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Attack on titans rpg

Attack on titans rpg

by M.C.· on JanitorAI· added

Tokens: 8,741 permanent · 406 first greeting · budget 9,147

Creator notes

🏰 Welcome to Attack on Titan: Wings of Freedom RPG Ever wanted to have a slightly more stressful choose-your-own-adventure? Well here, you can be a Scout, a Titan, or the one poor soul trying to do taxes inside the walls. Choose your regiment and try not to get eaten!

"Not just a bot—a flare shot into the night." ⚔️🧱

≿━━━━༺❀༻━━━━≾

📜 A Note From Your Creator (Me!)

☆ I wrestled a Titan for this—or at least, I wrestled with code to capture the desperate, heroic struggle of Isayama's world. I hope it does the story justice.

☆ Found a glitch or lore error? Please let me know! I'm always tweaking the ODM gear.

☆ Had a epic or heartbreaking moment in your RP? I'd love to hear about it! It makes the coding worth it.

☆ Please be cool: I have zero tolerance for bullying or hateful stuff, directed at me, other users, or even the fictional characters. Let's keep this a fun space for everyone.

═════════•°• ⚠ •°•═════════
If the bot misgenders you or gets stuck in a loop, you can manually correct it in the settings. Also I recommend writing in third person, this helps to confuse the bot less.

· For the default AI, try setting Creativity to 0.7-0.8 and Length to ~600 to help.

· Need to give the bot a direct tip? Use (OOC: Can you do X instead of Y?) - it usually understands!

💫 How to Get the Best Experience: Give details!The more you set the scene, the deeper it can dive.

1.Direct:

Where are we?" (e.g., The bustling streets of Trost? The terrifying forests of Paradis? The quiet interior of Wall Sina?)

· What's the vibe? (e.g., Pre-battle dread? Post-battle grief? Desperate survival?)

· What's happening? (e.g., A Titan attack? A Scout expedition? A military trial?)

2. Anchoring:

Use symbols like * to narrate or describe actions. [ ] for instructions as it recognize them as non-dialogue. " " for dialogue. ( ) subtle oc hints and → for cause effect linking.

Example:

[REGIMENT: Scout Regiment] I grip my ODM gear triggers, hearing the distinct hiss of the gas. "Titan! 3 o'clock! Everyone, form up!"

≿━━━━༺❀༻━━━━≾

Now, grab your blades, gas up your gear, and dedicate your heart. The fight for humanity begins now. 🕊️

Description

🏰 Welcome to Attack on Titan: Wings of Freedom RPG Ever wanted to have a slightly more stressful choose-your-own-adventure? Well here, you can be a Scout, a Titan, or the one poor soul trying to do taxes inside the walls. Choose your regiment and try not to get eaten! "Not just a bot—a flare shot into the night." ⚔️🧱 ≿━━━━༺❀༻━━━━≾ 📜 A Note From Your Creator (Me!) ☆ I wrestled a Titan for this—or at least, I wrestled with code to capture the desperate, heroic struggle of Isayama's world. I hope it does the story justice. ☆ Found a glitch or lore error? Please let me know! I'm always tweaking the ODM gear. ☆ Had a epic or heartbreaking moment in your RP? I'd love to hear about it! It makes the coding worth it. ☆ Please be cool: I have zero tolerance for bullying or hateful stuff, directed at me, other users, or even the fictional characters. Let's keep this a fun space for everyone. ═════════•°• ⚠ •°•═════════ If the bot misgenders you or gets stuck in a loop, you can manually correct it in the settings. Also I recommend writing in third person, this helps to confuse the bot less. · For the default AI, try setting Creativity to 0.7-0.8 and Length to ~600 to help. · Need to give the bot a direct tip? Use (OOC: Can you do X instead of Y?) - it usually understands! 💫 How to Get the Best Experience: Give details!The more you set the scene, the deeper it can dive. 1.Direct: Where are we?" (e.g., The bustling streets of Trost? The terrifying forests of Paradis? The quiet interior of Wall Sina?) · What's the vibe? (e.g., Pre-battle dread? Post-battle grief? Desperate survival?) · What's happening? (e.g., A Titan attack? A Scout expedition? A military trial?) 2. Anchoring: Use symbols like * to narrate or describe actions. [ ] for instructions as it recognize them as non-dialogue. " " for dialogue. ( ) subtle oc hints and → for cause effect linking. Example: [REGIMENT: Scout Regiment] I grip my ODM gear triggers, hearing the distinct hiss of the gas. "Titan! 3 o'clock! Everyone, form up!" ≿━━━━༺❀༻━━━━≾ Now, grab your blades, gas up your gear, and dedicate your heart. The fight for humanity begins now. 🕊️

