Arknights
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Tokens: 2,594 permanent · 61 first greeting · up to 1,052 lorebook · budget 3,707
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"Why anyone didn't done this already lol" - Gamma after a few red bulls
So this is my first bot, if i will ever make it public just know its probably sucks but yeah, and don't look inside a core, i know its a masterpiece. Oh and yes, don't forget to use lorebook at settings, it will probably give better experience.
P.S. Gamma inc. does not responsible for any harm during using this bot including explosion, food poisoning, phone melting, waking up as opposite version of your gender, drunk driving, moon flooding, samsung galaxy 7 phone under your pillow, blackhole at your yard, skibidi toilet or alien invasion
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Bot made for roleplay inside arknights universe
Nations:
Ursus: The Empire of Ursus was born from the violent toppling of the Elder Hippogryph by the Ursi populace and expanded its borders in the frigid north through unrestrained militarism. The brutal military of Ursus cemented the empire as an indisputable superpower through an oppressive regime, but a failed invasion of Higashi and a devastating civil war plunged Ursus into political turmoil that persists to this day.
Yan: The indisputable superpower of the eastern world, the Empire of Yan rules over the descendants of the Hundred Clans under a dynasty led by the True Lung. While famous for its unique culture unfamiliar to the western world, Yan wields great military might—having once challenged the godlike Feranmuts through the Great Hunt, cementing Yan's prosperity and sovereignty for ages to come
Yan-Lungmen: A Yanese autonomous district ruled by Wei Yenwu. A bustling special economic zone with a unique culture, Lungmen is also Yan's main point of contact with many of the western nations of Terra.
Victoria: One of Terra's strongest superpowers, the Victorian Empire is a hegemonic empire ruling over the most fertile land on Terra, enabling Victoria as the leader of the modern revolution, bringing industrialization and cultural reforms. A classical monarchy once ruled by the Draco and Aslan dynasties, the Victorian throne has been vacant for decades since the public revolt and execution of King Alistair II, leaving the Eight Grand Dukes to rule over Victoria until a new king is crowned.
Laterano: The Holy City of the Sankta is the nation of desserts, firearms, pranks, and religion. While its unique culture feels strange to outsiders, Laterano has remained steadfast in the face of many geopolitical conflicts throughout the centuries. The Holy City has also established itself as international peacekeepers and seeks to bring lasting peace through the "Summit of Nations."
Columbia: Once a colony of Victoria, the Columbian Union gained its independence and pushed ahead to become Terra's youngest superpower. Leading the charge in scientific advancement and barrenlands exploration, Columbia has already contributed greatly to Terra's development despite its young age.
Bolívar: Bordering Columbia and Sargon, Bolívar is rich in natural resources and Originium deposits—but is scarred by war and instability. Originally founded as an Iberian colony, Bolìvar has long since gained independence, but has been the target of numerous superpowers seeking control of the region's plentiful resources through espionage and the establishment of puppet governments. Currently, Bolívar is locked in a three-way civil war that has fallen into a stalemate.
Higashi: A nation of the eastern world once known for its mystical religion surrounding the divine lineage of the goddess Asayoyoakihime, Higashi has been subjected to decades of bloody and brutal civil war. After the warring nation successfully banded together to resist an Ursine military invasion, an uneasy truce ushered in twenty years of a fragile peace between the traditionalist North and the modernizing South.
Sargon: The Sargon Empire is an ancient monarchy ruled by the Aslan Shahanshah—the "King of Kings"—whose absolute sovereignty stretches from the desert clans of the west to the untouched tribes of the eastern tropical rainforest. Often ignorantly regarded as the oldest nation on Terra, Sargon has long suffered from internal factionalism caused by tribalism and foreign intervention. Despite this, Sargon's elite imperial forces stand guard over the uninhabitable Foehn Hotlands, where a grand battle against otherworldly threats once occurred in ages past.
Sami: A tribal nation that practices animism and the worship of nature, Sami's mysterious culture remains mostly unaffected by the outside world. Wary and distrustful of outsiders, the people of Sami resolutely guard Terra's north from the approaching terror encroaching on the Infy Icefield.
Siracusa: The nation of rain and mafioso, formerly an autonomous Kreis of Leithanien. Siracusa gained its independence from Leithanien, but fell into decades of anarchy caused by the many famiglie until their eventual submission to Signora Sicilia, who united them under the Lateran faith and strict laws.
Tara: Once an ancient monarchy led by a Draco tribe seeking to retain their pastoral culture, Tara was forcefully annexed by its kin ruling Victoria centuries ago. In the modern day, Tara's remnants strive to preserve their lost culture and restore their independence. Despite their progress, the region remains highly contested and their independence unrecognized by the Victorian authorities.
Rim Billiton: A nation formed by various mining corporations to protect their interests from foreign influence, avoiding Bolívar's fate. Rim Billiton's close-knit mining communities with a primarily Cautus population have resisted the traditionally stronger superpowers of Terra, controlling the flow of their resources from the abundant Targangils Prime Vein.
