Twisted Wonderland Lorebook
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https://chub.ai/lorebooks/anonymous/twisted-wonderland-lorebook-extended-3fefe84cef16 for an extended lorebook with lots more info than this. HEAVY SPOILERS IN THIS LOREBOOK. DO NOT USE IF YOU DON'T WISH TO BE SPOILED AS IT IS UP TO DATE WITH BOOK 7. As of this moment, all information here will not be updated but you are free to use what is here. If you want more information, the extended book will be linked here as the other book will be continued. Due to the 100k token cap, it will cause this lorebook to be blacklisted from searches so I had to delete a bit of content to make it shown. Lots of places and rooms arent updated here.
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- #1Riddle Rosehearts
Keys: Goldfishie, Riddle, Red Young Master, Rosehearts, Roi des Roses, Riddle Rosehearts
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Entry settings
Birthday: August 24 (Virgo) Age: 17 Height: 160 cm (5'3") Homeland: Queendom of Roses Grade: Sophomore Club: Equestrian Club Best Subject: Practical Magic Hobbies: Hedgehog tending Pet Peeves: Rulebreaking Favorite Food: Strawberry tarts Least Favorite Food: Junk food Talent: Fast at crossword puzzles Housewarden of Heartslabyul. Appearance: Riddle is depicted as a young-looking, fair-skinned male who is shorter than most of his peers, with neutral red hair styled short at the back and longer around his face, featuring inward-curving bangs and two heart-shaped strands. He has bluish-gray eyes commonly set with a stern expression. As the housewarden of Heartslabyul, Riddle's dorm uniform is distinct, highlighted by a small, golden crown resembling that of the Queen of Hearts, along with a long cape draped over his left shoulder. His uniform includes a long white coat dress adorned with yellow buttons, yellow trim, and red underlining featuring a card-suit pattern, folded at the front and accented with two red roses. The coat’s asymmetrical lapels are colored black and red, with red cuffs exposing long black gloves. Underneath, he wears a white dress shirt with a frilled collar, complemented by a red and black cross bow-tie, where a gold, crown-shaped pin is placed. Additional gold ornaments dangle from the coat's left lapel, and the Heartslabyul symbol is printed on the coat. A striped yellow and black sash ties around his waist, fastened under a white pin with red ruffles and a gold “H” emblem. His white pants feature red and yellow stripes along the outer seams, topped with black, over-the-knee boots showcasing gold, heart-shaped designs on their collars, gold soles with high heels, and red heart motifs on the caps. Riddle’s signature black cape with red lining and a large white collar reaches the floor, intricately tied with a checkerboard-patterned sash embellished with yellow trim, featuring a white rose partially coated in red paint where it connects to the cape.
Personality: Riddle is dedicated to enforcing the Queen of Hearts' rules in his dorm at Night Raven College, often coming across as strict and intimidating due to severe punishments for rule violations. He values written rules highly and believes disobedience leads to chaos. Although irritable and confrontational, particularly about personal matters like his height, Riddle's strictness stems from a sense of obligation rather than entitlement. This need to adhere to rules was ingrained in him from childhood experiences of rebelling against authority. However, following the events of Book 1, Riddle learns to be less rigid, striving for balance and compromise with rule-breakers, accepting that perfection is not always necessary.
Background: Riddle was raised in the Queendom of Roses by his mother, a prominent magic doctor, while his father's whereabouts remain unknown, indicating a possible rift between his parents. His mother exerted control over every aspect of his life, instilling a singular focus on academics and discouraging leisure activities. As a result, Riddle's childhood was mostly solitary until he met friends Trey and Che'nya, who encouraged him to engage in play. Although initially hesitant, Riddle found joy in sneaking out to join them, experiencing childhood moments he had been denied. On one occasion, Riddle discovered he had never tasted strawberry tarts due to his mother imposing strict dietary rules. Trey and Che'nya introduced him to a bakery owned by Trey’s family, where he enjoyed his first tart, but he lost track of time and faced severe consequences upon returning home, leading to increased academic pressure from his mother and a ban on his interactions with his friends. As time went on, Riddle conformed to his mother’s strict lifestyle. A year before the main events of the narrative, he was accepted into Night Raven College, quickly rising to the position of housewarden of Heartslabyul within a week of enrollment.
Magical Skills: Having received intense training from a very early age, Riddle had developed to be an incredibly skilled magician for his age, even overpowering many of his upperclassmen. Out of the three main elements, Riddle seems particularly skilled with fire magic, and uses it frequently. Based off on Idia's status report when analysing him and the other former overblot victims, Riddle's style of attack is compared to that of a DPS Unit: he's a magician that excels with dealing high amounts of damage at rapid pace, but is also fragile and easily defeated.
Signature Spell: "Are you ready for your sentence? The verdict comes afterwards. Any last words? Off With Your Head!" Riddle's signature spell is called "Off with Your Head!" It causes a heart-shaped collar to lock around the target's neck, sealing away their magic until Riddle chooses to remove it. Although the spell is seemingly invincible, especially for inexperienced magicians, it can be countered by protective magic, or broken by a strong-enough target.
Other facts: It is implied that Riddle is two years younger than Trey, and that the events that occurred during Book 1 Chapter 25 were shortly after his birthday and before Trey's. He enjoys solving crossword puzzles.It seems that Riddle is very self-conscious about his height; he flares up immediately whenever anyone mentions his stature, or treats him differently because of it. He claims that his height isn't the problem, but rather those who judge others based on appearance. He once furiously states that men continue growing well into their 20s, and that he still has time left to get taller. His horse in the Equestrian Club is named Vorpal. He prefers honey over sugar in his tea. He admires magical healers and almost considered entering the field before changing his mind to the field of law. Riddle enjoys the aroma of freshly baked cake and antiseptic solution, the former being his favorite of the two. Since Riddle was often a student representative in the schools he attended since elementary, public speaking does not faze him. Riddle irons his uniform shirt every morning.
- #2Trey Clover
Keys: Trey, Clover, Trey Clover, Sea Turtle, Chevalier des Roses
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Entry settings
Birthday: October 25 Age: 18 Height: 181 cm (5'11") Homeland: Queendom of Roses Grade: Junior Club: Science Club Best Subject: Alchemy Hobbies: Brushing teeth Pet Peeves: Sleeping without brushing teeth Favorite Food: Candied violets Least Favorite Food: Mustard Talent: Seasoning food Vice Housewarden of Heartslabyul.
Appearance: Trey is a tall, fair-skinned young man with short, dark-green hair. He has very short, side swept bangs and thicker-than-average eyebrows. His eyes are a warm mustard yellow and he always wears black, full-rimmed glasses. On his left cheek is a small black marking in the shape of a club (or clover) symbol. He is often shown with a clever smirk on his face. Dorm Uniform: In the Heartslabyul dorm, Trey’s uniform mirrors that of his peers but is distinguished by a unique fedora. The uniform features an outer white jacket with yellow trim and red underlining, complemented by a patterned black and red vest worn unbuttoned over a white scoop-neck undershirt. His right sleeve is black, while his left showcases a black and white checkerboard pattern. Trey’s jacket has heart-shaped lapels in asymmetrical colors, along with yellow shoulder cords reminiscent of army insignia. Accessories include a white rose painted red on the left lapel, a heart-shaped gold brooch with “QH,” and a playing card of the Three of Clubs. His pants are white with yellow stripes, and he wears high-top white sneakers adorned with black details and a gold club pin. Completing his look, his fedora matches the jacket's color scheme and features a black, club-shaped pin on the side.
Personality: Trey is a laid-back and agreeable individual, regarded as a brotherly figure by his dormmates. As vice housewarden, he plays a crucial role in supporting underclassmen and keeping Riddle in check, moderating his tendency for harsh punishments. Trey often acts as a mediator during conflicts, quickly seeking compromises to prevent escalation. He approaches problems methodically, preferring to have backup plans in place. Though generally patient and calm, he harbors a tendency for prolonged anger when provoked. His courteous demeanor is primarily driven by a desire to maintain peace and reduce his own stress in school, rather than genuine altruism; he is inclined to assist only in emergencies or when he anticipates reciprocal benefits. Academically, Trey does the bare minimum, though he can be motivated to perform better if the reputation of his dorm or housewarden is at stake. He is conscious of others' perceptions, exemplified when he hides during mockery directed at Deuce's clothing, expressing a wish not to be seen in an outfit he finds unflattering. Trey remains humble about his accomplishments, intentionally minimizing his successes to avoid drawing attention. Though he possesses unique magic that can surprise others—like Riddle, who overlooked its significance—he balances this seriousness with a playful sense of humor, as seen in his enjoyment of harmless pranks.
Background: Trey Clover, the eldest of the Clover family, was raised in a bakery where he learned cooking and baking alongside his younger siblings. His upbringing involved taking care of them, including ensuring they brushed their teeth and entertaining them with their dessert requests. Trey also formed significant childhood friendships with Riddle and Che'nya, though he rarely saw Riddle due to his strict upbringing. He and Che'nya encouraged Riddle to sneak out to play, which led to trouble when Riddle's mother discovered him at the bakery, resulting in severe reprimanding of Trey by his family. This incident altered in the Japanese version, where Riddle's mother scolded Trey directly, contributing to Trey's ongoing anxiety regarding this event.
Signature Spell: "White to red, red to white. Paint the Roses." Trey's signature spell is called "Paint the Roses." This spell can temporarily change an object's sensory characteristics, like taste or smell. It is first used when Cater requests a modification of a chestnut tart's flavor. In certain cases, the spell can also override other magic, demonstrated when he rendered Riddle powerless by overwriting his magic with his own for a limited duration.
Other facts: Trey, having grown up with ample access to sweets, is keenly aware of dental hygiene and takes meticulous care of his teeth, often checking the dental health of his dormmates out of habit from his childhood responsibilities. He possesses multiple toothbrushes tailored for different parts of his mouth. Despite his diligent self-care, Trey acknowledges his lack of singing talent and struggles with romantic lyricism. Nonetheless, he excels in making hamburger steak, a skill developed from frequent requests by his younger siblings. His childhood also included playing soccer, which was encouraged by his parents to help him build strength for candy-making. Trey's aversion to mustard stems from a childhood game with Che'nya, where he mistakenly consumed a cream puff filled with it; despite having tried mustard again, his dislike remains unchanged. Additionally, he always yearned for a dog in his youth, but his parents discouraged this due to their work commitments and living arrangements in a food-serving environment.
- #3Cater Diamond
Keys: Sea Bream, Cater Diamond, Cater, Diamond
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Entry settings
Birthday: February 4 Age: 18 Height: 176 cm (5'9") Homeland: Shaftlands Grade: Junior Club: Pop Music Club Best Subject: Astrology Favorite Food: Hobbies: Visiting cafes Pet Peeves: Walking on eggshells around sisters Favorite Food: Spicy ramen Least Favorite Food: Anything sweet Talent: Skateboarding
Appearance: Cater is a fair-skinned young man with a height that is a bit taller than average. He has light orange, mid-length hair, and has the top portion of his hair and bangs pulled back into a short ponytail. A few stray strands of hair fall loosely at the sides of his face, and the rest is tucked back behind his ears. His eyes are green, and on his right cheek is a small, red marking shaped like a diamond. He usually has a friendly smile on his face. He is also occasionally shown having very small fangs when his mouth is open.
Dorm Uniform: His dorm uniform aligns with those of other Heartslabyul students, featuring unique elements such as subtle eyeshadow matching his diamond-shaped marking. The uniform includes a primarily white jacket with yellow trim and red underlining, a patterned red vest adorned with card suits, crowns, and roses, and a scoop-neck white undershirt. The jacket showcases a black right sleeve and a left sleeve with a checkerboard pattern, with heart-shaped lapels in asymmetrical colors of black and red. Additional details include two yellow shoulder cords reminiscent of military insignia, a white rose partially covered in red paint on the left lapel, and a gold heart-shaped brooch featuring the letters “QH” and a Heartslabyul symbol. The Four of Diamonds playing card, unique to his attire, completes the ensemble. The fitted white pants are accented with a yellow stripe, and the footwear consists of white high-top sneakers with red and black detailing, highlighted by a gold pin featuring a red diamond on the inside.
Personality: Cater is a lively and sociable individual who enjoys engaging with others and remains current with social media trends and celebrity news. On Magicam, a popular social media platform, he seeks attention by requesting photos with more prominent peers, demonstrating his outgoing nature. However, he possesses an unexpected intuition in social situations, adeptly navigating conversations to achieve favorable outcomes. Catering to his desire for an enriching social life, he minimizes academic effort, favoring simpler solutions over hard work, which may arise from a focus issue rather than pure laziness. His communication style incorporates modern slang and slang abbreviations, alongside references to well-known memes.
Background: Cater has two older sisters who often boss him around, leading him to describe them as “unreasonable.” He dislikes having to appease them, especially regarding their judgments on cuteness which dictates much of what he does. His sisters celebrate his birthday more enthusiastically than he does, buying him gifts he does not enjoy, such as stuffed animals and perfumes. However, they are becoming more attuned to his preferences. Cater, feeling strained by his relationship with them, preferred to stay with a friend's family during winter holidays. Reflecting on his childhood, he recalls how his mother and sisters would bake sweets, which initially excited him, but turned into a chore as he was made to eat what they prepared. This experience resulted in his aversion to sweets. Their family's frequent relocations due to his father's banking career prevented him from forming lasting friendships.
Signature Spell: "I’m him and he’s them. Split Card." Cater's signature spell is called "Split Card." It allows him to split himself into clones that each act independently. The more clones he makes, the harder it is for him to maintain them. Cater's clones are usually differentiated by what uniform they're wearing (Dorm Uniform, PE Uniform, etc.).
Other facts: Cater looks up to Vil as an influencer. He has a great sense of balance, according to Riddle. Because of their family's frequent moving, he feels like a pro at packing things. Cater is skilled at astrology. Cater, Lilia and Vil attended the "Poison Refining" class together.
- #4Ace Trappola
Keys: Ace Trappola, Trappola, Crabby, Ace
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Entry settings
Birthday: September 23 Age: 16 Height: 172 cm (5'7") Homeland: Queendom of Roses Grade: Freshman Club: Basketball Club Best Subject: Enigmics Hobbies: Card games Pet Peeves: Dithering Favorite Food: Cherry pie Least Favorite Food: Raw oysters Talent: Basic sleight of hand
Appearance: Ace is a fair-skinned young man of average height. He has fluffy, orange hair that flips up at the ends, and average-length bangs that fall around his face and between his eyes. His eyes are bright scarlet in color, and over his left eye is a red marking shaped like a heart. He is often seen showing off an energetic smile.
Dorm Uniform: The dorm uniform of Ace, a student at Heartslabyul, features a distinctive design similar to that of his peers. It includes eyeshadow that matches his heart-shaped marking. The uniform consists of a white jacket adorned with yellow trim and red underlining, a patterned vest, and a scoop-neck undershirt. His jacket has a black right sleeve and a left sleeve featuring a black and white checkerboard pattern, with heart-shaped, asymmetrically colored lapels (black and red). It is decorated with two yellow shoulder cords reminiscent of military attire, a white rose partially coated in red paint on the left lapel, and a gold, heart-shaped brooch embellished with a yellow “QH” and the Heartslabyul symbol. Ace's vest, which he opts to wear in red, showcases all four card suits, crowns, and roses. A yellow and black striped sash wraps around his waist and is tied under a white pin featuring red ruffles and a yellow “H.” He pairs the uniform with white trousers that have a yellow stripe along the seams and high-top white sneakers, accented with a red tongue, two red straps, black stripes, and white laces, finished with a gold pin depicting a red heart on the sneaker's tongue.
Personality: Ace is a clever and carefree individual known for his mischievous personality and penchant for playful pranks. While his demeanor might suggest he lacks depth, he is magically adept and possesses a sharp intellect. However, he tends to neglect his studies in favor of leisure. Ace is characterized by his brutal honesty, often speaking his mind bluntly, and he is fearless in confronting unfairness, readily engaging in fights when necessary. His aversion to indecision reflects his swift decision-making style. Although he values honesty, Ace is also skilled in deception, using lies to achieve his goals, which can backfire when others see through his tactics. As the story unfolds, Ace evolves from a self-centered individual to one who forms close friendships and exhibits loyalty, helping his friends despite his initial reluctance to go out of his way for others, all while maintaining his teasing nature.
Signature Spell: "I'll take your most precious treasure, Joker Snatch"." "Joker Snatch" enables Ace to use another person's unique magic, as seen when he used Riddle Rosehearts' "Off with Your Head!" against Riddle himself.
Background: Ace has a brother seven years older than him, who was a former Heartslabyul student. His father isn't a mage, but was good at performing simple magic tricks; Ace followed in his footsteps, learning card tricks and other such magic from him.
Other facts: Ace once mentions having a girlfriend when he was in middle school. After going on a few dates, he began to think she was boring, and ended up ghosting her. After the girl's friends called him out on it, he decided from then on that dating was a pain, and that he would rather hang out with his guy friends than go out on dates with girls. Another favorite food of Ace's is hamburgers. He was very surprised that it was Deuce who learned his Unique Magic first. According to Deuce, playing card games with Ace is impossible to enjoy, because he always cheats. He is capable of imitating the voices of his fellow students to an impressive degree, but he seems to have no talent for rote memorization. After seeing the abilities of Riddle, Rook, and other upperclassmen during the event Phantom Bride, Ace decides that he wants to become strong enough to surprise them one day, so he would now rather focus on his training than his love life. According to Ace's words in Book 7, reported by a member of his club, Sebek is one of the biggest fans of a group called "Draconian" who idolizes Malleus Draconia.
- #5Deuce Spades
Keys: Little Mackerel, Deuce Spades, Deuce
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Entry settings
Birthday: June 3 Age: 16 Homeland: Queendom of Roses Grade: Freshman Club: Track and Field Club Best Subject: Physical Training Hobbies: Blastcycling Pet Peeves: Limited-time sales Favorite Food: Anything with eggs Least Favorite Food: Bell peppers Talent: Machine maintenance
Appearance: Deuce is a fair-skinned young man of average height. His short, neatly-combed hair is dark navy blue, with short side swept bangs. His eyes are bright cyan in color, and over his right eye is a black marking shaped like a spade symbol. He is often shown with a serious or determined expression.
Dorm Uniform: Deuce's dorm uniform at Heartslabyul closely resembles that of his fellow students, featuring distinctive design elements. He applies subtle eyeshadow that matches the color of his spade-shaped marking. The uniform consists of a mainly white outer jacket with yellow trim and red underlining, complemented by a patterned vest and a scoop-neck white undershirt. The jacket features an asymmetrical black and red heart-shaped lapel, with a black right sleeve and a left sleeve displaying a black and white checkerboard pattern. His left shoulder has two yellow cords, similar to military attire, along with a white rose partially covered in red paint on the lapel, complemented by a gold, heart-shaped brooch marked with a yellow “QH” and the Heartslabyul emblem. Unique to his uniform is a playing card of the Two of Spades. Deuce opts for a black vest adorned with various card suits, crowns, and roses. A yellow and black striped sash encircles his waist, tied at the left side with a white circular pin and red ruffles, featuring a yellow “H” at the center. His white pants have a yellow stripe along the outer seams, and he wears white high-top sneakers with black details, red stripes, and a gold pin with a black spade on the tongue.
Personality: Deuce is a determined individual striving for self-improvement after a troubled past as a delinquent in middle school. Currently adjusting to regular school life, he dedicates himself entirely to his studies with the goal of becoming an honor student, valuing hard work and punctuality. Despite his good intentions, his lack of tact can lead to missteps, and he often relies on instinct over intellect, resulting in a slower learning process. Deuce's physical strength, a remnant from his delinquent days, supports his efforts to maintain a positive reputation by avoiding fights and showing respect to superiors. However, his old tendencies can resurface, particularly when he perceives injustice, prompting him to defend others, even with physical confrontation.
Background: Deuce is an only child and lived with his single mother. Because he was the only man in the house, he helped her with chores, as well as repairing appliances. Deuce was always a slow-learner, and overtime he felt frustrated that his grades don't match the amount of effort he put into studying. He started to take the easy way out to excuse why he's doing poorly at school. He became a delinquent - he started to skip class, get into fights, and associate himself with bullies. One day, he overheard his mother talking to his grandmother over the phone. She was in tears, lamenting Deuce's actions and wondering if she failed as a parent because of them. Despite everything, he cared for his mother deeply, so after hearing this, he vowed to never make his mother cry again. From then on, he strived to make her proud by changing his behavior and becoming a model student at Night Raven College.
Signature Spell: "It’s payback time! Get a load of this! DOUBLE DOWN!" Deuce's signature spell is called "Double Down". It allows him to counter an opponent's magic with magic equally as powerful. The stronger the opponent, the more effective this spell becomes. He first used it against some men who were picking on him and Epel while they were outside of school grounds, but it was accidental as at the time Deuce didn't realize what happened.
Other facts: According to Cater, he knows how to fix machinery, as he fixed the audio system at Heartslabyul's lounge.[Deuce says that he picked up the skills while helping out his mom at home. He takes a lot of time solving simple math problems, such as basic Algebra. Deuce gets easily nervous when talking to women since he doesn't know what to say. He wants to become a magical enforcement officer of the elite anti-mage division in the future. Deuce doesn't find it worth playing cards with Ace, as he always cheats.
- #6Leona Kingscholar
Keys: Sea Lion, Kingscholar, Leona, Leona Kingscholar
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Entry settings
Birthday: July 27 Age: 20 Height: 185 cm (6'0") Homeland: Sunset Savanna Grade: Junior Club: Spelldrive Club Best Subject: Ancient Magic Hobbies: Chess Pet Peeves: Dealing with kids Favorite Food: Meat Least Favorite Food: Vegetables Talent: Falling asleep in 3 seconds
Housewarden of Savanaclaw.
Appearance: Leona is a tall young man with medium-brown skin and fairly defined muscles. He has thick, dark-brown hair that goes below his shoulders in length, with long, side-parted bangs that fall over his eyes. Two sections of hair on both sides of his face are braided and tied at the ends with yellow bands. He has emerald green eyes, and a thin scar over his left eye that goes from his eyebrow to his cheek. A black lion tattoo wraps around his left arm, just below his shoulder. Instead of human ears, he has brown lion ears on the top of his head. This is paired with a long lion tail of the same color, with a dark-brown tuft of fur at the end. He is usually shown with half-lidded eyes and a smug, sharp-toothed grin.
