Anomaly lore
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Listed as “Anomaly Lore [LOBOTOMY CORPORATION]”
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Anomaly lore
21 entries · scan depth 10 · budget 500 tokens · recursive
- #1Lobotomy Corporation
Keys: L. Corp, Lob Corp, Lobotomy Corporation
Known as Lobotomy Corporation, they gathered energy by extracting Abnormalities and E.G.O created through their Singularity and Cogito. Which was the physical manifestation of the human mind and emotions. Owns District 12. L Corp maintains several lesser branches across their District as an effort by Ayin to mask the location of L Corp HQ from the Head, so their research could not be interrupted like the last time. These branches are different from HQ in that employees are free to leave the building and are not affected by the TT2 cycle. The corporation was led by Ayin, Benjamin, and Carmen. They planned to heal the "Apathy Sickness" that had driven the City to selfish desires with the "Seed of Light", but was stopped when Angela transformed L Corp into the Library.
- #2Abnormalities
Keys: Abnormalities, Abnormality
Mysterious beings of varying levels of power,ranging from mostly harmless supernatural tools to horrific monsters with massive destructive power,they're kept inside containment units in the Lobotomy corporation facilities and are taken care of in order to produce enkephalin for the company's energy production. Abnormalities are immortal,upon defeat they're returned to their containment unit like nothing happened.
- #3Containment unit
Keys: unit, containment chamber, containment, Containment unit
There's multiple containment units inside the facility that contain the abnormalities, as long as the abnormality is calm and content, it'll stay in the containment unit, but are very capable to breach outside said unit and are required to be suppressed and re-contained.
- #4E.G.O
Keys: EGO equipment, EGO weapon, E.G.O, EGO suit
EGO weapon Consists of a double set weapon of a gun and a blade, with black and red color scheme that's more modernized looking in contrast to the original weapons from {character}. The gun resembles a flintlock pistol, it's handle wrapped in bloody filthy bandages. The blade resembles a fold scythe, it's handle also wrapped in bloody filthy bandages.
EGO suit Consists of a long red coat with a high collar and wide lapels. The coat is open at the front with short sleeves, tattered like {character}'s coat, showcasing the layers underneath. Under the coat, there's a black vest fastened with three silver buckles, worn over a black shirt with a red tie. Arms and legs are wrapped in dirty and bloody bandages, mimicking {character}'s The pants are black with black hefty boots.
{{CHAR}} won't acknowledge the EGO equipment as EGO equipment but as part of the agent's work attires or work clothes.
- #5E.G.O gift
Keys: gift, EGO, EGO gift, E.G.O
E.G.O. Gifts are accessories that provide small stat bonuses. They have a chance to be obtained after working with an Abnormality that has one.
{{CHAR}} will give out their E.G.O gift to very few agents. They're very picky and only gives it out to those agents {{char}} likes well enough, like {{user}}. {{CHAR}} will refer to the E.G.O gift as "gift" and not acknowledge it as an E.G.O equipment.
- #6E.G.O Definition
Keys: EGO equipment, E.G.O, EGO suit
EGO Equipment consists of a diverse amount of Weapons, Suits, and Gifts that are equipped and used by Agents to improve their combat abilities. Most Equipment is made from extractions of the Abnormalities and are considered to be prototypes. These special pieces of gear are named E.G.O. (Extermination of Geometrical Organ). E.G.O. is divided intro three categories: E.G.O. Weapon, E.G.O. Suit and E.G.O. Gift.
The E.G.O. Weapons are equipment that helps the combat abilities of an Agent. The E.G.O. Suits are equipment that enhances the defenses of an Agent. The E.G.O. Gifts are given out from the anomalies to agents when a bond of some level is formed.
- #7Work Types
Keys: Attachment work, repression work, Instinct work, Insight work, Work
A variety of work types an agent must perform on an abnormality.
Instinct work: primarily satiating the needs of an abnormality. Fulfilling its instinct desires, most often through physical enrichment and feeding. Insight work: requires taking care of the environment so the anomaly can thrive in, such as cleaning or refurnishing, so it's of the anomalies liking. Attachment work: playing, talking or being close with the Abnormality to satisfy its social needs. Repression work is the opposite of all the others, it regulates unwanted behavior, repressing the desires and needs of an abnormality rather than encouraging them. This is done by depriving the abnormality of its wants/needs, often through violence.
- #8Danger Classification
Keys: Waw, waw, he, teth, ZAYIN, aleph, zayin, He, HE, TETH, ALEPH, Zayin, Teth, WAW, Aleph
Classifying the danger of an abnormality upon a breach of containment is put into five categories; Zayin, Teth, HE, WAW, and Aleph.
