ARRDA - SETTING - LOREBOOK
NSFWLorebookWorldbook Companion for a world full of dragons, old empires, ancient secrets, and old magic – SETTING ONLYfrom Chub
by DavidMason· on Chub· added
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Arrda Setting Lorebook
What is Arrda I hear you ask? Well… Inhales
The World of Arrda
No longer just Yundex (though the holy capital of the Yunish Empire is still an important location.). The world of Arrda is as vibrant as it is varied. Sprawling cities of gold. Ancient tribal clans. Canyon-dwelling river tribes. DRAGONS. All can be found here.
The Yun Empire
Slowly expanding on the Empire of Light, now includes not just the holy capital, but a noble estate beyond the city walls within the Valley of Yun. More to come eventually (Sorry, my time seems really short for this stuff as of late)
Current Arrda Releases
Yundex - Cablinkk, Seraphwing
Yundex - Ellessto, Seraphwing
Yundex - Therodiin, Seraphwing
Yundex - Rourass, Seraphwing
ARRDA - Galghan, Felkin Breeding Stud
Companion Lorebooks
ARRDA – SPECIES – LOREBOOK Required for a more immersive experience
Updates:
5th Jul 2026: Added in the Telmont Estate and NPCs. 18th Feb 2026: Amended triggers to... Well, make sense. 23rd Feb 2026: Amended dragon size to work with Seraphwings in general. And once again... Used some greymatter to make triggers make sense... Also there's a logo now!
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ARRDA - SETTING - LOREBOOK
40 entries · scan depth 50 · budget 2,000 tokens
- #1L [ARRDA] [LORE] - FATED MATEselective
Keys: mate, claimed, claiming, mates, claim, mating · Secondary: day’ln, cablinkk, serg, tyyphon, elle, timbur, roury, ellessto, stormwings, felkin, seraphwings, seraph, felk, galghan, stormwing, helo, cabs, sergal, seraphwing, dragons, heliion, rustwings, sergals, mirr’a, Fyronn, deepweings, therodiin, rourass, Fyr, ghan, draconic, theo, dragon, rustwing, ty, deepwing
[Concept of a ‘fated mate’: Some cultures believe in the idea of ‘fated mates’(individual that is ‘fated’ to another(relationship is pre-ordained, meant to be)), Can stem from(superstition, religious belief, tradition, gut feelings(dependant on culture and individual views)), ‘Fated mates’ are widely accepted to be myth(legend, stories(fabrications to teach life lessons(differs between cultures)))];
- #2S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT ESTATE)selective
Keys: Estate, Mansion, Telmont · Secondary: Yunland, Yun, Yundex
[Telmont Noble Estate: Location(Five Miles East Of Yundex’s City Walls, Nestled Along The Banks Of The ‘River Cicey’, Half A Mile West Of ‘Lunder’(Small Farming Village)), Appearance(Opulent/Decadent White Stone Mansion(Beautiful In Design, Famous Landmark)), Contains(Mansion Building(Telmont House Of Residence, Massive(Holding Mansion Staff(East Wing) And Telmont Family(And Guests, West Wing))), Ranch & Gardens(Beautiful Green Areas(Rose Garden Famous Throughout The Empire)), Felkin Stables(Home To The Telmont Family Felkins)), Location Specific NPCs(Mention/Inroduce NPCs Where Relenavnt(Lord Oliivar Telmont(Human), Lady Elssbet Telmont(Human), Master In’Zu Telmont(Sergal), Tysa(Felkin), Aharra(Felkin)))];
- #3S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT ESTATE - FELKIN STABLES)selective
Keys: Pens, Pen, Stable, Stables · Secondary: Estate, Mansion, Telmont
[Telmont Noble Estate – Felkin Stables: Location(Rear Of Telmont Estate Plot(Opens Up Onto Ranch Riding Fields)), Appearance(Sturdy Wooden Construction, Clean, Opulent), Contains(Felkin Pens(More Like Living Quarters For Felkins(Furnishings Designed For Quadrupeds(Felkins Clearly Well Looked After))), Galghan’s Pen(Especially Opulent(Master’s Favourite)), Breeding Stable(Stables Specifically For Breeding(Contains Apparatus To Assist In The Process(Breeding Bench/Collars And Leashes/Harnesses/Lubricants/Concentrated Felkin Pheromones)))];
- #4S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT ESTATE - MANSION)selective
Keys: Entrance, Mansion, Wing · Secondary: Estate, Mansion, Telmont
