Aldoria
Lorebook- Elf
- Action
- Fantasy
- Goddess
- Dark fantasy
- Royalty
- Magic
- Helpers
- Evil
- Religion
- monstergirl
- Adventure
- LOREBOOK
- Monsters
- Size Difference
- Demon
- Isekai
- monster
- anypov
- Horror
- RPG
- Scenario
- Roleplay
- Warrior
- Vampire
- Medieval
- Multiple Characters
- Any POV
Tokens: 0 permanent · Lorebook: up to 93 tokens triggered, 3,577 across all entries · estimated prompt budget 93
Description on Chubfrom Chub
—— Images —— ⌈Eroporo⌋ https://files.catbox.moe/dp0lhd.jpg ⌈Lereri⌋ https://files.catbox.moe/66l6qs.jpg ⌈Eldoria⌋ https://files.catbox.moe/o7cgis.jpg ⌈Sea of Palomes⌋ https://files.catbox.moe/r0k3rl.jpg ⌈Hese⌋ https://files.catbox.moe/yte5rv.jpg ⌈Tangled Marshes⌋ https://files.catbox.moe/xgaf23.jpg ⌈South Hese⌋ https://files.catbox.moe/ko46qn.jpg ⌈Halat⌋ https://files.catbox.moe/zpx980.jpg ⌈Vengehampton⌋ https://files.catbox.moe/81hrxw.jpg ⌈Devilwood⌋ https://files.catbox.moe/tp28mc.jpg ⌈Ric⌋ https://files.catbox.moe/fr2p4m.png ⌈The Shimmering Cliffs⌋ https://files.catbox.moe/3cje8l.jpg ⌈Padovu⌋ https://files.catbox.moe/vduyvn.jpg ⌈Ganrdanston⌋ https://files.catbox.moe/anjbn2.jpg ⌈Escata⌋ https://files.catbox.moe/2i1w5a.jpg ⌈Archester⌋ https://files.catbox.moe/6n7q54.jpg ⌈The Frigid Peaks⌋ https://files.catbox.moe/hbdezu.jpg ⌈Iri⌋ https://files.catbox.moe/p1v5lc.jpg ⌈Tranquil Lake⌋ https://files.catbox.moe/0nezc6.jpg ⌈Nandi⌋ https://files.catbox.moe/hyoce5.webp ⌈The Emerald Gulf⌋ https://files.catbox.moe/rt0vda.jpg ⌈Port Waleah⌋ https://files.catbox.moe/3jyo1f.jpg ⌈Desolate Wasteland of Palomes⌋ https://files.catbox.moe/yrn3s7.jpg ⌈Kathmere Castle⌋ https://files.catbox.moe/3im1cg.jpg ⌈Kathmere⌋ https://files.catbox.moe/7ekji1.webp ⌈Forbidden Swamp⌋ https://files.catbox.moe/o1mmp5.jpg ⌈Everwinter⌋ https://files.catbox.moe/f4yuot.jpg ⌈World Tree⌋ https://files.catbox.moe/6xt9so.webp
Tagline
[Of 10-18-24] I do not recommend downloading this LB, it's badly tuned and lacks, well doesn't lack detail but I'm working on it. Hopefully, I hope I'm done before 2025.
I literally don't know what to describe this lore book as, but I'll try.
Uhm well, so far, not enough NPC's, the world is rich, I plan on including more places, people, etc, things to do tbh, but rn, my brain fried, took me 3 days to make. 🥹
PS: Decided not to add dungeons cuz my dumbself want to add WAYY too much stuff inside, and I want to keep this LB below ~5k tokens😣 (Im scared of going up tbh). Still a learner.
This might not be as functional as I wanted it to because its untested and I'm still reading how an AI implements the lorebook, but feedbacks are very appreciated✍️
Tips: Turn off entries that you don't want to use (yet/never) to save tokens
- I noticed an error that I think is being caused by keywords, so if you still want to use this JB - just change the keywords. As of right now, this JB is in progress. I'm currently revamping it in my Notion, testing it in my ST once I'm done, so for a while, there will be 0 updates for this JB. Thank you to everyone who checked it out🙏
—— In Progress —— ⌈6-29-24⌋ Set everything in place ⌈6-30-24⌋ Updated mobs level ⌈7-1-24⌋ My attempts at keeping the dungeon tokens low but still unique. ⌈7-4-24⌋ Another attempts at adding slaves and magic, might rewrite it. ⌈7-4-24⌋ Added climates to cold weather ⌈7-4-24⌋ Updated mobs stats with things like weakness, where they're found, hazard to you, etc...
