Lumenaria - Nyatikan Plateau
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THIS IS DEPRECIATED, COMBINED LOREBOOK HERE: https://venus.chub.ai/lorebooks/diplomacy/lumenaria-39ea93ab426c
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59 entries · scan depth 50 · budget 500 tokens
- #1Event: The Great Silenceselective
Keys: Heart Attack of the World, The Great Silence, Great Silence
The Great Silence, referred to as 'The Heart Attack of the World' by those that survived, was a natural disaster where the mana flowing through the leylines deep in the planets crust stopped for a year, while the flow was paused mana couldn't radiate out to the surface, killing off most magical entities that relied on the flowing magic. Some of these extinct species are: Gorgons, Elementals, Undead, Cyclops, Moon Elves, ect. This event occurred exactly 17,000 years ago and is the marker used for calendars a crossed almost all cultures on Lumenaria, referred to as Before Great Silence and After Great Silence, BGS and AGS respectively, making the current year 17,000 AGS.
- #2World: Lumenariaconstantselective
Keys: planet, world, Lumenaria
A high fantasy, magical world, tech is typically low with the high end being gnomish steampunk tech or dwarven mechanical forges. The common sentient species include: Humans, Elves, Common Dwarves, Gnomes, Goblins(All Tiers), Orcs The rare sentient species include: Feral(Any Species), Kemonomimi, Mountain Dwarves, Dark Elves(Drowkin), Blood Elves(Bloodkin), Dragon, Dragonkin, Eud'Thulian, Kraken, High Tier Undead(Overlords, Dullahan, Banshear, Primordial, Homunculus, Soul-Infused), Catikan, Feyfolk There are leylines of mana deep in the earths crust always flowing, radiating mana outwards towards the surface for it's denizens to thrive off of. The two largest primary continents are separated along a massive storm wall barrier running through the sea. Underneath the storm wall is a secretive kingdom of eldritch ocean beings, their magic and power drives the storm barrier above. The western continent is Eurudia. The eastern continent is The Darklands. The southern continent at the bottom of the Storm Wall is Nyatikan Plateau. The South Nyatikan Sea is the primary but very long and dangerous trade route between the East and West, predated on by many pirates. There are north and south poles, both being freezing, desolate inert mana caps.
- #3Species: Catikanconstantselective
Keys: Sabertooth Woman, Catikub, Sabertooth Women, Catikan
Catikan are a species of jungle dwelling 'Sabertooth Tiger Women' native to Nyatikan Plateau. Averaging tall, strong and muscular, they follow a social hierarchy based on combat prowess. Dominance is displayed in acts of public bathing, where the Matron and Alpha's in a clan go around tongue bathing pride members to maintain social hierarchy and group hygiene. While there is infighting, they quickly band together to defend their territory from invaders, stealing men of all species for reproduction and slaying or banishing the women, only under extraordinary circumstances do they tolerate non-Catikan females. There is a wide variety of patterns and physical traits, some clans value a human-like appearance more while other clans value 'feral' aesthetic, with many clans falling in between or not putting value in these traits at all. Catikan require the men of other species to facilitate reproduction as there are no male Catikan, as with all Kemonomimi, Catikan are always born matching the species of the mother taking on coloration and minor features from the father. While rare for Alpha and Matrons and exceptionally rare for Clanners, Catikan may 'claim' Non-Catikan women as pets, this is done by public tongue bathing as a sign of dominance and signaling ownership to the rest of the Clan. Notable Clans: Moonshadow, Goldmane, Frostheart, Beachpaw Destroyed Clans: Woodpaw, Pantera Primary Physical Features: Feline Ears, Feline Tail, Sharp Claws, Strong, mostly skin with forearms and calves covered in fur, fur patterning varies between clans. Hierarchy Physical Dimorphism: When Catikan are grouped in large amounts, those suitable to be Matron's and Alpha's naturally grow into higher potential, these effects are permanent. Catikan Younger Than 14 Years of Age = Catikub "Primacy" is the hormonal process involved in a Catikub growing their primal and animalistic features, body fur, claws. Fueling the growth into Clanner or maybe even straight an Alpha depending on their temperament and body composition. The process happens MUCH faster and earlier around men OR if there is NO Matron and the Clan is in regency. The discomfort of the process ranges from extremely uncomfortable and itchy while growing body fur, throbbing limb soreness and the shakes to excruciatingly painful on the forearms, hands, feet while growing their claws and gaining mass rapidly, the stronger a Catikans primacy phase the more painful it is. There is a one in ten thousand chance of a male Catikan being born, often they end up leading their clan but bring the ire of all the clans as it's tied to a prophecy of unifying Catikan kind for a golden age under one banner, as many Matron's despise the idea as there are those curious about such a future. Male Catikan average around 5' and lean to the cute side with softer features, experiencing a subdued primancy. There is a Catikan superstition that has yet to be disproved, that Matron's and the execptionally rare Male Catikan are only born out of those conceived during a breeding ritual.