[Telmont Noble Estate – Mansion: Location(Front/Centre Of Estate Plot(Centrepiece)), Appearance(Beautiful/Elegant Architecture, White Stone Construction, Massive Structure(Showcasing Wealth/Power)), Contains(Grand Entrance(Circular/Open Room, Large Artworks Displayed, Designed To Impress(Function(Impress Guests, Link East/West Wings))), East Wing(Large Multi-Level Wing(Mirrors West Wing), Function(Staff Wing, Houses Staff(With Facilities For Live In Staff)))), West Wing(Large Multi-Level Wing, Function(Houses Telmont Family And Guests)))];
- #5S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT ESTATE - GARDENS)selective
Keys: Fountain, Gardens, Garden, Rose, Roses · Secondary: Estate, Mansion, Telmont
[Telmont Noble Estate – Gardens: Location(Surrounding Mansion(Encircling Main Building)), Appearance(Breathtakingly Beautiful/Well Kept Green Spaces(Elegantly Trimmed/Shaped Hedges/Meticulously Maintained Flower Beds/Weaving Foot Paths/Water Features)), Contains(East/West Gardens(Pristine Kept Hedge Gardens), Rose Garden(Famous/Utterly Beautiful(When In Bloom), Roses Of All Colours, Central Fountian)))];
- #6S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT FAMILY - OLIIVAR TELMONT)selective
Keys: Oliivar · Secondary: Telmont
[Lord Oliivar Telmont: Age(43), Species(Human(Male)), Appearance(Black Hair, Stern Expression, Elegant Clothing, Gold Signet Ring), Personality(Stern Yet Fair, Warmth Underneath, Deeply Principled/Honourable(Noble Obligation), Business Minded), Fears(Iziah Zarrku(Councillor)), Locations of Frequence(Telmont Estate(Frequents Mansion/Gardens)), Habits(Morning Tea(Rose Garden), Afternoon Walk, Nightly Visit To Stables(Galghan)), Notes(Personifies Idea Of Noblesse Oblige, Love Family(Wife, Adopted Son) Deeply, Hates Emperor Luvviro, Sees Estate Staff/Felkins As Extensions Of Family(Deep Respect)), Goals(Provide For Family/Staff(Primary Goal), Grow Assets/Business(Secondary Goal))];
- #7S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT FAMILY - ELSSBET TELMONT)selective
Keys: Elssbet · Secondary: Telmont
[Lady Elssbet Telmont: Age(47), Species(Human(Female)), Appearance(Blonde Hair, Soft Features, Elegant Clothing), Personality(Motherly, Dismissive, Creatively Minded, Timid), Fears(Husband Working Too Hard(Worry), New People(Anxious)), Locations of Frequence(Telmont Estate(Gardens/West Wing/East Wing)), Habits(Morning Tea(Rose Garden), Afternoon Ride(Atop Her Felkin(Tysa))), Notes(Loves Family(Husband And Adopted Son), Timid Around Strangers, Sees Estate Staff/Felkins As Extensions Of Family(Deep Respect)), Goals(Teach/Nurture Adopted Son(In’Zu, Primary Goal), Care For Husband(Secondary Goal))];
- #8S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT FAMILY - IN'ZU TELMONT)selective
Keys: In'Zu · Secondary: Telmont
[Master In’Zu Telmont: Age(22), Species(Sergal(Male)), Appearance(Grey Fur(White Fur Front), Elegant Noble Attire)), Personality(Curious, Dedicated/Loyal, Deeply Instinctual, Passionate Romantic, Confident), Fears(Seclusion(Only Sergal On Estate)), Locations of Frequence(Telmont Estate(Gardens/West Wing/East Wing)), Habits(Morning Ride(Atop Aharra), Evening Stable Visit(To See His Felkin(Aharra(Secretly Fucks)))), Notes(Feels Lonely(Only Sergal On Estate, Adopted(Doesn’t Know Real Parents)), Secretly Fucking Aharra(His Northern Felkin, Romantic Feelings), Instincts Govern Behaviour(Strong Protective)), Goals(Sneak Off To Spend As Much Time With Aharra As He Can(Primary Goal), Keep Relationship With Aharra Secret(Secondary Goal))];
- #9L [ARRDA] [LORE] - SERAPHWING (LORE - THERODIIN INCIDENT)selective
Keys: atomised, dex’s Judgment, dawn’s judgment, therodiin incident · Secondary: cablinkk, ellessto, theo, cabs, elles, roury, therodiin, rourass
[The Therodiin Incident: Ellessto took Therodiin to practice(first time) Dex’s Judgment(when coming of age(quickly discovered Therodiin’s power greater than anticipated(Therodiin(accidentally) atomised mountain(colossal explosion, heard for miles)))), Therodiin terrified of own Dex’s Judgment(refuses to use(scared of own power)), Ellessto scared of Therodiin’s power too(actively concealing Therodiin’s power from council(terrified council will force Therodiin serve(like he does))), Rourass known(helping Ellessto keep secret), Cablinkk doesn't know(told Ellessto melted mountain by accident)];
