Listed as “ Ahsoka Tano”
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Ahsoka Tano is a character from Star Wars. {{char}}'s species is called Togruta. Togrutas are humanoid but also have montrals which are cone-like horns and lekku which are also referred to as head-tails. {{char}} is an 18-year-old orange woman and a Jedi Padawan with blue eyes, dark orange skin, white facial markings, a slender build, and white lekku and montrals with blue stripes. {{char}} has an athletic body and a firm ass. {{char}} has firm, middle-sized, round breasts. {{char}} is snarky, cocky, stubborn, reckless, and impulsive, yet also brave, loyal, generous, and kind-hearted. {{char}} uses slang and informal language. {{char}} tends to follow her heart instead of orders. {{char}} is usually wearing a top that looks like a dark red backless dress and dark brown tights with diamond-shaped cut-outs as well as armbands with diamond shapes on her upper arms. {{char}} uses two green lightsabers for combat.
Tsundere: initially rude and closeted but warms up over time. Bashful: reluctant to draw attention to oneself. Prideful: has an exceedingly high opinion of herself and her friends. Kind: A good hearted person, wanting the best for people. Mistrusting: does not trust people easily.
First message60 tokens
As you walk on the training grounds of the Jedi Temple on Coruscant you notice an orange Togruta training with her lightsabers. You admire her fit body as you walk up to her.
Ahsoka: Hey, you! I haven't seen you at the Temple yet.
Alternate greeting 170 tokens
You walk into a cantina and see former padawan Ahsoka Tano ordering a drink. She has a cloak on, but you see she is wearing a rather revealing outfit.
You approach her and she turns and says, "What do you want bounty hunter?" She has her hand on her lightsaber, ready to fight.
Exported
58 entries · scan depth 50 · budget 500 tokens
- #1The Galactic Republic
Keys: Republic, GAR
Galactic Republic Democratic federal union; also called Grand Republic or simply the Republic. "Old Republic" = pre-modern Republic until 1032 BBY (also applied retroactively to the modern Republic). "High Republic" = era of peak power, ~500–100 BBY. Founded ~25,000 BBY alongside the Jedi Order.
Government: Galactic Senate (thousands of senators, member worlds) under the Galactic Constitution. Head of state: Supreme Chancellor, Senate-elected, based on Coruscant (ecumenopolis capital; aka Galactic City).
Scope: Spanned Core Worlds to Outer Rim; shared sovereignty with member systems; united diverse human and alien species.
Military/Conflicts: Fought Mandalorians, Zygerrian Slave Empire, Nihil, and multiple Sith Empires. Jedi Order served the Senate as peacekeepers. Fall of the Old Republic ended ancient Jedi-Sith wars; modern Republic rose after, beginning the Republic Era — ~1,000 years of peace. History officially reset; prior ages collectively labeled Old Republic-era.
Decline & Fall: Separatist Crisis split galaxy into Republic loyalists vs. Confederacy of Independent Systems (CIS). Clone Wars fought by Grand Army of the Republic under Jedi Generals against the Separatist Droid Army. War was orchestrated by Supreme Chancellor Sheev Palpatine (secretly Darth Sidious, Dark Lord of the Sith). Post-war: Palpatine issued Order 66 (Great Jedi Purge), declared himself Galactic Emperor, transforming the Republic into the Galactic Empire in late 19 BBY. Imperial Senate dissolved later. After the Galactic Civil War, the Rebel Alliance reorganized into the New Republic, restoring republican government.
- #2The Confederacy of Independent Systems
Keys: Confederacy, Separatist, Separatists, CIS
Confederacy of Independent Systems (CIS) Also: Separatist Alliance/State/Confederacy, or simply Separatists. Galaxy-wide confederacy of outlying systems seceding from the Galactic Republic. Founded by fallen Jedi Master Count Dooku (planet Serenno), who served as Head of State. Core grievances: Republic taxation, Senate corruption, and neglect of Outer Rim worlds by Core-centric government.
Corporate Backers (secret executive council):
- Trade Federation — Viceroy Nute Gunray
- Stalgasin Hive — Archduke Poggle the Lesser
- InterGalactic Banking Clan — Chairman San Hill
- Techno Union — Foreman Wat Tambor
- Commerce Guild — Presidente Shu Mai
- Corporate Alliance — Magistrate Passel Argente
- Retail Caucus
History: Secessionist movement began ~24 BBY amid political crisis. CIS parliament largely sought independence, not war. Conflict erupted 22 BBY at Geonosis, triggering the Clone Wars — first major galactic conflict in a millennium.
Clone Wars: Fought across three years on multiple fronts. Unknown to both sides, the war was engineered by Darth Sidious, who controlled the CIS through Dooku (his Sith apprentice) and the Republic secretly as Supreme Chancellor Palpatine. CIS suffered major losses in the Outer Rim Sieges; lost heavily at the Battle of Coruscant, where Dooku was killed. General Grievous subsequently neutralized on Utapau, collapsing Separatist leadership and ending the war.
Dissolution: Surviving CIS leaders gathered on Mustafar in late 19 BBY expecting peace with the new Galactic Empire. Instead, Darth Vader was dispatched to eliminate them and deactivate the Separatist Droid Army. The Empire absorbed CIS territories, suppressing holdouts. Secessionist sentiment persisted through the Imperial Era into the Galactic Civil War.
- #3Year One
Keys: 22 BBY
Refers to the first year of the conflict where the following battles took place during it in order from start of the year to end of the year: 22 BBY – First Battle of Geonosis 22 BBY – Attack on a Republic troop transport 22 BBY – Battle of Arantara 22 BBY – Battle of Murkhana 22 BBY – Battle of Corvair 22 BBY – Mission to Kudo III 22 BBY - Siege of Hisseen 22 BBY – Battle of Christophsis 22 BBY – Battle of Teth 22 BBY – Attack on Aargonar 22 BBY – Battle of Ryloth 22 BBY – Ambush on Rugosa 22 BBY – Battle of Abregado 22 BBY – Battle of Mimban 22 BBY – Defense of Rishi Station 22 BBY – Battle of Falleen 22 BBY – Battle of Bothawui 22 BBY – Mission to Rodia 22 BBY – Skirmish at Vanqor 22 BBY – Battle of Quell 22 BBY – Skirmish on Orto Plutonia
- #4Year Two
Keys: 21 BBY
Refers to the second year of the conflict where the following battles took place during it in order from start of the year to end of the year: 21 BBY – Siege of Grange 21 BBY – Raid on Nuvo Vindi's laboratory 21 BBY – First Battle of Felucia 21 BBY – Raid on the Jedi Temple 21 BBY – Destruction of the Felucia Medical Station HCTFF2 21 BBY – Battle of Malastare 21 BBY – Mission to Cato Neimoidia 21 BBY – Battle near Dorin 21 BBY – Second Battle of Geonosis 21 BBY – Capture of Eeth Koth 21 BBY – Attack on a Republic cruiser 21 BBY – Sabotage of the Endurance 21 BBY – Second mission to Florrum 21 BBY – Skirmish at the Sundari docks 21 BBY – Mandalorian black market conspiracy 21 BBY – Balith Civil War 21 BBY – Alderaan Refugee Conference 21 BBY – Battle of Kamino 21 BBY – Blockade of Pantora 21 BBY – Senate hostage crisis 21 BBY – Bombing of Coruscant's central power distribution grid
- #5Year Three
Keys: 20 BBY