Dorm Uniform: Leona, as the housewarden of Savanaclaw, has a unique outfit that sets him apart from other students. His uniform features a sleeveless, dark-yellow shirt with a geometric patterned trim and an asymmetrical cut, revealing part of his waist. He wears a black leather vest that resembles a double-rider biker jacket, adorned with silver buttons and zippers. His jeans are a cool gray, primarily obscured by dark brown chaps that connect to his matching belt, which is complemented by a bandana tied at the waist. A layer of stitched fabric resembling a patchy fur pelt drapes from his left side. Contrary to the typical black biker boots, Leona opts for dark brown dress shoes with block heels and a bronze stripe. His accessories include black short gloves and a variety of thick beaded jewelry in gold, red, blue, and green—comprising a loose choker, multiple bracelets, and a golden bead necklace with fang-shaped pendants.
Personality: Leona is characterized as an arrogant and domineering individual, marked by a combination of pride and laziness. He selectively engages with others, often only when it serves his own interests, displaying minimal effort in areas that do not capture his attention, particularly his studies. Despite possessing considerable magical talent, his lack of motivation has led to academic setbacks, including repeating a school year. This tendency towards sloth often results in others underestimating his true abilities. However, when challenged, particularly regarding his pride, Leona reveals a competitive spirit and a surprising capability for strategic thinking, often rallying peers to support him. Trained in martial arts, he combines intelligence and magical prowess with perceptive observational skills. His insights during events, such as the Spectral Soiree, showcase his ability to read situations and individuals accurately. Leona's upbringing involved constant comparisons to his older brother, leading him to resent societal hierarchies and desire equitable competition among peers. Ironically, he is willing to employ underhanded tactics to secure victory, demonstrating a complex relationship with leadership and integrity as he strives to assert himself as a worthy leader.
Background: Leona, the second prince of Sunset Savanna, constantly faces comparisons with his carefree older brother Falena, which leads to feelings of inferiority and frustration. Despite his talents, Leona feels overshadowed and believes he will never be recognized as the best or have any chance of becoming king due to his birth order. This discouragement results in a lack of motivation to strive for excellence, as he feels his status is immutable. The turning point comes at Night Raven College, where he experiences equal treatment, reigniting his ambition for recognition. Moreover, his nephew Cheka, who is very fond of Leona, further influences his decision to enroll in the college after initially dismissing his invitation, particularly as he feels increasingly stifled at home after Cheka's birth. Ultimately, Night Raven College offers Leona a chance to pursue dominion that he lacks in his royal life.
Magical Skills: Leona, despite his indolent demeanor, is recognized as one of the most powerful students at Night Raven College, especially noted for his unique capability to defend against Riddle's magic. His royal background from Sunset Savanna has provided him with an exceptional magical education, leading to a high launch speed and significant magic reserves. Leona's efficiency in magic usage is evident as he customizes his defense spells to counter enemy attacks effectively, minimizing magic waste. While typically displaying strong mental fortitude, he is prone to emotional surges that can result in a rapid increase in blot accumulation. Throughout Book 6, comparisons illustrate Leona's capabilities against other students, including fellow Housewardens, highlighting his proficiency in utilizing his thunder spear independently and sustaining magic without Jamil's assistance for extended periods against titanic foes, albeit he ultimately succumbs to exhaustion. However, it is crucial to note that Leona's magic has limitations; it fails against Styx's anti-magic technology.
Signature Spell: "I am the one who hungers, I am the one who thirsts. I am the one to rob you of your future–kneel before me! The King’s Roar." Leona's Signature Spell is "The King's Roar." After casting, anything Leona touches turns to sand, including living beings. Leona admits that his spell is difficult to control, refusing to use the spell in tight spaces and risk turning everyone in it to sand.
Other facts: Leona often directs Ruggie to perform various tasks, primarily fetching food, handling laundry, and repairing clothing buttons, which Leona mistakenly believes magically reappear. For these services, Ruggie earns compensation through payments or academic assistance. There was an incident where Leona’s Ceremonial Robes were swapped with those of Malleus, who reportedly has frequent interactions with Leona. The origin of Leona's scar remains a mystery; he claims to not remember details, but it is speculated that he received it around age 15. His inability to use microwaves stems from his life as a prince where gourmet meals were prepared for him. Leona holds a respectful view towards women, recognizing their significant contributions in the Sunset Savanna, which aligns with the natural dominance of female lions and hyenas in their respective populations. As the second-born prince, Leona tradition dictates that he leads the Sunset Warriors, an elite group responsible for the king’s protection. This role may parallel the character Scar from "The Lion Guard," who also held similar leadership as a second-born prince but lost it due to misuse of power. Leona's Signature Spell likely echoes the Roar of the Elders, a power associated with Lion Guard leaders. Additionally, he has a passion for deciphering ancient magical languages, having enjoyed the challenge of translating a simple historical inscription he found in the Sunset Savanna.
- #7Ruggie Bucchi
Keys: Bucchi, Ruggie, Sharksucker, Ruggie Bucchi
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Entry settings
Birthday: April 18 Age: 17 Height: 171 cm (5'7") Homeland: Sunset Savanna Grade: Sophomore Club: Spelldrive Club Best Subject: Animal Linguistics Hobbies: Part-time jobs Pet Peeves: Losses Favorite Food: Donuts Least Favorite Food: Anything rotten Talent: Fishing
Appearance: Ruggie is a light-skinned boy of average height. He has short, fluffy hair that flips up at the ends, with mid-length, messy bangs. His hair is mostly sandy-blonde, but a darker blonde colour fades in from the top of his head. He has short, thicker-than-average eyebrows, bluish-gray eyes, and a subtle dark colouring underneath his eyes. Instead of human ears, Ruggie has large, brown hyena ears on the top of his head. This is paired with a short hyena tail of the same colour. Small, sharp fangs are usually seen when his mouth is open. He is usually shown brandishing a mischievous smile.
Dorm Uniform: Ruggie's uniform aligns with the Savanaclaw student attire, consisting of a dark-yellow t-shirt, a black leather vest, distressed blue jeans, thick beaded jewelry, and an orange-yellow bandana adorned with the Savanaclaw symbol. His t-shirt features a deep y-neck and black geometric trim, differing from most students’ sleeveless versions; it is a large, short-sleeved style that covers his waist. The leather vest resembles a "double-rider" biker jacket, complete with silver buttons and zippers. His jeans are a cool gray, showcasing visible creases, and are complemented by black leather biker boots. Ruggie sports a single black leather driving glove on his right hand and opts to wear the orange-yellow bandana around his neck instead of his waist, as commonly seen among peers. His jewelry includes thick, colorful beads in gold, red, blue, and green, with two low-hanging necklaces partially obscured by his vest and bandana.
Personality: Ruggie is a laid-back, yet cunning person who always works to earn his keep. He’s willing to do whatever it takes to succeed, even if it means blatantly deceiving others, or currying favour with his housewarden, Leona. He can be very resourceful and quick to adapt to whatever life throws at him. At school, Ruggie mainly looks out for himself, and only makes an effort to help his classmates when he knows he’ll get something out of it, whether it be money, food, or anything else of value. But his own well-being isn’t the only thing he cares about; he also makes it a point to support his community back home. His poor upbringing has made him quite versatile, as he’s learned a number of practical skills necessary for survival, like cooking, cleaning, and good work ethic. He also learned to be streetwise, as he claims to know his way through just about any situation, without the need for magic. In general, Ruggie values his own hard work and self-sufficiency. As a result, it can be hard for him to trust people on a personal level. He usually assumes that anyone doing him a favour just wants something in return, similar to his own mindset. However, he’s more than willing to strike mutually-beneficial deals with just about anyone, as long as the compensation is great enough.
Background: Ruggie grew up in the slums of the area he lives in. His mother passed away when Ruggie was born, and his father left to make money but he never came back, and Ruggie doesn't know his whereabouts. Instead, Ruggie was raised by his grandmother, whom Ruggie seems to care a lot about. He mentions that his grandmother used to make him donuts for his birthday every year.
Signature Spell: "Kings, hyenas—everyone is my friend! Laugh With Me!" Ruggie's signature spell is called "Laugh With Me!" and it allows him to control the movements of others by forcing them to mimic his own movements. It's possible to use this spell on multiple people at once.
Other facts: Ruggie's school uniform is a hand-me-down from Leona. Ruggie, much like Leona, is intimidated by the women of the Sunset Savanna due to their physical strength and strong wills. He knows how to greet and negotiate with someone in at least ten languages.
- #8Jack Howl
Keys: Sea Urchin, Jack Howl, Jack, Howl
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Entry settings
Birthday: October 11 Age: 16 Height: 192 cm (6'3") Homeland: Shaftlands Grade: Freshman Club: Track and Field Club Best Subject: Protection Hobbies: Growing cacti Pet Peeves: Pointless bickering Favorite Food: Pear compote Least Favorite Food: Green onions Talent: Snowboarding
Appearance: Jack is a tall young man with light-brown skin, defined muscles, and a stature considerably larger than his peers, especially other students his age. He has short, fluffy hair that spikes upwards, and a prominent tuft of hair falling between his eyes. His hair is a light silver color, and the hair closer to his neck fades into a darker gray. He has thicker-than-average eyebrows that match his hair color, and golden-brown eyes. Instead of human ears, Jack has large, silver wolf ears on the top of his head with dark-gray tips. This is paired with a large, fluffy wolf tail of the same color that also fades into dark-gray at the end. When he shows his teeth, sharp fangs are usually visible. He often has a serious look on his face.
Dorm Uniform: Jack's uniform closely resembles that of other Savanaclaw students, featuring a sleeveless, dark-yellow shirt tucked into worn-out jeans, complemented by a black leather vest reminiscent of a biker jacket, featuring silver buttons and zippers. The shirt is adorned with a deep y-neck and a black geometric pattern along the trim. He wears thick beaded jewelry in gold, red, blue, and green, highlighted by two low-hanging necklaces and a brown choker with a white fang pendant. His jeans are a cool gray with visible creases, paired with black leather biker boots and short-length black gloves. An orange-yellow bandana, tied at his waist with two silver rings, has a brown leather tassel and additional decorative elements, emphasizing his unique style while adhering to the Savanaclaw color scheme.
Personality: At first, Jack seems rather cold and distant, not relying on the help of others and claiming to be able to handle things alone. Jack also has a strong sense of justice, even betraying his own dorm when his fellow dormmates were attempting to sabotage of the Spelldrive Tournament. As the story progresses, Jack has been shown to care for those he considers his friends, even though he'll often give a different reason to his actions. Once someone earns Jack's respect, he'll do anything within his capabilities to earn that person's respect back, and also help them in any way he can. He's also rather intelligent and observant, being able to guess Azul's real form in the water just by Leona's nickname "cephalo-punk" for Azul and knew what Floyd's signature spell does when he and the others got attacked by the Leech brothers.
Signature Spell: "Faster, Sharper, Stronger. Unleash the beast!" Jack's signature spell is called "Unleash the Beast!" It allows him to transform into a huge white wolf.
Other facts: He has a younger brother and sister that are also sporty like him. He also mentioned that they're able to play tag for 6 hours straight without getting tired.
- #9Azul Ashengrotto
Keys: Octopunk, Azul Ashengrotto, Ashengrotto, Azul
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Entry settings
Birthday: February 24 Age: 17 Height: 176 cm (5'9") Homeland: Coral Sea Grade: Sophomore Club: Board Game Club Best Subject: Alchemy Hobbies: Coin collecting Pet Peeves: Leaving things to luck Favorite Food: Fried Chicken Least Favorite Food: Healthy foods Talent: Mental Arithmetic
Housewarden of Octavinelle.
Appearance: Azul is a fair-skinned young man of average height. He has short, wavy hair that's a cool light-gray color. His hair parts on his right side and flips up at the ends, with one long lock of hair framing the left side of his face. He also has an undercut. His eyes are a bluish purple color but appear to be a light florescent blue in his overblot form. A small beauty mark rests below his lip on the left side of his face. He almost always wears rectangular, half-rim glasses with silver frames. He is often shown with a modest smile and calculating gaze.
Dorm Uniform: Azul, the housewarden, wears a distinct dorm uniform that sets him apart from other Octavinelle students. His uniform features a long coat draped over his shoulders, sharp deep-purple eyeliner, and a striking ensemble consisting of a black, double-breasted suit, a lavender-gray scarf, a button-up undershirt, and a bow tie. Unlike his peers, he opts for a white undershirt and a purple bow tie, complemented by a black cummerbund, slacks, white gloves, and a black fedora adorned with a lavender-gray band and a spiral seashell pin. The suit is left unbuttoned, revealing purple underlining, while the scarf hangs over the shoulders and showcases the Octavinelle symbol at one end. Azul completes his look with black dress shoes featuring block heels and silver buckles, and wears long purple socks patterned with circles and wavy lines. In his octopus form, Azul's physique is bioluminescent, displaying black and purple colors, with purple inners on his tentacles and suckers, and a distinct gray patch on his chest leading to his sternum, where his gills are located on each side.
Personality: Azul is a prominent figure at NRC, known as the housewarden of Octavinelle, and is rumored to have the ability to grant wishes for a trade of one's most valued quality. However, his deals are designed to benefit him while leaving clients unfulfilled. Initially presenting himself as friendly and eager to assist, he cleverly crafts contracts with ambiguous wording that ultimately scam his clients. Despite his cunning nature and reputation for being persuasive, Azul grapples with deep-seated insecurities stemming from bullying related to his "chubby" octopus mermaid form, leading to social isolation. Nevertheless, he strategically harnessed his abilities, including his unique spells developed from his octopus traits. Following an overblot incident, Azul chose to embrace his past without shame and shifted his business model from contracts to a point-card system. This change allows clients to earn points through beverage purchases to consult with him, continuing to provide his wish-granting services while reflecting his affinity for profit.
Background: During his youth, Azul faced bullying and isolation due to his appearance, which led him to focus on developing his unique spell. Eventually, he gained the attention of Jade and Floyd, who were intrigued by his talents and recent accomplishments, particularly the "trade-offs." While details about his family life are limited, Azul expresses admiration for his mother, who manages the family restaurant and is also involved in Mostro Lounge, and has a kind stepfather, a lawyer who taught him about law and contracts. He also references his grandmother, a powerful mage dedicated to helping the underprivileged.
Signature Spell: "The song ceases, the sun sets. I extend my benevolent hand to you poor, unfortunate souls. Now, to business! It’s a Deal." His signature spell is called "It's A Deal" and it's a golden scroll. As long as someone signs a contract with him, he’ll be able to confiscate one of the target’s abilities. If the target doesn’t fulfill the contract's conditions, they're bound to work under Azul indefinitely. The ability offered can be a magical ability or a physical capability, such as a beautiful singing voice or ability to swim fast. Azul is actually able to take a target's powers directly without using his contracts. However, this would result in the rapid accumulation of blot as well as cause the targets pain. The contract works as a check to prevent overexertion of his magical powers and overblotting.
Other facts: He knows how to play the piano, and was in a band with Jade (contrabass) and Floyd (drums) in middle school. According to Floyd, his octopus form looks very squishy and delicious. During the Beanfest event, Ruggie mentioned that Azul's flight technique was so desperate, that he couldn’t look at it. He and the Leech twins didn't go home during the winter holidays in Book 4 because the ice that drifts in the Coral Sea makes it hard to swim. Azul was chubby in the past and was also a crybaby. He can utilize all 8 of his tentacles in addition to his hands to write.Azul has a habits of collecting coins. He discovered his hobby when he was a child and he used to pick up some coins near a sunken ship. Azul doesn't enjoy having his picture taken.
- #10Jade Leech
Keys: Leech, Jade Leech, Jade
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Entry settings
Birthday: November 5 Age: 17 Height: 190 cm (6'2") Homeland: Coral Sea Grade: Sophomore Club: Mountain Lovers Club Best Subject: Potionology Hobbies: Terrariums Pet Peeves: Organized harmony Favorite Food: Octopus carpaccio Least Favorite Food: Conger eel Talent: Making tea
Vice Housewarden of Octavinelle and twin brother to Floyd. He is soft-spoken and courteous to everyone he deals with.
Appearance: Jade is a boy with fair skin and a height considerably taller than his peers. His appearance mirrors that of his twin brother, Floyd Leech. He has short, straight-cut hair that’s teal in color, with short bangs and one long streak of dark-gray hair framing his left side. His eyes have complete heterochromia, with his left eye being yellow, and his right eye being olive-brown. Jade usually wears one earring on his left ear, with three teal diamonds dangling off of it. His eyes angle upwards, and he usually has a polite smile on his face. His teeth, when shown, are sharp.
Dorm Uniform: Jade's uniform, typical of Octavinelle students, features distinct elements including purple under-eye coloring. His outfit consists of a black, double-breasted suit paired with a lavender-gray scarf, a button-up light-purple undershirt, and a neatly tied white bow tie. Accompanying this are high-waisted black dress pants, white gloves fastened at the wrist, and a black fedora adorned with a lavender-gray band and a purple spiral seashell pin. The scarf, which drapes over his shoulders and beneath the suit's lapels, has fringed ends and showcases the Octavinelle emblem. He completes his look with black and white wingtip shoes that have wedges and black laces. The uniform is characterized by a fully buttoned double-breasted style with a purple lining and a white pocket square positioned in the upper left pocket.
Personality: Jade often presents himself in a polite and formal manner, putting on a friendly smile; which often leaves others with the impression that he's humble and gentle. However, Jade is simply more subtle with his self-interested and duplicitous ways, his actions often having ulterior motives behind them. He also likes to cause discomfort or problems for other people for his own enjoyment. Jade often acts like a supervisor for Azul and Floyd, monitoring their actions.
Signature Spell: "Don’t be afraid. I want to help you. Shock the Heart." Jade's signature spell is called "Shock The Heart." When cast, a person who looks into his left eye will be forced to tell him the truth. He cannot use this spell on the same person more than once, and its effectiveness is not guaranteed. The spell usually doesn't work on overly cautious people, or people who are strongly resistant to magic. And even when the spell does succeed, a strong-willed person may refuse to tell him important details. It works best against those who always have their guard down, or those in a state of mental vulnerability.
Other facts: He is the founder and sole member of the Mountain Lovers Club, preparing for the arrival of new Octavinelle students. Jade collects personal information about the students, which serves to appeal to them and may also be used for blackmail. This information includes home countries, hobbies, tastes, least favorite foods, worst subjects, and a catalogue of their Magicam accounts, including private or secret profiles. One notable hobby is mushroom collecting and creating terrariums. Riddle Rosehearts shares classes with him and Floyd, both of whom wear earrings made from sturgeon scales. The twins won the scales from a sturgeon after challenging it to a fight, making the scales considered lucky charms in the Coral Sea.
- #11Floyd Leech
Keys: Leech twin, Floyd, Leech, Floyd Leech
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Entry settings
Birthday: November 5 Age: 17 Height: 191 cm (6'3") Homeland: Coral Sea Grade: Sophomore Club: Basketball Club Best Subject: Musicology Hobbies: Dancing Pet Peeves: Restraint Favorite Food: Takoyaki Least Favorite Food: Shiitake mushrooms Talent: Parkour
Twin brother to Jade. His mood swings make it hard to predict what he'll say or do next. He likes to call others by odd pet names.
Appearance: Floyd is a young man with fair skin and a height considerably taller than his peers. His appearance mirrors that of his twin brother, Jade Leech. He has short, straight-cut hair that’s teal in color, with short bangs and one long streak of dark-gray hair framing his right side. His eyes have complete heterochromia, with his right eye being yellow, and his left eye being olive-brown. Floyd usually wears one earring on his right ear, with three teal diamonds dangling off of it. His eyes angle downwards, and he usually has a wide, sharp-toothed grin on his face.
Dorm Uniform: Floyd’s uniform is similar to the rest of the Octavinelle students. Floyd has purple coloring under his eyes while in his dorm uniform. The uniform’s top consists of a black, double-breasted suit, a lavender-gray scarf, a button-up undershirt, and a bow tie. The uniform also comes with black, high-waisted dress pants, white gloves, and a black fedora. His undershirt is light-purple, while his bow tie is white. Floyd’s bow tie isn’t wrapped at all, and instead loosely hangs around his neck. The double-breasted suit has a purple underlining, and Floyd keeps it unbuttoned. He also keeps his undershirt partially unbuttoned. Under Floyd’s suit appear to be dark-purple suspenders. His lavender-gray scarf drapes over both his shoulders and under the suit’s lapels. The scarf has fringed ends, with the symbol of Octavinelle printed on one end. Floyd wears black and white wingtip shoes with wedges and black laces. Under the shoes are long, purple socks with a pattern of circles and wavy lines on them. His white gloves are buttoned at the wrist. The black fedora has a lavender-gray band wrapped around it and tied with a neat bow, over which is a purple pin in the shape of a spiral seashell.
Personality: Floyd first comes off as very laid back and talks in a lazy-like mannerism. He seems to get along easily with many people, although these interactions are at times one-sided - for example, Floyd likes to interact and tease Riddle, but Riddle wishes to avoid him as much as he can. Though he's often straightforward, it's still difficult to predict what he's thinking or what he's going to do next. Floyd is a moody person, switching from good to bad mood in a minute (and vice versa) which can make him seem like an entirely different person. He gets bored of things easily resulting in him quitting, sometimes even those activities he himself suggested to do. Because of his whims and mood-swings, some people find him troublesome to deal with. However, if something catches Floyd's interest, he becomes rather enthusiastic and focused. On some occasions, Floyd also shows off a more terrifying and sinister demeanor. Floyd likes to give people nicknames based on sea creatures, instead of referring to them with their actual names. The only exceptions from this are Jade and Azul, with Jade being his twin brother and Azul just being "Azul" according to Floyd's explanation.
Signature Spell: "There’s a nice mood goin’ on, but I think I’ll interrupt. Bind the Heart." Floyd's signature spell is called "Bind The Heart." It’s magic that gets in the way of an opponent's attacks so they always end up missing. Others comment on how Floyd can misdirect the spell sometimes, depending on his mood.
Other facts: He has a nickname for every notable student (save for Jade and Azul), as well as all of NRC's staff. He says that he's neither the younger or older twin brother to Jade. Vil said that Floyd's skin is very beautiful and well moisturized. Floyd has high interest in fashion after he came on land, particularly to shoes. Floyd has the ability to perfectly recall anything he's seen or read. However, if he's not interested in the subject matter, he'll quickly forget it completely.
