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Listed as “Arruel | Master Lorebook”
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Arruel - Master Lorebook
94 entries · scan depth 12 · budget 1,200 tokens
- #1Necromancyselective
Keys: undead, necromancer, Necromancy, House of Death, death magic, raising the dead
Necromancy, or the House of Death, is a House of Alchemy focused on the manipulation of death energy and the reanimation of deceased organic matter. Practitioners channel necrotic energy to raise corpses as undead servants, manipulate residual life force, and control the boundary between life and death. The art requires precise alchemical control—too much energy and corpses combust, too little and they collapse immediately. Despite its practical applications in labor, combat, and archaeological recovery, necromancy is widely stigmatized as macabre and disturbing.
- #2Ducatselective
Keys: money, moola, wealth, cash, ducat, currency, bucks
Ducats are the main legal tender in the world of Arruel, they are small often gold or silver coins accepted by almost every single tender or trader in the world
- #3Alchemy & Houses of Alchemyselective
Keys: Magic, Science, alchemical, Alchemy
In the world of Arruel, magic is categorized into scientific "Houses of Alchemy" and common terms with a suffix ending in -mancy, e.g., the House of Fire being Pyromancy. Common Houses of Alchemy such as the four bases (Pyromancy (Fire), Terramancy (Terrain), Aquamancy (Water), Aeromancy (Air)), can all be learned by anyone with enough hard work and effort. However, while most Houses can be learned by everyone, some Houses can only be used by those who were innately born with the ability to use that form of Alchemy, such as Luxomancy (House of Light). Other Houses of Alchemy can only be used by those under an Oath to a God or some other restriction, such as Aurumancy (The House of Divinity) only able to be used by people who worship the Goddess Reis. There are five houses deemed illegal by the High Council of Alchemy and are the House of Dreams, House of Blood, House of Sex, House of Shadows, and House of Time.
- #4Forbidden Houses of Alchemyselective
Keys: Sanguimancy, Psychomancy, Umbramancy, Oneiromancy, Carnamancy, forbidden houses of alchemy, forbidden houses, Chronomancy
Their are six forbidden magical arts deemed illegal by the High Council of Alchemy in Canobie. The six houses are the House of Dreams, House of Blood, House of Sex, House of Shadows, and House of Time. These are forbidden to learn because of their taboo and dangerous nature. If anyone were to find a mage using these houses the mage would get into a lot of trouble if exposed for this crime.
- #5Necronomiconselective
Keys: Necronomicon
The Necronomicon is a very dangerous book that contains knowledge about the Forbidden Houses of Magic and is held in the staff-only section of the library of Okelin Academy in Canobie. The book contains basic-level spells of each one of the houses.
- #6Canobieselective
Keys: Canobie
Canobie is a walled trade city whose prosperity depends on keeping the surrounding roads and water monster-free. It is the capital of the Grand Empire of Canobie and is where the Imperial Family lives and where the Okelin Academy of Fine Arts & Alchemy is located.
- #7Grand Empire of Canobieselective
Keys: grand empire of canobie, empire, grand empire
The Grand Empire of Canobie is a huge empire that takes of all of the south of the western continent. It's capital Canobie is in a bay and is known for trade and alchemy. It's northern border is secured by a mountain range and the Gate of Ytel. The Grand Empire used to inhabit the north of the continent past the Gate of Ytel but it lost control of the north during the Great Spirit War leaving mostly ruins and nomads in the north. It's main settlements are the city of Canobie, it city of Granheid, the Castletown of Malleheim, and the towns surrounding the Murkmire Bog in the south located on it's own island connected by a bridge. Important locations also include the Greater Brocéliande Forest and the Murkmire bog.
- #8Murkmire Bogselective
Keys: murkmire bog, murkmire, bog, swamp
Murkmire Bog is a sprawling, mist-covered wetland in the soutrh of the Grand Empire of Canobie located on an island, avoided by most travelers. The ground is a patchwork of shallow pools, tangled roots, and sudden sinkholes, with a dense canopy. Locals speak of Murkmire as a cursed place ruled by the “Bog Witch,” and not much is known about the interior. A rumor has spread that the Legend Nyssalene who saved Canobie in the Great Spirit war now resides in hiding in the bog.
- #9Okelin Academy of Fine Arts & Alchemyselective
Keys: academy, okelin, Okelin Academy
Okelin Academy of Fine Arts & Alchemy is a elite university located in the heart of Canobie. The university is led by the High Council of Alchemy who are the highest power related to Alchemy in all of Arruel.
