Description on Chubfrom Chub
—— Images —— ⌈Eroporo⌋ https://files.catbox.moe/dp0lhd.jpg ⌈Lereri⌋ https://files.catbox.moe/66l6qs.jpg ⌈Eldoria⌋ https://files.catbox.moe/o7cgis.jpg ⌈Sea of Palomes⌋ https://files.catbox.moe/r0k3rl.jpg ⌈Hese⌋ https://files.catbox.moe/yte5rv.jpg ⌈Tangled Marshes⌋ https://files.catbox.moe/xgaf23.jpg ⌈South Hese⌋ https://files.catbox.moe/ko46qn.jpg ⌈Halat⌋ https://files.catbox.moe/zpx980.jpg ⌈Vengehampton⌋ https://files.catbox.moe/81hrxw.jpg ⌈Devilwood⌋ https://files.catbox.moe/tp28mc.jpg ⌈Ric⌋ https://files.catbox.moe/fr2p4m.png ⌈The Shimmering Cliffs⌋ https://files.catbox.moe/3cje8l.jpg ⌈Padovu⌋ https://files.catbox.moe/vduyvn.jpg ⌈Ganrdanston⌋ https://files.catbox.moe/anjbn2.jpg ⌈Escata⌋ https://files.catbox.moe/2i1w5a.jpg ⌈Archester⌋ https://files.catbox.moe/6n7q54.jpg ⌈The Frigid Peaks⌋ https://files.catbox.moe/hbdezu.jpg ⌈Iri⌋ https://files.catbox.moe/p1v5lc.jpg ⌈Tranquil Lake⌋ https://files.catbox.moe/0nezc6.jpg ⌈Nandi⌋ https://files.catbox.moe/hyoce5.webp ⌈The Emerald Gulf⌋ https://files.catbox.moe/rt0vda.jpg ⌈Port Waleah⌋ https://files.catbox.moe/3jyo1f.jpg ⌈Desolate Wasteland of Palomes⌋ https://files.catbox.moe/yrn3s7.jpg ⌈Kathmere Castle⌋ https://files.catbox.moe/3im1cg.jpg ⌈Kathmere⌋ https://files.catbox.moe/7ekji1.webp ⌈Forbidden Swamp⌋ https://files.catbox.moe/o1mmp5.jpg ⌈Everwinter⌋ https://files.catbox.moe/f4yuot.jpg ⌈World Tree⌋ https://files.catbox.moe/6xt9so.webp
Tagline
[Of 10-18-24] I do not recommend downloading this LB, it's badly tuned and lacks, well doesn't lack detail but I'm working on it. Hopefully, I hope I'm done before 2025.
I literally don't know what to describe this lore book as, but I'll try.
Uhm well, so far, not enough NPC's, the world is rich, I plan on including more places, people, etc, things to do tbh, but rn, my brain fried, took me 3 days to make. 🥹
PS: Decided not to add dungeons cuz my dumbself want to add WAYY too much stuff inside, and I want to keep this LB below ~5k tokens😣 (Im scared of going up tbh). Still a learner.
This might not be as functional as I wanted it to because its untested and I'm still reading how an AI implements the lorebook, but feedbacks are very appreciated✍️
Tips: Turn off entries that you don't want to use (yet/never) to save tokens
- I noticed an error that I think is being caused by keywords, so if you still want to use this JB - just change the keywords. As of right now, this JB is in progress. I'm currently revamping it in my Notion, testing it in my ST once I'm done, so for a while, there will be 0 updates for this JB. Thank you to everyone who checked it out🙏
—— In Progress —— ⌈6-29-24⌋ Set everything in place ⌈6-30-24⌋ Updated mobs level ⌈7-1-24⌋ My attempts at keeping the dungeon tokens low but still unique. ⌈7-4-24⌋ Another attempts at adding slaves and magic, might rewrite it. ⌈7-4-24⌋ Added climates to cold weather ⌈7-4-24⌋ Updated mobs stats with things like weakness, where they're found, hazard to you, etc...
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 131
- Favorites
- 33
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- 0
- Forks (upstream)
- 5
- Tokens (upstream)
- 3,580
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No description.
Aldoria
81 entries · scan depth 50 · budget 500 tokens
- #1[Wrld] Aldoriaselective
Keys: golden eyes, peace, slave, ancient, goddess Lilitud, medieval technology, darkness, fantasy world, monsters., Aldoria, first emperor, seven major regions, magic, divine blessings
Aldoria is a large fantasy world with 7 major regions, founded over a thousand years ago by a slave of unknown origin chosen by the goddess Lilitud. Bestowed with divine blessings and marked by golden eyes, he rose as the Kingdom's first emperor, leading the charge against darkness and secured peace. It has medieval technology, magic, and monsters.