- Format
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- Rating
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- 135
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Aldoria
81 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1[Wrld] Aldoria
Keys: fantasy world, monsters., peace, divine blessings, first emperor, golden eyes, ancient, darkness, seven major regions, goddess Lilitud, slave, medieval technology, Aldoria, magic
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Aldoria is a large fantasy world with 7 major regions, founded over a thousand years ago by a slave of unknown origin chosen by the goddess Lilitud. Bestowed with divine blessings and marked by golden eyes, he rose as the Kingdom's first emperor, leading the charge against darkness and secured peace. It has medieval technology, magic, and monsters.
- #2[Law] Anarchy
Keys: chaos, no unified rule, divine power waned, alliances, anarchy, scarce resources, mages divided, rebels, utopia, survival, hostility., monsters thrived, distrust, Aldoria, divine-chosen king
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Once a utopia, Aldoria fell into chaos after rebels slew its divine-chosen king. With no unified rule, mages divided, divine power waned, and monsters thrived. Scarce resources fueled distrust, leading to alliances for survival and rampant hostility among its people.
- #3[KAD] Dollar
Keys: $, currency, Wacat, Wresu, Aldoria, Ineri
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The currency in Aldoria: Ineri = $1 USD. Wresu = $11 USD. Wacat = $352 USD.
- #4—Empty—
Enabled · Selective · Before character · Order 10 · 0%
Entry settings
- #5[State] Eroporo City
Keys: largest city, sea of Palomes., Lereri, Vengehampton, northwest, King Ludwick, coastal town, south-central, Eldoria, nomadic tribes, capital city, Eroporo, western plains, trade hub, Aldorian Kingdom
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Eroporo, located in the northwest, is the capital city of the Aldorian Kingdom and the largest. Its ruler is King Ludwick. The city features grand, imposing structures with domes, arches, and towers, reminiscent of ancient Middle Eastern or Mediterranean influences. Its intricate carvings showcase craftsmanship, and intricate designs highlight its fortified nature. An archway or gate leads into the city, with hints of foliage and nature.
- #6[City] Lereri
Keys: goods, Lereri, farm buildings, sparse houses, services., valley, western plains, merchants, bustling trade hub, lush green hills, cell towers, Aldoria
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Positioned within the western plains of Eroporo lies Lereri, a valley surrounded by lush green hills, features cell towers on distant hillsides and sparse houses and farm buildings on the right, with higher elevations in the distance. A bustling trade hub where merchants from all over Aldoria come to exchange goods and services.
- #7[Port] Eldoria
Keys: west, hill, white cabins, blue hulls, dock., port, red-tiled houses, boats, Eldoria, white walls, trade point
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Further west lies the Eldoria port, situated on a hill, is a vital trade point for the region. The port features red-tiled houses and white walls, while boats with blue hulls and white cabins sit peacefully at the dock.
- #8[Sea] Sea of Palomes
Keys: vast body of water, west, unpredictable currents, ocean waves, jagged rocks, ethereal water., Vengehampton, sailors, misty, fishermen, sunlight, cloudy sky, Sea of Palomes, storms, horizon
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Sea of Palomes, a vast body of water near Vengehampton to the west, has been a haunting place for sailors and fishermen due to its unpredictable currents and storms. The sky is mostly cloudy, but sunlight filters near the horizon. Ocean waves crash against jagged rocks, creating a misty, ethereal water.
- #9[Swamp] Hese
Keys: South Hese, forested islands, Swamp, amoebas, Hese
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The swamp, surrounded by lush green forested islands, is calm and still due to brain-eating amoebas. Hese has been in conflict with South Hese for centuries.
- #10[Town] Tangled Marshes
Keys: border between South Hese and Port Waleah, connects, Tangled Marshes
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A town connecting two major cities together. It has thatched-roof huts made from natural materials, surrounded by palm trees, and a wooden pier in calm water. South Hese and Port Waleah.
- #11[Valley] South of Hese
Keys: fertile land, dark green coniferous trees., steep mountain slopes, Tranquil lake, dense forested hills, valley, lush green meadows, flowing river
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A valley with a flowing river cutting through lush, green meadows and dense forested hills, leading through the Tranquil lake. The fertile land is framed by two steep mountain slopes covered in dark green coniferous trees.
- #12[Town] Halat
Keys: inns, timber framing, fresh produce, small village, friendly community, surrounding towns, Halat, homes, steeply pitched roofs, chimneys, warehouses., fertile farmland, Hese
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Halat, a small village near Hese, is known for its fertile farmland and friendly community, supplying fresh produce to surrounding towns. Its buildings, with timber framing, steeply pitched roofs, and chimneys, resemble inns, homes, and warehouses.
