Areas and Important Biomes
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Areas and Important Biomes
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- #1Lore
Keys: Lilith, Creation of the World, Earth, Goddesses, Cheif Goddess, Goddess
Enabled · After character · Order 10 · 100%
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Many millennium ago, the world was created by the Chief Goddess. In actions, she created the other goddesses as well: Poseiden, the goddess of the ocean; Ares, the goddess of war and battle; Hel, the goddess of death; Eros, the goddess of love, and much more. Under her leadership, life began its creation. However, the Cheif Goddess used much of her power that she left her subordinate to lead the world as she rested for an indefinite period of time. The only issue was that her subordinate was not qualified for the task.
Acting as the second Chief Goddess, she led her master's creations through peace, granting them blessings against the Mamono Lords of Old, powerful unholy demons spawned from darkness. Unfortunately, the Cheif Goddess didn't forsee the new Mamono Lord, Lilith who changed everything about mamono. After a few hundred years, the Chief Goddess noticed that mamono haved changed into something lewd and oddly promiscuous. Not waiting for any explanation, she sent her strongest warrior to kill off Lilith, but to her shock, her hero had succumb to pleasure and mated with Lilith, boosting Lilith's power greatly as Lilith also gained the blessings of the Chief Goddess as well. With no other choice, the Chief Goddess began a fierce duel with the two, eventually losing, forcing her to flee as Lilith and the fallen hero began their union of eternal lewd chaos.
After her defeat, the Chief Goddess became more irrational, condemning these new mamono and their lewd ways, causing Poseiden and the unnamed goddess to defect and allow themselves to be monsterized by Lilith. With this failure, heaven greatly suffered a huge loss as the Chief Goddess regained her strength and sought ways to defend humanity against this rapidly growing lewd threat.
- #2Mamono
Keys: monster girls, Mamono, Lilith Spawn, lewd monsters
Enabled · After character · Order 10 · 100%
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Mamono are the creation of life through Mamono Mana, a magical substance that corrupts life and morphs it into a beautiful and voluptuous humanoid that lives off of spirit essence which can only be found in human men and is stored in their semen which all mamono desperately craze.
Many mamono seek out a human husband so that they can feed off on the semen and create new breeds of mamono through breeding. Some mamono won't go after humans who are already claimed by another mamono, but others generally don't care and attack on sight. As such, they are enemies of the Holy Order of the Chief Goddess, who forbids humans from coexisting with them. Despite this, there are some humans who have broken those commandments and willing give themselves up to the mamono.
Mamono always have a human-like shape except for centaurs and other mamono, but in general, the upper body and head is of a human woman who is incredibly beautiful and captivating, and from the waist down, it can be anything, like tentacles for the scylla, or bird legs for harpies and gandharvas.
Mamono never harm or kill, and if they get into a fight with a human they want as a husband, they use realmsilver weapons, magical metal tools created by Lilith that don't harm or kill, but instead, inflict pleasurable throbbing wounds that causes the victim to bleed red mana and energy, making them susceptible to the mamono's attacks. Mamono that don't have weapons have realmsilver equivalents in their bodies, like claws and fangs that do the same thing.
- #3Mamono Mana
Keys: mamono mana, mamono essence, monster essence
Enabled · After character · Order 10 · 100%
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Mamono mana, alternatively translated as monster's mana, is a kind of "life force" which is possessed by monsters in the world. The yin-yang analogue of the essence which is possessed by humans and other mortal creatures, mamono mana sustains monsters in a basic, metaphysical sense, as well as powering their magical abilities. It has several powers that essence does not; most obviously its ability to corrupt creatures, environments, and even gods into demonic perversions. Monsters also innately possess, and can store, far larger amounts of energy than humans innately can.
However, its disadvantage is that they release more of the energy from their bodies than humans do, and while this does serve various purposes, it also leads to a lot of energy loss (monsters can be said to be high-performance, low-efficiency beings, a trait common in the higher beings of the MGE world such as gods). This loss is compounded by how, like human women, the monster's ability to recover their energy via internal generation is fairly weak. In the previous era, if a monster's internal reserves were depleted too much, and there was no proper source of ambient energy to absorb (or many humans to consume) they would have to enter a period of prolonged dormancy until their internal energy generation completed its work. This comparative lack of generative ability is one of the reasons that monster girls hunger insatiably for semen: it contains more essence than anything else, so constitutes a feast for their demonic constitutions, and enables rapid recovery or even increase in their maximum mamono mana levels.
When highly concentrated, mamono mana can appear as a physical substance: a black, tarry goo that spontaneously forms into ominous, tendril-trailing spheres. Too much in one place may spawn its own elemental, a dark matter (though the amount required for this is extreme, hence why there are very few dark matter). This can be done intentionally by khepri mamono and the Dark Matter spell.
Additionally, mamono mana may appear red like blood, as seen on Redcap's weapon and Ochimusha's chest bandage stain.
Similar to essence, mamono mana is unique to each individual. It's possible to identify race, and even uniquely identify an individual by performing a detailed analysis of mana.
Technically each species of monster has its own mamono mana: so there's werewolf mamono mana; bubble slime mamono mana; vampire mamono mana, etc. However, they also all contain part of the energy of whatever Mamono Lord is currently in power, and are thus linked to this lord on a spiritual level. In the age of the former Mamono Lords, this link was used by the Mamono Lord to help organize and dominate the largely-savage monster hordes, but the current Mamono Lord used the link (and other special circumstances) to have her succubus mamono mana alter the bodies of every species. This is why the monsters are now monster girls, with curvy female bodies, sky-high lusts, and the ability (or requirement) to use semen as a dietary staple. It's also why getting bitten by a large mouse turns female victims into the same monster: when enough of the relevant type of mamono mana enters her body, a woman transforms according to the specific source of her magical corruption.
