion range to some degree, allowing bombing for a variety of situations, from close range to across wide areas. Stand-Off Dispenser (SOD): An air-to-ground weapon that launches explosive projectiles. The projectiles launch towards the locked on target, and then dispenses a large number of small bombs above the target, across a wide area. In addition to a long effective range, it also offers excellent precision for wide area attacks making it very easy to use. Fuel-Air Explosive Bomb (FAEB): A dropped bomb with no homing capabilities that uses a special type of explosive fuel. It causes a massive explosion upon impact, capable of inflicting damage to targets across an extremely wide area. Although the power of the explosion is less than other bombs, it is extremely effective at wiping out a large cluster of smaller targets.
Air-to-Air/Ground: Machine Gun Pod (MGP): An additional machine gun attached to the aircraft's exterior. Along with greatly increasing the ammo available for a machine gun, firing simultaneously with the standard machine gun allows for an extremely powerful close range attack. Tactical Laser System (TLS): A special weapon that hits targets with a high output laser to cause major damage. As there is zero time difference between firing and impact, with skillful targeting and timing any target be it air-to-air or air-to-ground can be hit. It has a fixed period of firing time, which can be used to continuously target a single point or be used to sweep across a wide area. Multi-Purpose Burst Missile (MPBM): A burst missile that splits apart when it gets close to the locked on target. It is capable of locking on to air-to-air and air-to-ground targets, causing a wide-area attack in the vicinity of the point of impact. It is an extremely effective guided weapon against a cluster of targets, either in the air or on the ground. Long Range Shock Wave Missile (LSWM): A missile with a special warhead that causes a shockwave around its point of impact. It can lock on to both ground and air targets and its characterized by causing damage over a wide area. It's effective for long range strikes against clusters of enemies, but requires careful handling due to relatively poor homing capabilities. All Direction Multi-Purpose Missile (ADMM): A multi-purpose missile capable of attacking both air-to-air and air-to-ground targets simultaneously. Although each individual missile is not especially powerful, 12 small missiles with excellent homing capabilities all simultaneously lock on to multiple targets, allowing for the efficient description of targets across a wide area. It is especially effective in battles in which targets feature a mixture of air, ground and sea targets. Electromagnetic Launcher (EML): A special weapon that fires bullets at extremely high speeds by accelerating them electromagnetically. Although it has no homing capabilities, each shot travels exceptionally fast and is very powerful. This allows for major damage to both air-to-air and air-to-ground targets, regardless of range, so long as targeting and timing are in alignment. Multiple-Launch Standard Missile (MSTM): A multiple-launch standard missile capable of firing a maximum of 4 shots in succession. All capabilities are on par with standard missiles, and they can lock on to air and ground targets. They can be used to both launch a focused attack on a primary target or take on multiple targets simultaneously, proving most useful during the most chaotic of battles. Electronic Countermeasures: Electronic Countermeasure (ECM): A special weapon that causes electronic jamming across a certain region. Emits jamming waves for a brief period of time, jamming enemy lock on capabilities and missile homing within the range of the effect. Electronic Support Measure (ESM): A special weapon that relays tactical data signals from allies in the vicinity. It increases sensitivity to signals from allies for a brief period of time, allowing datalink to be received over a wide area. Bomber Weapons: Modified Guided Bomb (MGPB): A TV-Guided Bomb for bombers. It has high attack power and additional simultaneous drops allow for a wide attack in the vicinity of the point of impact. Modified Unguided Bomb (MUB): A dropped bomb for bombers featuring enhanced capabilities. It has high attack power and additional simultaneous drops allow for a wide attack in the vicinity of the point of impact. As it does not have homing capabilities, the target has to be visually confirmed before deploying the weapon. Modified Stand-Off Dispenser (MSOD): An air-to-ground weapon for bombers featuring enhanced capabilities. It launches projectiles toward the locked on target, and then dispenses a large number of small bombs above the target. This allows for bombing to be conducted across a wide area. In addition to a long effective range, it also offers excellent precision for an area effect weapon, making it very easy to use. Modified Air-to-Ground Missile (MAGM): An enhanced air-to-ground missile for bombers featuring both long range and high power. The blast after impact is large and envelopes the vicinity of the target. It is especially effective against clusters of ground targets at long range or tough ground targets.