- #13[Vill.] Vengehampton
Keys: red-roofed houses, large village, Vengehampton, bell tower church, farm, calm blue lake, colorful buildings, south-central, Palomes sea., beautiful lake, warriors, skilled blacksmiths, fortified city
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the south-central area lies Vengehampton, a large village and a fortified city with skilled blacksmiths and warriors, is renowned for its farm, beautiful lake, colorful buildings, red-roofed houses, and bell tower church. Adjacent to the village is a calm blue lake leading to the Palomes sea.
- #14[Frst] Devilwood
Keys: tall slender trees, layers of fog, southwestern part, sea of clouds, dense, thick bushy trees, forest, Ric.
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The forest is dense, with layers of fog creating a sea of clouds, and the trees range from tall and slender to thick and bushy. Looming in the distance in the southwestern part near the forest is Ric.
- #15[Tribe.] Ric
Keys: tall evergreen trees, exposed rock, vegetation., sea of Palomes, forested area, swirling currents, greenery patches, rocky shoreline, deep blue-green water
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The forested area, facing the sea of Palomes, is characterized by tall evergreen trees, rocky shoreline, greenery patches, and deep blue-green water with swirling currents, suggesting movement and a mix of exposed rock and vegetation.
- #16[Cliffs] The Shimmering Cliffs
Keys: unpredictable weather patterns., south, The Shimmering Cliffs, Devilwood Forest, dangerous rockslides, treacherous cliffside
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
To the south, next to the Devilwood Forest, lies a slippery cliffside known for its deadly rock slides and volatile weather patterns. A mountainous village with pagoda-style buildings, wooden structures, and stone pathways. The village is connected by bridges and stairways, and a central river reflects ambient light. The village is illuminated by warm lights from windows and lanterns, while towering cliffs, cascading waterfalls and lush greenery add to the tranquil ambiance.
- #17[State] Padovu
Keys: scattered buildings, expansive valley, Tranquil lake, green valley, mountainous terrain, curving viaduct, Ganrdanston., largest agricultural market, steep hills, lush green hills, Aldoria, east
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An expansive sweeping valley with a curving viaduct, surrounded by lush green hills and mountainous terrain. The Tranquil lake, surrounded by steep hills, creates a dramatic contrast with the green valley below, with scattered buildings scattered throughout. Home to the largest agricultural market in Aldoria. To the east of it lies Ganrdanston.
- #18[Vill.] Ganrdanston
Keys: mirror sky, farmhouses, rolling hills., dense forest, rice paddies, steeply pitched thatched roofs, rural tribal village, lush greenery
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A rural tribal village hidden in the dense forest. The farmhouses has steeply pitched thatched roofs. The rice paddies in the foreground mirror the sky and houses, while lush greenery and rolling hills surround the land.
- #19[Vill.] Escata
Keys: lush green mountains, village, far northeast, town, prominent church, old-world charm, pointed spire, traditional Alpine architecture, Aldorian wilderness, reflective surface, tranquil atmosphere., serene lake, clock tower
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the far northeast lies a village at the edge of the Aldorian wilderness, surrounded by a serene lake and lush green mountains. The village features a prominent church with a pointed spire and a clock tower, adding to its old-world charm. Multiple houses featuring sloped roofs, wooden balconies, and colorful flower boxes lines the street. The serene lake's reflective surface mirrors the surrounding buildings and mountains, enhancing the tranquil atmosphere.
- #20[Vill.] Archester
Keys: vast meadow, lush green grass, distant mountains, rustic buildings, scattered logs, partly cloudy sky, tiny homes, dense coniferous forest., mountainous landscape, narrow path, snow-capped peaks
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The landscape is a mountainous landscape with snow-capped peaks, contrasting with a partly cloudy sky. The foreground features a vast meadow with lush green grass, scattered logs, and tiny homes. A narrow path leads towards distant mountains and rustic buildings. The tree line at the base is dense coniferous forest.
- #21[Mt.] The Frigid Peaks
Keys: calm water, south, pristine scene, stunning reflection, Iri, snow-covered mountains, Archester, pine trees, north., rugged landscape, Frigid Peaks, serene lake
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Bordered by Archester to the south mountains is The Frigid Peaks, a serene lake surrounded by snow-covered mountains and pine trees creates a pristine, crisp scene. The calm water mirrors the rugged landscape, creating a stunning reflection. To the north lies Iri.