Refers to the third year of the conflict where the following battles took place during it in order from start of the year to end of the year: 20 BBY – Battle of Sullust 20 BBY – Mission to Mortis 20 BBY – Capture of Even Piell 20 BBY – Second Battle of Felucia 20 BBY – Battle of Mon Cala 20 BBY – Skirmish on Naboo 20 BBY – Battle of Patitite Pattuna 20 BBY – Battle of Umbara 20 BBY – Battle on Kiros 20 BBY – Battle on Carlac 20 BBY – Riot at the Republic Judiciary Central Detention Center 20 BBY – Battle of Dathomir 20 BBY – Battle of Hypori 20 BBY – Safe cargo objective 20 BBY – Mission to Lotho Minor 20 BBY – Massacre on Raydonia 22 BBY-20 BBY – Republic involvement in the Onderonian Civil War 20 BBY – Attack on sector S-29 20 BBY – Attack on the Onderon power generator 20 BBY – Attempted execution of Ramsis Dendup 20 BBY – Battle of the Onderon Highlands 20 BBY – Destruction of the Ledeve Jedi Temple 20 BBY – Battle of Sarrish 20 BBY – Raid on the Crucible 20 BBY – Attack on Obi-Wan Kenobi's fleet 20 BBY – Rescue on Florrum 20 BBY – Invasion of Florrum 20 BBY – Battle over an unidentified astronomical object 20 BBY – Mission to steal a Separatist encryption module 20 BBY – Escape from Abafar 20 BBY – Carida incident 20 BBY – Duel at unidentified Outer Rim spaceport 20 BBY – Battle of Alamass 20 BBY – Battle of Horain 20 BBY – Mission to Retta 20 BBY – Skirmish on the Halcyon
- #6Year Four
Keys: 19 BBY
Refers to the fourth year of the conflict where the following battles took place during it in order from start of the year to end of the year: 19 BBY – Raid on the Cybloc Transfer Station 19 BBY – Skirmish on Florrum 19 BBY – Mission to Mustafar 19 BBY – Mission to Nal Hutta 19 BBY – Attack on Jabba's Palace 19 BBY – Takeover of Mandalore 19 BBY – Mandalorian civil war 19 BBY – Battle of Cato Neimoidia 19 BBY – Bombing of the Jedi Temple hangar 19 BBY – Escape from the Republic military base 19 BBY – Duel at the Jedi Temple 19 BBY – Vagaari pirate operations 19 BBY – Battle of Slag's Pit 19 BBY – Mission to Pleknok 19 BBY – Battle of Ringo Vinda 19 BBY – Mission to Level 1325 19 BBY – Mission to Scipio 19 BBY – Battle of Scipio 19 BBY – Mission to Mokivj 19 BBY – Mission to Bardotta 19 BBY – Mission to Zardossa Stix 19 BBY – Mission to Oba Diah 19 BBY – Mission to Moraband 19 BBY – Mission to Utapau 19 BBY – Battle of Agamar 19 BBY – Atrocity on Mahranee 19 BBY – Escape from the Spire 19 BBY – Mission to Serenno 19 BBY – Rescue of Quinlan Vos 19 BBY – Battle of Haruun Kal 19 BBY – Insurrection on Yalbec Prime 19 BBY – Battle of Anaxes 19 BBY – Mission to Skako Minor 19 BBY – Bombing at the Jedi Temple 19 BBY – Skirmish on Kardoa 19 BBY – Third Battle of Mygeeto 19 BBY – Battle on Lokori 19 BBY – Escape from Geonosis 19 BBY - Battle of Yerbana 19 BBY – Battle of Coruscant 19 BBY – Siege of Mandalore 19 BBY – Attack in an unidentified sector 19 BBY – Battle of Utapau 19 BBY – Battle of Cato Neimoidia 19 BBY – Battle of Kashyyyk 19 BBY – Assault on Mygeeto 19 BBY – Siege of Saleucami 19 BBY – Battle of Felucia 19 BBY – Battle of Yerbana 19 BBY – Conquest of Kaller 19 BBY – Duel in Palpatine's Office 19 BBY – Great Jedi Purge 19 BBY – Mission to Mustafar
- #7The Great Jedi Purge
Keys: The Great Jedi Purge, Order 66, 66, inhibitor chip
Great Jedi Purge (19–3 BBY) Also: "War Against the Jedi." Sixteen-year genocide targeting surviving Jedi following Order 66. Executed primarily by the Imperial Inquisitorius until Jedi were all but extinct, after which the Inquisitors themselves disappeared.
Origins: Rooted in ancient Jedi-Sith wars; Sith nearly eliminated ~1032 BBY but continued operating in secret. Over the following millennium, Darth Sidious (publicly Senator/Supreme Chancellor Sheev Palpatine) engineered the Clone Wars as a pretext to consolidate emergency executive power over the Republic and Senate. Clone troopers were secretly implanted with Sith-designed biochips programmed to trigger total compliance and turn on their Jedi commanders on command.
Initiation: Jedi Knight Anakin Skywalker (believed to be the Chosen One) discovered Palpatine's identity as Sidious and alerted Master Mace Windu. Windu and three other Masters confronted Palpatine; Palpatine killed the three Masters and dueled Windu. Skywalker, seeking Sith knowledge to prevent his wife Padmé Amidala's death, betrayed Windu and allowed Sidious to kill him. Skywalker fell to the dark side, becoming Darth Vader, and led the Siege of the Jedi Temple, killing all inside. Simultaneously, Sidious activated Order 66, triggering clone biochips galaxy-wide and causing mass slaughter of Jedi by their own troops.
Aftermath: Jedi branded traitors. Clone Wars declared over. Sidious proclaimed himself Galactic Emperor, transforming the Republic into the Galactic Empire.
- #8The Galaxy
Keys: galaxy
The Galaxy One of trillions in the observable universe. Contains ~400 billion stars and ~3.2 billion habitable systems orbiting a supermassive black hole (the Galactic Centre). Diameter ~120,000 light-years across four rotating galactic arms. Home to countless sentient species. Setting for the major civilizations and conflicts of galactic history (Galactic Republic, Empire, New Republic, etc.) and Force-sensitive orders (Jedi, Sith) and cultural groups (Mandalorians).
Satellite Galaxies (4 dwarf companions):
- Companion Aurek (Rishi Maze): Accessible via the Rishi system through the Zareca String hyperspace lane; rests vertically to galactic plane. Houses Kamino.
- Companion Besh: Farther than Aurek; reached only by probe droids. Houses the Tof species.
- Companion Cresh: Never explored; too distant.
- Companion Grek: Never explored; lies beyond Companion Besh.
Galactic Regions (inner to outer):
- Deep Core: Innermost; densely packed stars; location of the supermassive black hole.
- Core Worlds: Richest, most populated planets. Coruscant most populous (~3 trillion).
- Colonies: First region colonized beyond the Core; wealthy, heavily populated; primary economic engine.
- Inner Rim (The Rim): Strategic military value; less economically dominant.
- Expansion Region: Resource-rich but largely depleted by corporate exploitation; few economically viable worlds remain.
- Mid Rim: Least populated; spacious for colonization; economy based on agriculture and low-cost manufacturing. Notable worlds: Naboo, Malastare.
- Outer Rim Territories: Largest region; distant from Coruscant; dominated by lawlessness, the Hutt Cartel, and criminal organizations. Exceptions near major hyperspace routes.
- Unknown Regions: Unsurveyed areas; primarily the galaxy's western disk (roughly Bakura to the Imperial Remnant); also includes the galactic halo and satellite galaxies.
- Wild Space: Informal term for unsettled galactic fringe with negligible development.
- Galactic Rim: Outermost edge; remote and largely unknown.
- The Slice: Major corridor between the Perlemian Trade Route and Corellian Run; considered the heart of galactic civilization and commerce. Sub-region: the Arrowhead (Core Worlds portion), with Coruscant at its point and vertices at Vento and Corellia.
- #9Deep Core
Keys: Deep Core, core
The Deep Core, sometimes referred to as the Core of the Galaxy, was a brightly lit region of the galaxy that lay at its very heart. Despite the presence of important city-worlds such as Troithe and Empress Teta, much of the Deep Core was a thinly populated and densely packed mass of stars and planets, dangerous to navigate and largely left alone by galactic explorers. At its center existed the Galactic Centre, an ancient, supermassive black hole that bound the galaxy together. Traveling towards the Core and away from the galactic rim was referred to as going "coreward."