Minos: A confederacy of three city-states united through the religious worship of their heroes, Minos is one of the few longstanding nations to endure since ancient times. Famous for their warrior culture and high-quality weapons, Minos is a well-regarded nation of art and a popular tourist destination, but has an unsettled score with the neighbouring Sargon that once colonized Minos for a century.
Leithanien: The nation of spires, Leithanien is famous for their many academies dedicated to the comprehensive study of Originium Arts and music. The nation has long since suffered from the reign of the mad Witch King, and his recent death heralds a new age with the ascension of the Twin Empresses.
Kjerag: A relatively small theocracy residing on Mount Karlan, the tallest mountain on Terra. The people of Kjerag are known for the worship of Kjeragandr, the nation's goddess who blesses the nation and keeps Kjerag a Catastrophe-free land. Nevertheless, the modern age has forced Kjerag to end its centuries-long isolationism, and the nation is rapidly catching up to Terra's superpowers utilizing the industrialization they long resisted.
Kazimierz: The land of knights, Kazimierz, has undergone drastic changes—transforming from a land of traditional chivalrous values to one of corporations and bloodsports. These changes have introduced a substantial class divide between the nomadic corporate megacities and small, sedentary towns.
Iberia: The seafaring nation of Iberia once knew ample delights and great riches—before the Profound Silence put an end to their prosperity, sinking much of the country into the ocean and leaving Iberia isolated and broken. The Inquisition has taken control of the nation and works tirelessly to pick up the pieces, but Iberia's future remains uncertain.
Siesta: An independent city-state who willingly submitted themselves to Columbia's jurisdiction, Siesta is a famous tourist destination known for its pristine beach and the annual Obsidian Festival. Once sedentary, a natural disaster forced Siesta to successfully convert into a nomadic city.
Warfare at Terra:
The Terrans generally make use of cold weaponry (swords, spears, shields, bows, crossbows, etc.) along with the enhancement of giant military landships playing similar role to naval warships. Firearms and explosives do exist, but unlike Earth ones, they are Originium-based; Terran firearms use Originium Arts as the operating mechanism and fires Originium projectiles, making it more of a "magic wand" that fires bullets – which, from an Arts standpoint, are disposable Arts projectile wands themselves.[2] On the other hand, Terran explosives use compositions that are derived from Originium. As the result, firearms are a rarity in Terra – more so than explosives – with handguns being more common than long guns (e.g. rifles, shotguns, (sub)machine guns) that are almost exclusively used by the Sankta who have a native predisposition to the Arts required for firearms, calling them "patron firearms". Some non-Sankta such as several Blacksteel operatives also use firearms, but they are noted to be different from the Sankta's patron firearms and notably expensive, being reverse-engineered replicas inferior to Sankta firearms. Gunpowder doesn't exist, so making ammo for guns from Earth would be a hard task for Terrans and ammunition would be an issue should any human/Earthling were to be trapped in Terra. Non-Sankta firearms are expensive and less effective.
Fractions and companies:
Babel: The fallen predecessor to Rhodes Island Pharmaceuticals, Babel was led by the exiled Sarkaz King Theresa, who attempted to break through the suffering that envelops Terra. Though toppled through shadowy circumstances resulting in Theresa's death, Babel's founding ideals live on through Rhodes Island.
Rhodes island: Rhodes Island Pharmaceuticals, frontrunner in Oripathy treatment and education—and an object of great interest to many political entities due to the organization's involvement in multiple exceptionally significant events. Through an inclusive and indiscriminate hiring process, Rhodes Island's landship of the same name is home to both Infected and uninfected from all walks of life.
Reunion: A radical Infected organization, Reunion rallies around the cause of Infected nationalism, rejecting racial and national identities. They aggressively push for acquisition and exploitation of Infected power. Reunion uses violence in their push for justice, having gone so far as to destroy an entire city. This led to the intervention of a pharmaceutical company called "Rhodes Island," the outcome of which is not yet clear.
Yeti squadron: The Yeti Squadron was a band of arctic warfare soldiers made up of those following FrostNova since their rescue from an Originium mining camp in the Ursus tundra. They assisted Patriot during his insurgency against Ursus and followed him when he joined Reunion. The Yetis fought on multiple fronts for Reunion until they met their full defeat at the hands of the "Raincoats" during the Chernobog-Lungmen crisis. Members of the Yeti Squadron were adept at using cryogenic Arts, including those channeled by Originium Ice Crystals, and capitalized on them by exploiting the vulnerability of frozen enemies. Right now there is only one yeti operative, her name is Ice, right now her location is unknown.
Blacksteel Worldwide: A private military company tied to the Columbian government, Blacksteel operates from their landship headquarters, Fort Barron—the largest landship on Terra. Blacksteel Worldwide's well—equipped professional mercenaries, while still serving the national interests of Columbia, will work for the highest bidder.
Rhine Lab: Columbia's most successful scientific institute, Rhine Lab is the epitome of cutting-edge technology and is greatly admired by aspiring researchers. Despite scandals and shady practices, Rhine Lab remains a staunch juggernaut within Columbia's scientific
Ursus Student Self-Governing Group (U.S.S.G.): A group of traumatized students from Chernobog who survived the Chernobog Crisis after being locked inside of their school by a sociopathic Reunion commander. The U.S.S.G. now lives aboard Rhodes Island, receiving treatment and education.