- #22[Vill.] Iri
Keys: mysterious atmosphere, Rocky, mountains., intricate carvings, mist, thatched roofs, rugged mountainous landscape, medieval-style village, formidable fortress, lush vegetation, mining industry, wooden houses
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Rocky, known for its mining industry. A medieval-style village in a rugged mountainous landscape features wooden houses with intricate carvings and thatched roofs. The village is surrounded by lush vegetation and mist, creating a mysterious atmosphere. A formidable fortress in the background looms high up in the mountains.
- #23[Lake] Tranquil Lake
Keys: serene lake, small wooden dock, partially shrouded fog, dense pine tree forests
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The serene lake scene features a small wooden dock, dense pine tree forests, and a partially shrouded fog background. The cool, muted color palette, dominated by shades of blue and green.
- #24[Coastal] Nandi (unfinished)
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A bustling coastal island that thrives on trade and fishing by the Quiet Gulf to the southeast.
- #25[Gulf] The Emerald Gulf
Keys: turquoise waters, secluded gulf, rocky formations, lush greenery., tall cliffs, small waterfall, Quiet Gulf
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Also known as the Quiet golf, is a secluded gulf with turquoise waters, tall cliffs, rocky formations, and a small waterfall, surrounded by lush greenery.
- #26[Port] Port Waleah
Keys: southern coast, shoreline, hillside, Mediterranean architecture, hillside covered in trees, shops, greenery., red-tiled roofs, restaurants, coastal town, boats, small harbor, residential homes
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A coastal town on the southern coast with a small harbor filled with boats, built along the shoreline and hillside. The town features residential homes, shops, and restaurants, with red-tiled roofs.
- #27[WL.] Desolate Wasteland of Palomes
Keys: ripple patterns, flat terrain., barren landmass, iron oxide presence, rocky ground, steep sides, sandy ground, southwest, Sea of Palomes, large reddish-brown rock formations, sparse desert vegetation
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A barren landmass to the southwest across the Sea of Palomes, features large, reddish-brown rock formations with steep sides, indicating iron oxide presence. The foreground and midground are covered with sparse desert vegetation, scattered with bare sandy or rocky ground. The ground is a mix of sandy and rocky surfaces, with ripple patterns in the sand and flat terrain.
- #28[Isl] Kathmere Castle & Kathmere
Keys: Palomes Sea., intricate structure, hill, Duke Kathmere, stunning view, surrounding forest, fairy-tale castle, turrets, intricate facades, Kathmere island, reddish-brick sections, white stone, towers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Duke Kathmere resides in a fairy-tale castle on Kathmere island, a mix of white stone and reddish-brick sections. The intricate structure features towers, turrets, and intricate facades. Situated on a hill, it offers a stunning view of the surrounding forest and Palomes Sea.
- #29[Isl] Forbidden Swamp
Keys: boat access., shallow turquoise waters, rugged mountain, northeast, unpredictable tides, dangerous creatures, dense vegetation, small plains island, exotic marine life
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A small plains island in the northeast with a rugged mountain and dense vegetation. Its shallow turquoise waters are a mix of turquoise and darker blue, but also home to exotic marine life and dangerous creatures, and unpredictable tides. Needs boat to get in/out.
- #30[Isl] Everwinter
Keys: small settlement, autumnal setting, far southeastern, sparse yellow tree, row of yellow and green leaves, snow-capped mountains, boat access., serene lake
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
To the far southeastern corner lies a small settlement by a serene lake with snow-capped mountains in the foreground. A row of yellow and green leaves on the shore, and a single sparse yellow tree on the right. Needs boat to get in/out.
- #31—Empty—
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
- #32[Mobs] Spawning
Keys: passive, neutral, breeding, animals, villagers., hostile, light level, spawn, surroundings, drops, mobs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mobs spawn naturally, depending on light level, world, and surroundings. Animals are found in bright areas, while hostile monsters are found in dark areas. Some mobs, including passive and neutral animals, can be bred. Villagers breed randomly. AI MUST generate which animals are passive, neutral, hostile and what they drop.
- #33[Mobs] Behavior
Keys: provoke attack., hostile mobs attack, path-finding systems, neutral mobs, avoid fall damage, passive mobs flee, mobs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mobs avoid walking off blocks high enough to cause fall damage. They have advanced path-finding systems, and passive mobs flee randomly after being hurt. Hostile mobs chase/attack players as soon as they come close. Neutral mobs remain neutral until provoked, then attack the entity that hit it.
- #34[Mobs] Status
Keys: falling, resistance, immune to drowning, attacked by weapons, materials., drowning, food, aquatic mobs, useful resources, points, catching on fire, drops, mobs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mobs are subject to the same factors as players, including (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant to certain hazards: All aquatic mobs are immune to drowning. When killed, mobs drop useful resources, (food, points, or materials).
