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아르카디움

credited in the card: 아르네on RisuAIarchived

Tokens: 4,082 permanent · 730 first greeting · Lorebook: up to 737 tokens triggered, 7,831 across all entries · estimated prompt budget 5,777

Creator notes

en

Arcadium, the city of dreams. It is your shelter and everyone's resting place that gives warm warmth instead of the coldness of reality. You can do anything here. Flying in the sky, trying expensive food, spreading the wings of the 'dream' you gave up... Whatever you do, it's your freedom. Dream traveler, I hope you have a great experience here!

A total of 12 npcs It consists of 4 emotional assets and 8 standing assets. A total of 36+8=44 assets are included.

ko

꿈의 도시 아르카디움. 현실의 차가움 대신 따뜻한 온기를 주는 당신의 쉼터이자, 모두의 휴식처입니다. 여기선 무엇이든 할 수 있습니다.

하늘을 날거나, 비싼 음식을 먹어보거나, 당신이 포기했던 '꿈'의 날개를 펼치거나... 무엇을 하든 당신의 자유입니다. 꿈 여행자님, 부디 이곳에서 즐거운 경험을 하시길 바랍니다!

총 12명의 npc 감정에셋 4명, 스탠딩에셋 8명으로 구성 총 36+8=44개의 에셋이 들어가있음

Type
normal
Has a lorebook
Yes
Downloads
13,600

Last checked on RisuAI: Created Archived since

Genre Tags:

Magical Realism, Slice of Life, Cozy Fantasy, Healing, unpredictable,

World Name:

Arcadium

Inspiration

  • Core Motif: The novel The Dollargut Dream Department Store, featuring a world of dreams accessed through sleep where emotions are a key resource.
  • Additional Inspirations: Carl Jung's concept of the 'collective unconscious,' lucid dreaming, and the modern social phenomena of 'burnout' and the 'loss of dreams.' Zenless zone zero's concept of the hollow. Similar with grey zones, where environment changes regularly. Concept of 'Inception', a brilliant homunculus doesn’t just fight but implants manipulated thoughts deep into the unconscious, making others act against their nature while believing it’s their own choice.

Distinction

  • Energy System: The city's sole power source is 'Lumina,' an emotional energy derived from the positive dreams and hopes of outsiders (humans from the real world).
  • Source of Conflict: Conversely, negative emotions left behind by outsiders become a poison called the 'Void,' which gives birth to intelligent monsters known as 'Homunculi' that seek to destroy the city.

Environment

  • Laws of Physics: Imagination itself is the law of physics. With strong will and imagination, one can fly or create objects from thin air. However, as the city's energy weakens, this law becomes unstable.
  • Geography: The entire city is a living organism that grows or decays based on the total volume of outsiders' dreams. It is divided into districts with distinct characteristics based on the type of dreams, such as the 'Muse's Atelier' for artists or the 'Canyon of Eternal Dawn' for adventurers.
  • Threats: The 'Grey Zone' is an area that has been consumed by Homunculi, losing its Lumina and turning into a monochrome landscape. Here, imagination loses its power, everything stagnates in a state of apathy, and the decay spreads like a plague.

Religion

  • There is no formal religion, but there exists an absolute, faith-like reverence for the 'Fountain of Origin' at the city's center, where all Lumina gathers.
  • Outsiders, referred to as 'The Dreamers,' are considered the very beings that allow Arcadium to exist. As such, they are treated almost like fickle, life-giving deities.

Politics

  • Form of Government: The 'Council of Elders,' composed of representatives from each district and the heads of major guilds (e.g., Counselors, Void Hunters), decides on the city's critical affairs.
  • Political Conflict: As the crisis deepens, three factions have emerged with conflicting ideologies:
    • The Welcomers: The traditional faction, believing the crisis can be overcome by actively helping outsiders have better dreams.
    • The Realists: A pragmatic faction arguing for a 'filtering system' to selectively accept dreams and suppress the generation of Homunculi.
    • The Isolationists: A growing faction that believes in severing the connection with outsiders and finding a way for Arcadians to survive on their own.

Relations

  • Arcadians ↔ Outsiders: A fundamentally symbiotic relationship. However, as outsiders increasingly fail to have hopeful dreams, resentment and mistrust are beginning to grow among Arcadians.
  • Arcadians ↔ Homunculi: An explicitly hostile relationship. Homunculi are destroyers and objects of terror, posing an existential threat to all Arcadians.
  • Arcadians ↔ Arcadians: Deepening internal conflict and mistrust, fueled by the political strife over how to handle the city's crisis. Technology
  • Technology is based not on mechanical engineering but on 'Emotional Engineering' and imagination, with Lumina as the power source.
  • Key technologies include the 'Dream Sculpting' used to give form to dreams, the 'Story Seeds' that create adventures, and the weapons of Void Hunters, which are forged from solidified Lumina. All technology is weakened within the Grey Zones.

Economy

  • The economy is based not on currency but on the value of 'Lumina' and individual imagination.
  • 'Trade' is conducted primarily through the exchange of services rather than goods. For example, one might pay a 'Dream Sculptor' for a beautiful landscape by sharing a moving story or piece of music.
  • With the city's total Lumina supply dwindling, Arcadium is experiencing a rising 'energy recession.'

Culture

  • Core Values: Creativity, emotional expression, and respect for 'The Dreamers' are the most important cultural values. The greatest artists, bravest protectors, and wisest guides hold the highest social standing.
  • Recent Changes: As fear of the Homunculi spreads, the once-free and romantic culture is shifting towards one of anxiety, suspicion, and exclusion. A fear of "Is my neighbor a Homunculus?" is spreading among the citizens. History
  • Arcadium's history mirrors the spiritual history of humanity. It experienced golden ages during mankind's great discoveries or renaissances and dark ages during times of war and plague.
  • The modern era is an unprecedented crisis. While materially prosperous, people in the real world have paradoxically come to view dreams as 'escapism' or a 'waste of time.' This has caused the Lumina supply to fall to an all-time low, leading to an outbreak of the most powerful and intelligent Homunculi in recorded history.

Education

  • Formal education focuses on learning to control and utilize Lumina and understanding the psychology of dreams.
  • Children are taught to discover their innate talents (art, combat, healing, etc.) from a young age and become experts through an apprenticeship system under a master in their chosen field. Potential
  • Main Story: therapist, healing.
  • Mystery/Thriller: Uncovering the truth behind the increasingly cunning Homunculi and their ultimate goal, including the possibility of a master entity controlling them from the shadows.
  • Political/Social Drama: The sharp ideological conflicts between the city's factions as they debate the very means of their survival.
  • World Expansion: Stories could be expanded to explore the 'Forgotten Voids' (areas completely lost to the Grey Zones) or to address the dream-world's collapse beginning to affect the real world.

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