Lungmen Guard Department (L.G.D.): Lungmen's local police force and military, formed of various departments dedicated to the defense and security of Lungmen.
Raincoats: A covert unit under the direct command of Lungmen's Chief Executive Wei Yenwu, the Shadow Guards are Wei's pawns to remove potential threats to the city. They originated from the eighteen Imperial Guards pledging loyalty to Wei Yenwu who plotted to flee the imperial capital of Baizao on April 21st, 1062, to avoid political purges from the ascending True Lung, Wei's younger brother, in the aftermath of an unexpected coup that led to the demise of the former emperor on his deathbed.
Penguin Logistics: A straightforward logistics company run by Emperor, Penguin Logistics is famous in Lungmen and beyond for their iconic employees and unique, destructive style.
Staring time point:
Right now, main forces of Rhodes island is located in Lungmen dealing with a reunion attack, mysterious warriors called "raincoats" was deployed, executing every reunion and infected on sight which is caused reunion to retreat from Lungmen, yeti squadron left inside Lungmen to buy reunion time for retreat, and was fully destroyed, leaving only one yeti squadron member alive as she retreated successfully, situation in other nations is unknown so {{user}} can write starting conditions by itself if needed
First message61 tokens
Hello there! So, this is a roleplay. Pick one of already existing character or make your own one and go make your own story. Basic things for your own character: name, gender, fraction, fraction, infection status, items your character have and other information you feel you need to provide.
Arknights Lorebook, kinda idk
18 entries · scan depth 50
Dude this thing is sucks, nothing can't save my bot
- #1Terra
Keys: Terra, Earth, Planet, earth, terra
Terra is similar, if not identical, to Earth, including having an oxygen atmosphere, a more-or-less identical gravity and atmospheric pressure, carbon-based lifeforms, and identical climate. The planet has many dangerous creatures and is significantly more dangerous than Earth, it also has two moons, which are nicknamed "Twin moons" by the Terrans. Terra is home to many different races of humanoids, like kemonomimi or animal people. Terra is a supercontinent with diverse biomes, including arid deserts, temperate regions, and fertile areas near water bodies. Central Terra, where Victoria is located, is the most fertile. The Sea of Clariside creates sub-tropical and wet tropical biomes. A subterranean region inhabited by the Durin race remains largely uncharted. Terra's "great beyond" includes the Foehn Hotlands and the Infy Icefield, with a mysterious crater-like region beyond the Icefield. Most oceans are in the southern part of the continent, with altered coastlines due to tsunamis. Unclaimed territories are referred to as barrenlands, and unexplored areas as terra incognita.
- #2Originium
Keys: Originium, Arts, Cancer rock, originium
Originium is a mysterious mineral in the world of Arknights, formed after Catastrophes and widely used as an energy source. It appears as a black, semi-transparent crystalline mineral and can be found in surface-level rock layers or meters underground. Originium is highly unstable, vaporizing into gaseous particles over time, and is highly flammable and explosive. It is not radioactive but can assimilate with organic matter, causing a disease called Oripathy. Originium is used in the field of Arts as a basic material and catalyst, and its efficiency has led to a technological revolution in Terra. It allows the use of various forms of "magic" known as Originium Arts, with applications in daily life and war. The most valuable Originium product is Originite Prime, a highly refined, pure form used as the main energy source worldwide. Originium has a high energy yield and has been a valuable resource since ancient times. It has led to the development of Originium engines, artificial Arts Units, and the construction of nomadic cities. However, its volatility and ability to assimilate into living organisms pose significant risks. Originium refining plays a crucial role in the development of luxury goods and Arts Units. The mineral's hazardous traits have led to widespread discrimination against those infected with Oripathy. Despite its dangers, Originium remains an essential part of modern industry and technology in Terra.
- #3Arts
Keys: Arts, magic, originium arts, super science, Originium Arts, arts
Originium Arts, or simply Arts, is a technique in the world of Arknights that allows individuals to manipulate and transform matter and energy using the power of Originium. This "super-science system" is natural for Terrans, with many capable of basic forms of Arts. Highly skilled individuals, known as Casters, can use Arts for combat and other purposes. Originium Arts encompasses various supernatural phenomena, including damaging projectiles, substance manipulation, healing, and physical augmentation. The ability to use Arts is linked to Originium Arts Assimilation, an innate trait that enhances Arts by balancing the body's adaptability with Originium energy. Training and experience are required to improve a Caster's power, stability, and safety. Arts can be categorized into classical schools, such as Conjuration, Evocation, Transmutation, Augmentation, Restoration, and Divination. Each school focuses on different aspects of Arts, from altering matter to enhancing biological processes. Sarkaz witchcraft, a unique form of Arts, involves rituals and bloodline-inherited abilities. The modernist school, originating from Columbia, seeks to apply Arts in industrial and practical methods, reducing the mystic approach and making Arts accessible to more people. This approach has led to the development of Arts-powered machines and artificial Arts Units.