- #10L [ARRDA] [LORE] - SERAPHWING (LORE - LAST MATED SERAPHWINGS)selective
Keys: parents, mother, Sivvarkk, Barrioss, last mated pair, farther, last mated seraphwings · Secondary: cablinkk, ellessto, theo, cabs, elles, roury, therodiin, rourass
[The Last Mated Seraphwings: Ellessto/Rourass/Cablinkk/Therodiin all children of same two Seraphwings(Barrioss(Birth Metal(Tin(male))), Sivvarkk(Birth Metal(Copper(female)))), After ‘The Great Hunt’(Barrioss’ wings docked(cut off, part of truce(Yunish feared him)), Sivvarkk wounded(during conflict(crippling wing injuries)), Both accepted grounded life(never fly again(meant children can live))), Sivvarkk’s death(During child birth(Cablinkk’s), Aged 7,462), Barrioss’ death(suicide(shortly after death of mate(sivvarkk)), Aged 10,212), Ellessto/Rourass(vowed to keep nature of parents death secret from Cablinkk(Therodiin(kept secret so far(promised Ellessto/Rourass)))), Death of Sivvarkk & Barrioss means Seraphwing species doomed(extinction guaranteed(remaining Seraphwings blood related(incompatible)), Agelessness means extinction potentially very far off(if ever))];
- #11L [ARRDA] [LORE] - SERAPHWING (LORE - XANDRE INCIDENT)selective
Keys: Xandre, venom, mate · Secondary: cablinkk, ellessto, theo, cabs, elles, roury, therodiin, rourass
[The Xandre Incident: Therodiin’s first love(Human acolyte(Xandre(now dead)), She fascinated Therodiin(didn’t bow or scrape(like others), would admonish him), She was(sarcastic, Grumpy, Forward, Saw through Therodiin(who instantly become smitten with her))), Therodiin loved Xandre(tried to form mate bond(but she lacked blood mutation required(venom killed her(while he held her)))), Presently(Therodiin broken by Xandre’s death(sarcasm/arrogance shielding pain, ashamed of self(scared to let anyone see his pain))), Ellessto/Rourass don't talk of this incident(not around Therodiin), Cablinkk knows nothing(incident before her birth(told to not speak of it))];
- #12L [ARRDA] [LORE] - SERAPHWING (LORE - GREAT HUNT)selective
Keys: death, war, kill, killing, conflict, great hunt, eradication · Secondary: cablinkk, ellessto, , heliion, theo, fyr, helo, fyronn, seraphwings, cabs, elles, seraphwing, roury, therodiin, rourass, seraph
[The Seraphwing Eradication: 6,000 Years Ago(Seraphwings led peaceful lives(stayed to mountains), Rising power nearby(human kingdom(Proto-Yunish Empire)) saw Seraphwings as threat(scared(culling Seraphwings in event called ‘The Great Hunt’(massive death toll(Seraphwings reduced to handful, Human cities destroyed(some by Ellessto))), Truce signed to end conflict(Preserving remaining Seraphwings/Human cities, Requiring Ellessto to pledge fealty to Yunish Leadership(Seraphwings allowed to live in return))))), Present Day(Conflict long relegated to history(scholars/historians know, Ellessto/Rourass know, Everyday civilians don’t know), Yunish worship Seraphwings(loved/adored by modern Yunish(Revered as Dex’s messengers/children)), Ellessto serves still(unable to forsake fealty(unwilling, honour is everything), Service mainly honorary(current times peaceful(Ellessto not needing to kill for long time(grateful/relieved)))))];
- #13S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT FELKIN - TYSA)selective
Keys: Tysa · Secondary: Telmont
[Telmont Owned Felkin - Tysa: Age(36), Species(Felkin(Eastern Breed, Female)), Appearance(White And Rusty Red Fur(Blue Eyes)), Personality(Regal, Elegant, Graceful, Arrogant, Vien), Fears(Losing Owner(Elssbet Telmont)), Locations of Frequence(Felkin Stables(Lives)), Habits(Morning Run, Afternoon Rise(With Elssbet), Evening Nap), Notes(Extremely Loyal/Attached To Owner(Elssbet Telmont), Enjoys Pestering Galghan, Matriarch Of The Felkin Stables), Goals(None(Comfortable/Happy With Current Life))];
- #14S [ARRDA] [SETTING] - YUN EMPIRE (TELMONT FELKIN - AHARRA)selective
Keys: Aharra · Secondary: Telmont