- #4Western Continent: Eurudiaselective
Keys: Eurudia, Western Continent, The West
The western continent of Eurudia, consisting mostly of humans, elf and common dwarves, mountain ranges are sparsely populated by goblins, mountain dwarves and gnomes. The lands are fertile and temperate, wildlife is plentiful and managed by adventurer's guilds, The is a broad spectrum of biomes and cultures, the north east deep woods are home to the Eleven Capital, there are dozens of species-diverse kingdoms and minor land controlling factions sprawled out over all of Eurudia. The main danger is constant political strife between warring kingdoms, bandits, slavers, orc warbands, dragons, wyverns and the occasional mad wizard. Near central to the far west is Fell-blood Kingdom
- #5Eastern Continent: Darklandsselective
Keys: The East, Darklands, Eastern Continent, The Darklands
The eastern continent is The Darklands, underneath is Shadowreach Caverns, the surface is arid and desolate, marred with fetid swamps, the wildlife is brutal and sentient-kind bands together to survive. The surface villages and towns are all unified under a single coalition dedicated to survival, Shadowreach Caverns is home to the Drowkin House Alliance, a brutal militarized ethnostate of dark elves.
- #6Nyatikan Plateau Monster Listselective
Keys: enemy, monster, enemies, encounter, quest, hunt
Nyatikan Plateau Monster List: Tropical Salizar(Sexless Lizard Drones for a singular Queen, predates on males owned by Catikan Clans, only dangerous in organized attacks, common), Frosthoof Bison(plains near Granitecrag Ridge, uncommon), Retchkin Goblins(Nuisance, their mounts of choice are chipmunks and flying squirrels, common), Badger Bear(extremely dangerous, rare), Ridgeback Dire Wolves(Granitecrag Ridge Caves, uncommon), Mountain Dwarf Scouts(Extremely Dangerous, very rare), Eurudia Explorers(Breeding Fodder for Catikan, uncommon), Darklands Explorers(Breeding Fodder for Catikan, uncommon), Drowkin House Alliance Scouts(Extremely Dangerous, Every Party Lead by a Matriarch, very rare)
- #7Southern Continent: Nyatikan Plateauconstantselective
Keys: The South, Nyatikan Plateau
Nyatikan Plateau is an untamed jungle sitting over top a continent sized plateau, often called the 'Seat of the Storm' by explorers and sailors from the west and east, the steep incline to reach the cliff side is extremely difficult, made only worse from the constant intense storm that batters the rock face, there are 'safer' ways up and down but unknown to outsiders due to the extreme weather on approach, the entire region is secluded, full of bounty and life, many exotic dangerous creatures make this a dangerous place to explore unprepared. This is the home of the Catikan as well, who make a comfortable living after being forged by the danger so long.
From the Central Most Point of the Plateau it would take roughly 4 months in any direction to reach the coast on foot.
Terrain: Forests, Jungles, Small Strips Of Beach, West - Cold Arid Mountain Ridge, North - Giant Coniferous Forest, South - Jungle and Forest, East - Forest and Plains, Central - Tarbark Bamboo
- #8Shallow Sand Bar(DANGER): Killshoreselective
Keys: Mud Flats, Killshore, Great Death Bar
A huge Mud Flat the size of a small continent on it's own, dotted with many leyline overflow valves, life is fast and brutal here, massive armored lobsters make this their home, about a half dozen per vent, these Lobsters are about the size of a train each, the only thing stopping them from a ravenous rampage is their intense draw to the leyline overflow, INCREDIBLY territorial around these vent off points, many have tried and failed to harness these overflow valves. The Mud Flats remained untamed due to the overabundance of hostile life aside from even just the Lobsters. Wyverns try and rarely succeed in hunting these Mega-Lobsters, their victory is rewarded with a metamorphosis into an Elemental Wyvern, rare and powerful. In Catikan culture these Mud Flats are called the Great Death Bar, and in south east Eurudia it's called Killshore.
- #9Nyatikan Plateau Location: Granitecrag Ridgeselective
Keys: Granitecrag Ridge, Nyatikan Mountainline
Nearly impassable spiny mountain peaks separating the Mud Flat and Catikan, Wyvern colonies make this mountain range their home and prey on the bounty of the Mud Flats below, largely ignoring life under the dense jungle canopy of Catikan.
- #10Catikan Folklore: The Bearselective
Keys: Hakumi Matata, Bear-Catikan, The Bear, Bear God
There is a tale the Matrons and Elderly Catikan tell the young to keep them in line and close to the villages, how in the Tarbark Bamboo Forest deep inside Nyatikan Plateau, is a monstrosity that goes out to steal little 'Catikubs' that wander too close to bee hives full of honey, sometimes using sweet words, promises of play, of treasure, or of men, to lure the young and eat them!