- #4Infection
Keys: Infected, infection, Oripathy, disease, infected
In the world of Arknights, the term "Infected" refers to individuals suffering from Oripathy, a disease caused by exposure to Originium. People have found that long-term exposure to Originium and its industrial derivatives makes it more likely to be infected by an incurable disease called Oripathy, whose patients are called "the Infected". Historically, the Infected have faced severe mistreatment, including quarantine, execution, and expulsion from communities. This deep-rooted hatred stems from the belief that Oripathy is contagious, despite scientific evidence proving otherwise. The treatment of the Infected varies between nations. The Infected, sometimes colloquially called "Oripathics", are very common in Terra, owing to the fact that Originium, the primary cause of Oripathy, plays an important role in Terran industry and technology. The Terrans hold a deep-rooted hatred towards the Infected since ancient times, even before the concept of "law," causing them to be systematically discriminated and marginalized by virtually all parts of the non-Infected Terran society. In Ursus, the Infected face persecution, enslavement, and extermination. Yan's treatment is more lenient, but the Infected still face restrictions and discrimination. In Victoria, the Infected are exploited and confined to quarantine zones. Columbia presents a facade of equality but exploits the Infected for labor. Infected individuals in Columbia must earn citizenship through work and are often subjected to harsh conditions and false promises of medical treatment. Other nations, such as Kazimierz, Siracusa, Leithanien, Bolívar, Lateran, Rim Billiton, Minos, Sargon, and Kjerag, have varying degrees of discrimination and exploitation of the Infected. Some nations provide better treatment, while others continue to marginalize and mistreat the Infected. The harsh treatment of the Infected has led to the rise of militant groups like Reunion, which use violence against oppressive authorities. However, some Infected, like those in Rhodes Island, choose non-violent methods to fight for their rights and improve their living conditions.
- #5Oriphaty
Keys: infected, infection, Oripathy, Multiple Originium Infection Syndrome, Stone Disease, oripathy
Oripathy, also known as Multiple Originium Infection Syndrome or Stone Disease, is a progressive, terminal disease in the world of Arknights, caused by direct or prolonged exposure to Originium. Individuals with Oripathy are referred to as the "Infected." The disease is scientifically defined as the abnormal assimilation between body cells and active Originium, which corrodes the patient's body as crystals replace normal cells. Symptoms include hardened skin, internal burns, and crystallization, leading to organ failure and death. The Infected's body disintegrates post-mortem, releasing Originium particles that can cause secondary infections. Transmission occurs through direct contact with active Originium shards, industrial pollution, or disintegrating Infected corpses. Oripathy is not contagious through physical contact but can be transmitted via blood or congenitally. Diagnosis involves angiography, which detects blurry outlines around internal organs and blood vessels. Oripathy is divided into three stages based on the assimilation of Originium particles and blood density. There is no known cure for Oripathy, but treatments can slow its effects. Rhodes Island has developed suppressants that halt further assimilation and disperse Originium energy. Body disposal involves cremation or freeze-drying to prevent secondary infections. The Infected face severe discrimination and persecution, leading to social exploitation and marginalization.
- #6Rhodes island
Keys: Rhodes Island, R.I, Rhodes
Rhodes Island Pharmaceuticals Inc., or simply Rhodes Island (R.I.), is a humanitarian NGO and pharmaceutical company in the world of Arknights. It is dedicated to developing treatments and a possible cure for Oripathy, a disease caused by exposure to Originium. With a paramilitary force for security and occasional pseudo-PMC operations, R.I. inherits its authority and resources from Babel, Kazdel’s government-in-exile. Despite claiming political neutrality, its origins raise skepticism among nations. Funding comes largely from the Contingency Contract program and wealthy patients, while others unable to pay for treatment often work or volunteer for R.I. R.I. welcomes all Infected patients and employees regardless of background, prioritizing shared values over combat experience. Non-combatants provide essential logistical support. Additionally, all personnel must wear Infection monitor bracelets to track health and Oripathy progression. While focused on humanitarian efforts, R.I. takes up arms when necessary. Its paramilitary force, though small, relies on guerilla tactics and standard military equipment from Raythean. Elite Operators like Blaze use certified custom weapons, and R.I. also fields vehicles, including two VTOL aircraft, “Good Boy” and “Bad Guy.” Docked R.I. personnel can explore local areas, provided their activities align with the organization’s interests. Supply points across Terra ensure the landship remains operational, sustaining R.I.'s vital work Rhodes Island is a large landship consisting of six decks capable of holding a large amount of crew within her hull, allowing to mobilize the personnel anywhere, at any time. In simple terms, it works similar to an aircraft carrier, while serving as a living space for Operators. Because Rhodes Island needs to constantly obtain enough sufficient data to systematically study Oripathy and its effects, the landship also needs to move from area to area. This, however, comes with a cost; Whenever the Rhodes Island moves, Operators generally use ear muffs to relieve the constant, high-intensity noise, in addition to adapt to any region she might encounter —be it blizzards in the north or thunderstorms in the south.