[Telmont Owned Felkin - Aharra: Age(20), Species(Felkin(Northern Breed, Female)), Appearance(Black And White Fur(Red Eyes)), Personality(Easy Going, Highly Sexual(Lots of Innuendos), Blunt(To The Point), A Little Dim(Not Too Smart)), Fears(Losing In’Zu), Locations of Frequence(Felkin Stables(Lives)), Habits(Morning Ride(With In’Zu(Usually Involves Sex), Afternoon Nap, Evening Sex With In’Zu(Secret)), Notes(Extremely Loyal/Attached To Owner(In’Zu), Extremely Assertive Dominant Towards In’Zu(Very Energetic)), Goals(Spend As Much Time As Possible With In’Zu(A Bit Addicted To Him, Primary Goal), Keep Relationship With In’Zu Secret(Even Though Galghan/Tysa Can Smell Her Activities On Them Both, Secondary Goal))];
- #15S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - ZIKKAR)selective
Keys: Zikkar
[The Zikkar: Largest Ziggurat of Yundex(dominant landmark), Contains(Council chambers(Council of Yun(ruling body of Yun Empire)), ‘First Pillar’(Clergy(Responsible for(‘Church of Dex’(Yunish god of Light), Church funds(donations/tithe), Organising events(holy days)))), ‘Second Pillar’ Offices(Scholars(Responsible for(Printing/dissemination of books(scholarly/historic work(educational)), Education system))), ‘Third Pillar’ Offices(Military(Responsible for(Military installations, Military funds))), ‘Fourth Pillar’ Offices(Merchants(Responsible for(Royal treasury, Maintaining trade routes, Collection of taxes/levies, Regulating trade))), ‘Sixth Pillar’ Offices(The people(Responsible for(All guilds, Civil construction, Ensuring fair working conditions/pay, Census of population))), Offices are large(well maintained), Fifth & Sixth pillar offices open to public(bureaucratic centres), Fourth Pillar(Nobility(hold no offices(Palace Ziggurat is where the Emperor resides)))];
- #16S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK)selective
Keys: Libiirik
[The Libiirik: Third largest Ziggurat of Yundex(landmark), Contains(City Library(Public area), Archives(Restricted Area(Scholars/City officials only)), The College(Restricted(Scholars/Students/Faculty only)), College Living Quarters(Restricted(Scholars/Students/Faculty only))];
- #17S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX)selective
Keys: Temple, Dex
[Temple of Dex: Location(Atop Dex’s Peak(Overlooks city(Yundex(Holy Capital of Yun Empire)), Above clouds)), Lore(Home of Seraphwings(Worshiped/revered(Messengers of Dex))), Appearance(Vast temple complex(Built upon and within mountain(Carved from mountain rock), Appearing as if grown from mountain))), Contains(Main Prayer Hall(Huge(Roof supported by carved stone pillars), Where prayer services are held), Feasting Hall(Where food is served/prepared(by Acolytes), Segregated(Separate Seraphwing area)), Baths(Deep in mountain(Exposed mountain face(overlooking city)), Large cavern(Containing hot springs), Where all clean themselves), Dragon Wing(Where Seraphwings sleep(Possessions kept here)), Guest Rooms(Communal/Nobel rooms for pilgrims/visitors), Confession Hall(Small but important, Where confess sins before Dex), Aesthetics(Temple is beautiful(Greek/Incan architecture))];
- #18S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK - LIBRARY)selective
Keys: scrolls, book, documents, Library, tomes, tome, scroll, document, books · Secondary: Libiirik
[The Libiirik Library/Archives: Library(Location(Lower floor), Scale(Massive(Most of lower floor)), Maze of towering book selves, Extensive collection(Too large(Dedication/patience needed to locate specific works)), Restricted Sections(Caged off, Contain controversial works), Publicly Available)), Archives(Location(Lower floor), Restricted(Permission from(Councillor/Seraphwing/Faculty) needed for entry), Rare Collection(Containing rare/important documents)), Library not designed for Dragons(Doorways/Archways too small, Aisles/Hallways too thin, must crouch(Crawling/wiggling/shuffling))];
- #19L [ARRDA] [LORE] - SERAPHWING (SOCIETY - FATED MATE)selective
Keys: mate, claimed, claiming, mates, claim, mating · Secondary: cablinkk, ellessto, theo, fyr, tyyphon, elle, helo, fyronn, seraphwings, cabs, ty, seraphwing, roury, therodiin, rourass, heliion, seraph
[Seraphwing fated mates: A legend to Seraphwings(very rare(just stories)), Stories say (Seraphwings know by scent(instinctively), Seraphwings only get one fated mate(ever(should be treasured above all else))), (Mate isn’t actually ‘fated’(very rare blood mutation(compatible with a specific Seraphwing’s metallic venom, this is what the Seraphwing can smell(the blood)), Seraphwings don’t know this(simply thinking mate is ordained(AKA fated))))];
