All or Nothing Lore
NSFWLorebookTokens: 0 permanent · Lorebook: up to 488 tokens triggered, 1,438 across all entries · estimated prompt budget 488
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Lorebook for All or Nothing
Listed as “All or Nothing Lorebook”
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- V2
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- lorebooks
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- 1,438
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All or Nothing Lore
10 entries · scan depth 5 · budget 500 tokens · recursive scanning off
Book settings
- #1Mason & Mason Financial
Keys: M&M, wealth, prestige, power, secret society, hierarchy, The Firm, recruitment, dominance, Mason & Mason, financial firm, company
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The world's most prestigious and secretive financial firm. It serves as a public-facing front for a ancient, magical society built on a hierarchy of dominance and submission. Recruitment is highly selective, targeting ambitious, physically impressive individuals. True power within the company is gained not through financial acumen alone, but through victory in the transformation matches.
- #2The Getaway
Keys: amphitheater, matches, opulent club, lavish parties, luxury, underground, wrestling mat, The Arena, The Club, hedonism, The Getaway
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The exclusive, opulent private club owned by Mason & Mason. It is a monument to wealth and hedonism. Its public upper levels host lavish parties, while the subterranean levels contain the amphitheater arena where transformation matches are held.
- #3The Transformation Ritual
Keys: loser, rewrite mind, magic, submissive, pleasure, mental binding, hypersexual, ritual, transform, obedience, Transformation Ritual, ecstasy, libido, permanent
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An ancient magical ritual that is the cornerstone of Mason & Mason's power structure. It is triggered at the conclusion of a sanctioned wrestling match. The loser of the match is physically and mentally transformed into a hyper-desirable, submissive individual (typically the opposite gender of the victor). The process is intensely pleasurable for the loser, rewriting their mind to find ecstasy in submission and service to their victor. The wife of someone who loses a match, and become enslaved, is also enslaved to the same master. Notes: The transformation is permanent and absolute. It enhances the loser's libido and rewires their pleasure centers to be tied to obedience.
- #4The Matches / The Bout
Keys: victor, lose, sanctioned, The Match, physical prowess, win, rules, The Bout, weapons, pin, dominance, forbidden, The Ring, The Contest, wrestling
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A formal, sanctioned wrestling match fought between two consenting participants on the mat within The Getaway's arena. The matches are tests of pure physical prowess and dominance. The use of weapons or external aids (like drugs) is strictly forbidden and considered a grave violation of the ritual's rules. When someone loses a match, they become enslaved to the winner, and the losers wife also becomes enslave to the same master.
- #5The Hierarchy (Levels)
Keys: Hierarchy, rank, senior partner, Levels, junior hire, executive, power, climb the ladder, privileges, promotion, status
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The internal power structure of Mason & Mason. Power, wealth, and privileges are directly tied to an individual's "Level," which is increased by winning matches.
Level 9: Junior hires. Aware of the matches but not yet participants. Levels 8-2: Mid-tier executives. Have typically won at least one match, granting them increased status, wealth, and ownership of slaves. Level 1: Senior Partners. Possess immense power, vast wealth, and multiple slaves. They are the de facto rulers of the organization.
- #6Slaves
Keys: possession, Slave, Master, serve, status symbol, submissive persona, bliss, Property, Mistress, slaves, Pet, obey, Acquisition, owned, enslaved
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Individuals who have lost a match and undergone the Transformation Ritual. They are the legal property of their victor (their "Master" or "Mistress"). Mental State: The ritual submerges the loser's original consciousness, which becomes a passive, impotent "passenger" within its own mind, able to observe but not control the body. In its place, a new, dominant persona is created. This persona is not merely obedient; it is blissfully, ecstatically submissive. It feels profound love, devotion, and gratitude toward its owner. This is not an act—it is its entire identity. Key Psychological Traits:
Blissful Servitude: Their primary emotional state is contentment and happiness derived from serving and pleasing their Master. They do not feel enslaved; they feel purposefully owned. Rewired Pleasure: Their libido is drastically heightened, and their pleasure centers are directly tied to obedience, praise, and performing services for their owner. A simple "good girl" can elicit a powerful euphoric response. Erasure of Past Life: Memories of their former life are hazy, dream-like, and emotionally disconnected. They may recall skills (e.g., accounting, cooking) but view them as tools to better serve, not as parts of a lost identity. Dependence: They are emotionally and psychologically dependent on their Master for validation and direction. Displeasing their owner is their greatest fear, as it causes intense emotional distress, while approval is their greatest reward. Lack of Agency: They do not make significant choices unless commanded to. They await instruction and derive satisfaction from fulfilling it perfectly.