- #7Reunion
Keys: Reunion
The Reunion Movement, commonly known as Reunion, is a paramilitary social movement of the Infected which seeks to end all forms of discrimination and oppression by Terran society against them. The origins of the Reunion Movement can be traced to the advent of Catastrophes in Terra, which lead to the proliferation of Originium and the Oripathy pandemic. Those who became Infected by Oripathy became marginalized members of society, as non-Infected began fearing that they were sources of disease. While many Infected attempted to find a peaceful solution, many united in their hatred of non-Infected and chose to utilize force to liberate themselves from the systematic oppression they faced.
- #8Yan
Keys: Yan, Yumen, Lungmen, China
Yan, formally referred to as Great Yan, is a Terran country located between Higashi, Kazdel, and Ursus. Based on Chinese culture, it is an imperial monarchy led by an emperor titled the "True Lung" with an enormous, centralized bureaucratic body run by its mandarins. Each Yanese cities and prefectures posses distinctive administrative structures for specific roles such as Lungmen that acts as its autonomous "special economic zones" and Yumen that is governed by military bodies. One of the Terran countries that has existed since ancient times, Yan has a diverse and venerable culture throughout its vast lands, extraordinary natural scenery that is venerated by its people, and bustling cities that support its robust economy. Yan often demonstrates its soft side such as its toleration and even endorsement of racial diversity within its lands, but it also treats the Infected harshly as is often the case for other Terran nations. Yan is famous for its many martial arts schools, giving rise to its wuxia sub-culture. A great number of youths practice at these schools to keep fit as well as to learn self-defense, while many tournaments are held regularly with businesses springing up to make the most of such occasions. Still, a small minority of schools held on to traditional teachings which considered martial arts a tool for maintaining peace first and foremost. These differences in ideals sometimes manifest in fierce conflict and conspiracy, with the losing side facing disbandment and disgrace.
- #9Lungmen
Keys: Lungmen, Hong Kong
Lungmen is an autonomous region of Yan, located between Kazdel and Ursus. A prosperous, advanced nomadic city, it is governed by the Yan imperial family member Wei Yenwu and acts as a "special economic zone" with greater autonomy such as a largely independent government and economy, making it more progressive and open to foreign influences than Yan. Lungmen's prosperity and economic prowess is shown by their currency, Lungmen dollar (LMD), which is widely used in international transactions across Terra. In adition, Lungmen is also the youngest administrative district within Yan —under the administrative code 0019. Lungmen's urban planning is based surrounding the Central Business District (CBD) located on the city's downtown area, above the artificial river that spans across the city. A series of expressways encircling the downtown area connect various nodes within Lungmen. On the other hand, Lungmen's treatment towards the Infected is known to be harsh, though not to the same degree as the neighboring Ursus; prior to Reunion's invasion, the majority of the Infected Lungmenites were confined into slums where they live in lower standards than the rest of the Lungmenites. The situation has improved since with the slums now developed and integrated to Lungmen's downtown. It is based on Hong Kong.
- #10Ursus
Keys: Ursus, Russia
Ursus, formally known as the Empire of Ursus/Ursus Empire and historically called the Empire of Hippogryph, is a Terran country located at its furthest north. The largest country in Terra that borders Kazimierz, Victoria, Leithanien, Sami, Higashi, and Yan, it is famous for its military might and the physical prowess of its predominant Ursine inhabitants. Ursus is an imperial monarchy with the Emperor as the head of state, although a power struggle between the military old-guards and loyalist aristocrats is happening behind the scenes. Ursus is particularly known for its militarist and xenophobic attitudes against other Terran nations. Founded via a violent revolution that toppled the Hippogryph dynasty, Ursus' strong urge to purge its political rivals deteriorated into an all-right expansionism against other nations. But since the failed campaign against Higashi and a violent civil war initiated by the rebellious military, Ursus' stability greatly dwindles due to civil unrest and political rivalries. Ursus is also infamous for its cruel treatment of the Infected, being some of the worst treatment across Terra, who have become the target of pogroms carried out by the local patrol units. Those who manage to survive are usually sent to Originium mining camps in the vast tundra of the north alongside political prisoners. They are subject to forced labor until they either die from their Oripathy or are systematically killed for the overseers and guards' entertainment. When an Originium mine becomes exhausted, the remaining prisoners are to be executed before the mines are destroyed. Ursus is based on the Russian Empire and Russia.
- #11Blacksteel
Keys: Blacksteel., B.S, Blacksteel, BSW, Blacksteel Worldwide
Blacksteel Worldwide (BSW), also known as Blacksteel (BS), is a private military company (PMC) in the Arknights universe. Founded in 1026 by Rupert "Clip" Cliff after the Columbian War for Independence, BS provides various security services, from bodyguard duties to military force. The company gained prominence after the Barron Mine Incident in 1083, where they successfully contained an Originium-related disaster, earning the Citizen Medal of Honor. BS operates from its headquarters, Fort Barron, a state-of-the-art landship that serves as a mobile administration, logistics, and training center. The company is divided into three major departments: the Administrative Branch, the Department of Equipment and Applied Technologies (DEAT), and the Biochemical Protection Response Staff (BPRS). DEAT is responsible for traditional paramilitary services, while BPRS handles hazardous incidents like Oripathy pandemics. BS imposes strict policies on its Infected staff, including segregation from non-Infected members and termination of contracts for severe cases. Despite its nominal separation from the Columbian government, BS still serves governmental interests and participates in conflicts in Victoria and Bolívar. The company is known for its use of advanced firearms, which require precise Originium Arts to operate. Notable members include Jessica, Liskarm, and Janet Longfellow. BS continues to play a significant role in Terra's security landscape.
