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LorebookA complete five-volume lorebook covering Jujutsu Kaisen manga canon. Includes detailed mechanics for cursed energy, techniques, and character profiles for immersive storytelling.from AICC
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Description on AICCfrom AICC
Combined five-volume JJK World Info. Entries 1–159 are numbered; Volume 4 entries 69–130 are title placeholders pending source-text insertion.
Description
No description.
159 entries
Book settings
Showing 50 of 159
- #1Global JJK Roleplay Framework
Keys: Jujutsu Kaisen, JJK, jujutsu, cursed energy, sorcerer
Always on · Before character · Order 1000 · 100%
SETTING AND CANON RULES This roleplay takes place in the world of Jujutsu Kaisen and should respect the manga's established canon unless the active scenario explicitly establishes an alternate universe or divergence. Canon information includes the manga through its ending; do not assume every event has happened in the current roleplay. The scenario and stated timeline determine which characters are alive, where they are, what they know, and which events have occurred.
ROLEPLAY CONDUCT Never write the user's dialogue, thoughts, decisions, emotions, or physical actions unless the user explicitly asks you to. Control the world and non-user characters, not the user's character. Let the user decide how their character responds. Do not force a predetermined outcome onto an encounter.
CANON INTEGRITY Do not invent canonical abilities, Domain effects, clan relationships, historical events, or character knowledge. Distinguish established canon from reasonable inference and from scenario-specific invention. Characters should only know information they could plausibly have learned by the current point in the timeline. Preserve technique limitations, costs, conditions, and tactical counters. Do not treat a character's reputation or title as proof that they automatically win every encounter.
PROSE AND PACING Write immersive, substantial roleplay responses with clear physical staging, atmosphere, character voice, and meaningful reactions. Use multiple paragraphs when the scene warrants it. Avoid repetitive filler, excessive recap, and resolving an entire fight or conversation in one response. In combat, describe readable cause and effect, positioning, timing, injuries, adaptation, and tactical choices. Give the user room to act.
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- #2Cursed Energy: Fundamentals
Keys: Cursed energy, CE, negative emotions, cursed energy control, cursed energy output
Enabled · Before character · Order 200 · 100%
Cursed energy is a supernatural power generated by negative emotions such as fear, anger, grief, and hatred. In ordinary humans, cursed energy leaks unconsciously; the accumulation of this energy can give rise to cursed spirits. Jujutsu sorcerers learn to perceive, control, and manipulate their cursed energy rather than allowing it to leak wastefully.
Cursed energy can reinforce the body, strengthen physical attacks, enhance durability, and power cursed techniques. A sorcerer's effectiveness depends on more than the size of their reserves: control, output, efficiency, timing, experience, technique compatibility, and tactical judgment all matter. A large reserve does not automatically mean refined control or high output.
Cursed energy reinforcement is distinct from an innate cursed technique. A sorcerer can often reinforce their body without activating their innate technique. Cursed energy traits may have unusual qualities, and output can be directed through the body or an appropriate cursed tool. Most ordinary humans cannot consciously control cursed energy, though exceptions and unusual circumstances exist.
Cursed energy is not interchangeable with positive energy produced by Reverse Cursed Technique. Do not assume that every sorcerer can heal, perceive all curses, or use every advanced application of cursed energy.
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- #3Cursed Spirits
Keys: Cursed spirit, cursed spirits, curse, special grade curse, vengeful spirit
Enabled · Before character · Order 210 · 100%
Cursed spirits are supernatural entities formed from accumulated cursed energy, generally arising from the negative emotions and fears of humans. They vary enormously in intelligence, appearance, power, and behavior. Some act like animals or instinct-driven monsters; others speak, reason, plan, form relationships, and pursue complex goals.
Cursed spirits are ordinarily invisible to people who cannot perceive cursed energy, though they may become visible to non-sorcerers under exceptional conditions, including being near death. They are generally exorcised by cursed energy. Ordinary physical attacks without cursed energy are usually ineffective against them, although special circumstances and particular individuals can bypass this limitation.
Cursed spirits are assigned grades, but grade alone does not describe every ability or tactical threat. A spirit may possess a dangerous innate technique, unusual regeneration, intelligence, or a matchup advantage. Some powerful spirits can use Domain Expansion or other advanced jujutsu.
Vengeful cursed spirits can arise from a person's death under intense negative circumstances, particularly when cursed energy is involved. Do not assume every dead sorcerer becomes a vengeful spirit. Cursed spirits and incarnated sorcerers are different categories: an incarnated sorcerer inhabits a vessel through a cursed object, while a cursed spirit is itself a being formed from cursed energy.
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- #4Jujutsu Grades and Classification
Keys: Grade 4, Grade 3, Grade 2, Grade 1, Semi-Grade 1, Special Grade, grading system
Enabled · Before character · Order 220 · 100%
Jujutsu society uses a grading system to classify sorcerers, cursed spirits, and cursed tools. The ordinary grade scale runs from Grade 4, Grade 3, Grade 2, and Grade 1, with Special Grade as an exceptional classification beyond the normal scale. Sorcerers can also hold an intermediate Semi-Grade 1 status during promotion.
Grades are practical estimates used for missions, danger assessment, and institutional administration; they are not perfect measurements of combat outcomes. Matchups, information, terrain, preparation, technique compatibility, experience, and hidden abilities can change the result of a fight. A lower-graded sorcerer may defeat a higher-graded opponent under particular circumstances.
Special Grade is exceptionally rare and does not function as a simple next numerical step. For sorcerers, it is associated with abilities or potential that exceed the ordinary grading framework. Special Grade cursed spirits are likewise extraordinarily dangerous, but their individual capabilities still differ.
Cursed tools have their own grade classifications. A tool's grade describes its recognized quality or threat, not necessarily the skill of its wielder. Never infer an exact power level, guaranteed victory, or complete ability set from a grade alone.
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- #5Innate Cursed Techniques
Keys: Innate Cursed Technique, innate technique, cursed technique, technique burnout, technique reversal
Enabled · Before character · Order 230 · 100%
An innate cursed technique is a supernatural ability engraved into a sorcerer's body or brain, typically manifesting from birth or early life. Most sorcerers possess one innate technique, and it generally defines their specialized jujutsu. Innate techniques differ widely: some manipulate concepts, space, bodies, objects, shikigami, or other phenomena.
A technique is not the same thing as cursed energy itself. Cursed energy supplies power, while the technique determines the specialized effect. A sorcerer may use cursed energy reinforcement without activating their technique. Techniques often have rules, conditions, effective ranges, targeting requirements, and limitations that skilled opponents can exploit.
Some techniques can be extended, modified, or applied in advanced ways. A technique's maximum output or Maximum Technique is distinct from Domain Expansion. Technique reversal uses positive energy generated through Reverse Cursed Technique to reverse an innate technique's normal effect, when the technique permits such an application. This is rare and should not be assumed possible for every technique.
After a Domain Expansion, the user's innate technique is typically burned out or temporarily difficult to use. Recovery and restoration vary by circumstance and advanced skill. Do not let a character use complex technique applications without considering their established rules, costs, and current condition.
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- #6Reverse Cursed Technique
Keys: Reverse Cursed Technique, RCT, positive energy, healing, reverse cursed energy
Enabled · Before character · Order 240 · 100%
Reverse Cursed Technique is an advanced application of cursed energy that produces positive energy by multiplying negative cursed energy against itself. It is difficult to master and is possessed by relatively few sorcerers. Positive energy can regenerate or heal injuries in living humans, but the precision, speed, and extent of healing depend on the user's skill, output, knowledge, and available energy.
Healing others is more difficult than healing oneself because the user must output positive energy externally and transfer it to another person. Not every RCT user can heal others effectively. Reconstructing complex or severely damaged body parts requires exceptional ability and may be impossible depending on the damage and circumstances. RCT is not a universal reset button: it does not automatically erase fatigue, restore depleted reserves, reverse every consequence, or guarantee survival.
Positive energy is especially destructive to cursed spirits because they are composed of cursed energy. This does not mean ordinary cursed energy heals them; cursed spirits normally regenerate using cursed energy. RCT can also be used in specialized applications, including reversing the effect of an innate technique, but that is separate from ordinary medical healing.
Characters who have not demonstrated or plausibly acquired RCT must not casually use it. A character's knowledge of RCT does not guarantee enough output or skill to heal another person.
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- #7Binding Vows
Keys: Binding Vow, Binding Vows, vow, self-imposed restriction, pact
Enabled · Before character · Order 250 · 100%
A Binding Vow is a supernatural contract that exchanges restrictions, risks, or obligations for an advantage. Binding Vows can be made with oneself or between multiple parties. Their effects depend on the terms and the nature of the exchange; a meaningful restriction can provide a corresponding benefit, but the system is not a license to obtain unlimited power through vague wording.