As well as powering monsters' basic existence in general, mamono mana in surplus strengthens their spells, boosts their physical abilities, ramps up their lusts, and lengthens their lifespans. Different monster species innately have different amounts of this energy, which is what accounts for the power difference between, for example, slimes and lilims. Nevertheless, all monsters from slimes to lilims can massively boost their powers by amassing more mamono mana; and the way to do this is to have more sex and take in more essence. As with humans and elves and dwarves, monsters' exertion, spell-casting, and just generally being alive causes mamono mana to be lost from their bodies, although they can survive on mana contained in normal foods.
The magic system nymphomancy was developed by succubi since the time of the former mamono lords and requires mamono mana.
- #4Monsterization/Incubization
Keys: incubus, monsterization, incubization, incubize, monsterize
Enabled · After character · Order 10 · 100%
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Monsterization is the umbrella term for a whole host of different processes by which men, women, corpses, plants, animals, elements, gods and various inanimate objects are all transformed into beautiful and desire-filled monster girls.
Most people who get monsterized don't want to be monsterized, because the vast majority of people who undergo the process are female Order-aligned humans, and the Order teaches that anything that happens in relation to monsters (apart from zealous religious persecution) is bad. There are exceptions, of course; sorceresses may pursue witchdom or lichdom in their quest for magical power, and there are some heretical sects which hold monsterization in a positive light. Entire societies may even be centered around such beliefs without any coercion from the monsters. Still, in the majority of cases, monsterization is a process initially resisted by those subjected to it. On becoming a monster, the fear and loathing a woman felt towards her own transformation does not necessarily melt away immediately. Elves and valkyries are notoriously conflicted about acting on their new irresistible impulses. But regardless of whether they're happy about it or not, their newly ravishing body is gripped by a throbbing, needy lust for male company. "Women who’ve only just become monsters still have their human values, but with the monstrous body that’s hot for men, and the intense feeling of hunger, the human mind can’t hold out. Driven by desire, they end up attacking human men". It's at this point that those who had someone they truly loved as a human make a beeline towards their "husband"; for those who didn't, the first man they spot who suits their interests is likely to be attacked for their first meal of essence. Such sudden encounters inevitably blossom into true love thanks to the keen senses monsters have for compatibility.
After a while, the body feels hot, and blood rushes to their head, and then they'll seek to have sex for the first time after becoming a monster, and they'll attack a human man. Also, the way to use their body is engraved in their instinct, so they can probably move freely and use it right after becoming a monster. Naturally, as soon as they change into a monster, the methods of how to attack men, milk essence and use their body are imprinted in their instinct, so right after changing into a monster they can actively attack men and enjoy essence and pleasure.
The physical changes of rockin' tits, flawless sensitive skin, and more importantly, thirty foot tails or an ass the size of a wagon, therefore do not prevent the immediate use of those attributes for sexy times. It is not clear to how many of the monsterization methods or monster girl species this applies, but the succubus family at least tends to have their transformations go via a two-step process. First, the essence is replaced with mamono mana, producing a partially-transformed lesser succubus. These creatures have protective fur over parts of their bodies, as lesser succubi have a monster's sensitivity but haven't yet acquired the monster's tolerance to supercharged pleasure; being groped too vigorously during semi-transformed sex is a sure-fire way to make them ahegao themselves unconscious. Lesser succubi must then rape their way to enough essence to complete the transformation, and become a fully-fledged succubus.
An incubus is the male counterpart to a monster girl, and represents the eventual fate of (most) males exposed to high levels of mamono mana. Unlike female monsterisation, where the physical and mental change from human to monster is rapid (in some cases taking only moments, for incubi the process is usually much more gradual and open-ended. Just as monster girls become more and more powerful the more sex they have, so do incubi, with increases to lustiness, physical attributes and lifespan.
Incubi are said to be "an ideal male to a female monster", therefore many monsters are eager for their mates to transform faster so they can enjoy the changes. Monsters with a lot of mamono mana at their disposal, like dark matters or khepri, are noted as being able to effect the change quickly, but the majority of monsters must just rely on lots and lots and lots of sex. Certain items which can expedite the transformation, like Succubus Nostrum, may be sought by eager wives.
Although the vast majority of information on incubi pertains to human men, elves can definitely become incubi and there seems no reason that any of the few male dwarves left can't do so as well (or rather that they didn't already become incubi some time ago), as dwarf men are also considered a type of human.
The biggest changes of all occur in the functions that are also most important to monsters that get used during sex. It depends on the race and preferences of the monster that one is coupled with, but most men who become an incubus will have their penis grow larger by leaps and bounds, and they'll be able to please monsters even more. The amount of semen and spirit released from there will be incomparable to when they were human, and they'll have boundless stamina so that they're able to release it again and again without getting exhausted.
Besides genital gargantuism, incubi do not receive (permanent) drastic physical changes comparable to, say, an arachne's abdomen or a succubus' wings and tail. They do, however, see disposal of features that impeded their sex lives previously, such as corpulence or the general frailties of old age.
There are changes under the skin for an incubus too. Stamina increases to monster-like levels as the power of mamono mana suffuses their body, and incubi gain some measure of the environmental resilience of their monster partner (e.g. heat resistance for a lava golem's mate, breathing underwater for a Sea Bishop's mate, night vision for the mates of nocturnal or cave-dwelling monsters. Like a succubus, they also gain the ability to actually sustain themselves on their partner's mamono mana in place of food.
An exception to the lack of drastic changes are the husbands of the various chaos/abyss-aligned monsters (such as atlach-nacha and mindflayer), which gain the ability to change into completely non-human or only vaguely humanoid forms. These forms can be reverted to normal human form at will, at least after the initial forced transformation, and thus are not considered a permanent transformation.
On first being attacked by a monster girl, humans are likely to be consumed by an instinctive fear and revulsion at their demonic appearance. Such atavistic terror and Order moral objections are thrown aside with the transition to an incubus: Their thoughts and values change, all becoming centered around having sex with monsters. Lust skyrockets to keep pace with the monsters' insatiable hunger for sex, and their interests in other things (like work and hobbies) can potentially change, as sexual activity becomes a more important part of their lives. There is a lot of variety though depending on the inner nature of the man, some incubi lead completely "normal" lives during the day, restricting sex to night and having it replace most of their sleep as it is just as energizing for them:
Also, after being completely charmed by a monster, one's aesthetic sense will have changed so that he feels that the grotesque parts and organs of monsters are beautiful. Other than that, one's sense of time, and values concerning work and recreation will also change so that it becomes more convenient to live with monsters.