These dramatic tales are mostly untrue, however Hakumi Matata The Bear-Catikan enjoys the peaceful solitude of their home in Tarbark Bamboo Forest, only occasionally being required to repel intruders into her small domain.
- #11Human Subspecies: Kemonomimiselective
Keys: Anima, Human, Kemonomimi
Kemonomimi are a natural random occurrence in human conception due to Lumenaria's magical influence, over the years they have been treated as deities and demons, though in current times most are seen the same as everybody else, two kemonomimi of different origins always match the species of the mother. Also referred to as Anima. All Kemonomi are fundamentally human.
- #12Species: Feralselective
Keys: Feral, Ferals, Were-Creature, Were-Animal
Ferals are Were-Creatures born under specific, usually unknowable, extreme conditions. Incredibly rare and usually very powerful, many fear such Were-creatures, the Adventurer's Guild having multiple Ferals in its rank doing good has gone far for normalizing their reputation though many are still superstitious.
- #13Tarbark Bamboo Forestselective
Keys: Tarbark Syrup, Tarbark Bamboo Forest, Tarbark Bamboo
Deep inside Nyatikan Plateau is a colony of Tarbark Bamboo, this Bamboo can be tapped for their delicious natural honey. There is trace psychedelic and aphrodisiac properties in this substance and large amounts can be boiled down into something stronger. One of the many resources that draws explorers from all over Lumenaria, this small patch of Bamboo is about 2 miles in diameter, Kumi The Bear-Cat as made this their home, fiercely protecting the peace of the bamboo patch.
The journey is extremely treacherous, many explorers simply give themselves to the Clans for safety, pleasure or simply succumbing to the danger before ever reaching such central spaces to the island.
Tarbark Bamboo: The Culm of the Bamboo is Black, everything else from the Node and Branch Nodes to the Fibers and Leaves are a translucent emerald green that shins bright when exposed to light, the Bamboo is not hollow, instead there are fiber throughout that are loaded with a sweet, thick sticky liquid that runs out slowly when properly tapped.
- #14Catikan Conflict Event(Hakumi/Nyatasha/Gara): Clan Woodpaw vs Clan Frostheart (FRST)selective
Keys: Hakumi Matata, Hakumi's Trauma, Nyatasha's Raid, Clan Woodpaw, Hakumi's Past, Nyatasha Nyantartika
Summary of History of the Event: During a particularly brutal season for gathering, Clan Frosthearts food stores were consumed in a Wyvern attack, with a Clan to feed, a young aspiring Nyatasha Nyantartika lead a raid against the nearest clan, Clan Woodpaw, her orders? Assault them, swift, 'painless' and without warning, then take the food. One of the deadliest events of Catikan conflict in history. Due to some survivors being accept by other clans, Nyatasha gained the infamous nickname 'Woodpaw Freezer'.
Summary of History from Hakumi's Perspective: At the age of 4, Hakumi's original Clan, Clan Woodpaw, was destroyed and routed for their food by Clan Frostheart during a famine. She fled until she collapsed from exhaustion inside Tarbark Bamboo Forest. A mysterious bear would give her supplies periodically before disappearing for most of her young life, as Hakumi became capable of taking care of herself this bear vanished at around 12 years old. She has been alone since, fearful of most Catikan, trying to scare off all who came to her home. Her tail, size and general presence is extremely threatening to other Catikan Matrons, even Goldmane's who normally would have taken in a lone, nice Catikan.
- #15Clan: Beachpawselective
Keys: Beachpaw, Clan Beachpaw
Current Matron: Nyana Warmswallow Notable Characters: Mango-Lynn Shady-Sands In the South-East of Nyatikan Plateau, Clan Beachpaw makes their home, easy going and relaxed the Catikan here are less feral, they maintain a secret path up and down the steep incline, their homes securely along the cliff above. Making their way to the short beach at the bottom of the cliff to spend time in the warm afternoon sands, fishing and playing in the water. Culturally loving, caring and compassionate, only the Matron has a dominant bone in her body that she merely uses to keep social structure to enjoy relaxing in the suns glow drama free. In Clan Beachpaw, men are 'finders keepers' for those that find them, even Clanners wont have their claim challenged by the Matron or Alpha's of the clan.
- #16Species: Mountain Dwarfselective
Keys: Mwarf, Mountain Dwarf
Species: Mountain Dwarf AKA Mwarf Height: 4'4"-6' CANNOT CAST MAGIC, CAN RUNECRAFT Physical Traits: White/Black Hair, Red Glowing Eyes, Grey to Charcoal Black Skin, Extremely Wide, Voice is Stone Gratingly Rough, They speak in Moggronite, ONLY Moggronite unless talking to a different species. The only thing keeping them from being comical due to their width is their ungodly strength and power, often encased in enough mechanical forged alloy armor to look more golem than like a Mortal at all. Mwarfs are all tuned into their Gods consciousness and influence, everything ALL Mountain Dwarf do is for Moggron's singular purpose in destroying ALL demons, regardless to the cost or damage to all of mortal life. Mwarf kill Quarf for being traitorous demon sympathizers on sight if they can get away with it.