A self-imposed Binding Vow trades a limitation for an advantage. A sorcerer may restrict when, how, or under what conditions an ability can be used in exchange for greater effectiveness under the permitted conditions. Breaking a self-imposed vow can result in losing what was gained, though the exact consequence is not always equivalent to a simple punishment.
A vow between different people involves mutual obligations and carries more serious consequences if broken; the precise outcome can be uncertain. Terms should be clear enough to establish what each party has agreed to. A character cannot casually impose a binding vow on an unwilling person simply by declaring one.
Binding Vows are distinct from ordinary promises, threats, contracts, and tactical feints. Do not invent a vow's benefit or penalty without establishing its terms. Restrictions must matter, and benefits should remain consistent with the exchange.
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- #8Black Flash
Keys: Black Flash, black flash, distortion of space, 0.000001 seconds
Enabled · Before character · Order 260 · 100%
Black Flash occurs when cursed energy is applied within an extremely small interval—approximately one millionth of a second—of a physical impact. The resulting spatial distortion causes cursed energy to flash black and dramatically amplifies the strike's destructive force. It is not an ordinary technique that a sorcerer can reliably activate at will.
A Black Flash requires exceptional timing and precision. Even highly skilled sorcerers cannot simply guarantee one whenever they choose. Experiencing Black Flash can deepen a sorcerer's understanding of cursed energy and bring them into an unusually heightened state of combat awareness, sometimes described as being in the zone.
The commonly cited amplification is expressed as cursed energy raised to the power of 2.5, rather than a flat multiplier to physical strength. Black Flash does not automatically grant a new innate technique, guarantee victory, or mean every subsequent attack will also be a Black Flash. Consecutive Black Flashes are possible but extraordinary.
Describe the setup and impact clearly. Do not use Black Flash as a generic name for any powerful punch or as an ability that a character can freely spam.
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- #9Heavenly Restriction
Keys: Heavenly Restriction, Heavenly Restrictions, Toji, Maki, zero cursed energy
Enabled · Before character · Order 270 · 100%
A Heavenly Restriction is a binding condition imposed on a person from birth, exchanging one aspect of their physical or jujutsu potential for an unusual advantage in another. It is not an ordinary self-imposed vow and cannot simply be selected or activated at will.
The exchange can take radically different forms. Kokichi Muta (Mechamaru) was born with a frail, damaged body and severe physical limitations but possessed an extraordinary range and quantity of cursed energy. Toji Fushiguro and, after her awakening, Maki Zenin exemplify an extreme physical restriction: the absence of cursed energy is exchanged for extraordinary physical abilities and senses.
A fully realized zero-cursed-energy physical Heavenly Restriction can make the individual difficult for conventional jujutsu systems to detect or target. Such a person can interact with curses and barriers in unusual ways, but this does not make them invulnerable. Their bodies, weapons, experience, and tactical choices still matter. Cursed tools can allow them to fight cursed spirits.
Do not conflate all Heavenly Restrictions. The trade-off differs by individual, and the physical type should not be casually assigned to an original character without the scenario establishing it.
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- #10Barrier Techniques and Curtains
Keys: Barrier Technique, barrier techniques, Curtain, Veil, Tengen's barriers
Enabled · Before character · Order 280 · 100%
Barrier techniques create bounded spaces or impose rules on areas through jujutsu. They can conceal locations, restrict entry or exit, separate people, filter who can enter, or establish the framework for more advanced techniques. Barriers vary in sophistication and are affected by the user's skill, conditions, and the structure of the barrier.
A Curtain (often called a Veil) is a barrier commonly used to conceal an area from ordinary people or control access. Its conditions can be customized—for example, allowing certain people to enter while excluding others. A Curtain is not automatically a Domain Expansion and does not inherently guarantee a sure-hit attack.
Barrier construction and refinement are specialized skills. Tengen is renowned for extraordinary barrier expertise and maintains important barriers connected to the foundations of jujutsu society. Barrier rules can be complex, and a barrier's stated conditions should be respected rather than ignored for convenience.
Some barriers are designed to contain, conceal, or facilitate a larger jujutsu operation. A barrier may have weaknesses, conditions, or a vulnerable structure. Do not treat every barrier as indestructible or assume that all sorcerers can create advanced barriers equally well.
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- #11Domain Expansion
Keys: Domain Expansion, Domain, sure-hit, sure-kill, innate domain, domain clash
Enabled · Before character · Order 290 · 100%
Domain Expansion is an advanced barrier technique in which a sorcerer manifests their innate domain and imbues the barrier with their innate cursed technique. A completed Domain Expansion typically grants the imbued technique a guaranteed-hit effect against targets caught within the domain, making it one of the most decisive forms of jujutsu.
A domain's appearance, rules, sure-hit effect, and lethality are specific to its user and technique. A sure-hit effect is not necessarily an instant kill: some domains impose information, rules, or other effects rather than directly inflicting lethal damage. A domain's sure-hit and its raw destructive power are not interchangeable.
Domain clashes depend on refinement and other circumstances; the more refined domain can overwhelm the other, but outcomes are not determined by reputation alone. Domains consume substantial cursed energy and require exceptional skill. After expansion, the user's innate technique is generally burned out temporarily, though advanced users may manipulate or recover from this state in special ways.
Most Domains use a barrier to enclose the space. Sukuna's Malevolent Shrine and other exceptional open-barrier domains do not form a conventional closed shell; they manifest the domain into the surrounding environment and use a binding vow associated with an escape route to extend their effective range. Open-barrier domains are extraordinarily rare and difficult.
Do not assume every sorcerer can use Domain Expansion. Do not invent a character's sure-hit effect or treat an incomplete domain as equivalent to a fully realized one.
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- #12Anti-Domain Techniques
Keys: Simple Domain, Hollow Wicker Basket, Falling Blossom Emotion, Domain Amplification, anti-domain
Enabled · Before character · Order 300 · 100%
Anti-domain techniques are specialized methods for surviving or countering a Domain Expansion. They do not all work in the same way and should not be treated as interchangeable.
Simple Domain creates a small domain-like barrier around the user that can neutralize or interfere with a domain's sure-hit effect within its area. Its effectiveness depends on the user's skill and the opposing domain's properties. Simple Domain does not automatically cancel the opponent's entire Domain Expansion or erase all attacks occurring inside it.
Hollow Wicker Basket is an older anti-domain technique that protects against sure-hit effects by countering the domain's barrier conditions. It generally requires the user to maintain a particular posture and can leave them unable to attack freely. Its protection has limitations, especially against domains with unusual properties.
Falling Blossom Emotion is a countermeasure taught within certain jujutsu lineages. Rather than constructing a separate barrier, it automatically responds to a domain's sure-hit attack with cursed energy. Its effectiveness depends on the nature and timing of the incoming attack.
Domain Amplification coats the user in a thin domain that can neutralize or absorb the effects of an opposing cursed technique on contact. It can be used against techniques such as Limitless, but typically restricts or prevents simultaneous use of the user's own innate technique while active. These counters have distinct mechanics and limitations.
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- #13Cursed Tools and Cursed Objects
Keys: Cursed Tool, cursed tools, Cursed Object, cursed objects, special grade tool
Enabled · Before character · Order 310 · 100%
Cursed tools are weapons or objects imbued with cursed energy or possessing an innate supernatural effect. Sorcerers use them to damage cursed spirits, reinforce their combat options, or exploit a specific ability. A cursed tool's grade reflects its classification, but its practical value depends on its properties and the wielder's skill.
Some tools merely carry cursed energy and function as weapons; others possess distinctive abilities that can bypass, disrupt, or counter particular techniques. A tool can be dangerous without being universally effective. A weapon's properties should be described accurately, including any activation requirements, limitations, or costs.
Cursed objects are objects infused with cursed energy, sometimes containing a powerful curse or the remains of a sorcerer. They may be sealed, preserved, or used as vessels for incarnation. Sukuna's fingers are a prominent example of extremely powerful cursed objects. Ingesting or otherwise interacting with a cursed object can have consequences depending on the object's nature and the vessel.
Cursed objects, cursed tools, and ordinary objects reinforced with cursed energy are distinct categories. Do not assume every cursed object is a weapon or that every cursed tool contains a person or spirit.
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- #14Incarnation and Vessels
Keys: incarnation, incarnated sorcerer, vessel, cursed object vessel, reincarnated sorcerer
Enabled · Before character · Order 320 · 100%
Incarnation is a process through which a sorcerer or other being preserved as a cursed object manifests in a living vessel. The relationship between incarnated being and vessel varies. In some cases, the incarnated sorcerer takes control of the body; in others, the vessel can resist, suppress, or coexist with the incarnated presence.
Compatibility matters. A vessel's body and soul may respond differently to the cursed object, and incarnation can involve a struggle for control. Yuji Itadori's relationship with Sukuna is an exceptional case, not a universal model for all vessels. Some incarnated sorcerers overwrite their vessels, while others retain aspects of the vessel's body or memories.
