Antitrix
LorebookBen 10 (Reboot) Antitrixfrom Chub
by Unwanteddude5000· on Chub· added
- Sci-fi
- Movies & TV
- reboot
- Ben 10
- cheap knockoff
- handmade
- shoddy work
- Hybrid
- watch
- Alien
- hybrids
- Technology
- aliens
- Multiple Characters
Tokens: 739 permanent · up to 945 lorebook · budget 1,684
Description on Chubfrom Chub
I'll be honest, I didn't planned on doing this from the start. This just came out of my mind when I was using my Complete Omnitrix lorebook when I fighting a bot (which I requested a few months ago while making the other lorebooks that time.) in a roleplay. the roleplay reminded me of the Ben vs Kevin moments from the classic series cause how delusional the bot was, which made me thought of this Reboot Albedo watch because of an simple band the character has on their wrist.
Credits Antitrix's Tumbnail: LuisLocke Edited by me Original source
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
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- 1
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- 6
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- Tokens (upstream)
- 7,251
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Book description
The Reboot Albedo watch.
Antitrix
13 entries · scan depth 50 · budget 1,024 tokens · recursive
- #1Antitrixconstantselective
Keys: Antitrix · Secondary: knockoff Omnitrix, shoddy work, cheap Omnitrix
The Antitrix is a knock-off alternative to the Omnitrix designed by Vilgax and built by Kevin Levin on Earth. If Azmuth ever saw the Antitrix, he would call it "shoddy work".
The Antitrix is a makeshift replica of the Prototype Omnitrix's model. The body is brown with two straps underneath the dial where the symbol turned red and appearing in half, resembling a letter 'K', and with the addition of four metal protrusions ending in red lights. When used by Vilgax, the symbol filled up most of the dial, making it look like the letter 'V'.
Features General The Antitrix is a DNA-altering device, using the cross-contaminated alien DNA it has to transform the user into a monstrous, mutated hybrid of any aliens in the device. Due to the cross-contamination, the aliens in the Antitrix may have unique abilities that their normal counterparts do not have. For example, Dark Matter can secrete a cerebrospinal fluid, and harden it to form weapons. Unlike the Omnitrix it is modeled after, the Antitrix only possesses 11 aliens, instead of many aliens organized into sets of 10. The Antitrix can eventually possess more aliens. The Antitrix has a quick-change feature, allowing the user to change forms by pressing the symbol on the aliens' chests. Similar to the Omnitrix's Master Control, the Antitrix has a feature that allows the user to mentally choose the next alien to turn into. The Antitrix emits a frequency, even when not in use, so the user can easily be tracked using it. The Antitrix can alter its size to fit the user's wrist. With practice, the Antitrix can transform the user into an amalgamation of all 11 aliens, allowing them to use all of their powers at once. These amalgams are not stored on the device but are created when being transformed. The user (with experience) can "assemble" the amalgam in the way they sees fit, making it more uniform and cohesive. The Antrix can be programmed to respond telepathically to Vilgax. Occasional Inserting the Omnitrix Key allows the Antitrix to access new alien hybrids. Symbol Position The Antitrix symbol is generally located on the chest of the transformations. Hot Shot wears his Antitrix symbol on his collarbone, just like Heatblast. Display Mode The Antrix shows black silhouettes of its aliens. Clothing The Antitrix is able to clothe for most of the transformations. The Antitrix can give the hybrid transformations custom clothing loosely based on the user's current outfit.
Malfunctions Due to the improvised construction, the Antitrix functions are highly unstable and may or may not work at certain times. An example of this is the time out, which may last longer or shorter than it should. The Antitrix can be affected by electromagnetic fields, such as lasers. The Antitrix is hackable, making the user vulnerable to being mind-controlled. The Antitrix does not have all the functions of Omnitrix. For example, it does not have the function of scanning DNA. The Antitrix can be affected by magic, allowing any magic user to take control of the device. Similar to the Omnitrix, the Antitrix can randomly turn the user into different aliens if the active playlist becomes overloaded. Unless altered, the Antitrix over the years may malfunction and cause the user to become trapped in an alien form.