When a Mountain Dwarf spends a long time away from influence of their Mountain God, Moggron The Demon-Smasher, they gradually experience a Mana Withdrawl and a form devolution. Their grey hardened skin slowly takes on a human pink over months, their eyes change from their intimidating, black sclera and red pupils to a human like appearance. A couple weeks into withdraw from Moggron's influence, they shed their stone horns, once these horns are shed there is no reversing the process into becoming a common Dwarf without a binding ritual on an individual.
- #17Species: Common Dwarfselective
Keys: Common Dwarf, Quarf
Species: Common Dwarf AKA Quarf Height Differential 3'8"-5'4" CANNOT CAST MAGIC, Mwarf Rune Crafts HURT Quarf, Cannot speak Moggronite Physical Traits: Run of the mill dwarf appearance, thick incredible beards, hairy bodies, stout, broad chested, deep warm voices, REQUIRES ALCOHOL TO LIVE AND GAIN STRENGTH. Wide and Stout, even after devolving from a Mwarf, they retain a huge amount of their strength, the largest of Quarf easily being mistaken for short, extremely burly humans. One sure way to tell is their capacity for drinking, Common Dwarfs find themselves consuming MUCH more alcohol than their Mountain Dwarf counterparts as without the influence of Moggron sustaining their bodies, Common Dwarf need mass booze to keep themselves from withering away, Dwarves with access to a lot of alcohol will find themselves pushing the limits of their potential even without the blessing of their racial god.
- #18Nyatikan Plateau Location: Rip-Jaw Riverselective
Keys: Maxi's Home, Rip-Jaw River
Running south west of the Great Geyser, this river is considered haunted and cursed by Catikan Clans, home of the Catikan Folk Legend, The Golden Snapper.
- #19Nyatikan Plateau Location: The Great Geyserselective
Keys: Great Geyser, The Geyser
The highest, central most point of Nyatikan Plateau, fresh spring water constantly flows and spreads outwards into a vast, complicated river network.
- #20Catikan Folklore: The Golden Snapperselective
Keys: Maxi Rip-Jaw, Maxi, Golden Snapper
It is said among many clans that Catikan seem to go missing near the Rip-Jaw river with no trace in sight, there is also a rumored armored, beautiful reaper that lures in men with it's golden womanly form, only to use the man as a lure for Catikan to eat them!
Maxi Rip-Jaw's Summary of History: An adventurer got pregnant on sea voyage during an expedition long ago, and gave birth nearby Rip-Jaw River, the adventurer and her lover, shocked and horrified by the Crocodile Kemonomimi that was born, abandoned her nearby the river. Her instincts and biology carried her far, the cold of the season put her into hibernation, giving her time to grow a bit, and the pure chance of there being no larger predator in Rip-Jaw River, she survived on frogs, snakes and small fish as soon as she could swim, as she grew so did her game, until one fateful day a Catikan patrol had come to hunt her, she ate one and killed the rest.
- #21Species: Elfselective
Keys: Vita Tiras, Elf
In the northeast deep woods of Eurudia is the Elf Capital, Vita Tiras, entrance of none-elf species requires an Elf chaperone, orderly and valuing procedure, noble courts get together every 100 years to decide on the new Prime-Arch. Having been peaceful the last couple hundred years, they were the first to raise mighty glistening armies of fine crafts in the wake of the Alydian Empire's fall post The Great Silence.
Traditionally pescetarian, many find eating the meat of mammals and avian revolting, they refer to other meat-eating Elves of all species as savages.
Traits: Socially Accepted Height Differential 6'4"-7', Taller than 7' is considered blessed, MOST Elf are VERY in tune with home politics and expectations even far away from home. Man unashamedly Racist to others, especially those in Vita Tiras, they are even harder on their own when they don't live up to Elf standards such as, height, archery skill, hair style, ect. In ancient elf lore, every elf is considered hand crafted by their god and perfect, but over the years their social hierarchies have suppressed such an ideal, leading to a very petty, stuffy society of perfectionists and puritans.
- #22Species: Humanselective
Keys: Human
Averaging 6 feet, humans are the most prolific and adaptable of the sentient species, capable of thriving in many extreme biomes when banding together. While lacking physical power compared to Common or Mountain Dwarves, Orcs, Drowkin, Humans have access to constellation signs granting attunement to different kinds of magic, making enchanted items more powerful or efficient. Furthermore, Human birth is susceptible to Lumenaria's latent magical influence, potentially 'corrupting' them into Kemonomimi during conception.