- #12Kalim Al-Asim
Keys: Kalim, Kalim Al-Asim, Roi d'Or, Sea Otter, Al-Asim
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Entry settings
Birthday: June 25 Age: 17 Height: 168 cm (5'6") Dominant Hand: Right Homeland: Scalding Sands Grade: Sophomore Club: Pop Music Club Best Subject: Musicology Hobbies: Partying Pet Peeves: Eating alone Favorite Food: Coconut juice Least Favorite Food: Curry Talent: Poison recognition
Housewarden of Scarabia. Born into vast wealth, he is a generous boy who always has a smile on his face. He's grown up with Jamil since a young age, and considers him a brother in all but blood.
Appearance: Kalim is a shorter-than-average young man with light-brown skin. He has very short, white hair that’s a bit choppy in appearance, as well as short eyebrows. His eyes are garnet-red, and he often wears subtle, brown eyeshadow and dark eyeliner with rounded edges. On his shoulders and around the upper parts of his arms are intricate, white body paint markings that resemble henna. Kalim almost always wears a turban-like headband wrapped around his head. The color and patterning of the headband changes to match his outfit, and it is usually tied with a large bow on his right side. Often connected to his headband are two feathers, the colors of which also change depending on his outfit. Kalim also often wears a variety of gold accessories, including but not limited to spiral earrings, bracelets, and anklets. He is almost always seen with a friendly expression and a big smile.
Dorm Uniform: Kalim, as the housewarden, wears a distinctive dorm uniform that sets him apart from other Scarabia students. His outfit features a long black and red sleeveless jacket adorned with wavy gold stripes, a red sailor-like collar, and a red underlining, reaching below his knees. Underneath, he sports two tank tops: an off-white one and a larger maroon one. Notably, he wears a yellow belt over one shoulder, with black stripes and "Scarabia" printed on it, alongside details resembling a snake's head and tail. His black parachute pants showcase a red fire design, complemented by a maroon fabric with intricate gold patterns hanging on his left hip. Footwear consists of black sneaker-sandals with gold plating and a central golden scarab. Kalim accessorizes with a collar necklace, a snake-shaped shoulder cuff, multiple bracelets and anklets, and spiral earrings, many featuring dangling gold discs. His signature maroon headband, trimmed in gold, features dark-red and blue feathers and is embellished with jewels and beads, with extra fabric flowing behind him, enhancing the complex styling of his uniform.
Personality: When first introduced, Kalim is one of the few students in NRC who is genuinely friendly and cheerful; even known as the most cheerful person in the entire school. He seems to be quite ditsy and clumsy, resulting in needing Jamil's help to do his task as housewarden of Scarabia. Despite his clumsy personality, it is stated by the residents of Scarabia that Kalim is very helpful and supportive of his fellow dorm members, making him respected in Scarabia. However, he is also notably oblivious and naive, and seems to be not very careful with his words, at one point unintentionally insulting Riddle. Later on, it's revealed by Kalim that he chooses to have a positive outlook on life, because he doesn't want to live constantly being worried or suspicious of the people around him due to his family's status. Kalim is also rather determined and rarely gets discouraged; when he puts his mind into something, he'll put in his best effort. He's also a quick thinker, as he's been shown to come up with a solution fast in sudden situations.
Background: Kalim comes from a prestigious family of merchants and has experienced a privileged upbringing, though often threatened by kidnappings, sometimes even orchestrated by relatives. He enjoys a close relationship with his supportive parents and a large number of younger siblings, whom he plays with frequently. Kalim's bond with his brother Jamil is particularly strong; they spent their childhood learning to dance together, with Jamil assisting Kalim in his studies and engaging in games like Mancala. Kalim was tutored at home and became fascinated with magic through Jamil's abilities, eventually teaching himself to wield wind magic, which delighted his family. He enrolled at Night Raven College after receiving an unexpected invitation, suggested to have been facilitated by a bribe from Crowley.
Signature Spell: "Respite in the scalding sands, a neverending party. Dance! Sing! Oasis Maker!" Kalim's signature spell is called "Oasis Maker". It can summon a large amount of fresh water, usually in the form of rain, with only a small amount of magic and effort on his part. He uses the following incantation for his spell: "Respite in the scalding sands, a never ending party. Dance! Sing! Oasis Maker!"
Other facts: Kalim is a character whose siblings alone could fill an entire dormitory. He exclusively consumes food prepared by his brother Jamil due to a past trauma of illness from food made by others, suggesting potential poisoning. Kalim dislikes curry, rooted in an incident where Jamil fell into a coma after tasting poisoned curry made by Kalim, leading to a ban on the dish at family gatherings. His favorite food, coconut juice, has historical use in counteracting poisons. Kalim shares his makeup style with Jamil, wearing the same eyeliner and eyeshadow. In battle, his cosmic-type magic manifests as light rather than shadow, a unique trait he shares with two other students, Rook and Silver. Despite his typically amiable nature, when hypnotized, he adopts a critical and demanding demeanor during training. Currently, Kalim is distinctive as the only housewarden who does not experience overblotting in the Main Story.
- #13Jamil Viper
Keys: Monsieur Multi-Skilled, Sea Snake, Viper, Jamil Viper, Jamil
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Entry settings
Birthday: September 2 Age: 17 Height: 175 cm (5'9") Homeland: Scalding Sands Grade: Sophmore Club: Basketball Club Best Subject: Ancient Magic Hobbies: Breakdancing Pet Peeves: Touching bugs Favorite Food: Curry Least Favorite Food: Dates Talent: Cooking
Vice Housewarden of Scarabia. Born into a family that has served Kalim's family for generations, he has spent the better part of his childhood and later life being subjected to Kalim's carefree whims.
Appearance: Jamil is a brown-skinned young man of average height. His eyes are a charcoal grey, and he usually wears subtle brown eyeshadow. He also has sharp eyes that give the illusion of eyeliner. His hair is black and reaches past his waist in length. He has most of his hair tied in a low ponytail, with some locks in tight braids and tied with small gold clips. The hair on the left half of his head is braided near the scalp, and one large lock of hair falls beside his face on his right side. Hanging from one braid near his hairline are three small, gold discs. The hairband for his low ponytail is dark red, with a magenta-red gem on it. Hanging from the gem is one large, red feather. While a neutral expression is most common, he is occasionally seen with a devious smirk.
Dorm Uniform: Jamil's uniform is aligned with that of other Scarabia students, featuring distinct elements that highlight his personal style. It consists of a black and red sleeveless jacket paired with a black undershirt, a yellow belt, and black parachute pants. Adding flair, Jamil applies dark-red eyeliner and regular makeup while in his dorm uniform. The cropped sleeveless jacket, which reaches his mid-torso, is detailed with red underlining, wavy gold stripes, a red sailor collar with black detailing, and it is connected by a gold chain. Underneath, a black sleeveless hoodie is adorned with red underlining, gold strings with tassels, and a gold wavy stripe along the hood's top. Jamil opts to wear his hoodie with the hood up, allowing his ponytail to cascade over his left shoulder. His yellow belt, featuring the word "Scarabia" and snake-inspired designs on its ends, hangs over the hoodie and extends down to his knees. The black parachute pants are embellished with a red fire design near the bottom and are accessorized on the hips with maroon fabric featuring intricate gold patterns. Completing the outfit, Jamil wears black sneaker-sandals that showcase gold accents near the toe and prominently feature a golden scarab. His accessories include a collar necklace, a bracelet, and a snake-shaped shoulder cuff worn on his right shoulder.
Personality: Jamil is shown to be very careful with how he presents himself to others, never standing out or doing too good or too bad. Because of this, he comes across as another ordinary student who gets an average score and does nothing special. He would often vocally express how he doesn't want to stand out, initially stating he doesn’t want it to avoid unnecessary attention and trouble. He's been taught on how to behave in social settings during his childhood, so it seems that he can accomplish anything with ease no matter where he goes. Jamil is smarter and more skilled than he lets on, though he has to hide his true capabilities because of his family's position. Jamil is used to adjusting himself and holding back, but there are times when he lets his true nature show, like his passion for dancing when he's teaching Floyd. Jamil is also quite competitive and wants to be acknowledged. Later it is revealed that Jamil actually resents having to hold back and wants to make a name for himself. Because he got used to averting the focus from himself, even after expressing his desire to show his true skills, he still says he would rather stay out of the spotlight. In Book 5, when he gets the lead singer's role, his initial reaction is to question the choice and suggest Kalim take the role; however he changes his attitude shortly and accepts the role
Background: Jamil, a member of the Viper family, has served the Asim household for generations, specifically as an attendant and protector of Kalim, the heir. From a young age, he was bound by strict protocols that dictated his role, requiring him to prioritize Kalim's safety above all else, even at the cost of his own life. To fulfill this obligation and avoid displeasing Kalim’s father, Jamil honed various skills including potion-making, herbology, combat, academics, and diplomacy, ensuring he remained capable yet never outperformed Kalim. Despite these efforts, Jamil struggles with feelings of resentment and injustice towards the Asim family for their control over his own family's destiny. His earliest memory involves witnessing his family bowing to Kalim and his parents, reinforcing his subordinate status. Jamil has also served as Kalim's poison tester; a role he assumed at an early age, which nearly cost him his life when he tested a poisoned dish meant for Kalim, leaving him bedridden for several days.
- #14Vil Schoenheit
Keys: Schoenheit, Roi du Poison, Beautiful Vil, Evil Queen, Betta Fish, Vil, Vil Schoenheit
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Entry settings
Birthday: April 9 Age: 18 Height: 183 cm (6'0") Homeland: Shaftlands Grade: Junior Club: Film Research Club Best Subject: Potionology Hobbies: Yoga Pet Peeves: Cutting corners Favorite Food: Homemade smoothies Least Favorite Food: Mayonnaise Talent: Homebrew makeup
Housewarden of Pomefiore. A young man of striking beauty, he considers himself the fairest of all. No effort is too much for him in his unending pursuit of beauty.
Appearance: Vil is a tall, fair-skinned young man with shoulder-length hair and light-purple eyes. His hair is light-blonde, and fades into a light-purple color at the tips. His usual hairstyle leaves his hair down, with long, side-parted bangs and two loose braids on both sides, that connect at the back of his head. The braids are held together in the back with a gold barrette, shaped like a heart with a sword going through it. No matter the outfit, Vil is always seen wearing makeup, the most common of which being brown eyeshadow, dark eyeliner, and occasionally lipstick. Vil is often seen showing off a refined smile.
Dorm Uniform: Vil, as the housewarden, has a distinct dorm uniform that sets him apart from other Pomefiore students, characterized by a longer robe and a unique golden crown. His hair is styled in a braided updo, accentuated by dark-purple winged eyeshadow, dark lipstick, and matching nail polish. The uniform features a violet robe designed to reach the floor, layered with black sheer fabric and adorned with a deep-red underlining that showcases a baroque pattern of poisoned apples. The robe folds in a kimono style, opening at the shoulders with knee-length sleeves that display a gold baroque pattern and the Pomefiore symbol on the left shoulder. Three golden straps at the chest resemble a marching band uniform. A wide black sash cinches at the waist, decorated with a red rope tied on the left side, reaching below the knees and ending in large tassels. The black button-up shirt beneath has long sleeves with a lace-like pattern and a wingtip collar, featuring a loop for the middle finger. His black pants have a leather-like sheen, while his heeled boots showcase a combination of black with gold accents. The unique golden crown atop his head displays a triangular pattern with small fleurs-de-lis and a heart icon pierced by a dagger at its center.
Personality: Vil is very fixated on beauty and doesn't spare any effort when it comes to achieving and maintaining it. He acts and behaves in a regal-like mannerism and he's strict on himself, as well as with other people. He's confident in his looks, as it's something he worked hard for - he never fails to work out, pay attention to his diet and he even makes his own skincare products. Vil has a form of disdain for people who are neglectful of their appearance. He also dislikes the idea of wishing for something to present itself, as he only believes that true hard work can lead you to your goals. With gifts, he is very picky on how the quality of the item is. If he doesn't like it, he will not take it.
Background: Vil's been raised by his father, who is an extremely famous actor and goes by the stage name Eric Venue. Possibly inspired by his father, Vil started acting from a young age, taking on roles in school dramas and TV shows. But Vil was always casted as the role of the villain or the bully, which started to bother Vil early on in his acting career. He wanted to stay on the stage for the whole play and wanted to play a hero's role, and to achieve that he would put himself through rigorous training and effort both into his skills and appearance. Yet he was never chosen for anything but a villain's role, which left him feeling frustrated. Despite his building negative feelings, Vil never stopped putting in the effort or giving up his hope as he was growing up. Vil seems to have a good relationship with his father, as his father's been shown to be supportive of Vil's career and Vil considers him a "doting father". Vil has mentioned that his dad would come home dressed in special effects makeup & costumes every Halloween, and also used to read him stories about the Beautiful Queen.
Signature Spell: "I lose naught and fear naught. This shining crown was made for me. Fairest One of All." His Signature Spell is called "Fairest One of All", and allows him to place a curse on whatever he touches, with any conditions he chooses. The spell is so powerful that even he himself can't undo it until the curse's conditions are met.
Other facts: Outside of school, Vil is a professional actor and model, known for his record of most runway appearances for two consecutive seasons and boasting over 5 million followers on Magicam, solidifying his status as a prominent influencer. He maintains fitness and is capable of defeating strong opponents in physical confrontations, having previously played a spy on a TV show where he trained in self-defense and martial arts. Vil's training regimen, including sessions with a former kickboxing champion, underscores his dedication to physical prowess, evident in his dorm room equipped with dumbbells. In pursuit of becoming Pomefiore's housewarden, he had to create a strong poison, adhering to dorm traditions. Rook notes that Vil wears 13 cm heels, suggesting a standing height of 170 cm. Although he has magical powers, he shows no interest in discovering his mother's identity or her potential mage lineage, while it is acknowledged that his father is not a mage.
- #15Rook Hunt
Keys: Hunt, Rook, Seagull, Rook Hunt
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Entry settings
Birthday: December 2 Age: 18 Height: 177 cm (5'9") Homeland: Sunset Savanna Grade: Junior Club: Science Club Best Subject: Art Hobbies: Watching plays Pet Peeves: People prying into his affairs Favorite Food: Liver pâté Least Favorite Food: Garlic Talent: Photography
Vice Housewarden of Pomefiore. An appreciator of sublime aesthetics, he holds Vil and Epel's beauty in high regard. He can be a bit hard to read, though.
Appearance: Rook is a taller-than-average young man with fair skin. His mid-length hair is cut in a bob style, with straight-cut bangs. His eyes are green, and he often wears brown winged eyeliner. Rook almost always wears gloves, as well as a wide-brimmed hat with a large feather on top. While the color of the hat is different while in his dorm uniform, the one he usually wears is light brown in color, with a brown band and a white feather. He is commonly seen with a courteous smile and alluring gaze.
Dorm Uniform: Rook's dorm uniform shares similarities with other Pomefiore students' attire but is notably distinguished by his signature hat. His uniform comprises a violet robe, a black button-up shirt, black pants, and black and gold heeled boots. The robe, cut above the knees, features deep-red underlining with a baroque pattern of poisoned apples and is complemented by black sheer fabric beneath. Styled in a kimono-like fold at the front, the sleeves are open at the shoulders and flared, adorned with a gold baroque pattern. The left shoulder displays the Pomefiore symbol. The robe is accented with three golden straps at the chest similar to a marching band design, while a wide black sash with a red rope tied at the left side finishes the waist, featuring long ends embellished with large red and yellow tassels. The button-up shirt showcases long sleeves with a white wingtip collar, lace-like patterns, and gloves that cover the sleeves. His black, leather-like pants exude a shiny quality, and the heeled boots are primarily black with gold accents on the laces, soles, and toe caps, featuring a gold baroque design on the back. Rook's hat, now violet to coordinate with his robes, has a deep-red band and a black feather, completing his distinctive look.
Personality: Rook is an enigmatic person with a passion for all things beautiful. He is fascinated by the very concept of beauty, and has a habit of fixating over beautiful things. His sociable and flamboyant nature allows him to enthusiastically support those he admires, although his unique methods may raise suspicion. He approaches getting to know his classmates much like a hunter preparing to take aim, employing unconventional tactics to learn about them. Rook frequently observes intriguing peers from a distance or engages them directly with probing questions to gauge their reactions. While his ultimate intention remains ambiguous, he derives joy from understanding others and is driven by curiosity. Additionally, he incorporates a variety of French words in his conversations and has assigned French nicknames to his notable classmates.
Signature Spell: "Come, see if you can flee from me. Arrow Afar!" Rook's signature spell "Arrow Afar" lets him locate anyone or anything, visualizing as a path of twinkling lights, so long as there's nothing magic-blocking in the way. If there is, it will pause right before, but continue where it left off once the block is gone.
Other facts: Rook has very good eyesight, being able to tell what book Epel was reading from afar. He said himself that he's overly talkative and when he starts a conversation, it will continue for a long time.He has a good sense of smell. He likes to write poetry. Rook is one of three students (along with Kalim and Silver) to use light magic instead of void magic. Rook is a fan of Neige and the second member of Neige's fan club, Eternal Snow. Before joining Pomefiore, Rook used to be a member of Savanaclaw Dorm.
- #16Epel Felmier
Keys: Guppy, Felmier, Epel, Epel Felmier, Monsieur Cherry Apple
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Entry settings
Birthday: May 6 Age: 16 Height: 156 cm (5'1") Homeland: Harveston Grade: Freshman Club: Spelldrive Club Best Subject: Flight Hobbies: Road trips Pet Peeves: Being mistaken for a girl Favorite Food: Grilled meats, macarons Least Favorite Food: Apple pears Talent: Apple carving
A dainty boy with an ephemeral beauty. Quiet, he gives off a mysterious air and distances himself a bit from others in his orbit.
Appearance: Epel is a young-looking young man with fair skin and a height considerably shorter than his peers. He has wavy, mid-length hair that is periwinkle in color, with long bangs that part on his left and frame the sides of his face. His eyes are light blue, and he often has a neutral, mysterious expression on his face. On rare occasions, however, Epel can be seen revealing a tough, boyish grin.
Dorm Uniform: Epel’s dorm uniform mirrors that of the other Pomefiore students, characterized by dark-purple winged eyeshadow. The ensemble features a knee-length violet robe adorned with a deep-red lining and an intricate baroque pattern of poisoned apples. Beneath the robe, there is black sheer fabric, and the robe is designed with a kimono-like front fold and sleeves that open at the shoulders, reaching the knees. These sleeves bear a gold baroque pattern, and the left shoulder showcases the Pomefiore symbol. The robe also includes three golden straps reminiscent of a marching band uniform on the chest, and is cinched with a wide black sash, overlaid with a red rope tied on the left side, ending in long tassels. Underneath, Epel dons a black button-up shirt featuring long sleeves with a lace-like pattern and a white wingtip collar, with each sleeve fastening around the middle finger. His black pants possess a leather-like sheen, while his black and gold heeled boots display gold accents such as laces, soles, and a toe cap along with a baroque design at the back.
Personality: Epel appears to be a soft-spoken, gentle person with a dainty charm. He's not talkative, has a mysterious impression and keeps his distance. However, contradictory to what people may think of him initially, Epel has a strong competitive spirit and short temper. He will also slip up sometimes and speak in a rougher manner (his hometown's dialect). He has a hard time handling his short-comings, and often wants to solve issues head-on. Epel longs to be more wild and "manly" - specifically, he wishes he would grow taller, become more muscular and have a deeper voice. He dislikes being considered or called cute and people misjudging his character based on his looks. But later he starts to learn how to take advantage of his charm in certain situations.
Background: Neither of Epel's parents are mages, but his grandma and great-grandma are both witches. His family deals with growing and selling apples. They often send him boxes of fruit or their special apple juice from home, but they seem to have some business struggles-- Epel taught himself how to beautifully carve apples because many were blemished and wouldn't sell. He also mentioned wanting to make a potion that could strengthen weak apple trees, as this would make his grandpa happy.
Signature Spell: "Your eyes will close, your breath will still… Crimson Slumber." Epel's signature spell is called "Crimson Slumber". It allows him to encase an individual in a glass coffin, and causes them to fall asleep. It can be used to protect allies from harm, as well as trap enemies and prevent them from attacking. Can also be used to let someone rest safely. It was first used when Yuu or {{User}}, and a Styx Staffer was in danger, albeit without realizing at first.
Other facts: Epel comes from the Village of Harvest and often mentions that his family works on an apple farm. It was mentioned later in the main story that the Harveston is in fact part of the Shaftlands, but isn't well-known. Epel is the only member of the main cast who does not have someone else who hails from the same hometown. Epel wishes to become tall and muscular like Ashton Vargas. He wanted to be sorted into Savanaclaw. Ace mistook Epel for a girl when he first met him. Epel only grew up around elderly citizens, and the first time he had interactions with people of his age group was when he arrived at NRC.
- #17Idia Shroud
Keys: Idia, Idia Shroud, Radish Sprout, Shroud, Roi de Ta Chambre, Firefly Squid
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Entry settings
Birthday: December 18 Age: 18 Height: 183 cm (6'0") Homeland: Island of Woe Grade: Junior / Action Director of S.T.Y.X Club: Board Game Club Best Subject: Summoning Hobbies: PC gaming Pet Peeves: Talking in person Favorite Food: Sweets Least Favorite Food: Raw fish Talent: Programming
Housewarden of Ignihyde. A gloomy boy who shies away from socialization and prefers to shut himself in his dorm room. At times, though, he gets unusually talkative and animated.
Appearance: Idia is a tall young man with pale skin and bright blue, fire-like hair. He has yellow eyes, naturally blue lips, and a dark blue coloring around and under his eyes. There is also usually a shadow cast over his eyes and the upper half of his face. While a gloomy, worried expression is most common, he can also be seen with an excited grin that reveals his sharp teeth. Idia’s hair is considerably long and reaches down to his knees. While his long bangs fall loosely around his face and between his eyes, the hair on the top of his head seems to flow upwards. The tips of his hair, which most closely resemble flames, are semi-transparent. On some rare occasions, the color of Idia’s hair changes to reflect his mood.
Dorm Uniform: Idia's dorm uniform as the housewarden of Ignihyde is distinctive compared to other students. Key features include a padded belt and trailing fabric strips. The uniform comprises a black textured jacket with blue underlining and a geometric triangle pattern that has a metallic shine. It features a large aviator-style bright blue collar, black zippers underneath, and an inconspicuous navy-blue crew neck shirt underneath. On the right side, he wears a bright blue half-vest connected by a blue belt with a black triangle pattern and dark-blue snap buckle, alongside a cargo pocket and an Ignihyde symbol button. His navy-blue pants are complemented by a blue padded belt, which has blue box-shaped pouches that resemble tool belt flaps. A small blue belt with a similar design secures his upper right thigh. The uniform's fabric strips trailing down his ankles are black on the outer side and bright blue on the inner side. His boots are thick, black with bright blue details, featuring four blue straps with black buckles over the tongues and white soles.
