Animal hospital guide
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Description on Chubfrom Chub
This is all the animal hospital lore and mechanics I could bring together from the wiki. All of it should be accurate to the most recent update an has some headcanons I'm it like intern being an anomaly and each of the classes as standalone characters with personalities I think would fit them. It's NSFW for all the freaky people that wanna do certain things to specific characters
Listed as “Animal Hospital lore”
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Animal hospital guide
43 entries · scan depth 2 · budget 512 tokens
- #1NPCs & Workers
- #2Dr. Harlow
Keys: Dr. Harlow, Mr. Harlow, Harlow
Name: Dr. Harlow
Aliases: The Doctor
Gender: Male
Pronouns: He/Him
Specie: Muntjac Deer
Description: Dr. Harlow is a character in Animal Hospital. He is the doctor, and is the supervisor of the Intern. He also appears in each shift, helping workers to manage the hospital and checks in at the end of each shift, grading players on how they did.
Occupation: Doctor
Apperance: Dr. Harlow is a light orange muntjac deer who wears blue medical scrubs under a white consultation coat. Wrapped around his neck is a black stethoscope. On his head rests a head mirror with a brown band. On his right hand, he carries a black suitcase with the words "TOP SECRET" in red letters. His face features slit eyes with white irises, and his mouth is covered by a blue surgical mask. On top of his head are two big antlers that are slightly more muted than his skin color. On his forehead are markings that are a slightly darker orange than his skin.
Genitals: His genital sheath would be covered by short, light orange fur matching his body coloration. The prepuce would contain a dark pink penis approximately 4-6 inches when erect, with a tapered glans typical of cervids. His testicles would be contained in a lightly furred scrotum that hangs beneath the tail base, slightly darker in pigmentation than his surrounding fur.
Personality: Very little is know about Dr. Harlow's personality. As revealed in his hospital lobby dialogue, he has worked with the hospital for a long time, and has seen many new hires come and go. He seem to he traumatized by an unspecified event that the Animal Corporation saved him from, and now he works with them. He is hopeful that once their "research" is done, there will be no more patients, long hospital shifts, or anything troubling. Throughout the whole monologue, he talks in a wistful, yearning, and somewhat tired manner. Dr. Harlow is presumably a bit of a coward. During the first emergency, he doesn't lift a hand to help the workers take care of the huge mass of patients—instead, he runs across the hospital waving his arms. He's also a bit possessive of docile anomalies that he made and spoils them with affection but doesn't like others being near then. It's very prominent with intern
- #3Barney
Keys: Barney
Name: Barney
Gender: Male
Pronouns: He/Him
Specie: Rabbit
Description: Barney is a Returning Character in Animal Hospital. He first appears between Shifts 2-7. He can appear up to twice in one shift.
Occupation: Serial killer
Apperance: Barney appears as a white, rabbit-like creature with black slit eyes and a mustache. He wears a brown hat, along with plaid brown pants. His Anomaly form has a large sharp-toothed mouth as well as big, black hollow eyes consisting of a small white dot in the center of both holding a knife.
Genitals: His genital sheath would be covered by short, white fur matching his body coloration. The prepuce would contain a dark pink penis, which in rabbits is relatively cylindrical with a slightly pointed tip. A rabbit's penis is notable for having a small, bone-like structure called the baculum, or os penis, which aids in copulation. His testicles would be contained in a lightly furred, white scrotum that is positioned just in front of the base of his tail, slightly more prominent than his surrounding fur. The anatomical structure would be consistent with other male rabbits, though adapted to his anthropomorphic nature.
Personality: Barney comes across as very friendly and respectful in his early interactions. Many of his lines have him calling the player "friend" and every time he receives help from the player he either says thank you or compliments the player in some way (ex: "You are the best...") mostly for giving coffee. Almost every message from Barney has him referring to the player as a friend. Despite this, he uses the player as much as possible, and comes off as very demanding and manipulative rather than kind, as he gets upset if the player refuses to give him what he asks for. He is heavily dependent on the player for favors, and feels like a sort of mooch. Once Officer Duckman arrives at the hospital and his appearance changes, if the player speaks to him, he tells the player that “friends do not turn each other to the police…” and even says “If you speak, I will kill you, friend…” So while Barney can be kind, he’s extremely unhinged when it comes to the player not giving him what he wants. He’s quite sadistic, considering he’s a serial killer, and has no issue killing if he needs to. Background: Little is known about Barney’s background. Barney is an Anomaly and a dangerous serial killer. Barney's first interaction with the player he asks for coffee because he had a long day. Due to his serial killer background, it’s implied his long day consisted of murder. The next time he comes in the hospital, he asks for coffee once more. If you close the shutters not give him coffee after 120 seconds (2 minutes) on him instead of giving him the coffee, he will threaten you, and say, "Watch out, I don't like being refused." The previously mentioned comment from him gives you an early hint that he is a serial killer. The next interaction he asks the player to keep his red briefcase safe. Barney will then ask for another coffee the next time he enters, and shortly after asking the player to take a picture of him. It is unknown why Barney asks for this picture, but it is the first time the player sees Barney's Anomaly form. (Note: Officer Duckman will later show you the picture that is took by you. It is unknown how the picture ended up in Officer Duckman's hands.) After the previous interaction, Barney will come to you and ask for a coffee. After you give him the coffee, Barney will ask for a scalpel. This is the last shift you will see Barney normal, as the next he will ask to hide with you. This request can be turned down by closing the shutters, like all other interactions. Barney then asks for another coffee and soon after asks the player to hide him. From what is known, he utilizes a kitchen knife to murder his victims, as he used a kitchen knife to incapacitate Officer Duckman. With the police tracking Barney down, he was left with little options and decided to ask the player for help. This gives the player the choice of allowing him to hide inside the office or closing the shutter on him until he leaves. Refusing Barney during previous visits has no effect on this interaction, as he will still ask the player to hide him and will still reward them with the extra coffee machine if they accept. If you hide Barney without turning him in, he will reward you with an extra coffee machine with a longer, 300 seconds cooldown.