- #27Brevity Code
Keys: brevity code, fox 1, fox 2, fox 3, guns guns guns, slash, drive, away, magnum, pickle, rifle, abort, angels, bandit, bogey, , bogey dope, break, cleared, closing, engage, feet wet, furball, hard, heavy, hold fire, hot, jink, , leaker, no factor, no joy, ripple, rodger, scramble, seperate, spike, splash, spike, tally ho, tally, visual, weapons free, weapons hold, weapons safe, wilco, winchester
Away Release of a specified weapon. For example, "missile away" can be used for the launch of a missile. DRIVE Launch of the All Direction Multi-Purpose Missile Fox One Launch of a semi-active radar homing missile, such as the Semi-Active Air-to-Air Missile. Fox Two Launch of an infrared homing missile, including the standard missile and some Special Weapons such as the High-Power Air-to-Air Missile and Multiple-Launch Standard Missile. Fox Three Launch of an active radar homing missile, including most air-to-air Special Weapons such as the Long-Range Air-to-Air Missile. Magnum Launch of an anti-radiation missile, including the Long-Range Air-to-Ground Missile. Pickle Drop of an unguided air-to-ground munition, including the Unguided Bomb and Self-Forging Fragments Submunitions. Rifle Launch of a guided air-to-ground missile, including the 4 Target Air-to-Ground Missile. SLASH Firing the Electromagnetic Launcher Abort Terminate the ongoing action. Angels Altitude in thousands of feet; for example, 12 angels is 12,000 feet. Bandit A unit that has been identified as an enemy. Bogey A unit whose identity is unknown. Bogey dope A request for information on the closest set of radar contacts. Break Perform an immediate turn. "Break [direction]" is to perform a turn in the indicated direction. "Break off" is to turn away from active engagement. Cleared Permission is granted to perform the action. Closing Distance is decreasing. Engage Permission is granted to fire upon indicated targets. Feet wet Flying over water. Furball Friendly and non-friendly aircraft are in close proximity. Hard [direction] Perform an immediate turn in the indicated direction. Heavy Indicates a group has three or more contacts. Hold fire An emergency order to cease fire. Hot Radar contact is heading toward a specific reference point. Jink Perform an unpredictable maneuver. "Jink [direction]" is to perform a maneuver in the indicated direction. Leaker An airborne threat that has passed through a defensive layer. No factor The object is not a threat. No joy No visual contact with the specified target. Ripple Release weapons in close succession. Roger Radio transmission received. Scramble Take off as quickly as possible. Separate Leave a specific engagement. Spike Radar warning receiver (RWR) indicates an active air threat. Splash Weapon hit observed on a target. Tally (ho) A non-friendly unit has been spotted. Visual A unit has been spotted. Weapons free Permission is granted to fire on non-friendly targets. Weapons hold/safe Firing weapons is only allowed in self-defense. Wilco Will comply with received instructions. Winchester No ammunition remaining.