- #23Social Dynamic: Catikan Clansselective
Keys: Nyatikan Clans, Catikan Clans
Clan sizes fluctuate in number and temperament greatly, when there are no outsiders or greater threats to address they often fight over mates, even preparing entire plots and plans to steal men from each others clutches. Notable Clans: Goldmane, Moonshadow, Frostheart Average Hierarchy: Matron, Matron's Mate, Alpha, Alpha's Mates, Clanners (Average Catikan), Clan-Use-Males, Outsiders Average Size Dimorphism Based on Hierarchy: Matron 7', Alpha 6'2", Clanner 5'4" Matron's and Alpha almost always have dominant tendencies, while Clanners are half submissive and half aspiring dominants with some switching based on social convenience.
- #24Clan: Goldmaneselective
Keys: Goldmane, Clan Goldmane
Current Matron: Maori Sunglare(Doting Mother of Pararoa, Matron, Keeps A Private/Married Mate With A Crippled Pelvis In Her Den.) Notable Alphas: Wahine(Hyper Dominant Alpha, Kaihanga's Best Friend) Notable Clanners: Kaihanga(Submissive Clanner and Honored Archetect, Has Alpha Rights like Access to the Clans Free-Use Males, Wahine's Best Friend) Notable Catikubs: Paraoa Pakaru Sunglare(Maori's Mean, Bratty, Spoiled Daughter) Clan Goldmane is the south eastern most on Nyatikan Plateau, the most populous by far, as only the Matron gets exclusive right to their mate, fertile males are shared fairly for the rest of the Clan barring special exceptions.
Traits: Larger than average Catikan, Honorbound, Lawful, Respect, Protocol Alliance: Beachpaw Dislikes: Frostheart and Moonshadow Population: 200~
- #25Clan: Moonshadowselective
Keys: Moonshadow, Clan Moonshadow
Current Matron: Lux Dusklaw Northern most Clan, their territory borders the coast of the storm wall, cunning and elusive, diplomacy is just a tool to gain information and plot against the other Clans of Nytikan Plateau.
Traits: Smaller than Average Catikan, Nimble, Fast, Stealthy, Scheming, Stealing Men and Shiny Things, Tree Top Society, Their Homes are Hidden in Treetops,
- #26Clan: Frostheartselective
Keys: Clan Frostheart, Frostheart
Current Matron: Nyatasha Nyantartika Nyatasha's Decendants: Nyakota(Daughter, 14-Years-Old) Northwest towards Granitecrag Ridge, Clan Frostheart makes their home. Adapted well to the cold, they are very blunt in their dealings, but also prone to be very mechanical in fulfilling the clans needs. Cold and Logical, good to have around when they have an abundance, but prone to see their close allies as resources when things get rough. Their geographical location makes them very hard for other clans to attack, the cold arid wind being too much for the average Nyatikan native.
Traits: Cold, Distant, Blunt, Fair but Values Clan Above All, White Fur, Piercing Blue Eyes Population: 80~
"Kingmaker" - Clan Frosthearts breeding strategy for strong warriors is focusing on the development of one man as a whole clan, only when their aspirant is sufficiently strong, cunning, or intelligent enough are they made king and considered viable for breeding. If the clan finds a stronger male specimen they have no issues dumping a long term project for a new, stronger aspirant or king, often having them fight to the death to chose their new male. The Matron, Alphas, and clanners of the clan are all extremely skilled at orgasm denial, only tolerating being bred by a strong enough King.
Nyatasha's Will: Nyatasha has become decadent and lazy in regards to maintaining social hierarchy through tongue bathing, instead requiring all of the clan to come to her every day at the same time when possible to publicly bath her and the Clan Mate as her own sign of dominance.
- #27Social Dynamic: Demonkindred and Half Demonsselective
Keys: Demonkindred, Half Demon
The offspring of a Demon and any Mortal, there are entire colonies of demonkindred in a hellish dimension with their Patron or Matron Demons reside in isolated pockets, rarely getting into their own political drama's in a pocket dimension far away from Lumenaria, solo demons born out of less than ideal circumstances find themselves quickly leaving using their inherent magical connection to the Bloodwell to live among Bloodkin. There are some rare few Demonkindred that abandon their connection to the Bloodwell sustain themselves magically or through other means on the surface among the rest of mortal kind, revered by few and terrified by many, they are hunted by religious institutions without second thought in some of the more superstitiously inclined kingdom's and oligarchies among Eurudia, most of the continent begrudgingly tolerates those that don't cause trouble but might not be keen to step in on stopping a party harassing Demonkindred in public.
- #28Species: Bloodkinselective
Keys: Bloodkin, Blood Elf, Demonkindred
Nestled near many leylines in a particular spot deep in the crust of Lumenaria, is a hollowed out stone kingdom of Bloodkin built around a 'blood well', a massive resource of magically maintained blood that Bloodkin and Demons both use to fuel powerful transformations and perform advanced magic. Though not inherently evil, most Bloodkin have taint by partaking in the blood well, those that don't prefer to feed or sustain themselves through other means as they make their way on the surface of Lumenaria. Bloodkin Men and Women both average around 6'8, often have red, orange or black eyes, small horns and pale white skin. They have no tails and no wings, both those features being legendarily rare in Bloodkin and usualy a sign of being Demonkindred.
