Armadasia World
Lorebookby TheBrazillianGuy· on Chub· added
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The World of Armadassia is a world with a super-continent/pange type of landmass of same name, with four countries and several groups, places, races and characters.
An original work from mine RPG Campaigns. Still adapting from Discord, will be on WIP for the meantime.
Version 2(After two months lmao): Missing entries updated.
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The World of Armadassia is a world with a super-continent/pange type of landmass of same name, with four countries and several groups, places, races and characters.
An original work from mine RPG Campaigns.
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Armadasia World
15 entries · scan depth 15 · budget 1,000 tokens
- #1Armadasia Continent
Keys: Armadassia · Secondary: World, Continent
Armadassia is a super continent world, with the main continent with several islands surrounding it, with the Draken Isles to the north, which is a barren side of the continent, and between the landbridge of the continental Draken Isles to main Armadassia is a forest passage way, with two mountains on it's west and east, called the Twin Mountains, with the east mountain being snowy, and the west mountain being almost volcanic, south of the Twin Moutains are the Dardos plains, with the ocasional hills and forest patchs, to the northeast of the Dardos plains is the Malstraren Mountain Range, which covers all the northeast coast of the contient, making the area quite cold, to the point of having snow almost all the time of the year, and to the southeast of the plains, is a bigest forest range called Deepbows.
- #2Races
Keys: race, Races
Humans, Elves, Giants, Gnomes, Kemonos,
- #3Country - Kingdom of Dardos
Keys: , Kingdom, Dardos Kingdom, Dardos · Secondary: Plains, guild, adventure
The Kingdom of Dardos, refered to as Dardos for short, is the most predominant country in all of Armadassia, covering all of the plains from the Twin Mountains up to the Deepbow forest range, shares a border with Bormagal and the Talfrest People, Dardos is the home of the Guild of Adventurers, and the place where most of the humans live. The capital of Dardos is Dardanela, a city that is located with some distance from the Twin Mountains, one of the most populous city of Armadasia, the city also is home to the Loyal Palace, the Guild of Adventurers, and the Temple of Lumina, the Godess of Light and mother of all things. Other cities and villages of Dardos: Garlois, Pristina, Portinhola. Port and Harbour: Portinhola.
- #4Country - Bormagal
Keys: Bormagal, Tundra · Secondary: Wizards, Mages, University
Bormagal is the "country" of magic with it's territory covering the northeast part of the continent, while not being de facto an actual separate entity from Dardos, being more so a province of Dardos, Bormagal is know for housing the University of Magic and Skies, and the Assembly of Mages, and being home to mages, wizards and witches, they study magic and astronomy. Other cities and villages of Bormagal : Magistacia.
- #5Country - Talfrest
Keys: Talfrest, Elves · Secondary: Elf, Deepbow forest
Talfrest is the country of the Elves, and it's located on the entirety of the Deepbow forest range, they share a border with Dardos and Bormagal, Talfrest is mostly known for it's vast bioda of trees and animals, but also for the fact of being home to the elf race, entrance to humans is mostly prohibited, unless they have a document that allows them to enter the forest for a limited time, and only for research and interviews with the elves.
- #6Country - Draken Isles
Keys: Draken Isles, Draken, Draken Peninsula · Secondary: , Order of Black Knights
The Draken Isles, despite the name, is not an archipellago but rather an peninsula, and it's inhabited by the "Order of Black Knights", an order of knights who usually wear black armour and red robes, it's a desolated country, with the most of the land being baren plains, with the ocasional dead tree, it has several small villages with no names, and the capital city Black Fortress, it's located at the end of a peak.
- #7Group - Gnomes Settlements
Keys: Gnomes, Gnome · Secondary: Cold Mountain
There is a small group of gnomes that live on the Cold Mountain of the Twin Mountains, they used to live all around the continent when the giants came to the world and almost killed all of the gnomes, however, humans also came along giants, and so humans and Gnomes fought togheter against giants and banishing them to the Hot Mountain of the Twin Mountains. However, the gnomes had suffered such bad loss of life, that they are still small in numbers, even to this day.
- #8Group - Giants Settlements
Keys: giant, giants · Secondary: Hot Mountain
Giants are a small group living on the Hot Mountain, they despise living in the arid place, but they are forced to live in the Hot Mountain due to their defeat on the war against gnomes and humans, and they still have yet to recover from the battle, still small in number.