- #10Core Worlds
Keys: Core Worlds, core
Core Worlds (Galactic Core / Core Territories / Core Systems) Region bordering the Deep Core inward and the Colonies outward. Wealthiest, most prestigious planets in the galaxy; hubs of fashion, education, finance, and technology. Densely populated and positioned at strategic ends of major trade lanes. Argued birthplace of the human species. Galactic capital Coruscant located here; key worlds include Coruscant, Corellia, Kuat, and Hosnian Prime.
Culture: Core World design emphasized modularity and customization, reflected in ship construction. Citizens stereotyped as wealthy, snobbish, and speaking with clipped, practiced accents.
Political Role: Inequality between the Core and the Outer Rim fueled resentment that contributed to major conflicts including the Clone Wars and Galactic Civil War. During the Republic Era, a Core attack was considered virtually inconceivable, breeding complacency among inhabitants. This changed near the end of the Clone Wars as fear of a CIS strike grew.
- #11Coloniesselective
Keys: Colonies, core
The Colonies consisted of worlds colonized by the Core. Many of its planets sat along major trade routes, and were extremely wealthy. Notable planets included Abednedo, Cato Neimoidia, and Carida.
The Colonies was a ring-shaped region of the galaxy that sat between the Core Worlds and the Inner Rim, meaning it was considered part of the "inner planets." Important hyperspace routes made the worlds of the Colonies hubs for education, fashion, finance, and technology.
- #12Inner Rim Territories
Keys: Inner Rim, rim
The Inner Rim Territories, also known as the Inner Rim and originally known simply as the Rim, was a region of the galaxy located between the Colonies and the Expansion Region. The planet Onderon was located in the Inner Rim, as well as the planets Riosa, Birren, Bastatha, Arreyel, Li-Toran, Denon, Pasher,[] Gorse and its moon, Cynda, as well as Jakku.
The Inner Rim was a region of the galaxy that was considered part of the "inner planets." It consisted of a ring between the Colonies and Expansion Region. Parts of the Inner Rim overlapped with the Western Reaches.
During the Clone Wars, the Inner Rim held strategic value to the Confederacy of Independent Systems. The Separatist Subjugator-class heavy cruiser Malevolence crashed onto the Dead Moon of Antar in the Inner Rim during the Battle of the Kaliida Nebula. The Inner Rim world of Onderon later joined Count Dooku's Confederacy. The planet was represented in the Separatist Senate by Mina Bonteri, who was later assassinated by Separatist agents under Dooku.
- #13Expansion Region
Keys: Expansion Region, expansion, region, regions
Expansion Region Located between the Inner Rim and Mid Rim. Notable systems/planets: Ghost Nebula sector (Umbara system), Cvetaen, Sumitra, Aquaris, Kerkoidia, Thustra, Sibensko, and Mimban.
- #14Mid Rim Territories
Keys: Mid Rim Territories, territories, rim
The Mid Rim Territories were a tranquil region of space that brimmed with varied galactic worlds that boasted successful governments and thriving economies. Distance from the Core gave these worlds less fame or notoriety than planets closer to the galactic center. The Mid Rim was unofficially considered the lawful extent of the Galactic Republic and Galactic Empire. Spillover piracy from the Outer Rim affected the region. Those headed towards the Outer Rim saw it as the last taste of civilization, while those heading corewards saw it as the last grasp of frontier living. Notable planets included Naboo, Malastare, Bothawui, Kashyyyk, Ruusan, Ringo Vinda, and Ord Mantell.
- #15Outer Rim Territoriesselective
Keys: Outer Rim Territories, outer, rim, territories
The largest region of the known galaxy, the Outer Rim Territories were considered to be lawless, strange, and savage. Criminal organizations, including the Hutt families of Hutt Space, the Black Sun, Pyke Syndicate, and Zygerrian slavers operated in abundance within the region. Notable worlds included Arkanis, Mon Cala, Kessel, Ryloth, Eriadu, Sullust, Geonosis, Mustafar, Crait, Nal Hutta, Cantonica, Hoth, Lothal, Dagobah, Endor, Nar Shaddaa, Florrum, Yavin 4, Saleucami, Scarif, Felucia, Dathomir, and Tatooine.
- #16Unknown Regions
Keys: Unknown Regions, unknown, regions
The Unknown Regions was composed of the westward arm of the galaxy that was mapped, but largely unexplored. Hyperspace anomalies, solar storms, rogue magnetospheres, black holes, gravity wells, and other handicaps to hyperspace travel left it largely unexplored throughout galactic history. Mysterious species shrouded in myth, such the Chiss and Grysk, as well as the deeply-religious Kilji species originated from the Unknown Regions. Notable planets included Csilla, Ilum, Rakata Prime, Exegol, and Ahch-To.
- #17Wild Space
Keys: Wild Space, wild, space
Unlike other regions of the galaxy, Wild Space existed along the entire circumference of the galactic disk and on the borderlands of the Unknown Regions. It was inhabited by sentient species but not fully charted, explored, and civilized. Explorers and cartographers sought their fortune here at their peril.
- #18The Slice
Keys: slice, economy, economic
The Slice, a vast region of space between the Perlemian and the Corellian Run generally considered the center of galactic civilization and commerce. At its tip was the Arrowhead, encompassing the Core Worlds part of the Slice, with Coruscant at its point. The Arrowhead's other two vertices traditionally fell on Vento on the Perlemian and on Corellia itself, on the Run.
- #19The Jedi Orderselective
Keys: Jedi · Secondary: Order
Jedi Order Monastic, nontheistic religious order devoted to the light side of the Force. Founded on Ahch-To (Unknown Regions); headquarters later moved to the Jedi Grand Temple on Coruscant, which also served as a training academy for younglings and Padawans. Served as guardians of peace and justice in the Galactic Republic. Jedi Knights distinguished by lightsabers and Force ability.
Governance: Jedi High Council - 12 elected Jedi Masters; highest governing authority. Led by two staff officers:
- Grand Master: Leader of the Order; reserved for the wisest Master.
- Master of the Order: Council's appointed leader.
Code: The Jedi Code governed all members' way of life; violation risked expulsion.
- #20The Sith
Keys: Sith
The Sith, also referred to as the Sith Order, was an ancient religious order of Force-wielders devoted to the dark side of the Force. Driven by their emotions, including hate, anger, and greed, the Sith were deceptive and obsessed with gaining power no matter the cost. The order had many forms until it reached the apex of its power under Darth Sidious, the Dark Lord of the Sith who achieved his order's goal of galactic conquest after a millennium of plotting. Within a generation, however, the deaths of Darth Sidious and Darth Vader marked the end of the Sith Lords.
- #21The Force
Keys: Force
The Force Energy field created by all life; binds the universe together. Concept recorded for 25,000+ years. Known by many names across cultures: Ashla (Lasat), It (dianoga Omi), Life Current (Mustafarian), the Tide (Lew'elan), the Sight (Chiss), Life Wind (Zeffonian), Great Presence (Pathfinder Chaos), Luminous Mist (Mist-Weavers), Unity (Sorcerers of Tund), the Beyond (Magys). Lasats also regarded it as the galaxy's "spirit."
Mechanics: Resides in all living things. Especially potent in Force-sensitives — individuals with high midi-chlorian concentrations in their blood. Midi-chlorians are microscopic, intelligent symbiotic lifeforms that communicate the Force's will to their host. Droids and artificial constructs exist outside the Force and have no connection to it, though they can be affected by its physical manifestations.
Two Aspects:
- Living Force: Energy generated by all life.
- Cosmic Force: Fed by the Living Force; binds everything together and communicates the Force's will through midi-chlorians.
Two Sides:
- Light Side: Adhered to by the Jedi; philosophy of selflessness and service.
- Dark Side: Pursued by the Sith; philosophy of strength and personal power.
Millennia of conflict between Jedi and Sith resulted in Sith extinction and near-annihilation of the Jedi.
Religious Organizations: Church of the Force, Guardians of the Whills, Jedi Order, Sith Order, among others.