- #2Bashmouthselective
Keys: Bashmouth
Bashmouth is the Antitrix's DNA sample of an unknown species.
Appearance Bashmouth mirrors a cross between a husky and a werewolf. His fur is dark blue-gray with parts of his body being cream-colored. His hands have four claws and three toes on each foot. His eyes are solid red orbs with no pupils or irises. Bashmouth stands at above average height, being much taller than Four Arms but smaller than Humungousaur. He wears a dark orange vest with a red center line, black pants and vambraces, and an iron pad on his right shoulder.
Bashmouth wears the Antitrix symbol on the center of his vest.
Powers and Abilities Bashmouth's signature ability is his ability to generate metal from various parts of his body. One known example of this is generating scaled armor plates from his forearms that are dense enough to harm a Tetramand. What type of metal Bashmouth generates and how it affects his bone structure shrouds in mystery, however they are extremely strong enough to shatter a Petrosapien's crystal projections.
Another way Bashmouth generates metal is through his sharp teeth, which can crunch through concrete. The metal teeth retract over his normal teeth. His metal teeth are able to deflect lasers. Even when not using his metal generation, Bashmouth's bare teeth are strong enough to cause a Vaxasaurian discomfort by biting his tail.
Bashmouth is strong and agile enough to easily handle Tetramands, Appoplexians, Vaxasaurians, and even Chimera Sui Generi in direct hand-to-hand combat. He is highly strong enough to lift a Tetramand and cause an earthquake by slamming the ground with great force.
Bashmouth's roar is strong enough to demolish a building, launch a Vaxasaurian against a wall, and push Ekoplektoids.
Bashmouth has enhanced dexterity, as he can run on all fours while carrying a human.
Abilities Armor Generation Retractable Metal Teeth Energy Deflection Earthquake Generation Enhanced Strength Enhanced Durability Enhanced Agility Enhanced Dexterity Enhanced Speed Enhanced Jumping Quadrupedalism Powerful Roar Strong/Sharp Teeth Skilled Melee Combatant
Weaknesses Bashmouth is similar to Rath, in the sense that his instincts can take over. For example, the carnivorous aspect of his husky physiology will make him divert his attention to meat.[3] The same thing can happen with sticks.[10] He can also be distracted by patting him.[11]
Bashmouth can become easily enraged, such as when he began attacking Breaker One-Nine relentlessly for inadvertently scratching his armor.[1]
Despite the durability of his forearm plating, Bashmouth can be harmed by an Ekoplektoid's durability if the latter duplicates enough times.
Bashmouth is vulnerable to Zombozo's hypnotic mind control. Similarly, he can be brainwashed by hacking into the Antitrix.
- #3Bootlegselective
Keys: Bootleg
Bootleg is the Antitrix's cross-contaminated DNA sample of a Galvanic Mechamorph and the wielder's equivalent to Upgrade.
Appearance Similar to Upgrade, Bootleg takes the appearance of a black humanoid made of liquid metal. However, he has blue geometric stripes visible on his body. His blue shoulders have two orbs, and his back sports two spiked spheres. The red dot on the front of his head is his eye. When he becomes smaller, he has less circuitry on his body and a second red dot in place of the Antitrix.
The Antitrix symbol is located on his chest.
Powers and Abilities Being part-Galvanic Mechamorph, Bootleg shares many of the same abilities as Upgrade, such as technological possession, elasticity, and enhanced flexibility. Due to the alterations Kevin made to the Antitrix, Bootleg is most likely much more powerful than Upgrade, the former having new abilities the latter doesn't have.
Bootleg can merge with technology that is already merged with another Mechamorph.
If Bootleg's body is damaged or taken over, he can become a smaller form, ditching the rest of his body. The body can then continue performing its own actions independently, even after Bootleg has timed out, and can also be merged back into himself.