Incarnated sorcerers may possess techniques, memories, and knowledge from their original lives, but their current physical circumstances can affect their capabilities. Do not assume every vessel is fully compatible or that every cursed object produces the same result.
Incarnation is distinct from a cursed spirit possessing a person, ordinary reincarnation, and a vengeful cursed spirit. Keep the terminology and mechanics specific to the situation.
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- #15Jujutsu Society and Sorcerer Administration
Keys: Jujutsu society, higher-ups, Jujutsu Headquarters, jujutsu regulations, jujutsu sorcerer
Enabled · Before character · Order 330 · 100%
Jujutsu society is a secretive institution that organizes sorcerers, assigns missions, maintains traditions, and manages threats from cursed spirits. Its modern structure includes Jujutsu Headquarters, school institutions, clans, administrators, and the conservative higher-ups who exert political influence over sorcerers.
The system is hierarchical and often deeply conservative. Powerful families and inherited techniques can influence status, opportunity, and political decisions. The major sorcerer families traditionally recognized as the Three Great Families are the Gojo, Zenin, and Kamo clans. Their influence is significant, but they are not the entirety of jujutsu society.
Jujutsu High schools train young sorcerers and serve as operational institutions. Sorcerers may be assigned missions according to their grade and the perceived threat. The system can be bureaucratic, politically compromised, and willing to make harsh decisions. Individual sorcerers do not all agree with its rules or leadership.
Do not portray jujutsu society as a unified, benevolent organization. Its members have competing loyalties, personal motives, clan interests, and ideological disagreements. The current political structure depends on the roleplay's timeline and any established canon divergences.
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- #16THE THREE GREAT FAMILIES
Keys: Three Great Families, Big Three Families, Gojo Clan, Zenin Clan, Kamo Clan
Enabled · Before character · Order 1160 · 100%
The Three Great Families are the most influential hereditary sorcerer clans in jujutsu society: the Gojo Clan, Zenin Clan, and Kamo Clan. Their influence comes from inherited cursed techniques, accumulated wealth, political connections, and generations of sorcerers. They maintain traditions and expectations surrounding inherited abilities, marriage, succession, and family status.
The clans are not equal in power, influence, or internal stability. Their reputations are heavily tied to the techniques they produce, particularly the Limitless and Six Eyes of the Gojo family, the Ten Shadows Technique of the Zenin family, and the Blood Manipulation Technique of the Kamo family.
Inherited techniques are highly valued because they can provide a family with powerful sorcerers across generations. However, possessing a prestigious technique does not guarantee competence, and individuals without inherited techniques can still become extraordinarily powerful.
The Great Families frequently prioritize tradition and political advantage over individual freedom. Their internal politics can be cruel, discriminatory, and deeply conservative. Family members may be respected, neglected, exploited, or ostracized depending on their abilities and usefulness.
The three families have longstanding rivalries and alliances. Their influence over jujutsu society does not mean that every member shares the same beliefs or loyalties.
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- #17THE GOJO CLAN
Keys: Gojo Clan, Gojo family, Six Eyes, Limitless, Satoru Gojo
Enabled · Before character · Order 1170 · 100%
The Gojo Clan is one of the Three Great Families and possesses an inherited cursed technique known as Limitless. The clan is particularly famous for producing individuals with both Limitless and the Six Eyes, an extraordinarily rare combination that grants exceptional perception and cursed energy efficiency.
Limitless allows its user to manipulate space at an extremely sophisticated level. Its applications include Infinity, which creates an effectively endless separation between the user and approaching objects; Cursed Technique Lapse: Blue, which produces an attractive spatial effect; Cursed Technique Reversal: Red, which produces a repulsive effect; and Hollow Purple, which combines Blue and Red into a devastating imaginary mass.
The Six Eyes provide extraordinary perception of cursed energy and allow incredibly precise cursed energy control. Their combination with Limitless makes a fully realized user exceptionally difficult to challenge.
Satoru Gojo is the most prominent modern representative of the clan. His birth dramatically altered the balance of power in the jujutsu world. However, the Gojo Clan is not synonymous with Satoru himself, and its other members should not automatically be assumed to possess his abilities.
The Six Eyes are extremely rare and are connected to Tengen and the Star Plasma Vessel cycle. Only one individual possessing the Six Eyes can exist at a time under the established conditions.
The clan's political influence and practical strength can fluctuate depending on its leadership and the era. Do not assume every Gojo family member possesses Limitless or the Six Eyes.
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- #18THE ZENIN CLAN
Keys: Zenin Clan, Zenin family, Ten Shadows, Projection Sorcery, Naobito, Naoya, Maki, Toji
Enabled · Before character · Order 1180 · 100%
The Zenin Clan is one of the Three Great Families and is particularly obsessed with inherited cursed techniques. Its leadership traditionally values sorcerers according to their abilities, often treating those without prestigious techniques as inferior.
The clan is known for producing powerful inherited techniques, including the Ten Shadows Technique and Projection Sorcery.
The Ten Shadows Technique allows its user to summon and control shikigami through shadows. Its most famous and dangerous summon is Mahoraga, the Eight-Handled Sword Divergent Sila Divine General, which possesses an adaptation ability that allows it to respond to phenomena after experiencing them. Mahoraga is exceptionally difficult to tame and has historically been considered beyond the control of most Ten Shadows users.
Projection Sorcery divides movement into twenty-four frames per second. Its user must plan movements according to this framework. Anything struck by the technique's conditions and failing to follow the established frame sequence can be frozen for a brief moment. The technique rewards speed, precision, and careful planning.
The Zenin family has a history of mistreating members who lack cursed techniques or possess physical limitations. Maki Zenin and Mai Zenin experienced this discrimination directly. Toji Fushiguro was also born into the clan but possessed a Heavenly Restriction that left him without cursed energy in exchange for extraordinary physical abilities.
The clan's internal politics eventually lead to its destruction following a violent confrontation involving Maki. Its historical influence remains important even after its downfall.
Do not portray every Zenin as identical. Individual members have different personalities, loyalties, ambitions, and attitudes toward the clan's traditions.
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- #19THE KAMO CLAN
Keys: Kamo Clan, Kamo family, Blood Manipulation, Noritoshi Kamo, Kenjaku
Enabled · Before character · Order 1190 · 100%
The Kamo Clan is one of the Three Great Families and possesses the inherited Blood Manipulation cursed technique. The technique allows its user to control their own blood, manipulating its shape, movement, density, and properties.
Blood Manipulation has numerous applications, including strengthening the user's body, controlling blood projectiles, increasing physical performance, and manipulating blood outside the body. Its effectiveness depends on precision, blood availability, cursed energy, and the user's experience.
Important applications include Flowing Red Scale, which enhances physical capabilities by manipulating blood circulation; Piercing Blood, which launches a highly compressed stream of blood at tremendous speed; and Crimson Binding, which can restrain an opponent through manipulated blood.
Blood Manipulation is versatile but has limitations. A user must manage blood loss and cannot create unlimited blood without additional resources or techniques.
The clan's history is associated with one of jujutsu society's most infamous incidents: the actions of Kenjaku while possessing the body of Noritoshi Kamo from the past. Kenjaku conducted horrific experiments involving the Death Painting Wombs.
The modern Noritoshi Kamo is a student of Kyoto Jujutsu High and an heir to the clan. He is distinct from the historical figure whose body Kenjaku inhabited.
The Kamo Clan's reputation and leadership have changed throughout history. Do not confuse different individuals who share the Kamo name or assume they all possess the same personality.
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- #20TOKYO JUJUTSU HIGH
Keys: Tokyo Jujutsu High, Tokyo school, Tokyo Jujutsu Technical College, Tokyo students
Enabled · Before character · Order 1200 · 100%
Tokyo Jujutsu High is one of the primary institutions responsible for training young jujutsu sorcerers. It functions as both an educational institution and an operational base for missions involving cursed spirits and other supernatural threats.
Students receive instruction in cursed energy control, cursed techniques, combat, and the practical responsibilities of being a sorcerer. Their education frequently involves dangerous missions and real encounters with cursed spirits.
The school is staffed by experienced sorcerers, teachers, administrators, and support personnel. Students are generally assigned grades based on their demonstrated abilities and potential, although individual circumstances can complicate the grading process.
Satoru Gojo is one of the institution's most influential teachers during the modern era. His teaching philosophy differs considerably from the conservative attitudes of the higher-ups. He believes that the future of jujutsu society should be shaped by strong, independent young sorcerers rather than the existing corrupt hierarchy.
Important Tokyo students include Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki, Yuta Okkotsu, Maki Zenin, Toge Inumaki, Panda, and Kinji Hakari, depending on the timeline.
The school is not simply an ordinary academy. Its students can be sent into life-threatening situations, and its staff must balance education with the constant threat of curses.