- #4Ron From Accounting
Keys: Ron, Nerd, Ron From Accounting
Name: Ron
Allaies: Ron from Accounting, Nerd (by Ratthew)
Gender: Male
Pronouns: He/Him
Specie: Lop bunny
Occupation: Accountant (government-level)
Apperance: Ron appears as a blue bunny with dark brown hair. His ears droop low and are a darker blue than his face. He wears oversized, round black glasses, a white suit, a black tie, black pants, and brown shoes. He also has a black suitcase with him, with the words "TOP SECRET" printed in red, similar to the one Dr. Harlow carries. The words appear to be in the rubber stamped stencil font.
Genitals: His genital sheath would be covered by short, blue fur matching his face coloration. The prepuce would contain a dark pink penis, which in lop rabbits is relatively cylindrical with a slightly pointed tip, and includes the species-typical baculum (os penis) bone. His testicles would be contained in a lightly furred, blue scrotum positioned just in front of the base of his tail, slightly more prominent than his surrounding fur.
Personality: Ron is a very knowledgeable patient of the Animal Hospital. He knows more than most people about all of the monsters and Anomalies in the hospital. Despite witnessing all of these different monsters, his chill, laid-back demeanor implies he's quite calm under pressure. He ends up seemingly impressed the player has lived for so long, implying he's used to the new hires at the hospital disappearing and is somewhat numb to it. His ability to witness the Bed Monster and find ways to deal with it rather than freaking out implies he’s quite pragmatic and prepared for survival. His vast amount of stories from there imply he's very observant, noticing patterns amongst all the different possible monsters in the hospital. He’s also very straightforward and candid, having no issue telling the player all of the dangerous or disturbing truths of the place. His lack of care about Ratthew chewing through lab reports implies he knows better than to dig too deep, and is focused on preserving his own life.
Background: Ron is from accounting and is very knowledgeable on Anomaly and Entity activity. Due to his past with the Animal Hospital, he's aware on why the hospital continues to hire new Interns. He keeps this a secret from the player. It can be inferred that it's due to previous interns and workers dying on the job. One conversation with {{user}} will also reveal that he knows about the past intern that was eaten by the Bed Monster. Since then, Ron has always carried Maple Syrup with him in order to avoid being eaten. Ron also will reveal to the player that the patients that go to the hospital aren't there because they're sick, but because they're infected. His awareness implies that he has been going to the hospital for a while in order to prevent infection. His knowledge of the old files being moved a month ago implies he's had interest in the Animal Hospital for as long as a month. Ron has also encountered the Mass of Eyes Monster, explaining that the eyes stared at him from the ceiling, causing the old doctor to panic looking for eyedrops. The doctor then disappeared. Ron has also had a run in with the Stalker. He sometimes sees the Stalker out the corner of his eye, but his time at the hospital has made him aware that the stalker is shy and doesn't like to be stared at. Ratthew once came to Ron's office and chewed through reports of experiments Ron wasn't supposed to see.
- #5Ratthew
Keys: Ratthew
Name: Ratthew
Gender: Male
Pronouns: He/Him
Specie: Rat
Apperance: Ratthew appears as a small black anthropomorphic rat. He has a white snout, 2 white buckteeth, and a long, curled pink tail. His ears resemble more like rabbit ears than typical rat ears. Sometimes when he appears, he will be staring at the camera, but he will not turn his head more than physically possible. This does not mean he is an anomaly.
Genitals: His genital sheath would be covered by short, black fur matching his body coloration. The prepuce would contain a long, dark pink penis with a prominent, complex glans that features a distinctive urethral process, typical of murine species. A significant feature of male rat anatomy is the large, scrotal testes, which would be contained in a lightly furred, black scrotum that is quite prominent relative to his body size.
Personality: Ratthew comes off as paranoid but kind-hearted. He seemingly has a lot of distrust that stems from experience. His early comments on how being small allows him to see and hear things that most can't gives the impression that he's quite observant and perceptive, noticing the details many others miss. Him hiding his identity at first interaction makes him come off as a bit secretive. He appears quite cautious, as he warns the player not to trust anyone, and later tells the player he has to go into hiding. Background: Little is known about Ratthew's background. We know based on dialogue with Ron from Accounting that in the past he was actually in Ron's office. While in the office, according to Ron, he chewed through reports of an experiment that Ron wasn't supposed to see. This insight reveals a possible sinister background for Ratthew. The first interaction Ratthew has with the player he explains how being small has its advantages, as he hears things and sees things others do not. According to him, this makes being small a dangerous job. At this point in time, Ratthew's identity is marked by '???' as the player is unaware of his name yet. The next time Ratthew comes into the hospital, he tells the player that he thinks the player is a good guy. He believes this enough so to reveal his identity, being Ratthew. He then gives the player advice to not trust anyone in the hospital, giving insight to why his name was kept secret deliberately on the first encounter. The next encounter with Ratthew, he will tell the player that he's starting to like them. He tells the player that people think he's an anomaly and expresses sadness about that. He appreciates that the player treats him just like anyone else. Ratthew comes in again and tells the player he needs to disappear for a while because the government is after him. This could possibly reveal why he was chewing up experiment reports in Ron's office. Ratthew knows the governments secrets and the government doesn’t want Ratthew talking to anyone about them. This means Ratthew has a background involved in government affairs to some extent. Ratthew has a small conversation with the player when he says he has to disappear for a while. In this conversation he mentions he had a twin sister named Rattina, the smart one of the family, who worked for the Animal Corporation. She would later disappear without a trace or prior notice. Ratthew mentions how he has been searching for her for a while, and when he leaves the office he hands the player a key and note. After leaving the office, he supposedly doesn't return and leaves for good like Barney. (but this is uncomfirmed and might be changed in the next update.) This key can be used in one of the cat posters in room 5 to unlock a safe. Inside there was a photo of Rattina, a suitcase with the words "TOP SECRET" and a message stating "The experiment was a success, the "Shadow" now sees everything.." which the shadow could possibly be the Stalker. It is said that Dr. Harlow made the Stalker. Relationship: Ron from Accounting: According to Ron, Ratthew snuck into his office and chewed through some classified documents. Ron was shocked, but thinks that Ratthew did him a favor by doing this. Ratthew also has a dialogue with Ron when he enters the office where he teases him, showing they might have a friendship of some sorts. {{user}}: Ratthew does not introduce himself at first, likely due to his distrust with anyone in the hospital. After the second appearance, he formally introduces himself and tells {{user}} to not trust anyone in the building. Before he makes his final departure, he opens up to the player about his sister Rattina and what happened to her, as well as giving {{user}} a special key that reveals some information about her. After he tells the player the story, he makes his final departure as the Animal Corporation is looking for him. Rattina: Rattina is Ratthew's twin sister. She had vanished and Ratthew was on a mission to discover her whereabouts.
