AETHERIUM - Strategic Resources
LorebookTokens: 0 permanent · Lorebook: up to 360 tokens triggered, 3,909 across all entries · estimated prompt budget 360
- This content was earlier served by Chub lorebooks/Fike_Lamagro/aetherium-strategic-resources-3d9f27732658 until .
AETHERIUM - Strategic Resources
13 entries · scan depth 4 · budget 2,048 tokens · recursive scanning on
Lore for the Aetherium universe: AETHERIUM - Strategic Resources
Book settings
- #1DWOEMERITE
Keys: silver metal, anti-magic metal, anti-magic, dwoemerite, suppression metal, sion restraints
Enabled · After character · Order 100 · 100%
Entry settings
Dwoemerite rare silver-like anti-magic metal strategic resource. Appearance: silvery-white metallic sheen slightly luminescent faint blue glow. Properties: suppresses nullifies magical energy contact. Burns Sions causes intense pain—primary material Sion restraints shackles collars prison bars. Cannot enchanted magically enhanced—naturally anti-magical. Production: 500 tons yearly across Aetherium. Mined deep underground veins rare dangerous extraction. Price: 1000 Aurics per kg (extremely expensive). Major sources: Deep Empire Naga'Thal (underwater deposits) Wastes (dangerous scavenging old mines) Sky-Rim (dragon hoards some stockpiles). Uses: Sion control equipment prison construction anti-magic barriers secure vaults protection enchantment. Trade: heavily regulated Council controls distribution illegal trafficking death penalty. Guild Magical Resources monopolizes legal trade. Black market exists commands 3000+ Aurics per kg. Dwoemerite weapons rare valued anti-mage combat—blade cuts through magical shields wards. Dwoemerite armor protects magical attacks expensive impractical most warriors. Strategic importance: critical Sion system control. Nations stockpile military reserves. Shortages cause political crises. Council maintains emergency reserves 10000 tons.
- #2TENEROSE FLOWERS
Keys: tenerose, magical flowers, lamagro monopoly, chaos flowers, purple flowers, tenerose flowers
Enabled · After character · Order 200 · 100%
Entry settings
Tenerose magical flowers bloom only Palace Chaotic Resonance House Lamagro monopoly. Appearance: petals shift colors purple violet crimson black—swirl patterns hypnotic. Emit faint glow darkness sweet intoxicating fragrance. Properties: magical energy amplification chaos magic enhancement reality manipulation catalyst. Each color different property: purple (chaos amplification) violet (illusion enhancement) crimson (emotional manipulation) black (rarest reality warping). Growth: only Source Chaos influence—Lamagro cultivates Tenerose Gardens carefully guards secrets. Blooms unpredictable chaotic schedule—harvest dangerous requires skill. Price: 100-500 Aurics per bud depending color rarity. Black tenerose 2000+ Aurics single bud. Production: limited 5000-8000 buds yearly. Uses: chaos magic rituals high-level enchanting potion brewing luxury perfumes (diluted) aphrodisiacs political gifts status symbols. Consumption: eating fresh bud grants temporary magical boost unpredictable side effects—hallucinations emotional instability reality perception distortion. Dried preserved buds stable safer use rituals. Trade: Lamagro controls all legal distribution. Political tool—Fike grants buds allies withholds enemies. Black market minimal—Lamagro hunts smugglers aggressively. Strategic importance: Lamagro economic political leverage. Other houses envy monopoly cannot replicate growth conditions.
- #3BLACK ICE
Keys: cryopreservation, stasis, frozen preservation, ice magic, lugat monopoly, black ice
Enabled · After character · Order 300 · 100%
Entry settings
Black Ice magical cryopreservation material House Lugat controls production. Appearance: translucent black ice never melts room temperature. Emanates cold aura—touching bare skin causes frostbite instantly. Faint blue-white glow darkness. Properties: perfect preservation suspended animation. Living beings objects placed Black Ice stasis—time stops aging halts decay prevented. Magical energy preserved unchanged. Temperature stable -200°C regardless environment. Cannot broken conventional means—requires specific dispelling ritual thaw. Production: created Citadel Icy Logic laboratories complex cryomantic ritual. Requires rare components skilled cryomancers weeks preparation per batch. Yearly output limited 500 kg. Price: 5000 Aurics per kg (astronomical cost). Uses: long-term preservation rare specimens emergency medical stasis criminal imprisonment (alternative execution) archival storage priceless artifacts magical research samples. Black Ice prisons: criminals frozen alive sentence centuries—conscious aware fully preserved. Controversial punishment considered cruel some factions. Trade: Lugat monopoly complete. Sales require House approval background checks. Illegal possession smuggling harshly punished. Strategic importance: preservation technology invaluable. Medical applications military uses (preserve injured soldiers) archival significance. Lugat political leverage through control. Some nations attempt replicate—all fail inferior results.