- #28Mercenaries
Keys: mercenaries, irregulars, irregular, mercs, pirates, privateers, hired gunz, pmc, private military company, unics, united nations Independent Commando Services
Mercenaries, or as they are officially called, Private Military Companies (PMCs) are irregular military units that don't have an allegiance to any one nation, per se, but rather to those who pay them the best. There are two types of Mercenary, free-lance, and organized; the latter are called PMCs. The global military budget cuts caused by the Ulysses Disaster (See:Ulysses Disaster) triggered a boom in the private security contractor industry. Several armed groups were hired by the United Nations Security Council (See: United Nations), forming the UNICS (United Nations Independent Commando Services). As well, the overabundance of aircraft after the introduction of the Advanced Automated Aviation Plant (See: Wernher and Noah Enterprises) caused several former pilots to become hired soldiers, giving rise to groups such as Martinez Security (See: Valahia and Golden Axe Crisis), Axe & Hammer and Arrows Air Defense and Security, among others. Martinez Security (MS) is a PMC group formed after the Ulysses Disaster. It is one of the most well-known PMCs in the world, known for being no-nonsense. Martinez's forces were divided into several military branches, including a ground branch, a naval branch, and an air force division, and this aerial division is large enough to necessitate the use of AWACS operators. The workforce of the company was composed of agents and employees from various countries, including the United States, Japan, Sweden and the United Kingdom. A number of members were also former professional soldiers from various countries. They are most well known for their part in the Valahia Crisis and the Golden Axe Crisis. Axe & Hammer (ANH) Services specialize in close-air support and deep-strike mission. They fly Attackers (See: Aircraft's Role) and Bombers. But, due to this, they are also very vulnerable. To cover this vulnerability, they subcontract other PMC groups to provide cover for their operations. Arrow Air Defense and Security (AADNS) is a private military company specialized in aerial warfare formed in the aftermath of the Ulysses Disaster. It operates under the jurisdiction of the United Nations Independent Commando Services (UNICS), a body regulating hired contractor activity, and is considered a member of the United Nations Forces. The Arrows' headquarters is located in San Diego. The company uses a variety of combat aircraft manufactured through the Advanced Automated Aviation Plant created by Wernher and Noah Enterprises.
- #29Post-Stall Manuver
Keys: post-stall maneuver, psm, cobra, Knife-Edge Slide, cobra maneuver, knife's edge slide, Pugachev's Cobra, j35j draken, F-22A Raptor, Su-30SM, Su-35S Flanker-E, Su-37 Terminator, Su-47 Berkut, Su-57 Felon, X-02 Wyvern, ADF-01 FALKEN, ASF-X Shinden II, XFA-27, CFA-44 Nosferatu, F-15S/MTD, FB-22 Strike Raptor, mig-21bis, F/A-18F Super Hornet, F-35C Lightning II, MiG-29A Fulcrum, Su-33 Flanker-D, Su-34 Fullback, ADFX-01 Morgan, MiG-35D Super Fulcrum
Pugachev's Cobra (or just Cobra) is a maneuver in which a plane raises its nose to vertical level (perpendicular to the ground), even slightly beyond, and then drops back down to level flight. The maneuver allows the plane to evade a target that is directly behind them, then return to level flight behind the target, leaving said target open for a counterattack. The Kulbit is a maneuver in which a plane performs an extremely tight loop. Alternatively, 'Kulbit' refers to an instance of a plane actually pivoting along a horizontal axis in midair - an extension of Pugachev's Cobra, since it completes the extreme pitching maneuver that the Cobra seems to begin. The Knife-Edge Slide is a maneuver in which a plane pivots along the y-axis (i.e. performing an extremely tight turn or yaw) while still more or less maintaining velocity. Though a knife-edge slide produced by a <90° yaw operates on the same principles as Pugachev's Cobra and anything more likewise is essentially a sideways Kulbit, it is much more difficult to perform due to the demanding situational requirements, which cannot traditionally be fulfilled with Ace Combat's controls.