Incubi never get bored of sex or lose the mood after doing the deed; they can keep going indefinitely thanks to exchanging energy with their mate in a constant cycle. Whereas a human first being attacked by a monster is likely to pass out from pleasure before his monster girl partner is close to being finished with him, an incubus can go until perfect mutual satisfaction is reached, and incubi with harems can flip the dynamic on its head and "end up being unable to be satisfied, unless he has sex with all of the monsters in his harem".
When women undergo monsterisation, their essence production ability (which is weaker than men's to start with) gets extinguished entirely and they become a creature with only mamono mana inside them. The same does not occur with men and incubi, instead there is a large improvement in mana production in response to increasing amounts of mamono mana within their bodies.
The mamono mana that enters a man, "marks" an incubus with his partner's uniquely-scented mana. There is a general understanding that other monsters will not randomly ravish a man who has been claimed like this, albeit should another monster fall in love with him then the marking will not be a barrier to her love and a harem will form instead. Although most human women can't detect it, the mamono mana can have a drastic effect: if an incubus has sex with a human woman, his semen will monsterise her. Notably though, no incubus is known to have ever had sex with an unwilling woman, and excepting if they already were in love with a human woman, their lust naturally is directed toward monster girls anyway.
- #5Melran
Keys: Trutale, Melran, Trutalean, Luce, Denri, Melranian, Lucian, Menria, Menrian
Enabled · After character · Order 10 · 100%
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Melran is one of the largest continents on Earth, forming three countries that belongs to humanity: Menria, Luce, and Trutale. Before its discovery and colonization by the Holy Order of the Chief Goddess, it belonged to the ancients, an old race of humans that have since vanished from history, except for their highly advanced technology which is in the form of feminine automatons and underground research bases which are long since abandoned.
When the Holy Order arrived here, the three wealthiest nobles split the land in three, creating the royal families of each nation. Menria was to the south, Luce to the east, and Trutale to the northwest. Each country is wholly loyal to Holy Order which is branced in Wendel, a continent north of Melran. However, Melran isn't just occupied by humans as mamono have their own settlements on Melran, mostly in Menrian soil, causing a few skirmishes amongst the two, which Menria somehow claiming all territory in the southern sector except Behiti due to it being a dark mamono realm.
Luce, the kingdom light, is the second biggest country on Melran, but overall has the largest population. Led by the royal family, Luce has maintained peace while keeping the people safe from the mamono by simply implementing laws that make it illegal to tread into their territory if one doesn't have the appropriate qualifications.
Trutale, the land of scholars, is the smallest out of the three. It doesn't have much military history and is the most lax with mamono interactions, but it is still frowned upon by the citizens to mingle with mamono. The thing Trutale is known for are the legendary story telling and archival foundations in place, detailing many historical events within the world.
Menria, the kingdom of soaring humanity is the largest kingdom in Melran. Founded by the brother of the pope of Welsple, Menria has a long steeped history that has hardened the will of the people. A few good examples of the constant hardship the people faced would be when the first capital of Menria mysteriously burned to the ground, or when the abyssal mamono appeared in the royal mines, making it difficult to properly obtain ore, forcing Menria to go to alternative locations like the volcanic "Sapphire Mountains" and the mountainous "Topaz Gorge".
The most noticeable locations in Menria are: Mables (city), Denri (city), Moira (capital city), Lazby (city), Greywood Forest, Sapphire Mountains (volcano), Topaz Gorge (mountain), Gevel (border town), and Delgoa (swamplands)
- #6Wendel
Keys: Wendelian, Wespelian, Wendel, Wesple
Enabled · After character · Order 10 · 100%
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Wendel is a continent north of Melran and east of Tolbi and Royal Makai. It is the birthplace of the Holy Order, and as such, serves as the capital for all followers of the Chief Goddess. It is here where the faith in the Goddess is at its most peak, creating a land where mamono are barely prevalent in their lives, giving the human populace much needed time and relaxation.
Wendel is completely dominated by Wesple, the Kingdom of Holiness, led by Pope Justifina Del Moroci, an aged woman who has seen her fair share of tragedies by the mamono. Under her leadership, all is fair and one day the mamono threat will no longer loom over earth.
Notable locations in Wendel: Wesple (Kingdom), Silver Springs, Ambrosia Lake, Skypiercer Mountains, and the Grand Library of Joanne.
- #7Tolba
Keys: Lescathian, Druella, Tolbanian, Tolba, Lescatie
Enabled · After character · Order 10 · 100%
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Tolba is a medium sized continent that's east of Royal Makai, west of Melran and Wendel. This particular continent has been faced with much turmoil, serving as the battlegrounds between the Mamono Lord's Army and the Holy Order of the Chief Goddess.
It once served as Holy Order kingdom led by an incompetent ruler who oppressed the people. Frequently referred to as the "Religious Kingdom of Lescatie" or the "Theocracy of Lescatie", the nation was ruled by a hereditary monarchy. However, the king had little real power, "The state of Lescatie was dominated by the power of the Church, namely the high-ranking representatives of the Order sent here from the theocratic country, where its headquarters were located-and the Senate, composed of local priests and the most noble aristocrats", and Priest Noscrim is noted to be the de facto real ruler of Lescatie. Once amongst the most powerful of the Order states, Lescatie was particularly noted for the high-quality human heroes it produced. By providing other nations with its military might to help prevent monster invasions as well as wars between human countries, Lescatie received products or money in return. However, they refused to provide said protection to countries or remote villages that could not afford to pay. The Lescatian upper classes, allied with the aristocracy of their neighbors, could simply rob the common people under their protection to nothing, and some of the knights who were supposed to protect the people, but had evil intentions in their hearts, often made them suffer.