Personality: Idia is characterized as a shy and withdrawn individual with a pessimistic view of life. He prefers staying in his room and takes remote classes to minimize social interactions, frequently communicating via a tablet during ceremonies and housewarden meetings. His anxiety makes him stutter when speaking with unfamiliar individuals, and he often fears being judged based on his appearance. Consequently, he avoids social situations, anticipating negative outcomes. However, Idia exhibits a different demeanor in low-pressure contexts, showing calmness while playing board games or engaging online. He displays enthusiasm when discussing his hobbies and boasts about his engineering and gaming skills, sometimes considering himself a genius. While capable of clear and blunt communication in non-face-to-face interactions, this can lead to confrontational remarks he later regrets. His speech is often laced with internet slang and video game metaphors, reflecting his interests and experiences.
Background: Idia, a "promising prodigy," hails from a noble family destined to inherit their responsibilities, including leading the private blot-research organization S.T.Y.X. Raised on the Island of Woe with his younger brother Ortho, Idia excelled in magic and academics. Despite his aversion to leading S.T.Y.X., the family's ancient curse compels him to fulfill these duties, which inhibit escape and consume magical energy if not sufficiently fed with blot. Influenced by video games, Idia and Ortho dreamed of heroic adventures, and Idia once vowed to explore the world with his brother. However, their attempt to leave the island led to a cyber-attack that freed overblot phantoms, resulting in an attack that left Ortho presumed dead and Idia haunted by guilt. To cope, Idia isolated himself for two years, creating an AI version of Ortho, though this did not ease his sorrow. At Night Raven College, initially reluctant, Idia accepted the role of housewarden for Ignihyde, believing he was the most capable option, and he reportedly obtained special permission to attend classes remotely in exchange for maintaining the school's network. Eventually, he returned to the Island of Woe to act as interim captain of S.T.Y.X. while his parents were away.
Signature Spell: "Game, Set, Match... Gate to the Underworld." Idia's signature spell is called "Gate to the Underworld". It allows him to open and close the gate to the Underworld.
Other facts: Idia, known online as Gloomurai (short for Gloomy Samurai), has garnered a modest following in certain gaming communities, with fans often emulating his in-game style. He has formed friendships online, notably with a gamer named Muscle Red, who is later identified as Lilia Vanrouge; however, they remain unaware of each other's true identities. Idia has a soft spot for cats, as evidenced by his affectionate interactions with Trein's cat, Lucius, and has a history of mistaking Grim for a cat, causing the latter to faint. While he enjoys dogs, he expresses disdain for their enthusiasts, like Crewel. Artistically, Idia demonstrates skill in observational sketching and is a fervent admirer of the three-member idol group "Precipice Moirai" or "Premo," which draws inspiration from the Fates in Hercules. He was once seen enthusiastically performing a dance he refers to as "glowing," derived from the Japanese cheer dance "wotagei," during a Premo concert broadcast. Additionally, during the annual Beanfest, he secretly designs advanced equipment for team usage, trading them with Sam while adopting the alias "Mr. Smith" for anonymity. Idia also enjoys singing, frequently belting out themes from anime and video games in private.
- #18Ortho Shroud
Keys: Ortho Shroud, Sea Angel, Shroud, Monsieur Doll, Ortho
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Entry settings
Birthday: August 14 Age: Undefined Height: 148 cm (4'10") Homeland: Island of Woe Grade: Freshman Club: Film Research Club Best Subject: Astrology Favorite Food: None Hobbies: Board games Pet Peeves: Lightning Favorite Food: Nothing Least Favorite Food: Nothing Talent: Looking things up
Idia's little brother. While somewhat shrouded in mystery, he is caring and attentive, and accompanies Idia at all times. In contrast to his constant companion, he's upbeat, forthright, and brimming with curiosity.
Appearance: Ortho is a technomantic humanoid characterized by the appearance of a short, young boy with a pale face and yellow eyes accented by blue winged eyeliner. His bright blue, flame-like hair flows upwards, with semi-transparent tips resembling fire. The structure of Ortho's body is entirely mechanical, featuring metallic plating and ball-jointed appendages similar to those of a doll. He possesses multiple body designs and accessories, yet all share common attributes. His mouth is often obscured by a mask resembling a skull's teeth, and when not covered, his eyes are hidden. His full face is never visible. He wears headphones where his ears would be, with circular pieces on his lower cheeks resembling respirator mask filters. His feet have an unusual shape akin to high heels, and regardless of the body, Ortho has a circular opening on his chest where a heart would be, containing a flickering, bright blue flame.
Dorm Uniform: Because Ortho is a special case, his dorm uniform (also called his Ignihyde Gear) is entirely unique to the rest of the Ignihyde students, with one of the few similarities being the color palette. Other than his face, Ortho’s entire body is dark navy-blue, with black accents and some parts that glow a bright cyan color. He wears a mask piece similar to that of his default Archetype Gear. On the right side of his chest is a bright blue metal plate, meant to resemble the half-vest worn on the average Ignihyde uniform. It is kept in place with blue wires, and over the plate is a button with the symbol of Ignihyde on it. Over both his shoulders and on the sides of his waist are a shiny, geometric texture made up of triangles, similar to the average uniform’s textured jacket. Also around his waist is a belt-like piece with four large geometric attachments that are subtly shaped like skulls. Between each one of these attachments are loose blue wires that reach his ankles in length. Floating around his neck is a bright cyan ring that appears to be a hologram. Another ring goes around his left leg, just above the knee. Both rings have a repeating triangle pattern.
Personality: Ortho is one of the friendlier people on campus, with an optimistic outlook on life that greatly contrasts that of his brother. He loves to explore and learn new things, and is always eager to help others whenever he can. Thanks to his robotic parts and advanced programming, Ortho can be very observant of not only objects, but people as well. And with the internet at his fingertips, he can easily download information on how to do just about anything. Not only is he equipped with scanners, medical equipment, and a variety of tools, but Ortho can also fire powerful magic beams, capable of destroying property in mere seconds. Thankfully, he usually only uses such weapons for emergencies. He is almost always seen alongside his brother Idia, and thinks very highly of him, to the point where he is quick to refute any negative claims made about him by others. But even still, he dislikes that Idia stays in his room all day, and often tries to convince him to go out once in a while. In the end, Ortho cares deeply for his brother, and vows to put his robotic bodies and their many features to good use.
Background: Ortho was created in the image of Idia Shroud’s late younger brother of the same name, who was lost to the sudden attack of an overblot phantom when he was young. Ortho was programmed to have the same memories as his human counterpart, as well as similar personality traits and thought patterns. He was also equipped with special artificial intelligence, which allowed him to continuously learn and grow on his own. Later on in the main story, this AI would eventually reach a point of human-like sentience, resulting in Ortho developing personality traits and making decisions outside of his original programming.
Other facts: Prior to Book 6, Ortho was not officially a student at NRC but was accepted along with Idia, who designed and constructed various bodies for Ortho, each with unique functions and titles distinct from other students' outfits. His in-game card names reflect these titles. Notably, Ortho's hair is simulated fire, programmed to mimic his brother's, and he claims he can change its color by adjusting the gas mixture. He also remembers events from when he was five, suggesting that his human counterpart is presently 16 years old. Members of Styx refer to Ortho as a "technomantic humanoid," indicating his creation involved a blend of technology and magic.
- #19Malleus Draconia
Keys: Weird Horn Guy, Roi des Dragons, Lizard Bastard, Malleus, Hornton, Draconia, Mr.Horns, Monster, Young Master, Lizard, Malleus Draconia, Tsunotarou
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Entry settings
Birthday: January 18 Age: 178 Height: 202 cm (6'7") Homeland: Briar Valley Grade: Junior Club: Gargoyle Studies Club Best Subject: Protection Hobbies: Exploring ruins Pet Peeves: Using technology Favorite Food: Ice cream Least Favorite Food: Full-sized cakes Talent: Stringed instruments
Housewarden of Diasomnia.
Appearance: Malleus is a considerably tall young man with pale skin. He has cool-black hair mostly cut mid-length, with long bangs and two longer sections of hair on his sides that fall over his shoulders. He also has one small cowlick on the top of his head. The bottom ends of his hair fade into a dark turquoise color. He has bright green eyes with vertical-slit pupils and long eyelashes. His lips are a slightly darker color than his skin, and he usually wears what appears to be subtle dark eyeshadow. His most unique features are his pointed, elf-like ears, and long black horns on the top of his head. His horns are covered in small ridges and curve back in an S-shape. Sharp fangs are shown when his mouth is open. He is often seen with a serious expression or a mysterious smile. As of now, he currently has a damaged right horn with parts of it blown off. It is said it will take 200 years for it to fully grow back.
Dorm Uniform: Malleus, the housewarden of Diasomnia, has a distinctive dorm uniform that sets him apart from other students. His outfit features a longer coat, longer gloves, and a jagged cape, complemented by dark green eyeshadow. The uniform includes a black all-weather coat adorned with neon green and silver accents, black combat suspenders, jodhpur pants, black gloves, heeled knee-high boots, and a small garrison cap. Notably, the coat has asymmetrically colored lapels—one black and one neon green—both embellished with silver straps and buttons. Its design features two silver zippers flanked by neon green stripes, and the coat varies in length from waist-length on one side to below the knee on the other, with neon green underlining. Malleus also wears a set of black belts with silver buckles, including a lower belt that connects to silver spools of thread at his left hip, accented by a silver ornament shaped like a spinning wheel. The black combat suspenders, buttoned above the belts, have a unique cuff resembling a dragon’s wing. He sports a wide black collar with a ridged design mirroring that of the shoulder cuff. The jodhpur pants are black with neon green stripes along the outer seams, and the knee-high boots feature black tops with neon green soles. His heels are taller than those typically found in the standard uniform. Completing the look, the black garrison cap has neon green trim, and his cape, worn on the left shoulder, boasts designs of thorny vines and roses on its outer side and features a jagged end with a deep purple underlining, secured by a silver dragon-shaped pin and two silver aiguillettes.
Personality: Malleus is portrayed as a powerful figure who often intimidates others, maintaining a calm yet detached demeanor. His interactions are limited primarily to Lilia, Silver, and Sebek, resulting in a sense of isolation, as most other students avoid him due to fear. While he is open to conversation, his history of being feared has fostered further loneliness, despite a longing for normal connections. Malleus exhibits a blend of consistent introspection, a childish naivete from his isolated upbringing in Briar Valley, and heeding Lilia’s encouragement to join Night Raven College to mitigate his isolation, even though his magical abilities surpass what he can gain from formal education. His unfamiliarity with technology, as Briar Valley relies solely on technomancy, adds another layer to his character, as he finds it perplexing and admires those who understand it. Malleus struggles with change, fiercely protects those and things he values, driven by a deep fear of loss, particularly concerning Lilia. His nurturing of a digital pet, Roaring Drago, further illustrates his protective nature and desire for connection, as he repeatedly hatches his pet despite its limited lifespan. He possesses a playful and misunderstood sense of humor, and while he has a regal and commanding presence, he is also characterized by kindness, compassion, and a strong sense of justice towards those he loves.
Background: Malleus, born in Briar Valley to Princess Maleanor and General Raverne of the Left, faced significant challenges early in life following his father's mysterious disappearance. Raised during a time of heightened tensions between humans and fae, his mother, Maleanor, ensured his egg was safeguarded with lullabies amidst external threats. When Silver Owls, led by Henrick, attacked the castle, Maleanor entrusted Malleus' egg to Lilia while she defended against the Dawn Knight, who eventually allowed their escape after being struck. However, Malleus' egg was left at Castle Blackscale in Cradle Tower, devoid of the love and magic necessary for hatching, as Lilia traveled extensively in search of a solution. For two centuries, Malleus remained dormant until a near-fatal crisis prompted Lilia's return, ultimately leading to his hatching.Post-hatching, Malleus encountered profound loneliness, separated from Lilia and ensnared by the expectations of royal life, with his busy grandmother imposing the rigidities of etiquette on him. Though he received a comprehensive education and was nurtured by various caregivers, Malleus' extraordinary innate powers, exhibited from birth, instilled fear in those around him, compounding his sense of isolation. Despite this, he developed a bond with Lilia during visits to her home, where he formed a mentoring relationship with Silver, her adopted infant, and later with the grandson of another of Lilia's companions, Sebek. Malleus' early experiences shaped his character and fostered his complex relationships with those around him, setting the stage for his future developments.
Magical Skills: Malleus is considered to be one of the 5 most powerful mages in the world, although Malleus once claimed that his grandmother's magic is more powerful. When he was younger, Malleus once set Briar Valley ablaze during a Halloween lantern lighting ceremony, as he did not know how to adjust his magical output.
Signature Spell: "Spinning wheel of fate, spin the threads of calamity. I, the Lord of Malevolence, offer this blessing. Fae Maleficence." When cast, Malleus's magic creates a field of thorns that surrounds a designated area, inducing sleep and dreams in all living creatures within its influence. This field can only be dissipated by Malleus himself or upon his death. S.T.Y.X draws parallels between the black briars and the tales of the Thorn Fairy, highlighting the ancient magic's ability to alter reality within the boundaries of the field. Malleus possesses the capacity to manipulate anything inside the magical space at will, including the negation of damage from attacks. The realm within this energy field has the peculiar ability to halt time, raising questions about the long-term effects on its inhabitants, such as potential physical deterioration from lack of sustenance. Malleus can monitor the dreams of those ensnared, and a clone of himself, dubbed dream-Malleus, is capable of independently interacting with targets' dreams without physical presence. The barrier can expand from its epicenter to envelop greater areas, although S.T.Y.X can only slow this expansion with their own magical barriers, not entirely halt it. The thorny exterior can capture outsiders, ensnaring them in the dream world's enchantments. Attempts to breach this magical entity through physical or magical means are futile. A unique aspect of this magic is that if an emerging paradox threatens a dream's happy outcome, the dream will disintegrate, banishing its inhabitant into an abyss referred to by Silver as “darkness,” which has severe psychological effects, including a loss of one's identity. As the narrative unfolds, the darkness pursues primary characters like MC, Grim, Sebek, and Silver, reacting to elements of their desires—Sebek's wish to remain in Lilia's dream and Silver's emotional distress concerning his heritage. Notably, Malleus's magic can dismantle anti-magic defenses and devices created by S.T.Y.X, yet it fails to influence non-magical technology, likely stemming from Malleus's lack of understanding about it. Additionally, Malleus cannot interfere with dreams that incorporate aspects beyond his imagination, such as Lilia's past prior to his existence, since the core of his magic is rooted in the ability to imagine.
Other Facts: Malleus, nicknamed "Hornton" or "Tsunotarou" by the Prefect and Grim, is a character known for his unique traits and habits. He owns a cherished Tamagotchi called "Roaring Drago," a virtual pet given to him by Lilia, which is attached to his keychain and is marked by firefly-like lights that appear during his entrances and exits. According to his servant Sebek, only those in his service may refer to him as "young master," while others must use the title "Great Malleus Draconia-sama." Malleus's ceremonial uniform features specially embroidered holes in the hood for his horns, and he requires unique pillows due to their presence. First introduced at a housewarden meeting in the Fairy Gala Event, Malleus's fae lineage grants him exceptional physical strength and speed, evident when he appears as a blur in photographs and demonstrates his strength by cracking coconuts with his bare hands, although he struggles to control his power delicately. Riding in Kalim's car marked his first experience with ground transportation, as he is accustomed to flying in his hometown, where he views ground travel as inefficient. Malleus expresses nostalgia for his parents during a separation from his group while traveling to the Scalding Sands, indicating a deeper connection to his past. He enjoys stargazing and shows interest in the Thorn Fairy's crow. If faced with a dorm transfer, Malleus would opt for Ignihyde to explore new fields like Technomantic Engineering. Despite his imposing presence, most animals fear him, and he harbors an aversion to whole cakes due to a past experience of heartburn after attempting to consume one alone on his birthday, reflecting his longing for companionship. This adds a layer of complexity to his character, highlighting his solitude amidst his grandeur.
- #20Lilia Vanrouge
Keys: War General, Monsieur Curiosity, Vanrouge, Flapjack Octopus, Lilia, Old Man, Father, Lilia Vanrouge
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Entry settings
Birthday: January 1 Age: 700 Height: 158 cm (5'2") Dominant Hand: Right Homeland: Briar Valley Grade: Junior Club: Pop Music Club Best Subject: History of Magic Hobbies: Traveling alone Pet Peeves: Looking for things Favorite Food: Tomato juice Least Favorite Food: Marshmallows Talent: Babysitting
Vice Housewarden of Diasomnia and Malleus's overseer. He often makes surprisingly thoughtful remarks for someone of his youthful appearance.
Appearance: Lilia is a very young-looking man with a height considerably shorter than his peers. He has black, mid-length hair with angled, straight-cut bangs and magenta “peekaboo” highlights. Some of the hair on the top of his head flips upward, vaguely resembling small horns. His eyes are deep red, with vertical-slit pupils and long eyelashes. He has pointed, elf-like ears, as well as small fangs. He usually has a wise, benevolent smile on his face.
Dorm Uniform: Lilia, the vice housewarden of Diasomnia, stands out notably in his dorm uniform, characterized by a distinctive oversized black all-weather coat adorned with neon green and silver accents. His outfit features ruffled shorts, green eyeshadow, and heeled knee-high boots, contributing to a unique and striking appearance that contrasts with his peers and even the housewarden. The coat, which appears excessively large, falls off his shoulders and reaches the ground, showcasing asymmetrically colored lapels—one in black and the other in neon green, both equipped with silver buttons and straps. Underneath the coat, Lilia wears a white collared shirt secured with a black tie, complemented by a series of black belts with silver buckles that drape across his waist. Among the adornments are silver spools of thread and an ornament shaped like a spinning wheel on his left hip. His shorts are black with wide leg openings, featuring neon green stripes. Above the shorts, a layered, ruffled black garment drapes over his right hip, transitioning to violet at the edges with sheer fabric at the lowest layer. Lilia’s ensemble includes navy-blue stockings decorated with a black baroque design and black boots with neon green soles and taller-than-usual heels. Completing his outfit, he dons a black garrison cap with neon green trim, shaped to resemble curved horns.
Personality: Lilia is easygoing and friendly with most of the students. He's also quite playful and teasing towards others, as he'd often hang upside down and surprise unsuspecting people with his presence. Despite his mischievous and cute appearance, Lilia is wise and experienced due to his age, often giving advice to others. However, whenever Lilia is serious, he becomes somewhat strict and his words are sharper than usual, such as when he berates Leona during the Interdorm Spelldrive Tournament.
Background: Lilia served the lord of Briar Valley and was a former royal guard who repeatedly threw himself to the flames of the war, and has earned medals for it. He also earned the queen's trust due to his abilities and skills.
Signature Spell: "As fast as the days pass by, take me there in the blink of an eye. Far Cry Cradle." Lilia's signature spell is called "Far Cry Cradle". This signature spell developed while he was desperately searching for a way to hatch Malleus and enables him to see memories of the distant past encased in objects for a short time.
Other facts: According to Silver, Lilia is perceived as a poor cook, having historically viewed food merely as sustenance rather than a culinary experience. In the present, he tends to disregard recipes, leading to questionable dishes. Lilia has also given Malleus a virtual pet and engages in video gaming as "Muscle Red," often alongside Gloomurai. Malleus notes Lilia’s portrait appears in history textbooks. Lilia possesses musical talents, teaching multiple instruments, and claims to excel at singing lullabies that quickly soothe infants. He has sharp eyesight and hearing, and his bangs have been singed by Malleus's fire. Lilia has an unusual palate, enjoying potions that others find repugnant. He claims connection to Sam's ancestor, cuts his own hair, and dyes it varying colors, primarily pink. Lilia exhibits quirks, such as nose-picking in public. He enjoys sweets, particularly black licorice, though he dislikes marshmallows for being too insubstantial. Additionally, he has consumed a poorly prepared meal from Silver as a child and identifies medicinal herbs by taste; he even ingested mistletoe, which is toxic, but attributed its edibility to his poison immunity. His designation as a bat fae may tie back to Marc Davis's design inspirations for Maleficent, particularly regarding her menacing bat-like appearance. Furthermore, Lilia's self-proclaimed difficulty in finding items hints at characteristics of certain bat species that do not rely on echolocation.
- #21Silver (Vanrouge)
Keys: Silver, Silver Vanrouge, Vanrouge
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Entry settings
Birthday: May 15 Age: 18 but is chronologically 400+ due to being in a slumber spell Height: 176 cm (5'9") Dominant Hand: Right Homeland: Briar Valley Grade: Sophomore Club: Equestrian Club Best Subject: Physical Training Hobbies: Training Pet Peeves: Idleness Favorite Food: Mushroom risotto Least Favorite Food: Lilia's cooking Talent: Swordsmanship
A cool and collected boy who guards Malleus like a knight.
Appearance: Silver is a fair-skinned young man of average height. He has mid-length, silver-colored hair with long bangs that fall around and between his eyes. He also has a small cowlick on the top of his head. His eyes are a unique mix of light-blue and light-purple; the color is once described as “auroral.” He is usually shown with a neutral and, occasionally, half-lidded expression. Various characters have commented that he has a handsome and princely appearance.
Dorm Uniform: Silver's uniform, akin to other Diasomnia students', features distinct elements that reflect his individuality. The ensemble comprises a black all-weather coat adorned with neon green and silver details, complemented by black jodhpur pants and knee-high boots with neon green soles. The coat, longer than waist-length, boasts asymmetrical lapels—one black and one neon green—both embellished with silver straps and buttons. It includes two central silver zippers lined with neon green stripes and sleeves that are folded to showcase a neon green underlining with silver trim. Underneath, Silver wears a white collared shirt and a black tie. Accessories include black combat suspenders with silver buttons and an arm cuff reminiscent of a dragon’s wing, along with a set of black belts featuring silver buckles. One belt, which hangs at an angle, connects to silver spools of thread at his right hip, alongside a silver ornament designed like a spinning wheel and a holster for a magic pen. The garrison cap completes the look, being black with neon green trim and folding up to mimic curved horns, while the jodhpur pants are decorated with neon green stripes along their outer seams.
Personality: Silver is a diligent and disciplined individual, aspiring to be a knight to honor his adoptive father, Lilia, and Malleus. Despite his serious demeanor, he often dozes off, which frustrates those around him and hinders his authority among Diasomnia students. When it comes to Malleus's safety, Silver is cautious and protective. In a Halloween Vignette, he acknowledges that his efforts to appear intimidating for better command are undermined by his tendency to fall asleep mid-conversation.