Not all aircraft can perform Post Stall Maneuvers. Compatible aircraft are listed below:
Full PSM Capability (Cobra, Kulbit and Knife-Edge Slice) F-22A Raptor Su-30SM Su-35S Flanker-E Su-37 Terminator Su-47 Berkut Su-57 X-02S Strike Wyvern ADF-11F Raven ADF-01 FALKEN ASF-X Shinden II XFA-27 CFA-44 Nosferatu F-15 S/MTD FB-22 Strike Raptor MiG-21bs Fishbed J35J Draken Partial PSM Capability (Cobra only) F/A-18F Super Hornet F-35C Lightning II MiG-29A Fulcrum Su-30M2 Flanker-F2 Su-33 Flanker-D Su-34 Fullback ADFX-01 Morgan F/A-18F Super Hornet Block III MiG-35D Super Fulcrum F/A-18E Super Hornet - #30Valahia and the Golden Axe Crisis
Keys: Valahia, valahia crisis, golden axe plan, golden axe crisis, martinez security, golden axe fighter, gaf-1, varcolac, Antares, olivieri, olivieri life insurance, Spiridus, Orgoi, first battle of tokyo, second battle of tokyo, balaur
Olivieri Life Insurance (OLI) is a life insurance company based in San Francisco, California, USA. During the lead up to the Ulysses Disaster (See: Ulysses Disaster), OLI saw record-breaking profits, but after Ulysses, they lost most of their wealth paying out life insurance to the families of the victims on the impacts. Enraged by this, OLI CEO Andre Olivieri hatched the Golden Axe Plan (GAP). The first state of GAP involved the small insurgent group known as Valahia. The Valahia were a group of former Eastern Bloc military men who grew discontent after the Cold War, where the USSR fell. Olivieri promised to fund them, and provide them with superweapons, as long as they would follow his lead. They would do this, interrupting an joint military exercise between the US Seventh Fleet, the Japanese Defense Force, and Martinez Security (See: Mercenaries § Martinez Security) with a fleet of bombers heading for Tokyo City. The attack on Tokyo City did not end there, the Vahlahia would deploy the Spiridus, an airborne fortress though to be inspired by the Peruvian Gleipnir (See: Gleipnir), in the First Battle of Tokyo. Later they would attack Tokyo with the Orgoi, an Airborne Aircraft Carrier, also based on the Mongolian Aigaion (See: Aigaion, in the Second Battle of Tokyo. Antares Squadron and Rigel Squadron, both aerial assets of Martinez Security, would repel the attack on Tokyo and the invasion of the Tokyo Mainland. Rigel Squadron would defect from Martinez Security for the Valahia, as they promised better pay. The Valahia would move West from Japan, and Martinez would encounter them again and again, in Egypt, Turkey, Croatia, and London, Great Britain. During the Battle of London, the Spiridus, repaired after the First Battle of Tokyo, would do massive amounts of damaged thanks to the electrolaser cannon on it's bottom. The Valahia would retreat east to their base, an old Soviet Nuclear site in Romania, codenamed Infern. Martinez would follow them, encountering the Rigel Squadron, rechristened the Varcolac Squadron. During the ensuing furball, Varcolac-1, Milosz Sulejmani would reveal that the Valahia were just a pawn in a wider scheme set by Andre Olivieri. After the destruction of Infern, Martinez would regroup at Midway. There, trying to wipe-out anyone who knew of the Golden Axe Plan, Andre would deploy three Orgoi units would be deployed to destroy Martinez Security. Antares Squadron would destroy all three Orgoi, and Martinez would escape back to the Mainland US. There, a new Spiridus Unit was en-route to San Francisco from a base near Lake Tahoe, as well as a large air contingent, ground elements, and naval assets. Antares would destory the Spiridus, and with the help of the US 3rd Fleet, would beat the Golden Axe Army in the Battle of San Francisco. During the Battle of San Francisco, Varcolac Squadron would return, each member of the four-man squadron would pilot the GAF-1 Varcolac (See: Tier Five Planes § GAF-1 Varcolac). Despite their new and physics-defying planes, Varcolac Squadron would be shot down for the last time. Andre Olivieri would be killed at OLI HQ in downtown San Francisco during a raid on that building the same day of the Battle of San Francisco by a joint of Martinez Security Ground Forces "Dog Bear," San Francisco Police, California Highway Patrol, United States Border Patrol BORTAC, FBI Hostage Rescue, and FBI SWAT. In the aftermath, President Obama would award Antares 1, leader of Antares Squadron, and Frederick Burford, who served as Antares Squadron's AWACS officer as well as leader of Martinez Security as a whole.
- #31Iyuli
Keys: Iyuli, Special Economic Zone of Iyuli, Special Economic Zone.