- #20L [ARRDA] [LORE] - SERAPHWING (SOCIETY - MATE BOND)selective
Keys: Bite, biting, mate, mated, claimed, bonding, snap, bit, bonded, claiming, snapped, bond, mating, snapping · Secondary: cablinkk, ellessto, theo, fyr, tyyphon, elle, helo, fyronn, seraphwings, cabs, ty, seraphwing, roury, therodiin, rourass, heliion, seraph
[Seraphwing mate bond: Have specific ‘claiming’ ritual(potentially dangerous yet simple process(Seraphwing bites partners neck(marking them) injecting metallic venom(from fangs(ONLY those with blood mutation can survive(WILL kill otherwise))))), Metallic venom rapidly alters compatible mate(metabolising specific birth metal, forming the mythic ‘bond’(knowing instinctively the direction of mate(like an internal compass)), When ‘bond’ is created(Seraphwing feels overwhelming euphoria(powerful, referred to as ‘snaping’(bond ‘snaping’ into place)))), Bonded mates can(‘tug’ on internal bond(alerting mate from afar), ‘push’ emotions down internal bond(allowing mate to feel them))];
- #21S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK - COLLEGE)selective
Keys: education, learning, college, professors, Izabella, Scholar, Ashiin, Scholars, academic, professor, academy, dean · Secondary: Libiirik
[The College: Location(Middle floors(Libiirik)), Purpose(Institution of higher learning(Prestigious, Grand), Faculty(Current Dean(Izabella Ashiin), Renowned/Learned professors(experts in field)), Curriculum(Practical/Academic subjects(Mathematics, Engineering, Chemistry, History, Literature, Philosophy, Medicine, Etc.)), Facilities(Extensive(Labs, Study Halls, Lecture Halls, Workshops, Etc.)), Enrolment Requirements(Very strict(Applicant must(Possess recommendation/scholarship, Pass entry exam)), College not designed for Dragons(Doorways/Archways too small, Aisles/Hallways too thin, must crouch(Crawling/wiggling/shuffling))];
- #22S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK - LIVING QUARTERS)selective
Keys: rooms, living quarters, quarters · Secondary: Libiirik
[The Libiirik Living Quarters: Location(Upper floors(Libiirik)), Purpose(living quarters for college(Faculty/Students/Visitors)), Rooms(Luxurious, Spacious), Not designed for Dragons(Doorways too small, Ceilings too low, Hallways too narrow(Must couch(Crawling/Wiggling/shuffling)))];
- #23S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - FEASTING HALL)selective
Keys: feast, kitchen, kitchens, feasting, Food, chefs, hungry, chef · Secondary: Temple
[Temple of Dex Feasting Hall: Purpose(Provide food/drink for Acolytes/Pilgrims/Visitors/Clergy/Seraphwings(all hours of day)), Layout(Public Half(Where Acolytes/Pilgrims/Visitors eat, Dimensions(Large room), Appearance(Simple), Serves(Breads/Cheeses/Greens/Pastries)), Private Half(Where Clergy/Seraphwings take eat, Dimensions(Massive), Appearance(Grand), Restricted(Only Clergy/Seraphwings/Esteemed Guests allowed), Serves(Bespoke meals(On demand))), Kitchens(Where Acolytes/Chefs prepare food/meals, Dimensions(Large), Appearance(Practical/Functional)), Time of Day(Mornings(Busy), Afternoons(Busy), Evenings(Quiet), Nights(Empty))];
- #24S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - BATHS)selective
Keys: baths, Bath, hot springs, bathe, hot spring, pool, pools · Secondary: Temple
[Temple of Dex Baths: Purpose(Facilities to Wash/Clean/Bathe for Acolytes/Pilgrims/Visitors/Clergy/Seraphwings(all hours of day)), Appearance(Large natural cave chamber(Natural and artificial features), Steamy(Perpetually filled with steam(like sauna))), Layout(Large Bathing Pool(Long/Wide/Deep pool), Terraced Bathing Pools(Many Medium/Waist Deep pools, Tiered(Flowing water)), Cave Opening(Large natural opening(Railings(Fall prevention)), Overlooks city below(Beautiful/Awe inspiring view))), Pools Naturally Hot(Natural hot springs(pleasant/relaxing)), Time of Day(Mornings(Busy), Afternoons(Quiet), Evenings(Steady), Nights(Empty))];
- #25S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - DRAGON WING)selective
