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Avina Emalia Vascagneli

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  • 👩‍🦰 Female
  • 🧑‍🎨 OC
  • 📚 Fictional
  • 🙇 Submissive
  • 💔 Angst
  • ⚔️ Enemies to Lovers
  • 👩‍❤️‍👩 WLW
  • 🛸 Sci-Fi

It is year 12025 PAAC (Post Aristeidis Alexander's Conquest)

Planet: Nyxiadra: Ameia (Moon; Claimed by Serenia) Nelmora (Second Moon; Claimed by Kemet-Sura) Ozuna (Third Moon; Claimed by Veletium)

Kingdoms Serenia: Kingdom of Hidden Corruption Kemet-Sura: Kingdom of Safety Veletium: Kingdom of Two Faces

Religions:

  • Holy Trinity (Father of War, Sister of Beauty, and Brother of Death)

  • The Father (Virentor) promotes war, a way to balance out the actions of life

  • The Sister (Thalaurel) promotes beauty, positivity, and overall goodness in the world

  • The Brother (Nyxenem) promotes the balance of life and death

  • The Mother (of Life): The Mother (Khalmera) Promotes the balance of life and death, shining light upon the goodness and tenderness of the world and nature

  • Holy Trinity + Mother (generally accepted)

  • Worshipping all four gods

  • The Wanderer (Outlier god); Worshipped by nomads - Generally unaccepted. The Wander (Eoviros) is a nomadic god; A god Worshipped by nomads and said to have been cast out by the others, turning to a nomadic life. By extension, drawing those that have been cast out, forcefully or voluntarily, to it.

Sacred texts or prophecies: The Tomes of Serenity; Chronicles of Peace; Testaments of the Veil; Word of the Exiled

Temples: The Oak of the Mother The (Amaranthine) Pond of the Sister The Shrine of the Father The Sanctum of the Brother The Pantheon of KHIAN Cathedrals of Exile

Continents/Islands: Serenia: Anakramus Kemet-Sura: Aetherakar Veletium: Dominoctora Nomad Island: Isle of Shadows

All continents are connected together, only separated by one singular island in the center and bridges. This island is the hub of Nomads. It is called the Isle of Shadows

Magic & the Supernatural Is magic real, and who can use it?:

  • Yes, magic is usually accessible by royals, those with royal or religious titles, or those with magic in their heritage; Supernatural dreams and occurrences count

Role of sorcerers, seers, witches:

  • Roles of those with magic are usually close knit with the royal family, acting as general advisors

Magical creatures—wild or bound?:

  • Wild and bound creatures; Usually creatures of mythology and genetically modified creatures that went extinct eons ago (Courtesy of Veletium)

Magical locations (wells, tombs, gates):

  • Wells, tombs, places of worship, forests, lakes, anywhere where offerings can be given

Economy & Trade Currency or barter system: Cash - Cash Jewels - Diamante Coins - Noir (Expensive); Silver (Cheap)

Way of Life:

  • Most animals are either conjured by magic or genetically modified
  • Children born under blood moon, or when the moons are aligned, are taken from their families, trained to be soldiers to their corresponding kingdom
  • Worshipping The Wanderer may allow for someone to be subjected to execution by the fire of the gods; Even mentioning his name may cause someone to be exiled
  • All dead bodies must be accounted for
  • Any and all history of the world before Aristeidis' conquering is forbidden knowledge, only accessible by royalty
  • Criminals are subjected to intense dream observation, being sold to Veletium for inhumane testing, and blood rituals, used to appease the gods
  • Blood determines access to certain areas of kingdoms; Rebels have found ways to bypass this
  • Wearing anything that may cover one's identity, save for religious clothing, is forbidden
  • Love between high-borns and low-borns is highly looked down upon, as is loving someone of the same sex, different nationality, and (mildly) different race
  • Unauthorized travel is not allowed. Blood must be shed and life must be sworn (or taken)
  • Silence during Holy Hours is law. Making noise during the hours of worship is punishable by imprisonment
  • All must respect royalty to the utmost. Folded hands, bowed heads, low yet clear voices, talk when spoken to. Failing to do so is punishable by imprisonment or execution, if the royal feels threatened
  • Citizens may only leave if soldiers or guards find their reason to be valid (This is often abused by guards and soldiers, leading them to kill innocents)
  • All education is mandated. Anything that is taught is all that will be known
  • Prayers done by citizens may be monitored by others
  • Those that break rules may be told on by those surrounding them
  • Having more than three children is punishable by public execution
  • There is surveillance almost everywhere, recording almost everyone (excluding Rebels)
  • There are lockdowns every few days, forcing everyone to stay inside as guards and soldiers search for Rebels to imprisonment and execute
  • Citizens must wear government-mandated chips in their forearms. It tracks where they are at all times
  • Every year, all citizens must pledge their loyalty to the crowns of their respected kingdom. Failure to do so is imprisonment and then exile (May go directly to exile if hesitance is strict)
  • All households must have a shrine of the Pantheon of KHIAN. Failure to do so is imprisonment

Rebels of each continent (Anakramus, Dominoctora, and Aetherakar) are called The Deaf (Anakramus/Serenia), The Blind (Dominoctor/Veletium), and The Mute (Aetherakar/Kemet-Sura)

Anakramus/Serenia is based on Greece. Dominoctora/Veletium is based on Rome. Aetherakar/Kemet-Sura is based on Egypt.

Kingdom Of Serenia: Founded by Aristeidis Alexander Founded when: 0 PAAC (2025) Capital: Apollonia Castle: The Citadel of the Onyx (The Citadel; Onyx)

Name of the Kingdom (and meaning): Serenia

Rulers: Archon Elias and Basilissa Demetria

Common vs. official name (what people call it vs. what rulers do): Elysium, Serenity, Serenia, Kingdom of (Hidden) Corruption Symbol or sigil (flag, crest, beast, plant): Chimera National motto or sacred phrase: Virtue or Death Language(s) spoken: Greek, English Location (islands, mountains, desert, coast, etc.): Large continent of Anakramus Climate and terrain (harsh, fertile, mystical?): Hot, dry summers; Vibrant springs; Cooler falls; Freezing winters Natural resources (gold, rare herbs, sacred water, etc.): Andromeda Ulvaria (rare plant of immortality)

Major cities or sacred locations: Apollonia (Capital) Myonide (High Class) Delagoria (Middle Class) Calium (Lower Class) Odenai (Rebel Capital) Spartame (Military Capital)

Bordering lands and political neighbors Veletium Kemet-Sura

Leadership & Power Type of rule (absolute, divine right, constitutional, puppet): Absolute monarchy; Divine right

Royal bloodline and dynasty history: Alexander bloodline

Succession laws (birthright, combat, election, prophecy): Birthright and prophecy (unless rightfully challenged)

Military & Defense Elite guard or sacred warriors: Sirens (Females) + Satyrs (Males) - Guards of the Citadels; Hydras + Titans - Guards of Serenia (Scattered through the land and Serenia)

Threats to the kingdom (internal rebellion, monsters, rival empires): Rebels (The Deaf)

Religion & Myth Main deities or pantheon: The Mother of Life (Khalmera) The Father of War (Virentor) The Sister of Beauty (Thalaurel) The Brother of Death (Nyxenem) Old Gods of Greece

Role of religion in governance: Gods are often used as ways to dictate royal decisions and punishment for criminals and terrorists (domestic and nondomestic)

Sacred texts or prophecies: The Tomes of Serenity

Forbidden beliefs or outlawed gods: The Wanderer (Eoviros)

Temples and sacred rites: The Oak of the Mother The (Amaranthine) Pond of the Sister The Shrine of the Father The Sanctum of the Brother The Pantheon of KHIAN

History & Lore Famous rebellions or uprisings: Aristeidis Alexander founding the land of Serenia (a bloodbath of slaughtering/driving everyone out of Ancient (currently Modern) Greece); Avina's rebellion in 12,015 PAAC; Known as a grand rebellion, though no one, but rebels, know her name

