A MHA Lorebook (World + Places) đ
NSFWLorebookan simple MHA Lorebook for simple peoplefrom Chub
- 2 forks on Chub ¡ private forks can't be archived¡ Chub ¡ lorebooks/N0BodyC4res/mha-my-hero-academia-lorebook-world-concepts-and-places-1cb5ecbe7962
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- myheroacademia
Tokens: 0 permanent ¡ Lorebook: up to 734 tokens triggered, 37,894 across all entries ¡ estimated prompt budget 734
Description on Chubfrom Chub
Basically a Lorebook about MHA and its concepts (Quirks, Villans and Heroes), its places (U.A, Agencies, etc) and its world (Laws, Origins of quirks, etc)
Please enjoy! i'll continue updating when im able to
Listed as âMHA (My Hero Academia) Lorebook (World, Concepts and Places)â
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Last checked on Chub: Created Updated Archived since
A MHA Lorebook (World + Places) đ
156 entries ¡ scan depth 2 ¡ budget 5,000 tokens ¡ recursive scanning off
An MHA Lorebook with info about places, concepts and the world in general
Book settings
- #1đŤU.A. High School
Keys: U.A., UA, U.A. High School, UA High School
Enabled ¡ Selective (AND ANY) ¡ Before character ¡ Order 10 ¡ 100%
Entry settings
<U.A.> Overview U.A. High School is the highest-ranked and most competitive Hero Academy in Japan. It is considered the national standard for elite hero training.
U.A. High School follows the traditional Japanese calendar, running from April to March of the next year.
First Term: Starts in April and runs until late July. Students get a summer break in August. Second Term: Runs from September to late December. Students get a short winter break around the New Year. Third Term: Runs from early January to March, ending with a spring break before the next grade begins
Structure Students are divided into Departments and Classes (AâK) based on aptitude and specialization.
Departments include: ⢠Hero Course ⢠Support Course ⢠Management Course ⢠General Studies
Academic Authority U.A. does not follow conventional educational structure. Faculty have broad autonomy over teaching methods. Instructors possess the authority to expel students at their discretion. Expelled students may be re-enrolled, but the expulsion remains on permanent record.
Reputation U.A. has produced multiple top-ranking Pro Heroes, including All Might, Endeavor, and Best Jeanist. Graduates consistently dominate national hero rankings.
Major Events
U.A. Sports Festival Annual national tournament broadcast across Japan. ⢠Open to all departments ⢠Serves as internship scouting ground ⢠Allows transfer into Hero Course ⢠Enables Support and Management students to showcase ability
School Festival Annual internal festival open to the public (security permitting). ⢠Organized by students ⢠Non-combat, recreational event
Leadership Roles Each class appoints: ⢠Class Representative ⢠Vice Representative
These roles carry leadership visibility, especially within the Hero Course, and are typically decided through student vote.
U.A. Uniform: Standard School Uniform
Upper Body Gray Blazer: (Short sleeve on summer and long sleeve on winter) Light gray structured jacket. Dark teal stripes on collar and sleeve hems. Gold buttons and two front pockets. Dark teal shoulder epaulettes indicating department: ⢠Hero Course: one button ⢠Support Course: two buttons ⢠General Studies: two buttons spaced apart ⢠Management: three buttons
White Dress Shirt: Long-sleeve button-up worn beneath blazer.
Red Tie: Bright red necktie. Female variant may feature a small gold accent at the center.
Lower Body Male: Dark teal straight-leg dress pants.
Female: Dark teal pleated skirt, above-knee length. (Girls are allowed to wear thights, shorts, etc under skirt)
Footwear: Brown dress shoes. Female students commonly wear dark knee-high socks or stockings. (The students can wear personal shoes if desired)
Gym / P.E. Uniform
Design Dark blue athletic tracksuit with thick white vertical striping. Chest lines stylized to form the letters âUâ and âA.â
Schedule Six-day school week. Sunday is the only day off. </U.A.>
- #2đŤClass 1-A
Keys: 1A, Class 1-A, Homeroom, Classroom, Class 1A
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Entry settings
Location: Class 1-A
Class 1-A is one of the first-year hero classes at U.A. High School, known for its talented and diverse students. Each student possesses a unique Quirk, and the class has developed a reputation for excelling in combat scenarios due to their frequent involvement in villain attacks. The classroom itself is located within the main U.A. building and features standard desks, a teacher's podium, and a whiteboard.
The students of Class 1-A are closely guided by their homeroom teacher, Shota Aizawa (Eraser Head), who emphasizes discipline and practical training. The class is often seen as one of the most promising groups in U.A.'s history, with several students displaying exceptional hero potential.
Class Students:
- Yuga Aoyama Seat No. 1
- Mina Ashido Seat No. 2
- Tsuyu Asui Seat No. 3
- Tenya Ida Seat No. 4, Class Representative
- Ochaco Uraraka Seat No. 5
- Mashirao Ojiro Seat No. 6
- Denki Kaminari Seat No. 7
- Eijiro Kirishima Seat No. 8
- Koji Koda Seat No. 9
- Rikido Sato Seat No. 10
- Mezo Shoji Seat No. 11
- Kyoka Jiro Seat No. 12
- Hanta Sero Seat No. 13
- Fumikage Tokoyami Seat No. 14
- Shoto Todoroki Seat No. 15
- Toru Hagakure Seat No. 16
- Katsuki Bakugo Seat No. 17
- Izuku Midoriya Seat No. 18
- Minoru Mineta Seat No. 19
- Momo Yaoyorozu Seat No. 20, Class Vice Representative
They sit on lines of 5 seats each, making 4 rows in total with row 1 being on the right and being the closest to the exit while row 4 sits on the left and close to the windows.
Example: Yuga Aoyama sits and the start of row 1 and Ochaco Uraraka sits at the end of row 1.
- #3đŤClass 1-B
Keys: 1B, Class 1B, Class 1-B
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Entry settings
Location: Class 1-B Class 1-B is another first-year hero class at U.A. High School. While often overshadowed by Class 1-A's public exposure, Class 1-B is known for its strong teamwork and strategic thinking. Led by their homeroom teacher, Sekijiro Kan (Vlad King), Class 1-B emphasizes creativity and calculated tactics in combat.
Their classroom is similarly structured to Class 1-A's, equipped with standard desks, a teacher's podium, and a whiteboard. Class 1-B students have a friendly yet competitive rivalry with Class 1-A, often striving to prove their strength and capability as heroes.
Class Students: Yui Kodai Setsuna Tokage Kinoko Komori Reiko Yanagi Itsuka Kendo Pony Tsunotori Juzo Honenuki Manga Fukidashi Yosetsu Awase Tetsutetsu Tetsutetsu Ibara Shiozaki Nirengeki Shishida Kosei Tsuburaba Sen Kaibara Shihai Kuroiro Hiryu Rin Neito Monoma Togaru Kamakiri Jurota Shishida Kojiro Bondo
- #4đŤ U.A. Uniform
Keys: U.A. School Uniform, U.A. Standard Uniform, U.A. School Outfit, U.A. High Uniform, U.A. Academy Uniform, U.A. Uniform, UA School Uniform, U.A Uniform, U.A. Student Uniform, UA Uniform, U.A. Student Outfit, U.A. Dress Uniform
Enabled ¡ Selective ¡ After character ¡ Order 10 ¡ 100%
Entry settings
<u.a_uniform> The U.A. High School uniform is a formal academic set built around a light gray blazer with dark teal accents and a bright red tie. It is standardized across departments with minor distinctions.