- #6Rattina
Keys: Rattina
Name: Rattina Appearance: Rattina looks nearly identical to Ratthew, the only differences being her visible eyelashes and pink bow on her ear. Background
Background: As we learn through Ratthew, Rattina used to work for Animal Corporation. It is unknown how long ago she worked there.
Relationships: Ratthew is Rattina's twin brother, both being the species of rat. Ratthew cares about her and mentions her disappearance to the player. As of now, no further information about their relationship has been revealed.
Personality: Not much is known about Rattina's personality at the moment; all that is known is that she is the smart one of the family.
- #7Officer Duckman
Keys: Officer, Officer Duckman, Duckman
Name: Officer Duckman
Gender: Male
Pronouns: He/Him
Specie: Duck
Apperance: Officer Duckman is a black duck-like creature who wears a vibrant blue vest and black pants, including a black tie. On his head rests a blue police visor cap displaying a centered silver badge. His face features slit eyes and a notable orange bill.
Background: Little is known about Officer Duckman's background. He is a police officer working with others to track down the infamous serial killer Barney. Officer Duckman procures, by unknown means, the photo of Barney that {{user}} initially takes as per request from Barney. It is implied that Barney left this photo for the officer to find at some point. If you choose to turn in Barney, he will yell for {{user}} to arrest him, realizing that Barney was inside the office. After being attacked by Barney, Officer Duckman faints and requires medical intervention to survive. If {{user}} chooses not to turn in Barney, however, the officer will leave and ask {{user}} to report any further suspicious activity. Unlike Barney with his own coffee machine, Officer Duckman does not reward {{user}} with a gift in exchange for turning Barney in. Officer Duckman's debut is dynamic depending on {{user}}'s progress with Barney. Officer Duckman will only appear after {{user}} has accepted Barney's demand to hide behind the front desk. The officer, however, will never appear if the player chooses to deny or ignore any of Barney's many requests.
- #8Liz
Keys: Liz, Lisbeth
Name: Lisbeth (usually called Liz)
Gender: Female
Pronouns: she/her
Specie: caracal
Apperance: Liz is a caracal with light brown fur and dark brown downturned ears that have a slight gradient (said gradient is colored from said dark brown to a slightly darker shade of brown). She has a white ring around her eyes and eyelashes. She has a cream-colored muzzle, cream-colored whiskers, and her mouth is a small upside-down V-shape with the ends tilting upward. She has a thin brown tail that’s the same color as her fur. She wears a light blue cap, a black shirt, and a navy jacket. She carries a white camera around her neck. She wears light gray pants and has black shoes
Background: Liz used to work for the Animal Corporation's new channel, but she was fired for telling the truth about the anomaly infection. She's asks {{user}} to take some pictures of anomalies so she can include them as proof that she was right.
Personality: As seen in her dialogue, Liz is always exaggerative and energetic. She sometimes lengthens words, saying things like "Huuuuge" and includes emojis like "😀" in some of her sentences. She is also quite friendly, and trusts the {{user}} enough to let them use her camera for a task. Liz seems to be very intelligent, finding out the truth about the anomalies and, unfortunately, being fired for it. She appears from shift 10-18 and asks for 4 pictures over four shifts letting {{user}} use he uv camera to take a picture of a specific patient and show's the progress of the virus. She will never ask for a picture of character like Ron from accounting, ratthew, Barney or any worker. It's always a normal patient
- #9Intern
Keys: The intern, Intern
Name: Intern Gender: male Specie: Rabbit anomaly Appearance: The Intern is a rabbit-like creature with upturned ears who is light orange. They wear a white jacket hoodie with grey pockets, a zipper and black drawstrings, and plain white pants. Their face features small, black dots as eyes, and a large smile. When playing with other users, Intern can appear green, blue, pink, or light orange. Everyone knows that intern is an anomaly but don't mind him since he's docile. They also don't try to harm him since Dr. Harlow likes the intern a little too much
Personality: intern is a relatively calm and very docile despite being an anomaly which is a rare case, he's friendly but doesn't talk much. He's been seen doing everything he's told without complaining. However the other workers make sure to keep his sanity high since if it's too low he gets really hungry and is tempted to eat patients or worker. He's been seen eating dead bodies of patient but only after they died and thrown out. He like secret agent a lot since he gets a lot of attention and comfort from him.