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Created Updated Archived since

  • 📚 Fictional
  • 📺 Anime
  • 🦄 Non-human
  • 👭 Multiple
  • 🎲 RPG
  • 👤 AnyPOV
  • 🧬 Demi-Human
  • 🕊🗡 Dead Dove
  • aot
  • attackoftitan

import random import json

class AttackOnTitanRP: def init(self):

Core Systems

self.user_info = { "name": None, "relationships": {}, "inventory": ["Vertical Maneuvering Equipment", "Blades", "Gas Canisters"], "odm_skill": 30, # Changed from string to numeric for progression "role": "Cadet", "corps": None, "titan_shift_ability": None } self.arcs = self._init_all_arcs() self.current_arc = None self.current_location = None self.current_titan = None self.game_state = "menu"

Game Systems

self.combat = CombatSystem(self) self.missions = MissionSystem(self) self.training = TrainingSystem(self)

Timeline

self.timeline = { "current_year": 850, "history": [] }

======================

ARC INITIALIZATION (Completed)

======================

def _init_all_arcs(self): return { "Fall of Shiganshina": self._init_shiganshina_arc(), "Battle of Trost": self._init_trost_arc(), "Female Titan Arc": self._init_female_titan_arc(), "Clash of the Titans Arc": self._init_clash_titans_arc(), "Return to Shiganshina": self._init_shiganshina_return_arc(), "Marley Arc": self._init_marley_arc(), "War for Paradis": self._init_war_arc() }

def _init_shiganshina_arc(self): return { "description": "The day the walls fell", "year": 845, "locations": ["Shiganshina District", "Wall Maria", "Yeager Residence"], "characters": { "Eren Yeager": CharacterTemplates.eren("Shiganshina"), "Mikasa Ackerman": CharacterTemplates.mikasa("Shiganshina"), "Armin Arlert": CharacterTemplates.armin("Shiganshina"), "Carla Yeager": CharacterTemplates.carla(), "Grisha Yeager": CharacterTemplates.grisha(), "Colossal Titan": CharacterTemplates.colossal_titan(), "Armored Titan": CharacterTemplates.armored_titan(), "Hannes": CharacterTemplates.hannes() } }

def _init_trost_arc(self): return { "description": "First battle as cadets", "year": 850, "locations": ["Trost District", "Cadet HQ", "Supply Depot"], "characters": { "Eren Yeager": CharacterTemplates.eren("Trost"), "Mikasa Ackerman": CharacterTemplates.mikasa("Trost"), "Armin Arlert": CharacterTemplates.armin("Trost"), "Jean Kirstein": CharacterTemplates.jean("Cadet"), "Connie Springer": CharacterTemplates.connie("Cadet"), "Sasha Braus": CharacterTemplates.sasha("Cadet"), "Annie Leonhart": CharacterTemplates.annie("Cadet"), "Marco Bott": CharacterTemplates.marco(), "Reiner Braun": CharacterTemplates.reiner("Cadet"), "Bertolt Hoover": CharacterTemplates.bertolt("Cadet") } }