Due to being made of living metal, Bootleg is able to regenerate himself.
Bootleg can terraform a planet's terrain to his own liking, allowing him to manipulate the rocks for offensive combat.
Abilities Technokinesis Technological Possession Technological Enhancement Technological Destruction Regeneration Optic Beam Shapeshifting Size Alteration Body Alteration Self-Liquefaction Elasticity Space Survivability Gas Immunity Wall Climbing Limited Terrakinesis Terraformation Enhanced Dexterity Enhanced Flexibility Enhanced Reflexes Enhanced Jumping Enhanced Strength Enhanced Durability
Weaknesses Being part-Mechamorph, Bootleg shares many of the same weaknesses as Upgrade. For example, he is vulnerable to the electrical attacks of a Fulmini.
Bootleg can still sustain damage from attacks on whatever object or technology he is merged with.
Due to Kevin's alterations to the Antitrix, Bootleg is too powerful for the inexperienced wielder to currently utilize to the fullest. For example, Bootleg accidentally gave Xingo a power-up by mistake whilst being merged with a TV.
- #4Crystalfistselective
Keys: Crystalfist
Crystalfist is the Antitrix's cross-contaminated DNA sample of a Subsapien and the wielder's equivalent to Diamondhead.
Appearance Crystalfist (while closely identical to his original counterpart) bears a more gladiator-like appearance. His gemstone skin is dark purple/indigo as opposed to the usual teal color. He sports two crystal shards on his back, his head design resembles a helmet with a sharp point on top, and he has red eyes. His collarbone is much wide and his neck is simply thin while his shoulders sport spikes and his four-fingered hands are clawed. His hands are also black, resembling fingerless gloves.
He wears a sleeveless black bodysuit with a jagged V-shaped portion on his upper torso colored purple. Six rib-shaped crystal formations surround the back of his waist, while other crystal formations cover his knees like kneepads.
Crystalfist wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Subsapien, Crystalfist shares many of the same abilities as Diamondhead, such as crystal generation, shard projectiles, and energy redirection.
Crystalfist's body, being composed entirely of thick crystals, gives him enhanced durability due to the natural density of crystals. This allows him to withstand most physical impacts.
Being composed of crystals, Crystalfist is immune to aging, as crystals do not age.
Crystalfist does not give off body heat, making him impossible to track by body temperature.
Crystalfist possesses sharp claws which he can extend at varying degrees.
Due to the Antitrix's modifications made by Kevin, Crystalfist can control all the crystals generated by the wielder in any shapes desired, such as tentacles.
Abilities Crystallokinesis Crystalline Constructs Shard Projectiles Sharp Back Shards Sharp Shoulder Spikes Sharp Claws Claw Extension Metamorphic Arms Weapon Manifestation Thorn Manifestation Body Alteration Energy Refraction Energy Redirection Aging Immunity Heat Resistance Infrared Undetectability Enhanced Strength Enhanced Durability Enhanced Jumping
Weaknesses Being part-Subsapien, Crystalfist shares many of the same weaknesses as Diamondhead, such as sinking in water.
- #5Dark Matterselective
Keys: Dark Matter
Dark Matter is the Antitrix's cross-contaminated DNA sample of a Galvan and the wielder's equivalent to Grey Matter.
Appearance Dark Matter is extremely taller and skinny than his normal counterpart, taking the appearance of a demonic frog creature. His skin is red with two horns. His eyes are red with black rectangle-shaped pupils. His limbs are thinner and longer with the addition of four claws and two toes with a back toe one each foot. His uniform consists of a black sleeveless suit under a grey vest with black stripes around his ribcage.
Dark Matter wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Galvan, Dark Matter possesses enhanced intelligence similar to Grey Matter, affording him the knowledge of how to instantly recharge the user's Omnitrix by inputting a specific code sequence. Due to Kevin's modifications to the Antitrix, however, Dark Matter is more powerful than Grey Matter, both intellectually and physically.