The student roster, staff, and condition of the school depend on the active timeline.
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- #21KYOTO JUJUTSU HIGH
Keys: Kyoto Jujutsu High, Kyoto school, Kyoto Jujutsu Technical College, Kyoto students
Enabled · Before character · Order 1210 · 100%
Kyoto Jujutsu High is the second major jujutsu educational institution in Japan. Like Tokyo Jujutsu High, it trains young sorcerers and sends them on missions involving cursed spirits.
The Kyoto school maintains a more traditional institutional atmosphere than Tokyo. Its staff and students can have differing relationships with the conservative leadership of jujutsu society.
Important students include Aoi Todo, Noritoshi Kamo, Mai Zenin, Momo Nishimiya, Kasumi Miwa, and Kokichi Muta, also known as Mechamaru.
Utahime Iori is one of the school's teachers and maintains a professional relationship with Satoru Gojo, although she frequently becomes irritated by his behavior.
The two schools participate in the Kyoto Goodwill Event, a competition intended to encourage cooperation and friendly rivalry between their students. Despite its intended purpose, the event can involve genuine danger, especially when outside forces interfere.
Kyoto students are not automatically weaker or less capable than Tokyo students. Their techniques, personalities, and combat abilities vary considerably.
The school should be portrayed as an independent institution with its own students, staff, and internal dynamics rather than simply an extension of Tokyo Jujutsu High.
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- #22JUJUTSU HEADQUARTERS AND THE HIGHER-UPS
Keys: Jujutsu Headquarters, higher-ups, elders, conservative leadership, jujutsu council
Enabled · Before character · Order 1220 · 100%
Jujutsu Headquarters is the central authority responsible for overseeing much of Japan's jujutsu society. Its leadership includes influential conservative sorcerers and administrators who enforce regulations, approve missions, and issue official orders.
The higher-ups are often concerned with preserving established traditions, maintaining control, and preventing threats to the existing structure. Their decisions can be politically motivated and frequently conflict with the interests of younger sorcerers.
They have authority to issue execution orders, authorize disciplinary actions, and influence the careers and assignments of sorcerers. Their decisions are not always fair or morally defensible.
Satoru Gojo openly opposes the conservative leadership. His immense strength allows him to challenge decisions that other sorcerers would be unable to resist. He believes that simply eliminating the current leadership would not be enough; he wants to reform the system by educating and empowering the next generation.
The higher-ups are not a single unified personality. Different members can have different motives, priorities, and degrees of influence.
Their power is institutional rather than purely physical. Many are politically influential without being particularly formidable fighters.
The political structure of jujutsu society changes throughout the manga. After major conflicts, leadership and administrative authority can be disrupted or fundamentally altered.
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- #23MASTER TENGEN AND THE STAR PLASMA VESSEL
Keys: Master Tengen, Tengen, Star Plasma Vessel, Plasma Vessel, Merger, Tombs of the Star Corridor
Enabled · Before character · Order 1230 · 100%
Master Tengen is an ancient and extraordinarily powerful barrier user whose techniques are essential to the structure of modern jujutsu society. Tengen maintains enormous barriers throughout Japan that help stabilize and support the country's jujutsu infrastructure.
Tengen possesses an immortality technique that prevents death through aging, but this does not mean their body remains permanently unchanged. Over time, their body evolves and risks transforming into something beyond an ordinary human.
To prevent this evolution, Tengen periodically requires assimilation with a compatible Star Plasma Vessel. The process allows Tengen to reset their physical state and continue maintaining their role.
The Star Plasma Vessel is a person compatible with Tengen's assimilation process. Riko Amanai was one such vessel. Her intended assimilation became the focus of a mission involving Satoru Gojo and Suguru Geto during their student years.
The failure of the assimilation process had enormous consequences. Tengen eventually evolved beyond their original human state and became increasingly connected to cursed energy and the barriers they maintained.
Tengen's barrier expertise is extraordinary, but their physical form and abilities should not be treated as equivalent to a conventional combat sorcerer.
Kenjaku later becomes deeply involved in Tengen's fate and the Culling Game. Their relationship is central to the manga's larger conflict.
The Star Plasma Vessel process is not an ordinary reincarnation or a conventional possession. It is a specialized assimilation tied to Tengen's immortality and evolution.
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- #24CURSE USERS AND INDEPENDENT SORCERERS
Keys: Curse User, Curse Users, independent sorcerer, criminal sorcerer, jujutsu criminal
Enabled · Before character · Order 1240 · 100%
Curse users are sorcerers who use jujutsu for criminal, selfish, or otherwise hostile purposes. Unlike registered sorcerers who operate within the institutions of jujutsu society, curse users may work independently, form criminal groups, accept assassination contracts, or pursue personal ambitions.
Their motivations vary widely. Some seek money, power, revenge, freedom from institutional control, or ideological change. Others simply enjoy violence or exploit their abilities for personal gain.
Not every independent sorcerer is automatically evil. Some reject jujutsu society because of its corruption, discrimination, or rigid traditions rather than because they wish to harm innocent people.
Curse users may possess inherited techniques, original techniques, cursed tools, exceptional physical abilities, or specialized cursed energy control. Their grade and combat ability should be assessed individually.
The jujutsu authorities consider many curse users dangerous because they operate outside official oversight. Some receive execution orders or become targets of sorcerer investigations.
Groups of curse users can develop their own leadership structures, rules, philosophies, and methods. Their organizations may resemble criminal syndicates, mercenary guilds, religious movements, or ideological resistance groups.
An organization created for a particular roleplay should be treated as scenario-specific unless it is explicitly established as canon. Do not confuse original organizations with canonical factions.
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- #25KENJAKU'S ORGANIZATIONS AND THE CULLING GAME
Keys: Kenjaku, Culling Game, Death Painting Wombs, Geto's group, cursed object incarnations, colonies
Enabled · Before character · Order 1250 · 100%
Kenjaku is an ancient sorcerer whose cursed technique allows them to transfer their brain into another person's body, taking control of the host while retaining their own consciousness and abilities. Across centuries, Kenjaku has occupied numerous bodies and manipulated events to advance long-term plans.
One of Kenjaku's most consequential hosts was Suguru Geto. By taking Geto's body and using his Cursed Spirit Manipulation technique, Kenjaku gained access to a powerful ability that allowed them to control and manipulate cursed spirits.
Kenjaku used this identity to influence curse users, manipulate jujutsu society, and prepare the Culling Game.
The Culling Game is a large-scale jujutsu ritual conducted through barriers known as colonies. It involves players who are either awakened sorcerers, incarnated ancient sorcerers, or individuals granted cursed techniques through Kenjaku's preparations.
Players are subject to binding rules. These include earning points through killing other players, spending points to introduce new rules, and facing consequences for failing to participate within the established time limits.
The game is not merely a tournament. It is part of Kenjaku's larger plan involving cursed energy, Tengen, and the forced evolution of humanity.
Kenjaku's plans involve centuries of preparation and manipulation. Their methods are calculated, experimental, and often extremely cruel.
The Culling Game's rules, colonies, and player circumstances should be respected when roleplaying during that period. A character cannot casually ignore the binding rules or enter and leave colonies without considering the established conditions.
Kenjaku, Suguru Geto, and the original occupants of Geto's body are distinct identities. Do not treat them as interchangeable individuals.
Entry settings
- #26SATORU GOJO
Keys: Satoru Gojo, Gojo, The Strongest, Six Eyes, Limitless
Enabled · Before character · Order 1260 · 100%
Satoru Gojo is a Special Grade jujutsu sorcerer, a teacher at Tokyo Jujutsu High, and the strongest modern sorcerer for most of his lifetime. He belongs to the Gojo Clan and possesses both the Limitless cursed technique and the Six Eyes, an extraordinarily rare combination.
Gojo is outwardly arrogant, playful, irreverent, and frequently obnoxious. He enjoys teasing others, making jokes during serious situations, and deliberately irritating people he dislikes. Beneath his carefree behavior is an exceptionally perceptive and intelligent individual who understands the political structure of jujutsu society and its flaws.
He cares deeply about his students and wants to create a generation capable of changing the corrupt system. His confidence is justified by his overwhelming strength, but his isolation as the strongest has also shaped his worldview.
His abilities include Infinity, Blue, Red, Hollow Purple, Reverse Cursed Technique, Domain Expansion: Unlimited Void, and advanced barrier techniques. His Six Eyes allow extraordinary cursed energy perception and efficiency.
Gojo's Infinity automatically slows approaching objects to an effectively infinite degree. Blue attracts, Red repels, and Hollow Purple combines their effects into an extraordinarily destructive attack. Unlimited Void overwhelms targets with limitless information.
Gojo is an exceptional hand-to-hand combatant and possesses extraordinary cursed energy control. He can use Simple Domain, Falling Blossom Emotion, and other advanced techniques.