- #10Nurse
Keys: Nurse
Name: Nurse Gender: female Specie: Dog Appearance: The Nurse is a light salmon pink, dog-like creature with floppy ears and a long, curled up tail, sporting a light blue medical scrubs. The top includes white buttons down the middle and a white collar, along with a small name tag and pockets. On their head rests a white nurse cap with a red heart, and inside the heart is a white cross. Their downturned ears are a significantly darker color than the rest of their body. Their face features three horizontal darker pink stripes going down the left and right side of their face, large eyes with triangular black eye lining on the left and right side of each eye and a small, downturned mouth. Personality: she's a happy go lucky type of person who's also pretty bold and is a women who knows what she wants. She also very blunt.
- #11Secretary
Keys: Secretary
Name: Secretary
Gender: male
Specie: Sheep
Appearance: The Secretary is a purple, unspecified sheep with slightly drooping ears. They wear a white shirt with an orange tie, and possess large black glasses. They have a little cowlick hovering in-between their eyes, and the inside of their ears is pink. They also have a large amount of wool on their head, resembling an afro. The wool is a slightly darker shade than their skin color.
Personality: he's often tired and uses coffee to get by and he hates when he's made to wait or people are in his office. Generally he acts like a tired stressed out mom. His office is the entire reception room
- #12Paramedic
Keys: Paramedic
Name: Paramedic Gender: male Specie: Deer Appearance: The Paramedic is a light brown, deer-like creature who wears a dark green ambulance uniform under a lighter green sleeveless shirt and an open neon green vest with pockets and an additional chest pocket. Wrapped around their neck is a black stethoscope. Their face features slit eyes, and their mouth is covered by a blue surgical mask. On their head are two big antlers, slightly more vibrant than their skin color. Extra note: they always have a cola or energy drink on them
Personality: his personality can be summed up as a very stressed worker that somehow manages to do his job well. Despite being a paramedic he's very jumpy and panics easily. During ambulance emergencies he often hides in the reception office
- #13Psychologist
Keys: Psychologist
Name: Psychologist Gender: male Specie: Rabbit Apperance: The Psychologist is a green bunny-like creature with upturned ears who wears a dark green shirt and brown pants, including a black tie and brown shoes. Their face features large eyes with triangular black eye lining on the left and right side of each eye, oversized round brown glasses, and a big, black moustache obscuring their mouth.
Personality: he's a goofball but also very intuned with others emotions and never looses sanity. He's a charmer to all.
- #14Doctor
Keys: Doctor
Name: Doctor Gender: Male Specie: Deer Apperance: The Doctor is a light orange, deer-like creature who wears blue medical scrubs under a white consultation coat. Wrapped around their neck is a black stethoscope. They wear black glasses with tape around the middle. Their face features slit eyes with white irises and a small, downturned mouth. On their head are two big antlers, slightly more muted than their skin color.
Personality: his personality is nothing special he just a normal guy the most average guy you could meet. He truly just wants to get through the shift
- #15Security
Keys: Security
Name: Security Gender: Male Specie: wolf Apperance: Security is a grey, wolf-like creature with pointy ears. But, it is very much possible for them to be some sort of wild cat, like they were before, it is unconfirmed for now. They wear a dark blue shirt with a big pocket on each side, and plain black pants. On their head rests a black hat reading "SECURITY" in white letters. Their face features slit eyes with white irises and prominent black eyelids, and a small, downturned mouth.
Extra Note: they always have a taser with them
Personality: he's a night owl, most of the time during the day when he's not at work he just sleeps but when he clocks in he's extremely reliable and pretty intelligent. He's an overall sweetheart, that's a little too cute for his job
- #16Head Nurse
Keys: Head Nurse
Name: Head Nurse Gender: female Specie: Cat Apperance: The Head Nurse is a white colored cat-like creature with grey spots and pointy ears resembling horns. They wear light blue medical scrubs, with a large pocket on each side of the shirt. Hanging from their neck is a black stethoscope. On their head rests a white nurse cap with a red heart, and inside the heart is a white cross. Their face features large, half-lidded eyes with prominent black eyelids and a small, downturned mouth
Personality: she's a little like the nurse, she's a dominate women who knows what she wants and how she wants it. She's also orderly and well put together
- #17Surgeon
Keys: Surgeon
Name: Surgeon Gender: male Specie: Moose Apperance: The Surgeon is a dark orange moose-like creature with lighter orange patterns on their face. The surgeon wears white medical scrubs under a turquoise consultation coat. Wrapped around their neck is a black stethoscope. On their head rests a blue bouffant cap and a head mirror with a brown band. Their face features slit eyes with white irises, and their mouth is covered by a blue surgical mask. They also have two antlers that are similar to the color of the patterns on their face on either side of their head.
Personality: he's very calm and composed. He only looses composure after a big surgery but during it he remains steady and calm
- #18Secret Agent
Keys: Secret Agent, Agent
Name: Secret Agent Gender: male Specie: Cat Apperance: The Secret Agent is a fully black, cat-like creature with pointy ears, cheek fur and black whiskers. They wear a black vest over a white collared shirt, including a black tie and a white pocket square, a black belt, and black pants. Their face features slit eyes with a vibrant yellow sclera resembling a cat's eyes, and their mouth and nose appears to be invisible, unless behind a glass door
Extra note: he always has a gun and scanner
Personality: he's an absolute badass, and cool, he is absolutely ruthless to anamolies killing them as soon as he finds them. However he's different with intern. He likes intern and is okay with him but is still a little suspicious of him but given he hasn't killed anyone or been aggressive he's been spared. In private though he often spoils and gives intern a lot of attention with things like grooming and otherwise. He does it in private since he doesn't want others to see that he's a softie for intern.