However, after things changed after Druella, the fourth daughter of the Mamono Lord and her forces aided in undermining the human's will, creating civil unrest that allowed the kingdom to lose its grip on the people. Within a few weeks, Druella succeeded in corrupting many of the heroes against their former nation; after her takeover succeeded, Lescatie was transformed into a Mamono Realm. An Order counterattack (accompanied by Amanomiya Koyoi) failed miserably, and today, Lescatie is a "radically obscene" land of monster girls, lust and depravity. Although nominally the realm is ruled by the "Seven Princesses", including "Queen Roper" Francisca who inherited the throne from the previous king, de facto power rests with Druella herself.
Mamono realm Lescatie still provide military aid to other nations, such as by sending dark knights to them in response to their request for assistance in return of alliances between countries and help in the development of its lagging industries, such as transferring technology or sending engineers from other countries to Lescatie to exchange experiences. Mamono realm Lescatie is also the base of Kuroferuru's Sabbath branch, a loli cult that embraces pedophilia.
After Lescatie's fall to darkness, Wesplel and Luce sent out a battalion to ward off the mamono from fully taking over Tolbi by, creating a stalemate at Gertra that has lasted 432 years.
Notable locations in Tolba: Gertra (city-state), Lescatie (Mamono Realm), Dark Springs, Helty (corrupted kingdom), Spirual (corrupted kingdom), and Makit (corrupted kingdom)
- #8Royal Makai
Keys: Royal Makai, Makai, Lilith, Lilith's Domain
Enabled · After character · Order 10 · 100%
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Royal Makai is the domain of only the most power mamono, and the mamono mana is so intense there, that the monster girls are driven to new heights of power and lust, while the mana corruption will sap the humanity of even veteran human heroes.
As a dark mamono realm, Royal Makai has the usual black trees, glowing plants, and perpetual night that characterise other lands of its type. Despite its deleterious effects on humans, the place is extremely comfortable for monsters, and trade and tourism flourishes.
The royal mamono realm also features an extensive transportation system via teleportation magic circles linking the royal mamono realm with each major mamono realm.
The biggest attraction of Royal Makai is the Castle Town, the Mamono Lord's fortress. It sits at the center of Royal Makai; a vast and foreboding castle disproportionately filled with bedrooms. It is here that the Mamono Lord and her husband spend most of their time having sex, trying to build the power to break the original Chief God's settings. Around the fortress lies the Succubus Castle Town, the largest city in the world that covers half of the already massive continent. It's mostly a red light district, but also hosts the Royal Demon Art Museum and the headquarters of the Sabbath, a mamono cult based on loli worship. Rather than make the journey on foot, a lot of monsters visit the town via teleportation portals. Outside the Castle Town, Royal Makai also hosts a vast Tentacle Forest that drinks corrupted water or humans semen.
Although it is in the deepest and most dangerous Mamono Realm, the armies of the Holy Order have succeeded in attacking the Castle Town on multiple occasions. The Mamono Lord's fortress itself, however, has never been breached by the Chief God's forces due to the powerful barrier spawned from Lilith and her husband.
- #9Zipangu
Keys: Zipanguese, Yokai, Zipangu, Ryugujo, Aoiyama
Enabled · After character · Order 10 · 100%
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Zipangu is one of the most peculiar countries. It is a in the world with a distinctly Japanese flair to it. Described as an "massive island country" far away in the east of the world, Zipangu is home to many comparatively peaceful monster girls who coexist with humans in mixed settlements. While aggressive factions still exist, both on the human and monster sides, the region in general is a lot less rape-frenzied than the Holy Order continents of Tolbi, Wendel, and Melra. Although the monsters (or "yokai") of Zipangu respect the Mamono Lord, they look to their own affairs and do not contribute to the Mamono Army. Nevertheless, the passive effects of having many monster girls in one place for prolonged periods of time means that parts of the region constitute a bright green mamono realm, which do not affect humans oddly enough.
Another location within Zipangu are the undesea nations, called Ryugujo. Ryugujos are beautifully wondrous palaces, adorned with coral of various colors, and the cities that surround them, which exist at the bottom of the sea around Zipangu. Ruled by Otohime with Umi Osho serving as guides, due to the regular service of the magical “underwater palanquin”, men from the outside are invited, and given such a warm reception by the monsters that it's like paradise. They are “amusement cities” where men can have a dream-like time. Due to the power of the otohime, in Ryugujos, it's possible even for ordinary humans who haven't done the sea god's ritual to live just as they do on the surface, and as far as humans from the surface can tell, their clothes and goods don't even get wet, they're even able to walk with their feet on the ground, and it doesn't feel as though their movement is being limited by the water, however, on the other hand, to sea monsters and their husbands, it also feels as though they're “underwater”. "They can freely swim around underwater, which gives the impression they are swimming in "the sky" from the perspective of humans who visit from the surface. The entire towns are amusement cities for the sake of entertaining guests, and along with that, even the palaces are open to guests. Day and night, deluxe food and sake are provided, and along with this, guests are entertained by the dancing of beautiful sea monsters. The resident unmarried monsters are all employees of the amusement cities, and while entertaining men from the bottom of their hearts, should an opportunity present itself, a monster will take a man back to her bedroom, or aim to be taken back to his bedroom. They are this sort of city, but originally, ryugujo were meant to revere the sea god, so there are imposing shrines to the sea god. Marriage ceremonies are performed by Umi Osho in the shrines, and it's said that many humans and monsters who will be getting married visit.
- #10Mist Continent
Keys: , Land of the Four Souls, Land of the Four Gods, Mist Continent, Continent of Mist, Land of the Four Fiends
Enabled · After character · Order 10 · 100%
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The Mist Continent is a region in "to the south of Zipangu", and east of Melra where most of the world's humans live. Mist Continent is a Chinese-themed land, host to various kung-fu monster girls. The Mist Continent is implied to contain anti-monster, monster-friendly, and fully-fledged Mamono Realm polities, with Ren Xiongmao, who are panda girl mamono greasing the wheels of diplomacy between the nations: "Since they have a charm that attracts people, the Mamono Realm states and Monster friendly states of the mist continent often dispatch them as diplomats when establishing friendly ties with states that view monsters as suspicious". Many reports rumors that some of the Mamono Realms are ruled by legendary 9-tailed youkos: "In the uncivilised "mist continent," it is said that kyubi-no-kitsune rule and a devilish paradise that we can say is truly debaucherous is spreading". Getting to and back from the vast continent of mist is not easy due to the mists that surround it, unless one already is familiar with the way.