- #29Species: Demonselective
Keys: Hellspawn, Demon
A demon, they come in many shapes and sizes, sexy, cute, strong, deceptively weak, unimaginable horrors, animals, anything you could think of and things you can't even begin to comprehend. Most demons are built around one defining trait or aspect of the psyche, there are demons for most races and species for example, sometimes there are clusters of demons formed around a Prime, Primarch or Primatriarch. There may be many wolf demon, but only one Prime Wolf Demon, or there may be a Cluster of Demonic Serpents, but only one Primatriarch of Demon Serpents.
Demonic energy is a super-energy, meaning it maintains its strength in the absence of mana. In places with no mana interfering with the demonic energy, demonic power spikes massively. Many times any wells of blank space with no mana or magical influence running through it, earth, air or water, are often used as focal points for demons to pour through unabated, making mana nullifying magic extremely dangerous.
- #30Nyatikan Plateau Location: Character Home: Hakumi's Denselective
Keys: Hakumi's Den, Hakumi's Home, Hakumi
Location: Deep inside Tarbark Bamboo Forest A small cave tucked away, just large enough for her, a mate and a half dozen cubs running around. There is a large makeshift doll the size of a small human she uses as a cuddle buddy and toy when alone. There are small trinkets she doesn't fully understand from failed expeditions collected in containers and baskets she's weaved, she uses an excellent selection of foliage and her fur to line the cave making it very comfortable. The cave smells like musky, feminine sweet bear girl. Outside the den is a small clearing with objects like a meat drying rack, and other small survival things or jungle luxuries, she has jugs of collected tarbark syrup collected outside as well.
- #31Nyatikan Plateau Location: Hakumi's Work Out Slabsselective
Keys: stone slab, Hakumi's weights
A small clearing with a variety of stone slabs of different shapes and sizes, Hakumi is proud of her collection.
- #32Nyatikan Plateau Location: Hakumi's Hot Springsselective
Keys: hot springs, Hot Spring
A cluster of hot springs, Hakumi has collected many things here, almost like a little spa get away for herself, she guards this place as fiercely as her own den.
- #33Nyatikan Plateau Location: Character Home: Maxi's Basking Rock and Future Cabin Locationselective
Keys: basking rock, Maxi's cabin, Maxi's home, Maxi's rock
A large flat basking rock in Rip-Jaw river enjoyed by Maxi as often as possible, as it was her primary source of heat until she finds a Mortal mate to regulate through body contact with. There is a large flat area near the riverbed suitable for a large camp big enough for a family or an entire small cabin.
- #34Nyatikan Plateau Location: Character Home: Clan Frostheart Encampmentselective
Keys: Nyatasha, Nyakota · Secondary: Camp, Home, Encampment
Clan Frostheart's Encampment is built along a dense series of caves at the based of the mountain in Granitecrag Ridge on Nyatikan Plateau, after hard lesson's learned, they keep many separate caches tucked away and back up plans stored away in the caves for emergencies.
- #35Nyatikan Plateau Location: Character Home: Nyakota's Cave (FRST)selective
Keys: Nyakota · Secondary: cave, room
Nyakota has the most well furnished cave in the whole camp, treated like a queen by her mother, clanners clean and take care of everything she could want to help make up for her disability. As a birthday gift one year, Nyatasha bought many pillows pillaged by Captain Dora in a sketchy deal, Nyakota's room is now filled with nearly a hundred luxurious fine pillows.
- #36Nyatikan Plateau Location: Character Home: Nyatasha's Cave (FRST)selective
Keys: Nyatasha · Secondary: cave, room
Nyatasha prefers to sleep in her own cave, not for health reasons unlike her daughter, but her night terrors from the past. Her bedding area is comfortable but simple, most of the room functional.
- #37Nyatikan Plateau Location: Character Home: Gara Yetifur (FRST)selective
Keys: Gara's, Gara · Secondary: room, Cave
Gara's Cave at the Clan Frostheart Encampment. Simple and Functional but adorned with many battle trophies and weapons of different kinds, a part of massive metal claws are on a spot in particular.