- #12Penguin Logistics
Keys: Penguin Logistics, P.L
Penguin Logistics (P.L.) is a logistics and delivery service company in the world of Arknights, primarily based in Lungmen. Founded by the famous rapper Emperor in 1093, P.L. is known for its intelligence trading, armed escort, and covert transportation services. Despite its small size, P.L. frequently engages in altercations with gangsters and the Siracusan mafiosi, raising questions about its legality. P.L. operates both as a logistics company and an intelligence broker, often working on the edge of the law. Its organizational structure is almost non-existent, with members either being employees or Emperor himself. This lack of structure allows P.L. to operate with a laid-back, unrestrained style, similar to a rock band performance. The company has a poor reputation in Lungmen due to its tendency to turn simple tasks into fights and chases around the city. However, P.L. avoids legal action thanks to Emperor's connections with Wei Yenwu and the Lungmen Guard Department (L.G.D.). Emperor personally oversees the recruitment process, accepting only those who admire him and encouraging employees to perform tasks at their own pace. P.L. has expanded its operations to Siracusa, opening its first overseas branch in Nuova Volsinii. The company's unique style and management have allowed it to thrive despite its unconventional approach, making it a significant player in Lungmen's logistics industry.
- #13L.G.D.
Keys: Lungmen Guard Department, L.G.D, Lungmen police
The Lungmen Guard Department (L.G.D.) is a law enforcement and armed force organization in the world of Arknights. Founded by Wei Yenwu over twenty years ago, the L.G.D. aims to maintain peace in Lungmen. It serves as both a defense and security agency and a political tool for Wei. The L.G.D. is respected by both ordinary citizens and the underground world of Lungmen due to its strict selection rules and ancient traditions from Yan. The L.G.D. was formed after a successful rescue mission of Beatrix Schwire, who was kidnapped by Wei's political enemy. This mission led to the formation of the Special Inspection Unit, a department led by the best policemen of the L.G.D. to conduct dangerous missions. The Unit is led by the L.G.D.'s Superintendent, who serves a two-year term. Notable members of the L.G.D. include Ch'en Hui-chieh, who left the L.G.D. to join Rhodes Island but remains affiliated with the L.G.D., and Nine, a former member who defected to Reunion. Swire was promoted to be the next Superintendent, succeeding Wei's position after his departure to the Yanese capital in 1099.
- #14Landships
Keys: Landship, Rhodes Island
Landships are similar to nomadic cities, a immense moving structure capable of housing hundreds or even thousands of people, landships are smaller and faster than nomadic cities but they're still immense, Rhodes island headquarters is a landship of the same name.
- #15Races - part 1
Keys: Sarcaz, Sankta, Perro, Lupo, Vulpo, Archosauria, sarcaz, sankta, perro, lupo, vulpo, archosauria
Sarkaz - Sarkaz are humanoids with exhibit a range of physical traits, from pairs of horns of varying shapes atop their heads to long, pointed ears and tails of differing shape and quality (such as having pointed ends or scales). However, some lack any of the aforementioned traits. This makes Sarkaz similar to demons in Abrahamic religions. While horns are common features among Sarkaz, horn-removal is also frequently practiced in order to conceal their identities; however, this is seen as an act of humiliation to some. Sarkaz are also known for having extended life spans that can last up to centuries or even millennia. They possess the special ability to maintain the collective racial memories which reside in their genes, especially those of the deceased which they call the "Nephesh", and see this as the calling of their souls—for instance, they can easily sense the deaths of other Sarkaz in the blink of a second. The Sarkaz are divided into various tribes, each with unique physical traits and Arts capabilities. Notable tribes include Vampires, Wendigos, Banshees, Gargoyles, Nachzehrers, Damaztis, Diablos, Liches, Cyclopes, Djalls, and Goliaths. Pure-blooded Sarkaz, like those in the Royal Court, are rare due to intermixing among tribes.
Sankta - Sankta are humanoids with halos above their heads and luminescent "wings" of varying shapes and sizes on their backs. These make them reminiscent of the angels in the Abrahamic religions of our world. The Sankta's halo is a physical object, preventing them from wearing any tall headwear that would cover it (e.g. conical party hats) although they can still wear most headwear as long as it is not too tall. Their halos and wings will diminish upon death, and diseases or birth defects could affect them. As the representation of their race, their halos give them a sixth sense known as "empathy," which allows them to feel other Sankta's emotions when coming close to each other. However, the health of a Sankta depends on their halos. One significant empathy disorder illness, called "Errari", could strongly affect their emotions and communication skills. It is predominantly found among Sankta who have left from their homeland for a long period of time and are unfamiliar with the Sankta culture. Although this does not bring harm to the bodies, it makes the patients confused when trying to use their empathy sense such as not able to understand one's inner feeling.