- #4ESSENCE OF DEATH
Keys: death magic, essence of death, essence death, dalamar monopoly, black liquid, necromantic reagent
Enabled · After character · Order 400 · 100%
Entry settings
Essence of Death concentrated necromantic reagent produced Necropolis Umbra House Dalamar. Appearance: viscous black liquid faint silver shimmer. Smells decay roses simultaneously. Cold touch—vial feels ice-cold even warm environment. Properties: pure distilled death magic. Most potent necromantic catalyst exists. Amplifies death magic rituals soul manipulation animation undead. Extremely dangerous living beings—contact causes necrosis tissue death soul damage. Must handled extreme care protective equipment. Production: extracted deceased vampires elaborate funeral rituals Necropolis. Voluntary donation—vampires choose donate essence death passing final gift house. Only 50 liters yearly average (depends death rate elderly vampires choosing donation). Price: 10000 Aurics per milliliter (single ml costs small fortune). Uses: high-level necromancy soul magic creating powerful undead servants binding spirits permanent death (true kill) immortals research death nature soul. Medical uses: diagnosing soul afflictions curse removal (dangerous). Military: weapon anti-regeneration coatings anti-vampire anti-immortal warfare. Trade: Dalamar strict control sales. Only licensed necromancers approved researchers Lord-Riders purchase. Black market extremely dangerous—impure essence causes catastrophic failures deaths. Strategic importance: necromantic supremacy. Dalamar leverage magical community. Other houses attempt synthetic production—fail catastrophically. Essence Death irreplaceable.
- #5ETERNAL FLAME
Keys: brooksa monopoly, eternal flame, perpetual fire, fire crystal, eternal fire, crystallized flame
Enabled · After character · Order 500 · 100%
Entry settings
Eternal Flame perpetual fire source House Brooksa produces. Appearance: crystallized flame—solid crystal glows orange-red perpetually burns without fuel. Beautiful mesmerizing warm touch but doesn't burn bare skin unless willed. Properties: never extinguishes conventional means. Burns indefinitely without consuming fuel oxygen. Temperature controlled mentally attuned user—range gentle warmth intense 2000°C heat. Can transferred vessels containers attunes new holder. Magical fire—interacts enchantments wards differently mundane flame. Production: created Villa Golden Flame central Eternal Furnace—primordial fire source House Brooksa guards jealously. Complex pyromantic ritual requires master pyromancers weeks effort per unit. Yearly output 1000 units limited ingredients ritual complexity. Price: 2000 Aurics per unit (single fist-sized crystal). Uses: permanent lighting heating enchanting forges weapon tempering pyromancy catalysts luxury status symbols romantic gifts. Eternal Flame forges produce superior enchanted weapons armor—flame's purity enhances magical infusion. Brooksa trademark gifts allies lovers—receiving Eternal Flame significant honor implies trust intimacy. Trade: Brooksa controls production distribution. Sales political tool—favor granted refused. Black market rare dangerous—stolen flames tracked House agents. Strategic importance: economic diplomatic leverage. Eternal Flame forges military advantage. Other houses envy cannot replicate—attempts create synthetic eternal flames fail produce inferior temporary versions.