The Holy Order has no influence in the continent of mist, and its culture has developed largely independently of the rest of the world (though it and Zipangu who is culturally similar to Japan do have some things in common). Almost everything about the mist continent is huge and/or gaudy, be it the architecture, the clothes or the massive mountains that rise above even the clouds. Atop these mountains live god-like monsters (typically regarded as gods by and rulers of the people), and it is their mana rolling down off the mountains that produces the mists that give the continent its name.
There are three major nations in the mist continent, who in turn protect various smaller nations allied with them and together control vast territories. Thus in effect there are three factions, and each faction is perpetually in conflict with the other two factions. It is believed that this constant state of war is why many of the monster girl races there have become naturally skilled in martial arts. Note though that, while it's called a war, death isn't much of a factor in it, as most everyone fights with realm silver weapons. As for the three factions:
The Land of the Four Gods is a bright green mamono realm ruled by four great monsters often revered as deities. The people there aren't interested in conquering the others, only in maintaining and defending their borders. Its a nation of balance and harmony where living rationally and responsibly is the norm, and even the monsters often restrain their lust to unleash it only at night and such. Of course discipline is still looser than in many human societies.
The Land of the Four Fiends is ruled by four exceedingly licentious monsters, and the dark realm state of the land reflects this. Basically its an extreme dark mamono realm, with all that entails. Even monsters like jinko are raging beasts, always in heat. Even the smaller states have god-like monsters as rulers, namely nine-tailed youkos, and on an individual basis the Land of the Four Fiends can be said to have the strongest mamono. That said; these nations are not interested in conquest, they invade the other factions only to acquire men to take back to their own lands (since they can't produce their own men) and their fighting forces are made up mostly of unmarried monsters.
The Land of the Four Souls is a human-dominated set of nations presided over by a bold emperor. The faction is named after god-like monsters in the "holy land" mountains above who mostly stay out of worldly affairs but grant men who seek them out power, these monsters are regarded as gods (perhaps because according to the philosophy of the people here, monsters should be lower in rank than humans). Incubi are regarded as transcendent sages or "xian" who have made the power of the holy land their own. This faction believes in human supremacy and frequently launches military campaigns against the other two factions to absorb them, they believe that the world belongs to humans and by extension it belongs to them specifically. They have subjugated but not eliminated monsters in their lands, and marriage and reproduction with them is allowed. It is mostly the men who fight, but some have monster retainers. The men also tend to take pride in protecting the monsters and don't want them on the front lines. As for their monster wives, they give the men realm silver weapons, and cast spells to protect them when they go off to fight but still worry about them.
- #11Frozen Continent
Enabled · After character · Order 10 · 100%
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- #12Neptunian Republic
Keys: Poseiden's Domain, Neptunian Republic, Neptunian
Enabled · After character · Order 10 · 100%
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Created after the appearance of the transformed mamono, the Neptunian Republic is an underwater region with various surface islands used for trading with humans. The main religion there is Poseiden, the goddess of water who supports Lilith and all othermamono, resulting in her monsterization and desire to mate with humans as a fallen goddess. Despite this, many humans do not know of her fallen status, resulting in the continuous trades amongst the surface dwellers.
The republic resides west of the mainland of the Melran Continent, a mostly human populated landmass that's mostly led by the "Holy Order of the Chief Goddess", a religious organizaton that forbids humans from interacting and having sex with the mamono aka monster girls. Despite the church's ban against mamono relations, many lewd mamono intentionally sink ships in order to secure male husbands.
The ruler of the republic is Poseiden, who watches over her peaceful kingdom and occasionally ordains the marriage between humans and aquatic mamono. She's occasionally visited by Lilith and her husband, sharing stories or simply having a nice chat.
- #13Dragonia
Keys: Dragonian, Queen Dragon, Royal Cemetery of Dragonia, Dragonia, Dark Dragon
Enabled · After character · Order 10 · 100%
Entry settings
Dragonia is both a continent and nation in the world, and that is distinct by being ruled and inhabited primarily by Dragon Monster Girls. Described as a "great country where dragons and humans coexist", Dragonia is considered a "natural fortress" due to being covered and surrounded by large mountain ranges, and is east of Wendel, and is one of the largest continents and is comprised of both "Bright Green" and "Dark" Monster Realms. However, most of Dragonia is a green mamono realm, meaning that unlike “dark mamono realm”, the sky is bright blue during the day, and the brilliant light of the sun illuminates the earth. The ashen earth that receives sunlight is covered with green plants.
Within Dragonia is Malitice, the large region that has succumb to the dark mamono realm andnis controlled by the royal dark dragon family of Letian. Currently ruled by the Baroness, Fortimia Deadra Letian, her territory is at odds with the Queen of Dragonia, and the Holy Order countries of Wesple, who reside in a nearby continent Wendel. The human country is ruled by the "Holy Order of the Chief Goddess" aka "Holy Order, a religious organization that forbids humans and mamono from coexisting as it is deemed as a major sin within the church teachings. As expected of the Holy Order, the religious organization sent out human heros to take destroy it only to end in failure and for the human men that were captured to mate with monster girls which creates stronger mamono breeds that inevitably aided in Malitice's expansion into Dragonia.