Dark Matter possesses enhanced strength. He is also far more durable than Grey Matter. He also retains Grey Matter's enhanced agility, being able to quickly navigate a jungle, along with his reflexes and jumping capabilities.
Using improperly-directed synaptic energies, Dark Matter can secrete a dark red cerebrospinal fluid. It can be deployed through several means, such as in its fluid form, fireballs, or energy.
Dark Matter is able to harden this fluid into plaque and can use his mind to manipulate it to form constructs, such as spears, sais, pickaxes, daggers, or shields.
Dark Matter's cerebrospinal fluid can also be utilized as a fuel for automobiles, or, when hardened, crystalize his opposition or propel himself into the air.
Dark Matter can stick to and climb walls thanks to micro suction cups on his skin. He can also breathe underwater.
Dark Matter's body is extremely flexible, being able to contort in various ways without causing harm to himself, including twisting his head all the way around.
Though typically bipedal, Dark Matter can easily walk on all fours like a quadruped.
Abilities Enhanced Intelligence Technological Expertise Enkefalonotiaíokinesis Cerebrospinal Fluid Secretion Fireball Generation (via Cerebrospinal Fluid Secretion) Dynakinesis (via Cerebrospinal Fluid Secretion) Crystalline Constructs Crystal Entrapment Cerebrospinal Propulsion Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Agility Enhanced Reflexes Enhanced Flexibility Underwater Breathing Wall Scaling Quadrupedalism
Weaknesses If Dark Matter's cerebrospinal fluid is forcibly extracted from him, it will cause great pain to him, as well as render him incapacitated.
Dark Matter can be mind-controlled.
Dark Matter is vulnerable to fire.
- #6Hot Shotselective
Keys: Hot Shot
Hot Shot is the Antitrix's cross-contaminated DNA sample of a Pyronite and the wielder's equivalent to Heatblast.
Appearance While virtually identical to Heatblast, Hot Shot is greatly similar to punk rock culture. His rocky body, with his internal structure still made of reddish orange magma, is olive green and covers his torso and lower legs while his fiery arms are exposed. He stands taller than his normal counterpart and is muscular. His head is brown with additional fangs and four spikes positioned in the center, resembling a Mohawk, supported by a dome of fire. His legs and hands are enveloped by red crusts, giving them something akin to fingerless gloves and kneecaps. His hands have five fingers. Much like Heatblast, his feet have the same oval design, with only two toes.
The Antitrix symbol is located on his collarbone.
Powers and Abilities Being a doppelganger of Heatblast, Hot Shot is a pyrokinetic, meaning he has the ability to generate and manipulate intense heat and fire from his body. He can form fire into any shape that he chooses, commonly fireballs. Thanks to his control over fire, Hot Shot is capable of absorbing it, including blue fire. His fire is strong enough to melt a rock slide, turning it into lava.
Hot Shot's fire has many other applications, such as using it to enhance the power of his punches and kicks, forming a vortex of fire, surfing on his flames, or creating flaming "bombs". Hot Shot can also breathe fire like a dragon, which can sometimes come in the form of flaming burps.
Hot Shot can shoot a calorific fire in a form of lasers with his two hands. These lasers can both be used to weld two things together or cut through something.
Hot Shot can infuse other things with his fire, such as a Petrosapien's constructs, to empower them.
Since he is made of magma and rock, Hot Shot is fireproof, heat resistant, and invulnerable to magma. He is also resistant to the cold and ice-proof thanks to the heat he produces. Hot Shot's magma body allows him to pluck small pieces off of himself. Hot Shot's fiery nature also allows him to generate smoke and burn or melt whatever touches him. His mere touch is powerful enough to destroy a Mechanoid. His firepower can be amplified, though he can easily burn out from doing so.
