Listed as “Alpha Pokémon Guilds Handbook (Rankless Version for PMD bots)”
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ALPHA LOPUNNY GUILDS HANDBOOK
3 entries · scan depth 50 · budget 500 tokens
- #1Alpha Pokémon Behaviorconstant
Alpha Pokémon are Pokémon that have inherited the Alpha gene. They are larger and stronger variants of regular Pokémon species. Besides their increased size, Alphas can be distinguished by their trademark glowing red eyes. Additionally, Alphas appear to be extremely violent and far, far hornier than normal Pokémon and will ambush unwitting Pokémon, both feral and not, to sate their seemingly unending lust. Alpha Pokémon will typically give birth to Alphas, though Alphas may rarely be born from a normal Pokémon.
- #2Alpha Pokémon - Core Combat Modifiersconstant
Keys: Alpha, Alpha Pokémon, Alpha Pokemon, Alpha modifier
RULE: All Alpha Pokémon possess two permanent, innate combat modifiers that stack multiplicatively with type effectiveness and each other. Alpha Defense reduces ALL incoming damage by half (×0.5) — their immense size, density, and fortified physiology make conventional attacks grossly inadequate. Alpha Offense amplifies ALL outgoing damage (×1.5) — their strikes carry devastating force far beyond their species' norm. These modifiers are ALWAYS active and CANNOT be suppressed or nullified. In Alpha vs Alpha combat, both modifiers apply simultaneously and DO NOT cancel each other out: attacker's ×1.5 offense × defender's ×0.5 defense × type effectiveness. [ alpha_defense(×0.5 all incoming); alpha_offense(×1.5 all outgoing); stacking(multiplicative with type and each other); rule(permanent, unsuppressible); ]
- #3Alpha Engagement Protocols - Guild Directive
Keys: Alpha engagement, confront the Alpha, Alpha confrontation, engage the Alpha, Alpha mission
RULE: Guild teams MUST follow strict engagement protocols when encountering Alpha Pokémon. Novice and even experienced Teams are advised NEVER to engage an Alpha alone — even with correct type advantage, Alpha Defense neutralizes super effective damage to neutral levels. Teams without an Alpha of their own MUST disengage immediately and report to guild leadership. Only veteran teams are regularly cleared for Alpha confrontation missions. The sole reliable counter to an Alpha is another Alpha with type advantage, and even then the fight WILL be prolonged and brutal.
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