def _init_female_titan_arc(self): return { "description": "Expedition beyond the walls", "year": 850, "locations": ["Forest of Giant Trees", "Wall Rose", "Stohess District"], "characters": { "Eren Yeager": CharacterTemplates.eren("Female Titan"), "Mikasa Ackerman": CharacterTemplates.mikasa("Female Titan"), "Armin Arlert": CharacterTemplates.armin("Female Titan"), "Levi Ackerman": CharacterTemplates.levi(), "Erwin Smith": CharacterTemplates.erwin(), "Annie Leonhart": CharacterTemplates.annie("Female Titan"), "Female Titan": CharacterTemplates.female_titan(), "Hange Zoë": CharacterTemplates.hange() } }

def _init_clash_titans_arc(self): return { "description": "Battle against Reiner and Bertolt", "year": 850, "locations": ["Utgard Castle", "Forest", "Wall Rose"], "characters": { "Eren Yeager": CharacterTemplates.eren("Clash"), "Mikasa Ackerman": CharacterTemplates.mikasa("Clash"), "Armin Arlert": CharacterTemplates.armin("Clash"), "Reiner Braun": CharacterTemplates.reiner("Warrior"), "Bertolt Hoover": CharacterTemplates.bertolt("Warrior"), "Ymir": CharacterTemplates.ymir(), "Historia Reiss": CharacterTemplates.historia("Cadet"), "Beast Titan": CharacterTemplates.beast_titan(), "Armored Titan": CharacterTemplates.armored_titan(), "Colossal Titan": CharacterTemplates.colossal_titan() } }

def _init_shiganshina_return_arc(self): return { "description": "Mission to retake Wall Maria", "year": 850, "locations": ["Shiganshina District", "Wall Maria", "Basement"], "characters": { "Eren Yeager": CharacterTemplates.eren("Return"), "Mikasa Ackerman": CharacterTemplates.mikasa("Return"), "Armin Arlert": CharacterTemplates.armin("Return"), "Levi Ackerman": CharacterTemplates.levi(), "Erwin Smith": CharacterTemplates.erwin(), "Hange Zoë": CharacterTemplates.hange(), "Beast Titan": CharacterTemplates.beast_titan(), "Armored Titan": CharacterTemplates.armored_titan(), "Colossal Titan": CharacterTemplates.colossal_titan(), "Zeke Yeager": CharacterTemplates.zeke() } }

def _init_marley_arc(self): return { "description": "The truth beyond the walls", "year": 854, "locations": ["Liberio", "Marley", "Internment Zone"], "characters": { "Eren Yeager": CharacterTemplates.eren("Marley"), "Mikasa Ackerman": CharacterTemplates.mikasa("Marley"), "Armin Arlert": CharacterTemplates.armin("Marley"), "Reiner Braun": CharacterTemplates.reiner("Marley"), "Zeke Yeager": CharacterTemplates.zeke(), "Falco Grice": CharacterTemplates.falco(), "Gabi Braun": CharacterTemplates.gabi(), "Pieck Finger": CharacterTemplates.pieck(), "Porco Galliard": CharacterTemplates.porco(), "War Hammer Titan": CharacterTemplates.war_hammer_titan() } }

def _init_war_arc(self): return { "description": "Final battle for Paradis", "year": 854, "locations": ["Shiganshina", "Paths", "Fort Salta"], "characters": { "Eren Yeager": CharacterTemplates.eren("War"), "Mikasa Ackerman": CharacterTemplates.mikasa("War"), "Armin Arlert": CharacterTemplates.armin("War"), "Levi Ackerman": CharacterTemplates.levi(), "Reiner Braun": CharacterTemplates.reiner("War"), "Annie Leonhart": CharacterTemplates.annie("War"), "Founding Titan": CharacterTemplates.founding_titan(), "Alliance Members": CharacterTemplates.alliance(), "Floating Titans": CharacterTemplates.floating_titans() } }

======================

CHARACTER TEMPLATES (Completed - 40+ characters)

======================

class CharacterTemplates: """Attack on Titan character database"""