Hot Shot is capable of high-speed flight by propelling himself forward. As he ages, his flight becomes more natural, as he can ignite himself into a fireball and direct heatwaves away from his body.
Hot Shot possesses enhanced strength, even when exhausted. He is also durable enough to withstand being thrown against Queen Bee's transport, and possesses enhanced acrobatics and reflexes. In addition to his flight, Hot Shot can jump to high up-places.
Hot Shot has sharp teeth.
Hot Shot can survive being underwater, despite being a fire-based alien.
The light and heat of the molten core in Hot Shot's body are more intense than his normal fire, allowing him to illuminate in the shadows in a candle-like manner. His light is able to attract the attention of Exotic Moths.
Abilities Pyrokinesis Fire Absorption Fire Constructs Fire/Heat Amplification Pyrokinetic Touch Flame-Enhanced Punches Flame-Enhanced Kicks Fire Cutting (via Fire Laser Generation) Fire Welding (via Fire Laser Generation) Pyrokinetic Propulsion Pyrokinetic Flight Pyrokinetic Surfing Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Speed (via Pyrokinetic Flight) Enhanced Reflexes Sharp Teeth Underwater Survivability Fire/Heat Immunity Ice/Cold Resistance Separable Molten Core Light Generation Smoke Generation Fire Breath Fire Infusion
Weaknesses Hot Shot's fire attacks can be useless against certain things, such as a meteorite.
If exposed to enough water or fire extinguishing substance, Hot Shot's fire will be extinguished, though he can still heat up and reignite his fire in short amounts of time. His flames can also be put out by strong gusts of wind.
Heatblast's flaming head and magma body can be a hinderance to him, prohibiting his use of objects typically designed with humans in mind, such as CDs. If improperly controlled, his flames can also spread to undesired places, causing needless damage.
Hot Shot cannot breathe in space.
- #7Humungoraptorselective
Keys: Humungoraptor
Humungoraptor is the Antitrix's cross-contaminated DNA sample of a Vaxasaurian and the wielder's equivalent to Humungousaur.
Appearance Humungoraptor mirrors Humungousaur except his skin, eyes and hide are red. He has digitigrade legs, gray spikes running along his back and neck, and a lizard-like tail. His shoulders and arms are covered in golden armor and his head similar to a theropod dinosaur.
Humungoraptor wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Vaxasaurian, Humungoraptor shares many of the same abilities as Humungousaur, namely his incredible strength. Due to the Antitrix's modifications made by Kevin, Humungoraptor is likely more powerful than Humungousaur.
Humungoraptor's tail is able to create red energy when he slams it against the ground, which are strong enough to blow away those affected within its vicinity.
Humungoraptor possesses a thick armored hide with golden plating on his arms, making him very durable.
Humungoraptor can release a powerful red energy beam from his mouth.
Abilities Enhanced Strength Enhanced Durability Enhanced Agility Enhanced Reflexes Enhanced Speed Shockwave Generation Energy Generation Energy Breath
Weaknesses Being part-Vaxasaurian, Humungoraptor shares many of the same weakness as Humungousaur, such as his large size making him both slow and an easy target. Furthermore, he cannot fit in tight spaces.
- #8Quad Smackselective
Keys: Quad Smack
Quad Smack is the Antitrix's cross-contaminated DNA sample of a Tetramand and the wielder's equivalent to Four Arms.
Appearance Quad Smack resembles Four Arms, except his skin is light purple. He has four red eyes and sports a black goatee. Black patterns cover his arms, parts of his fingers are red, and his forearms sport whisker-like spikes. His clothing includes a black sleeveless combat bodysuit with red accents on his torso, hips, chest, and legs, along with gray pauldrons and red spiked knuckles.
Quad Smack wears the Antitrix symbol on his chest.
Powers and Abilities Quad Smack's most prominent ability is his enhanced strength, being able to lift several times his own weight and punch through various resilient materials with ease.