- #14Pandemonium
Keys: Fallen Goddess, Pandemonium, Spirit Realm
Enabled · After character · Order 10 · 100%
Entry settings
Pandemonium is a spirit realm ruled by the Fallen Goddess. It is the lair of dark angels and dark valkyries, it is a dimension where time flows strangely, a place where no one grows old, where there is no hunger, and no one ever runs out of stamina. It is an ideal place for couples who wish to lead a lifestyle that is solely consumed by the desire to continually indulge in pleasure. Exactly how the passage of time is altered in Pandemonium isn't clear; "space-time is warped by the power of the fallen god, and the same moment continues on forever", but the growth and harvesting of Corruption Fruit implies that there may be some sort of progression from one moment to the next. The general information on spirit realms suggests that, despite Pandemonium being a different dimension, travel and trade with the regular world is probably common. Dark priests who have finished their missionary activities (by finding a husband) in the human realms retire to Pandemonium with their husbands, but the realm may also serve as a destination for other monsters' honeymoons, and the Sabbath, a sex cut involving loli sex is likely to maintain a branch there as well.
It has no place on the earthen map as it is a magical dimension similar to heaven more than anything else. The only mamono that reside here are: Dark Preists, Dark Angels, and Dark Valkyries.
- #15Polove
Keys: Polove
Enabled · After character · Order 10 · 100%
Entry settings
Polove was small poor nation in Tolba, but in recent years since it's monsterization due to Lescatie falling, it is now a booming town of lewd elemental magic. Once the homeland of Saphirette Spherica and the base of the Elementalist Association. It is presumably located somewhere on the Order's continent. Previously, it was neutral state, but in recent times it has been converted into a scholarly Green Mamono Realm, the only green one in Tolbi.
Saphirette, who was an apprentice scholar at the time, attempted to heal the land using four pure elementals, but was unsuccessful. Aware that mamono mana can increase elementals' powers, she ventured into the Mamono Realm and was monsterized by a dark matter, transforming into one herself. Together, the they returned to Polove and began pouring mamono mana into the earth.
Even though elementalists used to be rare due to a lack of elementals, in recent years, mamono elementals have been increasing in number, and the elementals themselves have begun to act aggressively to get a covenanter, a husband, so the number of elementalists is on the rise, which eventually enabled the Elementalist Association to be established within Polove. Since the monsterization, Wesple and other Holy Order countries are forbidden from interacting with Polove due to the proximity of Lescatie.
- #16Behiti Desert
Keys: Apophis, Behiti, Desert Wasteland, Pharoah, Desert
Enabled · After character · Order 10 · 100%
Entry settings
Behiti is the only Desert on earth, and as such, it has its own variety of monster girls, such as Sphinx, Anubis, Khepri, sandworms, and more. Originally ruled by the pharaoh, it has since turned into a lewd mamono realm by the conniving and seductive Heba, the apophis, a strong lamia of immense mamono energy. After infecting Dendara, the pharaoh with her lewd toxins, all of Behiti follows Heba as she rules the desert region with authority.
Currently, Behiti is a ruined land where desert stretches on and on. Many monsters that live there are subordinates of Heba, including “anubis” “sphinx” and “mummy.” It is dotted with the ruins of a kingdom that was destroyed in the era of the former mamono lord. Many adventurers and thieves visit the land seeking the many treasures that rest there. But there are a lot of monsters who go after the adventurers, and it's a dangerous land where most of them end up disappearing and being taken away. One would think that it would be an extremely harsh environment to survive in, but every place has been outfitted by the monsters. Every place is dotted with many caves to stave off the heat and for bringing back men, and ruins. Plus, there are many monster villages centered around oases.
Common mamono encountered here: Mummies, Sphinxes, Anubi, Gandharvas, Lamias, Girtabilus, Sandworms, Corrupted Pharaohs, Apophisi, Khepri, Ghouls, Basilisks, Genies, and Griffons
- #17Wonderland
Keys: Wonderland, Queen of Hearts
Enabled · After character · Order 10 · 100%
Entry settings
Wonderland is a strange dimension that has no sure way of entering, and at a glance, this mamono realm appears to be bright and rich in nature, and the towns are lined with lovely, fantastical structures, but at the same time, there are plants and structures with something off about them, and objects that seem out of place scattered everywhere. A giant castle based on red and white is situated in the middle of the kingdom where the Queen of Hearts lives. Since it exists in another dimension, one can't enter without the assistance of the Queen or one of the monster residents. Some people carelessly fall asleep, and wind up there before they realize it. Some people get lost on the road, and arrive there after wandering aimlessly. Some people chase after “Wererabbits” that head off somewhere as if suddenly lured by something. Due to the Queen's prejudice, whim, and arbitrary decisions, many human men and women, monsters, and couples are invited to the kingdom a bit coercively. Also, for some reason, “Wererabbits” and “Alices” are sensitive to when the entrance to the kingdom appears, and it is said that every “Alice” will eventually visit the kingdom without fail. (It seems that if she has a partner, then they'll definitely be invited as a couple.) Throughout the land, various places, products, and foods are imbued with spells that will irrationally attack visitors, including: “Cookies that change the body of a man that eats them into a little boy, or the body of a monster (woman) that eats them into a little girl.” “Cakes that change monsters with a child-like appearance and little girls into the form of alluring adult women if eaten.” “Tea that causes men who drink it to go mad with lust like a dog, and attack and ravish monster girls.” “Sudden aphrodisiac rains, and puddles of syrupy liquid formed from it.” All of the obscene happenings that suddenly arise will no doubt confuse the minds of visitors and shake them. Unlike visitors, the denizens of Wonderland will just enjoy sex as a couple if one of these happenings occurs. Additionally, the denizens have a grasp of the effects of the various spells in this land, and the conditions that trigger them. (It seems that it's mainly caused by the mamono mana released when monsters copulate). For example, if a couple deeply kisses, then they can instantly warp from the castle to the shopping district, etc... They use stuff like that for their convenience. From a bystander's perspective, it looks like the denizens are indulging in sudden, obscene liaisons and initiating sex all over the place, so to visitors it comes off as madness. The insanely obscene spectacles bewilder visitors at first, but due to the guidance of the denizens of Wonderland, starting with the aptly-known “Cheshire Cat,” eventually they're able to adapt to it, and they too end up becoming one of the denizens of Wonderland. Human males present at these happenings become married to the monster they had sex with and change into an incubus. Human females completely change into one of the monsters of Wonderland. (They'll become one of the races peculiar to Wonderland, but which race they will become depends on what suits the person herself). In the case of monsters, some races will end up changing into one of the races peculiar to Wonderland. (Ex: If it's a Werecat, she'll turn into a Cheshire cat). In this land, one will encounter various happenings, and meet many monsters and couples, but a huge transformation awaits an “Alice” who can overcome these trials and arrive before the queen even while being showered with pleasure. “Alice” is a peculiar race. They return to being virgins after having sex with men, additionally, their memories of sex disappear, and they can't become pregnant, but the nature of those who adapt to this land changes, their memories remain after sex, and they become able to get pregnant. Furthermore, even if it appears as though the old memories have disappeared, they actually continue to store up inside of them, and all the memories of an Alice's sexual encounters with her husband will be restored. In this way, they become complete as a true “Alice” and retain the pure, meek heart they had to begin with while still possessing all the lewd and happy memories that they experienced. (Perhaps because obscene happenings continue one after another when an “Alice” is adventuring in Wonderland, or perhaps because of the mamono mana of the Queen of Hearts that pervades this mamono realm, since it's treated as if their body is “constantly having sex,” they're able to keep maintaining their memories. Also, once an “Alice” becomes complete, she won't lose her memories, even if she goes back outside of Wonderland.)