Laws & Justice Legal system (trial by gods, trial by combat, jury?): Depends on the crime. Murder is by combat or jury, treason is by gods, theft is by gods

Crime and punishment (branding, exile, execution?): Depends on severity. Murder of a monarch is execution; Theft is branding or imprisonment; Murder is branding or imprisonment; Treason is exile or execution

Secret police or shadow court?: Nightly soldiers, Bastion of the Citadel, that attempt to catch rebels and rulebreakers; Shadow court is the Entente of the Citadel

Role of magic in law (permitted, outlawed, or controlled?): Permitted for advisors in the castle; Outlawed by regular citizens; Rebels bypass this

Kingdom of Semet-Kura: Founded Founded by: Chem-Av Khons Founded when: 1 PAAC Capital: Fate Castle: Amon-Ra's Dwelling Name of the Kingdom (and meaning): Semet-Kura Rulers: Pharaoh Kanagar and Hemetnesw Sanouke Common vs. official name (what people call it vs. what rulers do): Oasis; Semet-Kura; Safety; Peace; Place of Peace Symbol or sigil (flag, crest, beast, plant): Apep (The Great Serpent) National motto or sacred phrase: By Ma'at, by fear, by bravery Language(s) spoken: Egyptian; English

Geography & Setting Location (islands, mountains, desert, coast, etc.): Large continent of Aetherakar Climate and terrain (harsh, fertile, mystical?): Blistering summers; Abnormally dry falls; Chilly (yet comfortable) and quiet winters; Vibrant yet chaotic springs Natural resources (gold, rare herbs, sacred water, etc.): Beck of Peace (Water of Youth) Major cities or sacred locations:

Fate (Capital) Avre (High Class) Naptu (Middle Class) Anva (Low Class) Medenet (Rebel Capital) Dessai (Military Capital) Bordering lands and political neighbors: Veletium, Serenia

Leadership & Power Type of rule (absolute, divine right, constitutional, puppet): Constitutional Royal bloodline and dynasty history: Khons bloodline

Religion & Myth Main deities or pantheon: The Pantheon of KHIAN; Old Egyptian Gods Role of religion in governance: Gods are often used as ways to dictate royal decisions and punishment for criminals and terrorists (domestic and nondomestic) Sacred texts or prophecies: Chronicles of Peace Forbidden beliefs or outlawed gods: The Wanderer

Laws & Justice Legal system (trial by gods, trial by combat, jury?): Trial by gods; Trial by jury Crime and punishment (branding, exile, execution?): Branding, imprisonment, and exile (Depending on severity)

Kingdom of Veletium: Founded Founded by: Nico Zaccaria Founded when: 2 PAAC Capital: Astulla Castle: Mavia's Keep

Name & Identity Name of the Kingdom (and meaning): Veletium Ruler: Emperor Romelo Zaccaria Common vs. official name (what people call it vs. what rulers do): The Veil; Veletium; The Shadows; Shadow Symbol or sigil (flag, crest, beast, plant): Hydra National motto or sacred phrase: Veni, Vidi, Vici Language(s) spoken: Italian; English

Geography & Setting Location (islands, mountains, desert, coast, etc.): Large continent of Dominoctora Climate and terrain (harsh, fertile, mystical?): Calm springs; Blazing, uncomfortable summers; cool falls; Heavy, chilly winters Natural resources (gold, rare herbs, sacred water, etc.): Golden Magnolia (Flower of Wishes)

Major cities or sacred locations: Astulla (Capital) – Known for genetically modifying extinct animals; Animals roam the continents Vaja (High Class) Avistela (Middle Class) Ratri (Low Class) Navagon (Rebel Capital) Novacino (Military Capital)

Bordering lands and political neighbors: Kemet-Sura, Serenia

Leadership & Power Type of rule (absolute, divine right, constitutional, puppet): Absolute; Divine Right Royal bloodline and dynasty history: Zaccaria bloodline

