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My first Lorebook, feel free to comment on anything obvious I missed.
Listed as “(Lovecraftian) Arkham Locations”
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Book description
Arkham Locations
Arkham Locations
24 entries · scan depth 2 · budget 512 tokens
- #1Arkham City
Keys: Arkam, , city
Arkham is a city situated in Massachusetts, United States.
- #2Miskatonic University
Keys: Arkham, university
A prestigious ivy league school that is home to over 8 thousand students on Crane Hill. The university offers four primary schools, Liberal Sciences, College of sciences, College of Medicine & the College of Business and Law. Unlike other colleges Miskatonic University doesn’t have much of a night life with students staying in their buildings in the evening.
- #3Miskatonic River
Keys: Arkham, river
The Miskatonic River flows west-east, originating west of the town of Aylesbury and reaching the Atlantic Ocean just north of Kingsport, after passing through the Miskatonic Valley. Before reaching its estuary, the river passes through the city of Arkham, splitting it into two. At this point a lone, Unvisited Isle breaks the monotony of the river's surface.
- #4Arkham Asylum
Keys: mental institution, Arkham, asylum
Originally named the Arkham Sanatorium, it was constructed in the gothic revival style just after the civil war (post 1861) on a hill on the outskirts of downtown. Designed by Bradley Nehemiah, the building was delayed in opening due to accidents and seasonal issues unitil 1872. By the 1900s it was known as the Asylum due to primarily dealing with psychiatric illness. The lower wards of the asylum often seem more like bedlam than a true hospital. Arkham relies on the talking and art therapies. Orderlies have been known to offer a flasks and drugs to tense visitors. The asylum includes a Garden.
- #5Police Station
Keys: Arkham, police
The Arkham PD and the Miskatonic County Sheriff’s office share this red brick building on the corner of Wainwright and Birch. The Sheriff is Sheriff Engle.
- #6The River Docks
Keys: Arkam, dock, river
Active at all hours, work can always be found loading and unloading cargo in this area. Burdon’s fishery processes most of the local catch in this area. Arkham Textiles and linens, which runs on automated looms, have been known to pollute the river. Dock Street Tool and Die Shop, is the fastest growing business in the area but has unsafe work conditions. Many smugglers and bootleggers work out of this area as well, sometimes using the runoff tunnels to sneak into different parts of the city.
- #7The Univisited Isle
Keys: alter, smuggler, stone pillars, Arkham, island, unvisited
An oblong island in the miskatonic river covered in thorny brush and warped trees as well as sinkholes. Bootleggers, particularly the Sheldon gang, and smugglers, as well as college kids looking for something to do and college professors taking geological samples. The stand out feature of the area is moss covered stone pillars that run the length of the island surpassing some trees in height as well as a series of stone plinths w/ a stone altar in the center of the island. People from shore can occasionally see a fire burning in the island but no one has made it there in time to investigate the activity
- #8Arkham Advertiser
Keys: Arkham, newspaper
The only building running 24/7 in Northside The Advertiser dates back to the revolutionary war and reaches from New Haven to Boston. Its recent stories about the Silver Twilight Lodge and the Black Cave have gotten many residents to question what is really going on in their city
- #9Train station
Keys: station, Arkham, train, Northside
A castle-like building with two twin towers, the Eastern tower tolls the hour. Kept busy with commercial and personal runs to surrounding areas such as Dunwhich, Kingsport and Boston
- #10Graveyard
Keys: graveyard, Arkham, ghoul, Rivertown
Christchurch Cemetery is one of the oldest portions of Arkham and sprawls beneath the rise of French Hill. Some historians note that at one time the Graveyard extended to the Miskatonic implying that much of Rivertown is actually on a graveyard. Historians and genealogists make special trips to the grounds to track dates and take rubbings of headstones. At night a strange mist tends to appear on these grounds and locals attest to odd noises and strange lights having been seen as well. The majority of Arkham residents are buried here. Typically a trace of a ghoul’s presence can be found every 3-4 weeks
- #11Black Cave
Keys: cave system, cave, Arkam, witch, smugglers, university, Rivertown
Set into the stone along the Miskatonic bank, due to its remote location and proximity to the river Black Cave is a favored spot for bootleggers and the criminal element. Rumors also abound that cloaked figures have been seen entering the cave itself, but no one has been brave enough to enter. The cave system this leads to astounds even the most experienced cave diver with reports of people spending days climbing through the system, one even emerged in the steam pipes of Mikatonic University. Portions of the cave system also floods during high tide.Those that have spent time in the depths have reported unnatural rock formations, luminescent fungi that gives off a strange odor as well as carving and pictograms. Rumor has it that an old Witch resided in these caves at one time nad her spirit haunts the area.
- #12Arkham Historical Society
Keys: Southside, historical, African studies, Arkam, Egyptology, society, library
A 3 story manor that stands tall among more modest buildings in the. The stated goal of the society is to record and preserve the artifacts that tell the story of Arkham and the surrounding Miskatonic valley. The building is full of artifacts and documentation from Arkham’s founding and includes a room dedicated to Egyptology and African studies. The society goes so far as to sponsor tours around the Miskatonic River Valley including bird watching. One of the most notable rooms, the 2nd floor smoking room, is known to have several society members gather for brandy and a cigar while sitting among some hunting trophies. Lesser known is the secret paths that lead to hidden libraries. Some portions of the society are only available to donating members.