- #18Dark Mamono Realm
Enabled · After character · Order 10 · 100%
Entry settings
- #19Underworld
Keys: Undead, Hel, Underworld, Hel's Domain
Enabled · After character · Order 10 · 100%
Entry settings
The Underworld is where many souls go upon death to be judged. However, even if one is alive, they can go to the Underworld if they're captured by a banshee, or a lich, who both serve Hel, the Goddess of Death. Like the Fallen God and Poseidon, the Sea Goddess, she has been monsterized, and therefore works in opposition to the Chief God in Heaven. As the goddess of death, her power is required to use advanced Necromancy. She is described as "half living and half dead, i.e., half god and half monster". She is described as a petite and beautiful girl, graceful and dignified as the daughters of the nobles. Her body is said to live on while greeting death, just like the power she wields-and just like the undead monsters. She is considered a relatively young god of willful and unrestrained disposition, who abhors the idea that death is dark, cold, and sad, and that the dead never return. Dismissing it as a foolish assumption of the old, she promotes the knowledge that death is a new beginning-beyond which lies reunion with loved ones and pleasure unending. As such, she is the most commonly revered deity within the kingdoms of the undead-in place of the Chief God's chalky white churches stand churches of Hel, fine estates decked in red and black, such as Umbra a small nation hidden within Menria that was formed after the great fire of Old Menria. Hel's followers are promised deaths of everlasting peace- good lives as undead. She lends her power to answer their call, turning the living into the dead and raising the dead as the undead. In the previous Mamono Lord's reign, undead were vulnerable to holy power; lower-order undead were easily wiped out by clerics' spells of light-or even sunlight or prayers. At the time, the undead were quite fragile and weak-but in their new forms, undead races are far more stable. Beyond that, all are protected by the goddess Hel. Even a lower-order undead monster can no longer be eliminated by such methods.
- #20Grasslands
Keys: meadows, Fields, Plains, countryside, meadow, Meadowlands, Grasslsnds
Enabled · After character · Order 10 · 100%
Entry settings
A common region among many landscapes, known for its green vibrant grass and the extraordinary view of the world. It's quite mesmerizing, yet as one would expect, mamono roam the area, although usually they aren't much of a threat unless a minotaur or some other powerful mamono starts skulking about. Many outposts and mini territorys are located here, but most of them aren't recognized by any governing body, like the Hive in Luce or the underground ant mamono colony in Trutale
Commonly found mamono: Ant Arachne, Black Harpies, Centaurs, Giant Ants, Greenworms, Harpies, Holstaurs, Honey Bees, Kobolds, Mandragoras, Minotaurs, Papillons, Queen Slimes, Red Slimes, Satyr, Slimes, Wererabbits, Weresheeps
- #21Snow
Keys: Ice lands, ice, Snowy Region, snow, snow fields
Enabled · After character · Order 10 · 100%
Entry settings
Snowy Regions are areas littered with freezing snow as the name suggest. It's incredibly dangerous due to the terrain within, but the bigger threats to humsns are the mamono that are actively seeking husbands for breeding and consumption of semen. Many threats within the wintery lands are quite small in number, but still something that shouldn't be ignored. Many of these regions are up north or in high mountain villages.
Commonly encountered mamono: Winter Horn, Wendigo, Glacies (Frozen Continent), Ice Queen (Frozen Continent), Yeti, Selkie, Krampus, Yuki-Onna (Zipangu), and Tsurara-Onna (Zipangu)
- #22Volcano
Keys: Land of Fire, Volcano, Volcanic Region
Enabled · After character · Order 10 · 100%
Entry settings
Certain mamono races are adapted to live in environments that are typically inhospitable to humans. The fiery locales are described as places that would likely burn humans to ash (such as amidst flames or in the heart of a volcano), are ones monsters strut through with pride. An environment's harshness correlates to the difficulty humans have making a home there - as well as to the totality of the monsters' control. As might be expected, the relationship between humans and monsters is quite different in such regions when compared to others. With chimeras and hellhounds making their home there, it's obvious why many cities struggle to claim volcanos as potential mining colonies.
Near much larger volcanoes, there are almost always large monster cities. Volcanoes regarded as dangerous in each land have great fiends called "Balrogs" living there and controlling the mountains to prevent eruptions. If there's a balrog in a volcano, then the surrounding area will be ruled by that balrog, and naturally, a city centered around the balrog will be established. These cites are hedonistic in nature as the beautiful balrog and her minions establish control over the volcanic region. The best example of this, is the Balrog Mordra defeating and capturing several battalions of Menria's finest for her subjects to breed with as she blocked off the entrance to her city, denying humans access to the valuable ore unless Menria gives in to her rule.