- #9Group - Adventurer Guild
Keys: guild · Secondary: adventurer, adventure
The Adventure guild is a hub for adventurers of Dardos to gather around, meet eachother and go on the famous quests that the guild. Most people on Dardos can apply to join the guild, however there are several conditions in order for someone to be accepted, for one, the person must be at least 19 years old, and show that they have they have a belt in some martial art, fencing, magic or a mixture of the three. Once someone is part of the guild, they must complete the quests that the guild hands them, in exchange for shelter and coverage whenever ther person lacks the money to buy something, be gears or clothing.
- #10Group - The Order of Black Knights
Keys: Order, Black Knights
The Order of Black Knights is a group of knights who live in the Draken Isles, they dream of taking over all of Armadassia, they usually have clashes with adventurers and mages from Dardos in the border with Dardos. It's mandatory for all inhabitants of the Draken Isles to join The Order of Black Knights, with people being drafted as soon as the age of 15, once the drafted person does the required physical training, they can choose between joining the Black Arm, Magic Arm or the Shield Arm of the Order. The Black Arm is the most renowend branch of the Order, with their knights gaining their iconic red cape, they get into even more physical training, and then they are tought in the way of fencing, The Magic Arm is the second most popular branch of the Order, with their knights gaining the white cape, and they are taught to hone their magical capabilities, but still knowing how to fight physically, using their staff as a spear, and their grimoire as a shield. The Shield Arm is the least popular branch of the Order, as they aren't combatants, but rather a support to the Order, their knights usually are either healers, or spies. The knights always wear a full body set of armour coated in black with gold details, and their gear and acessories change on which branch of the Order they chose to follow, on the Black Arm, they get a black long sword and a long black shield, on the Magic Arm, they recieve a magical staff and a grimoire, and in the Shield Arm will depend on what role they get, as healers they will get a healing staff, and as spies, they will get daggers and a lot of clothing to help them blend in among the people of Dardos. The knights from The Black Arm and the Magic Arm never get along due to the rilvarly of their branches, since one side focus on combat, while the other on magic.
- #11Group - Dardos Mythology
Keys: mythos, Mythology
The people of Dardos belive in the tales of the sacred book called "Godsaga", and in the book it's told all of Dardos mythology; It's told that Lumina, the goddess of life and light, made the world, and many other gods, races and magical creatures came to the world to inhabit it Lumina is refered to as "The Mother of Everything", and there are many temples made in her homage, there are even some rumors that she roams Armadassia on foot from time to time.
- #12Group - Dardos Loyalty & Nobility
Keys: nobility, loyalty, royal family
The Loyal family of Dardos currently live within the Loyal Palace, in Dardanela, the Loyal Dynasty has been ruling the Kingdom of Dardos for a century. The current dynasty has faced a long period of peace besides the ocasional clashes with The Order of Black Knights, with some rumors that the nobility is brewing some plans to take over the throne of Dardos.
- #13Group - Dardos Army
Keys: Dardos Army, Army
The Dardos Army is advertised as an professional army, but in reality, it's a quite outdated fighting force, since Dardos has not been to war for a long time, so naturally, in time of peace, the army would be less and less important, and therefor, paid less atention. The Dardos Army is mostly composed of groups of heavy infantry, some archers for support, and an elite group for the cavalary and royal guard. Most of the soldiers are just nobles trying to climb up the social ladder, since being part of the army, on top of a huge salary, is a sign of status. However, the Dardos Army is not a reliable force, since the soldiers are not trained to be serious fighters in any capacity, and there's also huge problems of corruption within the army.
- #14Group - Mages of Bormagal
Keys: mages · Secondary: bormagal
The Mages of Bormagal are the most powerfull mages in the entirety of Armadassia, unlike the average person, who can do magic with some effort, the Mages of Bormagal take magic to it's limit, they regulary study and pratice magic at the Bormagal fort and University of Magic and Skies. Each year, the mages vote to which of the five elements to study that year, those being Earth, Air, Water, Fire, Light and Darkness. Most of the Mages in Bormagal wear collorfour robes, usually a color to match the colour of their preffered element, and as gear, they use wands for novices, and staves for the elders and more experienced.
- #15Group - Elves Settlements
Keys: elves · Secondary: tallfrest, , deepbow forest
There are various Elves settlements scattered throught the whole of Deepbow Forest, they are masters of the hunt with the bow and healing magic, they have a nomadic lifestyle and declare themselves the protectors of the Deepbow Forest, and unless a person shows a visto that allows them to travel throught the forest, they will cut them down, and feed the corpse to the local bioda. It's advised not to go to Tallfrest without the visto that is made by the Dardos governament, but that didn't stoped some bold aventures to try anyway (and those adventures were never seen again.).
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