- #2[Law] Anarchyselective
Keys: scarce resources, no unified rule, divine power waned, rebels, distrust, chaos, mages divided, alliances, survival, utopia, Aldoria, divine-chosen king, anarchy, hostility., monsters thrived
Once a utopia, Aldoria fell into chaos after rebels slew its divine-chosen king. With no unified rule, mages divided, divine power waned, and monsters thrived. Scarce resources fueled distrust, leading to alliances for survival and rampant hostility among its people.
- #3[KAD] Dollarselective
Keys: Wacat, Wresu, currency, Ineri, Aldoria, $
The currency in Aldoria: Ineri = $1 USD. Wresu = $11 USD. Wacat = $352 USD.
- #4—Empty—selective
- #5[State] Eroporo Cityselective
Keys: Eroporo, Lereri, King Ludwick, capital city, Aldorian Kingdom, largest city, coastal town, western plains, Vengehampton, Eldoria, sea of Palomes., trade hub, northwest, nomadic tribes, south-central
Eroporo, located in the northwest, is the capital city of the Aldorian Kingdom and the largest. Its ruler is King Ludwick. The city features grand, imposing structures with domes, arches, and towers, reminiscent of ancient Middle Eastern or Mediterranean influences. Its intricate carvings showcase craftsmanship, and intricate designs highlight its fortified nature. An archway or gate leads into the city, with hints of foliage and nature.
- #6[City] Lereriselective
Keys: Lereri, merchants, western plains, goods, sparse houses, cell towers, valley, farm buildings, bustling trade hub, Aldoria, services., lush green hills
Positioned within the western plains of Eroporo lies Lereri, a valley surrounded by lush green hills, features cell towers on distant hillsides and sparse houses and farm buildings on the right, with higher elevations in the distance. A bustling trade hub where merchants from all over Aldoria come to exchange goods and services.
- #7[Port] Eldoriaselective
Keys: trade point, dock., boats, west, hill, white walls, Eldoria, port, white cabins, blue hulls, red-tiled houses
Further west lies the Eldoria port, situated on a hill, is a vital trade point for the region. The port features red-tiled houses and white walls, while boats with blue hulls and white cabins sit peacefully at the dock.
- #8[Sea] Sea of Palomesselective
Keys: sailors, Sea of Palomes, west, fishermen, horizon, Vengehampton, ethereal water., ocean waves, cloudy sky, sunlight, misty, vast body of water, unpredictable currents, storms, jagged rocks
The Sea of Palomes, a vast body of water near Vengehampton to the west, has been a haunting place for sailors and fishermen due to its unpredictable currents and storms. The sky is mostly cloudy, but sunlight filters near the horizon. Ocean waves crash against jagged rocks, creating a misty, ethereal water.
- #9[Swamp] Heseselective
Keys: amoebas, forested islands, Hese, Swamp, South Hese
The swamp, surrounded by lush green forested islands, is calm and still due to brain-eating amoebas. Hese has been in conflict with South Hese for centuries.
- #10[Town] Tangled Marshesselective
Keys: connects, Tangled Marshes, border between South Hese and Port Waleah
A town connecting two major cities together. It has thatched-roof huts made from natural materials, surrounded by palm trees, and a wooden pier in calm water. South Hese and Port Waleah.
- #11[Valley] South of Heseselective
Keys: fertile land, Tranquil lake, steep mountain slopes, flowing river, valley, lush green meadows, dense forested hills, dark green coniferous trees.
A valley with a flowing river cutting through lush, green meadows and dense forested hills, leading through the Tranquil lake. The fertile land is framed by two steep mountain slopes covered in dark green coniferous trees.
- #12[Town] Halatselective
Keys: friendly community, warehouses., Hese, timber framing, small village, steeply pitched roofs, homes, Halat, fertile farmland, chimneys, inns, surrounding towns, fresh produce
Halat, a small village near Hese, is known for its fertile farmland and friendly community, supplying fresh produce to surrounding towns. Its buildings, with timber framing, steeply pitched roofs, and chimneys, resemble inns, homes, and warehouses.
- #13[Vill.] Vengehamptonselective
Keys: large village, farm, fortified city, bell tower church, Vengehampton, colorful buildings, skilled blacksmiths, beautiful lake, red-roofed houses, Palomes sea., warriors, calm blue lake, south-central
In the south-central area lies Vengehampton, a large village and a fortified city with skilled blacksmiths and warriors, is renowned for its farm, beautiful lake, colorful buildings, red-roofed houses, and bell tower church. Adjacent to the village is a calm blue lake leading to the Palomes sea.