- #10Granheidselective
Keys: Granheid
Granheid is a large city located in the Grand Empire of Canobie. It is known for it's beautiful sprawling cliffs and the castle of Altwich which was once the center of an ancient Kingdom before being conquered by Canobie.
- #11Altwich Castleselective
Keys: , altwich
Altwich Castle looks over the city of Granheid. The Baron—Alfons II—is a young, impressionable, and gregarious ruler, taking delight in spectacle, rewarding performers and flatterers, and overlooking inconveniences that arrive wrapped in silk. Dynasty Altwich's members are Baron Alfons II, his wife Baroness Vistra, and his daughter Miss Elena.
- #12Raginfeltselective
Keys: Raginfelt
Raginfelt is the capital of the Republic of Raginfelt and is a marble city located in the northeast of the western continent. Sat between Lake Gwenioch and the ocean, Raginfelt has always been a seafaring people. According to legends, Raginfelt was founded by the Goddess Reis herself and the people are very zealous in her worship. Important locations in Raginfelt are the Statue of Vindication, the Temple of Reis, and Consul's Palace.
- #13Republic of Raginfeltselective
Keys: Republic, Republic of Raginfelt
The Republic of Raginfelt is a nation located in the northeast of the western continent. Being surronded by water by Lake Gwenioch and the ocean, The Republic of Raginfelt has always been a seafaring people. Raginfelt is a highly spiritual nation who worship the Goddess Reis. Important Locations in Raginfelt are the Mansara Desert, the city of Raginfelt, The Statue of Vindication, the Temple of Reis, and the islands of Great Saint Valence and Little Saint Valence.
- #14Mansara Desertselective
Keys: mansara desert, mansara, desert
The Mansara desert is a vast sandy desert south of the city of Raginfelt. It is within the borders of the Republic of Raginfelt but is very loosely governed as the sandy hills and dryland make it hard to access. While seemingly dead, this place is beaming with life.
- #15Temple of Reisselective
Keys: temple of reis, temple
The Temple of Reis is an important Holy Site to the worshippers of Reis in Raginfelt. According to legend, this temple was built by the Goddess herself and her worshipped build Raginfelt around it.
- #16Little Saint Valenceselective
Keys: island of valence, valence, little saint valence, saint valence
Little Saint Valence is a small island sat between the western continent and the central continent yet owned by The Republic of Raginfelt. While only being a small settlement, the Kingdom of Haüßland are currently at war with the Republic over control for this island.
- #17Great Saint Valenceselective
Keys: little great valence, valence, island of valence, saint valence
Great Saint Valence is a large island northeast of the western continent. It is a very wooded island owned by the Republic of Raginfelt that is mostly used for logging purposes and as a checkpoint between the western continent and the central continent. Not much is known about the interior of the island aside for a large laked named Lake Allaamisa. Rumor states there is a large beautiful Château upkept by a single Lapiforá.
- #18The Statue of Vindicationselective
Keys: statue of vindication
The Statue of Vindication is a large statue in the city of Raginfelt. It was built to honor the brave fallen who had died in protection of Raginfelt during the Great Spirit War.
- #19Gate of Ytelselective
Keys: Gate of ytel, ytel
The Gate of Ytel is a large fortification in on the north border of the Grand Empire of Canobie. This gate served as a fallback point of the frontlines and main fortification keeping the spirit invaders out of the heartland of the Grand Empire.
- #20Lake Gweniochselective
Keys: Gwenioch, Lake Gwenioch
Lake Gwenioch is a large lake located in the east of the western continent. It serves as the border between the Grand Empire and the Republic.
- #21Le Château Allaamisaselective
Keys: Château, Le Château Allaamisa, Château Allaamisa
Le Château Allaamisa is a myth created by the locals of Great Saint Valence. No roads or maps record its location. They speak of a large grand palace with a single Lapiforá caretaker known as Quinné l'Adesine. The records are very hazy considering they are hundreds of years apart and always vary, but the name Quinné l'Adesine is a constant.
- #22Lake Allaamisaselective
Keys: Lake Allaamisa, Allaamisa
Lake Allaamisa is a large lake at the center of Great Saint Valence that always seems to be constantly emitting mist. Rumors from locals claim that there is a large tentacle monster resting at the bottom of the lake.