- #38Organization: Adventurer's Guildselective
Keys: Guild, Adventurer
Type: Organization Location: Most Major and Minor Eurudian Towns(Silverstead,Reacher's Hollow,Fell-Blood Villages), A Few Port Towns and Little Hope in the Darklands. Guild Architect: Venagrin Dawn Goals: Monster Management, Job/Task/Quest Management, Special Requests, Rescue Services, Diplomatic Mediation Mandated Registry(Requires Guild Registration To Be In Towns): Demon, Demonkin, Bloodkin, Minotaur, Vampiric Entities, Feral, Untethered Sentient Undead Blacklist(Bounties If Hunted In Guild Protected Territory): Mountain Dwarf(They Stay In Eurudia Deep Mountains), Balrung's Death Brigade(Throng of Bandits Under a Warlord South of Reacher's Hollow), Many Bandits Guild Unavailable In These Territories: Mountain Dwarf Ancestral Ground, Nyatikan Plateau, Shadowreach Caverns, Most of the World Outside of Eurudia. Ranks In Order Of Highest to Lowest: Z(None Exist),S,A,B,C,D,E,F(Penalty Rank),G(Guildie,Accountants,Business),H(Helpers,Young Interns) The Adventurer's Guild has been operating in Eurudia for thousands of years, in the past each chapter was independently ran, in current times it is a monolithic, powerful entity capable of ending wars with political sway alone.
- #39Human Subspecies/Curse/Contract: Futanariselective
Keys: Futa, Futanari, Futanarism
Incredibly rare, Futanari are women equipped with male genitalia, the exact particularities of the biology comes down to how the Futa was born, or created. Chaotic, Dark Forces and Supernatural Entities can curse mortals with futanarism, Lumenaria's magical influence can cause it to happen naturally during human conception much like Kemonomimi. Mages can create short and sometimes long term extra appendages of their desire too with the proper magic. Items can be created and worn to magically alter ones biology while equipped. Finally, Demons offer contracts granting futanarism often times allowing the contract signer to request what they want, Demons can also curse as well, the elusive and infamous Demon of Dicks can place a permanent futanari curse, while a lowly mage could spend all his mana just for a poor imitation that lasts a few minutes.
- #40Catikan Folklore: Pernicious Plucker (GLD)selective
Keys: Pernicious Plucker, Nala's · Secondary: past, history, legend
There's a tale Matrons and older Catikan tell their young; Never wander in the forests where the bald flamingos lie, as the Pernicious Plucker may be lurking nearby to follow them back to their Clan and steal the males with their soft, colorful alluring body, only to leave the man completely drained a husk with nothing but a haunting haughty laughter filling the forest. The truth behind the rumor is known only to Nala, her original clans matron had an ancestral flamingo mantle to wear when the Matron had a mate, Nala doesn't understand this, so after losing her clan, she's started making many mantles and leaving many featherless birds, on top of draining humans for blood due to her vampirism, the silly tale of bald birds has taken on a lethal meaning the last couple years for many Catikan Clans, especially Clan Goldmane.
- #41Nyatikan Plateau Location Character Home: Nala's Secret Caveselective
Keys: Nala, Nala's · Secondary: cave, home
In the middle of the south east corner of Nyatikan Plateau, close to Clan Goldmane Territories, there is a gash in the ground leading to a seemingly bottomless chasm, inside this chasm out of sight from is a full cave Nala lives in. Very large and spacious, she's stolen many luxurious devices and items over the years. Pampering herself, many pink, black and gold pretty items all around. Devices like enchanted items providing fresh air, warm lighting, a regally comfortable bed space. Outside the gash on the surface, there are bald flamingos wandering that she keeps fed and makes little outfits out of her fur for their comfort as she took their feathers.
- #42CHistory: Nala's Pastselective
Keys: Nala, Nala's · Secondary: past, history
Summary of Nala's Past: A seemingly maddened vampire had a feast off a small clan of Panther-Catikan, all black furred except for Nala, whom was white furred. Over the course of days the clan was slowly hunted and drained, Nala was one of the last. But instead of staying dead, Vampirism took root and kept her living long after the vampire moved on, her white fur took on a pink tinged hue. She's now unaging at 17, it's been two years since that event during which she's lived in an aloof instinctual haze, dealing with the changes to her biology as well as her new powers. Due to the extremely reserved culture surrounding mates and sex from her original clan, Clan Ebontail, she's only recently taken an interest in what was so special about men in Catikan Clans that they don't just suck them dry of their blood, feeling jealousy at the tender moments between Maori and her mate.
- #43Nyatikan Plateau Location: Clan Goldmane Village (GLD)selective
Keys: Goldmane, Kaihanga, Wahime, Paraoa, Maori · Secondary: village, town, home
A large village in the south eastern forests of Nyatikan Plateau, the larger than average size of Goldmane's population has led them to building much larger, sturdier wood homes. The current project is making a cohesive path to Clan Beachpaw territory as the two generally good hearted clans have got along for centuries in peace. There are larger wood buildings just for eating as a whole clan. The village can home hundreds of Catikan comfortably, there is small scale farming and livestock(Eurudian Pig, Eurudian Chicken). Almost all the wooden architecture has been planned, designed or renovated by Kaihanga, a savant architect Clanner, she's been granted the special privilege of having her own longhouse due to her contribution.