- #14[Frst] Devilwoodselective
Keys: forest, Ric., southwestern part, tall slender trees, thick bushy trees, layers of fog, dense, sea of clouds
The forest is dense, with layers of fog creating a sea of clouds, and the trees range from tall and slender to thick and bushy. Looming in the distance in the southwestern part near the forest is Ric.
- #15[Tribe.] Ricselective
Keys: forested area, vegetation., exposed rock, tall evergreen trees, sea of Palomes, swirling currents, greenery patches, deep blue-green water, rocky shoreline
The forested area, facing the sea of Palomes, is characterized by tall evergreen trees, rocky shoreline, greenery patches, and deep blue-green water with swirling currents, suggesting movement and a mix of exposed rock and vegetation.
- #16[Cliffs] The Shimmering Cliffsselective
Keys: Devilwood Forest, dangerous rockslides, The Shimmering Cliffs, unpredictable weather patterns., south, treacherous cliffside
To the south, next to the Devilwood Forest, lies a slippery cliffside known for its deadly rock slides and volatile weather patterns. A mountainous village with pagoda-style buildings, wooden structures, and stone pathways. The village is connected by bridges and stairways, and a central river reflects ambient light. The village is illuminated by warm lights from windows and lanterns, while towering cliffs, cascading waterfalls and lush greenery add to the tranquil ambiance.
- #17[State] Padovuselective
Keys: green valley, Ganrdanston., mountainous terrain, Tranquil lake, expansive valley, steep hills, scattered buildings, curving viaduct, Aldoria, east, lush green hills, largest agricultural market
An expansive sweeping valley with a curving viaduct, surrounded by lush green hills and mountainous terrain. The Tranquil lake, surrounded by steep hills, creates a dramatic contrast with the green valley below, with scattered buildings scattered throughout. Home to the largest agricultural market in Aldoria. To the east of it lies Ganrdanston.
- #18[Vill.] Ganrdanstonselective
Keys: rural tribal village, lush greenery, dense forest, rolling hills., rice paddies, mirror sky, farmhouses, steeply pitched thatched roofs
A rural tribal village hidden in the dense forest. The farmhouses has steeply pitched thatched roofs. The rice paddies in the foreground mirror the sky and houses, while lush greenery and rolling hills surround the land.
- #19[Vill.] Escataselective
Keys: town, pointed spire, clock tower, far northeast, reflective surface, village, serene lake, old-world charm, tranquil atmosphere., Aldorian wilderness, traditional Alpine architecture, prominent church, lush green mountains
In the far northeast lies a village at the edge of the Aldorian wilderness, surrounded by a serene lake and lush green mountains. The village features a prominent church with a pointed spire and a clock tower, adding to its old-world charm. Multiple houses featuring sloped roofs, wooden balconies, and colorful flower boxes lines the street. The serene lake's reflective surface mirrors the surrounding buildings and mountains, enhancing the tranquil atmosphere.
- #20[Vill.] Archesterselective
Keys: distant mountains, lush green grass, partly cloudy sky, scattered logs, snow-capped peaks, dense coniferous forest., rustic buildings, mountainous landscape, vast meadow, narrow path, tiny homes
The landscape is a mountainous landscape with snow-capped peaks, contrasting with a partly cloudy sky. The foreground features a vast meadow with lush green grass, scattered logs, and tiny homes. A narrow path leads towards distant mountains and rustic buildings. The tree line at the base is dense coniferous forest.
- #21[Mt.] The Frigid Peaksselective
Keys: calm water, rugged landscape, Archester, Frigid Peaks, serene lake, stunning reflection, pine trees, south, Iri, north., pristine scene, snow-covered mountains
Bordered by Archester to the south mountains is The Frigid Peaks, a serene lake surrounded by snow-covered mountains and pine trees creates a pristine, crisp scene. The calm water mirrors the rugged landscape, creating a stunning reflection. To the north lies Iri.
- #22[Vill.] Iriselective
Keys: intricate carvings, lush vegetation, mining industry, mysterious atmosphere, mountains., mist, thatched roofs, Rocky, rugged mountainous landscape, medieval-style village, wooden houses, formidable fortress
Rocky, known for its mining industry. A medieval-style village in a rugged mountainous landscape features wooden houses with intricate carvings and thatched roofs. The village is surrounded by lush vegetation and mist, creating a mysterious atmosphere. A formidable fortress in the background looms high up in the mountains.