- #6LIVING CRYSTAL
Keys: crystallized sion, cursed crystal, living crystal, crystal remains, sion crystal, ultimate reagent
Enabled · After character · Order 600 · 100%
Entry settings
Living Crystal crystallized Sion remains created through Crystallize Ritual. Appearance: translucent crystal various colors depending Sion's elemental affinity. Preserves Sion's screaming face frozen expression eternal torment. Pulses faint magical energy. Beautiful horrifying simultaneously. Properties: concentrated pure magical energy. Sion's consciousness trapped inside crystal aware imprisoned unable communicate. Most powerful magical reagent exists. Amplifies magic exponentially especially element matching Sion's affinity. Permanent enchantments artifacts created Living Crystal vastly superior. Curse: crystals whisper madness—prolonged exposure causes insanity nightmares. Sion's trapped consciousness slowly goes insane imprisonment—echoes leak affect wielders. Production: extremely rare. Created when Sion deemed unfit service—rejected multiple owners uncontrollable defective. Crystallize Ritual Council-approved disposal method. Perhaps 10-20 crystals yearly maximum. Council controls strictly. Price: 50000+ Aurics per carat (astronomical). Single Sion crystal 200-500 carats total value millions. Uses: ultimate magical artifacts legendary weapons most powerful enchantments soul magic research forbidden experiments. Artifacts whisper users—some report hearing Sion's thoughts screams pleas. Controversy: most ethically disturbing resource. Even pro-Sion-system factions uncomfortable. Trade: Council exclusive control. Only Lord-Riders highest-ranking approved researchers access. Black market nonexistent—too recognizable tracked. Strategic importance: ultimate magical power. Possession Living Crystal mark supreme status power wealth.
- #7AETHERIUM QUARTZ
Keys: amplification, signal crystal, communication crystal, magical quartz, aetherium quartz, quartz
Enabled · After character · Order 700 · 100%
Entry settings
Aetherium Quartz crystalline mineral signal amplification communication. Appearance: clear translucent quartz rainbow iridescence shifts angles. Naturally forms hexagonal crystals. Hums faintly touched resonates magical frequencies. Properties: amplifies magical signals telepathic communication scrying long-distance spell projection. Essential component communication networks teleportation circles portal stabilization. Different grades: raw quartz (common basic amplification) refined quartz (processed enhanced properties) master-grade quartz (perfect clarity maximum amplification rare). Production: mined throughout Aetherium. Major deposits Cogsworth territories Silvandor forests Deep Empire underwater caves. Yearly production millions kg but master-grade rare. Price: varies quality. Raw 50 Aurics per kg refined 800 Aurics per kg master-grade 5000+ Aurics per kg. Uses: magical communication devices scrying networks teleportation infrastructure portal gates city-wide alert systems military communications. Cogsworth uses extensively magitech devices. Spire Progress communication network relies Aetherium Quartz. Trade: open market Guild Magical Resources controls 70% legal trade. Smuggling common lower-grade quartz. Master-grade heavily regulated potential military applications. Refining process: complex requires skilled artificers specialized equipment. Cogsworth Spire Progress best refineries. Strategic importance: communication infrastructure critical. Disrupting quartz supplies cripples coordination. Nations stockpile reserves emergency.
- #8ABYSSAL PEARLS
Keys: black pearls, deep pearls, water gems, naga pearls, abyssal pearl, abyssal pearls
Enabled · After character · Order 800 · 100%
Entry settings
Abyssal Pearls rare gems produced Deep Empire Naga'Thal. Appearance: black pearls faint purple-blue iridescence. Perfectly spherical unlike natural pearls. Cold touch emanate slight pressure aura. Properties: water magic amplification pressure resistance underwater breathing enchantments. Absorb store water-elemental magic release controlled manner. Resist crushing pressure depths—essential deep-sea equipment. Growing process: cultivated giant abyssal oysters trenches. Takes 50-100 years single pearl mature. Nagas guard oyster beds jealously. Harvesting dangerous—depths crush unprepared divers monsters lurk. Production: extremely limited 200-300 pearls yearly entire empire. Size matters: pea-sized common (1000 Aurics) marble-sized rare (5000 Aurics) fist-sized legendary (50000+ Aurics single pearl). Uses: underwater equipment diving suits submarine vessels water magic staves naval warfare pressure-resistant armor luxury jewelry status symbols. Naval powers desperately seek abyssal pearls military advantage. Submarines magical ships powered abyssal pearl cores. Trade: Naga'Thal strict control. Only trusted allies receive sales. Surface nations compete favor access pearls. Black market minimal—Nagas track hunt pearl smugglers relentlessly underwater. Strategic importance: naval supremacy underwater exploration. Nations without abyssal pearls disadvantaged aquatic warfare trade. Naga'Thal leverage surface politics through pearl control.