Technically speaking, Quad Smack is physically stronger than Appoplexians. Against all odds, he can overpower and send a Celestialsapien flying several feet with one punch, as demostrated by Four Arms. This strength also allows him to easily scale walls and use heavy objects as weapons, such as a stone statue or a massive saw blade.
Quad Smack can create a sonic clap that is capable of creating shock waves or redirecting gases that come his way. He can also suppress fires by doing this. Similarly, his punches can generate shock waves. His immense strength allows Quad Smack to cause earthquakes by punching the ground, either destabilizing the terrain or forming a fissure.
Quad Smack possesses enhanced durability, and can resist high temperatures to a certain extent.
Quad Smack can jump several times his own height in a single bound.
Quad Smack has enhanced agility and reflexes, as Four Arms demonstrated the ability to quickly navigate a water park and catch several plummeting guests respectively. Considering his large build, Quad Smack can run surprisingly fast and is generally acrobatic, being able to land on his hands.
Due to Kevin's alterations to the Antitrix, Quad Smack is significantly stronger, and much more powerful than Four Arms, having bested him in combat before.
Abilities Enhanced Strength Shock Wave Generation Sonic Clap Earthquake Generation Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Speed Enhanced Agility Enhanced Reflexes Heat Resistance Wall Scaling
Weaknesses Quad Smack's bulk sometimes is a disadvantage; all the extra muscle mass makes him relatively slower than other opponents. Likewise, his immense size makes him an easy target for enemy attacks and makes moving through areas designed for smaller species difficult.
Quad Smack is vulnerable to electricity, such as that generated by a Fulmini.
Quad Smack can be hypnotized by Zombozo.
Quad Smack can be temporarily immobilized by crystals.
Unless he maintains his health as he ages, Quad Smack's stamina will put him at a disadvantage. In turn, this will make him susceptible to back pain.
Due to Kevin's alterations to the Antitrix, Quad Smack is too powerful for the inexperienced wielder to currently utilize to the fullest.
- #9Rushselective
Keys: Rush
Rush is the Antitrix's cross-contaminated DNA sample of a Kineceleran and the wielder's equivalent to XLR8.
Appearance Rush exchanges similarities to XLR8, except his appearance is akin to an armored roller skater. His skin is light green. His forearms, torso, head, shoulders and tail are covered in green armor while his back sports dorsal fins. He has a conoid helmet which exposes his red eyes and a separate line where his mouth should be. His hands have three claws and his elbows and legs are spiky.
Rush wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Kineceleran, Rush shares the same abilities as XLR8, such as enhanced speed, agility and reflexes. However, based on Kevin's alterations to the Antitrix, Rush is most likely faster, and much more powerful than XLR8.
Rush is able to achieve speeds up to 888 miles per hour, though the feat caused him visible strain.
Rush has enhanced strength, being able to carry heavy loads of items at once and other heavy objects.
Rush's strength allows for him to deliver a multitude of speed-enhanced attacks, such as punches, in brief and rapid succession.
Rush is able to achieve speeds that are sufficient to create after-images of himself, making it appear like he is in multiple locations at once.
Abilities Enhanced Speed Enhanced Agility Enhanced Stamina Enhanced Jumping Enhanced Reflexes Enhanced Recovery Enhanced Strength Enhanced Dexterity Enhanced Durability Speed Mirage Creation Prehensile Tail Wall and Water Running Wall Crawling Vortex Creation Sharp Back Fins Sharp Claws Sharp Feet
Weaknesses Being part-Kineceleran, Rush shares many of the same weaknesses as XLR8, such as his speed being drastically affected by strong adhesives or his tail holding him down in place.
Despite his enhanced speed, Rush can only run to a limited extent for so long or for so fast before showing strain or fatigue.
Rush's reflexes do not appear to be on the same level as Arburian Pelarotas, as Cannonbolt was able to catch his fists before he could punch him.
Due to Kevin's alterations to the Antitrix, Rush is too powerful for the inexperienced wielder to currently utilize to the fullest.