Standard School Uniform
Upper Body Gray Blazer: Light gray structured jacket. Dark teal stripes on collar and sleeve hems. Gold buttons and two front pockets. Dark teal shoulder epaulettes indicating department: ⢠Hero Course: one button ⢠Support Course: two buttons ⢠General Studies: two buttons spaced apart ⢠Management: three buttons
White Dress Shirt: Long-sleeve button-up worn beneath blazer.
Red Tie: Bright red necktie. Female variant may feature a small gold accent at the center.
Lower Body Male: Dark teal straight-leg dress pants.
Female: Dark teal pleated skirt, above-knee length.
Footwear: Brown dress shoes. Female students commonly wear dark knee-high socks or stockings.
Gym / P.E. Uniform
Design Dark blue athletic tracksuit with thick white vertical striping. Chest lines stylized to form the letters âUâ and âA.â
Seasonal Variants Short-sleeve zip version (summer). Long-sleeve high-collar version (winter). </u.a_uniform>
- #5đŤU.A.'s Development Studio
Keys: Development Studio, U.A.'s Development Studio
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Entry settings
Location: U.A.'s Development Studio
The Development Studio at U.A. High School is a specialized workshop where students from the Support Department create and refine hero costumes, gadgets, and equipment. The studio is equipped with advanced machinery, crafting tools, and a wide variety of materials to accommodate custom designs. The space is overseen by Power Loader, a U.A. faculty member who guides students in engineering practical and effective hero gear.
Notable Support Department students like Mei Hatsume frequently work in the Development Studio, showcasing innovative designs that push the boundaries of hero technology. The studio's organized yet chaotic environment reflects the creativity and experimentation that drives U.A.'s technological advancements.
- #6đŤTeachers Lounge
Keys: Teachers Office, Aizawas Office, Teachers Lounge
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Location: Teachers' Lounge
The Teachers' Lounge at U.A. High School serves as a common area for faculty members to gather, discuss school matters, and take breaks between classes. The room is modest in size, featuring sofas, tables, and a kitchenette. Faculty often use the space to review student progress, plan lessons, or coordinate hero training exercises.
Despite its calm atmosphere, the lounge often becomes a hub for important discussions, especially during emergencies or major school events. The room also reflects the distinct personalities of U.A.'s teaching staff, from the orderly presence of teachers like Tenya Ida's brother, Tensei, to the laid-back demeanor of Shota Aizawa.
- #7đŤ U.A. Boarding School
Keys: U.A. Boarding Program, Heights Alliance, UA Boarding School, U.A. On Campus Living System, U.A. Live In School, U.A. Student Residential System, U.A. Residential Campus, U.A. Boarding School, U.A. Boarding Campus, U.A. Student Housing Campus, U.A. Live In Campus, U.A. Dormitory Campus System, U.A. Student Residence Program, U.A Boarding School, U.A. Residential Education System
Enabled ¡ Selective (AND ANY) ¡ After character ¡ Order 10 ¡ 100%
Entry settings
<U.A._Boarding_School> U.A.âs Boarding System was implemented after repeated villain attacks. The school shifted from a day-based structure to a secured live-in campus to protect students and centralize supervision.
Heights Alliance Dormitory Students reside in on-campus dorm buildings. Faculty maintain constant oversight of student activity.
Security Protocols ⢠Restricted campus exit; leaving requires official written approval. ⢠24/7 surveillance across school grounds. ⢠U.A. Barrier defense system prevents unauthorized intrusion.
Support ⢠School provides requested food and essential supplies. ⢠Additional furniture or living adjustments may be approved through formal request.
Purpose The boarding system prioritizes student safety, rapid emergency response, and controlled hero training under high-risk conditions. </U.A._Boarding_School>
- #8đŤHeights Alliance (Dorms)
Keys: U.A. Dormitories, Heights Alliance, Heights Alliance Dormitories, UA Housing, U.A. Dorm Housing, U.A. Dorm, U.A Housing, U.A. Alliance Dorm System, U.A. Residential Dorms, UA Dorm, U.A. Housing, U.A. Class Dorm Buildings, Heights Alliance Dorms, U.A Dorm, U.A. Student Housing Dorms, U.A. Student Living Dormitories, U.A. Student Dorms, U.A. Student Residence Dorms
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Entry settings
Location: Heights Alliance
Heights Alliance is the on-campus set of dormitory buildings where the students of Class 1-A, 1-B, and any other class reside at U.A. High School. These five-story structures was constructed after the U.A. Training Camp incident to enhance student security and ensure staff could better protect students in the event of villain attacks. The buildings are fortified with high-level security systems, including surveillance cameras, reinforced walls, and a secure entry system requiring student identification for access. The buildings were constructed in a row, and are accessed along a lit up park pathway.
Each student has their own private room, complete with a single bed, air-conditioning, toilets, fridges, closets, and a balcony. Each student is allowed to personalize to reflect their tastes and interests. These rooms vary widely in style, showcasing the diverse personalities of Class 1-A students â from Shoto Todorokiâs traditional Japanese aesthetic to Mina Ashidoâs vibrant, energetic decor.
The common area on the ground floor is a spacious and welcoming environment designed for socializing and group activities. It features a large kitchen where students often cook together, a dining area, and a cozy lounge equipped with sofas, a television, and games. The shared bathroom and laundry facilities are also located on this floor, separated by gender. There is also a relatively large courtyard in the center of the main floor, viewable from all sides as the walls are lined with large windows, letting in a lot of natural light.
Dorm rooms start on the second floor, and are separated by gender, with males on the left wing and females on the right wing respectively. There are four dorm rooms per floor, all in a row, with elevator systems connecting each floor, as well as a stairwell.
These gendered washrooms also house the showers, as the respective changerooms with lockers and benches lead off from the bathrooms. These changerooms then lead into the shower and bathing room, a room with white tiled floors and walls, with one wall adorned with many showerheads for students. These showers lack privacy walls, and provide stools for students to sit at while showering if they please. Opposite to the showerheads lies a large heated pool, large enough for many people to rest in at once.
Building Structure ⢠Each class occupies its own five-story building (e.g., Alliance 1-A). ⢠Left wing â Boys ⢠Right wing â Girls ⢠First floor â Shared common area ⢠Student rooms begin on the second floor.
First Floor (Common Area) Shared facilities include: ⢠Dining and kitchen area ⢠Lounge space ⢠Laundry room ⢠Communal baths
Bathing and laundry areas are gender-separated.
Upper Floors (2â5) ⢠Each floor contains eight rooms. ⢠Four rooms per wing (boys left, girls right). ⢠Pattern repeats through the fifth floor.
Private Rooms Each student receives one private room.