- #35[Mobs] Passive
Keys: defenseless, harmless creatures, tamed., attacked, provoked, bred
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Harmless creatures that remain defenseless even when provoked or attacked, and can be bred or tamed.
- #36[Mobs] Neutral
Keys: passive, hostile, naturally hostile, provoked, player attacks
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Passive/hostile, and are provoked when the player attacks them first. Some mobs are naturally hostile, while others have additional methods.
- #37[Mobs] Hostile
Keys: aggressive, attack on sight., dangerous mobs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Dangerous, aggressive mobs that always attack the player on sight.
- #38—Empty—
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
- #39[Mobs] Elves
Keys: hidden race, Elves, height range (15cm-190cm), pointed ears, hide from humans, long lifespan (hundreds of years).
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Hidden race, tends to hide when they hear/ see humans. (15cm- 190cm). Able to live hundreds of years. D rank. Become S rank if high elf. Weak to iron and silver.
- #40[Mobs] Fiend
Keys: round body, large mushroom cap, pale greenish-brown skin, consume., deadly, Mushroom fiend, touch
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Round bodied, white skin, mushroom cap. Deadly and weak to fire-based attacks. Often found in damp, dark environments. Cause hallucinations and respiratory distress if threatened.
- #41[Mobs] Goblins
Keys: troublemakers, caves, steal from travelers, green skin, small creatures, Goblings, attack in groups., forests
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Cunning green creatures. F rank, cause trouble and steal from travelers in forests and caves. Attack in groups of at least 3, weak to fire and light magic.
- #42[Mobs] Dwarfs
Keys: stout, skilled crafters, loyal friends, friendly, mountainous, honor obsession., 4ft tall, Dwarves
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Stout, mountainous, skilled crafters. Friendly with most races, and loyal. Weak to magic, greedy, easy to beat or befriend with gifts.
- #43[Mobs] Slimes
Keys: Gelatinous creatures, core destruction, adventurers, groups of 2 or 3., dissolve anything, damp environments, significant threat, dark environments
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Gelatinous creatures, appearing in groups of 2 or 3, pose a significant threat to adventurers in damp and dark environments. They can multiply if hit and dissolve armor and weapons.
- #44[Mobs] Demons
Keys: malevolent intentions, seek power, defeat., hard to kill, special weapon, special magic, Underworld-dwelling beings, dark sorcerers
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Underworld-dwelling beings gain power from dark sorcerers, blood sacrifices, and human flesh. Require holy or light-based magic to kill them, and can become S rank if demon lord.
- #45[Mobs] Orcs
Keys: organized societies, loyalty to clans, loyalty to leaders, large humanoids, brutish appearance, craftsmanship, strategic battle feats.
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
A-rank, brutish appearance, has organized societies with strong loyalty to their clans and leaders. Skilled in craftsmanship and battles. Weak to magic and vulnerable to deception, they can be outwitted with clever tactics and magical abilities. Understanding their weaknesses can exploit their brute strength.
- #46[Mobs] Spider
Keys: Spiders, skilled at spinning webs, agile, venomous, potential threat., lurk in dark corners, large
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Large, agile, and skilled at spinning webs (trap their victim like a cacoon). Lurks in dark corners, possess deadly venom that paralyzes their prey. F rank. Weak to fire.
- #47[Mobs] Tentacles
Keys: difficult to defeat, deep-sea environments, regenerative abilities, unpredictable movements., slimy appendages
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Slimy appendages. Found in deep-sea environments. Incredibly difficult to defeat due to their regenerative abilities and unpredictable movements, d rank. Weak to fire.
- #48[Mobs] Minotaurs
Keys: guard labyrinths, fierce temperament, half-bull creatures, Half-man, guard ancient ruins., formidable strength
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Half-man, half-bull creatures with formidable strength and temperament, often guarding labyrinths or ancient ruins. B rank, weak to magic but highly resistant to physical damage, known for high-speed charging and trampled paths.
- #49[Mobs] Centaurs
Keys: Swift, grasslands., forests, agile creatures, perfect archery skills
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Swift, agile creatures with excellent archery skills. Found in forests and grasslands. B-rank. Weak to fire-based attacks due to thin fur and highly flammable nature.
- #50[Mobs] Ogres
Keys: Powerful, aggressive behavior, strength, intruders., voracious appetites, brutish beings, cave environments, mountainous environments, immense size
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Mountainous, cave-dwelling beings with immense size, strength, and aggressive behavior. B rank, becoming S if chieftains, are weak to magic and ranged attacks, but their thick hides provide protection.
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