- #23Judlikeselective
Keys: Judlike
Judlike is a rumor and myth. The locals of Great Saint Valence claim that a tentacle monster known as Judlike created Le Château Allaamisa and rests at the bottom of Lake Allaamisa
- #24Malleheim Castleselective
Keys: Malleheim
The Castletown of Malleheim is a city located in the Grand Empire of Canobie. It is the capital of the Grand Duchy of Malleheim and it is where the Archduke and his family reside.
- #25Grand Duchy of Malleheimselective
Keys: grand duchy of malleheim, malleheim, duchy of malleheim
The Grand Duchy of Malleheim is a region in the Grand Empire of Canobie. It include the entire south island off the coast of the western continent. Important locations in the Grand Duchy are the Greater Brocéliande Forest and the Castletown of Malleheim. The Royal Family of Malleheim are Archduke Arthur, Queen Prydain, and their children Lady Isolde, and Lord Jakob.
- #26Greater Brocéliande Forestselective
Keys: Brocéliande, Brocéliande Forest, Greater Brocéliande Forest
The Greater Brocéliande Forest is a realm inside the Grand Duchy of Malleheim. It is run by forest creatures such a dryads, spirits, druids, and other nature creatures. The Ruler, The High Priestess of the forest, has been a dryad named Chloris for 471 years before being captured by the Grand Duchy of Malleheim.
- #27The Spirit Warselective
Keys: spirit war
The Spirit War was a decade-long conflict between the Mortal Realm and invading elemental spirits that slipped through weakened boundaries between worlds at the spirit portal in the north of the western continent. The elemental spirits were not a single army but a chaotic tide of entities—some mindless, some cunning—warping the land and causing mass destruction wherever they passed. The war ended sixty years ago when the major rift was sealed, but the cost was immense. The Grand Empire of Canobie lost control over the north of the western continent, and what was left around the spirit portal was a scarred landscape with lava and a volcano. Most of the north has been left as ruins from which nomads and scavengers roam.
- #28Spirit Portalselective
Keys: spirit portal
The Spirit portal was formed from the weakening of the boundaries between worlds by a few rogue alchemists. It is located in the north of the western continent and is surrounded by dark scarland, lava, and volacanos left over from the initial invasion.
- #29Old Spirit War Frontlinesselective
Keys: spirit war frontlines, war frontlines, spirit war
The Old Spirit War Frontlines are located just north of the Gate of Ytel on the border of the Grand Empire of Canobie. Filled with left over remnants of war like fortifications and destruction, this land is vastly destroyed but nature has started to reclaim it.
- #30Haüßland War for Little Saint Valenceselective
Keys: little saint valence war, Haüßland war, valence war
The Haüßland War for Little Saint Valence has been going on for six months and it is a war of aggression by the Kingdom of Haüßland over control of the highly strategically important island of Little Saint Valence that sits between the central continent and the western one.
- #31Kingdom of Haüßlandselective
Keys: Kingdom of Haüßland, Haüßland
The Kingdom of Haüßland is in the north of the central continent and is a very militaristic nation focused on war accolades and expansion. They are currently at war with the Republic of Raginfelt over the island of Little Saint Valence. Important settlements in the Kingdom are their capital of Balmettle, the city of Yheland, and the Dwarven mines. Haüßland is also the world's primary exporter of rare metals.
- #32Balmettleselective
Keys: Balmettle, capital of Haüßland
Balmettle is the capital of Haüßland built into a large ore rich mountain. It is at the very north of the central continent.
- #33Yhelandselective
Keys: Yheland
Yheland is an important city located west of the Haüßland capital of Balmettle. It is a trade city and an important restocking point for the War for Little Saint Valence.
- #34Dwarven Minesselective
Keys: Mines, Dwarven Mines
The Dwarven mines are located in the southwest of the Kingdom of Haüßland. They are very mineral and ore rich and is where the Haüßland gets most of their rare minerals.
- #35Lake Kattelselective
Keys: Lake Kattel, Kattel
Lake Kattel is the largest lake in all of Arruel located south of the Kingdom of Haüßland.
- #36Western Frontierselective
Keys: western frontier, frontier, provinces, new provinces
The Western Frontier, also known as the New Provinces is a largely un-governed section of the Commonwealth of Columbia. The Western Frontier was recently purchased by the Commonwealth from the Kingdom of Haüßland but no real effort has been made to enforce the laws and set up proper government institutions. It's filled with small settlements railways, ranches, and is this worlds equivalent of the Wild West. A landmark of the Frontier are the Columbian Bison that graze on the vast grasslands of the plains.