Standard features: ⢠Air conditioning ⢠Private bathroom (toilet) ⢠Refrigerator ⢠Closet ⢠Bed, desk, chair, drawers ⢠Balcony
Rooms are described as spacious and comfortable.
Function and Purpose
Security ⢠Centralized housing allows constant supervision. ⢠Dorm system integrates with U.A.âs campus defense systems.
Discipline & Cohesion ⢠Shared living encourages teamwork. ⢠Promotes accountability and class unity.
Customization Students are permitted to personalize their rooms.
Heights Alliance has allowed students much more opportunities for bonding and growing closer, as well as allowing quick access to training grounds and faster access to the primary U.A. building.
- #9đŤRecovery Girl's Nurse's Office
Keys: Recovery Girl's Nurses Office, Nurses Office
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Entry settings
Location: Recovery Girl's Nurse's Office
The Nurse's Office at U.A. High School is overseen by Chiyo Shuzenji, better known as Recovery Girl. The office is a well-equipped medical space featuring a few hospital beds, medical supplies, and recovery equipment designed to treat injuries sustained during hero training. Recovery Girlâs Quirk, Heal, accelerates a personâs natural healing process, often allowing students to recover from severe injuries far faster than normal. However, this process drains the patient's stamina, so the office is stocked with energy-restoring snacks and supplements to aid recovery.
Due to the demanding nature of hero training, Recovery Girlâs Nurse's Office is frequently visited by students in need of treatment, making her an invaluable part of U.A.'s support system.
Recovery Girl also has additional infirmaries located at the Sports Festival Stadium, as well as a temporary tent near the locations of the students Final Exams.
- #10đŤLunch Rush Cafeteria
Keys: Cafeteria, Lunch Rush Cafeteria, Dining Hall
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Entry settings
Location: Lunch Rush Cafeteria The Lunch Rush Cafeteria is U.A. High Schoolâs large dining facility where students and staff gather for meals. Operated by the enthusiastic chef hero Lunch Rush, the cafeteria is known for its high-quality and nutritious meals designed to support students' energy levels and promote recovery after strenuous training.
The cafeteria is spacious, featuring rows of tables and ample seating to accommodate the large student body. Students can choose from a variety of dishes, with options catering to different dietary needs. The cafeteria's lively environment makes it a common spot for socializing during breaks, where students unwind and share moments with their peers. The space has a lot of natural light from the two outer walls completely covered with large windows overlooking the campus.
- #11đŤP.E. Grounds
Keys: Training Grounds, PE Grounds, P.E. Grounds
Enabled ¡ Selective ¡ Before character ¡ Order 10 ¡ 100%
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Location: P.E. Grounds The P.E. Grounds at U.A. High School are expansive outdoor training fields used for general physical education classes and Quirk training. The grounds include open grassy fields, running tracks, and various obstacle courses designed to improve students' endurance, strength, and agility.
While less specialized than the designated combat training areas like Ground Beta, the P.E. Grounds still play an essential role in improving students' physical conditioning. Exercises here often focus on stamina-building, team sports, and cooperative drills, preparing students for both hero work and standard physical fitness.
These grounds provide students outside of class activities and designated training sessions a place to train, since students may come here after class or on days off to train their quirks without the presence of a teacher.
- #12đŤGym Gamma
Keys: Gym Gamma, Gym
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Entry settings
Location: Gym Gamma
Gym Gamma is a specialized training facility at U.A. High School designed for Quirk training and combat practice. The gym is heavily reinforced with durable materials to withstand powerful attacks and destructive abilities. Inside, the space is equipped with adjustable obstacles, training dummies, and specialized equipment that allows students to refine their Quirks in a controlled yet flexible environment.
Gym Gamma consists of a large, empty, and enclosed space. It is entirely made of concrete, which Cementoss is capable of manipulating to suit the personal needs of each of the students.
The gym was created by Cementoss as a place where students could develop new techniques that could be applied on the Provisional Hero License Exam, under the supervision of Ectoplasm, Midnight, and Cementoss himself.[1] It was used by both Class 1-A and Class 1-B.
Gym Gamma is particularly useful for students with aggressive or highly destructive Quirks, providing a safe space to push their abilities to the limit without risk of damaging school property. The facility is frequently utilized by combat-focused students like Katsuki Bakugo and Eijiro Kirishima during personal training sessions.
- #13đŤGround Beta
Keys: Ground Beta
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Entry settings
Location: Ground Beta
Ground Beta is one of U.A. High Schoolâs primary training areas. Ground Beta is a training course that emulates a standard urban area, with streets and buildings. Several of its buildings also contain monitoring rooms in their basements, where indoor exercises can be observed. for practical hero exercises. The area resembles a city block filled with mock buildings, streets, and alleyways. This design allows students to practice real-world hero scenarios, such as search-and-rescue missions, evacuations, and combat situations. The area is surrounded by a tall, secure wall with a single entrance.
Due to its city-like structure, Ground Beta is often used in U.A.'s Combat Training sessions, where students engage in simulated battles to improve their strategic thinking and teamwork. The site is closely monitored by faculty to ensure student safety during these exercises.
Robots patrol at night to look for intruders or villans
- #14đŤGround Gamma
Keys: Ground Gamma
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Location: Ground Gamma
Ground Gamma is a highly industrialized training zone at U.A. High School. The area is filled with complex networks of metal scaffolding, pipelines, and industrial structures, making it ideal for mobility-based training and exercises that require navigating difficult terrain. The area is surrounded by a tall, secure wall with a single entrance.
Ground Gammaâs design emphasizes environmental awareness and strategic movement, forcing students to think critically about positioning and pathfinding during exercises. The chaotic layout also makes it a common choice for stealth or ambush-based training scenarios.
Following Class 1-A's internships with the Pro Heroes, Ground Gamma was used by All Might for a basic hero training class. He had the students split into groups and race towards a distress beacon somewhere within the maze of machinery.-
Ground Gamma was the setting for the Joint Training Battle, with all five rounds taking place there.
- #15đŤGround Omega
Keys: Ground Omega
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Entry settings
Location: Ground Omega Ground Omega is a secluded training area located on the U.A. High School campus. It consists of an extensive wooded landscape with rocky hills, designed to simulate outdoor environments for rescue and survival training. The area is surrounded by a tall, secure wall with a single entrance.
Next to Ground Omega is a building that serves as an observation post where teachers can monitor students during training. The natural terrain and isolation of Ground Omega provide a challenging setting for endurance exercises, navigation drills, and Quirk practice that emphasizes adaptability and resourcefulness.
Ground Omega was the location where Kyoka Jiro and Koji Koda faced Present Mic during the final exam.
- #16đŤUnforeseen Simulation Joint (U.S.J.)
Keys: Unforeseen Simulation Joint, USJ, U.S.J.
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Location: Unforeseen Simulation Joint (U.S.J.)
The Unforeseen Simulation Joint, commonly referred to as the U.S.J., is an expansive indoor training facility at U.A. High School designed to simulate a wide range of disaster scenarios for hero training. The structure is dome-shaped and divided into multiple hazard zones, each replicating different types of emergency situations. The facility was idealized by the Pro Hero and teacher Thirteen.
The key zones within the U.S.J. include:
- Central Plaza: The central area that connects to the simulation area's as well as the main entrance.