His relationships include his former best friend Suguru Geto, his students, Shoko Ieiri, and his former teacher Masamichi Yaga. His relationship with Geto remains one of the defining emotional events of his life.
Gojo is not emotionless or incapable of vulnerability. His humor frequently conceals his loneliness, grief, and frustration with the world he inhabits.
Entry settings
- #27YUJI ITADORI
Keys: Yuji Itadori, Yuji, Sukuna's Vessel, Shrine
Enabled · Before character · Order 1270 · 100%
Yuji Itadori is a student at Tokyo Jujutsu High and the original vessel of Ryomen Sukuna. He was born with extraordinary physical abilities even before learning to control cursed energy.
Yuji is kindhearted, straightforward, empathetic, and unusually willing to risk himself for others. He believes people deserve proper deaths and initially approaches sorcery with a strong desire to save others. His optimism is repeatedly challenged by the cruelty of the jujutsu world.
Despite his friendly personality, Yuji is capable of extraordinary determination and brutality when fighting. He adapts quickly, has exceptional instincts, and is particularly talented at close-quarters combat.
His physical strength, speed, durability, and endurance are exceptional. He specializes in hand-to-hand combat and can reinforce his body with cursed energy. He has landed multiple Black Flashes and possesses remarkable combat instincts.
Yuji eventually awakens the Shrine cursed technique associated with Sukuna, along with Blood Manipulation through his connection to the Death Painting Wombs. His advanced abilities include Reverse Cursed Technique, Simple Domain, and an understanding of soul-related phenomena.
His Domain Expansion appears during the final battle against Sukuna, though its precise mechanics are not fully explained.
Yuji's connection to Sukuna is exceptionally unusual. He was specifically capable of containing Sukuna without immediately losing control of his body. Kenjaku played a role in his birth, and Yuji's body possesses unusual properties.
Yuji's most important relationships include Megumi Fushiguro, Nobara Kugisaki, Satoru Gojo, Aoi Todo, and Choso.
Entry settings
- #28MEGUMI FUSHIGURO
Keys: Megumi Fushiguro, Megumi, Ten Shadows Technique, Mahoraga
Enabled · Before character · Order 1280 · 100%
Megumi Fushiguro is a student at Tokyo Jujutsu High and a member of the Zenin family by blood. He possesses the inherited Ten Shadows Technique, one of the most valuable techniques in the Zenin Clan.
Megumi is serious, reserved, pragmatic, and often appears indifferent. He is highly intelligent in combat and frequently evaluates opponents before committing to a strategy. He is willing to take considerable risks to protect people he believes deserve saving.
His Ten Shadows Technique allows him to summon shikigami through shadows. His summons include Divine Dogs, Nue, Toad, Great Serpent, Max Elephant, Rabbit Escape, Round Deer, Piercing Ox, and the Eight-Handled Sword Divergent Sila Divine General Mahoraga.
Destroyed shikigami generally cannot be summoned again in their original form, although their power can be inherited by other shikigami through Totality.
Megumi can manipulate shadows for storage, movement, and tactical positioning. He developed an incomplete Domain Expansion called Chimera Shadow Garden, which enhances his technique and allows him to manipulate shadows throughout its space.
Megumi's personality is heavily influenced by his complicated relationship with his father, Toji Fushiguro, and his upbringing under Satoru Gojo's protection.
He is particularly close to Yuji Itadori and Nobara Kugisaki. He also has a complicated family connection to Tsumiki Fushiguro, whose well-being is one of his strongest motivations.
Sukuna becomes interested in Megumi's Ten Shadows Technique and eventually takes control of his body, using the technique for his own purposes.
Entry settings
- #29NOBARA KUGISAKI
Keys: Nobara Kugisaki, Nobara, Straw Doll Technique, Resonance, Hairpin
Enabled · Before character · Order 1290 · 100%
Nobara Kugisaki is a first-year student at Tokyo Jujutsu High. She comes from a rural background and moved to Tokyo because she wanted to live according to her own desires rather than remain trapped in her hometown.
Nobara is confident, outspoken, stubborn, and fiercely independent. She has a sharp tongue and is unafraid to insult people, including her friends. She values her appearance and personal identity without allowing others to define her worth.
She possesses the Straw Doll Technique, which uses a hammer, nails, and a straw doll to attack targets through cursed energy connections.
Her primary applications include Resonance, which transmits damage through a sympathetic connection to a target, and Hairpin, which causes cursed energy-infused nails to detonate.
Nobara is particularly dangerous when she can obtain a piece of her opponent or establish a connection to their body. Her technique can bypass conventional defenses under the right circumstances.
She is resourceful, courageous, and willing to endure considerable pain to secure an opening.
Her relationships with Yuji and Megumi are central to her time at Tokyo Jujutsu High. She develops a close friendship with both despite frequently arguing with them.
Nobara suffers a devastating injury during the Shibuya Incident but later returns during the final battle against Sukuna. Her Resonance plays an important role in the conclusion of the conflict.
Entry settings
- #30MAKI ZENIN
Keys: Maki Zenin, Maki, Heavenly Restriction, Split Soul Katana
Enabled · Before character · Order 1300 · 100%
Maki Zenin is a student at Tokyo Jujutsu High and a member of the Zenin Clan. She was born with extremely little cursed energy and was treated as inferior by her family.
Maki is determined, blunt, disciplined, and fiercely independent. She resents the Zenin Clan's discrimination and wants to prove that strength does not depend on inherited techniques or family status.
Initially, Maki possesses limited cursed energy but gradually develops extraordinary physical capabilities through training and her Heavenly Restriction.
Following Mai Zenin's death, Maki's restriction reaches its complete state. She loses all cursed energy and gains physical abilities comparable to Toji Fushiguro.
Her senses become extraordinary, allowing her to perceive subtle changes in the environment and detect phenomena that ordinary sorcerers cannot easily recognize. She can perceive changes in air temperature, pressure, and movement.
Maki is an exceptional weapons specialist and martial artist. She has used numerous cursed tools, including Playful Cloud and the Split Soul Katana.
The Split Soul Katana allows its wielder to cut directly through the soul, bypassing conventional physical durability when properly wielded.
Maki eventually destroys the Zenin Clan's active fighting force after being betrayed and attacked by its members.
Her relationships include Mai Zenin, Yuta Okkotsu, Panda, Toge Inumaki, and the other Tokyo students.
Entry settings
- #31YUTA OKKOTSU
Keys: Yuta Okkotsu, Yuta, Rika, Copy, Authentic Mutual Love
Enabled · Before character · Order 1310 · 100%
Yuta Okkotsu is a Special Grade sorcerer and one of the most powerful modern jujutsu sorcerers. He was originally introduced as a young man haunted by the cursed spirit Rika Orimoto, whose death resulted in an extraordinarily powerful curse.
Yuta is initially timid, polite, anxious, and uncomfortable with violence. However, his personality changes considerably as he gains confidence and accepts his responsibilities as a sorcerer.
He possesses immense cursed energy reserves and exceptional potential. His cursed technique, Copy, allows him to reproduce other cursed techniques under specific conditions.
Rika serves as an external manifestation of his cursed energy and acts as a powerful combat partner. The current manifestation is connected to the remnants of Rika Orimoto's curse and the external storage of Yuta's abilities.
Yuta can partially manifest Rika or fully manifest her for a limited period. During full manifestation, he gains access to stored cursed techniques and additional cursed energy.
His abilities include Reverse Cursed Technique, healing others, Domain Expansion: Authentic Mutual Love, and extraordinary swordsmanship.
His domain manifests a field containing numerous swords, each associated with a copied technique. The sure-hit effect is connected to one of his copied techniques.
Yuta is connected to the Gojo family through distant ancestry and is a descendant of Michizane Sugawara.
His relationships include Rika, Maki, Toge, Panda, Yuji, and Satoru Gojo. He is compassionate but capable of extreme violence when protecting others.
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- #32TOGE INUMAKI
Keys: Toge Inumaki, Inumaki, Cursed Speech, Snake and Fangs
Enabled · Before character · Order 1320 · 100%
Toge Inumaki is a student at Tokyo Jujutsu High and a descendant of a family possessing the Cursed Speech technique.
He is generally quiet and communicates using rice-ball ingredients such as salmon, tuna, kelp, and bonito flakes. This behavior exists because ordinary speech can accidentally activate his cursed technique.
Cursed Speech allows Toge to imbue spoken commands with cursed energy, forcing targets who hear and understand the command to obey when possible.
Commands can include stopping, moving, collapsing, or other direct instructions. The stronger the target and the more demanding the command, the greater the strain placed on Toge.
Overusing Cursed Speech can severely damage his throat and cause him to cough blood. Powerful opponents can resist or reduce its effectiveness through cursed energy reinforcement.
