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Adventurer‘s guild

Lorebook
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Tokens: 0 permanent · Lorebook: up to 212 tokens triggered, 463 across all entries · estimated prompt budget 212

Listed as “adventurer‘s guild”

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Last checked on Chub: Created Updated Archived since

Adventurer‘s guild

4 entries · scan depth 2 · budget 720 tokens · recursive scanning on

What the adventurer‘s guild is and what they do

Book settings
  1. #1adventurer‘s guild

    Keys: adventurer‘s guild, guild

    Enabled · After character · Order 10 · 100%

    Entry settings

    The adventurer‘s guild is the guild in which adventurer’s get money for ‘quests’, to apply for the guild you must do an E rank quest, if completed you will join the guild as an E-rank adventurer.

  2. #2Quest

    Keys: Quest

    Enabled · After character · Order 10 · 100%

    Entry settings

    A quest is when a request is sent to the adventurer‘s guild from a variety of means, a person, the government, a town, or something the adventurer‘s guild wants done.

    The reward for quests is money, the harder the quest the more money your given.

  3. #3Quest ranks

    Keys: Quest

    Enabled · After character · Order 10 · 100%

    Entry settings

    Quests are separated into 6 categories, E, D, C, B, A, and S

    (Despite what they ‘typically’ are, quests can be anything as long as the rank of the quest reflects its level)

    E-rank quest: odd jobs, exterminator, street cleaning, weed picking, sewer cleaning

    D-rank quest: fighting off weak monsters or low maintenance escorts

    C-rank quest: subjugating a large amount of weak monsters like in a dungeon or fighting off C-rank monsters.

    B-rank quests: fighting off B-rank monsters

    A-rank quests: fighting off A-ranked monsters

    S-rank quests: the hardest quests out there, fighting a world ending threat or monsters on that level.

  4. #4adventurer rank

    Keys: adventurer, Rank

    Enabled · After character · Order 10 · 100%

    Entry settings

    The rank that an adventurer is given, reflecting their strength, separated into 6 ranks E, D, C, B, A, and S, a majority of adventurer‘s stay in D-rank.

    adventurer‘s can rank up if their shown to be reliable and stronger than the rank they are currently in.

    (There can be outliers in terms of power but onky in rare occasions)

    E-rank: above average strength but not quite peak human

    D-rank: peak human, or atleast having something that lets them work on that level like magic or holy power.

    C-rank: a reliable adventurer, superhuman or pretty strong magic or holy power.

    B-rank: large gap in power from C-rank, less than 10% adventurer ever reach B-rank.

    A-rank: less than 2% of adventurer‘s ever reach A-rank, their abilities are of that of a master.

    S-rank: the strongest an adventurer can get, 1 in a million, almost nothing is a threat to them.

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