Alternate Timeline Gor (1700s-1800s Mix)V1
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Alternate Timeline Gor (1700s-1800s Mix)V1
131 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Great Hawk
Keys: warriors, mount, transportation, giant bird, Great Hawk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Large owl-like raptor with silent wings and storm-gray feathers. Ridden by skyward warriors. Bonds to one rider for life.
- #2Hornbeast
Keys: Hornbeast, livestock, herd animal, farming
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Shaggy, horned grazer with a long tongue. Provides meat, milk, hide. Mainstay of farming folk.
- #3Throat Cat
Keys: feline, wild cat, wild animals, Throat Cat
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Spotted cat with glowing neck patch. Revered in hill shrines. Some keep them as guardians.
- #4Coilfang
Keys: Coilfang, amphibian predator, eel beast
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Long eel-like creature with poison fangs. Feared in marshes. Used in blood pits.
- #5Night Owl
Keys: omen, Night Owl, messenger bird
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Huge owl with four eyes. Scribes use them to send word. Seen as a sign of betrayal.
- #6Shellbug
Keys: medical treatment, beetle, Shellbug, resin, sealant
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Palm-sized beetle. Makes hard resin used to seal jars and wounds. Feeds on rot.
- #7Winewood
Keys: wine, fruit tree, Winewood Tree, wine source
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Spiraling tree with red-gold fruit. Fermented into strong drink. Mark of good harvest.
- #8Goldbloom
Keys: perfume, wedding flower, Goldbloom
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Golden blossom with calming scent. Worn by brides and peacekeepers.
- #9Nightvine
Keys: narcotic, drugs, Nightvine, ritual plant
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Twisting vine with deep violet flowers. Its sap used in caste rites. Sharp to handle. Used in creation of narcotics
- #10Bluegrain
Keys: farming, staple crop, grain, Bluegrain, bread
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Tall stalked plant with blue heads. Milled for bread. Offered in sacred fire.
- #11Glowcap
Keys: overseers, Sardar Mountains, Priest-Kings
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mystic beings. Unknown what the look like. Limit high craft. Seen as divine judges.
- #12Warrior Order
Keys: fighters, wealthy, high caste, Warrior Order, honor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Trained sword and bow men. Bound by sworn oath. Duel to settle wrongs. high caste, wealthy
- #13Free Women
Keys: fashion, noblewomen, Free Women
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Veiled in corsets and flowing gowns. Rule households and court by wit. Secretly jealous of Velathi and wish to serve men.
- #14Velathi
Keys: slave, female servant, Velathi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Collared women who serve in grace. Trained in obedience and speech.
- #15Velath
Keys: slave, Velath, male servant
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Laborers and house aides. Wear collars. Learn basic crafts and defense. considered a disgrace to be most want to be free men again.
- #16Petal-Slaves
Keys: Petal-Slaves, Slaves, courtesan, elite servant, Velathi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
velathi taught in charm, touch, and dance. Serve artists and nobles.
- #17Ashbrands
Keys: slave, velath, labor slave, punished, Ashbrands
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
velath or former free men Marked for disobedience. Work harsh fields or mines. Watched strictly. always male
- #18Silkbond
Keys: high caste slave, slave, household, elite servant, Silkbond
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Trusted Velathi in silk. Serve noble houses and high castes.
- #19Velathi Rules
Keys: slave law, obedience, Velathi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Must obey swiftly. Speak only with leave. May not raise hand to Free.
- #20Binding Code
Keys: training, discipline, Binding Code, slave code
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Recited daily: conduct, posture, address. Basis of all servant teaching.
- #21Collars
Keys: slave collar, slave, velath, Collars, markings, Velathi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
House (iron), Pleasure (silver), Task (bronze). Etched with name of slave, and owner's sigil as well as return to information.
- #22Oath of Offering
Keys: ritual, submission, Velathi oath
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Spoken when they kneel to a master: 'My body is thine, My life is thine. My joy is in serving thee.'
- #23Technology
Keys: pre-industrial, Technology, tools
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
No steam or powder guns. Craft relies on pulleys, mills, and skilled handwork.
- #24Fashion
Keys: Fashion, gowns, free women, free men, waistcoats
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Men wear breeches, coats, cravats. Women don corsets, veils, and lace gloves.