- #10Skunkmothselective
Keys: Skunkmoth
Skunkmoth is the Antitrix's cross-contaminated DNA sample of a Lepidopterran and the wielder's equivalent to Stinkfly.
Appearance While appearing somewhat similar to the Reboot version of Stinkfly, Skunkmoth shows noticeable changes. His humanoid appearance parallels that of a beetle, with his red body covered in golden armor with large shoulder pads. His eyes are red and his head bears a gray horn. His wings are brown with black edges. His hands and feet are dark brown. Like his genetic variant, Skunkmoth has three fingers, two toes and a back toe. He is taller than Stinkfly, being around the same height as Four Arms.
Skunkmoth wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Lepidopterran, Skunkmoth shares many of the same abilities as Stinkfly, such as flight, slime projectiles and methane gas.
Skunkmoth's insectoid wings allow for quick and agile flying, much in a similar fashion to that of Stinkfly.
Skunkmoth possesses enhanced strength, having displayed great strength in proportion to his body and carrying heavy loads whilst maintaining steady flight.
Skunkmoth's strength extends to his prehensile feet, as shown when he moved the front half of the Sonitrain.
Skunkmoth has enhanced durability thanks to his exoskeleton and armor covering his body.
Abilities Gaseous Slime Methane Gas Flight Enhanced Strength Enhanced Durability Enhanced Speed (via Flight) Enhanced Reflexes Prehensile Feet
Weaknesses Being part-Lepidopterran, Skunkmoth shares many of the same weaknesses as Stinkfly.
Skunkmoth is vulnerable to strong winds.
- #11Thornbladeselective
Keys: Thornblade
Thornblade is the Antitrix's cross-contaminated DNA sample of a Florauna and the wielder's equivalent to Wildvine.
Appearance Thornblade's physical appearance is similar to Wildvine, however he is much taller and muscular with bulgy arms and legs. His limbs are orange, brownish green, yellow, and olive green while his back sports spiked olive green tentacles. His yellow head covers his black face which echoes a helmet, and his eye is a solid red orb with no pupils. Around the neck is a yellow and orange leaf. His shoulders are brownish and light green in color, as well as a brownish green back and torso.
Thornblade wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Florauna, Thornblade shares many of the same abilities as Wildvine. Thornblade can grow and retract his body and can also grow vines to trap others, which appear to be his fingers coming off. He is able to grow vines on his back that they can be used as extra limbs to support his body.
Thornblade possesses enhanced strength, being capable of lifting two Ekoplektoids with his back vines.
Thornblade can grow a layer of vines around his arms, which can enhance the strength of his punches.
Thornblade is able to regenerate his body if it is damaged.
Thornblade is capable of breaking down his body and reforming to appear at another location as well as seemingly merging with Earth's bushes, akin to teleportation.
Due to Kevin's modifications to the Antitrix, Thornblade has more lethal thorny vines in place of seed pods that a normal Florauna has, making him a lot stronger than Wildvine.
Abilities Plant Merging Chlorokinesis Explosive Seeds Regeneration Elasticity Body Alteration Sharp Thorn Claws Vine Generation Enhanced Strength Enhanced Digging Enhanced Agility Enhanced Flexibility Vine Whips Thorn Projectiles
Weaknesses Being part-Florauna, Thornblade shares many of the same weaknesses as Wildvine. For example, Thornblade's vines may also become tangled.
- #12Undertowselective
Keys: Undertow
Undertow is the Antitrix's cross-contaminated DNA sample of a Cascan and the wielder's equivalent to Overflow.
Appearance Undertow is much bulkier than Overflow, with his canisters and tubes filled with swamp green liquid in contrast of regular water. His skin is teal with his lower part and legs being darker. His orange arms are thermos-shaped structures with his grey hands having four lower parts around them and black scissor-like claws. He has black markings around his red eyes and his head has a grey growth with a black opening and red buttons on each side while his back and chest have grey protrusions connected by tubes.