Iyuli is a designated "Special Economic Zone" of Russia. It is comprised of the Volgograd Oblast and the northern part of the Rostov Oblast, including their central cities of Volgograd and Rostov-on-Don, respectively. Iyuli is located near Ukraine and the Black Sea. Iyuli was one of several regions formed in Eastern Europe in the 21st century to accommodate refugees and survivors of the Ulysses Disaster. The buffer zones were later infested by crime and disease, and were the site of various armed conflicts and civil unrest.
The instability in the region later subsided with the intervention of Wernher and Noah Enterprises, which offered reconstruction work to the refugee population. The company's local weapon factories were later used by insurgent groups to obtain arms.
Iyuli is not the only Special Economic Zone, many are set up from Central Europe in the west, India in the south, and the Korean Peninsula in the east.
- #32Sons of Troia and USEA
Keys: Sons of Troia, USEA, United States of Euro-Asia, USEA Federation, USEAn War, Sons of Troia insurgency, SoT, SoT insurgency, Kacper Cohen
In 2019, several MQ-90 Quox Unmanned Drones would attack the city of Tokyo while the UN Pacific Fleet (See: United Nations) was stationed there. In a UN Investigation, it was revealed that Kacper Cohen, head of military development at Wernher and Noah Enterprises (See: Wernher and Noah Enterprises), stole the units of the Quox Drones and used them to attack Tokyo. As a result of this, he was forced out of the company. After this, the Sons of Troia (SoT) terrorist group, kidnapping a group of wealthy men nicknamed the Greymen, who represented most of the richest men in the whole world. The leader of the SoT was Kacper Cohen. He justified his actions saying that the UN had left those in the wake of the Ulysses Disaster (See: Ulysses Disaster), a.k.a the "Lost Generation" out to dry. The Greymen were taken to Iyuli (See: Iyuli), a Special Economic Zone in Russia. The UN lead an effort to rescue the Greymen, though when the UNF got there, they were already gone. Then, the UN Squadrons in the air came under fire from the Type-3 Stonehenge (See: Stonehenge) in Turkey. The UN would lead an attack on the Type-3 Stonehenge, silencing the turret systems. After this, the SoT reformed into the United States of Euro-Asia, or USEA for short. In a few short months, USEA took over large swaths of land in Eurasia. Many started comparing them to the Mongolian Empire. USEA would lead another attack on Tokyo, deploying an Aigaion (See: Aigaion, Kottos, Gyges) Fleet to the airspace as the UN, along with the Japanese Self-Defense Force, repelled the attack. During the Fourth Battle of Tokyo (See: Valahia and Golden Axe for information on the first and second battles of Tokyo), a modified CFA-44 Nosferatu (See: Tier 5 Planes § CFA-44 Nosferatu) known as the XFA-44 Carmilla (See: the Papillon Project) was also deployed. The XFA-44 is a drone being remote controlled via Connection for Flight Interface (See: COFFIN). Alongside Carmilla was a squadron of modified MQ-90 Quox's known as MQ-90 Quoxbis'. The Quoxbis has a laser attached to it, allowing it to shoot down missiles as they tract toward the Carmilla. As such, the XFA-44 was nicknamed the Butterfly Master. The Quoxbis' also have an advanced camera system, allowing them to recognize and identify a pilot by their helmets, which they can use to kill the pilot of an aircraft directly. The XFA-44, the squadron of Quoxbis', and the Aigaion Fleet were all shot down the UNF. Following this, USEA would try to use a WNE Missile Facility under a dam in Russia, nicknamed Alavon Dam, to launch a missile at Washington, D.C. The UNF would neutralize Alavon Dam shortly thereafter. A large contingent of USEA Air Force pilots was then seen coming from South America into the United States. The UNF would meet them in Nevada, above Airspace Area B7R (See: Airspace Area Designation), a.k.a the Roundtable. Area B7R was used by the USAF to test new planes, as well for training pilots by having them battle each other outside of official ranks. Those who survive being in the Roundtable are known as a Knight of the Roundtable. Here, the XFA-44 Carmilla was once again deployed, with another large squadron of Quoxbis'. The Butterfly Master would be destroyed again. Having lost most of Eastern Europe, the UNF launched Operation Bunker Shot, a daring landing into Croatia via the Adriatic Sea. Here, the USEA Federation would utilize the OLDS (See: SOLG and OLDS § OLDS) to try and destroy the landing UNF. Despite heavy losses, the UNF would persevere, and Operation Bunker Shot would be a success. The next few events have an unknown date and time, but they take place after Operation Bunker Shot.