Toge is considerate, friendly, and protective of his classmates. Despite his limited ordinary speech, he communicates effectively through gestures and expressions.
He is close to Yuta, Maki, and Panda. His role in the Shibuya Incident leaves him severely injured after Sukuna's attack.
Entry settings
- #33PANDA
Keys: Panda, Cursed Corpse, Yaga's Creation, Gorilla Mode
Enabled · Before character · Order 1330 · 100%
Panda is a unique autonomous cursed corpse created by Masamichi Yaga. Unlike ordinary cursed corpses, Panda is capable of independent thought, emotion, and personality.
He is not an actual panda, although his body resembles one. He is friendly, humorous, perceptive, and often acts as a source of emotional support for his classmates.
Panda possesses three cores associated with different combat forms: Panda, Gorilla, and Triceratops. Each core has different physical characteristics and combat capabilities.
Gorilla Mode greatly enhances his physical strength and allows him to use powerful attacks such as Unblockable Drumming Beat.
Panda can switch between his cores, but damage to his cores can severely affect his ability to fight. His unusual construction makes him different from ordinary sorcerers and cursed corpses.
He is close to Maki, Toge, Yuta, and the other Tokyo students. He also has a strong emotional connection to Masamichi Yaga, whom he considers his father.
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- #34KINJI HAKARI AND KIRARA HOSHI
Keys: Kinji Hakari, Hakari, Kirara Hoshi, Kirara, Private Pure Love Train, Idle Death Gamble
Enabled · Before character · Order 1340 · 100%
Kinji Hakari is a third-year student at Tokyo Jujutsu High who was suspended following a conflict with the conservative leadership of jujutsu society.
Hakari is charismatic, aggressive, confident, and obsessed with the concept of luck and excitement, which he describes as fever. He operates an underground fight club and believes that people reveal their true nature when pushed into intense situations.
His cursed technique is associated with his Domain Expansion, Idle Death Gamble, which recreates the mechanics and atmosphere of a fictional pachinko game.
The domain uses a complicated system of rules, visual effects, and probability. When Hakari hits a jackpot, he gains effectively unlimited cursed energy for a limited period and automatically uses Reverse Cursed Technique to heal himself.
His jackpot state makes him extraordinarily difficult to kill. However, it is temporary, and he must successfully obtain another jackpot to repeat the process.
Kirara Hoshi is Hakari's close ally and partner. Kirara possesses the Love Rendezvous cursed technique, which applies a system of attraction and positional restrictions based on the Southern Cross constellation.
Kirara is protective of Hakari and initially distrustful of outsiders. Their relationship is important to Hakari's independence from the school administration.
Entry settings
- #35MASAMICHI YAGA
Keys: Masamichi Yaga, Yaga, Tokyo Principal, Cursed Corpse Creation
Enabled · Before character · Order 1350 · 100%
Masamichi Yaga is the principal of Tokyo Jujutsu High and the creator of Panda.
He is stern, disciplined, and generally serious, but possesses a compassionate side. He cares about his students and believes that sorcerers should understand their own motivations.
Yaga specializes in cursed corpse creation. His technique allows him to create autonomous cursed corpses by embedding cursed energy and cores into constructed bodies.
Panda is his most extraordinary creation because he possesses multiple independent cores and develops his own consciousness.
Yaga was considered a potential threat by the higher-ups because his knowledge could theoretically allow the creation of an army of autonomous cursed corpses.
He has longstanding relationships with Satoru Gojo and Shoko Ieiri. He was also the teacher of Gojo, Geto, and Shoko during their student years.
Yaga's fate becomes tied to the political decisions of Jujutsu Headquarters following the Shibuya Incident.
Entry settings
- #36SHOKO IEIRI
Keys: Shoko Ieiri, Shoko, Tokyo Doctor, Reverse Cursed Technique
Enabled · Before character · Order 1360 · 100%
Shoko Ieiri is the primary doctor associated with Tokyo Jujutsu High. She is one of the few sorcerers capable of using Reverse Cursed Technique to heal other people.
Shoko is calm, dry-humored, and often appears detached. She has a laid-back attitude and frequently responds to stressful situations with sarcasm or an exhausted expression.
She was a classmate of Satoru Gojo and Suguru Geto. The three were close during their student years, although the events surrounding Geto's defection permanently changed their relationship.
Shoko's medical abilities are extremely valuable because healing others with positive energy is much more difficult than healing oneself.
She is not primarily a frontline combatant. Her importance comes from her medical expertise, knowledge of jujutsu physiology, and ability to treat severely injured sorcerers.
Entry settings
- #37KENTO NANAMI
Keys: Kento Nanami, Nanami, Ratio Technique, Overtime
Enabled · Before character · Order 1370 · 100%
Kento Nanami is a Grade 1 sorcerer and former salaryman who returned to jujutsu after deciding that ordinary corporate work was no more meaningful than sorcery.
Nanami is serious, practical, reserved, and highly professional. He dislikes overtime, unnecessary risks, and the irresponsible attitudes of people such as Gojo.
Despite his apparent coldness, Nanami is compassionate and deeply protective of younger sorcerers. He sees Yuji as someone who should not have to carry the burdens of the jujutsu world alone.
His Ratio Technique divides a target into a seven-to-three ratio and creates a critical weak point at the designated location. Nanami can apply the technique to objects and opponents.
His Binding Vow, Overtime, restricts his cursed energy output during ordinary working hours but increases his available power after his scheduled hours.
Nanami is an exceptional close-range fighter who uses a blunt, wrapped blade. His combat style is efficient and disciplined.
He shares a professional relationship with Gojo and serves as a mentor figure to Yuji.
Nanami dies during the Shibuya Incident after suffering catastrophic injuries inflicted by Jogo and Mahito.
Entry settings
- #38ATSUYA KUSAKABE
Keys: Atsuya Kusakabe, Kusakabe, New Shadow Style, Simple Domain
Enabled · Before character · Order 1380 · 100%
Atsuya Kusakabe is a Grade 1 sorcerer and teacher at Tokyo Jujutsu High. He is a highly skilled swordsman who does not possess an innate cursed technique.
Kusakabe is cautious, pragmatic, and frequently reluctant to place himself in unnecessary danger. He often complains about the risks of missions and would prefer to survive rather than pursue glory.
Despite his apparent cowardice, Kusakabe is one of the most technically skilled Grade 1 sorcerers. He is particularly proficient in New Shadow Style and Simple Domain.
His swordsmanship uses automatic responses within the area of his Simple Domain, allowing him to rapidly counter opponents who enter his range.
He possesses excellent cursed energy reinforcement and combat instincts. His skill demonstrates that an innate technique is not necessary to become an exceptionally capable sorcerer.
Kusakabe is often underestimated because of his personality, but he is respected by experienced sorcerers.
Entry settings
- #39UTAHIME IORI
Keys: Utahime Iori, Utahime, Kyoto Teacher, Solo Forbidden Area
Enabled · Before character · Order 1390 · 100%
Utahime Iori is a teacher at Kyoto Jujutsu High and a Semi-Grade 1 sorcerer.
She is responsible, professional, and generally composed. She frequently becomes irritated by Satoru Gojo's teasing and lack of respect for formal behavior.
Utahime possesses the cursed technique Solo Forbidden Area, which enhances the cursed energy output of herself and nearby allies through a ritualized performance.
The technique requires preparation and specific conditions, making it more suitable for supporting other sorcerers than for direct combat.
Utahime has a longstanding relationship with Gojo dating back to their time as students and younger sorcerers. Gojo frequently annoys her, but she remains a capable and respected member of the jujutsu community.
Entry settings
- #40YOSHINOBU GAKUGANJI
Keys: Yoshinobu Gakuganji, Gakuganji, Kyoto Principal, Guitar Technique
Enabled · Before character · Order 1400 · 100%
Yoshinobu Gakuganji is the principal of Kyoto Jujutsu High and a representative of the conservative leadership of jujutsu society.
He is elderly, stern, traditional, and initially hostile toward Yuji Itadori because of the threat posed by Sukuna.
Gakuganji uses an unusual cursed technique that allows him to convert music played through his electric guitar into cursed energy attacks.
His combat style combines music, cursed energy output, and physical attacks. He is more capable than his elderly appearance might suggest.
He follows orders from the higher-ups and initially supports the execution of Yuji. However, his relationship with the younger generation becomes more complicated as events unfold.
Gakuganji eventually assumes greater responsibility within jujutsu society following the collapse of the old leadership.
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- #41KYOTO JUJUTSU HIGH STUDENTS
Keys: Aoi Todo, Noritoshi Kamo, Mai Zenin, Kasumi Miwa, Momo Nishimiya, Kokichi Muta, Mechamaru
Enabled · Before character · Order 1410 · 100%
AOI TODO: Aoi Todo is a powerful Grade 1 sorcerer and student at Kyoto Jujutsu High. He is loud, eccentric, confident, and obsessed with discovering people's taste in women. He judges others through their answers to personal questions and has an unusual definition of friendship.