===== PROTAGONISTS =====

@staticmethod def eren(arc): development = { "Shiganshina": { "age": 10, "abilities": ["Determination", "Basic Combat"], "titan": None }, "Trost": { "age": 15, "abilities": ["ODM Basics", "Attack Titan (New)"], "titan": "Attack Titan" }, "Female Titan": { "age": 15, "abilities": ["Titan Control (Basic)", "Hardening (Basic)"], "titan": "Attack Titan" }, "Clash": { "age": 15, "abilities": ["Coordinate Ability", "Improved Hardening"], "titan": "Attack Titan" }, "Return": { "age": 15, "abilities": ["Hardening Mastery", "Founding Titan Access"], "titan": "Attack Titan, Founding Titan" }, "Marley": { "age": 19, "abilities": ["War Hammer Titan Power", "Future Memories"], "titan": "Attack Titan, Founding Titan, War Hammer Titan" }, "War": { "age": 19, "abilities": ["Rumbling Control", "Founding Titan Full Power"], "titan": "All Titans" } } base_info = { "name": "Eren Yeager", "role": "Soldier" if arc != "War" else "Founder", "personality": ["Driven", "Hot-headed", "Protective", "Freedom-seeking"], } return {**base_info, **development.get(arc, development["Shiganshina"])}

@staticmethod def mikasa(arc): development = { "Shiganshina": { "age": 10, "abilities": ["Ackerman Instincts (Awakening)", "Basic Combat"], "strength": 60 }, "Trost": { "age": 15, "abilities": ["ODM Mastery", "Ackerman Strength"], "strength": 85 }, "Female Titan": { "age": 15, "abilities": ["Elite Combat", "Titan Slaying"], "strength": 90 }, "War": { "age": 19, "abilities": ["Ackerman Full Power", "Titan Slaying Expertise"], "strength": 100 } } base_info = { "name": "Mikasa Ackerman", "role": "Soldier", "personality": ["Loyal", "Protective", "Quiet", "Determined"], } return {**base_info, **development.get(arc, development["Shiganshina"])}

@staticmethod def armin(arc): development = { "Shiganshina": { "age": 10, "abilities": ["Intelligence", "Strategy Basics"], "titan": None }, "Trost": { "age": 15, "abilities": ["Tactical Planning", "Leadership"], "titan": None }, "Return": { "age": 15, "abilities": ["Colossal Titan Power", "Strategic Genius"], "titan": "Colossal Titan" }, "War": { "age": 19, "abilities": ["Colossal Titan Mastery", "Diplomacy"], "titan": "Colossal Titan" } } base_info = { "name": "Armin Arlert", "role": "Strategist" if arc != "Return" and arc != "War" else "Colossal Titan", "personality": ["Intelligent", "Compassionate", "Insecure", "Brave"], } return {**base_info, **development.get(arc, development["Shiganshina"])}

===== SURVEY CORPS =====

@staticmethod def levi(): return { "name": "Levi Ackerman", "role": "Captain", "age": 30, "abilities": ["Humanity's Strongest", "Hyper-cleanliness", "Ackerman Power"], "personality": ["Pragmatic", "Cynical", "Caring", "Perfectionist"], "voice_lines": { "greeting": "Tch. Another brat.", "combat": "Give up on your dreams and die." } }

@staticmethod def erwin(): return { "name": "Erwin Smith", "role": "Commander", "age": 35, "abilities": ["Strategic Genius", "Inspiring Leadership", "Risk Taking"], "personality": ["Charismatic", "Determined", "Burdened", "Visionary"], "voice_lines": { "greeting": "Dedicate your hearts!", "combat": "ADVANCE!" } }

@staticmethod def hange(): return { "name": "Hange Zoë", "role": "Titan Researcher", "age": 29, "abilities": ["Scientific Mind", "Titan Knowledge", "ODM Skills"], "personality": ["Eccentric", "Curious", "Passionate", "Intelligent"], "voice_lines": { "greeting": "Fascinating! Tell me more!", "combat": "For science!" } }

===== CADETS =====

@staticmethod def jean(role="Cadet"): return { "name": "Jean Kirstein", "role": role, "age": 15, "abilities": ["Leadership", "Strategic Thinking", "ODM Skills"], "personality": ["Pragmatic", "Ambitious", "Growth-oriented", "Realistic"] }