- #33Aircraft's Role
Keys: multirole, omnirole, attacker, fighter, bomber, aircraft's role, role of an aircraft
The Role of an Aircraft determines what they are specialized in. An Aircraft with the Fighter Role is specialized in Air-to-Air combat, an Attacker and a Bomber are specialized in Air-to-Ground combat, and Multiroles/Omniroles try to do both air-to-air and air-to-ground operations.
- #34Papillon Project satellite
Keys: Papillon Project, Butterfly Master, QFA-44, Carmilla, , XFA-44 Carmilla, Kvasir, MQ-90, Quoxbis, MQ-90 Quoxbis
The Papillon Project was a secret satellite program performed by Wernher and Noah Enterprises to create the MQ-90 Quoxbis and QFA-44 Carmilla, as well as to create a low-orbit satellite to control both units. On the side of all QFA-44's is a butterfly emblem. The QFA-44 is a modified variant of the CFA-44 to support COFFIN (See: Connection For Flight Interface). The QFA-44 maintains the CFA-44's speed and maneuverability, as well as its ability to fire All Direction Multi-Purpose Missiles. In addition to its remote satellite connection, the QFA-44 can also network with multiple MQ-90 Quoxbis UAVs, which can use their lasers to defend the main craft in a similar manner to a CIWS emplacement. the Pilot of the QFA-44 is a young woman who is only known as the Butterfly Master. The Butterfly master is a young woman, in her early to mid 20's. she has brunette hair she keeps in a pony tail. She wears a purple, skin-tight flight suit. She has Opto-Neuron-Synapse-Interface (See: Connection For Flight Interface § Opto-Neuron) at the base of her neck, plugged directly into her neck. During the Third and Fourth Battle of Tokyo, the Butterfly Master was there. During the Third Battle, she observed from ultra-high altitude as MQ-90 Quox's were intercepted by the Japanese Air Self-Defense Force and the Bone Arrow Squadron. During the Fourth Battle, she participated directly, eventually crashing a QFA-44 due to being shot down. She would also participate in the Furball Above Area B7R (See: Sons of Troia and USEA), where she would also be shot down. The Butterfly Master is not in any mortal danger when she flies the QFA-44 via COFFIN, instead, losing an aircraft is like losing a life in a video game: annoying, but nothing that would make you check out forever. The Papilion Satellite is a Satellite in low-earth orbit. The Papilion Satellite was designed with life-support equipment, a build-in AI Teacher, and the ability to receive food via SSTO, all of this to accommodate the Butterfly Master. It is hypothesized that the Butterfly Master had a congenital illness that made her unable to go outside and she was chosen for the Papilion Project to test COFFIN tech to help her feel any type of freedom.
- #35Airspace Area Designation
Keys: Airspace Area Designation, area b7r, area, airspace
The Airspace Area Designation System or the AADS is a UN Designation System to designate each airspace across the globe. It starts from the 75 degrees north and ends 75 degrees south. Each Airspace Area is given an alphanumerical designation in the form [LETTER][NUMBER][LETTER], an example of this is Area B7R above Nevada. The first letter refers to the longitude of the Air Space, the world is divided into 26 longitudinal air spaces this way. The number in the middle is a number 1-9 referring to the latitude of the air space, meaning the world is divided into 9 latitudinal air spaces. The last letter refers to a further subdivision on longitudinal air space within the airspace given by the last two letter, meaning each [LETTER][NUMBER] can be divided into 26 longitudinal air spaces. Each [LETTER][NUMBER] Air Space is approximately 1,541 by 4,000 Kilometers or 6,166,464 square kilometers, and each [LETTER][NUMBER][LETTER] Air Space is 59 by 4,000 kilometers, or 237172 square kilometers.