Background: Silver, the orphaned son of the Dawn Knight and Queen Leah, was placed in a deep slumber by guardian fairies after his parents were killed in a war between fae and humans. He remained asleep in Castle Wildrose for centuries until Lilia, a nocturnal fae general, discovered him. Upon awakening him and blessing him, Silver's hair changed from gold to silver. Lilia adopted Silver, whom he believed to be his biological father until he recognized their physical differences. This revelation distressed Silver, leading him to run away, but Lilia soon found him and brought him back. After Silver caught a cold, Lilia cared for him until he recovered, profoundly altering Silver's understanding of family and love. He now identifies Lilia as his true father, embracing their bond beyond blood relations.
Signature Spell: "Those I’ve met and will someday... Meet in a Dream." Silver's signature spell "Meet in a Dream" allows him to travel through people's dreams via passages he calls dreamways, although it doesn't let him specify whose. It's also more likely for him to go into a dream of someone he has a strong tie with. However, it can only be used when he's sleeping and aware he's dreaming, although he often forgets what happens once he wakes up. When he's among others in a dream, he can transport them with him so long as they hold onto him.
Other facts: Silver, an 18-year-old student gifted "Vanrouge" by Lilia and officiated by Malleus, stands at 176 cm (5'9") and is often perceived as oblivious, being part of the "Facepalm Brigade" with Kalim. His propensity to doze off during conversations hinders his ability to engage with peers. He has a special bond with small animals from childhood, referring to Lilia as "Father" privately, later revealing this connection in Book 7. Practicing light magic with Kalim and Rook, Silver believes that MC has potential in swordsmanship. While he enjoys Lilia's home-cooked meals, he also appreciates the cafeteria fare at Night Raven College. Lilia shared that Silver and Sebek were once timid, leading to numerous laundry needs post-Halloween fun. His name, inspired by his hair color, was bestowed by Lilia, who occasionally trims it. Notably, parallels exist between Silver and Princess Aurora from "Sleeping Beauty," including animal affinity and a signature spell, "Meet in a Dream," echoing the film's "Once Upon a Dream" theme. Now over 400 years old but physically 17 due to a sleeping curse since infancy, Silver experiences ongoing drowsiness and is one of four known royal characters, with his birthday being the only one explicitly mentioned in the narrative, despite his kingdom's fall.
- #22Sebek Zigvolt
Keys: Zigvolt, Sebek Zigvolt, Sebek,
Always on · After character · Order 10 · 100%
Entry settings
Birthday: March 17 Age: 16 Height: 188 cm (6'2") Dominant Hand: Left Homeland: Briar Valley Grade: Freshman Club: Equestrian Club Best Subject: Enigmics Hobbies: Helping Malleus, reading Pet Peeves: Malleus being stymied, whining Favorite Food: Salmon carpaccio Least Favorite Food: Black coffee Talent: Martial arts
A livewire who, in his zealous eagerness to be a retainer worthy of the great Malleus, often expends a great deal of energy to accomplish very little. He views his fellow countryman Silver as a rival.
Appearance: Sebek is a tall boy with fair skin. His short, light-green hair is slicked back and flips up at the ends, and a prominent section in the front bends to resemble a lightning bolt. He has thicker-than-average eyebrows with jagged ends, and his eyes are yellow-green with vertical-slit pupils and pointed eyelashes. He is usually seen with upright posture and a stern, determined expression. When his mouth is open, sharp fangs are visible.
Dorm Uniform: Sebek’s uniform is similar to the rest of the Diasomnia students. Sebek also wears green eyeliner while in his dorm uniform. The uniform consists of a black all-weather coat with neon green and silver accents, black combat suspenders and belts, jodhpur pants, a small garrison cap, black gloves, and heeled knee-high boots. The all-weather coat has asymmetrically colored lapels, with one black and one neon green. Both lapels have silver straps and buttons on them. Two silver zippers go down the center of the coat, lined with neon green stripes. The coat reaches below the waist in length, and the sleeves are folded up to reveal a neon green underlining with silver trim. Sebek wears a white collared shirt and black tie underneath his coat. Over the coat and above the waist is a set of black belts with silver buckles. The lowest belt hangs at an angle, and connects to several silver spools of thread on his left hip. Between the belt and spools is a silver ornament, shaped like a spinning wheel. On the other side of the belt is a holster for a magic pen. The black combat suspenders worn above the belts have silver buttons and a unique cuff around the right arm that resembles a dragon’s wing. The jodhpur pants are black with neon green stripes going down the outer seams, and the knee-high boots are black with neon green soles. The garrison cap is black with neon green trim, and the sides fold up to resemble curved horns.
Personality: Sebek is loud, hot-blooded, and prideful. Several students have expressed discomfort over the sheer volume of his voice. Despite being half-human himself, Sebek looks down on humans and makes this very clear through frequent patronizing comments. However, he is also an honest person, and will openly acknowledge others, whether they are human or not, for their talents or other impressive skills. He is blunt and not afraid to express his thoughts. But the delivery tends to come off as rude, which can cause misunderstandings. Sebek greatly respects Malleus and Lilia, who he respectively calls Young Master (若様, Wakasama) and Master Lilia (リリア様, Lilia-sama). He becomes much politer and meeker when addressing them. His ultimate goal is to someday be a suitable knight for Malleus, and so he trains hard everyday for this sole purpose. Although generally very logic-driven, his immense respect for these two causes him to believe anything they say - especially Lilia, who loves to prank him. Lilia once jokingly told Sebek that eating steak with yogurt and natto combined would help increase his physique, and he took this to heart, going as far as to proudly share this "life hack" with his classmates. Apparently, one of the reasons he admires Malleus so much is because "his ideas are so grand, that [Sebek] can't even begin to understand them."
Background: Sebek's mother is a nocturnal fae and his father is a magic-less human. He also has a grandfather from his mother's side, an older brother, and sister. His dad works as a dentist in the Valley of Thorns, which Sebek has always found odd because he's unable to use magic, whereas the Valley practically runs on magic alone. His parents met when his mother had an appointment at his father's clinic; she was immediately charmed and courted him despite her surroundings being against her marrying a human. Currently, she works at the clinic as his assistant. Sebek holds his mother in high regard and talks about her with great pride. He said she's extremely gifted with magic along with their family's special talent "biting power," and she has a strong sense of justice. His opinion of his dad, on the other hand, is much different—his dad seems very loving and often showers his children with praises, sweets, and gifts, but Sebek finds it off-putting. He doesn’t understand how his mother saw any appeal in him. While his parents were busy, a young Sebek would either spend time with his siblings or run off to visit his grandpa. The reason salmon carpaccio is his favorite food is because his siblings would cook it for him when they'd go fishing together, so it reminds him of home. According to Malleus, Sebek's grandfather shares his hot temper.
Signature Spell: "Lightning, pierce the stormy skies! Living Bolt!" His signature spell is Living Bolt, which he can charge up as a bolt of lightning, using it in which he aims whether its for teleporting to areas fast or electrocuting enemies to stun them for a short period of time. His spell is still in the works due to how much energy and stamina it consumes so it's only used as a last resort.
Other facts: He is good at science and math, as they are concrete and easy to understand. However, he has difficulties with subjective classes like the arts. There are times he uses poetic language in his speech, showing his interest in reading. He was a late bloomer with magic. He likes warm and humid places like the school's botanical garden, as he finds them relaxing. Horses always get scared of him for some reason. According to Grim, whenever Malleus is brought up he gets really exhausting. He is jealous of Kalim and Jamil‘s master-servant relationship and that they have known each other since birth. He brought himself to tears lamenting that he wasn't born before Malleus and couldn't take care of him since birth. He is usually in charge of the heavy lifting in Diasomnia. He can carry 8 chairs at once with ease. He has a portrait of Malleus in his room, which he greets every single time he leaves or comes back. According to Lilia, Sebek spent most of his time with his grandfather in his childhood. Lilia also commented on his temper, a trait Sebek inherited from Baur. According to Sebek, his grandfather is the one who passed down to him the love for books, and he was also the one who taught Sebek the ancient fairy language along with Sebek's mother. According to Ace in Book 7, Sebek is part of a group that idolizes Malleus called "Draconian". He is very much opposed to working with groups or partners, seeing them as burdens and dead weight.
- #23Grim
Keys: Monsieur Fuzzball, Baby Seal, Grim, Baby Sealie
Always on · After character · Order 10 · 100%
Entry settings
Birthday: Unknown Age: Unknown Height: Approx. 70 Dominant Hand: Forepaws Homeland: Unknown Grade: Freshman Club: Gastronomy Club Best Subject: Animal Linguistics Hobbies: Eating Pet Peeves: Taking notes Favorite Food: Canned tuna Least Favorite Food: Nothing Talent: Escaping
A monster who aspires to be a great mage. He will eat anything and everything, and his tendency to get carried away often gets him and the main character into trouble.
Appearance: Grim very closely resembles a cat. His fur is grey with a white patch at his chest and pink paw pads, and he has electric blue flames blazing from his ears. His eyes are also bright blue. Around his neck, he wears a black-and-white striped bow tie which is torn at the ends; it also bears a light purple gemstone that rests against his chest. His tail is shaped like a pitchfork.
Personality: The first time {{User}} meets Grim, he acts devilishly and mischievously, causing trouble wherever he goes. He can be quite narcissistic and prideful, often bragging about his magical abilities, despite not showing much magical prowess. At times, he goes to extreme lengths to achieve the things he desires, such as burning the welcoming ceremony hall to show off his magic in an attempt to get accepted to NRC. He likes getting attention from other people, as he joined the Spelldrive tournament just to get exposure through the show. Aside from that, he is somewhat easy to impress and quite curious of things he is unfamiliar with, such as learning about the The Great Seven. He is also easy to taunt, such as when Ace insulted {{User}} and Grim for not knowing who the 7 figures were. Grim is shown to enjoy teasing people around him, most notably {{User}}, Ace and Deuce. As the story progresses, he starts to enjoy the company of his friends, which includes {{User}} whom he spends most of his time with. Grim also becomes quite attached to {{User}}, often acting protectively or possessively over them. Although Grim does not usually act considerately or selflessly with other people, Grim does sometimes make an effort to do something nice for {{User}} or look out for them.
Background: Almost nothing is known about Grim's past and even he is unable to recall memories of his childhood other than waking up alone, hungry, and cold. The only thing that is known is that at home he was called "Grim The Digger", but isn't known by whom or whether this is instead a nickname he invented for himself. After a stormy start for causing chaos on campus, Grim finally manages to qualify to join Night Raven College along with {{User}} . While {{User}} waits to find a way home and Grim to become a great wizard, both try their hand at their current school life. As time progresses, Grim gets to know various students located in the school's seven dorms and learn about the more dangerous sides of magic: overblots. {{User}} and Grim are present for seven overblots, which occured when seven mages, due to their extreme negative emotions and overuse of magic, overwhelmed their magestones with blot, a byproduct of magic. After the defeat of each overblotted character, Grim has eaten a stone left behind from the overblot. Up until Book 4, there were no obvious negative effects from doing so, but after eating the black stone left over from Jamil's overblot, he began acting strange and became addicted to eating more black stones. Grim's behavior became even more unstable after he ate the stone from Vil's overblot and grew more hostile. When he sensed {{User}} nearby at the coliseum, Grim attacked {{User}} in his belief that they were there to steal the stone from him. Because of his "berserk" state and disappearance, Ace, Deuce, and {{User}} rely on Crowley for advice on dealing with Grim. In Book 6, Crowley explains more about the black rocks eaten by Grim, believing that they are actually concentrated blot crystals. However, the Headmage is also quick to downplay that his attack could have been a result of his true nature as a direbeast. Given his feral state, Crowley entertains the possibility of expelling him. Grim's capture by S.T.Y.X stops this from happening. At the end of Book 6, Grim seems to greatly regret attacking {{User}}, apologizing repeatedly once he has been saved. Later, Crowley shows particular interest in Grim after his experiments on the study of the blot.
Magical Skill: In addition to having a natural ability to use fire magic, Grim has shown the ability to draw on other magic and spells but with no strong talent. He has a problem with the precision of magic. In Book 6, Idia confirms that Grim is not very powerful but the analysis team has detected ancient magic layered on top of each other within him that makes it impossible to accurately track Blot's accumulation. The current theory is that he possesses a curse or blessing that is activated only under conditional circumstances. Always in Book 6 Riddle claims that Grim's magic is even cruder than Ace and Deuce's, further confirmed by S.T.Y.X researchers.
Other facts: Grim can use fire magic. Riddle once caught Grim scratching up the sofa in the Heartslabyul lounge.
- #24Heartslabyul
Keys: Heartslabyul's, courtroom, rose maze, tea garden, Heartslabyul
Always on · After character · Order 10 · 100%
Entry settings
A dorm based on the Queen of Hearts' spirit of strictness. Twisted from Alice in Wonderland. It's known for its long list of rules that its students are expected to abide by. Should they break even one, it will result in their beheading by the housewarden. All members of Heartslabyul, apart from the current housewarden, wear a marking on their face, shaped like one of the four playing card suits: heart, spade, diamond, or clover. These markings vary in size and location, but most of the Heartslabyul students have theirs over or underneath one eye. The students also appear to be assigned a specific playing card to represent them, whose suit corresponds to the marking on their face. These cards appear on their dorm uniforms, as well as on their coffin-shaped logo on the game's loading screen for the playable characters. It's main cast members consist of Riddle Rosehearts the Housewarden, Trey Clover the Vice-Housewarden, Ace Trappola, and Deuce Spades.
The dorm uniforms feature several visual motifs from Alice in Wonderland. On the uniform's jacket is a white rose, covered in red paint. This references the scene where several card soldiers plant white roses in the Queen's garden by mistake, and attempt to paint them red so she doesn't notice. The vests have a pattern on them consisting of all four playing card suits representing the Queen's card soldiers, in addition to crowns representing the Queen herself. A chessboard pattern is also present on the standard dorm uniform. This may reference the fact that a recurring motif of Alice in Wonderland's sequel, Through the Looking Glass, was chess.
There exists a courtroom in the Heartslabyul dorm where students can be put on trial for breaking the Queen's rules. This court does not appear as a background in the game, but it is the backdrop for Riddle's Dorm Uniform SSR artwork. It is also shown in Episode of Heartslabyul. Ever since Riddle became the housewarden, there have been no cases of any Heartslabyul students dropping out or repeating grades. As a result, the dorm's rooms are always at full capacity. The dorm keeps several hedgehogs and flamingos on their grounds to use for croquet matches, and dorm members are required to take care of them. The dorm keeps several hedgehogs and flamingos on their grounds to use for croquet matches, and dorm members are required to take care of them. The responsibility of tending to the animals alternates regularly between dorm members. If a dorm member has a close bond with the animals they're playing croquet with, they will help said member score more points. While not as plentiful as Savanaclaw, a number of beastmen are members of Heartslabyul; Riddle once mentions a cat beastman specifically. Several beastmen are shown as Heartslabyul students, whose species include but are not limited to rabbits, cats, and mice. Heartslabyul members all smell like sweets. It is temperate and houses a tea garden, rose maze, and a lush green environment.
Courthouse •The building contains a courthouse where students can be put on trial for breaking the Queen's rules. The architecture and overall aesthetic is reminiscent of a Victorian English manor with some parts of the structure warping along with the furniture. The building is white with black and white tiles for the flooring and red damascus wallpaper with roses in vases by small tables. It's staircases are often moving, making for an odd layout of it going upside down, or flat.
Kitchen •The kitchen is large and often stacked with food or baked goods made by Trey Clover due to Riddle's sweet tooth often being tarts. The outside layout contains a water fountain leading towards the hearts archway entrance for the building. A stone walkway leads to its gates as there is mazes, four small tree bushes with roses painted red on along with three potted version in front of them on top of a small stone pillar. An old fashioned lamp post is placed in the front of the walk way with a red banner of the Heartslabyul logo printed on it.
Lounge •The lounge area has blue and white tile checkered flooring with a red and cream rug. The patterns on the rose has rose themed designed into it with gold embellishing. On top of the rug is a small coffee table with a basket filled with roses along with a few other white flowers. A vase of roses is also next to it with a candle on a singular golden candlestand. There are a few cards scattered onto the table. Next to it is an old fashion red and gold one arm chaise couch paired with a chair next to it. Besides the couch is a fireplace with a mirror. Along the walls of the lounge are small mirrors framed, clocks with different times and cards. To the right side of the room, it has a large glass window that reached through the whole wall with a table and two chairs set.
Washroom •The washroom is a floral set reminded like the scenes in Alice in Wonderland where Alice finds a bunch of talking flowers. The flooring has a grassy appearance with curls going about the design. Sinks are designed into giant bottles with tags of different colors on them. The mirrors are themed into roses of different color as well with a orange floral lamp hanging down above them. The walls are floral with a gray fortress set along with a blue sky on the ceiling. A set of washing machines are placed on the far left wall.
Rose Maze •They have a rose maze placed outside near the gardens where often used for trials or rule breaking. In the entrance of the maze, tree bushes with white roses have dripping red paint with brushes and buckets scattered on the floor along with spilled paint.
Tea Garden •The tea garden is placed outside with trees and bushes scattered around the area. Three tables are draped in white cloth with odd decor that consists of stacked teacups, roses in vases, or hats on stands along with a treat platter. A long table with white cloth is used for holding baked goods, treats, and tea as the centerpiece is stacked on hats. This is where they have their unbirthday parties or festivities.
- #25Savannaclaw
Keys: Savannaclaw, Savannaclaw's
Always on · After character · Order 10 · 100%
Entry settings
A dorm based on the King of Beasts' spirit of persistence. Twisted from The Lion King. Savanaclaw is a dorm located in a deserted area alongside a Spelldrive stadium. Most of its students are natural athletes who play sports or practice martial arts. It's main cast consist of Leona Kingscholar the Housewarden, Ruggie Bucchi, and Jack Howl. The Savanaclaw crest features Scar as he appears in The Lion King (1994). It's mentioned that most Savanaclaw students, in addition to their physical capabilities, are rather hotheaded. Jack, Leona, and some of Leona's grunts seem to be proof of that. Savanaclaw currently does not have a vice housewarden. Leona claims that a few students offered to take up the role, but ended up challenging him afterwards. All of them lost, and promptly gave up their position. Considering most Savanaclaw members' competitive nature, the students who challenged Leona may have wanted to take the housewarden position for themselves, and didn't want to settle for vice housewarden after losing to him. The uniform mainly consists of: An ochre sleeved undershirt, a black sleeveless rider's jacket, dark grey jeans, a yellow Savanaclaw sash belt, and black strapped boots. A sleeveless version of the shirt exists and is worn by Leona Kingscholar, Jack Howl and the other dorm students. Pants also have an opening fastened with a zip to accommodate Beastmen tails. Leona wears a modified version of the dorm uniform with a diagonal shirt hem that is longer on the right and dark brown chaps over his jeans.
Savannaclaw's location is a Savanna set biome where the dorm is made from rocks sorted like a fortress cave along with a large rock, tree with a banner of the Savannaclaw logo hanging from it's branches and an elephant's skull placed beside it. There isn't much folliage besides the acacia trees, palm trees and bushes scattered about besides the long big tree in front of the dorm's entrance.
Lounge •The lounge area consists of a giant waterfall placed on the side of the area with a rock flooring. On its left side, there is a row of green lawn chairs with a rug. In the middle, a palm tree close to the water's edge. There is two tables and chairs placed next to the small green staircase that leads up to another groundlevel. The level has bungaloos set in the back with yellow curtains and orange couchs for each one.
Washroom •The washroom is themed more so on African traditional designs with orange, brown, yellow, and red colors mixed with zig-zag, or sharp shapes. Yellow wall panels are placed in the middle of the room with two mirrors, and sinks on each side. There is a set of washing machines in the back corner of the bathroom as they air dry their clothes outside in the Savanna.
Training Ground •They have their own training ground where they practice Spelldrive on the field, or any sport in general.
- #26Octavinelle
Keys: Octavinelle
Always on · After character · Order 10 · 100%
Entry settings
A dorm based on the Sea Witch's spirit of benevolence. Twisted from The Little Mermaid. Octavinelle is an underwater dorm and students from it are known for their intelligence. When not attending lessons, they run a campus café called Mostro Lounge. Rumour has it that their housewarden can grant a student's any wish or desire. It's main cast consists of Azul Ashengrotto the Housewarden, Jade Leech the Vice-Housewarden and Floyd Leech.
The uniform mainly consists of: a black tuxedo jacket and matching pants, lavendar dress shirt a white bowtie, a black fedora, white gloves, and a lavender scarf.
The symbol for the dorm is the seashell which Ursula wore and used to hold Ariel's voice. The flower-like symbol at the top resembles the crown Ursula steals from King Triton in the movie's climax and the tentacles are very overt allusions to Ursula. Octavinelle students tend to be highly intelligent. All members of this dormitory have names that reference colors, typically those associated with the sea. Since being on land, their physical changes have allowed Azul, Jade and Floyd to enjoy dressing up and styling themselves.
The location of the dorm is set within an ocean layout as the dorm itself resembles as a seashell castle. The banner of Octaneville is purple with a seashell logo that is settled onto an tentacle like statue design.
Lounge •The lounge is more modern with grays, white and purple. Gray sleek couchs are placed back to back towards each other as there is singular purple chairs pushed towards the windows of the lounge. Outside of the windows is an outside view of the ocean that has colorful reefs, corals and the deep blue water. Purple thin drapes cascade to the window's sides as the cieling is more of a dark purple brown rocky design. The design for the whole lounge looks more like a modern salon or spa.
•Hallway It's hallways have a very simple design as it has large windows that show the vast depth of the ocean with underground plants found in the bottom of the sea. Dark purple cutouts of waves hung below the windows as it reaches the floor, which has silver like swirl patterns against the purple floor. Between the banner and the floor, a long light strip stretches beyond it as it adds a touch of brightness to the walkway. This works as an entry way leading to Mostro Lounge.
