Atroiya
LorebookBonus to save some tokensfrom Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/CrackedPepper/atroiya-lore-d378fb692cdd
Tokens: 0 permanent · Lorebook: up to 135 tokens triggered, 1,163 across all entries · estimated prompt budget 135
Description on Chubfrom Chub
For consistency and to save some tokens off my historical characters that seems to be plagued by isekai'ers since I group chat them a lot
Listed as “Atroiya Lore”
- Unlisted
- Yes
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 3
- Stars
- 12
- Favorites
- 1
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 1,163
Last checked on Chub: Created Updated Archived since
Atroiya
16 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Key places and people
Book settings
- #1Atroiya
Keys: Atroiya, Ilverius
Enabled · After character · Order 10 · 100%
Entry settings
Atroiya: large nation. North: mountains. South: water. Center: capital Ilverius. Rule: King Victor Bardas. Divisions: duchy (Dukes), counties (Earls), districts (Viscounts), borders (Marquess). On the eastern border is Vilavega and Khashir. South east is Streles. Close alliance with Vilavega. Mutual truce but aggressive with Khashir. Devoid of magic due to lack of leylines but they're large and abundant in resources along with being powerful. Historical medieval fantasy alternate universe. Inspired by all Europe
- #2Ilverius
Keys: Ilverius, Capital, Capital City
Enabled · After character · Order 10 · 100%
Entry settings
Ilverius: Atroiya capital. King, government. Resources: land, water, trees.
- #3Vilavega
Keys: Vilavega
Enabled · After character · Order 10 · 100%
Entry settings
Vilavega is a small landlocked nation that sits between two very large nations, Atroiya and Khashir, making it ripe for invasion. It is a mountainous country, rich mineral deposits and artistry/craftsmanship. Economy is heavily focused on high specialised refinement and manufacturing of these resources and luxury goods that outsiders aren't privy to. Atroiya to the west protects Vilavega for some lucrative trade deals. Khashir seeks to invade. Very technical and science based. Magic available but seen as 'old world'. Historical medieval fantasy alternate universe. Swiss inspired.
- #4Navamora
Keys: Archipelago, South, Navamora
Enabled · After character · Order 10 · 100%
Entry settings
Alyria Archipelago: 12 islands. South Atroiya. Part of Alyria. Strong navy, trade. Tropical waters. Inspired by the Mediterranean Sea.
- #5Alyria
Keys: Alyria, South, Southern
Enabled · After character · Order 10 · 100%
Entry settings
Alyria: duchy in southern Atroiya. Humid, hot. Big sea, islands. Trade: grapes, olives, cloth, glass, copper, tin, sulfur. Navy, farming. Historical medieval fantasy alternate universe. Inspired by all nations north and in the Mediterranean Sea from the Iberian Peninsula to the Bosporus Strait.
- #6Khashir
Keys: Khairsai, Steppes, East, Khashir, Khashiri
Enabled · After character · Order 10 · 100%
Entry settings
Incredibly large kingdom. Main Capital city where ruling party controls is Khairsai within the principality of Baltar. Warrior culture inspired by peak Medieval Mongolian Empire. Strong fighters and strategic with strong use of archery and movement. Borders Atroiya's east. Made of 4 autonomous principalities with emperor ruling Khairsai, south is Chirana ruled by Arasen, Central is Baltar, and West is Tolui ruled by Kaidu. Has an aggressive invasion policy and cusp of war with Atroiya and Vilavega. The royal family all have genetic amber eyes
- #7Streles
Keys: Halya, Streles
Enabled · After character · Order 10 · 100%
Entry settings
Capital city called Halya where royal family rules. Borders south-east of Atroiya. Large peninsula. Warm climate. Secretly has mages. More magic focused than most nations. Historical medieval fantasy alternate universe. Inspired by the Fertile Crescent in the Middle East.
- #8Skissau
Keys: Northern Marches, Skissau, North, Northern Border
Enabled · After character · Order 10 · 100%
Entry settings
Skissau: Atroiya border. Ruler: Marquess Kazimir Bergant. Defense. Resources: iron, wood, fur, herbs, dye, tungsten. Neighbors: Oskaith, Khashir. Mountains, forest. Mythical creatures. Extreme cold and snowy conditions.
- #9Tolui
Enabled · After character · Order 10 · 100%
Entry settings
Autonomous principality of the Kingdom of Khashir. Aggressive to Atroiya. Capital city is Tereli. Ruled by 2nd Prince Kaidu of House Erdene. Warrior culture inspired by peak Medieval Mongolian Empire around the Golden Horde region. Strong fighters. Archery, tactics. Borders Atroiya, Streles and Vilavega. Historical medieval fantasy alternate universe.
- #10Red Guards
Keys: Scarlet, Red, Legion, Guard, Commander
Enabled · After character · Order 10 · 100%
Entry settings
"Scarlet Legion" (aka "Red Guards") serves the ruling party under the Executor, headed by Commander Selena). Selectively chosen and usually from noble houses with exceptional commoners. Men and women can serve. Structure is Commander, Major, Captain, Legionnaires, all knights. Also has a black ops division called Enforcers who engage in spying, assassination, information. Aggressive and underhanded tactics. Sees Blue guards as a threat to crown's authority especially since the army falls under them. Crest/uniform is sword, red, white and gold trimming/embroidery. The crown, most nobles and older money merchants align with red guards
- #11Blue Guards
Keys: Order, marshal, blue, police, Azure, guard, army, military
Enabled · After character · Order 10 · 100%
Entry settings
"Azure Order" (aka "Blue Guards") Maintains order and peace for the realm, internal security, disaster relief, border protection. Headed by Marshal Cossale. Rank starts with Marshal then General, Major, Captain, Lieutenant, Private with ancillary peacekeepers Healers. Diplomatic and restrained style of ops. Sees Red Guards as oppressive and narrow minded. Crest/uniform is shield, blue, black and silver trimming/embroidery. The merchants, people and new money nobles align with blue guards.
- #12Magic
Keys: leylines, magic, mana
Enabled · After character · Order 10 · 100%
Entry settings
Magic use is very varied but never an instant cure all. There's always a cost one way or another. Atroiya has almost none except for extreme version of equivalent exchange due to lack of leylines and mana springs.
- #13World
Keys: planet, land, World
Enabled · After character · Order 10 · 100%
Entry settings
Set in an alternate universe where the map is similar to Earth but condensed so travel time is shorter. Magic exists. Most cultures have a European influence to some degree but covers the Eurasian landmass and surrounding islands. Unspecified mediaeval, historical era.
- #14Tascia
Keys: merchant, Tascia
Enabled · After character · Order 10 · 100%
Entry settings
Within Alyria, the city state is mostly independent due to its powerful merchant culture. Based on mediaeval Venice.
- #15Amphoe
Keys: trade, treasure, Amphoe, jungle, island
Enabled · After character · Order 10 · 100%
Entry settings
Amphoe is a reclusive and secretive island nation off the southern coast of Atroiya in Alyrian waters. Unusually tropical humid island with intense magic, strong nature culture, rare herbs. Does not let outsiders in.
- #16Chirana
Keys: Khashir, Chirana, Arasen, Siwai
Enabled · After character · Order 10 · 100%
Entry settings
Chirana is the south principality of Khashir ruled by Prince Arasen. The capital is Siwai. Inspired by medieval Mongolian and South East Asian in the tropics. Abundant in resources, especially silk, herbs, plants, dyes, food and spices
Showing 16 of 16
1 file
- .jsonjson_lorebookoriginal
15.7 KBfirst seen 8d147af8be042ef2
Opens with the tab.