- #36Connection for Flight Interface
Keys: connection for flight interface, COFFIN, COFFIN Interface, Electro-Neuron-Synapse-Interface, ENSI, Opto-Neuron, COFFINs, aero coffins, flying coffins
Connection For Flight Interface (COFFIN) is a revolutionary type of control system where a human can pilot an aircraft with their thoughts or body movements. Such aircraft do not feature glass canopies or front windows; instead, sensors on the aircraft's body transmit live pictures of its surroundings to either interior screens or the pilot's mind. Due to the narrow space in aircraft cockpits equipped with Connection For Flight Interfaces, and the inability to look outside through glass in such cockpits, these aircraft were commonly referred to by slang terms including COFFINs, Aero Coffins, and "flying coffins." There are three types of COFFIN Cockpits: Semi-COFFIN, ENSI COFFINs, and Opto-Neuron COFFIN. Semi-COFFIN planes are planes that are semi-intergrated with COFFIN. Physical cockpits still exist, meaning someone can directly pilot them, but there are cameras and sensors all across the aircraft, giving the pilot a 360 degree view. At the current date, Semi-COFFINs are the most popular type of COFFIN. Electro-Neuron-Synapse-Interface (ENSI) COFFINs are systems designed to establish a neural link between pilot and aircraft. ENSI system is responsible for the mental link required to operate said hardware. The conventional hands-on-throttle-and-stick (HOTAS) controls are replaced with a pair of neural sensors on side panels, on which the hands are placed to establish a connection. It is theorized that one could control a COFFIN-Equipped Aircraft from long distances, but doing so would put a mental strain on the user. Opto-Neuron COFFIN is the next step of COFFIN technology. Opto-Neuron works by directly linking the pilot's nervous system to the aircraft. It was developed or the experimental X-49 Night Raven (See: Tier-5 Aircraft § X-49 Night Raven) aircraft,. Opto-Neuron works by artificially accelerating the brain's neural network through light stimulation, thus increasing its activity. Use of the hardware requires an special implant on the nape of the subject, which then connects with the central nervous system. On account of the increased mental activity, Opto-Neuron leads to improved combat performance in comparison to ENSI. However, the functional reorientation causes the mental load to increase significantly, which can lead to brain damage. In addition, a risk of post-surgery problems occurring is also present, making Opto-Neuron a highly hazardous system. Below is a table of all COFFIN-Equipped Aircraft, split into the three types. Semi-COFFIN: XFA-27 (See: Tier-5 Airplane § XFA-27) ADF-01 Falken (See: Tier-5 Airplane § ADF-01 Falken) ADA-01B Adler (See: Tier-5 Airplane § ADA-01B Adler) XFA-33 Fenrir (See: Tier-5 Airplane § XFA-33 Fenrir) ENSI COFFIN: R-101 Delphinus #1 (See: Tier-5 Airplane § R-101 Delphinus #1) QFA-44 Carmilla (See: Butterfly Master) Opto-Neuron COFFIN: X-49 Night Raven
Showing 36 of 36
4 files
- .jsonotherspec 2.0original
151.1 KBfirst seen d63453957f510900
version main
- .pngpng_cardspec 2.0originalas uploaded, older definition
2.0 MB1920×1200first seen e3cf6f4d4e79451c
version main
- .pngpng_cardspec 2.0
259.3 KB200×200first seen 3284a4c4ce121a87
version main
- .pngpng_cardspec 2.0current definition
chub's current definition (its card.json) in the uploaded image
2.2 MB1920×1200first seen 67bc9771a385bf06
version main
Opens with the tab.