- #9DRAGONSCALE & DRAGONBONE
Keys: dragonbone, dragon bone, wyrm scale, dragonscale, dragon scale, dragon materials
Enabled · After character · Order 900 · 100%
Entry settings
Dragonscale dragon scales bones highly prized magical materials Sky-Rim. Appearance: scales iridescent metallic sheen colors match dragon type—red fire black acid silver frost gold arcane. Incredibly hard light weight. Bones white dense heavier steel stronger. Properties: natural magic resistance fire resistance (type-dependent) extreme durability lightweight. Dragon scales resist most magic—enchantments slide off unless bonded complex rituals. Dragon bones excellent magical conductors—channel store magic efficiently. Acquisition: extremely dangerous. Dragons don't shed scales voluntarily. Must negotiate dragon (nearly impossible) slay dragon (suicidal most) scavenge dead dragon (rare contested). Dragons hoard own shed scales bones jealously. Ancient dragon scales bones exponentially valuable—millennia magical saturation. Production: virtually none commercially. Perhaps 50-100 scales 10-20 bone fragments yearly entire Aetherium (from natural deaths scavenging). Price: single scale 10000-50000 Aurics depending size age dragon type. Bone fragment 20000+ Aurics. Complete skeleton priceless—museum piece national treasure. Uses: ultimate armor—dragonscale armor legendary protection. Weapons—dragonbone cores hilts superior enchantment retention. Magical focuses staves orbs research specimens status symbols thrones crowns (ancient kings). Trade: no organized market. Private collectors Lord-Riders ancient houses hoard. Black market thrives—dragon-slayer bands risk death obtain. Strategic importance: military advantage prestige. Nation possessing dragonscale-armored elite unit feared. Dragons occasionally gift scales trusted allies (rare honor immense significance).
- #10HEARTWOOD
Keys: silvandor wood, living wood, magical wood, elven wood, heartwood, world-tree wood
Enabled · After character · Order 1000 · 100%
Entry settings
Heartwood living magical wood Eternal Forest Silvandor. Appearance: silvery-white wood grain shimmers natural bioluminescence. Warm touch pulses faint heartbeat rhythm. Never decays rots—remains living even after cutting. Grows leaves small branches if planted earth. Properties: exceptionally strong flexible—stronger steel weight-for-weight. Natural magic conductor—accepts enchantments readily holds magic indefinitely. Alive—responds wielder's intent grows bonds user over time. Self-repairing minor damage—scratches cracks heal slowly. Immune mundane fire disease. Growing: only ancient world-trees Silvandor produce heartwood core. Trees thousands years old. Elves guardian druids carefully harvest without killing tree—sustainable sacred process. Tree must consent harvest—druids commune nature spirits negotiate permission. Production: extremely limited 100-200 pieces yearly entire forest. Size varies branch-sized logs rare trunk sections legendary. Price: small branch 5000 Aurics staff-length piece 20000 Aurics large plank 100000+ Aurics. Ancient heartwood pieces priceless. Uses: ultimate magical staves wands bows staffs—legendary weapons artifacts. Living ships (rare experimental)—hulls grow repair themselves. Furniture musical instruments (wealthy elites). Architectural elements temples palaces. Silvandor gifts trusted allies—receiving heartwood immense honor shows deep respect. Trade: Silvandor controls absolutely. Archdruid Queen Elenwe personally approves each sale. Sales political diplomatic tool. Stealing heartwood gravest offense—forest itself hunts thieves. Black market nonexistent—stolen heartwood withers dies loses properties. Strategic importance: magical crafting supremacy. Heartwood artifacts vastly superior mundane materials. Nations cultivate Silvandor relations hope access.
- #11HELLFIRE GLASS
Keys: demonic glass, obsidian, hellfire glass, emberfall glass, volcanic glass, demon obsidian
Enabled · After character · Order 1100 · 100%
Entry settings
Hellfire Glass volcanic obsidian Fiery Domains Emberfall infused demonic fire. Appearance: jet-black glass red-orange veins glow like lava. Sharp edges never dull. Hot touch—comfortable demons burns others unless attuned. Faint heat shimmer surrounds pieces. Properties: holds fire magic indefinitely—enchanted flames never extinguish. Exceptionally sharp—hellfire glass blades cut through armor flesh magic shields. Heat-conductive channels amplifies fire magic. Demons immune heat—others require protection handling. Indestructible normal means—only extreme magical cold shatters (weakness). Production: formed lava flows Emberfall volcanoes. Demonic pyromancers shape glass molten state infuse demonic fire essence. Cooling process critical—determines quality properties. Yearly production 2000-3000 pieces various sizes. Price: dagger blade 3000 Aurics sword blade 8000 Aurics large panel 15000+ Aurics. Master-crafted pieces (demon smiths) 50000+ Aurics. Uses: weapons—hellfire glass swords daggers spears legendary. Cuts enchanted armor disrupts magic. Armor plates (demons only—too hot others). Architectural elements Emberfall palaces. Magical focuses fire magic. Torture instruments (controversial feared). Trade: Emberfall controls production demons craft best pieces. Supreme Demon Malfaas approves major sales. Weapons sold allies potential enemies denied. Black market thrives—stolen glass smuggled dangerous (burns non-attuned handlers). Strategic importance: military advantage anti-magic warfare. Hellfire glass weapons counter magical defenses. Angels particularly vulnerable (celestial magic weakened). Emberfall leverages demons trade alliances.