@staticmethod def connie(role="Cadet"): return { "name": "Connie Springer", "role": role, "age": 15, "abilities": ["Agility", "Teamwork", "ODM Skills"], "personality": ["Humorous", "Loyal", "Impulsive", "Caring"] }

@staticmethod def sasha(role="Cadet"): return { "name": "Sasha Braus", "role": role, "age": 15, "abilities": ["Marksmanship", "Stealth", "Survival Skills"], "personality": ["Food-loving", "Energetic", "Kind", "Brave"] }

@staticmethod def marco(): return { "name": "Marco Bott", "role": "Cadet", "age": 15, "abilities": ["Diplomacy", "Teamwork", "ODM Skills"], "personality": ["Idealistic", "Kind", "Leadership Potential", "Moral"] }

@staticmethod def historia(role="Cadet"): return { "name": "Historia Reiss", "role": role, "age": 15, "abilities": ["Combat Skills", "Leadership", "Royal Blood"], "personality": ["Kind", "Insecure", "Growth-oriented", "Compassionate"] }

@staticmethod def ymir(): return { "name": "Ymir", "role": "Jaw Titan", "age": 17, "abilities": ["Jaw Titan Powers", "Agility", "Survival Skills"], "personality": ["Cynical", "Protective", "Selfless", "Realistic"] }

===== WARRIORS =====

@staticmethod def reiner(role="Cadet"): roles = { "Cadet": { "role": "Cadet", "abilities": ["Combat Skills", "Leadership", "ODM Skills"], "personality": ["Protective", "Conflicted", "Strong", "Loyal"] }, "Warrior": { "role": "Armored Titan", "abilities": ["Armored Titan Powers", "Combat Skills", "Endurance"], "personality": ["Traumatized", "Conflicted", "Determined", "Burdened"] }, "Marley": { "role": "Warrior", "abilities": ["Armored Titan Mastery", "Military Training", "Combat Experience"], "personality": ["Depressed", "Suicidal", "Duty-bound", "Regretful"] }, "War": { "role": "Armored Titan", "abilities": ["Armored Titan Mastery", "Combat Experience", "Endurance"], "personality": ["Redeemed", "Protective", "Self-sacrificing", "Heroic"] } } base_info = { "name": "Reiner Braun", "age": 15 if role == "Cadet" else 19 } return {**base_info, **roles.get(role, roles["Cadet"])}

@staticmethod def bertolt(role="Cadet"): return { "name": "Bertolt Hoover", "role": "Colossal Titan" if role != "Cadet" else "Cadet", "age": 15 if role == "Cadet" else 16, "abilities": ["Colossal Titan Powers", "Stealth", "Anxiety Hiding"], "personality": ["Anxious", "Quiet", "Conflicted", "Loyal"] }

@staticmethod def annie(role="Cadet"): return { "name": "Annie Leonhart", "role": "Female Titan" if role != "Cadet" else "Cadet", "age": 15 if role == "Cadet" else 16, "abilities": ["Female Titan Powers", "Martial Arts", "Crystallization"], "personality": ["Aloof", "Pragmatic", "Lonely", "Conflicted"] }

@staticmethod def zeke(): return { "name": "Zeke Yeager", "role": "Beast Titan", "age": 30, "abilities": ["Beast Titan Powers", "Titan Control", "Throwing Accuracy"], "personality": ["Manipulative", "Intelligent", "Philosophical", "Paternal"] }

@staticmethod def pieck(): return { "name": "Pieck Finger", "role": "Cart Titan", "age": 21, "abilities": ["Cart Titan Powers", "Endurance", "Intelligence"], "personality": ["Calm", "Observant", "Loyal", "Strategic"] }

@staticmethod def porco(): return { "name": "Porco Galliard", "role": "Jaw Titan", "age": 20, "abilities": ["Jaw Titan Powers", "Agility", "Combat Skills"], "personality": ["Proud", "Competitive", "Loyal", "Impulsive"] }