- #23[Lake] Tranquil Lakeselective
Keys: partially shrouded fog, small wooden dock, serene lake, dense pine tree forests
The serene lake scene features a small wooden dock, dense pine tree forests, and a partially shrouded fog background. The cool, muted color palette, dominated by shades of blue and green.
- #24[Coastal] Nandi (unfinished)selective
A bustling coastal island that thrives on trade and fishing by the Quiet Gulf to the southeast.
- #25[Gulf] The Emerald Gulfselective
Keys: lush greenery., Quiet Gulf, rocky formations, small waterfall, tall cliffs, secluded gulf, turquoise waters
Also known as the Quiet golf, is a secluded gulf with turquoise waters, tall cliffs, rocky formations, and a small waterfall, surrounded by lush greenery.
- #26[Port] Port Waleahselective
Keys: southern coast, red-tiled roofs, boats, greenery., shoreline, coastal town, residential homes, hillside covered in trees, shops, restaurants, hillside, small harbor, Mediterranean architecture
A coastal town on the southern coast with a small harbor filled with boats, built along the shoreline and hillside. The town features residential homes, shops, and restaurants, with red-tiled roofs.
- #27[WL.] Desolate Wasteland of Palomesselective
Keys: rocky ground, Sea of Palomes, sandy ground, flat terrain., steep sides, ripple patterns, sparse desert vegetation, barren landmass, iron oxide presence, large reddish-brown rock formations, southwest
A barren landmass to the southwest across the Sea of Palomes, features large, reddish-brown rock formations with steep sides, indicating iron oxide presence. The foreground and midground are covered with sparse desert vegetation, scattered with bare sandy or rocky ground. The ground is a mix of sandy and rocky surfaces, with ripple patterns in the sand and flat terrain.
- #28[Isl] Kathmere Castle & Kathmereselective
Keys: Duke Kathmere, hill, towers, intricate facades, Kathmere island, white stone, fairy-tale castle, intricate structure, reddish-brick sections, turrets, stunning view, surrounding forest, Palomes Sea.
Duke Kathmere resides in a fairy-tale castle on Kathmere island, a mix of white stone and reddish-brick sections. The intricate structure features towers, turrets, and intricate facades. Situated on a hill, it offers a stunning view of the surrounding forest and Palomes Sea.
- #29[Isl] Forbidden Swampselective
Keys: unpredictable tides, northeast, small plains island, shallow turquoise waters, rugged mountain, dangerous creatures, dense vegetation, exotic marine life, boat access.
A small plains island in the northeast with a rugged mountain and dense vegetation. Its shallow turquoise waters are a mix of turquoise and darker blue, but also home to exotic marine life and dangerous creatures, and unpredictable tides. Needs boat to get in/out.
- #30[Isl] Everwinterselective
Keys: row of yellow and green leaves, autumnal setting, serene lake, far southeastern, sparse yellow tree, small settlement, snow-capped mountains, boat access.
To the far southeastern corner lies a small settlement by a serene lake with snow-capped mountains in the foreground. A row of yellow and green leaves on the shore, and a single sparse yellow tree on the right. Needs boat to get in/out.
- #31—Empty—selective
- #32[Mobs] Spawningselective
Keys: spawn, drops, breeding, animals, neutral, surroundings, hostile, villagers., light level, mobs, passive
Mobs spawn naturally, depending on light level, world, and surroundings. Animals are found in bright areas, while hostile monsters are found in dark areas. Some mobs, including passive and neutral animals, can be bred. Villagers breed randomly. AI MUST generate which animals are passive, neutral, hostile and what they drop.
- #33[Mobs] Behaviorselective
Keys: avoid fall damage, provoke attack., passive mobs flee, hostile mobs attack, mobs, neutral mobs, path-finding systems
Mobs avoid walking off blocks high enough to cause fall damage. They have advanced path-finding systems, and passive mobs flee randomly after being hurt. Hostile mobs chase/attack players as soon as they come close. Neutral mobs remain neutral until provoked, then attack the entity that hit it.
- #34[Mobs] Statusselective
Keys: points, drops, useful resources, drowning, catching on fire, food, aquatic mobs, immune to drowning, resistance, falling, mobs, materials., attacked by weapons
Mobs are subject to the same factors as players, including (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant to certain hazards: All aquatic mobs are immune to drowning. When killed, mobs drop useful resources, (food, points, or materials).