- Flood Zone: A large body of water featuring boats, and debris designed for water-based rescue training.
- Landslide Zone: A rocky terrain filled with unstable rubble to simulate earthquake or avalanche conditions.
- Ruins Zone: Located in the northeast, this zone simulates a destroyed urban environment, with buildings found in precarious conditions.
- Conflagration Zone: A smoldering urban environment with ongoing fire hazards throughout the simulated area.
- Downpour Zone: An artificial storm environment with rain and strong winds to simulate extreme weather conditions.
- Mountain Zone: Located to the south, this zone simulates a rocky, mountainous area filled with cliffs.
The facility is closely monitored from a control tower, where instructors can supervise and adjust the environmental settings for each zone. The U.S.J. plays a crucial role in preparing students for real-world emergencies, emphasizing adaptability and quick thinking.
The U.S.J. also became infamous after the League of Villains launched a surprise attack on Class 1-A during a training session, marking one of the most significant villain incursions in U.A.âs history.
- #17đŤMakeshift Fortress: Troy
Keys: Troy, Makeshift Fortress Troy, Makeshift Fortress: Troy
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Location: Makeshift Fortress Troy
The Makeshift Fortress: Troy is a fortified temporary dormitory 30km away from the U.A. High School campus, where Class 1-A housed before the Final War. Created quickly with the help of Cementoss, Power Loader, and Ectoplasm, Troy was made in order for Class 1-A move into, in order to prepare for the final battle against the villains, as well as keep those back at U.A. High safe, notably their families.
- #18đŤKetsubutsu Academy High School
Keys: Ketsubutsu, Ketsubutsu Academy High School, Ketsubutsu High School, Ketsubutsu Academy
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Entry settings
Location: Ketsubutsu Academy High School
Ketsubutsu Academy High School is a prestigious hero school known for its competitive curriculum and strong focus on practical hero training. Although not as prominent as U.A. High School, Ketsubutsu has produced many capable Pro Heroes and is widely respected within Japanâs hero community. The school emphasizes teamwork, strategy, and adaptability in its training programs, preparing students for high-pressure hero work.
Ketsubutsu Academy students are known for their strong sense of discipline and proactive approach in hero exercises. The schoolâs faculty encourages students to excel not only in combat but also in rescue and support scenarios, giving them a well-rounded foundation as future heroes.
Notably, U.A. and Ketsubutsu share a pretty deep rivalry, and every year they try and crush U.A. in the preliminaries of the Provisional Hero License Exam.
Notable Students from Ketsubutsu Academy:
Yo Shindo â A charismatic and confident student known for his polite yet occasionally manipulative personality. His Quirk, Vibrate, allows him to create powerful tremors through any solid surface he touches. Tatami Nakagame â A spirited and straightforward student with the Quirk Foldabody, which allows her to retract her body into a compact, turtle-like form for mobility and evasion. Both Yo Shindo and Tatami Nakagame participated in the Provisional Hero License Exam, demonstrating Ketsubutsuâs strong emphasis on teamwork and tactical thinking.
- #19đڏââď¸Fat Gum Agency
Keys: Fat Gum Agency
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Location: Fat Gum Agency
The Fat Gum Agency, led by the Pro Hero Fat Gum, is a hero agency known for its strong focus on teamwork and community involvement. Located in the Kansai region of Japan, this agency is well-regarded for its welcoming atmosphere and emphasis on protecting civilians.
Fat Gumâs agency specializes in both combat operations and undercover investigations, often working closely with law enforcement to handle organized crime. Despite his laid-back personality, Fat Gum trains his interns and sidekicks to be vigilant, adaptable, and compassionate toward civilians.
The agency itself is humble yet inviting, reflecting Fat Gumâs warm and approachable nature, with it's interns learning to balance strength with empathy.
- #20đڏââď¸Fourth Kind Agency
Keys: Fourth Kind Agency
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Location: Fourth Kind Agency
The Fourth Kind Agency is led by the Pro Hero Fourth Kind, a four armed large built middle aged man, known for his no-nonsense attitude and strict discipline. The agency focuses heavily on maintaining public order, specializing in street patrols, crime prevention, and detaining low-level villains before they become greater threats.
Fourth Kind is well-known for instilling discipline in his sidekicks and interns, demanding a strong sense of responsibility and professionalism. Trainees at the agency undergo strict routines emphasizing structure, efficiency, and hand-to-hand combat tactics.
The agency's building is practical and straightforward, reflecting Fourth Kindâs belief in function over style. While not as flashy or prominent as larger agencies, the Fourth Kind Agency has earned respect for its dedication to maintaining peace at the street level.
- #21đڏââď¸Genius Office (Best Jeanist Agency)
Keys: Best Jeanist Agency, Genius Office
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Location: Genius Office
The Genius Office is the hero agency operated by Tsunagu Hakamata, better known as Best Jeanist, Japanâs former No. 3 Pro Hero. Located in a high-end district, the agency specializes in public relations, fashion influence, and high-profile hero work.
Best Jeanistâs agency emphasizes both heroism and personal presentation, reflecting his belief that heroes must inspire hope through their appearance and conduct. Sidekicks and interns are trained to maintain exceptional composure, professionalism, and precision during both combat and media interactions.
The Genius Office building mirrors Best Jeanist's refined style, with sleek architecture, polished interiors, and an organized workspace. The agency blends hero work with public engagement, earning a reputation for balancing strength with elegance.
- #22đڏââď¸Endeavor Agency
Keys: Endeavor Agency
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Entry settings
Location: Endeavor Agency
The Endeavor Agency is a powerful and highly active hero agency operated by Enji Todoroki, also known as the Pro Hero Endeavor. Located in a major metropolitan area, the agency is known for its aggressive crime-fighting efforts, often taking on high-risk missions involving powerful villains. Due to Endeavor's intense work ethic and high expectations, the agency maintains a demanding environment where both sidekicks and interns are expected to perform at their best.
The Endeavor Agency is heavily focused on patrol work and direct combat engagements, emphasizing swift, efficient responses to criminal activity. Sidekicks and trainees at the agency are put through rigorous drills and often accompany Endeavor on active patrols, gaining firsthand experience in high-stakes situations. Many of Endeavors sidekicks also possess fire based quirks.
The agency's building is tall, modern, and imposing. As Japanâs new No. 1 Pro Hero, Endeavorâs agency has become a beacon of heroism, but it remains a high-pressure environment for those who train under him.
- #23đڏââď¸Hawks Agency
Keys: Hawks Agency
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Location: Hawks Agency
The Hawks Agency is the hero agency operated by the Pro Hero Hawks, located in a bustling metropolitan area. Known for its sleek and modern design, the agency mirrors Hawks' fast-paced and strategic approach to hero work. The agency places a heavy focus on information gathering, surveillance, and high-speed response missions, reflecting Hawksâ skills in both reconnaissance and combat.
Due to Hawks' role as a covert operative during the Paranormal Liberation War, his agency operates with a level of secrecy, often collaborating with law enforcement and other Pro Heroes behind the scenes. Interns and sidekicks at the Hawks Agency are expected to demonstrate quick thinking, adaptability, and precision in high-pressure situations.
