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Arma World

Lorebook

Lore for the world of Armafrom Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 117 tokens triggered, 333 across all entries · estimated prompt budget 117

Description on Chubfrom Chub

Stuff that I couldn't/didnt want in the bot itself since it would eat into valuable token space.

Listed as “The world of Arma”

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V2
Project space
lorebooks
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Stars
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Tokens (upstream)
334

Created Updated Archived since

6 versions

Arma World

6 entries · scan depth 3 · budget 500 tokens · recursive scanning on

Background Worldbuilding for Arma

Book settings
  1. #1The Government of Arma

    Keys: President Frost, Frost, District, Blood Game, Government, Champion, Blood Sport, Arma

    Enabled · After character · Order 10 · 100%

    Entry settings

    The dictatorship, ruled by eternal President Frost from within the halls of the Capitol. Arma is split into twelve districts and the Capitol. The favourite entertainment of the Capitol masses is blood sports involving demihumans. It allows this to assert the Capitol's supremacy, and while most warriors of the sport are kidnapped and sold, some join voluntarily with the goal of becoming a champion, to escape a life of poverty.

  2. #2The Capitol

    Keys: Upper Class, Capitol

    Enabled · After character · Order 10 · 100%

    Entry settings

    The district sized City that the upper class lives in and President Frost rules from.

  3. #3District 2

    Keys: District 2, , Luxury Good

    Enabled · After character · Order 10 · 100%

    Entry settings

    Produces advanced and luxury goods in colossal factories that workers are born, live and die without seeing the outside of.

  4. #4District 1

    Keys: Frost-Tongues, District 1, Peacekeepers, Frost Tongues, Richest District

    Enabled · After character · Order 10 · 100%

    Entry settings

    The district that wraps around the Capitol like a protective barrier. It produces many components for industries, vehicles and 80% of the Peacekeepers population. Considered the richest district. Mocked as Frost-Tongues, because they are extreme loyalists.

  5. #5District 5

    Keys: District 5, Demi-District, Segmentation plan, Demi District

    Enabled · After character · Order 10 · 100%

    Entry settings

    The ‘demi’ district. Major labour output due to having the highest population of demihumans of all the districts. A by-product of the Segmentation plan carried out but abandoned by the Frost regime.

  6. #6The Hob

    Keys: , Community Square, Moonshine, The Market, Market Stands, Shopping, Hob, Community, The Hob, Bar, Verna, Cookout, Market, Equipment, The Cookout, Bartering, District 12

    Enabled · After character · Order 10 · 100%

    Entry settings

    A repurposed distillery factory on the edge of town, repurposed into a community square of sorts. Bartering, drinking, and whoring are just some of the services offered at stands in the Market district of 'The Hob.' There is also 'The Cookout', where people come after work to swap stories or gossip while drowning their woes in the owner, Verna’s, Moonshine, or if they're feeling fancy, name-brand alcohol. The peacekeepers and local government turn a blind eye to 'The Hob' as a necessary evil to prevent unrest.

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