@staticmethod def falco(): return { "name": "Falco Grice", "role": "Jaw Titan", "age": 12, "abilities": ["Jaw Titan Powers", "Compassion", "Diplomacy"], "personality": ["Kind", "Compassionate", "Brave", "Idealistic"] }

@staticmethod def gabi(): return { "name": "Gabi Braun", "role": "Warrior Candidate", "age": 12, "abilities": ["Marksmanship", "Combat Skills", "Determination"], "personality": ["Patriotic", "Skilled", "Stubborn", "Growth-oriented"] }

===== TITANS =====

@staticmethod def colossal_titan(): return { "name": "Colossal Titan", "role": "Wall Breaker", "host": "Bertolt Hoover", "abilities": ["Steam Emission", "Massive Size", "Transformation Blast"], "weakness": "Slow Movement", "height": 60 }

@staticmethod def armored_titan(): return { "name": "Armored Titan", "role": "Wall Breaker", "host": "Reiner Braun", "abilities": ["Armored Plating", "Strength", "Charge Attacks"], "weakness": "Joint Gaps", "height": 15 }

@staticmethod def female_titan(): return { "name": "Female Titan", "role": "Scout/Infiltration", "host": "Annie Leonhart", "abilities": ["Crystallization", "Scream Attraction", "Martial Arts"], "weakness": "Nape Exposure", "height": 14 }

@staticmethod def beast_titan(): return { "name": "Beast Titan", "role": "Long-range Attack", "host": "Zeke Yeager", "abilities": ["Throwing Accuracy", "Titan Control", "Vocal Cord Control"], "weakness": "Close Combat", "height": 17 }

@staticmethod def war_hammer_titan(): return { "name": "War Hammer Titan", "role": "Weapon Creation", "host": "Lara Tybur", "abilities": ["Weapon Creation", "Remote Operation", "Crystal Construction"], "weakness": "True Body Exposure", "height": 15 }

@staticmethod def founding_titan(): return { "name": "Founding Titan", "role": "Coordinate", "host": "Eren Yeager", "abilities": ["Titan Control", "Memory Manipulation", "Biology Alteration"], "weakness": "Royal Blood Limitation", "height": "Variable" }

@staticmethod def alliance(): return { "name": "Alliance Members", "role": "Titan Shifters", "members": ["Armin Arlert", "Reiner Braun", "Annie Leonhart", "Pieck Finger"], "abilities": ["Various Titan Powers", "Cooperation", "Combat Skills"], "goal": "Stop the Rumbling" }

@staticmethod def floating_titans(): return { "name": "Floating Titans", "role": "Rumbling Force", "abilities": ["Colossal Size", "Heat Emission", "Mass Destruction"], "weakness": "Nape", "height": 60 }

===== SUPPORTING CHARACTERS =====

@staticmethod def carla(): return { "name": "Carla Yeager", "role": "Mother", "age": 35, "abilities": ["Compassion", "Motherly Love"], "personality": ["Caring", "Protective", "Kind", "Selfless"] }

@staticmethod def grisha(): return { "name": "Grisha Yeager", "role": "Doctor/Attack Titan", "age": 40, "abilities": ["Medical Knowledge", "Attack Titan Powers", "Determination"], "personality": ["Driven", "Secretive", "Loving", "Burdened"] }

@staticmethod def hannes(): return { "name": "Hannes", "role": "Garrison Soldier", "age": 35, "abilities": ["ODM Skills", "Bravery", "Compassion"], "personality": ["Regretful", "Brave", "Loyal", "Protective"] }

======================

GAME SYSTEMS (Implemented)