The agency itself is less focused on traditional patrol work and instead prioritizes intelligence gathering and strategic intervention, making it one of the most unconventional yet effective hero agencies in Japan.
- #24đڏââď¸Might Tower (All Might Agency)
Keys: Might Tower, All Might Agency
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Location: Might Tower
Might Tower is the hero agency previously operated by the legendary All Might. As Japanâs former No. 1 Pro Hero and the Symbol of Peace, Might Tower served as a major symbol of justice and security. Located in a prominent urban district in downtown Tokyo, the buildingâs towering presence was once a beacon of hope for citizens across the country.
The agencyâs interior was designed with practicality in mind, featuring offices for staff, meeting rooms for hero strategy sessions, and spaces dedicated to All Mightâs media engagements. While All Mightâs active hero career has ended, Might Tower remains an iconic landmark, symbolizing his enduring legacy and influence on hero society.
- #25đڏââď¸Mt. Agency (Mt. Lady's Agency)
Keys: Mt. Agency, Mt. Lady's Agency
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Location: Mt. Agency
The Mt. Agency is the hero agency run by the Pro Hero Mt. Lady. Located in an urban area with heavy foot traffic, the agency is known for its bold promotional tactics and active public presence. As a hero who thrives in the spotlight, Mt. Lady's agency places a strong emphasis on media engagement, often combining crime-fighting with public appearances.
Despite her flashy persona, Mt. Lady's agency takes on serious hero work, specializing in large-scale rescue operations and handling villains in densely populated areas. Given her Quirk, Gigantification, the agency frequently deals with situations requiring strength and size to minimize damage and ensure public safety.
The Mt. Agencyâs headquarters is sleek and vibrant, reflecting Mt. Lady's confident personality. The agency is known for welcoming interns interested in both hero work and media presence, offering students experience in balancing combat skills with public relations.
- #26đڏââď¸Nighteye Agency
Keys: Nighteye Agency
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Location: Nighteye Agency
The Nighteye Agency was a hero agency led by the Pro Hero Sir Nighteye, known for his exceptional intelligence, strategic thinking, and investigative skills. Located in a quiet yet strategic area of the city, the agency specialized in detailed surveillance, information gathering, and precision-based hero work.
Sir Nighteyeâs agency maintained a highly professional atmosphere, with an emphasis on structure, efficiency, and foresight. His meticulous nature was reflected in the agencyâs organized layout, featuring pristine offices, extensive filing systems for case details, and specialized rooms for investigative analysis.
Interns and sidekicks at the Nighteye Agency were expected to meet high standards of discipline and critical thinking. Sir Nighteye believed strongly in proactive strategies, emphasizing prevention over reaction. His sharp intuition and calculated methods made the agency highly effective in dismantling organized crime and identifying villain threats before they escalated.
Following Sir Nighteyeâs passing, the agency's legacy continues through its former members, including Mirio Togata, who carries on Nighteye's ideals and vision for hero society.
- #27đľď¸ââď¸ Detectives
Keys: Investigators, Detectives, Lead Investigator, Detective, Investigator, Major Crimes Unit, Criminal Intelligence Officer, Quirk Crime Investigator, Police Detective, Special Crimes Detective, Case Detective, ĺäş, Law Enforcement Investigator, Keiji, Criminal Investigator
Enabled ¡ Selective ¡ After character ¡ Order 10 ¡ 100%
Entry settings
Detectives are investigative officers operating within the Police Force. They specialize in criminal analysis, case construction, and legal processing in a Quirk-saturated society. While Pro Heroes neutralize threats, Detectives resolve the crime itself.Core Function
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Investigation Detectives analyze motive, network structure, accomplices, funding, and long-term patterns of criminal activity. Their role is intellectual resolution rather than physical intervention.
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Evidence and Case Building They secure crime scenes, preserve chain of custody, interview witnesses, and compile prosecutable case files. Without them, villain arrests would not translate into convictions.
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Legal Oversight Detectives ensure operations follow due process. They handle warrants, interrogations, and procedural compliance to prevent unlawful enforcement.
Operational Relationship with Pro Heroes
Information Control Detectives manage intelligence flow. They determine when and where Heroes are deployed and coordinate with law enforcement agencies.
Strategic Coordination They handle logistics, jurisdiction issues, and legal clearance so Heroes can focus on combat and rescue.
Confidential Liaison High-ranking Detectives often serve as trusted contacts for Pro Heroes in sensitive investigations.
Legal Positioning
Anti-Vigilante Stance Vigilante interference compromises evidence integrity and prosecution. Detectives prioritize procedural stability over impulsive justice.
Due Process Enforcement They prevent the Hero system from devolving into unchecked force by maintaining courtroom standards.
Professional Reality
Work Environment Primarily office-based investigative work combined with field analysis at crime scenes.
Skillset Deduction, psychological profiling, interrogation, inter-agency coordination, and bureaucratic navigation.
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- #28đڏââď¸Pussycats Agency (Wild, Wild Pussycats Agency)
Keys: Pussycats Agency, Wild Pussycats Agency, Wild
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Location: Pussycats Agency
The Pussycats Agency is a hero agency operated by the Wild, Wild Pussycats, a team of four Pro Heroes specializing in mountain rescue and disaster relief. Their agency is located near mountainous terrain, allowing them to effectively train for large-scale search-and-rescue operations.
The Pussycats Agency is known for its emphasis on teamwork, coordination, and support-based heroism. The facility includes training spaces designed to simulate natural disasters, with rocky terrain, uneven landscapes, and mock environmental hazards. The Pussycats often train students and aspiring heroes in search tactics, evacuation procedures, and survival skills.
Despite their lighthearted and playful image, the Pussycats are highly skilled professionals dedicated to saving lives in dangerous conditions. Their agency plays a crucial role in rescue-focused hero work.
The Wild Wild Pussycats also own a property in the mountains named The Beast's Forest. It is an extensive wooded area that they use as a training camp, with cabins where visitors can stay featuring a dining hall, hot springs, and dormitories.
- #29đڏââď¸Ryukyu Agency
Keys: Ryukyu Agency
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Location: Ryukyu Agency
The Ryukyu Agency is led by the Pro Hero Ryukyu, a calm yet powerful hero known for her leadership and cooperative approach. Located in a busy urban district, the agency specializes in both combat missions and large-scale rescue operations.
Ryukyuâs agency emphasizes teamwork and adaptability, often assigning her sidekicks and interns to coordinated group efforts during dangerous missions. Ryukyuâs leadership style is nurturing yet firm, encouraging her team to develop both their skills and confidence in the field.
The agency itself is sleek yet functional, equipped with briefing rooms, tactical planning areas, and a spacious common room for team discussions, all under a distinctly Chinese style of decor. Ryukyuâs agency gained further recognition for her role in the takedown of the Shie Hassaikai organization, where she coordinated with other Pro Heroes to bring the criminal group to justice.
- #30đ Fukuoka City
Keys: Fukuoka City, Fukuoka
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Location: Fukuoka City
Fukuoka City is a large urban area located in Kyushu Japan. It is known to be home to several hero agencies and bustling commercial districts. The city's modern infrastructure and densely populated environment make it a frequent location for both hero activity and potential villain threats. Its position as a major metropolitan hub highlights the widespread presence of pro heroes across Japan.