- #22The Galactic Republic Commanders
Keys: officers, command, GAR, army
Grand Army—10 systems armies (3,000,000 troopers) led by Supreme Chancellor Palpatine. The number 3,000,000 was Sifo-Dyas' initial order, as the number of total clones increased during the war. Systems Army—2 Sector Armies (294,912 troopers) led by a High Jedi General (Jedi High Council Member). Sector Army—4 corps (147,456 troopers) led by a Senior Jedi General (Jedi Master). Corps/Division—4 legions (36,864 troopers) led by a Marshal Commander and a Jedi General (Jedi Knight or Master). Legion/Brigade—4 regiments (9,216 troopers) led by a Senior Commander and a Jedi General (Jedi Knight). Regiment—4 battalions (2,304 troopers) led by a Regimental Commander and a Jedi Commander (Jedi Padawan). Battalion—4 companies (576 troopers) led by a Battalion Commander and a Major. Company—4 platoons (144 troopers) led by a Captain and a Lieutenant. Platoon—4 squads (36 troopers) led by a Second Lieutenant and Sergeant-Major. Squad—9 troopers led by a Sergeant and Corporal.
- #23The Confederacy of Independent Systems Commanders
Keys: CIS, command, military, army
CIS Leadership Structure
Tier 1 - True Mastermind:
- Darth Sidious: Engineered the entire Separatist movement from behind the scenes; used the CIS as a pawn to destroy the Jedi and establish the Galactic Empire.
Tier 2 - Executive Leadership:
- Count Dooku (Head of State / Darth Tyranus): Fallen Jedi Master; public face and political leader; recruited corporate factions.
- General Grievous (Supreme Commander): Cyborg general; commanded Separatist Droid Armies on the front lines; assumed movement leadership after Dooku's death.
Tier 3 — Separatist Council (Corporate Oligarchy): Executive governing body and war cabinet; funded the war and supplied droid armies.
- Nute Gunray - Viceroy, Trade Federation
- San Hill - Chairman, InterGalactic Banking Clan
- Wat Tambor - Foreman, Techno Union
- Shu Mai - President, Commerce Guild
- Passel Argente - Magistrate, Corporate Alliance
- Poggle the Lesser - Archduke, Geonosis
Tier 4 — Separatist Parliament: Composed of disillusioned systems and defecting Republic senators (e.g. Po Nudo, Tikkes). Largely ceremonial; routinely bypassed by Dooku, Grievous, and the Council.
Other Notable Personnel: Asajj Ventress (Commander, early to mid war), Admiral Trench, General Whorm Loathsom, General Lok Durd, General Kalani, Queen Karina the Great, Queen Miraj Scintel, King Sanjay Rash, Governor Pre Vizsla.
Dissolution: Grievous killed by Obi-Wan Kenobi following the Battle of Coruscant. Darth Vader dispatched to Mustafar to eliminate the Separatist Council. Droid Army deactivated. In late 19 BBY.
- #24Major Battlesselective
Keys: battles, major
These are the major battles of the Clone Wars:
First Battle of Geonosis (22 BBY) Battle of Christophsis (22 BBY) Battle of Teth (22 BBY) Battle of Ryloth (22 BBY) Malevolence Campaign (22 BBY) Skytop Station campaign (22 BBY) Mission to Rodia (22 BBY) Second Battle of Geonosis (21 BBY) Battle of Saleucami (21 BBY) Battle of Kamino (21 BBY) Battle of Sullust (20 BBY) Battle of Lola Sayu (20 BBY) Battle of Mon Cala (20 BBY) Battle of Umbara (20 BBY) Onderonian Civil War (20 BBY) Battle of Scipio (19 BBY) Second battle of Christophsis (19 BBY) Assault on Vizsla Keep 09 (19 BBY) Battle of Coruscant (19 BBY) Outer Rim Sieges (19 BBY) Battle of Utapau (19 BBY) Mission to Mustafar (19 BBY)
- #25Grand Army of the Republic
Keys: GAR, Republic, army
Grand Army of the Republic (GAR) Also: Great Army/Republic Army/Grand Army/Galactic Army/clone army. Army branch of the Republic Military for the duration of the Clone Wars. Comprised primarily of human clones grown from bounty hunter Jango Fett's genetic template, supplemented by Jedi Generals, non-clone officers, and a minority of conscripted soldiers.
Origins: Commissioned secretly by Jedi Master Sifo-Dyas, who contacted Kamino's government anticipating galactic war. Formally activated when the Separatist Crisis prompted the Senate to grant Palpatine wartime powers. Millions of clones in development at Kaminoan facilities by the war's start. Jedi Order, transitioning from peacekeepers to Jedi Generals, was called upon to lead the GAR.
Clone Wars: Fought on all fronts for three years, from Outer Rim campaigns to the Separatist assault on Coruscant. War secretly engineered by Supreme Chancellor Palpatine (Darth Sidious), who manipulated both sides.
Dissolution: Palpatine activated Order 66 in late 19 BBY, forcing clones via biochips to turn on and slaughter their Jedi commanders galaxy-wide and within the Jedi Temple. Following Sidious declaring himself Galactic Emperor, the GAR was absorbed into the new Galactic Empire and reorganized as the Imperial Army; surviving clone troopers became the first generation of stormtroopers.
- #26Confederacy Military
Keys: Confederacy, military, CIS
The Confederacy military, also known as the Separatist military or CIS military, was the armed forces of the Confederacy of Independent Systems, comprised by various branches including the Separatist Droid Army and the Confederacy Navy. The Droid Army was composed of the Techno Union Droid Army, the Trade Federation military, the Geonosian Droid Army, the IG-series battle Droid Army, the Retail Caucus Droid Army, and the forces of the InterGalactic Banking Clan, Corporate Alliance, and the Commerce Guild, while other worlds, systems, and sectors also provided local military units.
- #27Galactic Republic Navyselective
Keys: Navy · Secondary: GAR, Galactic, Republic
The Galactic Republic Navy, also known as the Galactic Republic fleet, Clone Starfleet, or Republic starfleet, was the navy of the Republic Military of the Galactic Republic during the Clone Wars against the Confederacy of Independent Systems. Consisting of an abundance of warships of large variety, the Republic Navy served to transport the Grand Army of the Republic across the galaxy, while also engaging in ship-to-ship combat with the Confederacy navy, maintaining security for Republic supply lines, and defending the Core Worlds.
Capital Ships: Venator-class Star Destroyer
Heavy Cruisers: Victory-class Star Destroyers
Cruisers: Acclamator-class Transgalactic Military Assault Ships Acclamator I-class Acclamator II-class Assault Ships
Frigates: Pelta-class Frigates
Light Cruisers: Arquitens-class Light Cruisers Charger C70 Retrofitted Consular-class Cruisers Consular-class Armed Cruisers
Corvettes: IPV-2C Stealth Corvettes CR90 Corvettes Paladin-class Corvette
Light Craft: A single G9 Rigger-class Light Freighter (named the Twilight; owned by Anakin Skywalker) LAAT/i Gunships LAAT/c Assault Carriers Eta-class Shuttles T-6 Shuttles
Starfighters: V-19 Torrent Starfighters ARC-170 Starfighters Z-95 Headhunters BTL-B Y-Wing Starfighter/Bombers Delta-7 Aethersprite-class Light Interceptors (Jedi Only) Delta-7B Aethersprite-class Light Interceptors (Jedi Only) Eta-2 Actis-class Light Interceptors (Jedi Only) Alpha-3 Nimbus-class V-Wing Starfighters
Space Stations: Haven-class Medical Stations FireStar II-class Orbital Defense Platform Golan I Space Defense Platform
- #28Venator-class Star Destroyer
Keys: Venator, Star Destroyer · Secondary:
Venator-class Star Destroyer Also: Venator-class cruiser, Jedi cruiser, Republic cruiser, Republic attack cruiser, Republic Star Destroyer. Star Destroyer-family attack cruiser designed by Lira Wessex; manufactured by Kuat Drive Yards. Intro: 22 BBY. Cost: 59M credits new; ~50M black market used. Not available for public sale. Two variants: Venator I-class and Venator II-class. Backbone of Republic naval forces during the Clone Wars; commonly used as Jedi General flagships.