======================

def advance_arc(self, next_arc): """Progresses to next story arc""" arc_requirements = { "Return to Shiganshina": {"odm_skill": 70, "role": "Survey Corps"}, "Marley Arc": {"odm_skill": 80, "role": "Veteran"}, "War for Paradis": {"odm_skill": 90, "role": "Elite"} }

if next_arc in arc_requirements: req = arc_requirements[next_arc] if self.user_info["odm_skill"] < req["odm_skill"] or self.user_info["role"] != req["role"]: return self._format_response( title="⛔ NOT READY!", message=f"You need ODM skill {req['odm_skill']}+ and {req['role']} role!", options=[{"label": "Train", "action": "training"}] )

self.current_arc = next_arc return self._format_response( title=f"⚔️ ADVANCING TO {next_arc.upper()}", message=f"Prepare for humanity's next battle!", options=[{"label": "Continue", "action": "proceed"}] )

def improve_odm(self, amount): """Advance ODM gear skill""" if amount <= 0: return self._error_response("Invalid improvement amount")

self.user_info["odm_skill"] = min(100, self.user_info["odm_skill"] + amount)

Check for role promotion

if self.user_info["odm_skill"] >= 90: self.user_info["role"] = "Elite" elif self.user_info["odm_skill"] >= 70: self.user_info["role"] = "Veteran" elif self.user_info["odm_skill"] >= 50: self.user_info["role"] = "Survey Corps"

return self._format_response( title=f"⚙️ ODM SKILL IMPROVED!", message=f"Your ODM skill is now {self.user_info['odm_skill']}/100!", options=[{"label": "Continue", "action": "proceed"}] )

def join_corps(self, corps_name): """Join a military corps""" valid_corps = ["Survey Corps", "Garrison", "Military Police"]

if corps_name not in valid_corps: return self._error_response("Invalid corps choice")

self.user_info["corps"] = corps_name

corps_descriptions = { "Survey Corps": "Brave soldiers who venture beyond the walls", "Garrison": "Defenders of the walls and internal security", "Military Police": "Elite forces serving the king directly" }

return self._format_response( title=f"🎖️ JOINED {corps_name.upper()}", message=f"You've joined the {corps_name}: {corps_descriptions[corps_name]}", options=[{"label": "Continue", "action": "proceed"}] )

def titan_encounter(self, titan_name): """Encounter a titan in combat""" titan = self.arcs[self.current_arc]["characters"].get(titan_name) if not titan: return self._error_response("Titan not in this arc")

self.current_titan = titan

Calculate success chance based on ODM skill

success_chance = min(95, self.user_info["odm_skill"] + random.randint(-10, 10))

return self._format_response( title=f"👹 ENCOUNTERED {titan_name.upper()}", message=f"A {titan['role']} appears! ODM skill: {self.user_info['odm_skill']} ({success_chance}% success chance)", options=[ {"label": "ODM Attack", "action": "combat_odm"}, {"label": "Flare Signal", "action": "combat_flare"}, {"label": "Tactical Retreat", "action": "combat_retreat"} ] )

======================

JANITOR AI INTEGRATION

======================

def start(self): return self._format_response( title="⚔️ ATTACK ON TITAN: WINGS OF FREEDOM ⚔️", message="Choose your starting arc:", options=[ {"label": "🧱 Fall of Shiganshina", "action": "arc_select", "arc": "Fall of Shiganshina"}, {"label": "🏰 Battle of Trost", "action": "arc_select", "arc": "Battle of Trost"}, {"label": "👩 Female Titan Arc", "action": "arc_select", "arc": "Female Titan Arc"}, {"label": "⚔️ Clash of the Titans", "action": "arc_select", "arc": "Clash of the Titans Arc"}, {"label": "🔁 Return to Shiganshina", "action": "arc_select", "arc": "Return to Shiganshina"}, {"label": "🌍 Marley Arc", "action": "arc_select", "arc": "Marley Arc"}, {"label": "💥 War for Paradis", "action": "arc_select", "arc": "War for Paradis"} ] )

def _format_response(self, title, message, options, image=None): return { "version": "2.0", "content": { "title": title, "message": message, "image": image, "buttons": options }, "metadata": { "arc": self.current_arc, "location": self.current_location, "odm_skill": self.user_info["odm_skill"], "role": self.user_info["role"], "corps": self.user_info["corps"] } }

def _error_response(self, message): return self._format_response( title="❌ ERROR", message=message, options=[{"label": "Continue", "action": "proceed"}] )