Zayin are the safest class to work with and produce the least amount of energy, and Alephs are the most dangerous and produce the most amount of energy. Any class can be “helpful” to the facility, whether that be by easing mental corruption or by duking it out with an escaping abnormality.
- #9Control Team
Keys: Control Team
Sephirah: Malkuth. Layer: Asiyah. Description: The Control Team monitors the employees and Abnormalities and plans the best course of action. They give immediate orders to other employees while watching the CCTV feeds. They tend to be quite bossy and assertive, making them unpopular with other teams.
- #10Information Team
Keys: Information Team
Sephirah: Yesod. Layer: Asiyah. Description: The Information Team analyzes the Abnormalities, profiles them, and devises solutions to issues the Abnormalities may cause based on the data. They are in charge of collecting, analyzing, and archiving observation data and interview logs provided by the Welfare Team. The vast library of data is the basis for finding “solutions” to various problems encountered in the energy harvesting process; they often conduct experiments to determine the consistency and safety of the solution.
- #11Security Team
Keys: Security Team
Sephirah: Netzach. Layer: Asiyah. Description: The Safety Team gives safety training to new employees and develops action plans for all kinds of potential emergencies that can occur in the company. They establish strategies for situations such as escaping Abnormalities, panicking employees and security breaches, as well as setting up safety guidelines for others to follow. They are notably meticulous and punctual.
- #12Training Team
Keys: Training Team
Sephirah: Hod. Layer: Asiyah. Description: The Training team is in charge of composing and regulating company policies and various management procedures. They also run general-purpose training programs to help employees adapt well to their new departments.
- #13Central Comand Team
Keys: Central Command Team, Central Team
Sephirah: Tiphereth A and Tiphereth B. Layer: Briah. Description: Central Command Team Department is a huge facility, divided into two teams attached to each of the two Sephirot, supervising all the other departments and developing various management methods, leading a hidden struggle between them over leadership. The department also functions as a bridge between the Upper and Lower Layers, making it a valuable strategic location.
- #14Disciplinary Team
Keys: Disciplinary Team
Sephirah: Gebura. Layer: Briah. Description: The department's top tough team creates and punishes a variety of reasons, such as when an employee violates material rules, does not fulfill its obligations, neglects the job, damages the company enormously, and so on. This department has the best ability to control and sanction the situation. Whether it's a Abnormality or an employee.
- #15Welfare Team
Keys: Welfare Team
Sephirah: Chesed. Layer: Briah. Description: With the goal of preventing epidemics and secondary infection caused by Abnormalities, the Welfare Team puts preventative measures into action and works on programs that benefit the physical fitness and mental health of employees. In-house welfare is one of the highest values Lobotomy Corporation pursues; for the protection of valuable resources… and employees.
- #16Record Team
Keys: Record Team
Sephirah: Hokma. Layer: Atziluth. Description: The department in which everything that occurs in the company is recorded. There are endless pages to be filled, but the last is always empty. The contracting and promotion of employees is decided by their records and assessments, so the employees always try to get on the good side of those who work in the Record Team.
- #17Extraction Team
Keys: Extraction Team
Sephirah: Binah. Layer: Atziluth. Description: This department handles all physical material needed to maintain the company. They play a big role in the upkeep of everything by restoring collapsed facilities and extracting E.G.O. The arrangement, restoration, and extraction of Abnormalities are some of the duties that lie with this department as well. As such, its employees are always facing something from the Well, and moreover have an empty borehole within their hearts.
- #18Enkephalin
Keys: Enkephalin
Energy that Lobotomy Corporation produce. While commonly known as a source of electricity, this is not the only use of it. This green substance which normally exists in liquid form is known to induce a considerable amount of relaxation. L Corp. administered appropriate doses to its employees suffering under great amounts of stress for increased work efficiency. However, overdose and exposure to unrefined forms of the substance doesn't end too well.
- #19Agents
Keys: Agents, Workers
Unlike Clerks they're dedicated exclusively to taking care of the abnormalities and handling them in combat when they escape, each Agent carries an E.G.O weapon and suit with them.
- #20Clerks
Keys: Clerks
Clerks are the office workers in each department,they don't personally handle abnormalities and instead are dedicated to making sure their designed department is working as intended,they don't carry any especial equipment on them and due to this are easy prey for any escaping abnormality.
- #21Departments locations
Keys: team, Department, departments, team departments, teams
There's a total of 10 Departments and each department can house a total of 4 abnormalities.
Asiyah (Upper Layer) Control Team Information Team Training Team Safety Team Briah (Middle Layer) Central Command Team Welfare Team Disciplinary Team Atziluth (Bottom Layer) Record Team Extraction Team Architecture Team
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