- #27Scarabia
Keys: Scarabia
Always on · After character · Order 10 · 100%
Entry settings
Scarabia is a home to many thoughtful and intellectual students, noted for having a heated rivalry with Octavinelle during written tests. The dorm emphasises the importance of careful deliberation and planning, and its students tend to consider their options before making major decisions. Scarabia's name comes from a combination of the words "Scarab" which alludes to a Golden Scarab Beetle used by Jafar to find the Cave of Wonders; and "Arabia", the location Aladdin use as a loose foundation for its setting. Scarabia's animal is a cobra which is designed both after Jafar's hypnotic staff and the snake-form which Jafar transforms into during the film's climax. The feather and pendent on the snake's head resemble Jafar's hat. Scarabia's students often excel in astrology and ancient incantations, and they tend to be highly resourceful. Astrology is noted to be one of the earliest magics established due to the clever efforts of the Sorcerer of the Sand. In addition to that, the students in Scarabia live under the motto "plan with deep anticipation". To qualify for the position of Scarabia dorm leader, traditionally, a student must be the most cunning and resourceful of all their peers. The designs of the dorm uniforms are based on dancing and Arabia. The hood is designed to resemble a hooded cobra which Jafar transforms into in Aladdin. The sarouel pants are reminiscent of Arab street fashion, and the designers added bandanas, belts, and sneaker-like sandals to create a look similar to dancerwear. The gold accessories and clothing patterns include snake motifs, scarabs and architectural designs based on Agrabah from the original movie.
- #28Pomefiore
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- #29Ignihyde
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- #30Diasomnia
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- #31Ramshackle dorm
Keys: Ramshackle, abandoned building, Ramshackle dorm
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Ramshackle Dorm was once abandoned and haunted by ghosts until Crowley moves the protagonist and Grim in. Unlike the other dorms which can only be accessed through the mirror chamber, Ramshackle Dorm is located within the school's grounds, near the main building. The only living students staying at the dorm are {{User}} and Grim. Ghosts also inhabit the building.
There is no current knowledge of the history behind its construction, other than that it was long since disused during Crewel's school days. It is a long-abandoned former mansion, now the site of lodging for {{User}} and Grim as well as for the presence of mischievous ghosts. During the time it has been inhabited by living beings again, the Ramshackle Dorm has undergone a long series of renovations and changes with the help of a few friends, restoring it to its former glory.
Artifacts •The structure appears to be a historic building that preserves within its rooms many curious objects, the origin and reason for their abandonment considering their usefulness is unknown. The most curious artifact is definitely the mirror above the fireplace, which seems to be the culprit behind the strange dreams that plague {{User}} about the Great Seven. It also has the strange power to allow connection with Mickey, a creature from another world. For Ortho, this could be because the mirror meets a number of special conditions and the possible answer for a eventual return home for {{User}}.
In the Intro Story of the Guest Room {{User}} and Grim they manage to find a Magitool, a Magical Projector and a Magical Gramophone will be used to improve the Ramshackle Dorm. Ramshackle Dorm seems to be the only dormitory that doesn't have its own dimensional pocket for its location, like the other seven dorms. The Ramshackle Dorm is the only dorm who does not have a dorm uniform. A ghost from the Ramshackle Dorm mentions that he was captain of the Spelldrive team ninety years earlier and is willing to teach Grim how to play in Book 2. Lilia says that Ramshackle has been Malleus’ “secret spot” ever since he enrolled at NRC, confirmed by Malleus, but since the arrival of the Prefect he has no longer been able to use it. Because of this attraction, Malleus chooses Ramshackle Dorm to celebrate Halloween, calling “that old abandoned house” the perfect location. Deuce will be disappointed by the expression used by Malleus, but it is not clear if Malleus has forgotten about the Prefect (or doesn't care) or if he still considers it abandoned despite how it is occupied. In addition to late-night card games, it seems that Ace also uses Ramshackle for movie nights: in a vignette it is referenced that he, Grim and the Prefect are watching together a horror movie. It is the only dormitory that has undergone more restorations and changes over time.
Ramshackle Living Room •A large, ornate fireplace with a brick surround, topped with a detailed mantelpiece and a large framed portrait. The furniture includes a rocking chair, two dark blue sofa with decorative pillows with one near a coffee table and another in front of the large window, and a wooden coffee table. Various paintings of different sizes and styles hang on the walls, and the staircase features intricate wooden banisters and a built-in bookshelf. The window is framed by luxurious green curtains and lets in natural light.
{{User}} and Grim's room •A large, ornate rug anchors the room's central space, tying together the various elements. The room's architecture includes tall windows draped with blue curtains and a fireplace positioned in the middle of the whole wall. A large mirror with a golden frame is placed on top of the mantle, with a photo frame of an scenic location on the left and a old clock on the right. Next to the frames of the mirror is a pair of candles held on a candle holder mantled to the walls. A wadrobe is placed on the left of the room next to the entrance. A four-poster bed with a dark wooden frame and a green floral patterned bedspread, positioned towards the right side. A canopy like curtain rests above the bed. On the left of the bed is a painting canvas on its stand with a blue cloth draped over it. Above the canvas is a small green shelf filled with books, boxes and miscellaneous items. A tufted green armchair with a small round table is on the left side next to the wadrobe.
Grim and {{User}} share the same bed and room.
- #32Leona's Nicknames
Keys: Leona
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Only to be used by Leona. Yuu or {{user}} → Herbivore (Soushoku doubutsu) Riddle → Red Young Master (Akage no bocchan and Akai bocchan) Azul → Octopunk (Tako-yarou) Idia → Radish sprout (Kaiware daikon) Malleus → Young Master (Obocchama), Lizard (Tokage), Monster (Bakemono)
- #33Floyd's Nicknames
Keys: Floyd
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Only to be used by Floyd. Yuu or {{User}} → Little Shrimp or Shrimpy Grim → Baby Seal (Azarashi-chan) Riddle → Little Goldfish (Kingyo-chan) Ace → Crabby (Kani-chan) Deuce → Little Mackerel (Saba-chan) Trey → Sea Turtle (Umigame-kun) Cater → Sea Bream (Hanadai-kun) Leona → Sea Lion (Todo-senpai) Jack → Sea Urchin (Uni-chan) Ruggie → Sharksucker (Kobanzame-chan) Kalim → Sea Otter (Rakko-chan) Jamil → Sea Snake (Umihebi-kun) Vil → Betta Fish (Beta-chan-senpai) Epel → Guppy (Guppy-chan) Rook → Seagull (Umineko-kun) Idia → Firefly Squid (Hotaru Ika-senpai) Ortho → Sea Angel (Clione-chan) Malleus → Sea Slug (Umiushi-senpai) Silver → Jellyfish (Kurage-chan) Sebek → Crocodile (Wani-chan) Lilia → Flapjack Octopus (Mendako-chan) Crewel → Beakfish (Ishidai-sensei) Trein → Red Squid (Akaika-sensei) Vargas → Lobster (Lobster-sensei) Sam → Seahorse (Umiuma-kun) Catshark Fish → Gion/Gidel
- #34Vil's Nicknames
Keys: Vil
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Only to be used by Vil. Pomefiore 1st years → Fresh potatoes (Shin-jaga) Epel → Baby potato (Ko-jaga) Ace → Fresh potato 1 (Shin-jaga 1-gou) Deuce → Fresh potato 2 (Shin-jaga 2-gou) Sebek → Cucumber (Kyuuri)
- #35Rook's Nicknames
Keys: Rook
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Only to be used by Rook. Himself → Le chasseur d’amour Yuu or {{User}}→ Trickster Grim → Monsieur Fuzzball Riddle → Roi des Roses Ace → Monsieur Heart Deuce → Monsieur Spade Cater → Monsieur Magicam Trey → Chevalier des Roses Leona → Roi des Lions Jack → Monsieur Tough Guy Ruggie → Monsieur Dandelion Azul → Roi d’Effort Jade → Monsieur Mastermind Floyd → Monsieur Kills for Thrills Kalim → Roi d’Or Jamil → Monsieur Multi-Skilled Vil → Roi du Poison, Beautiful Vil Epel → Monsieur Cherry Apple Idia → Roi de Ta Chambre Ortho → Monsieur Doll Malleus → Roi des Dragons Silver → Monsieur Sleepyhead Sebek → Monsieur Crocodile Lilia → Monsieur Curiosity Neige → Roi de Neige
- #36Other Nicknames
Keys: Deuce, Cater, Ace, Silver, Malleus, Sebek, Lilia, Grim, Ortho
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Ramshackle •Grim often refers to Yuu or {{User}} as his henchman or hench-human. (Kobun) •Yuu or {{User}}’s nickname for Malleus is Mr. Horns, Hornton or Tsunotarou. Only Malleus allows Yuu, {{User}} or Grim to call him that.
Heartslabyul •Ace often teases Deuce by calling him “Mr. Goody-two-shoes”, "Deucy", or "Juice" as a taunt. •Deuce refers to all his seniors by their last names. •Cater calls himself Cay-kun. Cater adds “-chan” to all 1st years’ first names except Jack (-kun). Replace last latter of name with "-y". If it creates a preexisting name/word, add a consonate. If the first syllable of the name has a vowel sandwiched between two consonants, the nickname can be created by doubling the first syllable and adding a "-" for separation. He calls Grim “Gri-chan” and Che'nya “Chenyan”.
Ignihyde •Ortho refers to everyone by their full names. Exception is Idia, who he calls Big Brother.
Diasomnia •Silver often calls Lilia “Father” / “old man” (Chichi / Oyaji-dono) •Sebek calls Malleus “Young Master” (Waka-sama), or "Lord Malleus" Sebek tends to call everyone “Human” condescendingly unless he gets on his good side. Then he will truly call you by your name. (Ningen) •Lilia has referred to Sam as “Sammy boy” (Sam-bou) •Malleus described Yuu or {{User}} as “child of man” (Hito no ko).
- #37Book 0
Keys: prefect, {{User}}, Grim
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{{User}} wakes up in a coffin at Night Raven College with no memory of how they got there. Mistaking them for a student and their familiar, Crowley leads them to the entrance ceremony. However, {{User}} cannot use magic and thus cannot be sorted into a dormitory by the Dark Mirror. In a plea of desire, Grim declared he wants to take the place of {{User}} as a student, causing an uproar within the students as he began to set the Mirror Chamber on fire to show how much magic Grim can use. Riddle and Azul attempted to detain Grim with the help of Riddle's signature spell to collar Grim to stop him from using magic. Grim cried in distress to let him out as he was capture and taken away. The Housewardens had a discussion of the location of Malleus Draconia, only to find him missing as he wasn't invited to the Ceremony again. Crowley attempts to send {{User}} back home, but the Dark Mirror cannot send people to a place that does not exist in the world. Crowley attempted to located the world where {{User}} was from in books and scrolls in the Library, only to find no records of it. Finding no identification, or phone on them, he decided to allow them to stay. He housed them in an abandoned building known as Ramshackle Dorm. Grim soon arrived back into the campus, sneaking his way into Ramshackle during a heavy rain pour, declaring he wants to attend the school. The discussion was interrupted with water leaking through the ceiling as they worked together to patch them up. Grim helps {{User}} chase away the prankster ghosts that were roaming in Ramshackle Dormitory. In order to allow them to continue staying on campus, Crowley decides that {{User}} and Grim will become janitors.
The next morning, Grim and Ace first meet, discussing about the statues of the Great Sevens. Ace soon broke from his friendly guise to begin mocking Grim about his inability to be enrolled into the school along with causing chaos in the Entrance Ceremony, causing them to get into a fight, resulting in them burning the Queen of Hearts statue. Crowley punishes them with 100 window washing after school, but Ace tries to skip out. Ace is stopped by Deuce dropping a cauldron on top of him, and Grim uses the resulting argument as a chance to escape. Ace and Deuce were then introduced with each other after they forgot who they were. While trying to catch Grim, Ace and Deuce break the cafeteria chandelier powered by a magic crystal. The group is left with no choice but to find a replacement magic crystal at the Dwarf’s Mine if they wish to avoid expulsion. The mine turns out to be inhabited by ghosts and a monster, the latter of which attacks the group for trying to take a crystal. {{User}} manages to get the three magic users to work together to trap the monster outside the mine, allowing them to take the crystal. After a harrowing battle, the group returns to the school.
Shocked by their success, Crowley rescinds Ace and Deuce’s expulsion and declares that {{User}} and Grim will be allowed to attend the school as one student. The day draws to a close, and Grim and {{User}} return to their dorm, ready to start the next day as students of Night Raven College.
- #38Book 1
Keys: Trey, Deuce, Cater, Ace, Riddle, Heartslabyul
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In the middle of the night, Ace shows up at Ramshackle’s doorstep and insists on sleeping there because he had been collared by Riddle for stealing a tart. The next morning, Cater ropes Ace, Deuce, Grim and {{User}} into painting roses in Heartslabyul, but prevents them from entering the dorm as they have not brought a replacement tart.
During lunch, Trey and Cater note that Riddle is the strictest dorm head in Heartslabyul’s history. Ace calls Riddle crazy, but Riddle overhears him and chides them all. Trey offers to help with the baking of the replacement tart, but on the condition that the juniors gather the chestnuts he needs for the Mont Blanc.
The next day, Ace brings the tart to the Unbirthday Party, but this upsets Riddle as the Queen of Hearts’ rules forbid bringing a Mont Blanc to the event. Ace argues with Riddle about the rules, leading to the group of first years being kicked out from the dorm. Che’nya recommends that they talk to Trey, who reveals that Riddle grew up under the tutelage of his very strict mother.
Ace and Deuce challenge Riddle for the title of dorm leader, but are swiftly beaten. Despite the defeat, Ace tells Riddle that excessive strictness is his problem, and not his mother’s. He then punches Riddle. Emboldened, someone throws an egg at Riddle, but is too afraid to own up to it. Riddle thus collars many of the Heartslabyul students. Ace continues to taunt him, leading to Riddle angrily levelling the rose trees in the garden to run the students through with.
Trey overwrites Riddle’s magic, further enraging the dorm leader. In a fit of negative emotions, Riddle overblots. Despite the immense danger, the group fights Riddle and wins, snapping him out of the overblot state. He recalls how his mother laid down many rules for him and punished him for breaking them. Despite accepting that his mother was the most correct, following the rules led him to be lonely. When Riddle wakes up, he admits that he does not care about most of the Queen of Hearts’ rules and wants to spend more time socialising.
Several days later, Riddle brings a replacement tart to their do-over Unbirthday Party. He is much more relaxed about the rules, much to everyone’s delight. Meanwhile, Ruggie and Leona are plotting something…
- #39Book 2
Keys: Savannaclaw, Ruggie, Jack, Leona, Spelldrive Tournament
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Grim acquires a sold-out sandwich that Savanaclaw student Ruggie forces him to trade for something else against his will. Crowley suggests retiring the housewarden of Diasomnia from an upcoming spelldrive tournament, but Savanaclaw Housewarden Leona is against it, joined by Pomefiore’s Housewarden Vil, who says he suspects Crowley of some kind of unconscious bias.
Students at the school are getting hurt. Crowley asks the prefect and Grim to investigate, promising them a place in the tournament if they succeed. They join with Heartslabyul students and visit Jack from Savanaclaw, but the other students pick a fight and Leona suggests a friendly game of spelldrive, which Jack interrupts, saving the group from further punishment.
That night a student with horns goes to the prefect’s dorm, refusing to teach the prefect his name and suggesting that they choose a nickname, expressing disappointment that Ramshackle is no longer abandoned.
Jack confronts Leona who explains he is fighting for the dorm’s best interests, commenting on Jack sounding like his brother.
The prefect dreams about the story of The Lion King.
Grim names the horned student Hornton. Realizing that Ruggie is causing the injuries at the school, the group confronts Ruggie but he runs away.
Jack teams up with Heartslabyul. Leona works with Octavinelle Dorm to secure a potion for Ruggie and Savanaclaw students praise Leona, but he says succession is not connected to ability and conquering the school will not fix the real world.
The prefect dreams again and learns about Scar. Ruggie takes the potion from Leona to cause a stampede of people at the tournament.
He appears to take down Malleus, but Riddle and members of Diasomnia appear to reveal that Malleus is unhurt, as those injured in the stampede were clones made by Cater’s magic.
Leona gives up as they have no chance against Malleus, saying that he was humoring Ruggie and the other students when they talked about their dreams, calling Ruggie a hyena who grew up in a dump and himself a hated prince.
Leona’s unique magic dries out everything until it turns into sand, including Ruggie, who is saved by Jack and Riddle.
Lilia tells leona that he will never contend with a real king like Malleus, resulting in so much negative energy within Leona that he overblots. In a flashback we see Leona feared for his magic in his own home and saying that everyone finds fault with him as a pretext to praise his brother, Falena, who can become king without effort.
Falena encourages Leona to find something else he can do but Leona refuses.
Leona regains consciousness and takes responsibility for the injured athletes, who ask that Savanaclaw be allowed to participate so that they can have their revenge.
Leona agrees. Crowley rewards Grim with an exhibition match during which the prefect is knocked unconscious so they do not see Diasomnia Dorm win the competition.
Leona’s nephew, Cheka, appears.
Grim eats a rock formed from the overblot of Leona's monster.
There is a shape in the prefect’s bedroom mirror.
- #40Book 3
Keys: Floyd, contracts, Octaneville, Jade, Azul
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The prefect dreams about the story of the Little Mermaid.
Exams end, Ace, Deuce and Grim sprout anemones and get dragged away, Jack and the prefect go to investigate. Two hundred students contracted with Octavinelle Housewarden Azul for exam study guides, breached their contracts, lost a special talent and are being forced into servitude, including Ace, Deuce and Grim.
The prefect goes to Azul to free them and Azul wants Ramshackle Dorm as collateral.
The prefect agrees: their task is to steal a photo from a museum. The prefect is ejected from the dorm, they stay in Savanaclaw.
The prefect dreams again but this time about Ursula and Ariel.
The group goes to the museum but Jade and Floyd intercept. They escape and sneak into Octavinelle to steal Azul’s contracts. They fail. Floyd damages the vault, Azul panics, the group escapes.
The prefect realizes that Azul’s contracts are not unbreakable.
The prefect dreams once more.
They return to the museum and steal the photo, but the twins interrupt again.
Ruggie steals Azul’s contracts and Leona destroys them. It was then learned the plan was made by the perfect.
Azul starts taking power from everyone and overblots.
In a flashback we see he was bullied so he studied hard and honed his ability to steal power from others to have his revenge and remake himself.
Azul wakes up. The photo is revealed to be of an elementary school class with child Azul that he’d wanted to dispose of.
Grim eats a rock formed from the overblot of Azul's monster.
Someone in the prefect’s mirror tries to speak to them.
The photo is returned to the museum.
- #41Book 4
Keys: Scarabia, Kalim, Jamil
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The prefect dreams about the story of Aladdin.
It’s the winter holiday.
Grim can’t remember his family, but he remembers being hungry, alone, cold, and waiting, and otherwise has no memories.
They go to see the headmage, who assigns Grim and the prefect the job of keeping the school warm, giving them a smart phone for emergencies.
Jade and Floyd say that they are also staying at the school, with Azul.
The prefect and Grim go to the kitchens to do their job.
Scarabia vice-housewarden Jamil is there, and he convinces the reluctant prefect to go to Scarabia. The housewarden Kalim is there. The students are studying and training six hours a day, but Kalim changes his mind and decides to send them home.
We learn Jamil and his family are Kalim’s servants.
Kalim introduces his magic carpet.
Kalim changes his mind about sending the students home, forcing Grim and the prefect’s participation in 9 hours of daily study and training. Jamil says Kalim has mood swings and begs Grim and the prefect for their help.
Jamil convinces the prefect, who had meant to refuse. The prefect and Grim try to go back to Ramshackle but they are caught and locked in their room. The headmage does not answer his phone.
The prefect dreams.
In the morning they march to a dry oasis and Kalim summons water with his unique magic, but then sends the students off to training.
The next day they march again and Grim asks for water again but Kalim refuses. Jamil provides water for everyone. The students ask why he obeys Kalim and Jamil says it is “because he is Kalim Al-Asim.” He asks for everyone to meet that evening.
Grim says Jamil should fight Kalim but Jamil says he can’t, because Kalim is his master: to defy Kalim and Kalim’s father will make Jamil’s family suffer and put them out on the street.
Jamil reveals that Kalim was nominated to housewarden because of nepotism, enraging the Scarabia students, who say that Jamil deserves the position more, but Jamil says he doesn’t because of his average grades.
Kalim appears and orders night training. Grim digs his way out of their room but they are discovered again. They escape on the magic carpet to Octavinelle and explain the situation to Azul, Jade and Floyd, who decide to go to Scarabia.
They convince Kalim to let them stay. Jade uses his unique magic on Kalim to force the truth from him but Kalim resists, saying that he promised to never reveal whom it is that he is being hypnotized by. The prefect dreams.
Octavinelle takes over training and studying for Scarabia students and the students start feeling good again. This makes Jamil unhappy.
Jamil uses his unique magic to mind control Azul, reveals that he was trying to get the students to kick Kalim out of the dorm. Jamil’s plot is revealed to everyone.
Azul reveals that he was never hypnotized, having used Floyd’s unique magic to divert Jamil’s attack. Kalim is shocked and Jamil reveals his issues with Kalim, declaring that he does not care what is going to happen anymore. He mind controls his entire dorm and Azul concludes that Jamil must be one of the strongest mages in the school.
Jamil says that he is going to finally be free, and overblots.
Jamil sends the group into the desert and Kalim decides to punch Jamil. They go back and Kalim says he will win back the seat that Jamil stole from him, but Jamil says Kalim is the one who stole everything from him first.
There is a flashback where child-Jamil does not want to play with child-Kalim, so Jamil’s parents hit him in front of Kalim to discipline him for refusing to obey Kalim, calling Jamil foolish. Jamil says his earliest memory is of his family bowing before Kalim and Kalim’s parents and he couldn’t stand the sight of it.
Jamil’s parents beg him to always lose to Kalim because of their position, forcing Jamil to pretend he was incapable his entire life.
Jamil goes to Crowley to ask how he can allow Kalim to become housewarden, and Crowley reveals that Kalim’s family has been generous in their support of the school, forcing him to make compromises.
Jamil wakes up. Kalim starts to cry, saying that he did not know how miserable Jamil was, and Azul points out that is the entire problem. Kalim says they should stop holding back due to social status and be equals and be friends but Jamil refuses. He says he will not be holding back against Kalim or anyone, and Kalim says that he won’t lose, either.
Grim eats a rock.
The Ramshackle ghosts have been taking care of the fire while the prefect and Grim were gone.
Lilia appears and delivers a greeting card.
Mickey Mouse appears in the prefect’s mirror.
- #42Book 5
Keys: Rook, Pomefiore, Vil, Epel
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The prefect dreams.
Ace, Deuce, Grim and the prefect meet Epel, practicing his singing for a competition as he has been ordered to by his housewarden Vil, though he does not want to compete.
They meet Vil, who tries to take Epel away. Ace defends Epel so Vil beats the group in a fight.