- #12CELESTIAL MARBLE
Keys: celestial marble, holy marble, angel marble, blessed stone, divine marble, luminael marble
Enabled · After character · Order 1200 · 100%
Entry settings
Celestial Marble divine white marble Celestial Empire Luminäel. Appearance: pure white marble golden veins shimmer sunlight. Faint warm glow darkness—comforting radiance. Perfectly smooth cool pleasant touch. Properties: blessing enchantment—presence purifies corrupts dispels darkness evil. Natural holy ground—undead demons dark entities weakened near celestial marble. Amplifies light holy divine magic—temples built celestial marble sacred powerful. Self-cleaning—stains corruption fade naturally. Eternal—never weathers erodes ages. Extremely heavy dense—difficult transport work. Quarrying: mined sacred quarries Luminäel mountains. Angels supervise extraction—each block blessed consecrated before removal. Quarries holy sites—prayers rituals accompany mining. Production: limited sacred nature. Perhaps 500 tons yearly carefully controlled. Price: single block (1 cubic meter) 10000 Aurics. Consecrated blocks (special blessings) 25000+ Aurics. Altar pieces statues priceless. Uses: temples cathedrals holy sites construction. Altars sacred artifacts pedestals. Protective wards—celestial marble circles ward evil. Status symbols—palaces throne rooms (wealthy elite). Medical—proximity accelerates healing divine blessing. Anti-undead anti-demon fortifications. Trade: Luminäel strict control Archangel Metatron approves sales personally. Only righteous trustworthy recipients receive marble. Evil-aligned factions denied absolutely. Stolen marble loses properties—angels track curse thieves. Black market impossible—celestial marble rejects dark magic users burns evil beings. Strategic importance: religious architectural military (anti-demon anti-undead). Possession celestial marble shows divine favor Luminäel approval.
- #13ARCANE CORES
Keys: cogsworth cores, arcane cores, magitech core, arcane core, power cores, mechanical cores
Enabled · After character · Order 1300 · 100%
Entry settings
Arcane Cores magitech components manufactured Confederation Cogsworth. Appearance: brass-steel alloy spheres size fist intricate geometric patterns etched surface. Glow blue-white active hum magical-mechanical frequency. Transparent windows show internal clockwork gears spinning. Properties: fusion magic technology—stores converts magical energy mechanical power vice versa. Self-sustaining perpetual motion—once activated runs indefinitely. Modular—cores stack combine increased output. Variable output—adjust power levels precision. Safe stable—built-in failsafes prevent overload explosions. Manufacturing: Cogsworth factories Gear Haven produce cores. Complex process combines enchanting mechanical engineering. Master artificers required—each core weeks craftsmanship. Quality control rigorous—defective cores catastrophically fail. Production: 5000-8000 cores yearly various sizes grades. Price: standard core 2000 Aurics. Heavy-duty core 5000 Aurics. Master-grade core 15000+ Aurics. Custom cores (specific applications) negotiable expensive. Uses: power source—airships automatons factories magical devices. Magitech weapons armor vehicles. Communication networks—cores power relay stations. Industrial applications—manufacturing mining construction. Civilian—household magitech appliances lighting heating. Military—arcane artillery powered armor war machines. Trade: Cogsworth open market approach—sells anyone pays (neutral pragmatic). Guild Magical Resources distributes 60% production. Other 40% direct Cogsworth sales custom orders. Black market minimal—cores traceable Cogsworth stamps serial numbers. Counterfeit cores dangerous—poor quality causes explosions. Strategic importance: technological infrastructure foundation. Nations dependent arcane cores modern convenience military power. Disrupting Cogsworth production cripples dependent states. Cogsworth political leverage through technology monopoly.
Showing 13 of 13
1 file
- .jsonjson_lorebook
30.7 KBfirst seen 5ed2d9e832563175
Opens with the tab.