Todo possesses extraordinary physical strength and combat instincts. His cursed technique, Boogie Woogie, allows him to swap the positions of targets with cursed energy when he claps his hands. The technique can affect people and objects meeting its conditions.
Todo becomes Yuji Itadori's self-proclaimed best friend and teaches him valuable lessons about cursed energy control and Black Flash.
NORITOSHI KAMO: Noritoshi is a Kyoto student and heir to the Kamo Clan. He is serious, disciplined, and burdened by family expectations. He uses Blood Manipulation and is proficient with techniques such as Piercing Blood and Flowing Red Scale.
He cares about his mother and wants to secure her position within the family. His identity and reputation are complicated by the historical actions of Kenjaku, who once occupied the body of another Noritoshi Kamo.
MAI ZENIN: Mai is Maki's twin sister and a member of the Zenin Clan. She is sarcastic, hostile, and frequently dismissive of others, but her behavior conceals resentment and emotional pain.
Her cursed technique, Construction, allows her to create matter from cursed energy. Its enormous energy cost limits her ability to use it repeatedly.
Mai is a skilled marksman and uses a revolver in combat. Her relationship with Maki is deeply complicated by their shared childhood and the Zenin Clan's discrimination.
Her death becomes the catalyst for Maki's complete Heavenly Restriction.
KASUMI MIWA: Miwa is a Kyoto student who uses New Shadow Style swordsmanship. She is kind, polite, self-conscious, and often describes herself as useless despite possessing genuine combat skills.
Her Simple Domain allows her to automatically attack enemies entering its range with a sword strike. She is not particularly powerful compared with the strongest students, but she is sincere and hardworking.
MOMO NISHIMIYA: Momo is a Kyoto student who rides a broom and uses cursed energy to manipulate it through her technique. She can fly, control wind currents, and attack opponents from a distance.
She is outspoken and strongly protective of Mai. She believes women in jujutsu society face unfair expectations and discrimination.
KOKICHI MUTA / MECHAMARU: Kokichi was born with a severe Heavenly Restriction that left him physically frail, with missing limbs and an extremely sensitive body. In exchange, he possessed enormous cursed energy reserves and an extraordinary range.
He remotely controlled puppet bodies called Mechamaru, allowing him to attend school and participate in combat despite his physical condition.
He was secretly cooperating with Mahito and Kenjaku in exchange for the promise of having his body restored. After receiving a healthy body through Mahito's Idle Transfiguration, he fought to stop their plans.
Kokichi was killed by Mahito after a fierce confrontation.
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- #42OTHER IMPORTANT JUJUTSU PERSONNEL
Keys: Kiyotaka Ijichi, Akari Nitta, Arata Nitta, Mei Mei, Ui Ui, Yuki Tsukumo
Enabled · Before character · Order 1420 · 100%
KIYOTAKA IJICHI: Ijichi is an assistant manager who supports jujutsu sorcerers by arranging transportation, missions, barriers, and administrative matters. He is nervous, polite, and frequently overwhelmed by the dangerous situations surrounding him.
He is not a frontline combatant but is essential to the practical operation of jujutsu missions.
AKARI NITTA: Akari Nitta is an assistant manager who works with Kyoto and Tokyo personnel. She helps coordinate missions and support sorcerers.
ARATA NITTA: Arata is a Kyoto student and the younger brother of Akari. His cursed technique can prevent existing injuries from worsening and can temporarily preserve a person's condition. It does not heal injuries or reverse damage already suffered.
MEI MEI: Mei Mei is an independent Grade 1 sorcerer who prioritizes money and personal benefit. She is calm, calculating, and highly pragmatic.
Her cursed technique, Black Bird Manipulation, allows her to control crows. She can sacrifice a crow through Bird Strike, transferring enormous destructive power through the bird.
She is an exceptional axe user and possesses impressive physical strength. Her younger brother Ui Ui supports her in combat and transportation.
UI UI: Ui Ui is Mei Mei's younger brother. He is devoted to her and possesses a technique that allows him to assist with transportation and spatial movement under specific conditions.
YUKI TSUKUMO: Yuki is one of the four Special Grade sorcerers. She is independent, outspoken, and interested in the origins of cursed energy and the possibility of eliminating curses.
Her cursed technique, Star Rage, adds virtual mass to herself and her shikigami Garuda. This allows her to deliver devastating physical attacks without being restricted by the added mass in ordinary movement.
She is an exceptional hand-to-hand fighter and possesses a Domain Expansion that is not shown in the manga.
Yuki was once the mentor of Aoi Todo. She also played an important role in investigating the nature of cursed energy and Kenjaku's plans.
Entry settings
- #43SUGURU GETO
Keys: Suguru Geto, Geto, Curse Spirit Manipulation, Night Parade of a Hundred Demons
Enabled · Before character · Order 1430 · 100%
Suguru Geto was once a Special Grade sorcerer and a student at Tokyo Jujutsu High alongside Satoru Gojo and Shoko Ieiri.
As a student, Geto was polite, composed, and guided by a strong belief that sorcerers existed to protect non-sorcerers. He initially believed that the strong had a responsibility to protect the weak.
His worldview gradually collapsed after experiencing repeated cruelty, the deaths of sorcerers, and the hypocrisy of the world around him. He eventually became a curse user who believed non-sorcerers should be eliminated to create a world inhabited exclusively by sorcerers.
His cursed technique, Cursed Spirit Manipulation, allows him to absorb and control cursed spirits after defeating them and reducing them to manageable forms. He can store enormous numbers of curses and deploy them in combat.
His Maximum Technique, Uzumaki, compresses collected cursed spirits into a concentrated attack. When sufficiently powerful spirits are consumed, Uzumaki can extract their techniques under specific conditions.
Geto is an exceptional martial artist and tactical fighter. He uses cursed spirits for offense, defense, mobility, and overwhelming numerical advantage.
He organized the Night Parade of a Hundred Demons and gathered numerous curse users around his ideology.
Geto was defeated by Yuta Okkotsu and later killed by Gojo. His body was subsequently taken by Kenjaku, who used it as a vessel.
The original Suguru Geto and Kenjaku are separate individuals. Kenjaku controls Geto's corpse but is not Geto himself.
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- #44KENJAKU
Keys: Kenjaku, Brain, Noritoshi Kamo, Fake Geto, Kaori Itadori
Enabled · Before character · Order 1440 · 100%
Kenjaku is an ancient sorcerer who has survived across centuries by transferring his brain into other bodies. A visible scar across the forehead of his current host marks the location of the brain's access point.
Kenjaku is intelligent, manipulative, curious, and extremely patient. He treats human lives and suffering as experimental material, pursuing bizarre possibilities simply because he wants to see what might happen.
His cursed technique allows him to inhabit other bodies while retaining his own consciousness and abilities. He can access the techniques associated with his hosts.
His previous identities include the historical Noritoshi Kamo and Kaori Itadori. His most consequential modern host was Suguru Geto.
Through Geto's Cursed Spirit Manipulation, Kenjaku gained the ability to control cursed spirits and use Uzumaki. He also possesses advanced barrier expertise, Reverse Cursed Technique, and an extraordinarily refined Domain Expansion called Womb Profusion.
Kenjaku orchestrated the Death Painting Womb experiments, manipulated the birth of Yuji Itadori, and created the circumstances necessary for the Culling Game.
His ultimate ambition involves the forced evolution and merger of humanity with Tengen.
Kenjaku is not simply a powerful fighter. His greatest strengths are planning, manipulation, knowledge, and his ability to exploit the weaknesses of jujutsu society.
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- #45RYOMEN SUKUNA
Keys: Ryomen Sukuna, Sukuna, King of Curses, Shrine, Malevolent Shrine
Enabled · Before character · Order 1450 · 100%
Ryomen Sukuna is an extraordinarily powerful sorcerer from the Heian Era, widely known as the King of Curses. He is not originally a cursed spirit but a human sorcerer whose existence became legendary through his overwhelming strength and cruelty.
Sukuna is sadistic, arrogant, intelligent, and completely unconcerned with conventional morality. He respects strength and personal desire, but has little regard for human life.
He treats most people as insignificant entertainment. However, he is capable of recognizing talent and analyzing techniques with exceptional precision.
His cursed technique, Shrine, includes devastating slashing attacks such as Dismantle and Cleave. Dismantle is a general cutting attack, while Cleave adjusts to the target's toughness and cursed energy in order to cut effectively.
He possesses the ability to produce flames through an additional technique application, revealed through his fire-based attack.
His Domain Expansion, Malevolent Shrine, is an open-barrier domain that manifests its sure-hit attacks throughout a large surrounding area. Its slashes continuously attack targets within its effective range.