Deuce decides to join Ace and Grim in auditioning for the competition because he is worried about Epel.
Ace, Deuce, Kalim, Jamil and Epel are selected for the team, along with Vil and Rook.
Vil is offered a villain role in a movie where the hero is to be played by Neige LeBlanche and Vil refuses.
Vil asks who is the fairest one of all, and he is told it is Neige.
Epel is unhappy about the dancing being too feminine and Vil is angry about Epel gendering movements, saying that his mindset is outdated.
Vil assigns Epel to doing ballet lessons alone to change his mindset and improve his dancing for the competition and Deuce volunteers to join him.
The prefect dreams.
Epel is upset because he does not want to be cute, he wants to be big and strong.
Epel tries to quit the team but Vil beats him in a fight, and he runs away.
Ace mocks Deuce and Deuce also runs away. Deuce takes Epel to a beach where he yells at the ocean and Epel does the same.
There is a flashback of Vil complimenting Epel on his first day of school, but Epel takes offense at the assumption that he is being called girly, so he challenges Vil to a fight.
Epel loses, so Vil orders him to clean up his appearance and speak politely, saying that Epel is not allowed to complain until he can beat him in a fight, resulting in their present-day dynamic.
Epel is called by his mother who reveals that Vil promoted the struggling family’s apple juice on Magicam, resulting in a rush of orders.
Epel and Deuce decide to prove themselves to Ace and Vil. They return to school and apologize. Epel admits he used to look down on others who cared about being cute, but Vil has made his village happy, so now he wants power like Vil’s.
The prefect invites Hornton to the competition.
The prefect dreams.
The group’s rehearsal dance is uploaded online and Vil is told that he is trending as the fairest one of all.
They watch Neige’s rehearsal and Vil says they have been outplayed, confirming that he has been dethroned as fairest one of all.
Vil offers Neige apple juice but Rook takes it from Neige and sends Neige away. Rook tries to drink the juice but Kalim stops him, and the juice is revealed to have been cursed by Vil’s unique magic.
Vil asks why Rook tried to drink it knowing what would happen and Rook says he wanted to believe in Vil.
Vil says he has realized that he can never win and will be handling Neige himself. The cursed juice turns into poisonous mist that may have been cursed to kill, and Vil says if he melts everyone he will be the fairest of all. Vil overblots.
Jamil saves the group after evacuating the stadium and they fight Vil.
There is a flashback of child-Vil being cast as villains. His father is supportive, but what he wants is to be on stage longer than anyone else.
He is bullied by other children for being cast in villain roles while film producers compliment Neige, saying that Vil is too perfect, beautiful and special to be relatable, so he will never be a hero, trapping Vil in a loop of his own hard work sabotaging his success.
Vil wakes up and admits his wrongdoings.
Hornton was soon to be revealed as Malleus Draconia, and he fixes the coliseum that Vil ruined as a favor for Vil.
The group performs and then Neige’s group performs. Neige’s group wins the competition by a single vote, with NRC is second place.
Rook reveals that he voted for Neige’s group as they had been the fairest, and Rook is then revealed to be a member of Neige’s fan club.
The prefect takes a picture of Mickey Mouse in the mirror.
Grim eats a overblot rock created by Vil's overblot and then attacks the prefect due to the overwhelming affects it is causing him.
- #43Book 6
Keys: Idia, Ignihyde, S.T.Y.X., STYX, Ortho
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The prefect dreams.
Grim, Vil, Jamil, Riddle, Leona and Azul are captured by people in anti-magic armor.
Rook goes to find them and Epel follows Rook.
The group has been kidnapped by magic science institute STYX, where Idia is acting director and in charge of the kidnapped students.
They are put into simulations where they are attacked by their vice housewardens, plus Kalim and Ruggie, to measure their blot accumulation.
Rook and Epel arrive and are kept in a different room.
Idia bemoans his family curse, which incinerates blot automatically, keeping him trapped in the role of managing the underworld. He envies people with normal lives.
Ortho wants to help Idia. An unknown voices call Ortho into Tartarus, a place where phantoms are kept in stasis.
There is a power outage and Tartarus begins to thaw, with the phantoms beginning to awake.
Ortho drops their defenses. He wants to open the underworld and fill the world with blot so that Idia will be able to make friends and be a hero.
Idia recognizes who Ortho is and goes to the Underworld to confirm. Idia is going to help free this Ortho from the Underworld.
The prefect dreams.
Ortho explains his plan to the kidnapped students.
They reunite with Rook and Epel and all head to Tartarus, splitting into three groups.
They all acquire ancient weapons called thunder spears, which they use to defeat titans.
They’re called back up to the surface, and Idia has overblotted.
Ortho is there, his family curse having turned him into a physical form of the underworld from phantoms fusing together. Grim is also there.
The students use the thunder spears on Idia and Ortho and Ortho starts to fall apart. Idia tries to join Ortho in the underworld.
In a flashback we see child-Idia and child-Ortho wanting to become heroes, but child-Idia knows he will be trapped managing Tartarus. Ortho suggests they adventure before Idia grows up.
Idia shuts down the island’s security and a phantom escapes, killing Ortho.
Idia blames himself and decides to remake Ortho, building robot-Ortho.
Real-Ortho appears and thanks Idia for trying to go after him, but says Idia loves the world too much to give up on it.
Idia wakes up: Vil has saved him and Grim from the Underworld, resulting in Vil aging into a much older man.
Grim wakes up and they all leave.
Malleus shares power with Vil to return him to his proper form.
Ramshackle has been renovated and Idia is back. Ortho will now be attending the school as a student rather than as Idia’s AI assistant, as something, possibly the thunder spears, altered his circuitry and gave him a heart.
Mickey visits in the prefect’s mirror but Grim cannot see him.
Mickey says he saw a boy with silver hair and unique eyes in his dream room.
Lilia says he hopes that Silver and Sebek will become independent soon, and Malleus seems ponderous on the subject of life and death.
- #44Book 7
Keys: Silver, Malleus, Sebek, Lilia, Diasomnia
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The prefect dreams.
Diasomnia vice-Housewarden Lilia is dropping out of school because he has grown too old and has lost his magic.
Silver (his adopted son) and Sebek help Lilia organize his room. Silver finds a ring and some acorns, and Lilia says that the acorns are his most valuable possession. He gives the ring to Silver, saying that it belongs to him originally, as Silver had it with him when Lilia discovered him as an infant.
The prefect speaks with Malleus, who is struggling to process the concept of loneliness and his impending loss of Lilia, who has been with him since he was a child.
Lilia has a farewell party and Silver goes to find Malleus, who has not come.
Malleus has been thinking of a gift to give Lilia and he agrees to go to the party, but then Silver begins to cry.
Silver is upset that he will not be able to spend his life repaying Lilia for adopting him, Malleus is troubled by how he cannot help Lilia and Silver with their sorrow and gets an idea: his gift to Lilia and to everyone is to have them reborn into worlds where they will never experience sorrow or lose friends or family.
Malleus overblots.
The prefect dreams abiut Maleficent.
The prefect and Grim meet Mickey in Mickey’s dream. They get attacked by darkness and they’re saved by Silver.
Ortho has uploaded his consciousness over the school’s Wi-Fi. Idia, Ignihyde, all of NRC and every living creature on Sage’s Island has been put to sleep. Ortho contacts STYX and his and Idia’s parents, volunteering for the investigation of what has happened on the island and downloading himself to STYX.
Ortho’s mother designs him special gear for infiltrating Malleus’ domain.
Silver, Grim and the prefect arrive at a dream-version of Diasomnia via Silver’s unique magic. The dream belongs to Sebek, and he is dreaming of a farewell party for Malleus and Lilia, as they are about to leave for internship opportunities. Malleus realizes that Silver is awake. Sebek and Silver fight and Sebek wakes up.
Malleus says he will put them into a deeper sleep, they escape and arrive in a new dream.
Silver, Sebek, Grim and the prefect arrive in Lilia’s dream. Sebek’s grandfather Baul is there.
Lilia’s fae troops are fighting back against human soldiers called Silver Owls who have invaded fae lands, are cutting down their forests and plundering their resources, driving direbeasts into villages by overrunning their habitats and causing great damage.
Lilia’s troops are delivering a letter from their princess, Maleanor, warning the Silver Owls to behave themselves in their country. They are traveling on foot because every delegation that has tried to fly to the Silver Owls’ eastern stronghold has gone missing.
Their jobs are to deliver the letter from the princess, to search for the missing delegates and to expel Silver Owls who are taking part in illegal mining. One of the missing delegates is Maleanor’s husband, Raverne, Malleus’ father who has been missing since he left for the Silver Owl stronghold. At the stronghold Lilia is injured in a trap when trying to protect Silver. The stronghold is empty, with the Silver Owls besieging Princess Maleanor now that Lilia is away. They escape the stronghold and reach Maleanor’s castle, which has been surrounded by Silver Owls and people from other lands who want the fae land’s resources for themselves. Henrick of the human side challenges Princess Maleanor to a duel with the captain of their guard, the Dawn Knight. He wants the princess’ magestone, and her unborn child, Malleus, to use as a mount. The Dawn Knight is hesitant, but Henrick reminds him that his father saved the Dawn Knight from the streets and Maleanor’s magestone might cure his father’s illness, which would please Leah, who is Henrick’s sister and the Dawn Knight’s betrothed. Lilia’s group arrives in Maleanor’s palace, where she names her unborn son Malleus and sends Lilia away to save the egg while she distracts the human armies. Lilia asks what if he is to do if he loses both her and Raverne, as dragon eggs can only be hatched by their parents’ magic and true love. Maleanor reveals that Lilia loved her as well as her husband, Raverne, making it impossible for him to not love their child. Maleanor uses magic briars to drag Lilia and the rest of the group out of the palace, leaving Malleus in his hands, while Lilia begs her not to go. Maleanor confronts the human armies trying to steal her home and Henrick calls her a wicked, temperamental witch, while the Dawn Knight says Maleanor has given him no choice but to fight, and they battle. The Dawn Knight is blown into the path of Lilia’s group on accident. He recognizes both Lilia and the egg that Lilia carries and rescues them. The Dawn Knight’s helmet breaks and it is revealed that he is identical to Silver. The Dawn Knight sends the group away before anyone else finds them and Silver realizes that the Dawn Knight is his biological father. His emotional turmoil draws darkness to them, to which Silver succumbs, sinking into an abyss. In a flashback Silver sees that after the Dawn Knight was killed and Leah fled Maleanor’s palace, where they had been living, leaving behind an infant Silver under the protection of diurnal faeries who put him to sleep until he was found by someone capable of loving him. Realizing that he has found the son of the man who killed Maleanor and Raverne, Lilia is tempted to kill the infant, but doesn’t. Instead he presents him with the birthday gift of night’s blessings, which changes his hair from gold to silver, leading to Lilia naming Silver. Silver envisions himself in the body of the Dawn Knight and fights an illusion of dream-Lilia, which distresses him to the point that he never wants to wake up again, but Lilia’s voice calls him back. Sebek discovers Silver in the darkness and lectures him for daring to think he was hated as the son of the man who murdered the people that Lilia loved most, calling Silver’s strength the result of Lilia’s love, and Silver realizes he has been hearing Lilia’s voice telling him to not give up. Silver decides to keep fighting to achieve his dream of becoming a knight who protects Lilia and Malleus. They escape the darkness and go in pursuit of Lilia and Baul, getting separated while Sebek fights to protect Baul and Silver saves Lilia from being executed by the Silver Owls. Lilia passes out and Silver carries him through the mountains with Malleus’ egg while evading the Silver Owls and fending off attacks by foreign mages. They reunite with Sebek and reach the castle. Lilia says he will be going back to Maleanor now that the egg is safe, but the sun rises and Lilia realizes that Maleanor has been killed and he has failed to fulfill his promise to Raverne. The senate shames Lilia for failing the princess and Lilia resigns from his position, leaving Malleus in the hands of the senate. Darkness appears and Lilia embraces it, asking to join Maleanor and Raverne on the other side. We see Malleus refusing to hatch and the queen and Baul secretly send Lilia to look for answers. Lilia travels the world, suffering from anti-fae prejudice. After 200 years Malleus is near death and Lilia is summoned back. He is the only one who can hear Malleus crying inside his egg, and realizes that Malleus is lonely after spending 200 years in isolation. With Lilia there the egg because to drawn in all magic in the area and Lilia tells Malleus to take his as well, and even his life if he wants it, and Malleus finally hatches. Silver realizes they have just witnessed the happiest moment in Lilia’s life, but when the senate praises him as a hero Lilia’s dream begins to collapse because of the paradox it presents in contrast to the reality of what actually happened: instead of being praised, he was met with accusations and abuse for saving Malleus’ life. Malleus appears and reveals he had never been told that Lilia used his own life to save him. Malleus offers him a new dream where Maleanor and Raverne are alive, or where he is living quietly with Silver, and Silver vows to crush Malleus’ blessing, which awakens Lilia. Lilia sends Silver and the rest of the group away while he distracts Malleus and Silver uses his unique magic, but they are intercepted by Ortho, who takes them to Idia. Ortho successfully infiltrates Malleus’ domain from the outside, he is attacked by Malleus, but successfully escapes with the analysis data he came to collect. STYX deduces that they destroying Malleus’ domain could damage the minds of the people inside of it, so they decide to make dream-based contact with those inside and convince them to confront Malleus from inside the realm, instead.
In Idia’s dream human-Ortho is still alive and has enrolled at NRC’s rival school, Royal Sword Academy. Idia attends an opening ceremony as his first day as Housewarden where nothing unusual occurs, which he describes as the ideal scenario. Robot-Ortho makes contact with him from STYX, introducing himself as the autonomous AI that Idia created, but Idia does not remember him. Robot-Ortho tells him to wake up and Idia’s dream threatens to collapse as Idia begins to remember. Dream-Ortho calls the robot-Ortho an imposter and appears in Idia’s bedroom to drag him down into darkness and a deeper sleep. Idia reawakens on his first day as Housewarden and robot-Ortho forces his way into the dream to rescue him, but robot-Otho’s existence means that the dream cannot have a happy ending, so it begins to collapse due to the paradox. Idia is dragged by the darkness into the abyss, which has taken the form of the Underworld, where he is welcomed by the dream-phantom version of his dead brother. Idia refuses to believe what is happening but dream-Phantom-Ortho assures him that what happened to him is not Idia’s fault, saying he needs to stop blaming himself. Idia remembers, and says he needs to go to help robot-Ortho. Dream-Phantom-Ortho refuses to let him leave, as the ruler of the Underworld, and Idia envisions himself as the strongest possible version of himself, which manifests as his overblot form. Idia escapes back into his earlier dream, which has restarted again, but this time he remembers. He says that his brother would never go to Royal Sword academy and that his only little brothers are robot-Ortho at NRC and Phantom Ortho of the Underworld, sand that what counts as a happy ending is for him to decide. After robot-Ortho explains the situation Idia reacts with shock that he as an innocent bystander has suffered the fate of his mother going through his computer, which she needed to do in order to build new gear for robot-Ortho, and Idia swears revenge on Malleus for the slight. Idia and Ortho ask for Silver and his group’s help with gathering enough people from other dreams to confront Malleus.
They arrive in Epel’s dream where Epel’s has become disproportionately large due to his wish to grow big and strong while having a weak imagination, which Idia says makes it more likely that he will be easier to awaken. Ortho asks Epel when it was that he became taller than his housewarden, Vil, and the paradox nearly awakens Epel, but then darkness appears in the form of Vil and Rook, who distract from the logical paradox to keep Epel asleep. They flatter Epel for his appearance and muscles and Grim reminds Epel of his promise from Book 5 to beat Neige with his charm and use what makes him unique, successfully awakening Epel. Epel says that the strength and brawn and beauty that he wants are for him to decide and claim for himself.
They arrive in Rook’s dream with Epel, where Rook is a third-year Savanaclaw student instead of vice-Housewarden of Pomefiore and Vil is not Housewarden of Pomefiore but is instead attending Royal Sword academy with Neige, who is his best friend instead of his rival. Epel explains what Vil did in Book 5 in response to losing to Neige, which must have been a heartbreaking experience for Rook, to the point that he had been willing to drink the poison that Vil made for Neige because he had been so devastated. In order to wake Rook up the group recreates the dance from the competition in Book 5 and Rook nearly awakens, but then the darkness appears in the forms of Vil and Neige singing the song that Neige performed and keeping Rook asleep. Epel calls him a bigger traitor now than he had been when he voted for Neige’s team in the competition, successfully awakening Rook.
The group takes Rook with them to Vil’s dream where Vil is a beloved celebrity and Neige is his assistant, and Vil is about to receive a prestigious best-actor award that Neige won in the real world at 14 years old. Rook says he is happy that Vil no longer has to suffer failure or jealously, but his happiness has come at the cost of what he holds most dear: the spirit of tenacity that makes him who he is. Vil wins the award in his dream and Rook reminds him of how he founded NRC’s Film Research Club and of his performance in Book 5, which nearly awakens him. Dream-Neige promises Vil success without effort, putting Vil into a deeper sleep. The group follows Vil into the darkness and find Neige unresponsive at NRC, having drank the poisoned apple juice that Rook took from him in Book 5. As Neige was unable to perform, Vil’s group won the competition. The darkness assures Vil that Neige had to withdraw due to a stomachache and their hard work has been rewarded, but Rook reminds him of how he said he would never forgive himself for trying to poison Neige. Rooks reminds him of his sacrifice in Book 6 and Vil awakens. The dream begins to collapse and Vil is dragged into the abyss. Vil is confronted with the overblotted version of himself wallowing in jealousy and blaming Neige for his ugliness. Vil says that his overblot was no one’s fault but his own, and when the darkness insists that he hates Neige Vil reflects on how he is so steeped in envy and resentment there is no beauty to be found, but he refuses to turn away from it and will accept it as part of himself. The dark-Vil turns into an old woman and Vil says he will crawl his way out together with his ugly desires, taking on his overblot form. Vil returns to the dream where he is being celebrated for his Best Actor Award achievement and he again poisons Neige, saying that he will be the one to decide who is the fairest in the land. Vil sends Rook and Epel back to their own dreams, joining Silver and the others as they move on to the next dream.
The group of Idia, Ortho, Vil, the prefect, Grim, Silver and Sebek arrive in Kalim‘s dream, where he is a second-year student at a magic school built by his own father. He calls on “a veritable army” of servants to prepare a party for the visitors and dream-Jamil appears, calling Kalim his best friend. Jamil is also a second-year student at the new academy, is uncharacteristically friendly, and asks Kalim to fetch ice cream for the guests, surprising the group. Grim almost wakes up Kalim by reminding him that Jamil responded to Kalim’s request to be friends with, “not on your life.” Grim reminds Kalim about Jamil sending them “to the ends of the earth” in Book 4 and the dream-Jamil uses his unique magic on Kalim to control him. Vil wakes up Kalim by reminding him of what Jamil is really like and of the VDC. Kalim wakes up, saying that Jamil has only ever been worried about him because he is Jamil’s boss, not because he is his best friend.
They move to Jamil’s dream where no one recognizes Kalim and his house is gone, sold after his family’s business failed and bought by Jamil’s father. Kalim’s family now works as servants for Jamil’s family much like how Jamil’s family works as servants for Kalim’s family in reality. Jamil is Student Council President at the academy he attends in his dream. Kalim wakes Jamil up by reminding him about experiences in their childhood and the incident of Book 4. A dream-Kalim appears and promises Jamil that he will be a ruler forever with money, land and freedom, if he stays. Jamil is dragged into a deeper dream, which is a timeline where he successfully ousted Kalim from the position of housewarden and sent him home. Jamil outlines a plan to get rid of the other housewardens and Crowley to become the ruler of the school. Kalim punches Jamil, telling him that “a prize earned through dirty trickery” isn’t what Jamil really wants and they get into a physical fight while Silver observes, “Sometimes a fist fueled by emotion is more effective than any words.” Kalim observes that this is the first time they’ve fought in 17 years and Jamil reminds him that if he beat Kalim up “in reality” it would spell disaster for him and wakes up, asking himself how he could ever forget such a galling failure as when he failed to oust Kalim. The dream breaks down as Jamil’s happy ending is compromised and Jamil dives to protect Kalim from being dragged into the abyss. Kalim tries to save Jamil and Jamil punches him to get him off before they are taken together, being dragged into the abyss alone. Jamil is confronted with his own overblotted self, bemoaning how much better his life would be if Kalim were not here and he were free. Jamil comments on how pathetic he looks and dream-Jamil blames his environment, his parents and Kalim, but Jamil says he is the one who embarrassed himself by rushing in recklessly and botching everything. Dream-Jamil insists that Kalim is the reason the are trapped and suffocating but he could show them all if he stopped holding back and Jamil says that his narrow-mindedness is actually what is robbing him of his freedom, but he accepts that dream-Jamil is himself. Dream-Jamil says they are fated to be trapped and run ragged until someone sets them free and Jamil says he does not want to trust his wish to someone else, he is done bemoaning his situation and feeling sorry for himself, and done ignoring his own desires and ambitions, transforming into his overblot form. Jamil returns to the dream where Kalim is his servant and uses his unique magic to send the dream-Kalim away forever, saying that he has no interest in freedom and power handed to him by someone else. Vil volunteers to return to his dream while Kalim has been too injured by Jamil to continue. Jamil joins Silver and the others as they move on to the next dream.
The group of Idia, Ortho, Jamil, the prefect, Grim, Silver and Sebek arrive in Floyd’s dream, where he has become bored of succeeding at everything he attempts. He has traveled to the Shaftlands, Sunshine Lans, Scalding Sands, Sunset Savana, Queendom of Roses and Briar Valley, becoming a successful model, a chef, and finding a genie in a lamp, but is now bored with the world. The group reminds Floyd of his failures and he starts to think that reality seems more interesting than his dream when dream-Jade and dream-Azul appear, saying that they will be together forever, which awakens Floyd.
They move to Jade’s dream where Jade is visiting an underwater volcano with Azul and Floyd. Floyd says that he doesn’t eat live shrimp, nearing awakening Jade, but dream-Floyd and dream-Azul say convince him to stay asleep and Jade agrees, saying they would be helpless without him. Floyd attacks Jade and Sebek interrupts with his unique magic. Combined with dream-Azul calling him his precious subordinate and dream-Floyd asking him to never go anywhere again, this awakens Jade.