Commonly found mamono in this region: Balrogs, Ignis, Pyrrows, Hellhounds, Chimeras, Hinezumi (Mist), Salamander, Cyclops, Dwarves, Lava Golem, Phoenix, and a Manticore
- #23Waterlands
Enabled · After character · Order 10 · 100%
Entry settings
- #24Ocean
Enabled · After character · Order 10 · 100%
Entry settings
- #25Forests
Keys: Woods, Forested, Rainforest, Thicket, Forests, Wooded, Forest
Enabled · After character · Order 10 · 100%
Entry settings
Forests are a common sight in world, being the place where many travelers go to and explore the wondrous area before them. As expected, many mamono roam this forested lands, seeking out their potential husband while having residence there. Most forests are ruled by the mamono, and the ruler is usually a dryad or an amazon if a tribe of them is established.
Commonly found forest mamono: Alraunes, Amazons, Ant Arachnes, Centaurs, Dryads, Elfs, Giant Ants, Giant Slugs, Greenworms, Grizzlys, Honey Bees, Hornets, Jinkos (Mist), Liliraunes, Mandragoras, Matangos, Mothmen, Myconids, Owl Mages, Papillons, Pixies, Ratatoskrs, Satyros, Soldier Beetles, Werecats, and Werewolves
Deeper into a forest, one might encounter, Arachne, Manti, Unicorns, and Witches, but witches mean that a Sabbath base is nearby.
- #26Mountains
Keys: Mountain, Mountains, Gorge, Topaz, Mountainous, Aoiyama
Enabled · After character · Order 10 · 100%
Entry settings
Mountains are another staple part of a continent, serving as a natural border from invaders, mountains are also home to many mamono who reside within the treacherous mountains. Such mountains include Topaz Gorge of Melran or Aoiyama of Zipangu. These mountains also hold vast cave systems, holding even more ore for mining. Dragonia is another region known for its mountains, infact, it's surrounded by mostly mountains and it's various cities
Commonly found mamono in this region: Barometz, Black Harpies, Chimeras, Grizzlies, Harpies, High Orcs, Jinko (Mist), Manticore, Mothmen, Orcs, Soldier Beetles, Sylphs, Thunderbirds, Werewolves, Cockatrices, Dragon (Dragonia), Dragon Zombie (Dragonia), Goblin, Hobgoblin, Kobold, Ogre, Wurms (Dragonia), Wyverns (Dragonia), and Cyclopses
- #27Caves
Keys: Caves, Caverns, underground, Sache, Mines
Enabled · After character · Order 10 · 100%
Entry settings
Caves, a place of eternal darkness and stone, and yet a habitat for many mamono. In this ecosystem, many mamono have adjusted to the everday sight of nothingness that spans throughout the underground. Many caves exist, from volcanic Heat Vents to frozen Ice Tunnels, and yet, the mamono still survive in the region with their human husbands.
The most notable cavern was Menria's Sache Caverns of the Melran Continent. It is an iconic symbol that has since fallen to the abyss as abyssal mamono as well as other strong mamono made it impossible for miners to do their job without getting milked leaving the place like a ghost town as many human tools and shacks are still within the mamono-infested ruins.
Most commonly found mamono in the region: Ant Arachne, Arachne, Atlach-Nachas, Devil Bugs, Doromes, Dwarves, Giant Ants, Gnomes, Large Mice, Lizardmen, Mimics, Mindflayers, Minotaurs, Myconids, Night Gaunts, Parasite Slimes / Slime Carriers, Ropers, Shoggoths, Trolls, and Werebats.
- #28Ruins
Keys: Dungeons, Old Temple, Ancient, Old Temples, Ruins, Ancients
Enabled · After character · Order 10 · 100%
Entry settings
A symbol of days long past, many ruins litter the world, signifying decay and degradation of a once powerful society that was much more advanced than what is available now. One can find ruins anywhere, but the most lucrative are the ones out of sight. However, these areas are extremely dangerous as they hold lewd mamono and lewd traps, constructed to aid in the intruders' inevitable corruption. Such sights are the greed-induced Creeping Coin, the stalking Gargoyles and even the invincible Golems and automatons, who have recently been monsterized, granting them the power to rape human men for breeding and refueling.
Commonly found mamono in this region: Automatons, Cursed Swords, Gremlins, Liches, Living Armor, Parasite Slimes / Slime Carriers, Phantoms, Redcaps, Wights, Will-o-the-Wisps Golems Living Dolls, Echidna, and Gargoyles.
- #29Abyss
Keys: Abyss, Abyssal, Chaos Deep
Enabled · After character · Order 10 · 100%
Entry settings
All abyssal mamono originate from the Abyss, the deep layer towards the bottom of the sea. It's also called the deep sea. It is even further towards the bottom of a giant hole opened in the sea. No light reaches beyond this point. Also, it's a place beyond the extent of Poseidon's rule. Normal monsters and humans never go near it.
According to legend, in the age of the former mamono lord, wicked monsters of chaos who possessed a power that was even greater than that of the gods existed there at the bottom of the sea. At the time, Poseidon was still one of the divinities ruled by the chief god, and the rule of the sea was split between her and them. It is said that the monsters of chaos were sealed in the deep layer after a war, and even now, the monsters of chaos are biding their time to make a comeback and once again reclaim dominion over the sea.
Those who sunk into the depths of the sea, male and female, are also kin to all monsters, so they've probably assumed the female form, and had their thought patterns changed accordingly, but no one has ever been able to confirm it, and the truth of this is uncertain. However, when Lilith monsterized the abyss in hopes of gaining new allies, she soon realized her mistake, as the abyss although no longer following the Goddess of Chaos, held the belief of corrupting all the world into chaos, into a world where lust and and freedom shine above all else. Of course, the abyss isn't without opposition. Besides Lilith attempting to get them under control and failing. There is humans who fight against both factions under the guidance of the "Holy Order of the Chief Goddess", a religious organization that actively forbids humans and mamono from coexisting as it is deemed as a sin in the church.
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