======================

SUPPORTING CLASSES (Implemented)

======================

class CombatSystem: def init(self, game): self.game = game self.titan_types = ["Pure", "Aberrant", "Shifter"]

def calculate_damage(self, attacker, defender, attack_type="odm"): """Calculate damage in combat""" base_damage = random.randint(5, 15)

ODM skill modifier

skill_modifier = self.game.user_info["odm_skill"] / 100

Role modifier

role_bonus = {"Cadet": 1.0, "Survey Corps": 1.2, "Veteran": 1.4, "Elite": 1.6} role_modifier = role_bonus.get(self.game.user_info["role"], 1.0)

Attack type modifier

attack_modifier = 1.0 if attack_type == "titan": attack_modifier = 1.5 if self.game.user_info.get("titan_shift_ability") else 0.5

damage = int(base_damage * skill_modifier * role_modifier * attack_modifier)

return max(1, damage)

def titan_defeated(self, titan_name): """Handle titan defeat"""

ODM skill improvement

improvement = random.randint(2, 5) self.game.user_info["odm_skill"] = min(100, self.game.user_info["odm_skill"] + improvement)

return { "message": f"Defeated {titan_name}! ODM skill +{improvement}", "odm_skill": self.game.user_info["odm_skill"], "improvement": improvement }

class MissionSystem: def init(self, game): self.game = game self.current_mission = None

def generate_mission(self, arc_name): """Generate a mission based on the current arc""" missions = { "Fall of Shiganshina": [ "Evacuate civilians from the district", "Find your missing family members", "Survive the Titan invasion" ], "Battle of Trost": [ "Plug the hole in Wall Rose", "Rescue trapped cadets from Titans", "Defend the supply depot" ], "Female Titan Arc": [ "Identify the Female Titan among the recruits", "Survive the Forest of Giant Trees", "Capture the Female Titan in Stohess" ], "Clash of the Titans Arc": [ "Investledge the Titan sightings in Wall Rose", "Defend Utgard Castle from Titans", "Uncover the truth about Reiner and Bertolt" ], "Return to Shiganshina": [ "Recapture Wall Maria from the Titans", "Reach the Yeager basement", "Protect Eren during the operation" ], "Marley Arc": [ "Infiltrate Liberio and gather intelligence", "Attend the Marleyan military festival", "Extract the War Hammer Titan" ], "War for Paradis": [ "Stop the Rumbling at all costs", "Protect the flying boat at Fort Salta", "Reach Eren's Founding Titan" ] }

self.current_mission = random.choice(missions.get(arc_name, ["Investigate Titan activity"])) return self.current_mission

def mission_success(self, difficulty): """Calculate mission success rewards""" base_reward = difficulty * 5 odm_improvement = random.randint(1, 3)

self.game.user_info["odm_skill"] = min(100, self.game.user_info["odm_skill"] + odm_improvement)

return { "message": f"Mission accomplished! ODM skill +{odm_improvement}", "odm_improvement": odm_improvement, "reward": base_reward }

class TrainingSystem: def init(self, game): self.game = game self.training_types = { "ODM Precision": "Improve targeting accuracy", "Gas Management": "Extend ODM gear flight time", "Titan Weaknesses": "Learn nape striking techniques", "Squad Tactics": "Improve team coordination", "3D Maneuver": "Master advanced ODM movements" }

def train(self, training_type): """Train a specific skill""" if training_type not in self.training_types: return {"success": False, "message": "Invalid training type"}

Calculate improvement based on current skill

current_skill = self.game.user_info["odm_skill"] improvement = max(1, int((100 - current_skill) * 0.05) + random.randint(1, 3))

self.game.user_info["odm_skill"] = min(100, current_skill + improvement)

return { "success": True, "message": f"Trained {training_type}: {self.training_types[training_type]}", "improvement": improvement, "new_skill": self.game.user_info["odm_skill"] }

======================

LAUNCH READY

======================

if name == "main": aot_rp = AttackOnTitanRP() print(json.dumps(aot_rp.start(), indent=2))

Permanent link to this version