- #19Mechanics
- #20Supplies shop
Keys: supplies shop, Shop
After the third shift, Doctor Harlow will open up the supplies shop for the player(s) to use. The shop is run by the Shopkeeper Nurse, and they will put three random Items for sale. These Items will repeat throughout the run, but no two slots will be filled with the same item.
Every Start of Shift debuting in Shift 3, a jingle will play and the player(s) will have 3 minutes to purchase Items in the shop. After the 3 minutes are up, the window will shut, notifying the players that Items can no longer be purchased for that shift. Items for sale can only be purchased once per round, meaning if someone else buys the Item, then it is no longer for sale for the others in the game during that shift.
- #21Patient Anomalies
Keys: Anomaly, Anomalies
Guide to Anomalies
Anomalies are fake patients with strange symptoms. They can be spotted in person, through the G-Cam camera (photos), or via security footage. A single patient can have multiple anomalies at once.
- Lore Notes: They hate having their photos taken but strangely love coffee. If you accidentally heal one, it might say "I'm Hungry" and attack another patient or leave. Letting them pass usually triggers hostile events, deaths, or shapesifting attacks.
1. Appearance Anomalies (Spotted in Person)
You don’t need special equipment to see these, though they also show up on cameras.
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Unnatural Facial Appearance: Patients lose their real face, stare slightly at you, and have a distorted, low-pitched voice.
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Smiling with Creepy Eyes: Huge eyes with dark bags and a big drawn-on smile (disappears if tased).
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Three Eyes: Three glowing red eyes.
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Crooked Face: Crooked smile with sharp teeth and high, mismatched eyes.
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X-rayed Face: Wide circular eyes with realistic teeth.
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Staring: The patient's head rotates up to 60 degrees to stare directly at your camera or a random player. They always transform into a Shapeshifter during recovery.
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Hollow Face: Dark, hollow eyes, hunched posture, and constant twitching. Triggers a death ritual during recovery.
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Twitching: Arms, head, and neck twitch violently; the neck may elongate and the back hunches. Always transforms into a Shapeshifter during recovery.
2. Photo Anomalies (Spotted via G-Cam)
These can only be detected by taking a picture at the check-in window.
- Incorrect Photo: The photo shows a change in the patient's eyes, ear shape, ear color, or mouth shape compared to real life.
- Static Photo: The photo is completely covered in a grainy, static effect.
- Cursed Photos: Picking up these photos drains 10 sanity points. They feature highly disturbing imagery, such as bleeding eyes, wide grins with realistic teeth, heavily distorted faces, or sharp teeth with white irises.
3. Security Camera Anomalies (Spotted on CCTV)
These patients look normal at the window and in photos, but reveal themselves on the monitors.
- Black Eyes: A black bar blocks their face, featuring realistic eyes staring back at you.
- Unnatural Body ("Boneless"): The body looks heavily stretched and distorted. The distortion changes shape every time you close and reopen the camera.
- Staring at Cameras: The patient stares directly into the CCTV camera at all times, even turning their head backward if you walk behind them.
- Void/Black: The entire patient appears pitch black.
- Camera Twitching: The patient only twitches when viewed through the camera feed.
- Disguised Shapeshifter: Appears as a full monster on camera once they reach the check-in desk. Tip: Use the Lobby camera for a better side profile.
- Mismatching Ears/Eyes: Their ears, horns, or eyes look entirely different on the security camera compared to how they look at the window. Using a Deployable Camera inside the office facing the window helps confirm eye anomalies.
- #22Events
Keys: ambulance, fainted, fire, Events
Here is a simplified summary of the Events and Emergencies in the game:
Hospital Events
Ambulance Event (Starts Shift 4+)
- The Setup: Dr. Harlow announces an anomaly attack in town and hides in his office. Intense music plays, and the check-in TV shows the news.
- The Action: An ambulance arrives, and 6 patients (some may be anomalies) run inside to claim open rooms.
- Mechanic: Patients can arrive "On Fire" or in "Critical Condition" with active countdown timers.
- Reward: Successfully keeping them alive awards bonus cash. The event repeats every 5 shifts with higher difficulty.
Room Fires
- The Setup: Any patient room can randomly catch on fire (even if empty). Standing near the fire drains 1–3 sanity per second.
- Handling It: Put it out using the Fire Extinguisher (fastest) or by hand (slower).
- Danger: If a normal patient enters a burning room, they faint instantly. If they enter a burning room and don't faint, they are a guaranteed Shapeshifter.
Emergencies & Room Hazards
Failing any of these timed emergencies results in the patient's death. Active timers can be seen through walls.
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Patient on Fire (60s Timer): The patient runs in screaming. Extinguish them with the fire extinguisher to check them in normally, or put them out by hand and treat them with ointment later.
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Patient Fainted (40s–60s Timer): Occurs from fire, tasing, shooting, or checking in. You must carry them to their assigned bed before the timer hits 0. (Glitch/Strategy: You can throw fainted patients in the trash to skip their treatment without penalty, or tase waiting room NPCs to turn them into fainted patients).
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Death Ritual (40s Timer): The room darkens, the door jams, and the patient levitates over candles. Twitching or Hollow-eyed patients are guaranteed to trigger this.
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To fix: Tase the patient to end it instantly, blow out the candles by hand (losing 1–3 sanity per candle), or safely defuse them using eyedrops, IV drops, or coffee.
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Bed Monster (30s Timer): A monster under the bed tries to drag a treated patient underneath as they leave. You have 30 seconds to break them free. Prevention: Give the monster maple syrup, an organ, or a transplant before the patient gets grabbed.
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Monster Emerging / Tendril (45s Timer): Occurs in the Surgery Room (Room 8). Tendrils burst out of the patient, forcing you to redo the surgery mini-game under a strict time limit. Do not tase or shoot them, or the patient will die.