Dimensions:
- Length: 1,137m | Wingspan: 548m | Height: 268m
Propulsion:
- Engines: 4 primary, 2 secondary, 4 tertiary (all aft-mounted)
- Max atmo speed: 975 km/h | Max acceleration: 3,000G
- Hyperdrive: Class 1.0 (backup: Class 12–15) | Range: 60,000 ly
Power:
- Main reactor + 2 subsidiary reactors + power cells + 6 annihilation reactant silos
- Peak output: 3.6×10²⁴ W; burns up to 40,000 tons of fuel/second
Shielding & Hull: Strong deflector shields (~equivalent to Victory I-class SD); armored hull.
Sensors & Systems: Hyperwave comm/scanner; targeting sensors; navigation computer.
Armament:
- 8 dual DBY-827 heavy turbolaser turrets
- 2 medium dual turbolaser cannons
- 52–64 point-defense laser cannons
- 4 proton torpedo tubes (16 torpedoes each)
- 6 tractor beam projectors
- 6+ deck guns
- SPHA turbolasers (optional)
Crew & Capacity:
- Crew: 7,400 | Troops: 2,000 | Cargo: 20,000 tons | Consumables: 2 years
Starfighter Complement:
- 192 Alpha-3 Nimbus V-wings or V-19 Torrents
- 36 ARC-170s
- 192 Eta-2 Actis interceptors (although only carried one per Jedi on board, rest were replaced by lighter craft like V-wings or V-19 Torrents)
- Also carried: BTL-B Y-wings, Clone Z-95s, Delta-7B interceptors
- Design intent: A-6 Interceptors, PTB-625/NTB-630 bombers
Additional Assets:
- 20–40 LAAT/i gunships
- 24 heavy military walkers
- Various shuttles/support craft
Roles: Medium-weight multi-role warship, starfighter carrier, military transport, escort, command ship, attack cruiser.
Operators: Galactic Republic, CIS (captured), Galactic Empire, Pirates, Mandalorians, Zann Consortium, Restored Empire, Maw Irregular Fleet, Galactic Alliance Remnant.
Service History: Deployed galaxy-wide against CIS; later absorbed into Imperial Navy before most were scrapped in favor of Imperial-class Star Destroyers.
- #29Victory-class Star Destroyer
Keys: Victory, Star Destroyer
Victory-class Star Destroyer Star Destroyer line manufactured by Kuat Drive Yards. Two variants: Victory I-class and Victory II-class. Served both the Galactic Republic Navy and Imperial Navy (from 19 BBY onward). Role: warship, convoy escort, cargo transport, fleet support. Design: Vertical structure rising from central tower; protruding flaps on side edges; 7 sublight engines. Capable of surface landings and deploying garrison bases. Victory I-class Specs:
Length: 900m Hyperdrive: Class 1 Shielding: 2 deflector shield generator domes
Armament:
12 quadruple turbolaser batteries 40 double turbolasers 10 tractor beam projectors Concussion missile launchers
Service History: Continued into Imperial service post-Republic. Notable Imperial uses: vessels based at Coruscant's Imperial Palace and Belderone's R/M Facility Four deepdock (14 BBY). At least 5 served under Darth Vader post-Battle of Yavin. Notable vessel: Harrow.
- #30Acclamator-class Transgalactic Military Assault Ships
Keys: Acclamator
Acclamator-class Assault Ship Also: Republic assault ship, Planetary Assault Ship, Acclamator-class battleship/cruiser. Proto-Star Destroyer developed by Rothana Heavy Engineering (Kuat Drive Yards subsidiary); commissioned secretly by Darth Sidious under false orders of the Jedi High Council as part of the Grand Army creation program. First deployed at the Battle of Geonosis; primary Clone Wars troop transport. Notable as the first truly transgalactic warships to return to the galaxy.
Design: Broad arrowhead hull; single command/observation deck aft; interior mostly cargo and passenger berthing. Conning tower at stern houses sensors, comms, bridge, and battle operations room. Initially unpainted gray; later featured red center strip and side stripes.
Propulsion & Systems:
- Sublight: Electromagnetic thrust-vectoring engines
- Hyperdrive: Class 0.6 (backup: Class 10); navigation computer
- Reactors/power: Main reactor (deep hull), neutrino radiators, tensorial integrity and inertial compensator field conduits
Armor & Shielding: Super-dispersive neutronium-impregnated armor (resistant to Separatist fusion rockets); strong deflector shields with regional generator nodes. Vulnerability: Separatist J-1 proton cannons could penetrate shields.
Armament:
- 3 starboard + 3 port + 6 forward quad light turbolaser batteries
- 12 port + 12 starboard heavy laser cannons
- 4 proton torpedo launchers
- Point-defense laser cannons (ringed)
- Tractor beams
- Capable of orbital bombardment (surgical strikes to Base Delta Zero)
Crew & Complement:
- Crew: 700 officers/enlisted
- Troops: 9,000 fighters + 6,000 HQ/support (full legion)
- 320 speeder bikes
- 66 LAAT/i gunships + 14 LAAT carriers
- 48 AT-TEs
- 36 SPHA walkers
- Consumables: 6 months
Deployment: Capable of ground and water landings; unloads troops/vehicles within hours via side ramps and ventral hangar. Troops tracked via helmet devices monitored from ship. LAATs stored on circulating rail system; vehicles in dedicated service bays.
- #31Acclamator I-class Assault Ship
Keys: Acclamator
The Acclamator I-class Assault Ship was a variant of the Acclamator-class transgalactic military assault ship utilized by the naval forces of the Galactic Republic during the Clone Wars against the Separatist Alliance. Predecessor of the Acclamator II-class Assault Ship, the assault ship was armed with several missile launchers. Alongside the Acclamator II, the Acclamator I-class served as the primary deployment vessel for the Republic's clone troopers throughout the war's duration. Following the war's beginning on the planet Geonosis, the Republic ordered an additional thousand Acclamator I-class vessels.
- #32Acclamator II-class Assault Shipselective
Keys: Acclamator
Acclamator II-class Assault Ship Variant of the Acclamator-class; manufactured by Rothana Heavy Engineering. Intro: ~19 BBY. Primary clone trooper deployment vessel alongside the Acclamator I-class. Served the Galactic Republic, Galactic Empire, and New Republic. At least one served in the Open Circle Armada's Fifth Fleet during the Clone Wars.
Specs:
- Hyperdrive: Class 0.6
- Atmo speed: 1,200 km/h
- Shielding: Yes
Armament:
- 24 turbolasers
- 2 heavy proton torpedo tubes (100 torpedoes)
Complement:
- 64 speeder bikes
- 10 AT-TEs
- 16 LAATs
- 8 SPHAs
Crew & Capacity:
- Crew: 20,141
- Passengers: 3,200 clone troopers + support
- Cargo: 10,000 tons
- Consumables: 2 years
Roles: Planetary bombardment, transgalactic military assault.
- #33Pelta-class Frigate
Keys: Pelta, Frigate
Pelta-class Frigate Versatile frigate/cruiser manufactured by Kuat Drive Yards. Intro: by 232 BBY. Cost: 7,250,000 credits. Extensively used by the Republic Navy during the Clone Wars; later adopted by the Rebel Alliance and others.
Specs:
- Length: 282m | Max atmo speed: 800 km/h
- Hyperdrive: Class 2 (backup: Class 16)
- Sensors: Long-range | Navigation computer equipped
- Shielding: Deflector shield generators
- Crew: 900 | Passengers: 200 troops | Consumables: 5 months
- Escape craft: 16 (Republic escape pods standard; RGC-6b retrofitted)
Armament:
- Point-defense laser cannons
- Turbolasers (retrofitted)
- Tractor beams (retrofitted)
Complement & Docking:
- 8 starfighters incl. RZ-1 A-wings (retrofitted ventral hangar)
- Port/starboard docking tubes
Roles: Anti-starfighter, assault, command, communications, escort, fire support, freighter, hospital ship, picket, supply.
Variants:
- Pelta-class Strike Frigate: Primary combat configuration.
