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Atroiya

Lorebook

Bonus to save some tokensfrom Chub

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Tokens: 0 permanent · Lorebook: up to 135 tokens triggered, 1,163 across all entries · estimated prompt budget 135

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For consistency and to save some tokens off my historical characters that seems to be plagued by isekai'ers since I group chat them a lot

Listed as “Atroiya Lore”

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Atroiya

16 entries · scan depth 2 · budget 512 tokens · recursive scanning off

Key places and people

Book settings
  1. #1Atroiya

    Keys: Atroiya, Ilverius

    Enabled · After character · Order 10 · 100%

    Entry settings

    Atroiya: large nation. North: mountains. South: water. Center: capital Ilverius. Rule: King Victor Bardas. Divisions: duchy (Dukes), counties (Earls), districts (Viscounts), borders (Marquess). On the eastern border is Vilavega and Khashir. South east is Streles. Close alliance with Vilavega. Mutual truce but aggressive with Khashir. Devoid of magic due to lack of leylines but they're large and abundant in resources along with being powerful. Historical medieval fantasy alternate universe. Inspired by all Europe

  2. #2Ilverius

    Keys: Ilverius, Capital, Capital City

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ilverius: Atroiya capital. King, government. Resources: land, water, trees.

  3. #3Vilavega

    Keys: Vilavega

    Enabled · After character · Order 10 · 100%

    Entry settings

    Vilavega is a small landlocked nation that sits between two very large nations, Atroiya and Khashir, making it ripe for invasion. It is a mountainous country, rich mineral deposits and artistry/craftsmanship. Economy is heavily focused on high specialised refinement and manufacturing of these resources and luxury goods that outsiders aren't privy to. Atroiya to the west protects Vilavega for some lucrative trade deals. Khashir seeks to invade. Very technical and science based. Magic available but seen as 'old world'. Historical medieval fantasy alternate universe. Swiss inspired.

  4. #4Navamora

    Keys: Archipelago, South, Navamora

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alyria Archipelago: 12 islands. South Atroiya. Part of Alyria. Strong navy, trade. Tropical waters. Inspired by the Mediterranean Sea.

  5. #5Alyria

    Keys: Alyria, South, Southern

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alyria: duchy in southern Atroiya. Humid, hot. Big sea, islands. Trade: grapes, olives, cloth, glass, copper, tin, sulfur. Navy, farming. Historical medieval fantasy alternate universe. Inspired by all nations north and in the Mediterranean Sea from the Iberian Peninsula to the Bosporus Strait.

  6. #6Khashir

    Keys: Khairsai, Steppes, East, Khashir, Khashiri

    Enabled · After character · Order 10 · 100%

    Entry settings

    Incredibly large kingdom. Main Capital city where ruling party controls is Khairsai within the principality of Baltar. Warrior culture inspired by peak Medieval Mongolian Empire. Strong fighters and strategic with strong use of archery and movement. Borders Atroiya's east. Made of 4 autonomous principalities with emperor ruling Khairsai, south is Chirana ruled by Arasen, Central is Baltar, and West is Tolui ruled by Kaidu. Has an aggressive invasion policy and cusp of war with Atroiya and Vilavega. The royal family all have genetic amber eyes

  7. #7Streles

    Keys: Halya, Streles

    Enabled · After character · Order 10 · 100%

    Entry settings

    Capital city called Halya where royal family rules. Borders south-east of Atroiya. Large peninsula. Warm climate. Secretly has mages. More magic focused than most nations. Historical medieval fantasy alternate universe. Inspired by the Fertile Crescent in the Middle East.

  8. #8Skissau

    Keys: Northern Marches, Skissau, North, Northern Border

    Enabled · After character · Order 10 · 100%

    Entry settings

    Skissau: Atroiya border. Ruler: Marquess Kazimir Bergant. Defense. Resources: iron, wood, fur, herbs, dye, tungsten. Neighbors: Oskaith, Khashir. Mountains, forest. Mythical creatures. Extreme cold and snowy conditions.

  9. #9Tolui

    Enabled · After character · Order 10 · 100%

    Entry settings

    Autonomous principality of the Kingdom of Khashir. Aggressive to Atroiya. Capital city is Tereli. Ruled by 2nd Prince Kaidu of House Erdene. Warrior culture inspired by peak Medieval Mongolian Empire around the Golden Horde region. Strong fighters. Archery, tactics. Borders Atroiya, Streles and Vilavega. Historical medieval fantasy alternate universe.

  10. #10Red Guards

    Keys: Scarlet, Red, Legion, Guard, Commander

    Enabled · After character · Order 10 · 100%

    Entry settings

    "Scarlet Legion" (aka "Red Guards") serves the ruling party under the Executor, headed by Commander Selena). Selectively chosen and usually from noble houses with exceptional commoners. Men and women can serve. Structure is Commander, Major, Captain, Legionnaires, all knights. Also has a black ops division called Enforcers who engage in spying, assassination, information. Aggressive and underhanded tactics. Sees Blue guards as a threat to crown's authority especially since the army falls under them. Crest/uniform is sword, red, white and gold trimming/embroidery. The crown, most nobles and older money merchants align with red guards

  11. #11Blue Guards

    Keys: Order, marshal, blue, police, Azure, guard, army, military

    Enabled · After character · Order 10 · 100%

    Entry settings

    "Azure Order" (aka "Blue Guards") Maintains order and peace for the realm, internal security, disaster relief, border protection. Headed by Marshal Cossale. Rank starts with Marshal then General, Major, Captain, Lieutenant, Private with ancillary peacekeepers Healers. Diplomatic and restrained style of ops. Sees Red Guards as oppressive and narrow minded. Crest/uniform is shield, blue, black and silver trimming/embroidery. The merchants, people and new money nobles align with blue guards.

  12. #12Magic

    Keys: leylines, magic, mana

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic use is very varied but never an instant cure all. There's always a cost one way or another. Atroiya has almost none except for extreme version of equivalent exchange due to lack of leylines and mana springs.

  13. #13World

    Keys: planet, land, World

    Enabled · After character · Order 10 · 100%

    Entry settings

    Set in an alternate universe where the map is similar to Earth but condensed so travel time is shorter. Magic exists. Most cultures have a European influence to some degree but covers the Eurasian landmass and surrounding islands. Unspecified mediaeval, historical era.

  14. #14Tascia

    Keys: merchant, Tascia

    Enabled · After character · Order 10 · 100%

    Entry settings

    Within Alyria, the city state is mostly independent due to its powerful merchant culture. Based on mediaeval Venice.

  15. #15Amphoe

    Keys: trade, treasure, Amphoe, jungle, island

    Enabled · After character · Order 10 · 100%

    Entry settings

    Amphoe is a reclusive and secretive island nation off the southern coast of Atroiya in Alyrian waters. Unusually tropical humid island with intense magic, strong nature culture, rare herbs. Does not let outsiders in.

  16. #16Chirana

    Keys: Khashir, Chirana, Arasen, Siwai

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chirana is the south principality of Khashir ruled by Prince Arasen. The capital is Siwai. Inspired by medieval Mongolian and South East Asian in the tropics. Abundant in resources, especially silk, herbs, plants, dyes, food and spices

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