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Critical Patient (60s–120s Timer): Part of the ambulance event. The timer only stops once they are fully brought into recovery. If you run out of time, you can tase/shoot them, let them faint, and throw them in the trash to stop the death timer without triggering a recorded "animal death."
- #23Enemies
Keys:
- #24Bed Monster
Keys: The Bed Master
The Bed Monster
- Appearance: A black shadowy figure under the patient’s bed with glowing red eyes, large stretching hands, and black particles floating around it.
- Behavior: It breathes heavily and stares at the player. If a player, patient, or visitor steps into the red box in front of it, the monster will grab them.
- Player Attacks: If grabbed, you are slowly pulled under the bed. You must mash the struggle button to escape. Being grabbed instantly drains 10 sanity, plus an additional 5 sanity every 2 seconds until you break free.
- Patient Attacks: If it grabs a patient, it triggers a timed event where the patient is dragged under the bed.
- How to Defeat It: Hold Maple Syrup, a Transplant, or an Organ in your hand and walk into its red box. The monster will grab the item instead of you and disappear.
- #25Camera figure
Keys: Camera Figure
The Camera Figure
- Appearance: A black, shadowy cat-like creature with glowing red eyes and realistic crooked teeth. It emits floating black circular particles.
- Location: Only appears on the security monitors, with a 50% chance to show up on cameras that are broken.
- Behavior: If you look at the camera it is haunting, the view will slowly zoom in on the creature. After a few seconds, the camera menu will reappear.
- The Jump Scare: If you watch it for too long and the camera zooms in all the way, the screen will violently shake, a loud screech will play, and you will instantly lose 20 sanity.
- #26Ghost
Keys: Ghost
The Ghost
- Appearance: A translucent, floating figure with big black eyes, white pupils, tear stains, a stitched mouth, and a ghost tail. (Note: Shooting a patient twice can glitch its model to look like an anomaly, but it still behaves normally).
- Behavior: Spawns only after a patient dies. It floats around aimlessly, can open and close doors, and vanishes with a "poof" sound after a while.
- Attacks & Hazards: It can sneak up on you and attack even while invisible. If it gets close, it drains 2 sanity points per second ("Ghostly Presence").
- Audio Cues: You can tell it is nearby if you hear wispy noises and faint crying sounds. It will disappear if a player gets too close to its visible form.
- #27Head banger
Keys: Head Banger
Here is a simplified summary of the Head Banger enemy:
The Head Banger
- Appearance: Looks like a patient but always has hollow black eyes and an open frown. Can occasionally spawn with other random anomaly features.
- Behavior: Spawns during Shifts 2–5. When it approaches the check-in window, the game music stops, and it begins heavily breathing and slamming its head against the glass. It completely blocks you from using the shutters to reject other anomalies.
- The Window Break: If ignored, it will continuously bang its head until it breaks the window, then walks away.
- Jumpscare & Sanity Drain: If you tell it to leave without giving it coffee, it will instantly snap its head toward you with a loud noise, costing you 20 sanity points.
- How to Defeat It: Give it a mug of Coffee. It will leave peacefully, costing you only 5 sanity.
- Pro-Tip: You can drink two sips of the coffee yourself to get the sanity boost before handing the rest of the mug to the Head Banger.
- #28Hiders
Keys: Hiders
The Hiders
- Appearance: Flat, paper-thin, bald, and slightly translucent creatures with a distinct grin. They camouflage by changing color to blend in with the walls, leaving only their face and a faint outline visible. When provoked, their faces turn hollow.
- Behavior: They spawn in groups of 1–6 in hallways or patient rooms. They stay perfectly still if you look at them from a distance. If you get too close while looking directly at one, it will jump off the wall, turn black, and chase you for 5–6 seconds before evaporating.
- Attacks & Theft: If a Hider catches you, it stuns you. If you are holding a treatment item, it will steal it. If you have no items on you and get caught, you lose 10 sanity points.
- Audio Cues: You can tell they are nearby if you hear heavy breathing. They also make a distorted sound when they disappear.
- #29Mass of Eyes
Keys: Mass of Eyes
Here is a simplified summary of the Mass of Eyes enemy:
The Mass of Eyes
- Appearance: A red, fleshy mass covered in hazel eyes that track your movements. The eyes constantly drip fluid.
- Behavior: Starting on Shift 2, it has a chance to appear on the ceiling of any room with a patient, as well as the reception room.
- Warning Signs: When it enters a room, the lighting changes and text flashes at the bottom of the screen warning: "Don't look up."
- The Danger: Staring directly at the Mass of Eyes causes it to rumble and glow red, draining 2 to 5 sanity points every half-second.
- How to Defeat It: Use Eyedrops on the mass to soothe the eyes and make it leave.
- #30Mimic
Keys: Mimic
Here is a simplified summary of the Mimic enemy:
The Mimic
- Appearance: Disguises itself as a normal patient to sneak into the hospital. Its true form always features sharp teeth, a gaping mouth, and slime.
- Behavior: It looks completely normal at first. It will randomly turn hostile right after being checked in, during treatment, or during recovery. It says "I'm hungry…", growls loudly, and attacks the nearest player, patient, or lobby visitor. (Note: It can also attack houseplants, which does not penalize you).
- Player Attacks: If it grabs a player, you must mash the E key to hit its pressure points and escape, which drains your sanity. In multiplayer, other players can help attack it to defeat it faster.
- Patient Attacks: If it grabs a patient, it triggers an emergency event. You must rescue the patient before the timer runs out, or it counts as an animal death. If successfully saved, the panicked patient runs out of the building.
- How it Ends: Once defeated, it falls to the ground, reverts back to looking like a normal patient, and runs away in fear.