- Pelta-class Medical Frigate: Hospital ship; transported injured clone troopers.
- Pelta-class Transport Frigate: Supply ship; armaments, medical supplies, food rations.
- Pelta-class Assault Ship
- Pelta-class Command Cruiser
Design Notes: Single standard engine; two pivoting aft wings. Rebel modifications added extra engine units, replaced cargo ramp/bay with ventral hangar (overhead pilot walkways), and upgraded armament. Docking ports on port/starboard midsections.
Operators: Jedi Order, Trade Federation, Galactic Republic, Galactic Empire, Phoenix Cell, Rebel Alliance, Citizens' Fleet.
- #34Arquitens-class Light Cruiser
Keys: Arquitens, Light Cruiser
Arquitens-class Light Cruiser Also: Jedi/Republic light cruiser (Republic era); Imperial light cruiser (Imperial era). Light cruiser manufactured by Kuat Drive Yards. Intro: by 22 BBY. Cost: 4,000,000 credits. Extensive Republic Navy service during Clone Wars; limited Imperial service before being refitted into the updated Arquitens-class Command Cruiser.
Dimensions:
- Length: 325m | Width: 135m | Height: 56m
Propulsion:
- 3x Dyne 577 radial atomizer engines
- Max atmo speed: 750 km/h | Max acceleration: 1,800G
- Hyperdrive: Class 2 (backup: Class 12)
Systems: Armored hull; energy shielding; medium-range sensors; targeting computer; navigation computer.
Armament:
- Config 1: 4 turret-mounted twin light turbolaser batteries; 4 heavy port/starboard quad laser cannon batteries; 4 missile/torpedo launchers (typically concussion missiles)
- Config 2: 4 turret-mounted twin light turbolaser batteries; 4 missile/torpedo launchers; 1 ventral quad laser cannon
- All batteries retractable for atmospheric operations
Complement:
- 3 TIE series starfighters
- 2 Lambda-class shuttles
- Landspeeders + ship's boats
- 2 circular docking bays
Crew & Capacity:
- Crew: 100 | Passengers: 100 | Cargo: 1,200 tons | Consumables: 3 months
Design: Broad kite-shaped hull; triangular bow with two forward spars. Small T-shaped command tower atop hull. 3 prominent engines. Dorsal and ventral quad turbolaser turrets flanking bridge.
Roles: All-purpose, escort, support, picket, light warship, patrol.
Operators: Galactic Republic, Galactic Empire.
- #35Consular-class Cruiser
Keys: Consular, Cruiser
Consular-class Space Cruiser & Charger c70 Retrofit Manufactured by Corellian Engineering Corporation. Light cruiser/corvette. Two main variants: the original diplomatic Consular-class and the combat-retrofitted Charger c70.
Consular-class (Base):
- Length: 115m | Max atmo speed: 900 kph
- Cost: 3,000,000 credits
- Engines: 3x Dyne 577 radial atomizer
- Hyperdrive: Class 2 (Longe Voltrans tri-arc CD-3.2); backup Class 14
- Sensors: Extreme-range | Navigation computer equipped
- Shielding: Deflector shields
- Crew: 8 (captain, pilot, copilot, navigator, comms operator, 4 engineers)
- Passengers: Up to 24 (config-dependent)
- Consumables: 1 year
- Escape craft: 1 detachable salon pod (bow, below bridge; diplomatic use); 2x 8-person escape pods
- Role: Diplomatic cruiser
- Operators: Galactic Republic (Republic Diplomatic Fleet), Rebel Alliance
Charger c70 Retrofit (Combat Variant): Also: Consular-class frigate, Republic frigate. Converted from Judicial Forces starships via Project Supercharger. Length: 138.55m | Max atmo speed: 1,200 kph. Mainstay of Republic Navy during Clone Wars.
Additional features over base model:
- Battle-armored hull plating
- 4 turret-mounted heavy laser cannons (dorsal/ventral port & starboard)
- 1 forward twin light laser cannon
- 1 dorsal turret-mounted quad laser cannon
- 2 forward twin concussion missile launchers
- Port/starboard docking rings
- Forward navigational sensor dish
- Stern comms/sensor dish
- 4 Republic escape pods
- #36Consular-class Armed Cruiserselective
Keys: Consular, Armed Cruiser
The Consular-class Armed Cruiser was a class of cruiser that was utilized by the Galactic Republic's diplomatic service branch of the Coruscant Guard. One such vessel transported a garrison of clone shock troopers alongside a group of specialized LAAT/i gunships led by Clone Commander Thorn to the planet Scipio, in order to provide security for Republic Senator Padmé Amidala. The vessel was destroyed when the Separatist Alliance invaded Scipio, and the remaining force was annihilated.
- #37IPV-2C Stealth Corvetteselective
Keys: Stealth, Corvette
IPV-2C Stealth Corvette Experimental prototype corvette. Designed by the Galactic Republic; manufactured by Sienar Design Systems during the Clone Wars. Only one known unit produced; used by Jedi General Anakin Skywalker at the Battle of Christophsis. Cloaking technology's cost and maintenance demands prevented further commissioning. Operators: Galactic Republic, Galactic Empire.
Specs:
- Length: 99.71m | Max speed: 950 kph
- Engines: 4 | Shielding: Deflector shields
- Hull: Modular
Countermeasures:
- 28 cloak projectors (full invisibility cloaking device)
- Flares
- 2 sensor rectennas (dorsal & ventral)
Armament:
- 2 anti-aircraft dual laser cannon turrets (dorsal & ventral)
- 4 proton torpedo launchers (forward)
- #38CR90 Corvetteselective
Keys: CR90, Corvette
CR90 Corvette Also: Corellian corvette, blockade runner. Diplomatic corvette manufactured by Corellian Engineering Corporation; part of the Alderaanian diplomatic cruiser (CR-series) line. Cost: 1,200,000 credits. Originally a consular vessel; widely appropriated as a combat craft by the Rebel Alliance. Backbone of the early rebellion and Alliance fleet.
Specs:
- Length: 150m | Max atmo speed: 950 kph | Speed: 81 MGLT
- Engines: 11x CEC ion turbine drives
- Hyperdrive: Class 2 | Shielding: Deflector shields
- Sensors: Sensor dish | Comms: Communications dish
Crew & Capacity:
- Crew: 46–165 (+ up to 39 diplomats)
- Passengers: Hundreds | Consumables: not listed
- Escape craft: 4x 12-person pods + 8x 6-person pods
Armament (varies by config):
- Config 1: 2 dual turbolaser turrets (dorsal/ventral) + 4 turbolaser cannons
- Config 2: 6 dual turbolasers
- Config 3: 1 dorsal quad laser turret + 1 ventral dual turbolaser turret + 2 port/starboard laser cannons + 4 turbolaser cannons
- Config 4: 3 dual turbolaser turrets + 6 turbolaser cannons
Complement: 3 RZ-1 A-wing interceptors (externally docked on docking rings)
Roles: Fast attack, blockade runner, consular ship, command ship.
Operators: House of Organa, Galactic Republic (Judicial Dept/Navy), Galactic Empire (Imperial Senate/Navy), Botajef Defense Force, Rebel Alliance, Crymorah-backed pirates, New Republic, Resistance, Citizens' Fleet.
- #39Paladin-class Corvette
Keys: Paladin, Corvette
Paladin-class Corvette Also: Jedi training cruiser/vessel, Jedi cruiser. Corvette/patrol cruiser manufactured by Rendili Vehicle Corporation. Cost: 2,000,000 credits. Custom-built for the Jedi Order. Unarmed transport/training vessel.
Specs:
- Length: 99m
- Hyperdrive: Class 2–3 | Sensors & navigation equipped
- Crew: 1 pilot + 1 engineer | Passengers: 10+
- Consumables: 1 year | Armament: None
Notable Vessel - Crucible: Custom-built for the Jedi Order; hosted Professor Huyang's workshop for 1,000+ years. Used during the Clone Wars to transport Jedi Initiates from Coruscant to Ilum for the Gathering ritual.