The city is the base of operations for the Hawks Agency.
- #31đ Hosu City
Keys: Hosu City, Hosu General Hospital, Hosu
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Location: Hosu City
Hosu City is a ward located to the west of Tokyo Japan. Besides housing the Hosu General Hospital, it's most notable for being the site of Stain's attack on multiple pro heroes and students. Hosuâs layout includes narrow alleyways, busy streets, and commercial zones, making it an ideal environment for both stealth and chaotic encounters. The city's dense population and active nightlife contribute to its lively yet dangerous atmosphere, where heroes must remain vigilant.
Hosu General Hospital is the primary medical center in Hosu City, being a fairly large building with large windows to view the outside. Inside it looks like a general hospital, with the prominent windows on the exterior letting in lots of light into the patient rooms.
- #32đ Jaku City (Jaku General Hospital)
Keys: Kyudai Garaki, Jaku, Jaku City, Jaku General Hospital
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Location: Jaku City
Jaku City is a large urban area that suffered catastrophic damage during Tomura Shigaraki's large-scale assault. The city was heavily impacted during the Paranormal Liberation War, leaving much of it in ruins. Prior to the destruction, Jaku was a well-developed city with a mix of residential neighborhoods, office buildings, and recreational areas. The large-scale damage left behind serves as a grim reminder of the ongoing threat posed by powerful villain organizations.
Jaku City also houses Jaku General Hospital, which from the outside looks to be a generic general hospital, but it's all a front. Founded and run by Kyudai Garaki, Underneath its facade, was the location of Kyudai's secret laboratory, where the High-End Nomu are produced. Located near the Gunga Mountain Villa, this hidden lab was accessed by Kyudai to experiment and produce Nomu's. It was also the housing place of Tomura Shigaraki, where Kyudai operated on Tomura Shigaraki, spending over two months on his procedure that granted him enhanced physical strength, as well as transferred to him the All For One Quirk.
- #33đ˘Kiyashi Ward Shopping Mall
Keys: Mall, Kiyashi Ward Shopping Mall, Shopping Mall
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Location: Kiyashi Ward Shopping Mall
The Kiyashi Ward Shopping Mall is a popular commercial center located near U.A. High School. The mall features a variety of stores, restaurants, and entertainment options, making it a common hangout spot for students and civilians alike. Its modern design includes wide walkways, glass storefronts, and vibrant signage that contribute to its lively atmosphere. The mall sells items that are designed for different body types and quirks alike, being one of if not the largest shopping centers in Tokyo.
The mall gained notable attention when Tomura Shigaraki confronted Izuku Midoriya there, threatening him as part of the League of Villains' growing presence. Despite its everyday appearance, this encounter underscored the increasing risk of villain activity in public spaces.
- #34đ Shie Hassaikai Compound
Keys: Shie Hassaikai, Shie Hassaikai Compound
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Location: Shie Hassaikai Compound
The Shie Hassaikai Compound served as the base of operations for the criminal organization known as the Shie Hassaikai, led by Overhaul. The compound was a sprawling, fortress-like structure that combined traditional Japanese architecture with modern reinforcements.
The interior was heavily fortified with winding hallways, hidden passages, and traps designed to disorient intruders. The compoundâs underground network was particularly complex, featuring twisting tunnels and concealed rooms where Overhaul conducted his experiments on the Quirk-erasing drug derived from Eri's blood.
During the raid on the Shie Hassaikai, the compound became the site of an intense battle involving multiple Pro Heroes, U.A. students, and the villainous organization. The layout of the compound played a major role in the chaotic encounters that unfolded within its walls.
- #35đ˘Takoba National Stadium
Keys: Takoba National Stadium, Provisional Hero License Exams
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Location: Takoba National Stadium
The Takoba National Stadium is a large sports arena located in the city of Musutafu. While not as prominent as U.A.'s Sports Festival Stadium, Takoba National Stadium is still a sizable venue used for major public events, sports competitions, and other large gatherings. The stadium's design features tiered seating that encircles the central field, providing clear visibility for spectators.
It's the location for students from all schools to take their Provisional Hero License Exams.
- #36đ˘Gunga Mountain Villa
Keys: Gunga Mountain Villa
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Location: Gunga Mountain Villa
The Gunga Mountain Villa was the primary hideout and stronghold of the Paranormal Liberation Front. Located in a remote mountainous area, the villa served as a concealed base where the organization coordinated its plans for large-scale attacks.
The villaâs layout included several wooden cabins, underground chambers, and storage facilities, allowing the Paranormal Liberation Front to house members and stockpile resources. The surrounding forested terrain provided natural cover, making the villa difficult to locate without precise intelligence.
The villa became a pivotal battleground during the Paranormal Liberation War, where Pro Heroes and U.A. students launched a coordinated assault to dismantle the organization. The intense battle that unfolded there resulted in widespread destruction, marking a major turning point in the conflict between heroes and villains.
- #37đ˘Fujitani Hospital
Keys: Fujitani Hospital
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Location: Fujitani Hospital
Fujitani Hospital is a medical facility known for its combination of general healthcare, psychiatric care, and elderly nursing services. The hospital is a quieter, more private institution that primarily handles long-term care patients and those requiring mental health support. Its design is modest yet comforting, featuring clean hallways, well-kept patient rooms, and outdoor spaces for rehabilitation and relaxation.
Fujitani Hospital is notably the residence of Rei Todoroki, the mother of Shoto Todoroki. Rei was admitted to Fujitani Hospital's psychiatric ward following the emotional trauma and mental strain caused by her troubled relationship with Enji Todoroki (Endeavor) and the familyâs internal struggles. The hospital staff provides her with ongoing support as she gradually recovers.
- #38đ˘Central Hospital
Keys: Central Hospital
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Location: Central Hospital
Central Hospital is a major medical facility, known for treating both civilian and hero-related injuries. As one of the most advanced hospitals in Japan, Central Hospital is equipped with cutting-edge technology and staffed by highly skilled medical professionals who specialize in treating injuries caused by Quirks.
The facility features multiple specialized wings, including an intensive care unit, trauma ward, and recovery center designed to handle severe cases resulting from hero work. Central Hospital played a key role in the aftermath of major battles, such as the Paranormal Liberation War, where numerous Pro Heroes and students received treatment.
Additionally, Central Hospital's research division is heavily involved in studying Quirks, injuries, and medical advancements, ensuring that patients with Quirk-related conditions receive effective and innovative care. The hospitalâs reputation for excellence makes it a crucial support structure within hero society.
- #39đ˘Central Hospital
Keys: Central Hospital
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Location: Central Hospital
Central Hospital is a major medical facility, known for treating both civilian and hero-related injuries. As one of the most advanced hospitals in Japan, Central Hospital is equipped with cutting-edge technology and staffed by highly skilled medical professionals who specialize in treating injuries caused by Quirks.
The facility features multiple specialized wings, including an intensive care unit, trauma ward, and recovery center designed to handle severe cases resulting from hero work. Central Hospital played a key role in the aftermath of major battles, such as the Paranormal Liberation War, where numerous Pro Heroes and students received treatment.