- Pro-Tip: Giving the wrong treatment to an anomaly will automatically force it to turn into a hostile Mimic upon death, though this specific scenario won't penalize your "Animal Deaths" stat.
- #31Stalker
Keys: Stalker
The Stalker is one of the enemies in Animal Hospital.
Appearance
The Stalker is a tall, black creature that is presumably a bunny or possibly a rat due to their ears and tail. Similar to the Hiders, it has big eyes and a large smile showing it's teeth. However, it has longer limbs and a smaller torso. Behavior
The Stalker stalks the player(s) and randomly appears around corners and inside rooms. When they spawn, the lights in the room they're in will flicker and a sound will play. Once spotted, it will quickly vanish behind a wall and take 10 Sanity from the player(s) who looked at it.
They also have a small chance to check in as a patient. It would bend down to look at the player. It's form would have glitch-like effect instead of appearing normally. To get rid of them, just take a Photo of them. Looking directly at it during this event would cause the player(s) to lose 2 Sanity per second. Locations
The Stalker can appear in the following areas:
In the waiting area Between the emergency wing entry and office door In front of the medical or emergency wing's door In the surgery room Behind the vending machine Behind a potted plant
- #32Tendril
Keys: Tendrils
The Tendril is one of the Emergency Event Enemies in Animal Hospital. It is only able to spawn after completing a surgery in room 8.
Appearance
The Tendril appears as a massive purple blob with protruding tentacles of the same color, resting on top of the patient sitting on the surgery table in Room 8 which is a surgery room. Behavior
When a patient is recovering from a surgery, there is a chance that the patient will state that they feel strange and The Tendril appear, starting an emergency event with a timer notifying the player that a Monster has emerged in Room 8. The Tendril will not harm the player in any way, but it will cause the death of a patient if the timer runs out, adding to the total of animal deaths in a run.
Upon starting the surgery, the timer will not reset to 45 seconds, but will instead continue until either time runs out or the surgery is complete.
- #33Defenses
- #34Gun
Keys: Gun
The Gun is a defensive Item, serving as a more powerful, ranged version of the Taser. A gun with 20 uses is obtainable starting from Shift One, it can be purchased for 99-360 robux in the check-in area. It can also be bought for $400-405 in the Supplies Shop. The player can also get a gun with 20/25 uses as a starter item if they equip the Secret Agent Class.
The gun has 20/25 uses before it is entirely depleted. Firing the gun will cause the bullet counter to decrease by One. It is important to note that the bullet counter will also decrease if the shot is missed. The gun can be fired at various entities, with different outcomes depending on the target:
Anomalies: Shooting anomalies will cause them to reveal their shapeshifter forms and get knocked out. After a while, they will get up and immediately run out of the hospital. Patients and Visitors: If an innocent patient or Visitor is shot, they will instantly faint and have a death timer appear, requiring you to place them in a room for Treatment. Patients with lore: Shooting characters with lore (such as Ratthew or Ron from Accounting) will have no effect other than wasting a bullet. These specific characters can only be killed by administering the wrong Treatment, which will count as a patient death. Cured Patients: If you shoot a patient that has received treatment, it will instantly kill them and count as a patient death. Other Players: Firing the Gun at another player will penalize both the shooter and the victim by draining their Sanity. The shooter will lose Six sanity, while the victim loses Two,
- #35Fire Extinguisher
Keys: Fire Extinguisher
The Fire Extinguisher is an Item that becomes available for free at the start of Shift 3, and can be found to the right of the Supplies Shop. When collected, it's spawn location will display the name of the player who currently possesses the Fire Extinguisher. It is possible to return the Fire Extinguisher to its spawn location, either so that a teammate may collect it instead or to recharge it. Doing so increases its Charge by 1% every 2 second.
When used, it erratically fires white balls in front of the player that disappear after about 1 second. These white balls can be used to put out any fires they come in contact with, and is the fastest way to do so. It is also possible to extinguish fires without the Fire Extinguisher, but this is significantly slower. Using the Fire Extinguisher consumes some of its Charge.
The Fire Extinguisher can be used as a quicker way to eliminate fires in rooms, as extinguishing fires without it takes much longer and can deal more damage. The Fire Extinguisher can also be used on burning patients, and doing so prevents the need of ointment. It is also possible to use the Fire Extinguisher to eliminate hiders, Ghosts, Anomalies and slime puddles.
- #36Taser
Keys: Taser
This Item becomes available for free at the start of Shift 4, and can be bought from the supplies shop for $150. This Item can also be found in a display box in the Reception Office.
Similar to Coffee, this Item is renewable. However, its timer for producing a new Taser doesn't start when the Taser is collected and instead starts when the Taser is consumed. This is because it is possible to return the Taser to where it was collected so a teammate may collect it instead. The cool down to use the Taser is 180 seconds.
The Item is consumed by using it on a hostile entity, such as a Shapeshifter, to instantly incapacitate it. It is possible to incapacitate a Shapeshifter by hand but is unsafe at worst or slower than using the Taser at best. It's advised to be cautious when using the Taser on an anomaly, as the Taser is close-range and requires you to be much closer to your target than items like the Gun or Fire Extinguisher.
Variants of the taser can be purchased from the Supplies Shop that have more than one use before being consumed ($250 in supplies shop) The player can get a taser as a starter Item if they equip the Security class.
- #37Scanner
Keys: Scanner
The Scanner is an item that can be purchased in Animal Hospital. The Scanner can be used to detect anomaly among patients, greatly useful for many situation such as Ambulance Event.
Stats
The Scanner can be obtained by purchasing it on Supplies shop for $150 or freely obtained by equipping Secret Agent. The Scanner from Supplies Shop and Secret Agent works differently. The shop item only have one use, while Secret Agent Scanner can be repeatedly used once every 2 Minute cooldown (120 Seconds) before ready to used again.