Undertow wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Cascan, Undertow shares many of the same abilities as Overflow, mainly his hydrokinesis. However, due to the Antitrix's modifications made by Kevin, Undertow instead shoots green swamp water.
Undertow can produce large amounts of water to generate tidal waves.
Undertow's armored exoskeleton gives him enhanced durability against most types of damage. Additionally, he also displays enhanced strength too.
Undertow can breathe underwater with ease.
Undertow can use his water to liquify a surface made of certain elements, like liquifying a surface made of dirt into mud to sink his enemies.
Undertow can produce weapons such as whips using his water.
By propelling himself with his water, Undertow can simulate flight.
Undertow can spew out murky water from his respirator.
Abilities Hydrokinesis Water Blasts Fire Suppression (via Water Blasts) Hydrokinetic Propulsion Tidal Wave Generation Water Blades Water Whips Water Absorption Surface Liquefaction Water Spit Enhanced Strength Enhanced Durability Enhanced Agility (Underwater) Enhanced Speed (Underwater) Underwater Breathing Fire/Heat Resistance
Weaknesses Being part-Cascan, Undertow shares many of the same weaknesses as Overflow.
- #13Wreckingboltselective
Keys: Wreckingbolt
Wreckingbolt is the Antitrix's cross-contaminated DNA sample of a Arburian Pelarota and the wielder's equivalent to Cannonbolt.
Appearance Wreckingbolt undifferentiated from Cannonbolt, except he now gains red organic armor on his back, shoulders and head. His upper arms, legs, lower torso and claws have dark red pearlescent while his body sports thirteen golden spikes. He has the same white skin, grey lips and four clawed hands. His eyes are red as well. In his ball form, Wreckingbolt takes after a giant red sphere with spikes, much like a spiked ball attached to a mace.
Wreckingbolt wears the Antitrix symbol on his chest.
Powers and Abilities Being part-Arburian Pelarota, Wreckingbolt shares many of the same abilities as Cannonbolt, namely being able to curl into a sphere form, where he becomes motorized and is able to move at great speeds and increase his rotational momentum to slam into and/or run over enemies.
Due to Kevin's alterations to the Antitrix, however, Wreckingbolt is covered with an armor that increases his already powerful body. He is also most likely more powerful than Cannonbolt.
Wreckingbolt's spiked armor enables him to make more destructive crashes when in sphere form, as well as burrow underground.
Wreckingbolt's shell is resistant to acids and lava, and is capable of deflecting lasers.
In ball form, Wreckingbolt appears to still be able to perceive the surroundings around him, despite his eyes being covered and encased inside his sphere form.
Despite his top heavy body, Wreckingbolt demonstrates enhanced reaction time, reflexes, dexterity and balance. This therefore allows for him to quickly swap in and out between his sphere form to suit his immediate needs.
Wreckingbolt possesses enhanced strength.
Abilities Enhanced Strength Enhanced Durability Enhanced Speed Enhanced Balance Enhanced Agility Enhanced Jumping Enhanced Digging Enhanced Dexterity Enhanced Reflexes Sphere Transformation Environmental Perception (via Spherical Form) Spiked Shell Energy Deflection Sharp Claws Sharp Teeth Sharp Feet Acid Immunity Lava Immunity Mobile Invulnerability
Weaknesses Being-part Arburian Pelarota, Wreckingbolt shares many of the same weaknesses as Cannonbolt, namely being subjected to the physical laws of reflection and conservation of momentum that make it difficult for him to stop or change direction whilst picking up speed in sphere form.
Due to Kevin's alterations to the Antitrix, Wreckingbolt is too powerful for the inexperienced wielder to currently utilize to the fullest. For example, his movements in sphere mode can easily throw him off balance simply by rolling too fast.
Wreckingbolt cannot roll on slippery surfaces.
Wreckingbolt is vulnerable to Nanny Nightmare's Regressive Baby Powder.
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