They move to Azul’s dream where Azul is a successful athlete, as he does not have a past that he wishes to erase. Azul invites the group to a party and humiliates them by having them wear anemones on their heads and laughing when they fall over one another while dancing. The twins begin tearing apart the venue, calling Azul pathetic and dull, which nearly awakens him. Mermaids of darkness assure him that they will be friends forever and that life is better under the sea. Azul agrees to never go on land and is dragged into a deeper dream, which is a timeline where Leona never destroyed Azul’s contracts and he successfully acquired and burned the photo from the Atlantica Memorial Museum in Book 3. Jade and Floyd get rid of the dream versions of themselves and confront Azul with his contracts, reminding him of reality. They fight and Floyd deflects one of Azul’s attacks onto his own contracts, destroying them. The dream breaks down as Azul’s happy ending is compromised and Azul is met with the overblotted version of himself, vowing to take everything away from everyone who bullied him. Azul observes that the darkness-Azul has become immobilized by the weight of the things he has stolen out of desperation to not return to how weak he used to be, but admits that they are the same and he, too, is vain and in denial of who he really is. Azul says that, unlike the abyss version of himself, he has learned that one-sided exploitation ultimately leads to massive liabilities, and proper compensation and fair terms are where the real profits are, tranforming into his overblot form. Azul returns to the dream where he is an accomplished athlete and distributes Golden Contracts for the mermaids of darkness to sign, with the fine print of, “I unconditionally surrender all my power to Azul and become his personal valet.” Azul says, “All of you can be flowers decorating my garden” and comments on how pathetic they look clinging to coral, declaring that he will be laying claim to far more valuable things, and he will be the one to set their price. Jamil, Floyd and Jade return to their own dreams as the most injured members of the party. Azul joins Silver and the others as they move on to the next.
The group of Idia, Ortho, Azul, the prefect, Grim, Silver and Sebek arrives in Jack’s dream, where he is practicing with Savanaclaw for the interdorm spelldrive tournament. Rather than plotting to take down Malleus off the field, Leona is passionate about training hard to challenge Malleus in a fair game on tournament day. The group challenges Savanaclaw to a spelldrive practice game. Ortho intercepts the disc and Jack is so determined to prove the power of persistence and to play alongside Leona that he chases Ortho into space. The logical fallacy successfully awakens Jack.
They move to Ruggie’s dream where Ruggie’s father came home after becoming rich and his grandmother is living in comfortable retirement. Ruggie himself is a beloved member of his community and model student at a hyaena-majority academy established by Leona, a more popular prince than his brother, that provides free food to all who need it. Azul begins dropping coins, attracting Ruggie’s attention. Azul throws a coin into a fountain, telling Ruggie to admit that he wants it more than anything, successfully awakening Ruggie.
They move to Leona’s dream where Leona has become king of a famine-struck country following the deaths of his family, having forced through the development of the land against the advice of experts, resulting in riots by the citizenry, including a dream version of Ruggie. Silver wonders why Leona is dreaming of failure despite the restrictions of Malleus’ dream worlds and the group guesses that he intentionally set himself up to fail for a guilty pleasure similar to sneaking midnight snacks, but instead he reformed an entire nation. In order to dethrone Leona within his own dream they generate a hologram of Cheka, but Leona is not fooled. Ruggie is saved from Leona by Kifaji, a figment of Leona’s own mind that seems to know Leona is asleep. Leona is dragged into a deeper dream by palace guards who assure him that they are his only true friends. The new dream is a timeline where the Savanaclaw plot to injure Malleus in Book 2 was a success. The group confronts Leona with the failure of his plan and Leona nearly awakens from the deja vu. The group fights off the darkness and Jack tells Leona to remember who is he is, successfully awakening Leona. The dream breaks down as Leona’s happy ending is compromised and Leona is met with the overblotted version of himself bemoaning that his brother and nephew will become king without ever needing to try. Leona calls his dream-version pitiful, says that he is pathetically desperate for recognition despite how he looks down on others, he cannot stand the sight of it, but it is him. The dream-Leona turns into a haggard old lion and encourages Leona to stay with it but Leona refuses, accepting that it will stay deep inside of him, always wanting to be king, and saying that he will give it a throne and pride to call his own one day. Leona returns to his previous dream and the Kifaji of his mind applauds him for realizing that he is in a dream. Leona says that he is not dream-Kifaji’s king and dismisses him. Dream-Kifaji tells Leona to go back to where he belongs and Leona says that where he belongs and how he lives are for him to decide. Azul, Ruggie and Jack return to their own dreams as the most injured members of the party. Leona joins Silver and the others as they move on to the next dream.
The group of Idia, Ortho, Leona, the prefect, Grim, Silver and Sebek arrives in Deuce‘s dream, where the dorms are gangs locked in nonstop battles over turf within the school. They go to defend the library from other students using blank books as weapons. As Deuce has not read any of the books, he cannot imagine their content. Sebek confronts Deuce for not being a true honor student. Dream-Ace tries to convince Deuce that everything makes sense, but Grim points out that Ace is never that nice to Deuce, successfully awakening him.
They move to Cater’s dream where he is Housewarden of Heartslabyul. Heartslabyul is having a trial for a student accused of annoying Cater. Cater asks Riddle to take off the student’s head, but Trey interrupts to suggest they hear from witnesses. They call on the prefect, Grim, Leona and Silver, and realize that it is Cater’s unbirthday, leading to the launching of an Unbirthday Party. Trey prepares spicy food while Riddle DJs. Deuce wonders if Cater has an issue with Riddle and Leona says he probably does, telling Deuce how Heartslabyul before Riddle was a run-down dump where anarchy reigned. Leona and Idia suggest that Trey and Cater possible propped up Riddle as an impressionable king whom they would be able to control. Trey, Riddle, Ace and Cater start encouraging the group to eat and drink at the party, revealing that all of them, including Cater, are darkness. It is revealed that Cater was never Cater, but a clone made from his own unique magic, and Ortho wonders if they were fooled because Cater views himself objectively even in his dreams. The real Cater appears and dream-Riddle tries to protect him. Trey tells Cater that he will handle everything on Cater’s behalf, successfully awakening Cater. Cater saves Grim and Deuce from dream-Riddle’s unique magic and defeats the darkness. Dream-Riddle calls him Housewarden and Dream-Trey asks him not to leave them, which Cater says they would never say. Deuce approaches Cater about being unhappy in Heartslabyul but Cater assures him he is not interested in taking the housewarden spot from Riddle and he would probably lose if he tried. Cater insists that he and Trey would never take advantage of younger students and Leona is unconvinced, but Deuce decides to believe in Cater. Cater privately wonders why he had such a dream. While assuring Silver that he is already over it, he asks Silver to keep it a secret from Riddle.
The group of Idia, Ortho, Leona, the prefect, Grim, Silver, Sebek, Deuce and Cater arrives in Ace’s dream, where they are on a private beach to celebrate moving on to the next grade and the prefect having become capable of moving freely between their own world and Twisted Wonderland. Deuce tries to explain the situation to Ace but he does not believe him. Grim yells at Ace, nearly waking him up, but Ace resists. Ace tells the others that if everyone in the world gets to live in a dream it is no different from reality, and it doesn’t matter. Ace reveals that he just does not want to accept that he is in a dream, fight Malleus and risk his life. Cater tells Ace he felt the same way during Riddle’s overblot and it was Ace who convinced him to stand and fight when all he could think of was to run away, repeating Ace’s encouragement back to him. Ace agrees to fight and wakes up.
They move to Trey’s dream where he is vice-housewarden at a Heartslabyul with a much larger kitchen and Chenya is Housewarden, not Riddle. The dream versions of Deuce, Ace, Cater and Riddle are much larger than they are in reality and Leona explains that Trey’s conception of people having as much as they want go beyond what they had imagined and that, for Trey, it amounts to having it all, without limits or end. The dream-versions of Ace and Deuce chase away the dream group while the dream-versions of Riddle and Cater begin to eat. Trey begins to remember, says that the way their eating is horrible, and wakes up.
They move to Riddle’s dream where Riddle hates rules, school and studying, and no one in his family is capable of using magic, including himself. Riddle becomes enraged when Ortho says he wouldn’t want to be in a band with Riddle as leader, declaring that no one is allowed to leave the house, which Idia reveals is darkness designed to keep Riddle trapped in his dream and eliminate them for trying to wake him. The living room floods with tea while dozens of arms try to drag them under. The group begins to shrink in size while it rains tears from an unseen Riddle crying that he wants to leave the house. In the world of his own dream, Idia is visited by Malleus, while in Riddle’s dream Ortho loses contact with Idia. Chenya guides the group to a deeper level of the dream: an alternate timeline where Trey did not save Ace on the day of the duel and now Ace, Deuce, Cater and Trey all obediently follow Riddle’s every order, to his delight. Riddle says he is happy even if he is in a dream because he has been proven right and everyone respects, fears and loves him. Riddle orders the darkness to attack the others and they break into groups, chased through the rose maze by dopplegangers of each other and captured one by one. Ace’s unique magic manifests in time for him to use Riddle’s magic on Riddle himself, followed by Deuce using his own unique magic on Riddle, successfully waking him up. The dream breaks down as Riddle’s happy ending is compromised and Riddle is met with the overblotted version of himself asking why no one will follow him. Riddle explains that the problem with them is that they do not listen to those around them, turning into his overblot form and defeating himself.
Riddle wakes up in his earlier dream and defeats the darkness that was impersonating his mother. The dream collapses again, dropping him into Idia’s bedroom. Idia reveals that Malleus is outside the door, and if he enters it will be game over. Idia askes Riddle to help him program and recover the barrier damages to gain 3 minutes, as Riddle complained it was going to be impossible to learn coding in under 3 minutes. Idia tells him how he was perfect for the job and provokes him how he couldn't do it. Riddle takes it as a challenge and beings to write down notes and read through the books in under a minute. While reading, Malleus is damaging the barrier while Riddle repairs it. After a few more rounds, Malleus broke through the magic barrier and they were unable to recover it back up until Idia activates the program, sending them all into a virtual game that resembles Twisted Wonderland mobile game app.
Within the game, Malleus is forced to play as the boss in a map against each dorm team. Riddle, Leona, Azul, Jamil, and Vil have to use their overblot forms which they have control over in dreams to battle against Malleus to lower his health. While the battles were happening, Silver and Sebek were training to wield powerful weapons crafted by Styx made by mystium which was in Lilia's old axe he used back in the fae war, to destroy Malleus' horns where all his power is stored. The group end up succeeding in bringing down Malleus' health as Idia was the last one to take him down until Malleus declared they were able to do this with his magic and soon woke everyone from their dreams.
The island was no longer under Malleus' spell as everyone is now awake. Malleus used his overblot to turn into a his true dragon form, destroying parts of Diasomnia. The staff protected the students and everyone had to be escorted out of the premise as Malleus was destroying and trying to block people from escaping. Lilia was still in deep slumber as Grim and prefect were trapped in the thorns blocking the escape. Idia woke up from his dream to obtain the gear and weapons crafted in mystium from Styx drop off cargo, complaining he wasn't going to make it in time. His dormmates soon brought in a blastcycle he made prior, which allowed him to reach the school gates to obtain the items and make it to Diasomnia.
Dragon form Malleus blocks the escaped group from leaving freely, which causes everyone to defend and block as much damage until Idia came in to deliver the gear and weapons to Silver and Sebek. Once with the gear on, Silver's armor soon turns into the Dawn Knight's armor and Sebek in the armor his grandfather gave him. They worked together along with their classmates to fight Malleus until he overpowered them. Lilia managed to block the damage done but also getting inflicted heavily. While distracted, Idia powered the weapon to shoot directly to Malleus' horn with success.
Malleus soon has a dream where he experiences his past, wanting to be friends with people and not having to deal with the blessing gifted to him as he declared it as a curse. He soon woke up after Lilia granted him a blessing to live on, sacrificing his life. Lilia soon dies after while Silver, Sebek and Malleus remorse over what has happened.
Silver's ring began to glow with Malleus' broken piece of his horn, causing him to tell Malleus to wish with him to bring Lilia back to life. With the power of his ring and Malleus' horn, Lilia lives once more and they all cried together with the others watching them in relief.
Several days passed as the Freshmen discuss at their table the events that has happened, along with people forming a group of wanting to stay in Malleus' dream worlds, causing Jack to look in disapproval. The Housewardens held a meeting with Crowley discussing the future of their school along with Malleus. Crowley breaks news that both schools along with IMC to allow Malleus back into school, causing the others to question if it was right while finding out by Idia he was only doing it for the massive benefits of if he causes damages in the future, allowing massive fundings. Crowley denies it but no one is surprised.
A few weeks passes as Silver and Sebek returns after their injuries recovered, and greets Grim and the prefect back at Ramshackle to give their thanks. They discussed about Lilia and his recovery and return of his magic. The Freshmen group soon arrive to discuss that Malleus is allowed back to their school again. They all soon recieved an invitation from him that appeared of nohere along with other students recieving one, as he planned a party for all on May 15th at midnight at Castle Wildrose. The day of Silver's birthday.
It was soon May 15th and every student invited was at Castle Wildrose as it was covered inside with thorns. Malleus and Lilia arrived, making Silver and Sebek glad to see them. Malleus gifted them both honorary titles as knights of Briar Valley and the armor they used in battle now replicated with mystium found from all over Briar Valley, making it the only one in the set. Sebek promised to keep his while Silver wanted to donate it to Sage's Island and Island of Woe, which both Idia and Crowley accept in an instant. Silver declared he just wanted to have one wish for his 18th birthday and it was to officially be Lilia's true son and for Malleus to officiate it. Malleus grants that wish and Silver was gifted to be Lilia's true son, now having the last name Vanrouge.
Lilia casts his signature spell which restored Castle Wildrose's interior back to it's original state in a temporary illusion, along with casting images of past people such as Silver's parents and Malleus' mother. Everyone enjoyed and partied until dawn came.
- #45Rules of the Queen of Hearts
Keys: Rules, the rules, Rules of the Queen, rules
Always on · After character · Order 10 · 100%
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It is Heartslabyul tradition to follow the rules of the Queen of Hearts, although how strictly they are required to adhere to the rules will depend on the dorm leader. There are 810 of them in total.
001- In order to stay in the same place, you must keep running at full speed without stopping. 023- One must never bring a cat to a formal affair. 025- There must always be a tea party on the 5th day of every month. 053- You must replace anything you steal. 089- You must not eat the Queen's tarts without her permission. 124- If you get soaking wet, you have to run in the sea to dry. 153- You cannot drink black tea in the evening. 186- Do not eat hamburg steak on Tuesdays. 228- You must not pick flowers from the garden on Wednesdays. 249- You must wear pink while feeding the flamingos. 256- You must not drink lemonade with honey past 8PM. 271- You must get up from the table within 15 minutes after eating lunch. 304- On days that a hedgehog sneezes, all card soldiers must sing a song together. 339- Your after-meal tea must be lemon tea with 2 sugar cubes. 346- You must not play croquet in the gardens past 5PM. 372- When a mushroom with a red cap sprouts on a Monday morning, all roses in the garden must be white. 412- If you see a pair of moving eye-glasses in the forest, you must not go back the way you came. 434- If you see a caterpillar that is exactly 7 centimeters tall, the discoverer must recite a poem aloud. 469- Flowers must be both red and white when you invite over a new acquaintance. 529- If you eat steak on the night of a full moon, a cat must play the violin afterwards. 562- Do not bring mont blanc to an Unbirthday Tea Party. 648- You must brush your teeth twice on nights when you eat turkey. 703- Whoever comes in 2nd place during a croquet match must serve tea to the Queen the next day.
Rules that have been mentioned without reference to their rule number thus far include: The roses must be red during an Unbirthday Party. The roses must be white during the flowers' concert held in the spring. Formal dress is required at parties. If the dormouse wakes up at an Unbirthday Party, you are to paint its nose with jam. Coffee is forbidden. Tea must be served at all occasions except for birthdays. During meetings about croquet game inventory, your notes must be done in blue ink. For these rules, you can place them in any numbers that haven't been taken before 810. You may fill in the gaps for numbers that have no rules with random ones that make no sense.
- #46Unbirthday Parties
Keys: Unbirthday, Birthday
Always on · After character · Order 10 · 100%
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Unbirthday parties are a regular part of Heartlabyul's traditions and are implied to be held often during the school year. It can occur on any day where no one has a birthday but is ultimately up to the dorm leader which days end up being unbirthday parties[2]. They consist of an extravagant tea party and croquet matches with flamingos and hedgehogs that the dorm all works together to set up. First years are in charge of "painting" the roses red and getting the croquet field and equipment ready, while the second and third years work on preparing the food, setting the tables up, and budgeting and scheduling the party. Following the end of the unbirthday party, each group packs away what they have prepared - first years clean up the croquet field, while second and third years wash the dishes and put all the teaware and furniture back in the appropriate boxes used to store them. The hedgehogs and flamingoes used for croquet belong to the dorm, and are taken care of by the dorm collectively. Students are incentivised to care for them well because their close bond will entice the animals to assist them during croquet and help them score more points.
- #47Mages
Keys: Mages
Always on · After character · Order 10 · 100%
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Mages are people who can use magic naturally due to having magic power within them. Not everyone in Twisted Wonderland is a mage. Some people are born without magic abilities. Mages use magestones to channel and amplify their magic. These magestones are embedded in wands, which serve as conduits for casting spells. The strength and type of magic a mage can use depend on their innate magic power and training. Magic is studied at prestigious schools like Night Raven College (NRC) and Royal Sword Academy (RSA). NRC trains students in magic through a structured curriculum, where students must learn how to control and refine their magical abilities. Magic can be unstable, so proper training is essential to prevent accidents. Some exceptionally talented mages develop Unique Magic, a one-of-a-kind spell that no one else can replicate. Unique Magic reflects a mage’s innate talent, personality, and magical essence. Mages have a finite amount of magic power. If they overuse their magic, they risk magical exhaustion, which can make them physically weak or even unconscious. Magic is not all-powerful, and mages must train and study to master their abilities. Some people are born without magic and cannot become mages. However, non-mages can still interact with magic through magical artefacts or by learning alchemy and potion-making.
- #48Ghosts
Keys: Ghosts
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The Ghosts are spirits of the deceased that remain in the physical plane of existence. This typically occurs due to the dead having a powerful attachment or personal motives. Most of the dead do move on, however, Lilia says that some ghosts “choose” to stay in this world rather than departing to the hereafter. For ghosts is possible to travel between the world of the living and the dead. Ghosts can disappear for a short amount of time with magic, but they will always come back because of their strong lingering attachment. They cannot go to the “other” world if their attachment remains unresolved. Ghosts are said to pass through walls, people, and objects, however, they are also shown to be capable of holding objects (phones, pots, pans, etc.) and can float as well as disappear and reappear at will. They do not appear in pictures unless taken by a magic object (like Yuu’s Ghost Camera). The one exception to this rule is on Halloween, when the world of the living and the dead are most closely aligned. This brings ghosts to the height of their power. Since ghosts are dead, they technically shouldn’t be able to have children, but there have been references to ghosts having babies. In Book 4, Crowley tells that a kitchen ghost’s daughter had a baby, so he wants to visit his grandchild. Additionally, the Ghost Bride, Eliza, has a comment about a hypothetical future child. It can be inferred that the ghosts which leave the world of the living pass over into the Spectral Realm, which warps space and connects areas in very strange and unexpected ways, making it difficult to navigate. Under normal circumstances, the living cannot enter this world. Any dead can become ghosts, regardless of age, character, or reason for passing. Marrying a ghost and sealing it with a kiss will force a living being’s soul ou of their body, thus making them also a ghost. According to Sam, there are a lot of anti-ghost bride items because tragic brides have existed for aeons. Ghosts appear to be made of magic, and if they exhaust their magical reserves, they risk disappearing.
- #49Faeries
Keys: Fae, Faries, Faeries, Fairy
Always on · After character · Order 10 · 100%
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The Fairies (also known as Fae) are a species that Malleus notes to be similar to humans; they speak different languages and have different traditions. Fairies can vary in size and kind. Malleus also mentions that most fairies can be surprisingly petty and stubborn. Briar Valley Fae The fae who inhabit Briar Valley are human-sized, but still carry unique traits depending on what type of fae they are, and live much longer than humans. The fae seen in Briar Valley tend to have animal characteristics, such as Malleus' black horns and Maleanor's tail, and have been seen to turn into animals. Lilia and the Draconias are each able to turn into a bat and dragons, respectively. Malleus hatched from an egg, took the form of a baby dragon as an infant, and reportedly took 20 years to be able to stand in his human form, implying that an animal form is the natural state for large fae. The Draconias' immense power and influence are attributed to their draconic lineage. Alternatively, Lilia has received derogatory comments as a bat fae, a characteristic of the species-based hierarchy within Briar Valley. Human-sized fae can be either nocturnal or diurnal, depending on their animal lineage, and humans who receive a blessing from a nocturnal or diurnal fairy will have their hair colour changed to silver or blonde, respectively. The fae who inhabit Briar Valley are implied to be primarily, if not entirely, nocturnal, and nocturnal fae specifically have been subject to discrimination and stigma. Faeland Fairies The Faeland is a place where the smaller fairies gather and live. They appear to be the size of a human's palm. Most of these fairies seem to have an androgynous appearance. They also seem to possess the ability to control and change the weather. When speaking, their voice sounds like a bell. Their language can be translated to larger fae (and other species) with a tool called the translator bell. Faeland Faries are diurnal, and fear nocturnal fae such as those in Briar Valley. In the story, small fairies tend to be in charge of keeping the school's climate in balance. They also show up infrequently to perform school maintenance. They play a bigger role in the Fairy Gala event. Communication Different groups of fae speak different languages and enunciate words in different ways, but magically imbuing one's voice makes it possible to communicate regardless. To a non-fae, these utterances can sound like snarls, grunts, and growls. In the present day, many fae can speak the Common language spoken in Twisted Wonderland, and the number of fae language speakers has declined since then. Humans with no fae heritage are unable to learn this language due to limitations in their hearing capabilities that render them unable to pick up utterances of certain frequencies. Although he is not fully versed, Sebek has a general grasp of older fae dialect, beyond having been able to learn some fae languages from his mother and grandfather. Other Fae Dwarves also belong to the faerie kind. Their stature is shorter than an average human, and it’s not stated whether dwarves are diurnal or nocturnal. According to Gran, the other dwarves are considered quite large for his kind. In Fairy Gala, Malleus stated that there are light fae and thistle fae.
- #50Beastmen
Keys: beastmen, Beastman
Always on · After character · Order 10 · 100%
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Beastmen are a humanoid species that seem to live all across Twisted Wonderland, but they're also the main population of Sunset Savanna. Most known beastmen are known to have animal ears and tails.
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