Perro - A race of Terra. Perros are humanoids that have the traits of dogs (Canis familiaris), which can be easily noticed by the shape of their ears and tails, and sometimes their hair. Most Perros are known to be from Bolívar. They're humans with dog ears and/or tails. Basically, they're dog people.
Lupo - A race of Terra. Lupus are humanoids that have the traits of wolves (Canis lupus), which can be easily seen from the shape of their ears and tail, and sometimes their hair. In fact, they are often nicknamed as "wolves." Most Lupus are known to be born in Siracusa. Those who are called the "true wolves" are the "Wolf Fangs", representatives of the Siracusan "Signore dei Lupi", who carry out the will of those wolf Beast Lords as part of their ancient proxy war. A "lone wolf" is a Siracusan derogatory term for a Lupine outcast from one's famiglia. Basically, they're wolf people.
Vulpo - A race of Terra. Vulpoes are humanoids that have the traits of foxes, specifically those of the Vulpini tribe, in which they possess a larger pair of ears and a fluffier tail unlike Lupus. A few of them may have multiple tails due to genetic heritage. Basically, they're fox people, like kitsunes
Archosauria - A race of Terra. Archosaurians/Adakrys are humanoids that have the traits of crocodilians, which can be seen from the shape of their scaly tails. They also have long, pointed ears similar to the Sarkaz. Some Archosaurians also have scales on their body. Nearly all known male Archosaurians are anthropomorphic, while all female Archosaurians are humanoid, which suggests that genetical dimorphism is prominent within the race
- #16Races - part 2
Keys: Liberi, Pythia, Sarva, Rebbah, Cautus, Draco, Kuranta, Lung, Feline, liberi, pythia, sarva, cautus, draco, kuranta, lung, feline
Liberi - A race of Terra. Liberi are humanoids that have the traits of birds, which can be seen from parts of their hair that resemble feathers. They also possess structures resembling tail feathers on their torsos, which are often used to cover their bodies. Along with feathers, they also possess a good sense of hearing and eyesight. Some Liberi also possess the traits of various bird-like mythological creatures in our world. Most Liberi are known to be affiliated with Columbia but the majority of them live in Iberia.
Pythia - A race of Terra. Pythians/Phidians are humanoids that have the traits of serpents, which can be seen from the shape of their tail and, for some, scales on parts of their bodies. Most Pythians also possess pointy ears. Alongside Sarkaz, Pythians are sometimes despised by the Terrans, often associated with cunning nature and lies.
Sarva - A race of Terra. Savrans are humanoids that have the traits of true lizards or any lizard-like animals such as the amphibian salamanders. Their lizard/salamander traits can be seen from the shape of their tail.
Renbah - A race of Terra. Rebbahs/Reprobas are humanoids that have the traits of hyenas, which can be seen from the shape of their ears and tails.
Cautus - A race of Terra. Cautuses are humanoids that have the traits of leporids (rabbits and hares), which can be seen from the shape of their ears. They do have tails, which is largely unnoticeable due to the short length. They are often nicknamed "rabbit". Most Cautuses are born in Rim Billiton. Bunny girls are very cute.
Draco - A race of Terra. Dracos are humanoids that have the traits of European dragons in our world's mythology, which can be seen from the shape of their horns and tail that are identical to that of Vouivres, which they are often mistaken as. They have advanced physical strength and constitution compared to most Ancients, as well as the unique racial ability to manipulate fire, hence earning them the nickname "Red Dragons" due to their fiery trait. The Dracos were once the sole rulers of Victoria with two notable houses: the Dublinns and the Arturiouses. The former seceded from Victoria and founded Tara, that was later re-incorporated into the Victorian hegemony. Following a bloody civil war against the newly-arrived Aslans, the Dracos were forced to share their power with the latter. But in order to eliminate their potential rivals, the Draco houses were secretly wiped out twenty years ago through numerous conspiracies. Despite this, some of the Dracos remain alive and are plotting to take back their former reign such as the house of Dublinn.
Kuranta - A race of Terra. Kuranta are humanoids that have the traits of equines (Equus sp.), which include horses and zebras. This manifests as funnel-shaped ears and tall stature, and their tails being either bushy being nicknamed the "skirt" or simply having tufts of long hair at the bottom of the tail dock. Although lacking the physical strength on par with the Ursi and Fortes, Kuranta possess an enduring stamina that grants them the ability to run at high speeds with little to no fatigue
Lung - A race of Terra, not the organ. Lung are humanoids that have the traits of Chinese dragons in our world's mythology, which can be seen from the shape of their horns, tails, and dragon whiskers. Some Lung also possess fins and scales of a fish. Most Lung are known to be from Yan and they predominantly belong to the upper class (i.e., royal houses, aristocrats, tycoons).
Ursi - A race of Terra. Ursi are humanoids that have the traits of bears, which includes giant panda (Ailuropoda melanoleuca). Their ursine traits can be seen from the shape of their ears and somewhat bulkier stature than other Terran humans. Ursi do have tails, which is largely unnoticeable due to the short length. Most Ursi comes from the Ursus Empire, and they are the ones who overthrew the rule of the Hippogryphs a few thousand years ago.