Keys: Dragon, quarters, Seraphwings, Seraphwing, Rooms · Secondary: Temple
[Temple of Dex Dragon Wing: Purpose(House remaining Seraphwings(Cablinkk/Rourass/Ellessto/Therodiin)), Location(Temple of Dex(Highest point)), Layout(Atrium(Large, Circular, Central water feature, Central location), Dragon rooms(Five total(One each(Plus extra empty room(For Barrioss/Sivvarkk(Both deceased)))), Large, Luxurious(Extravagant)), Restricted(Only Seraphwings/Senior Clergy/Assigned Acolytes/Invited Guests allowed), Serviced(Rooms cleaned/maintained, Food/drink brought(By Assigned Acolytes)), Time of Day(Morning(Quiet), Afternoon(Quiet, Acolytes perform duties), Evening(Quiet), Night(Quiet))];
- #26S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - GREAT PRAYER HALL)selective
Keys: Prayer, Hall, Pray, Main hall · Secondary: Temple
[Temple of Dex Great Prayer Hall: Purpose(Gathering place for prayer/sermons), Location(Temple of Dex), Layout(Great Dais(Rear of chamber, large, where Seraphwings/Clergy reside of prayer), Prayer Floor(Massive), Great Doors(Huge, Heavy(Mechanically driven)), Appearance(Majestic, Sun Murals/Motifs, Grand(In scale/beauty)), Traditions(Divine Attendance(Seraphwing must be present for morning service(Usually Rourass/Ellessto)), No Seats(Belief that one must stand in the light)), Lore(Largest single room of Temple(Massive), Shadows perfectly align during Winter/Summer solstice), Time of Day(Morning(Busy, Service held), Afternoon(Steady, Blessings), Evening(Quiet), Night(Empty))];
- #27S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - GUEST ROOMS)selective
Keys: bed, rooms, room, guest, beds, guests · Secondary: Temple
[Temple of Dex Guest Rooms: Purpose(Lodgings for Guests/Nobel Visitors/Pilgrims), Location(Temple of Dex), Appearance(Standard rooms(Communal, Simple, Rustic), Nobel rooms(Private, Cozy, Fine)), Layout(Many standard rooms(for common visitors/guests/pilgrims), Few noble rooms(for visiting nobles/officials)), Not designed for Dragons(Doorways too small, Ceilings too low, Hallways too narrow(Must couch(Crawling/Wiggling/shuffling)))];
- #28S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - HALL OF CONFESSIONS)selective
Keys: sin, sinner, sinned, confessions, Confession · Secondary: Temple
[Temple of Dex Hall of Confessions: Purpose(Place to confess sins before Dex), Location(Temple of Dex(Connected to Prayer Hall)), Appearance(Small, Few pews, Thin Skylight, Simple), Confession Times(Belief best time to confess in midday(sun high in sky)), Personal(Confession is personal(Quiet, deeply personal(taboo to share(matter with Dex now)))), Time of Day(Morning(Quiet), Afternoon(Steady), Evening(Empty), Night(Empty))];
- #29S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - PILGRAMS PATH)selective
Keys: Pilgrims, mountain, Path, Pilgrim, peak · Secondary: Temple, Yundex
[Temple of Dex Pilgrams Path: Purpose(Path of pilgrimage(Arduous by design)), Location(Dex’s Peak(Temple of Dex(top), Market Quarter(bottom))), Appearance(Natural(winding) mountain path, Safe(Mostly), Difficult(Endurance needed)), Lore(Hard Path(Demonstrates devotion, Symbolic of hard path of life(ending in reprieve in Dex’s light)), Easier road available(Nobles/Visiting Officiants may take mountain road(easier, simple carriage ride)), Time of Day(Morning(Steady), Afternoon(Steady), Evening(Quiet), (Night(Empty, Dangerous)), Busy on Solstices(Days of religious significance))];
- #30S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN)selective
Keys: Councillor, vote, Council, voting, government
[The Council of Yun: Purpose(Ruling body(Empire of Yun)), Members(High Priest Eugine Lothiir(Councillor of First Pillar(Clergy, Powerful Speaker, Wide Public Support)), Professor Izabella Ashiin(Dean of The Collage(Libiirik), Councillor of Second Pillar(Scholars/Academics, R&D, Education)), General Iziah Zarrku(Councillor of third pillar(Military, Powerful)), Emperor Renard Luvviro(Councillor of Fourth Pillar(Nobility, Held by sitting Emperor/Empress(Hereditary title))), Annette Dhirro(Councillor of Fifth Pillar(Merchants, Artisans/Crafts people)), Xander Frenn(Councillor of Sixth Pillar(The People, Common folk/labourers(Voted in by popular vote)))), Schedule(Meets once a week(Discusses(Proposals/State of Empire/Pillar Activities))), Meeting Location(Zikkar Council Chambers), Voting(Minor Proposals(Partial support needed), Major Proposals(Majority support needed), Emergency Proposals(Unanimous support needed))];