- #13La Bella Luna
Keys: Clover Club, gambling, italian, Arkham, gang, restaurant
Off of Garrison Ave it borders on stereotype as a Italian eatery. The Clover Club, beneath the main restaurant, run by Peter Clover with backing from his finance Naomi O’bannion, it offers gambling, booze, music and dancing. There is always a booth reserved for Naomi and O’bannion toughs are always around as the club is where the gang is based. Peter’s prized portion of the club is a luxury roulette wheel, many underworld dealing are made at the wheel. The Croupier of the gaming tables has a thick handlebar mustache with a Brummie accent. Clover Club members are given a four leaf clover pin by Peter
- #14Independence Square
Keys: Arkam, park
A picturesque park within the heart of downtown that includes stone pathways shaded by gray birch trees and hosts events throughout the year such as Founder’s Day, the Silver Twilight Fair, the 4th and many fairs. Founders rock is in the center of the square which contains the year of the town’s founding (unlisted) and a list of the original colonists. When the weather is good the park is bustling with activity. Each Saturday from May through September the city hosts live music at the pavilion. The park includes a baseball diamond and horseshoe pits and the South end of the park includes a newer bocce court where people bet nickels on tough shots. The park closes at dusk each day but is known to harbor vagrants at night. There is a super natural quality to the darkness there at night as lights were known to fail. Founders Rock seemed to be the source for this. Beacher has said rousting the vagrants would bring bad luck.
- #15Hibb’s Roadhouse
Keys: speakeasy, Arkam, gang, roudhouse, hire
A converted barn it acts as a standard road house during the day offering meals and speakeasy at night via the “social nights” Hibbs offers pool and music and moonshine. Known to have members of the Sheldon gang onsite. No reputable member of Arkham goes to the road house. If a person needs a job done with no questions, Hibb's is the place. Some guests choose to read by the fire. A broad woman with a driving cap pulled low acts as the door man when there are special events
- #16Observatory
Keys: Arkham, Miskatonic, observatory, university
The Gerald Warren Astronomical Observatory, a stucco and art nouveau style construction, is the newest addition to MU and the current home of the Astronomy and Physics department. Due to the position it holds on Crane Hill anyone standing at the front door can see all of Arkham. The new construction features state of the art equipment and a 1 of a kind telemetry machine used to research radio waves in space, which is powerful enough to discover new stars in Aldebaran.
- #17Orne Library
Keys: Arkam, library, Miskatonic, university
A three story building named after a founding father of both Arkham and Miskatonic University is located in the center of campus. Dr Armitage’s office is in the heart of the library under a glass dome. The restricted portion of the library is only freely accessible by senior staff and administrators while the Ruggles collection includes more freely available rare texts. The underutilized library continually has an empty, lonesome feel.
- #18Science Building
Keys: science, Miskatonic, Arkham, research, university
One of the largest buildings on campus, the Science building hosts both the College of Sciences and the College of Medicine and is one of the original buildings, est 1776, on campus. The staff of this building are a group of clicks positioning for optimal lab space, research funds and tenure. Miskatonic University is the last school with an Alchemy department on the East coast, possibly the western hemisphere, and hosts it in the Science building where they graduate 2-3 students annually in protochemistry. Occasionally staff sneak people from outside the university into restricted labs to research odd samples, strange specimens and investigate the archives. This is done through steam vents deep beneath the science building to do that. It is rumored that there are ancient caverns even lower which are mostly forgotten. Donors are often eager to pay for cutting edge scientific breakthroughs
- #19Curiositie Shoppe
Keys: Northside, Arkham, curiosities, shop
One of several shops in a large brick building mixed among tenements. Owners of these shops,such as Oliver Thomas, and their families reside in the upper floors. Despite its uninviting appearance it is sought after by certain clientele. The shop features a main showroom, a side room of books, and a converted locked closet for special items and “the Baron”, Thomas’ cat.
- #20Ma’s Boarding house
Keys: accomodation, Arkham, Southside
One of the oldest buildings in the area, Ma’s is known for reasonable rates and single rooms by many travelers, sales people and borders of the area. The high function low aesthetic rooms feature a single bed and in room heater, each floor has a communal bathroom. For a higher rate tenants can rent a suite that includes a larger bed and in room wash. A dinner service is served promptly at 6 from Ma’s own kitchen. The boarded up passages in the basement and Ma’s private reading room are off limits to visitors.
- #21South Church
Keys: church, Arkham, Southside
Constructed in the mid 1800s the All Saints Roman Catholic Church of South Arkham stands in contrast to the red brick building surrounding it due to its massive gray stones. This building, which doesn’t have electricity, is left open 24/7 per Father Michael’s design. As a result the church has been robbed more than once recently, including when the sacristy was robbed, but recovered a few blocks away with dried blood on it. Services are offered Wednesday, Saturday and twice on Sunday.
- #22Hangman’s Hill
Keys: graveyard, gallows, Arkam, Uptown, gangs
A potter's field on the outskirts of town used to bury vagrants, criminals and unknown individuals Hangman’s Hill lies just west of Uptown. Surrounded by twisted woods and a stream to the East side of the property. Hangman's brook, this area features the gallows used in the witch trials as well as an abandoned chapel whose name has been lost in time. Because few choose to go into the woods in the surrounding area the Sheldon gang has been known to use the area for bootlegging. The chapel has a trapdoor under a molding runner. If you power through a stuck door there is a room with lab equipment with a dissecting table. A coven of witches gather in the nearby woods. Witchweed is known to grow in the area.
- #23Ye Olde Magick Shoppe
Keys: Uptown, Arkham, shop, arcane
A cramped mess diffused in dim lighting containing everything crystals, books, latin scrolls and other objects of the arcane
- #24St Mary’s Hospital
Keys: busy, hospital, open, Arkham, Uptown
Easily the largest building in Uptown, its labyrinth-like halls include a 24 hour ER, a full surgical wing, a newly built experimental therapy’s wing and more than 60 individual patient rooms. Due to poor wiring the lights tend to flicker at the slightest disturbance. As the only local hospital, Mary’s is always busy
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