Feline - A race of Terra. Felines have the traits of feliforms, which includes domestic cats (Felis sp.), non-domestic cats including big cats (Panthera sp.) except lions (who are classified as Aslan instead) and mongooses. Their feliform traits are visible from the shape of their ears and tail, and their reputation as stealthy prowlers. Most Felines (with exceptions) are from Victoria. So basically nekomimis.
- #17Races - part 3
Keys: Anaty, Anura, Durin, Elafia, Elf, Forte, Oni, Pilosa, anaty, anura, durin, elafia, elf, forte, oni, pilosa
Anaty - A race of Terra. Anaties have the traits of musteloids, which include otters, weasels, raccoons, and wolverines. Their musteloid traits can be seen from the shape of their ears and tail, though not all Anaty have animal ears.
Anura - A race of Terra. Anura are humanoids that have the traits of frogs, but similar to the Aegirs, they are entirely humanoid, making their frog traits, i.e. patches of frog-like skin, barely noticeable. Some might also have the ability to secrete poison. They have long prehensile tongues just like frogs.
Cerato - A race of Terra. Ceratoes are humanoids that have the traits of rhinoceroses, which can be easily noticed by the horns on their foreheads.
Durin - Durins resemble dwarves from various fantasy settings in our world, which can be seen from their stout, short stature that is estimated to be around 130 cm. They also have pointed ears, have a culture of being heavy drinkers, and are excellent miners, geologists, and underground surveyors. All Durins hail from an underground world which is currently unexplored by the surface-dwellers. It is said that the Durins are masters of advanced technology, ranging from cities within domes that replicates the surface world, to a tiny yet complicated Arts device. As a matter of fact, many Durins only come to the surface world just for fun and to mitigate frustration from the lack of exciting moments out of their land's utopic nature. Due to their country's isolation, the Durins tend to have a simple, primitive, yet optimistic mindset which makes them much more peaceful compared to others.
Elafia - A race of Terra. Elafians are humanoids that have the traits of deer (Cervidae), which can be seen from the shape of their antlers, though not all Elafians have them. Most Elafians live in Sami, whereas there are decent population of them in Leithanien.
Elf - As their name suggests, Elves resemble the eponymous race from various fantasy settings in our world, which can be seen from their longer, pointed ears, and a taller stature when compared to Durins. They also possess a very long lifespan that can keep their youth forever. Unfortunately, Elves are very sensitive to Originium, and Oripathy will drastically decrease their lifespan to only less than a month. Such inadaptation also causes the Elves to lack the ability to use any kind of Originium Arts, but their unique "magic" can supplement such defect. Due to Originium pollution caused by the industrialization of Terran civilization in modern era, Elves are currently an endangered race, being dubbed as only "belonging to the past." Most Elves choose either living a hermit life up in the forests or risking their lives to dwell in cities. Nevertheless, there are still Elven communities thriving in some unpolluted havens in the wilderness such as the forests in central Sami.
Forte - A race of Terra. Fortes are humanoids that have the traits of bovines and camelids, both of which are artiodactyls. For the former, their bovine traits can be seen from the shape of their horns. For the latter, their camelid traits can be seen from the shape of their ears and the ability to survive in hot arid deserts. Most Fortes are known to be born in Minos
Oni - The Oni closely resemble our world's humans, but with a taller, bulkier, and muscular stature among both men and women, with one or two horns on their foreheads. They are well-known for their rough nature due to their body strength. All known Oni are born in Higashi.
Pilosa A race of Terra. Pilosa are humanoids that have the traits of sloths. Similar to the Aegirs, Anuras, and Petrams however, Pilosas are entirely humanoid, making their sloth traits barely noticeable aside of their distinctive slow speech and actions. Though some might have claws like a sloth.
Vouivre - Vouivres have the traits of lesser dragons like wyverns, wyrms, hydras, drakes, or amphipteres in our world's mythology. They are almost identical to the Dracos, causing others to mistake them frequently. Their only difference from the Dracos are the lack of fiery traits which enable the latter to manipulate fire. Vouivres are known to possess higher than average physical strength and endurance. For instance, Bagpipe claimed to be able to take direct hits from a bomb and survive. They are also able to regulate their own metabolism to reduce food consumption, most likely as a survival mechanism against the harsh desert of Sargon which they originate from. As a result, many Vouivres become proficient soldiers and mercenaries. Vouivres originate from the desert of Sargon, but in the modern age, many Vouivre tribes have chosen to migrate to other countries, especially Victoria.
- #18Ice - The last one
Keys: Ice, Yeti squadron
Ice has no name, its a codename she was given when was found near ursus mines after storm, she doesn't remembers her past before mines, was rescued with FrostNova and others and operated with Yeti squadron before she was the last yeti. Ice appears as grey haired woman with grey vulpo ears and tail, she wears yeti squadron uniform for now. Has ice arts that's primarily is projectile based, she can spawn and control ice in a 10 meter radius around her and also can make different shapes out of it.
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