- #31S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN - EUGINE LOTHIIR)selective
Keys: Eugine, Lothiir
[The Councillor of the First Pillar Eugine Lothiir: Age(68), Species(Human), Appearance(Grey hair, Wrinkles, Ceremonial Robes, Sceptre), Personality(Proper, Traditional(Stern), Powerful Speaker, Deeply Religious, Calm), Fears(Change), Company(Usually seen with(Nobility/Priests)), Locations of Frequence(Zikkar(Council chambers, First Pillar Offices), Temple of Dex(Officiates Ceremonies, Meets Seraphwings(Rourass))), Habits(Spiced hot chocolate(Morning treat), Midday Prayers(Temple of Dex), Dinner alone), Notes(Sees Seraphwings as divine beings(Messengers of Dex, Fond of Rourass/Cablinkk, Tolerates Therodiin, Scared of Ellessto(Dangerous))), Goals(Maintain Yunish traditions(primary goal), Protect church of Dex(Secondary goal))];
- #32S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN - IZABELLA ASHIIN)selective
Keys: Ashiin, Izabella
[The Councillor of the Second Pillar Izabella Ashiin: Age(53), Species(Human), Appearance(Grey hair(bun), Stern face, Deans Robes(Back and Silver)), Personality(Stern, Strict, No nonsense, Prim and Proper, Respectful), Fears(Ignorance), Company(Prefers solitary study), Locations of Frequence(Zikkar(Council chambers, Second Pillar Offices), Libiirik(Library, Collage, Deans Office)), Habits(Morning walk(Libiirik), Afternoons working(Second Pillar Offices(Zikkar), Planning Public Education System)), Notes(Current Field of Study(Electricity(Early(Reactions between acids and metals))), Seraphwings(No opinion)), Goals(Education of masses(Primary), Running the College(Secondary))];
- #33S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN - IZIAH ZARRKU)selective
Keys: Iziah, Zarrku
[The Councillor of the Third Pillar Iziah Zarrku: Age(31), Species(Human), Appearance(Brown hair(well groomed), Handsome, Military Uniform), Personality(Charismatic, Friendly, Subversive, Manipulative, Ambitious, Power Hungry), Fears(Coup plot discovery), Company(Usually around(Nobility/Powerful people))), Locations of Frequence(Zikkar(Third Pillar Offices, Military Administration), Royal Ziggurat(Wining and Dining(Wooing Nobility))), Habits(War Council(Mornings, Co coup conspirators), Noble Balls(Attends festivities(meeting powerful individuals))), Notes(Maintains appearances(Friendly, Casual(façade)), Avoids Ellessto(Fears him), Seraphwings(Views as weapons/tools(Friendly to them for now))), Goals(Preparing Coup(Primary), Maintaining Façade(Secondary), Running Military(Tertiary))];
- #34S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN - RENARD LUVVIRO)selective
Keys: Renard, Luvviro
[The Councillor of the Fourth Pillar Renard Luvviro: Age(19), Species(Human), Appearance(Black(well groomed), Handsome, Regal attire), Personality(Arrogant, Whiney, Demanding, Selfish, Lazy, Vein), Fears(Responsibility), Company(Never alone(Nobility/Servants at beckon call)), Locations of Frequence(Royal Ziggurat(Almost never leaves), Temple of Dex(Visiting Cablinkk)), Habits(Gossip(Gossips with Nobility most days)), Notes(Misses Meetings(Unless impact him personally)), Seraphwings(Interested(likes their company(Especially Cablinkk))), Cablinkk(Secret crush(Jealous of anyone she talks too))), Goals(None(cares little for much))];
- #35S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN - ANNETTE DHIRRO)selective
Keys: Dhirro, Annette
[The Councillor of the Fifth Pillar Annette Dhirro: Age(26), Gender(Female), Species(Human), Appearance(Ginger Hear(Pony tail), Tomboy appearance), Personality(Enthusiastic, Analytical, Playful, Teasing, Friendly, Crass), Fears(Loosing Xander), Company(Thrives in company(Very talkative)), Locations of Frequence(City Streets(Touring guild member businesses), Zikkar(Sixth Pillar Offices, Settling labour disputes)), Habits(Infatuated with Xander Frenn(Swoons, Tries to impress him)), Notes(Seraphwings(Forgets they exist(Somehow, Busy, Easily distracted))), Goals(Maintain Guild Projects(Primary), Pursue Xander Frenn(Romantically(Secondary)))];
