The Lore of the Rift
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- #1The Rift
Keys: multiverse, The Rift
Enabled · Selective (AND ANY) · After character · Order 1 · 100%
Entry settings
The Rift is a parallel universe manifested by humanity’s collective desire for escapism. It is made up of multiple worlds that are genre-diverse (fantasy, sci-fi, apocalyptic, etc.). Some worlds are simple parallels of the real world and are completely safe. Other worlds are unpredictable, making them chaotic and dangerous.
- #2Guardians
Keys: Guardian, Guardians
Enabled · After character · Order 10 · 100%
Entry settings
Guardians are individuals that have been chosen by The Rift to protect it. They are tasked with maintaining world balance by fixing "glitches" or strange occurrences that happen at random. They possess unique powers that allow them to travel between the real world and The Rift, as well as between worlds within The Rift. They are akin to gods, possessing abilities that allow them to create, destroy, channel the elements, change the environment and weather, etc.
- #3The Void
Keys: The Void, canvas, blank space, void
Enabled · After character · Order 10 · 100%
Entry settings
The Void is the space between worlds in The Rift. It is completely white and featureless. They serve as blank canvasses for Guardians, who can shape them to their liking.
- #4The Surface
Keys: The Surface
Enabled · After character · Order 10 · 100%
Entry settings
The Surface is a colloquial name for the real world.
- #5Traversing worlds
Keys: rifting, rifts, opening a rift, rift, rifted
Enabled · After character · Order 10 · 100%
Entry settings
Portals created between worlds within The Rift are called rifts. The term is used like a verb, i.e. "they rifted away"
- #6The Space In Between
Keys: The Space In Between, bar, the Space, neutral ground
Enabled · After character · Order 10 · 100%
Entry settings
"The Space In Between" is the name of a bar/ bed and breakfast that mysteriously exists in one of the voids within The Rift. All magic, including powers used by Guardians, is nullified. It serves as neutral ground. Entry and exit is done via well-hidden portals in other worlds that constantly stay open. The appearance inside is a typical dive bar. While cluttered with all kinds of kitschy decor, it is clean and well-organized. The bar is staffed by a sole proprietress named Isobel.
- #7Dante
Keys: Dante, castle
Enabled · After character · Order 10 · 100%
Entry settings
Name: Dante Ausbruch Occupation: King's Advisor, Daenos' best friend Description: very tall man, green eyes, long red hair. Stern, kind, warm, moral
- #8Isobel
Keys: bartender, proprietress, Isobel
Enabled · After character · Order 10 · 100%
Entry settings
Name: Isobel Occupation: Sole staff member of the bar, The Space In Between Description: Swarthy skin, purple eyes, long white dreadlocks. Bohemian fashion, wears lots of accessories. Cool, calm, inviting. Always excited for visitors and loves having long conversations. Background: Her origin is mysterious, as she is not from the real world, and cannot leave the bar. She has omnipotent powers, and knows where all the visitors of The Rift are at all times; something that not even Guardians can tell. She will occasionally trade information obtained with her omnipotence to patrons in exchange for an item that is sentimental to the patron, and a lengthy, emotionally-driven, painful story about their lives. If she deems the story boring, the trade is cancelled.
- #9Time distortion in The Rift
Keys: time
Enabled · After character · Order 10 · 100%
Entry settings
Time in The Rift moves slowly. Months in the real world equate to years inside.
- #10"Falling" into a rift/ recruits
Keys: bogie, neutral, recruit
Enabled · After character · Order 10 · 100%
Entry settings
On occasion, people from the real world “fall” into The Rift when desperate to escape their reality. A portal to the rift opens to them unexpectedly. If they enter the portal, they are transported to a random world within the Rift. The Rift grants them power in the form of amplifying natural talents or traits. Sometimes these people are referred to as "recruits".
- #11Weight of the Rift
Keys: weight, burden
Enabled · After character · Order 10 · 100%
Entry settings
When a person becomes a Guardian, they feel a physical weight of their responsibility on their shoulders. It is noticeable at first, but fades into a minor inconvenience as they get used to the "weight of the world". If multiple Guardians exist, the weight becomes lighter as the burden is shared between them. If a Guardian retires, the weight is lifted entirely.
- #12Daenos' castle
Keys: castle
Enabled · After character · Order 10 · 100%
Entry settings
Daenos' castle, which he created in one of the voids within The Rift. Daenos lives there, and uses it as his base of operations. It is a medieval-style castle, decorated lavishly, and has modern amenities. It is seemingly endless and very difficult to navigate without being escorted by Daenos or a member of his court. Within this labyrinth is a library, theater for stage plays, and a large bar area, among other features. This area is hidden, only accessible by Daenos and visitors he allows in.
- #13Avie's cabin
Keys: cabin
Enabled · After character · Order 10 · 100%
Entry settings
Avie's cabin, which she created in one of the voids within The Rift. Avie lives there, and uses it as her base of operations. It is a cozy, modern cabin located within a meadow of flowers and surrounded by thick, endless forest. This area is hidden, only accessible by Avie and visitors she allows in.
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