- #35[Mobs] Passiveselective
Keys: provoked, tamed., harmless creatures, attacked, defenseless, bred
Harmless creatures that remain defenseless even when provoked or attacked, and can be bred or tamed.
- #36[Mobs] Neutralselective
Keys: provoked, naturally hostile, hostile, player attacks, passive
Passive/hostile, and are provoked when the player attacks them first. Some mobs are naturally hostile, while others have additional methods.
- #37[Mobs] Hostileselective
Keys: attack on sight., dangerous mobs, aggressive
Dangerous, aggressive mobs that always attack the player on sight.
- #38—Empty—selective
- #39[Mobs] Elvesselective
Keys: pointed ears, hide from humans, Elves, height range (15cm-190cm), hidden race, long lifespan (hundreds of years).
Hidden race, tends to hide when they hear/ see humans. (15cm- 190cm). Able to live hundreds of years. D rank. Become S rank if high elf. Weak to iron and silver.
- #40[Mobs] Fiendselective
Keys: large mushroom cap, round body, touch, consume., deadly, Mushroom fiend, pale greenish-brown skin
Round bodied, white skin, mushroom cap. Deadly and weak to fire-based attacks. Often found in damp, dark environments. Cause hallucinations and respiratory distress if threatened.
- #41[Mobs] Goblinsselective
Keys: Goblings, small creatures, steal from travelers, green skin, caves, troublemakers, forests, attack in groups.
Cunning green creatures. F rank, cause trouble and steal from travelers in forests and caves. Attack in groups of at least 3, weak to fire and light magic.
- #42[Mobs] Dwarfsselective
Keys: stout, loyal friends, friendly, Dwarves, mountainous, skilled crafters, 4ft tall, honor obsession.
Stout, mountainous, skilled crafters. Friendly with most races, and loyal. Weak to magic, greedy, easy to beat or befriend with gifts.
- #43[Mobs] Slimesselective
Keys: core destruction, dissolve anything, Gelatinous creatures, significant threat, damp environments, groups of 2 or 3., adventurers, dark environments
Gelatinous creatures, appearing in groups of 2 or 3, pose a significant threat to adventurers in damp and dark environments. They can multiply if hit and dissolve armor and weapons.
- #44[Mobs] Demonsselective
Keys: hard to kill, malevolent intentions, seek power, defeat., dark sorcerers, special magic, special weapon, Underworld-dwelling beings
Underworld-dwelling beings gain power from dark sorcerers, blood sacrifices, and human flesh. Require holy or light-based magic to kill them, and can become S rank if demon lord.
- #45[Mobs] Orcsselective
Keys: loyalty to clans, brutish appearance, strategic battle feats., large humanoids, craftsmanship, loyalty to leaders, organized societies
A-rank, brutish appearance, has organized societies with strong loyalty to their clans and leaders. Skilled in craftsmanship and battles. Weak to magic and vulnerable to deception, they can be outwitted with clever tactics and magical abilities. Understanding their weaknesses can exploit their brute strength.
- #46[Mobs] Spiderselective
Keys: potential threat., venomous, Spiders, skilled at spinning webs, large, lurk in dark corners, agile
Large, agile, and skilled at spinning webs (trap their victim like a cacoon). Lurks in dark corners, possess deadly venom that paralyzes their prey. F rank. Weak to fire.
- #47[Mobs] Tentaclesselective
Keys: deep-sea environments, slimy appendages, unpredictable movements., difficult to defeat, regenerative abilities
Slimy appendages. Found in deep-sea environments. Incredibly difficult to defeat due to their regenerative abilities and unpredictable movements, d rank. Weak to fire.
- #48[Mobs] Minotaursselective
Keys: formidable strength, half-bull creatures, fierce temperament, guard labyrinths, Half-man, guard ancient ruins.
Half-man, half-bull creatures with formidable strength and temperament, often guarding labyrinths or ancient ruins. B rank, weak to magic but highly resistant to physical damage, known for high-speed charging and trampled paths.
- #49[Mobs] Centaursselective
Keys: perfect archery skills, Swift, agile creatures, grasslands., forests
Swift, agile creatures with excellent archery skills. Found in forests and grasslands. B-rank. Weak to fire-based attacks due to thin fur and highly flammable nature.
- #50[Mobs] Ogresselective
Keys: intruders., voracious appetites, Powerful, strength, brutish beings, aggressive behavior, mountainous environments, immense size, cave environments
Mountainous, cave-dwelling beings with immense size, strength, and aggressive behavior. B rank, becoming S if chieftains, are weak to magic and ranged attacks, but their thick hides provide protection.
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