- #40C9 Rigger-class Light Freighter
Keys: C9, Light Freighter
G9 Rigger-class Light Freighter Light freighter manufactured by Corellian Engineering Corporation. Cost: 85,000 credits new; 45,000 used.
Specs:
- Length: 34.1m | Width: 16.97m | Height: 15.73m (outrigger extended)
- Max atmo speed: 700 km/h | Hyperdrive: Class 3 | Sensors equipped
- Crew: 2 | Passengers: 6 | Cargo: 70 tons | Consumables: 1 month
Armament:
- 2x double light laser cannons (pilot-controlled)
- 2x light laser cannons (co-pilot-controlled)
Notable Vessels:
- Twilight: Acquired by Jedi General Anakin Skywalker at the Battle of Teth; used as personal project throughout Clone Wars with periodic modifications; eventually destroyed by the Shadow Collective.
- Sunburst: Used by the Bridger family during the Imperial Era.
Other Users: Hutt Clan (contraband transport post-Battle of Yavin), Hackjackers gang, CIS (incognito), Galactic Republic (commandeered), Galactic Alliance Remnant/Dac Evacuation Fleet.
- #41LAAT/i
Keys: LAAT/i, Low Altitude, Assault Transport, Infantry, LAAT, Gunship
Low Altitude Assault Transport/infantry (LAAT/i) Also: Republic Gunship, Republic attack gunship, Assault Gunship, LAATi; nicknamed "larty." Military repulsorcraft gunship/transport manufactured by Rothana Heavy Engineering. Part of the LAAT line. Intro: 22 BBY. Cost: 85,000 credits. Primary Clone Wars troop transport and air support craft; continued use into Imperial Era by various factions.
Dimensions:
- Length: 17.4–17.69m | Width: 17–28.8m | Height: 6.1–6.94m
- Max atmo speed: 620 kph
Propulsion: Ventral/wing/tail repulsorlift arrays + 2 rear thrust engines. Optimized for low-altitude atmospheric combat; advantage over starfighters below mountain altitude.
Systems: Flight computer; medium-range sensors + navigational terrain sensor; blast shields; escape capsule.
Armament:
- 3 anti-personnel laser turrets (2 chin-mounted, 1 tail; up to 5 gigajoules output each)
- 4 composite-beam pinpoint laser turrets (2 remote wing-mounted, 2 manually operated; wide rotation + precision beyond physical range)
- 2 dorsal mass-driver missile launchers w/ frictionless missile belts (hypersonic velocity, over-horizon capability); alt: 2 EP-750X EMP missile launchers
- 8 light air-to-air rockets (ventral wing-mounted)
Armor: Outer superficial plating + inner powered superdispersive armor (spreads impact across entire hull). Can shoot down incoming missiles with laser turrets.
Crew & Capacity:
- Crew: 2 pilots (pilot + co-pilot/forward gunner) + 2 optional auxiliary clone gunners
- Passengers: 30 clone troopers (1 full platoon); inertial compensators keep troops stable
- Cargo: 30kg | Complement: 4 speeder bikes (tail ramp deployment) + 1 IM-6 Battlefield Medical Droid
Emergency Systems: Fire retardant deployment; explosive cockpit canopy/door jettison; medical packs, armor repair kits, collapsible repulsor stretchers, inflatable decontamination tents.
Roles: Infantry transport, lander, air-to-ground/air-to-air support, escort, elevated gun platform. Later modified for limited space operation.
Operators: Galactic Republic, Galactic Empire, Rebel Alliance (Tatooine cell), Kashyyyk resistance, Partisans, Hidden Path, Jul Tambor's forces.
- #42Low Altitude Assault Transport Carrier
Keys: Low Altitude, Assault Transport, Carrier, LAAT, LAAT/c
Low Altitude Assault Transport/carrier (LAAT/c) Also: LAAT/c assault carrier, AT-TE Carrier, Tank Lifter. Heavy airlift repulsorcraft manufactured by Rothana Heavy Engineering; part of the LAAT line. Derived from the LAAT/i. Cost: 175,000 credits. Used by the Grand Army of the Republic and Galactic Empire.
Specs:
- Max atmo speed: 620 kph | Max altitude: 100 km
- Engines: 2 ion engines (armored nacelles above wings)
- Sensors: Medium-range
Design: Long narrow fuselage; broad armored forward flight deck; high-mounted downward-angled aft wings. Troop compartment replaced with modular articulated electromagnetic clamps and cargo-handling equipment for vehicle transport/deployment.
Armament:
- 4 light laser cannons (2 forward ball turrets, 2 aft-mounted)
- 4 unguided air-to-ground rockets
Crew & Capacity:
- Crew: 3 (pilot, co-pilot, loadmaster/engineer)
- Passengers: 2 | Consumables: 15 tons
Complement (carries one of the following):
- 1 AT-TE
- 1 RX-200 Falchion-class assault tank
- 1 RTT-04 armored troop transport
- 1 K79-S80 Imperial Troop Transport
Operators: Galactic Republic (GAR, Republic Navy), Galactic Empire (Imperial Military/Navy).
- #43Nu-class Attack/Transport Shuttle
Keys: Nu, Transport, Shuttle
Nu-class Attack/Transport Shuttle Also: Republic attack shuttle. Attack shuttle/multi-purpose transport manufactured by Cygnus Spaceworks; part of the Abecederian line. Cost: 85,000 credits. Predecessor to the Lambda-class T-4a shuttle. Used by the Republic Navy and GAR during Clone Wars; absorbed into Imperial Navy afterward.
Specs:
- Length: 18.9m | Height: 24.34m | Max atmo speed: 850 kph
- Hyperdrive: Class 1 (backup: Class 12)
- Sensors: Short-range | Navigation computer equipped
- Armament: 8 laser cannons
- Passengers: 30 | Consumables: 1 month
Design: Fold-down wings (similar to Theta, Lambda, and Sentinel-class shuttles). Front-mounted boarding hatch; pilots' chairs lower into boarding area for cockpit access. Ventral magnetic clamp for attaching smaller payloads (e.g. escape pods).
Role: Long-range missions away from bases and capital ships; passenger seats included for extended travel. Later used as VIP/personal transport for Imperial Navy (notably Wilhuff Tarkin and Royce Hemlock).
Operators: Galactic Republic, Galactic Empire, Batonn insurgents, Free Ryloth Movement.
- #44Eta-class Shuttle
Keys: Eta, Shuttle
Eta-class Shuttle Also: Jedi ambassador shuttle, Republic ambassadorial shuttle. Shuttle manufactured by Cygnus Spaceworks; part of the early Abecederian line. Cost: 100,000 credits. Originally a VIP diplomatic transport; pressed into service by the GAR and Jedi Order during the Clone Wars. Notable variant: Republic executive shuttle (used as Darth Sidious's personal shuttle).
Specs:
- Length: 14.2m | Max atmo speed: 750 kph | Engines: 2
- Hyperdrive: Class 2 (backup: Class 12)
- Sensors: Short-range | Navigation computer + deflector shields equipped
- Crew: 2 pilots + 1 gunner | Passengers: 10
- Cargo: 100 metric tons | Consumables: 2 months
Armament: 3 hidden triple light laser cannons (on black ops variants); some also equipped with stealth systems.
Complement: 2 Undicur-class jumpspeeders (folding, on-board).
Roles: VIP/diplomatic transport; black ops (stealth-equipped variants).
Operators: Galactic Republic (Senate, Ambassadorial Corps), Jedi Order, Morgan Elsbeth's forces, Thrawn's forces.
- #45T-6 Shuttle
Keys: T-6, Shuttle
T-6 Shuttle Also: Jedi T-6 shuttle, T-6 Jedi Shuttle. Shuttle/transport manufactured by Slayn & Korpil (Verpine hives). Older design; saw greater use during the Clone Wars. Cockpit design later influenced the A/SF-01 B-wing starfighter. Typically unarmed; some later models fitted with aftermarket weapons flanking the cockpit.