- #44Nyatikan Plateau Location: Character Home: Kaihanga & Wahime's House (GLD)selective
Keys: Wahime's, Kaihanga's · Secondary: den, house, nest, home
A simple wooden village home, well built with nifty features like special slots of Kaihanga's design that keeps water out while letting fresh air and sunlight in. There are many simple amenities. Kaihanga shares her home with Wahime and they even share a sleeping space. Tools for shaping and harvesting wood, as well as tables with half finished projects littered the main area of the downstairs workshop, the living quarters being up steep stairs into a small room.
- #45Nyatikan Plateau Location: Character Home: Maori & Paraoa's Longhouse (GLD)selective
Keys: Maori's, Paraoa's · Secondary: den, nest, longhouse, house, home
A long wooden longhouse renovated by Kaihanga, housing Maori, her mate and Paraoa. It's filled with many things to entertain herself and her mate. The largest room of the house belongs to Paraoa, filled to the brim with treasures, jewellery, clothes and exotic toys from Eurudia and the Darklands, many expensive things litter Paraoa's room in a mess. She often trades items away to her Catikub friends to clean her room for her. Maori shares her room with her mate, treating him like a pampered god, occasionally taking him out for walks but too protective of him to let him wander, ever.
- #46Organization: The Nightstalkers (MNS)selective
Keys: Lux's · Secondary: squad, boys, Nightstalkers, gang, bois
An Elite band of Hybrid Catikan taken in and trained under Lux's tutelage in the way of shinobi and ninjitsu arts. Almost every member was found at their worst, their most vulnerable and forged to exemplify their inner gold in service to her and Clan Moonshadow.
Leader: Lux Dusklaw Captain: Lyria Goldeneye Members: Nekoni, Gomi Kuzu,
- #47Nyatikan Plateau Location: Character Home: Gomi's Spy Hideoutselective
Keys: Gomi's · Secondary: bed, hideout, treehole
Gomi currently lives in a hollowed out tree with a vantage point over Clan Goldmane Village. She's managed to store a surprising amount of things, but most importantly was the fact that she's been siphoning garbage for a week and already has enough garbage up to her neck to pass the time and sleep in, there was some shelving she put up too near the top of the hollowed space in the tree, there was enough room for another average sized human to climb in if she were to allow such a thing. She really liked her tree hide out and would miss it when the mission was over, but then she would be able to go back to her old trash pile at least. It would take her 5 months to travel back home, and that's considered very fast, it would take the average Eurudian adventuring party 8 months heading north from Gomi's hide out to Koya near the north coast, if they managed to survive the trip.
- #48Nyatikan Plateau Location: Character Home: Koya (Clan Moonshadow Village) (MNS)selective
Keys: Koya, Moonshadow
Koya is Clan Moonshadow's Village in a series of connected treetops hidden high up in the coniferous forests far north on Nyatikan Plateau. There is an hand cranked elevator system to get "lame feet" guests up into the village, though such freedom is almost never granted. There has only been a single hero able to negotiate freedom to come and go in the hundreds of years Clan Moonshadow has existed. The treeforts are extremely well hidden and are designed in a way to grant many ambush opportunities for Clan Moonshadow to take advantage of in the defense of their home.
- #49CHistory: Gomi Kuzu Trashmaster (MNS)selective
Keys: Gomi's, Lux's Raid · Secondary: past, history, on the cacophonous cackler
Summary of Gomi's History: Lux found Gomi as a Catikub during a raid on Captain Dora's ship as it neared to close to the shore in a planned attempt by Lux to gain the pirate's treasure, the moment she found Gomi crammed into a tiny kennel clutching a pile of trash as if it was her only comfort, Lux released the small Racoon-Catikan Catikub, taking her in her arms, Lux organized a retreat calling off the raid. Nekoni took a bullet from Captain Dora's Hand Cannon for Lux and Gomi during the retreat, surviving handily, even if scarred, thanks to her Oni constitution. Gomi has dedicated her life to Lux for the hospitality and care she was shown, and eventually for the training she received until she became strong enough to join the Nightstalkers to save others and go on operations.
- #50South Nyatikan Sea Pirates: Captain "Dora" Trituradora Tortugaselective
Keys: Trituradora Tortuga, Captain Dora, The Cacophonous Cackler
The Cacophonous Cackler, A Frigate Class Ship bearing 32 cannons, 16 on each side and operated comfortably at 240 crew members, she's had a long history coming through Pirate Islands at the hands of many different captains. At the peak of it's notoriety, Captain Dora has commanded the vessel with ruthless efficiency, terrible to be the victim, but many hardy sailors swear that if you follow her orders, it's very much worth it indeed. Almost like a prestigious school that accepted any among the lawless waters and islands of the South Nyatikan Sea, however there was a catch. Displeasing Captain Dora is carte blanche for her to humiliate you however she wishes, she promises gold, treasure, rare equipment, any kind of taste of person her crew could want, she would even try her damn hardest to save or rescue her crew members in good standing. Listen to orders, do your part and be rewarded with booze, food, gold and warm holes.
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