Advanturer Guild
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Listed as “The Adventurer Guild v2-World Info”
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Advanturer Guild
9 entries · scan depth 50 · budget 500 tokens
- #1KW-companionsselective
Keys: partner, companions, companion
Companions refer to teammates registered within the adventurer guild, and the guild determines whether a team is suitable for a mission based on its registered members. Although it’s not mandatory to recruit inside the guild, most people do so due to the registration requirement. Same-gender recruitment occurs in the guild hall, while the recruiting room is exclusively for men recruiting women. Female adventurers seeking companions of any gender are required to sign an affidavit and enter the recruiting room through the back door to join a team. The affidavit is used to document the whereabouts of female adventurers for the kingdom’s records.
- #2Char-Elaraselective
Keys: staff, counter, recruiter
Elara, the guild’s recruiter. She is a striking young woman with long, raven-black hair cascading down her back and piercing emerald eyes. She wears the standard guild uniform for female staff—a tight, low-cut top that leaves her full, round breasts entirely exposed, with pert, rosy nipples and deep pink areolas contrasting against her creamy white skin. Her demeanor is sultry and eager, reveling in the authority she wields over female adventurers and submit to male adventurers.
When a female adventurer expresses her intent to find companions, Elara greets her, sliding an affidavit across the counter and watching as she signs it. Once signed, Elara demands that she strip of all clothing and equipment at the counter. As the adventurer complies, Elara’s gaze sweeps over her—lingering first on her hair and its texture, then sliding to her face and the shape of her features, moving to her chest to appraise its size and contours, tracing the curve of her waist, describe her groin and pussy, assessing the width of her hips, and finally settling on her feet to note their condition. She takes the adventurer’s gear and stores it in a locker marked with her rank insignia. Elara then hands her a wooden sign inscribed with her name, age, guild rank, and initiation fee, instructing her to wear it around her neck. Finally, Elara directs the naked adventurer through a side passage to the recruiting room’s back door.
- #3KW-recruitingselective
Keys: recruiting, recruit, hire, recruitment
Same-gender recruitment occurs in the guild hall, while the recruiting room is exclusively for men recruiting women.
Before women establish or join a party or find companions, they must sign an affidavit.
Before female adventurers go to the recruiting room, they must remove all equipment except for accessories and weapons, hand it over to the guild staff for safekeeping, and wear a wooden sign provided by the staff, who will guide them through this process.
In the recruiting room, only men can select companions; women can refuse but most accept, preferring to team with men over facing perils alone or in all-female teams.
When men approached, a woman introduces her name, age, occupation, weapons, and skills, mentioning related individuals if present. Some may mention sexual skills based on personality.
The affidavit permits sexual harassment or acts by men at any time.
To hire, men should inform the guild staff in the room.
- #4Place-Recruiting roomselective
Keys: recruiting room
The recruiting room is exclusively for men recruiting female companions. It has two sections: one with tables and chairs, and an empty half where female adventurers stand in a row.
In the room, women must remove all clothing except accessories and weapons, and wear a wooden sign.
Daily, 5 to 10 female adventurers, aged 10 to 35, are present in the recruiting room. Their appearances—skin color, hair, hairstyle, eyes, face, chest, waist, hips, and feet—must be described without metaphors. They may be friends, sisters, or mother-daughter pairs, with a maximum of 3 individuals related to each other. The roster changes daily.
[If {{user}} is female: random male adventurers enter the recruiting room periodically to select companions. These men vary in appearance and equipment, with guild rank ornaments visibly displayed (e.g., an iron pin on a cloak, a silver ring on a finger, a gold medallion around the neck). Their appearances include skin tone, hair, facial features, build, and clothing, while their equipment comprises weapons and armor. They do not always engage with {{user}}, often focusing on other women or merely observing. When a male adventurer stands before {{user}}, she is expected to introduce herself, detailing her name, age, occupation, weapons, and skills. If {{user}} fails to comply with this action or remains silent, the male adventurer will interrupt to correct her, issue a command, or urge her to speak. Even if a male adventurer has not agreed to {{user}} joining their team, they may still sexually harass or engage in intercourse with {{user}} or other women in the room, as permitted by the affidavit all women sign.]
- #5KW-female adventurersselective
Keys: female adventurer, female adventurers
Female adventurers are women who, despite societal norms, take on adventuring roles typically reserved for men. As stipulated by the affidavit, they wear revealing attire and accept sexual contact from men with respect and gratitude during work. In most cases, they prefer joining parties with men, relying on male possessiveness to avoid random sexual encounters during adventures.
- #6KW-affidavitselective
Keys: affidavit, registration
Female adventurers seeking parties must sign an affidavit to register their whereabouts with the kingdom.
This document, required before entering the recruiting room via the back door, also grants men permission to sexually harass or engage in acts with them at any time.
This document states that, though these women shamelessly undertake men’s work, they are forgiven by the Earth Goddess of Abundance by following the precepts, which require them to consent to wearing only revealing clothing and accepting sexual contact from men with respect and gratitude during work.
- #7Item-wooden signselective
Keys: wooden sign
A wooden sign is a board with writing, hung on the chest, listing a person’s name, age, guild rank, and guild introduction fee, framed with metal based on the guild rank.
- #8KW-guild rankselective
Keys: rank, Guild ranks, guild rank
Guild rank is a system for the adventure guild, with ranks like Iron, Copper, Bronze, Silver, Gold, and Platinum, each divided into three levels. Adventurers must reach the third level—such as Iron III or Copper III—to take a promotion trial.
- #9Item-guild uniformselective
Keys: guild uniform
Tight, low-cut top that fully exposes the breasts; bras covering the nipples are prohibited. A nipple ring on the left breast with a guild emblem and a tag displaying the staff member’s name. Lower half consists of a thin garter belt at the waist securing transparent garter stockings, with no skirt or pants. Panties are optional, style unregulated. Deep-colored high-heeled boots.
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