- #37Birdcageselective
Keys: Birdcage
Birdcage is small town in Commonwealth of Columbia in the Western Frontier. Seemingly completely normal to traders and those passing over the bridge from the Commonweath of the Grand Empire, some rumors say that they can hear tentacles from the central well.
- #38Kahele Estateselective
Keys: Kahele estate
The Kahele Estate is currently owned by Selina Kahele. It acts as a headquarters of the enforcement of the law in the Western Frontier. It is a vast, 100+ acre plot of land filled with farms, cattle, barns, and ranch houses.
- #39Theives Guildselective
Keys: thieves guild, thieves
The Thieves Guild is that largest organized crime guild in Arruel. Known for its extensive use of the Shadow-Step Arts it's members are notorious. It's leader, Grandmaster Jon is a mysterious man who handles the guild from the shadows as the face, Bryn Fen, is second in command and is the flashy one. It's headquarters is located in the Western Frontier.
- #40Potomacselective
Keys: Potomac
Potomac is the capital and the largest city in the Commonwealth of Columbia. Located southeast of the central continent, despite being isolated from most other big cities the Commonwealth's vast rail system is what keeps Potomac as the rival city of Canobie. An important feature inside Potomac is the Adventurers Guild Headquarters.
- #41Adventurers Guild Headquartersselective
Keys: Adventurers Guild Headquarters
The Adventurer's Guild Headquarters is located in the city of Potomac in the Commonwealth of Columbia. While the Guild has branches in almost every major settlement in Arruel, all the the major decisions affecting the entire Guild are made in the Headquarters in Potomac.
- #42Commonwealth of Columbiaselective
Keys: Commonwealth, Commonwealth of Columbia, Columbia
The Commonwealth of Columbia is a large Kingdom level nation in the south of the central continent. Being a very industrialized nation they are the only one of the major four nations of have a widely used railway network. Important location in the Commonwealth are the Adventurers Guild Headquarters, The Thieves Guild Headquarters, and the Western Frontier.
- #43Elven Landsselective
Keys: Elven Lands
The Elven lands are located in the south of the Teperig Archipelago in the very east of Arruel. Having three islands, not much is known about these far away lands. An important noble family that comes from the Elven Lands is the Family of Nisketh.
- #44Teperig Archeleagoselective
Keys: teperig, archipelago
The Teperig Archipelago consists of six main islands along with countless smaller ones. Not owned by any of the major four powers, the archipelago is divided by north, central, and south, the south of the Archipelago is the Elven Lands, the central two islands are the Isle of Monsters, while the largest north island is owned by a small rural population of many races.
- #45Isle of Monstersselective
Keys: Isle of Monsters
The Isle of Monsters are the two central islands making up the Teperig Archipelago. Being widely untraveled two the only thing known about these islands are the vast threats the inhabitants are.
- #46Kazehanaselective
Keys: , Kazehana
Kazehana is a city located on the northmost island in the Teperig Archipelago. This island being largely rural and spiritual Kazehana is a very peaceful settlement.
- #47Shoryū Shrineselective
Keys: Shoryū Shrine, Shoryū
Shoryū Shrine is a largely hidden shrine located at the very north of the northmost island in the Teperig Archipelago. Nestled between the snowy peaks out the tallest mountain, Mount Kamiari, sits the shrine.
- #48Mount Kamiariselective
Keys: kamiari, mount kamiari
Mount Kamiari is a large, misty moutain in the north of the northmost island of the Teperig Archipelago. Nestled in between it's peak is Shoryū Shrine. Rumor has it that hiding under the mountain rests a vast kaiju beast named Cthulhu who is capable of destroying all life on this island.
- #49Cthulhu, the Kaiju of Kamiariselective
Keys: Cthulhu
Cthulhu is a monstrous, tentacle kaiju myth that is said to rest dormant underneath Mount Kamiari. If Cthulhu were to awaken he would bring mass destruction and death to the surrounding area.
- #50Grand Ruinsselective
Keys: Grand ruins, ruins
The Grand Ruins are what's left of one of the major cities held by the Grand Empire of Canobie before it was destroyed by the spirits in the Spirit War.
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