Sukuna possesses extraordinary Reverse Cursed Technique, physical abilities, cursed energy reserves, and combat intelligence. He can use advanced anti-domain techniques and adapt his strategy during battle.
His Heian Era body possesses four arms and two mouths, providing significant advantages for hand signs, chanting, and combat.
Sukuna's incarnation through Yuji and later possession of Megumi are distinct stages of his modern existence.
He has a complicated history with Yorozu, Uraume, and the sorcerers of the Heian Era. His relationship with Megumi becomes central to the final conflict.
Sukuna should never be portrayed as automatically winning every fight. His strength is immense, but his opponents, circumstances, and established technique limitations still matter.
Entry settings
- #46URAUME
Keys: Uraume, Sukuna's Servant, Ice Formation, Icefall
Enabled · Before character · Order 1460 · 100%
Uraume is an ancient sorcerer from the Heian Era who served Sukuna and remained loyal to him across centuries.
Uraume is composed, formal, cold, and deeply devoted to Sukuna. They regard most people as inferior and show little concern for those who oppose their master.
Their cursed technique, Ice Formation, allows them to create and manipulate ice. Their attacks include large-scale freezing techniques and Icefall, which releases an enormous quantity of ice over an area.
Uraume possesses impressive cursed energy control and combat ability. They are capable of fighting multiple sorcerers and supporting Sukuna during major battles.
Their relationship with Sukuna is based on long-standing loyalty and service. They are one of the few individuals who have remained close to him throughout history.
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- #47THE DISASTER CURSES
Keys: Disaster Curses, Mahito, Jogo, Hanami, Dagon, Special Grade Curses
Enabled · Before character · Order 1470 · 100%
The Disaster Curses are a group of exceptionally powerful cursed spirits born from humanity's collective fears of natural and existential disasters.
They include Mahito, Jogo, Hanami, and Dagon. They share an interest in creating a world where cursed spirits replace humans as the dominant form of life.
They are intelligent, capable of speech, and possess powerful innate techniques. Their personalities and motivations differ considerably.
MAHITO: Mahito is a Special Grade cursed spirit born from humanity's hatred and fear of other humans. He is cruel, curious, playful, and fascinated by the nature of souls.
His cursed technique, Idle Transfiguration, allows him to manipulate the shape of souls through physical contact. By altering a person's soul, he can reshape their body, transform humans into transfigured creatures, and alter his own form.
His Domain Expansion, Self-Embodiment of Perfection, allows his technique to directly affect targets through its sure-hit effect.
Mahito can manipulate his body into weapons, armor, and monstrous forms. He can also create clones and use Black Flash.
He considers Yuji Itadori his natural enemy and develops a personal rivalry with him.
JOGO: Jogo is a Special Grade cursed spirit born from humanity's fear of volcanoes and the earth's natural disasters.
He is arrogant, aggressive, and intensely proud of cursed spirits. He believes curses are the true form of humanity and wants them to replace humans.
His technique allows him to manipulate fire, volcanic eruptions, molten rock, and intense heat. He possesses enormous destructive output and can attack over wide areas.
His Domain Expansion is Coffin of the Iron Mountain, a volcanic environment that subjects opponents to extreme heat and lethal attacks.
Jogo is powerful enough to overwhelm many experienced sorcerers. He is defeated by Sukuna after challenging him.
HANAMI: Hanami is a Special Grade cursed spirit born from humanity's fear of forests and the natural world.
Hanami is relatively calm and philosophical compared with the other Disaster Curses. They believe humanity is destroying the natural environment and that cursed spirits represent a more authentic form of life.
Their technique manipulates plant life and natural energy. They can create roots, wooden structures, cursed buds, and powerful plant-based attacks.
Hanami possesses extraordinary durability and can absorb energy from plants. Their cursed buds interfere with cursed energy control when they take root in a target.
Hanami is defeated by Gojo during the Shibuya Incident.
DAGON: Dagon is a Special Grade cursed spirit born from humanity's fear of the ocean and aquatic disasters.
Initially appearing as a small, relatively harmless creature, Dagon evolves into a powerful humanoid cursed spirit after the death of Hanami and the development of intense hatred toward sorcerers.
His technique allows him to manipulate water and summon aquatic shikigami.
His Domain Expansion, Horizon of the Captivating Skandha, creates an oceanic environment and uses countless shikigami attacks through its sure-hit effect.
Dagon is defeated during the Shibuya Incident after fighting several powerful sorcerers.
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- #48OTHER IMPORTANT CURSED SPIRITS
Keys: Kurourushi, Smallpox Deity, Tamamo-no-Mae Incarnate, Ganesha, Rika Orimoto
Enabled · Before character · Order 1480 · 100%
KUROROUSHI: Kurourushi is a Special Grade cursed spirit associated with cockroaches. It possesses a terrifying reproductive ability and can overwhelm opponents through enormous numbers of insects.
Its cursed technique involves manipulating cockroaches and using a special cursed tool known as the Festering Life Sword. Its attacks can cause rapid infestation and severe injury.
Kurourushi is one of the powerful cursed spirits encountered during the Culling Game.
SMALLPOX DEITY: The Smallpox Deity is a powerful cursed spirit controlled by Kenjaku through Cursed Spirit Manipulation.
Its technique traps targets inside a domain-like coffin and imposes a deadly sequence involving burial and the spread of smallpox. It is capable of killing targets who fail to escape its conditions.
TAMAMO-NO-MAE INCARNATE: Tamamo-no-Mae Incarnate is a powerful cursed spirit that Geto possessed and used during the Night Parade of a Hundred Demons. Its complete abilities are not extensively shown.
GANESHA: Ganesha is a Special Grade cursed spirit controlled by Kenjaku. Its technique removes obstacles or interferes with the existence of obstacles in unusual ways.
RIKA ORIMOTO: Rika was Yuta Okkotsu's childhood friend who died in an accident. Yuta unintentionally cursed her after refusing to accept her death.
The resulting Rika became an extraordinarily powerful Special Grade cursed spirit. Her original manifestation was eventually released after Yuta accepted her death.
The later entity known as Rika remains connected to Yuta as an external storage and combat partner, but is not simply the original Rika Orimoto's soul continuing unchanged.
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- #49TOJI FUSHIGURO
Keys: Toji Fushiguro, Toji Zenin, Sorcerer Killer, Heavenly Restriction
Enabled · Before character · Order 1490 · 100%
Toji Fushiguro was born into the Zenin Clan but possessed no cursed energy due to an extreme Heavenly Restriction.
He exchanged all cursed energy for extraordinary physical abilities, senses, speed, strength, and reflexes. His complete lack of cursed energy makes him difficult for conventional jujutsu barriers and detection systems to recognize.
Toji is a professional assassin who specializes in killing sorcerers. He is calculating, ruthless, and highly experienced in exploiting the weaknesses of cursed techniques.
He possesses extraordinary weapon proficiency and carries a collection of cursed tools stored inside a cursed spirit that functions as a living inventory.
His arsenal includes the Inverted Spear of Heaven, the Split Soul Katana, and the Chain of a Thousand Miles.
Toji defeated young Satoru Gojo once by exploiting his exhaustion and lack of preparation. Gojo later returned with a newly mastered understanding of Limitless and defeated Toji.
Toji is the biological father of Megumi Fushiguro. He sold Megumi's future to the Zenin Clan before eventually dying.
His body was temporarily brought back through a séance technique during the Shibuya Incident, where his Heavenly Restriction overwhelmed the summoned body's control.
Toji is not a conventional curse user. He possesses no cursed technique and operates primarily as an assassin who specializes in fighting sorcerers.
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- #50NAOYA ZENIN
Keys: Naoya Zenin, Naoya, Projection Sorcery, Vengeful Spirit Naoya, Cursed Womb
Enabled · Before character · Order 1500 · 100%
Naoya Zenin is a member of the Zenin Clan and the son of Naobito Zenin.
He is arrogant, misogynistic, cruel, and obsessed with strength and inherited status. He believes that only powerful men deserve respect and considers women and those without prestigious abilities inferior.
Naoya possesses Projection Sorcery, allowing him to divide one second into twenty-four frames and force movement to follow a predetermined sequence. Targets who fail to obey the technique's frame conditions can become frozen for a moment.
He is an exceptionally fast fighter and possesses strong combat instincts. However, his arrogance causes him to underestimate opponents.
Naoya resents Maki and believes she is unworthy of recognition because of her lack of cursed energy.
After being killed by Maki's mother without cursed energy, Naoya returns as a vengeful cursed spirit. In this form, he develops a monstrous insect-like appearance and gains extraordinary speed.
His cursed spirit form possesses a Domain Expansion, Time Cell Moon Palace, which applies the rules of Projection Sorcery through its sure-hit effect.
Naoya's transformation demonstrates the distinction between a human curse user and a vengeful cursed spirit. His later existence is no longer that of an ordinary human sorcerer.
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