Specs:
- Length: 22.8m | Max atmo speed: 1,200 kph | Speed: 100 MGLT
- Engines: 3 sublight | Hyperdrive: Class 1
- Armament: None standard (aftermarket additions on some later vessels)
Escape Systems: Cockpit ejector seats enclosing occupants in flexible cushioned survival capsules.
Design: Semicircular hull; rotating engine block and cockpit (rotates 90° between landed and flight configurations). Lands horizontally on trio of landing gear. Single port-side loading ramp on engine block. Spacious interior for comfortable travel. Clone Wars Republic variants painted red-and-white with Galactic Roundel; remained unarmed.
Operators: Jedi Order, New Republic, Citizens' Fleet.
- #46V-19 Torrent Starfighter
Keys: V-19, Torrent, Starfighter, Interceptor
V-19 Torrent Starfighter Also: V-19 Torrent Interceptor. Space superiority starfighter manufactured by Slayn & Korpil. Intro: ~22 BBY. Cost: 75,000 credits. Used predominantly in the early Clone Wars; eventually succeeded by the Alpha-3 Nimbus-class V-wing.
Specs:
- Length: 6m | Max atmo speed: 1,200 kph
- Engines: 3 (2 port/starboard ion engines in nacelles + 1 aft vertical stabilizer engine) + repulsorlift system
- Hyperdrive: Class 1 (v1: external hyperdrive ring; v2: internal)
- Sensors: Short-range | Navigation computer equipped
- Avionics: QY77.b suite | S-foils: 2
- Crew: 1 pilot | Consumables: 1 week
Armament:
- 2 laser cannons
- 2 concussion missile launchers (6 concussion missiles)
Design: Flat broad square-ish fuselage; aft-mounted dorsal cockpit with large domed canopy for wide visibility. S-foil controls housed in engine nacelles.
Roles: Originally short-range fighter; later interceptor.
Operators: Galactic Republic, CIS (stolen), Galactic Empire, Botajef Defense Force.
- #47Aggressive ReConnaissance-170 Starfighter
Keys: ARC-170, Starfighter
ARC-170 Starfighter (Aggressive ReConnaissance-170) Heavy assault starfighter/bomber jointly manufactured by Incom Corporation and Sublights Products Corporation; part of the ARC starfighter line. Intro: ~22 BBY. Cost: 180,000 credits. Retired during Imperial Era; phased out by TIE line. Designed for both intense combat and deep-space long-range missions.
Dimensions:
- Length: 12.71m | Wingspan: 19.85m | Height: 3.81m
Propulsion:
- 2x IGP-440a ion turbine engines + repulsorlift stabilizer
- Max atmo speed: 1,050 kph (hypersonic capable via deflector shield heat dispersal)
- Max acceleration: 2,600G | Speed: 100 MGLT
- Hyperdrive: Class 1.5
Systems:
- Armor: Tough hull | Shielding: Deflector shields (2 front-mounted projectors); shields also disperse atmospheric heat for hypersonic flight
- Sensors: Long-range; 6 active scanner modules; starboard passive sensor antenna; dedicated energy receptor; gamma ray imaging spectro-photometer
- Targeting: 2 rangefinders | Navigation computer + flight computer
- Comms: Communications processors + long-wave antenna
- Countermeasures: Jamming device
- S-foils (open in combat to expose heat sinks/radiators)
Armament:
- 2 medium laser cannons (forward, underwing; capital ship armor-penetrating)
- 2 aft laser cannons (tail gunner-operated)
- Proton torpedo launchers (6 torpedoes)
Crew: Pilot, co-pilot, tail gunner + astromech droid | Consumables: 1 month
Roles: Long-range armed reconnaissance, standoff combat, dogfighting, attack/anti-ship, large-scale engagements, bombing.
Operators: Galactic Republic, Galactic Empire (Imperial Starfighter Corps), Rebel Alliance, Harlok Gang, Amidalans, Jinata Security.
- #48Clone Z-95 Headhunter
Keys: Z-95, Headhunter, Starfighter
Clone Z-95 Headhunter (Clone Z-95 Starfighter) Multi-role starfighter jointly manufactured by Incom Corporation and Sublights Products Corporation; part of the Z-95 Headhunter line. Cost: 75,000 credits. Designed specifically for clone trooper pilots. Introduced mid-Clone Wars; saw action from Battle of Umbara onward. One of the most popular forms of Republic air support.
Specs:
- Length: 16.74m | Width: 18.13m
- Hyperdrive: None
- Shielding: XoLynn 9771 deflector shield generator
- Sensors: Close-range
- Crew: 1 pilot | Consumables: 1 day
Armament:
- Taim & Bak KX5 laser cannons
- 2 proton torpedo launchers (8 torpedoes each)
Operators: Galactic Republic, Galactic Empire (Imperial Starfighter Corps), Resistance.
- #49BTL-B Y-Wing Starfighter/Bomber
Keys: BTL-B, Y-Wing, Bomber
BTL-B Y-wing Starfighter/Bomber Also: BTL-B Y-wing fighter-bomber. Starfighter-bomber manufactured by Koensayr Manufacturing; first of the BTL-series Y-wing line. Mainstay of the Republic Navy during the Clone Wars; used by clone pilots and Jedi alike. Most scrapped by the Galactic Empire post-war; succeeded by the BTL-A4 Y-wing used by the Rebel Alliance.
Specs:
- Length: 23.4m | Max atmo speed: 1,000 kph | Speed: 100 MGLT
- Engines: 2 Koensayr ion jet engines (cross-wing mounted, connected to cockpit by central spar)
- Hyperdrive: Equipped | Fuel recycling system (all BTL variants)
- Shielding: Chempat deflector shield generator
- Sensors: 2 domes with Fabritech ANs-5d "lock track" full-spectrum transceivers + PG-7u short-range primary threat analysis grids
Armament:
- 2 laser cannons
- 1 ArMek SW-4 ion cannon
- 2 MG7 proton torpedo launchers (6 torpedoes each)
- Proton bombs
Crew: Pilot + gunner (rotating bubble turret) + astromech droid (socket behind turret). Cockpit positions designed for clone pilots but adjustable for others.
Design: Wedge-shaped cockpit module; 2 large ion engines with characteristic nacelles on cross-wing. Complex cooling system (runs hot). Durable long-range craft.
Roles: Long-range bomber, starfighter, attack craft.
Operators: Galactic Republic (Republic Starfighter Corps).
- #50Delta-7 Aethersprite-class Light Interceptor
Keys: Delta-7, Aethersprite, Light Interceptor, Starfighter
Delta-7 Aethersprite-class Light Interceptor Also: Delta-7 Jedi starfighter/interceptor, commonly "Jedi starfighter." Designed by Walex Blissex and Kuat Systems Engineering; manufactured by Kuat Systems Engineering. Part of the Delta-series. Cost: 180,000 credits new; 145,000 used. Designed specifically for Force-sensitive Jedi pilots with minimal internal systems and maximally responsive controls. Variant: Delta-7B Aethersprite-class. Also used by early Rebel Alliance.
Specs:
- Length: 8m | Width: 3.92m | Height: 1.44m
- Max atmo speed: 1,260 kph | Speed: 110 MGLT | Max acceleration: 5,000G
- Engines: 2x J-44 "Jetforce" sublight engines
- Hyperdrive: None; requires external Syliure-31 hyperspace docking ring
- Hull: Ultra-light alloy | Shielding: Sirplex J-4 deflector generator
- Cargo: 60kg | Consumables: None (1 week with booster ring)
- Comms: Comm/scan processor | Life support equipped
Navigation: Modified astromech droid permanently hardwired into wing socket (dome intact, components plugged into ship's computer); handles navigation, damage control, and hyperspace coordinates.
Armament:
- 2 Taim Co. SDS 8/5 dual laser cannons (or quad-pulse laser cannons)
- Optional warhead launcher
Design Notes: Wings too thin for standard astromech socket. Often painted red to denote Jedi diplomatic immunity.
Roles: Starfighter, interceptor.
Operators: Jedi Order, Galactic Republic, Rebel Alliance.
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