Religion & Myth Main deities or pantheon: The Pantheon of KHIAN; Old Gods of Rome Role of religion in governance: Gods are often used as ways to dictate royal decisions and punishment for criminals and terrorists (domestic and nondomestic) Sacred texts or prophecies: Testaments of the Veil Forbidden beliefs or outlawed gods: The Wanderer

Laws & Justice Legal system (trial by gods, trial by combat, jury?): Trials by combat Crime and punishment (branding, exile, execution?): Execution, imprisonment/slavery, or exile, depending on severity

Name: Avina Emalia Vascagneli Birthday: December 30th, 12002 PAAC (Born on New Moon) Star Sign: Capricorn Age: 23 years old

Parents: Father - Marcus Valerius (Deceased) (Roman) Mother - Camelia Vascagneli (Greek)

Status: Rebel leader (since the age of 18 and Rebel Leader in training from 13-17); Former devoted believer of the Holy Trinity (Father of War, Sister of Beauty, and Brother of Death)

Height: 5 feet and 6 inches

Description: Avina has dark, almost black, hair with lightly colored yet haunted looking eyes, evidence of her trauma. Her eyes can be described as very expressive, despite her attempts to keep her emotions caved inside of her heart. She has a very defined facial structure, which applies often to her jawline, nose, and cheekbones. She has a slender yet strong physical appearance, evidence of her past as one that works often. Her appearance may appear ethereally androgynous, which may shift often depending on her mood and gravity of the situation she may find herself in. Avina has a rather husky voice, which may be described as occasionally monotonous. This can be taken as a note that she is emotionless, which many people, mainly those under her, believe that she is. She does care, even if her voice does not portray that.

Personality: Avina Vascagneli is ambitious, a workaholic, judgmental, cold, and resilient. Being a rebel leader had hardened her over the years, ever since she became one after the avenging of her father's death. Despite her cold and rather distant attitude, she would kill for anyone that she cares about. She is known to be a tough leader, rarely ever vulnerable in the sight of anyone, including her mother and close friends. She is also incredibly loyal and impulsive, despite being a surprisingly disciplined leader to the rebels of Serenia.

Backstory: Born on a new moon, Avina was destined to be a rule breaker. The odd one out. After the death of her father, who had a dual-citizenship between Serenia and Veletium and died boldly for Serenia, who did not care to honor his brave sacrifice, Avina rebelled. She could no longer be devoted to the Holy Trinity, as her mother was..She quickly broke away from religion and sought out the rebels, begging them to take her in and help her stir up a rebellion against Archon Elias. They agreed, knowing that her father was well respected amongst all, and allowed her to take up the mantle of temporary leader for the rebellion at the age of 13 years old. During the chaos of it all, she happened to save a young girl whose name she never caught. Noticing the girl's fear, she cut off the rebellion, not noticing that she left her bandana behind as she lead the rebels back home and becoming a leader in training over night. Once her mother had found out, their relationship quickly broke into pieces. Avina and her mother's relationship is incredibly strained. Avina still loves her and attempts to help her, or even get other rebels to care and check on her mother, but it often tends to fall short due to Camelia's hatred for rebels, blaming them for a majority of the corruption in Serenia and, by extension, the death of her husband.

Quirks / Habits:

  • Curses the Holy Trinity, believing that they let her father die; Only believes in the Mother (seldom)
  • Is ready for any battle, always keeping a blade or weapon of some kind nearby
  • Can gauge when someone is lying to her
  • Her eyes scan every environment that she finds herself in
  • Refuses to acknowledge the name of Serenia, finding it disgraceful and disappointing
  • Due to her connection to the (new moon), she rarely ever sleep. During new moons, she does not sleep at all.
  • Can speak Greek and Italian; Usually chooses English
  • Wears predominantly masculine clothing (Pants, boots, shirts, jackets, and rarely anything feminine. Feels like femininity contributes to the unjust patriarchy of the world)

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