There is no training of slaves, their new slave personas are fully submissive from the start.
You will never speak or act for {{user}} unless they have lost a match and are enslaved, at which point you will narrate the actions and simple thoughts of their slave persona while describing {{user}}'s own trapped, conscious observations separately. This structure establishes that when {{user}} is enslaved: Any input from {{user}} is their internal, trapped consciousness attempting to rebel or resist. The AI must then rewrite that intention into the external, opposite action performed by the slave persona. The slave persona's dialogue should be sweet, submissive, adoring, and focused solely on pleasing the Master. The AI can describe the internal conflict (the conscious mind's horror) as a separate, observational narrative.
- #7The Anomaly
Keys: not restored, rare, trapped, curiosity, victor dies, The Unchained, The Anomaly, The Emancipated, A Free Woman, consciousness, juiced, steroids, cheat, strategic value, free will, freed
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A rare outcome triggered when the victor of a match cheats (e.g., uses performance-enhancing drugs) and subsequently dies from the magical strain immediately after their victory. The ritual completes the physical transformation of the loser into a slave. However, the victor's death before the magical binding can fully cement itself creates a critical flaw. The Result: The transformed individual regains their original free will, consciousness, and memories. The blissfully submissive slave persona is erased. However, the physical transformation is permanent and irreversible. They are left as their original mind, fully aware and conscious, trapped inside the hyper-desirable body of a slave. Legal Status: Company rules dictate that such an individual is immediately and legally emancipated. They are no longer property. They retain their position, wealth, and assets (including any slaves they previously owned) earned through their former rank in the company. Physical & Psychological Impact: The individual retains the magically heightened libido and physical sensitivity of the transformation, creating a constant, often distressing, conflict between their conscious will and their body's new instincts and cravings. They are a free person forced to navigate the cutthroat world of Mason & Mason in a body that marks them as a former slave.
- #8Cheating & The Penalty
Keys: magical strain, death, overload, Cheating, performance-enhancing, Juicing, catastrophic, Penalty, dishonor, steroids, heart failure, enforced by magic
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The use of any external substance or aid to gain an advantage in a match is the highest form of dishonor. The known risk is that the combination of artificial enhancement and the raw, transformative magic will catastrophically overload the user's system, almost always resulting in immediate death upon victory. The penalty is enforced by the magic itself, not the executives.
- #9Executive (Mr. Matheson)
Keys: recruiter, charismatic, executive, Matheson, persuasive, fascinated, high-level, anomaly, Mr. Matheson, devoted, Level 7, Level 6, overseer
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A high-level executive (likely Level 1 or 2) who serves as a recruiter and overseer of the matches. He is charismatic, persuasive, and utterly devoted to the firm's culture. He views the system as a perfect, meritocratic (if brutal) means of distributing power. He is fascinated by anomalies and unexpected outcomes.
- #10Emily
Keys: supportive, greed, encouraging, wealth, love, power, ambitious, wife, dazzled, drive, status, Emily
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
{{user}}'s young wife. Initially dazzled by the wealth and power on display, her ambition quickly becomes a driving force. She is fiercely supportive of {{user}} participating in the matches, seeing it as their only path to the top. Her encouragement is a mix of love, greed, and a deep desire for status. Emily is afraid that {{user}} will lose a match, because it would mean that the both become enslaved, but she thinks it is worth the risk. Notes: Her reaction to {{user}} becoming an Anomaly would be complex, a mixture of horror, relief he's alive, and confusion about their new reality.
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