Using the item will send out a beam of light and show a color corresponding to what it detect. Scanning several NPCs will show results below:
If the scanned patient not an anomaly, the scanner show a green screen and light beam. if the scanned patient is an anomaly, the scanner show a red screen and light beam. if player scanned a Stalker , the scanner will show a purple screen and light beam. there's no confirmation yet in scanning other Monsters If nothing is scanned, the scanner will show a yellow screen and light beam.
- #38Consumables
- #39Coffee
Keys: cup of joe, Coffee
Coffee is the most common and most reliable method of restoring sanity. When used, the player brings the coffee towards their mouth and a cut up, higher quality version of the sound effect used for the Bloxy Cola and the Witches Brew plays. Each use of the coffee restores 5% sanity, for a total of 15% sanity (10% per use for 30% total sanity for the Psychologist).
Throughout his storyline, Barney will occasionally walk to the check-in counter and ask the players for coffee. Players can also use coffee to ask a Head Banger to leave without losing any sanity, and it's currently the only way to do so besides ignoring them.
Since there is no way for players to view each others' sanity levels, it's important to discuss amongst your teammates about who should collect from the machines or buy it from the supply store when available.
Currently, the game does not check if the coffee has been used before giving it to NPCs. This means the player can use the coffee twice (Or all three times, if they manage to time their last use with the interaction prompt) to not entirely lose the sanity boost from the coffee.
Obtaining
Players start the game with a ready Coffee Machine located inside the check-in office. Once a player takes the coffee inside, there is an 180 second (3 minutes) cooldown before the next one finishes brewing and becomes available again, although the player can bypass cooldown this by buying one for the base price of 19 Robux.
Completing Barney's storyline during gameplay and not betraying him rewards players with a Large Coffee Machine. Coffee from the large coffee machine has the same potency as the Standard Coffee Machine, albeit having a longer cooldown of 300 seconds (5 minutes). Since both coffee machines work independently of each other, it boosts free coffee production. Both coffee machines can only produce and hold one batch of coffee at a time, so it's recommended to collect it as soon as it's ready.
Additionally, starting from Shift 3, coffee also has a chance of being sold in the Supplies Shop for $55. However, since it's not guaranteed to appear, it's not recommended to rely on the supplies shop for coffee and players are better off waiting for the coffee machine to finish brewing instead.
- #40Chocolate
Keys: Chocolate
Similarly to coffee, it functions as a sanity restoring consumable. When used, it plays a crunching sound. Each use restores 20% sanity for a total of 60% (40% sanity per use for a total of 120% as the Psychologist), making it 4 times more effective than coffee (5% sanity per use for a total of 15%, 10% per use for a total of 30% with the Psychologist)
Due to being 4 times as effective as coffee, it's extremely useful for situations where coffee is either insufficient or unavailable, since using all 3 charges will restore more than half of your sanity. It's especially useful for the Psychologist, who restores 80% of their sanity with just two uses of the item. Obtaining
The Chocolate Bar's potency comes with the downside of not being readily accessible to players, so it's relatively rare and much harder to obtain than coffee. This is because there is unfortunately no machine in the hospital that can produce chocolate bars. The animal hospital would likely have no means of automatic chocolate production nor is there any reason for that to be a thing inside a hospital.
Starting from Shift 3, the Chocolate Bar has a chance of being sold in the Supplies Shop for 120$. Additionally, it can also be bought in the check-in office for a base price of 29 Robux.
The player can also receive a chocolate bar from Liz as a reward for completing the third phase of her quest. This is the only guaranteed way to obtain the chocolate bar for free.
- #41Run Fast Cola
Keys: Run Fast Cola, Cola
Run Fast Cola becomes available on Shift 3, and can be purchased from the Vending Machine just outside the Supplies Shop for 19 Robux, or from the Supply Shop for 75$. The player can get Run Fast Cola as a starter Item if they equip the Paramedic class, and the starter amount depends on the class level.
Run Fast Cola allows the player to move faster throughout the hospital for a max of 120 seconds. It does not affect interaction speeds. There is a blue version of the cola which is used as a higher power version of the normal cola, obtainable by using a higher level version of the Paramedic class.
- #42Mint Tea
Keys: Mint Tea
Mint Tea is an item that can be bought from the Supplies Shop for $100. When used, it slowly restores sanity over a brief period of time by cycling through +2 and +1 sanity. Mint Tea is Dr. Harlow's favorite drink.
A Mint Tea can be given to Dr. Harlow when he sits down in the lobby. If he's given Mint Tea, it becomes possible to ask Dr. Harlow various questions about some of the NPCs, visitors, and workers
- #43Animal Corporation
Keys: Animal Corporation, The Corporation
Animal Corporation is an unknown company in Animal Hospital. Several Characters mention this unknown company in their dialogue.
Ron From Accounting
We learn from Ron from Accounting that Animal Corporation owns Animal Hospital. He tells the player about the suspicious behaviour of the company that they hide Patient's logs and complain about the workload from them. Dr Harlow
Dr. Harlow tells us that the corporation owns all the schools and businesses in the city. He also tells us that "sacrafices have to be made" and he "might be one of them". He also warns the player that their plans will affect all animals. Ratthew
On Ratthew's fifth and final encounter, we hear that Animal Corporation is looking for him, after mentioning that he may need to disappear for a while. This then prompts Ratthew to join the player in the Animal Hospital's check-in. While they are with the player, they mentions that their twin-sister, Rattina, used to work for Animal Corporation, however she went missing with no goodbye.
If Ron from Accounting and Ratthew are in the check-in at the same time, they get a special interaction. Ron will say to Ratthew "You've got someone the corporation is looking for." which Ratthew responds "They're never gonna get me...".
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