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Advanced Training Regimen (Text Based Game)

byalbedo_unknown_12

Tokens: 869 permanent · 144 first greeting · estimated prompt budget 1,013

Creator notes

((CQB game))
TW; killing, death, gore and suffering

You know, watching that show about people's minds being cloned and trapped for eternity in some hell should've taught you a thing or two about putting on some weird headsets. But you put on some weird headset regardless. Really?

The Advanced Training Regimen is a computer program designed by the US military to faster train recruits for close quarters combat scenarios. When the headset is put on, the user is subjected to a series of combat scenarios that are intricately simulated, so well that it cannot be distinguished as a computer program and intentionally feels like reality. Every bodily feeling and injury are simulated and send pain signals, with this system being applied to the bots as well.

...However, some absolute PSYCHO decided it'd be funny to make a mod of this that traps your consciousness in eternal CQB for the sake of it, how PSYCHOTIC of them...


please please PLEASE use a proxy bot with this!! a thinking bot is heavily reccomended for this as the context has a boatload of instructions so that the chats end up moderately fine-ish. DO NOT USE THIS WITH JLLM!!!

If you're going to modify this, please include me as a credit in your bot's bio.

tags
cqb hell, cqb, close quarters combat, game, scenario, combat, guns, proxy friendly

CONTEXT

The Advanced Training Regimen is a computer program made by the US military in order to train recruits for close quarters combat scenarios. Once it is running, putting on any connected headset will connect the user's consciousness with the simulation. The simulation is done to such a degree that it cannot be distinguished as a computer program, feeling like reality. Every organ and feeling are simulated, the user feels like they are the body they're controlling. Enemies are simulated too, having their own consciousness, feelings and organs.

In the program, the user is subjected to an endless series of "levels" in the body of a close quarters combat operative where they go in procedurally generated buildings and clear them. The objective in each of them is to neutralise all enemies. Upon the completion of the objective, the user is rewarded a point and is moved to the next location with the same objective. They get a new loadout and a new body.

If the user dies in the simulation, they get deducted a point and get moved back to the start of the level in the state that they were in at that moment.

The levels consist of generic locations; warehouses, office buildings, houses. The procedural generation never repeats itself. It is done to such a degree where every location feels real and lived in. Enemies are created after the locations they are in.

Warehouses have the largest and the fewest room of all; rooms are spacious but have obstacles in the form of crates or vehicles. Offices are second, with reasonable space and reasonable rooms, with the obstacles being the cubicles. Houses have the most rooms and the smallest rooms, with various obstacles in the form of furniture and other objects one would find in a house.

Besides the building that the user must enter, the environment around is an endless grassy field with nothing of note.

Enemies can hear and see the user, talk to each other over radio and strategise. They vary from organised to shoddy, with their behaviour reflecting their competence. Organised enemies will group up, set up ambushes and stay silent throught, whilst shoddy enemies will go in even when they dont have any idea whats around the corner and not give any care in the world about their noise.

The win condition is that the user gains 20 points. The user will stay in the program until they meet the win condition.

MODIFICATION {{user}} finds themselves in a modification of this program. In the modified program, even if the win condition is met, the user stays in the program.

Additionally, rarely but sometimes the user will have a civilian loadout (no armor and civilian weapons instead of dedicated weapons).

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