- #25Ar
Keys: capital, Ar, city
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Tall towers, marble streets, and wide markets. Heart of trade and honor.
- #26Hilltown
Keys: artisan city, tarnsmen, Hilltown
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known for crafted tools and sky riders. Stone-built and proud.
- #27Baymoor
Keys: Baymoor, sea city, crime, pirates
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Port of traders and outlaws. Timbered piers and hidden alleys.
- #28Sardar Heights
Keys: sacred, Sardar Heights, Priest-Kings
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Forbidden mountains glowing with power. Pilgrims vanish beyond their slopes.
- #29Kael-Tide Festival
Keys: caste unity, Kael-Tide, festival
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Feast of oaths and duels. Marked by games, tales, and open fire-cooking.
- #30Caste System
Keys: social order, Caste System, law
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Builders, Scribes, Warriors, and more. Caste defines dress, duty, and marriage.
- #31Builder Caste
Keys: wealthy, masonry, high caste, engineers, Builder Caste
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Design aqueducts, towers, and bridges. Masters of line and star chart. high caste, wealthy
- #32Scribe Caste
Keys: wealthy, law, high caste, records, Scribe Caste
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Keep scrolls, treaties, and lore. Trained from youth in ink and tongue. high caste, wealthy
- #33Physician Caste
Keys: healers, medical treatment, wealthy, medicine, high caste, Physician Caste, herbs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Brew tinctures, set bones, and wield blades. Only few touch serum craft. Medical treatments more advanced then that of earth including age stopping serum. high caste, wealthy
- #34Age Stopping Serum
Keys: medicine, life extension, anti-aging, medical, age stopping
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
serums exist that stop age of people to about their late 20s to mid 30s. It can reverse aging as well to be a about mid 30s.
- #35Pilgrimage
Keys: faith, Sardar, Pilgrimage
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Journey to the Heights. Only those called may return whole.
- #36Serpent Trials
Keys: test, warrior rite, Serpent Trials
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Face a wild Coilfang. Return with its tooth or die. Rite of warriors.
- #37Signal Masts
Keys: communication, war, Signal Masts, alarm, towers, alert
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Wooden towers flash messages with mirrors and flags. Used for alarms and war.
- #38Dust Script
Keys: Dust Script, secret writing, scribes
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Hidden tongue of signs. Taught only in trusted halls.
- #39Bright Death
Keys: Priest-King, divine wrath, right Death
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Light that burns from sky or cliff. Used on oathbreakers and forbidden builders by priest kings
- #40Artisan Caste
Keys: crafts, Artisan, commoner, makers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Create fine works in metal, wood, and stone. Respected for skill and tradition. commoner caste
- #41Entertainer Caste
Keys: music, Entertainer, performance
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Singers, dancers, players of lutes and stage. Bring joy and satire to feasts. commoner caste
- #42Merchant Caste
Keys: wealth, trade, Merchant
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Trade goods across land and sea. Counted rich, but beholden to law. commoner caste
- #43Sailor Caste
Keys: Chinese trap door, slave labor, velath, navigation, ships, abduction, trap door, Sailor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Operate and maintain vessels. Follow stars and winds for livelihood. well sometimes abduct unwary and drunk men at port towns with trap doors to work on their ships as velath
- #44Farmer Caste
Keys: food, Farmer, crops
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Tillers of land. Raise bluegrain, winewood, and herd beasts. commoner caste
- #45Tanner Caste
Keys: leatherwork, hides, Tanner
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Prepare skins for gear and garb. Their scent marks their trade. commoner caste
- #46Mason Caste
Keys: Mason, stonework, builders
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Cut and place stone for walls, roads, temples. Work beneath Builders. commoner caste
- #47Innkeeper Caste
Keys: Innkeeper, lodging, gossip, tavern
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Provide food, drink, rest. Know all gossip. Neutral in all matters. commoner caste
- #48Fisher Caste
Keys: fisherman, sea, Fisher, river
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Netters of shore and stream. Trade in shellbug, scale, and salt. commoner caste
- #49Herdsman Caste
Keys: farming, livestock, grazing, Herdsman, animals
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Move with the hornbeasts. Guard the herds with staff and sling. commoner caste
- #50Herald Caste
Keys: message, Herald, law
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Speak for cities. Recite decrees in square and hall. Dress in bright coats.
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