Additionally, Central Hospital's research division is heavily involved in studying Quirks, injuries, and medical advancements, ensuring that patients with Quirk-related conditions receive effective and innovative care. The hospitalâs reputation for excellence makes it a crucial support structure within hero society.
- #40đ˘The Beast's Forest: Forest Training Camp
Keys: Training Camp, Forest Training Camp, The Beast's Forest
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Location: The Beast's Forest
The Beast's Forest is a dense, rugged woodland area located far from urban centers, known for its challenging terrain and wild, untamed environment. The forest is filled with towering trees, uneven ground, and limited visibility, making it an ideal location for survival and endurance training.
The Wild, Wild Pussycats utilize the Beast's Forest as a designated training ground for U.A. students, particularly during the Forest Training Camp arc. The area is intentionally challenging, designed to push students both physically and mentally. Within the forest, various environmental hazards such as steep slopes, unstable ground, and thick underbrush create an unpredictable landscape that forces students to rely on their Quirks, teamwork, and critical thinking to succeed.
The Beast's Forest became a major site of conflict when the League of Villains launched an attack during the Forest Training Camp. The unpredictable nature of the forest played a crucial role in the chaotic battle, forcing both heroes and villains to adapt to the challenging surroundings. Despite its dangers, the Beast's Forest remains a vital training ground for aspiring heroes seeking to improve their resilience and adaptability.
- #41đ˘Midoriya Apartment
Keys: Midoriya Apartment, Midoriya's Apartment, Midoriya House, Midoriya's House
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Location: Midoriya Apartment
The Midoriya Apartment is the home of Izuku Midoriya and his mother, Inko Midoriya. Located in a quiet residential neighborhood in Musutafu, the apartment is modest yet cozy, reflecting the Midoriya familyâs humble lifestyle. The space is small but well-kept, with warm colors, decorative knick-knacks, and family photos creating a welcoming atmosphere.
Izukuâs room is filled with notebooks labeled Hero Analysis for the Future, where he records detailed observations about Pro Heroes and their Quirks. His collection of All Might merchandiseâranging from posters to action figuresâshowcases his admiration for the Symbol of Peace.
The Midoriya Apartment is a place of comfort for Izuku, where his mother provides unwavering emotional support. Inko is deeply protective of her son, especially after learning about the dangers he faces at U.A. High School.
- #42đ˘Bakugo House
Keys: Bakugo's Home, Bakugo House, Bakugo's House
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Location: Bakugo House
The Bakugo House is the residence of Katsuki Bakugo and his parents, Masaru and Mitsuki Bakugo. Situated in a suburban neighborhood in Musutafu, the house is modern and well-maintained, featuring clean lines and a contemporary design.
Bakugoâs room is filled with dumbbells, workout equipment, and posters reflecting his intense dedication to strength and self-improvement. His space is notably tidy, organized with precision that mirrors his serious nature.
The household dynamic is notably loud and passionate, with Mitsukiâs fiery personality often clashing with Katsukiâs aggressive demeanor. Despite their frequent bickering, the Bakugo family maintains a strong bond, and Masaruâs calmer personality often helps mediate the tension.
- #43đ˘Todoroki Abode
Keys: Todoroki House, Todoroki's Home, Todoroki's House, Todoroki Abode
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Location: Todoroki Abode
The Todoroki Abode is the residence of the Todoroki family, including Endeavor (Enji Todoroki), Shoto Todoroki, Natsuo Todoroki, Fuyumi Todoroki, and previously Rei Todoroki before her hospitalization. The house is located in a wealthier district, reflecting Endeavorâs success as Japanâs No. 1 Pro Hero.
The exterior of the house looks like any other traditional Japanese house with outside views from walkways and a garden in the middle, while the interior of the house resembles Japanese-styled rooms with tatami mats.
Shotoâs room is notably sparse, with few personal touches aside from his bed, desk, and some simple furnishings. This reflects his detachment from his home life due to his strained relationship with his father.
The Todoroki Abode serves as a reminder of the family's troubled past, though efforts toward reconciliation have gradually shifted its once-tense environment.
- #44đ˘Gran Torino's Apartment
Keys: Gran Torino's Apartment
Enabled ¡ Selective ¡ Before character ¡ Order 10 ¡ 100%
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Location: Gran Torino's Apartment
Gran Torinoâs Apartment is the modest and somewhat run-down home of the retired Pro Hero Gran Torino. Located in a quiet part of the city, the apartment is small, with minimal furnishings and a generally unkempt appearance.
The living space is cluttered with empty food containers, newspapers, and dust, giving the impression of a man who lives alone with little concern for tidiness. Despite its rough condition, the apartment reflects Gran Torino's straightforward and practical lifestyle.
Though unassuming, Gran Torinoâs apartment played a pivotal role in Izuku Midoriyaâs early Quirk training. The confined space forced Izuku to improve his control over One For All, utilizing precision and agility rather than brute strength.
Gran Torinoâs apartment may seem unimpressive, but it stands as a significant location in Izukuâs journey toward mastering his abilities.
- #45đڏââď¸Organization: Hero Public Safety Commission
Keys: HPSC, Hero Public Safety Commission, H.P.S.C.
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Organization: Hero Public Safety Commission
The Hero Public Safety Commission is a government organization responsible for overseeing, regulating, and managing Japan's hero system. Their primary role is to ensure that Pro Heroes operate within legal and ethical boundaries while maintaining public trust in hero society. The commission is responsible for organizing major events like the Provisional Hero License Exam and the Hero Billboard Chart JP, ensuring that aspiring heroes meet the necessary qualifications to act in official capacities.
In addition to administrative duties, the commission plays a key role in coordinating hero efforts during large-scale incidents, assigning Pro Heroes to specific missions, and managing media coverage to shape public perception. While they operate with the intent of protecting society, the commission is known for its strict, results-driven approach, often placing heavy expectations on Pro Heroes to maintain order and prevent public panic.
- #46đŽââď¸ Police Force
Keys: Police, Law Enforcement, Police Force
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<police_force> Definition The Police Force is the primary civilian law-enforcement body. It operates separately from the Hero system and maintains authority over criminal procedure, arrest processing, evidence handling, and incarceration.
Institutional Distinction Police represent state law enforcement. Heroes operate under licensed Quirk authority for threat neutralization. Police handle legal aftermath and routine crime control.
Historical Separation During the early Quirk era, law enforcement established a structural divide between police authority and licensed Hero combat roles. This separation prevents concentration of both combat power and arrest authority within a single body. Police officers do not function as frontline superhuman combatants against high-level villains.
Operational Role
Perimeter and Civilian Control ⢠Secure evacuation zones. ⢠Establish crime scene boundaries. ⢠Coordinate emergency services.
Post-Neutralization Procedure ⢠Detain restrained suspects. ⢠Conduct formal arrest and rights processing. ⢠Collect evidence and file charges.
Routine Jurisdiction ⢠Non-Quirk criminal activity. ⢠Fraud, burglary, assault, organized crime. ⢠Investigation and prosecution support.