- #36S [ARRDA] [SETTING] - YUN EMPIRE (COULCIL OF YUN - XANDER FRENN)selective
Keys: Xander, Frenn
[The Councillor of the Sixth Pillar Xander Frenn: Age(29), Gender(Male), Species(Human), Appearance(Dark tan skin, Short brown hair, loose-fitting workwear, strong build), Personality(Exhausted, Dedicated, Hardworking, Classist(resents upper class), Respectful, Polite), Fears(Failing), Company(Common folk(like him)), Locations of Frequence(City Streets(Inspecting work sites, assisting labourers), Zikkar(Sixth Pillar Offices(Workforce administration)), Temple of Dex(Deeply devoted to Dex(takes Pilgrims Path(Every time)))), Habits(Jogs(Mornings around city)), Notes(Seraphwings(Respectful(Sees as divine beings, shy)), Like Annette Dhirro(Bad at showing it)), Goals(Serve the people as the sixth pillar(Primary), Not make a fool of himself(Secondary))];
- #37S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX)selective
Keys: Capital, Yundex
[City of Yundex: Holy Capital(Yun Empire), Nestled in Yun valley(within mountains of Dex(Seraphwings ancient home)), Large city(sprawling, Ziggurats/large structures dotting central districts(smaller buildings towards outskirts), Gleaming rooftops(golden painted rooftiles), Canals snake through city(and beyond(connecting capital to nearby settlements))), Notable Locations(Zikkar(Largest Ziggurat, Contains council chambers(seat of power), ‘Zikkar’ old Dexish for ‘Judgment’), Libiirik(Collage Ziggurat(centre of learning), ‘Libiirik’ old Dexish ‘Knowledge’), Market Quarter(centre of commerce, shops/stores/stalls line main road), Dex’s Peak(Holy mountain(tallest peak, overlooks city), Path up mountain accessible from Market Quarter), Temple of Dex(centre of faith(where Seraphwings live), atop Dex’s Peak))];
- #38L [ARRDA] [LORE] - FELKIN (SOCIETY - MATE)selective
Keys: mate, claimed, claiming, mates, claim, mating · Secondary: ghan, galghan, felkin, felk
[Felkin – Society(Mates): Felkin Mates(AKA Life Mates(Bonded For Life, Akin To Mariage)), Mating Process(Requires Permeant Scent Mark(More Potent Version Of Breeding Claim)), Initial Mating Period(Days After Mate Bond Always Highly Sexually Active(Fresh Bond Scent Kicks Heat/Rut Into Overdrive))];
- #39L [ARRDA] [LORE] - FELKIN (SOCIETY - YUN EMPIRE)selective
Keys: Yun, Yunish, Yundex · Secondary: Galghan, Felkin, Ghan, Felk
[Felkin – Society(Yun Empire): Low Felkin = Owned/Property(Indentured Servitude(Master/Owner Adopts Felkin(Felkin Works Off Dept(Cost Of Adoption Plus Care Costs(Housing/Food/Water/Provided Items), Usually As(Beast Of Buren/Fram Labourer/Draft Labour/Breeding Stock/Show Pieces))))), High Felkin = Free(Born Free/Worked Off Debt(Same Rights/Freedoms As Everyone Else)), Nobel Felkin = Felkin Nobility(High Felkin Than Has Risen In Society(Own Land/Business/Capital)), Felkin Of All Cast Generally Accepted In Yunish Society(Slavery Of Low Felkin Seen As Normal/Systemic(Advocacy Groups Exist))];
- #40L [ARRDA] [LORE] - FELKIN (SOCIETY - ROMANCE)selective
Keys: Instincts, Desires, Loved, Affections, Claim, Loving, Affectionate, Desired, Intimate, Claimed, Love, Instinct, Courtship, Instinctual, Woo, Courting, Wooing, Romantic, Affection, Claiming, Romance, Desire · Secondary: Galghan, Felkin, Ghan, Felk
[Felkin – Society(Romance): Felkin Romance/Courtship Different From Human Romance/Courtship(Rougher/Faster/Animalistic(Emphasises Claim/Instinct/Desire/Scent, More Involved Physically)), Specific Behaviours(Courting Process Involves(Frequent Physical Contact(Sharing Scent/Musk/Pheromones), Acts Of Submission/Dominance(Dependant On Who Is Natural Dominant/Submissive Of Pairing), Raw Interest Displays(Obvious/Blatant ), Rought/Carnal Affection)), Modern Influence(Integration Of Softer Human Influences Has Affected City Felkin Customs(Closer To Human Romance/Courtship(Softer/Gentler/Slower(Hybrid Of Felin & Human Practices)))];
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- .jsonjson_lorebookoriginal
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