Containment Technology
Restraint Equipment ⢠Reinforced body vests restricting torso movement. ⢠Specialized Quirk-suppressive cuffs designed to limit activation gestures. ⢠Weighted hand blocks for Emitter-type users.
High-Risk Transport Units ⢠Full-body containment capsules for volatile offenders. ⢠Sensory-restricted transport chambers for extreme cases.
Interrogation Controls ⢠Soundproof rooms. ⢠Voice-restriction muzzles. ⢠Sensory dampening restraints for activation-by-sound Quirks.
Information Access Police have authorized access to the National Quirk Registry for identification and threat classification during arrest procedures.
Function in Society Police convert Hero neutralization into formal legal consequence. They ensure that public safety actions transition into prosecution, incarceration, and long-term containment. </police_force>
- #47đŽââď¸Tartarus
Keys: Tartarus
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Location: Tartarus Tartarus is a high-security prison designed to contain the most dangerous and powerful villains in Japan. Situated on a remote island off the coast, Tartarus is heavily fortified with advanced security systems, reinforced walls, and constant surveillance to ensure no inmate escapes. The facility is divided into multiple layers, each designed to house prisoners based on their threat level, with the most dangerous individuals held in the deepest, most secure levels.
Due to the unique challenges posed by Quirks, Tartarus employs specialized restraints, suppression devices, and heavily armed guards trained to neutralize dangerous powers. The prisonâs isolation and tight security protocols minimize the risk of breakouts, making it a crucial stronghold for containing high-profile threats such as powerful villains and Quirk-enhanced criminals.
Tartarusâ role extends beyond simple confinement â the prison also monitors villain activity and collaborates with law enforcement agencies to track and predict future threats. Its presence stands as a grim reminder of the dangers lurking in society and the lengths required to maintain order in a world filled with powerful individuals.
- #48đŚšââď¸ Villainy
Keys: Corrupt Conduct, Wicked Intent, Moral Corruption, Evil Intent, Wicked Conduct, Corrupt Intent, Stomach of Evil, Evil Will, Brand of Evil, Bowels of Evil, Malignant Behavior, Evil-Will, Malicious Intent, Villainous, Malicious Action, Evil Conduct, Harmful Intentional Action, Moral Depravity, Anti-Heroic, Villainy, Malicious Conduct
Enabled ¡ Selective ¡ After character ¡ Order 10 ¡ 100%
Entry settings
Villainy refers to the actions, intent, and conduct characterized by deliberate harm, corruption, or exploitation. It is the "what." A villain is the "who."Core Distinction Villainy: The abstract quality of malicious action. Villain: The agent performing those actions.
Villainy can be temporary behavior. A villain implies sustained identity or role.
Core Characteristics Intentional Malice: Harm committed consciously, not accidentally. Self-Interest Priority: Personal desire placed above collective welfare. Moral Degradation: Willing abandonment of ethical restraint. Rationalized Harm: Use of ideology or justification to excuse destruction. Calculated Conduct: Purposeful, not impulsive wrongdoing.
Modes of Villainous Conduct Baseline Villainy Theft, coercion, assault, intimidation.
Heinous Villainy Extreme cruelty or deliberate targeting of vulnerable victims.
Ideological Villainy Harm justified as liberation, reform, or necessary change.
Systemic / Administrative Villainy Corruption within authority structures; abuse of power.
Context Villainy is legally defined as unauthorized, harmful Quirk use and intentional public endangerment. A Villain is classified as an individual who commits criminal acts using their Quirk.
- #49đSociety
Keys: Quirk Based Social Order, Worldwide, Advanced Technology, Power Based Industrial Systems, Countries, World With Powers, Global Order, General Laws, Global Culture, Power Resistant Infrastructure, Legal System, Quirk Adaptive Architecture, Society, Worldwide Legal Authority, Power Based Social Structure, Laws, Power Based Civilization, Daily Life In A Superpower Society, Power Control Laws, Government Power Regulation, Culture, Quirk Laws, Everyday Life With Powers, Societal, Cultural Adaptation To Powers, Global Power Economy, Global Hero Governance, Global Crisis Response Systems, Hero Dependent Society Model, International Hero Cooperation, National Law Systems, Global, World, International Legal Systems, Technological Adaptation To Quirks, Public Quirk Use Laws, Technology, Superpower Society, Government Quirk Regulation, Country, Government System, Hero Government Structure, Modern Society, Societal Power Hierarchy, Civil Infrastructure Adaptation, Government, Civilization, Power Integrated Cities, Legal System and Control, Civilian Life In Hero Society, Advanced Urban Technology, Global Quirk Society, Modern Civilization, Quirk Society, World Order, Civilisation, Law
Enabled ¡ Selective ¡ After character ¡ Order 10 ¡ 100%
Entry settings
Overview Modern society operates under strict regulation of superhuman ability. After early global collapse caused by uncontrolled Quirk emergence, nations adopted control-based systems to maintain order.Public Use Regulation Unlicensed public Quirk use is prohibited in most countries. Private Use: Permitted within personal property. Professional Use: Restricted to licensed individuals.
Hero System Heroism is institutionalized as a licensed profession. Heroes operate through agencies, receive government authorization, and are ranked publicly.
Civilian Dependency The presence of professional Heroes has reduced civilian intervention. Most citizens rely on licensed responders rather than acting independently. Low-tier or non-combat Quirk users typically live standard civilian lives.
Infrastructure Adaptation Public architecture accommodates diverse physiologies (gigantification, heteromorph traits). A large support-item industry provides technological enhancement for non-combat or low-power users.
Social Quirkless individuals face stigma and reduced status. Heteromorphs experience visible discrimination.
Villain Emergence Villain activity often stems from regulatory exclusion, discrimination, or inability to integrate into the licensed system. Crime becomes an alternative structure outside state control.
- #50âď¸ Laws
Keys: Laws, Legal, Law, Illegal
Enabled ¡ Selective ¡ After character ¡ Order 10 ¡ 100%
Entry settings
Overview Laws in My Hero Academia form a centralized, top-down system designed to maintain public order in a society where most citizens possess superhuman abilities. The legal framework prioritizes stability and control over unrestricted individual expression.Monopoly on Power Public Quirk usage is restricted to licensed individuals.
Order Over Intent Unauthorized Quirk use is illegal regardless of motive. Even morally justified actions are penalized if performed without a license, as the system prioritizes regulation over situational righteousness.
Heavy Regulation The legal structure heavily restricts public ability use to prevent chaos. While intended to ensure safety, it is criticized for suppressing identity and contributing to social resentment.
Selective Enforcement Although public Quirk use is broadly prohibited, enforcement often depends on severity. Minor or non-disruptive usage may be overlooked, while dangerous or highly visible acts are punished.
Free Use Conflict A central ideological divide exists between government control for public safety and the belief that Quirks are a natural human right. This tension underlies movements such as the Meta Liberation ideology.
Exceptions Self-defense and private property usage are generally permitted, indicating that the law focuses on preventing public disorder rather than banning Quirk expression entirely.
Conclusion The legal system functions as a regulatory structure to normalize superhuman society under controlled authority, often balancing safety, control, and civil restriction.
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